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4663216 No.4663216 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4659067

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4663217

=== NEWS ===

[03-22] Jim Flynn, Boom co-author, Master Levels mapper, TeamTNT member passes away at age 66

[03-22] DM4 Jam released (22 SP quake maps)

[03-22] Anon map release: (4 Boom-compatible maps, title unknown)

[03-22] zEpisodic: preserve your weapons across Doom/Heretic episodes
v1.2 with doom_complete.pk3 support:

[03-22] Japanese Texture Pack aka Tenchu4Doom released (WIP)

[03-21] Anon map update: Ace Of Base

[03-21] Brutal Doom v21 Tanks Preview

[03-21] Anon mod release: Demon Counter Strike v0.01

[03-19] Anon map release: bc_talkin.wad (requires cc4-tex)

[03-19] Digital Foundry interviews 3dRealms

[03-19] Smooth Doom Upgrade updated for latest Smooth Doom

[03-19] Wolfenstein: Machines of Death TC for Doom 2

[03-16] GMOTA v1.0 Released

[03-15] La Tailor Girl Updated To 1.50

[03-15] Doom II Nightmare In 21:14

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4663229
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>> No.4663234
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Good. More.

>> No.4663235 [DELETED] 
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>> No.4663237 [DELETED] 
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>There are people in these threads who actually belive the crossboarders.
S'Arais is just another random faggot. It's just /vg/ trying to perpetuate drama. Again. Of course, people are just going to automatically assume I'm him and lump this in with the shitposter.

let me tell you something, a little bit of knowledge from an oldfag. you're going to disregard it, so i don't know why i'm telling it to you.
but this meme that you're pushing...you and i both know it's bullshit.

pursuing an imaginary boogeyman is pursuing an imaginary boogeyman, no matter what name you put on it.
DKG, nambona, s'arais, the doominati, 14ers, gamergate, JC, australia-kun, reddit, you can't put a name on anonymous shitposting. it is, by its nature, anonymous.
trying to jump ahead of the game to identify shitposting doesn't do anything. you can try and "read posting styles", but that results in nothing more often than not.
the thing about anonymous is that it's impossible to keep track of the individual people that make us up. the tastes, likes, and dislikes of other people. anonymous is a shapeless changing mass that varies from day to day, both in knowledge and posting style and posting intent. it's easy to say the people who don't like what i like are shitposters, or the people who think differently must be colluding, or something, but 9/10 times it's just nothing. a shadow to jump at.

bloating up the threads with a contest about who can do the coolest dismissive one-liner does nothing but shit things up further. "this is bait" style replies are the same thing, empty space that's essentially self-masturbatory fluff.
do some actual discussion or shut the fuck up. don't blame a boogeyman.
now i know this point is going to completely fly over your head, but i've said my piece and i'm done, so back to playing doom.

>> No.4663240 [DELETED] 
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/vg/ and /vr/ were a mistake

>> No.4663242
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>> No.4663246

Anything I can do, or am I shit out of luck with this kind of thing?

>> No.4663247 [DELETED] 
File: 55 KB, 570x680, male09_rebel.jpg [View same] [iqdb] [saucenao] [google] [report]

>Implying it's sarais shitting up the threads
Explain why his posts about his Madness Combat, Space Castle and Terraria map were left up, then?

>> No.4663250 [DELETED] 
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whoever it is, not me, is playing everybody like fiddles and making them dance Like a marionette ON stRINgs

>> No.4663252 [DELETED] 
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>> No.4663254

In case you missed it going to the new thread, Kegan.

>> No.4663256 [DELETED] 
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>> No.4663260 [DELETED] 
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So once I had an encounter with Sarais Im a faggot

>> No.4663261

I mainly did the wave buster resetting thing as a nice little nod towards the R-Type. That and I don't want people to rely on running around with a fully charged shot all the time. Though what do you mean exactly by
>"switched out with Reload to match how the sword works, instead of needing to right click"

And yeah I'm glad the heat gauge thing came out as smooth as it did. I myself was a little worried there.

>> No.4663263 [DELETED] 
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>> No.4663264
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Nevermind, I'm retarded. Discovered the height offset option just now.

>> No.4663265 [DELETED] 
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S'Arais is a Faggot
DKG is a faggot
Let me just
[NO] your suggestions.

>> No.4663267
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Anon was a mistake

>> No.4663269 [DELETED] 
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What if he's actually telling the truth and didn't do anything wrong? Somebody seems very damned determined to get people to hate sarais just because they liked Evolve. Every single day the anti-sarais seems ever less credible; but this post is probably going to be deleted because of whoever's using him to further their own anterior motives. And we're all playing right into it, hook line and sinker.

>> No.4663271

>I mainly did the wave buster resetting thing as a nice little nod towards the R-Type. That and I don't want people to rely on running around with a fully charged shot all the time.
Oh no the resetting is fine, it's just that I'd like to hold a button down to charge the buster instead of it doing it by itself (and thus constantly resetting while I run around with it prepared) when I switch to it.
Maybe I'm just misinterpreting how the buster's meant to control/be used, but for me it just feels weird.

> what do you mean
Uh well, you use the reload key to switch between normal and powered mode on the sword, but for the Blazter reload enters Wave Buster firing mode but can't be used again to exit it, you have to use right click instead.

>> No.4663275
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Since I have nothing better to do at work, I spent most of the time thinking about Doom(building).

Is it possible using ACS to change the target location of a wall portal?

also what happened here?

>> No.4663276

You can change a line portal's target with Line_SetPortalTarget, but only if it's not a static portal.

>> No.4663279
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someone say skeletons?

>> No.4663287

Well in Super R-Type, if you held the Wave Cannon at max charge for too long, it resets back to half charge. Which I kinda see why they did it, so a player just can't cruise around forever with a fully charged shot.

I could possibly make reload button cancel the charge, come to think of it.

>> No.4663290
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>> No.4663292
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>> No.4663293 [DELETED] 

Somebody trying to set up Blue Tails (S'Arais) again.
I've known him since Skulltag's Shadow Mavericks.
This isn't like him; he's talked about people in this thread a lot, and I'm now convinced more than ever that there is infact a conspiracy against him just so that people hate him. Somebody's spamming trash threads in the same manner.
He's innocent.
Contact me for more.
Don't bother asking if I posted here. I'll just deny it.

>> No.4663295


>> No.4663296
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Bug fixes, mostly. Turns out I forgot to add #library last time. I'm retarded.

>> No.4663298

oh, I don't give a shit about that. I meant the bottom most post, seen also here: >>4663292

When I get a chance to sit down and work on this I'll be coming back to you

>> No.4663301

It's a command interger overflow. It's basically a moderator who forgot to clean up; which may explain why the thread went down; it's the same guy trying to put the blame on Gloriusro (another s'arais name)

>> No.4663302

>and I'm now convinced more than ever that there is infact a conspiracy against him just so that people hate him
Ironically, exactly what that paranoid, narcissistic little schizoid shit would say.

If you're seriously, actually not him, then never bring this up again, *nobody* here likes him, and nobody wants anything to do with him on any level, because he's an unfathomably unpleasant fucking person to interact with on any kind of level.
You will never convince anyone of us to do anything nice for him or show him any kind of compassion, we want him to go away forever and leave us alone.
His brain is wired to create a whirlwind of bullshit drama that centers about him, we don't want that here.

>> No.4663309 [DELETED] 

If you're seriously, actually not him, then never bring this up again, *nobody* here likes him, and nobody wants anything to do with him on any level, because he's an unfathomably unpleasant fucking person to interact with on any kind of level.
Which is exactly what you've been goaded into believing. I've had experience with him; and this isn't it. He may be an obscene faggot, but not to the level that these people seem to be making him out to be; When you are constantly harassed by people (And don't deny this, the proof is in practically every thread), you'd behave in the same way.

But that doesn't matter to you. You just want somebody to yell about.

>Ironically, exactly what that paranoid, narcissistic little schizoid shit would say.
Hi Dr. Foxy. Projecting your mental defects onto him again? Ironic considering it is you who is the "paranoid, narcissistic little schizoid shit" who keeps hallucinating about a fictional german nazi doctor named Herr Kreuzz- Literally "Dr. Cross" How original.

If he does have what you claim, how about showing some evidence of this? You're not a real doctor or psychiatrist, so stop shoving your own reality onto him.

>> No.4663319

i know there's the PRO DOOM MONSTER STRATS video but has anyone made a video like that for other old gmaes like quack

>> No.4663325 [DELETED] 

>we don't want that here.
Then don't bring his name up?

>> No.4663327 [DELETED] 

I didn't, >>4663293 did.

>> No.4663329 [DELETED] 

Sarais pls go

>> No.4663330 [DELETED] 

Might want to delete that post then. Keep your cover-up actually plausible.

>> No.4663334 [DELETED] 

>It's another "anybody who disagrees with me is the person I hate!" fallacy episode.
These re-runs are awful.

>> No.4663337 [DELETED] 

This has nothing to do with Doom and isn't a fruitful or healthy topic of discussion. People are here for and about the hobbies behind Doom, not the forced drama and your obsession of it that sits on the outskirts. Plainly, take your bullshit elsewhere.

>> No.4663340 [DELETED] 

This is the first I've bothered with these threads because /vr/gins such as yourself are beneath me. I'm not sure why I'm bothering, considering you're just going to fall back on your own non-arguments and call me somebody I'm not.

>> No.4663341 [DELETED] 

I don't care if you're one dude or another, it really doesn't matter to the main topic. Take it elsewhere.

>> No.4663348
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Any updates yet?

>> No.4663349

Then you would humor me and try to follow the chain back to it's true source. He's only acting like this over the past years since his abhorrent treatment. You've worn away one of the many best friends of mine and turned him against everybody- even if he was a complete faggot and a Putrid Bloated Cunt. Treat somebody like shit and back them into a corner, and they'll behave in the exact same manner as any wounded animal.

>> No.4663351 [DELETED] 

Okay, but it's still not Doom related. Find somewhere else to discuss it.

>> No.4663353

I recommend you sunlust map 29 if you cant find any other place for this shit

>> No.4663354 [DELETED] 

It isn't? When /vr/ is constantly harassing him? And he used to look up to the people within until actually encountering him? Maybe you should take a good hard look at yourself and try to put yourself in his position. He's never shown any signs of these issues you've claimed, and in fact, if he was "narcissistic" as you claim, he wouldn't constantly be calling his own creations absolute shit. You also wouldn't be constantly posting an image macro in a thread that I can confirm does not in-fact have any of his real DA pages.

>> No.4663357 [DELETED] 

What does this have to do with Doom, though?

>> No.4663359 [DELETED] 

If he didn't come here, he wouldn't be getting harassed. Now fuck off.

>> No.4663361 [DELETED] 

What doesn't it? He's been part of the Doom community since well before the /v/ threads ever existed. You constantly bring him up in these threads to perpetuate drama. You shit on his content regardless of actually having played it or not.

Something tells me that you're placing your own flaws upon him and making him out to be more of a complete faggot than he really is.

I have saved logs of our interactions many a time before. You can see the points of his resolve eroding until a formerly happy-go-lucky person turned into a raging asshole; who previously only devolved into incoherent rage at the mention of Ponyfags or "Bronies"

>> No.4663363 [DELETED] 

>You constantly bring him up in these threads to perpetuate drama
But isn't that what you're doing, Kettle? I'm just here to talk about Doom.

>> No.4663364 [DELETED] 

Except he rarely does come here and gets harassed anyway and people in here are harassed for supposedly being him constantly; even when there's no way he could have done such, when it co-incides with him being asleep, not in town, or even when his power or internet is out.

Your absolute refusal to even consider the possibility speaks volumes. How do we know it's not you doing this just to make him look worse than he actually is? You want him to stop behaving like this? Then stop treating him like garbage and expecting him not to stick up for himself. All this rapidly devolves into "How dare he retaliate from us shitting on him constantly!"

>> No.4663369 [DELETED] 

Then why aren't you?
Unless you're lying by the skin of your teeth.

>> No.4663370
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>> No.4663382
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>Then why aren't you?
Good point, I suppose I jumped into this endless loop for too long anyway.

What's a good start for someone that wants to get into weapon modding? GMOTA got me hooked on the idea but I'm not sure where to really begin and don't have much knowledge in the ways of coding.

>> No.4663389
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Too much drama. Not enough skeletons.

>> No.4663390

Well, what you can do is copy the decorate code for the standard weapons, give them new frames and sounds, then tweak their behaviors, see what you can come up with.

>> No.4663391

How about attempting to modify the standard Doom weapons a little? Just edit code from the zdoom wiki.

>> No.4663395 [DELETED] 

All the same, if you really wanted to shit on him relentlessly, you'd do a proper investigation and fix the shitty image macros to have his proper DA pages, and not one seemingly created either on the spot to specifically shit on him, or by some other random person who has no relation to any of this and is another victim of whoever's currently trying to make somebody snap.


>> No.4663420

Is Xaser's DamNums the go-to damage numbers mod? Are there any others out there?

>> No.4663467


When I dumped the textures from Tenchu 2 it came close to 25k textures. Most of them were redundant or unrelated to scenery, but even after an initial purge I still have around 3k textures. There's no way I can remaster them all, were talking years of work here.

By prune I mean choosing the top 500 or so textures and hope by God I won't go mad remaking those in Photoshop. I'm a fast shooper but once we enter the field of color fidelity (which is necessary) and other bells and whistles for them to look good on Doom... We're screwed.

>> No.4663485
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WHOA shit, thanks man. I got the wadsmoosh tool but I was afraid to use it. Good to have all of this under one roof.

>> No.4663492

make sure to load it with this if you want to keep all your weapons and stuff, so you can play through all doom episodes and maps uninterrupted


>> No.4663496
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I'm ashamed of the amount of effort I put into this.

>> No.4663498
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you oughtta be making the cyberdemon check the player's trajectory and leading the target and coding all sorts of other crazy tactics, making barons sidestep and do the same shit, etc...

>> No.4663513 [DELETED] 

We know it's you, S'Arass

>> No.4663517

I love how people are still talking about this turbofaggot from last night and saying it's some kind of conspiracy to "hate on him" or some bollocks. I'm sure he didn't cause 9/11 to happen or whatever hyperbole you're defending but he's still a shitty person and should be laughed at given the opportunity.

Why make the sub weapons take up so much heat gauge? I'd just use them even less since it looks like wave buster and the normal shot are still perfectly adequate for most if not all situations. I only skimmed through some of your posts, have you changed hyper mode yet?
The real question is: Is it good?

>> No.4663520 [DELETED] 

Stop talking about yourself sarais

>> No.4663521 [DELETED] 

I don't get you blatant shitposters. Under what circumstances would a guy "defending" himself also berate himself to the point of being a laughingstock anyway? I just want to laugh at someone eating their own hubris and this guy has hubris for days, yo

>> No.4663524

DM4 Mapjam for Quake is out. Does anyone know why Sock's map is not included? He tweeted a pretty amazing screenshot with a gian sword in the middle of the map...

>> No.4663525

Holy shit could we not do this again?

>> No.4663526

Is the idea behind Sir Blaz, that he isn't a medieval Doomguy, but rather a made up relative of the Blazkowicz family line?

>> No.4663528

Blaz's kit seems more in line with the retarded power creep of Nazi technology rather than BJ's loadout and appearance.

>> No.4663530 [DELETED] 

OK sarais

>> No.4663534 [DELETED] 

Who the fuck is S'Arass? I'm not following the drama.

>> No.4663535 [DELETED] 

>all I wanna do is laugh at retards on the internet like sammich
>"everyone who disagrees with me is samsung!!!"
Seriously what the fuck? We were talking about doom for literally two posts before you started egging it on again. Fuck off.

>> No.4663536 [DELETED] 

Nobody's convinced
Why aren't you banned yet?

>> No.4663537 [DELETED] 

t. sarais

>> No.4663551

Damn, who pissed in everyone's cheerios this morning?

>> No.4663552 [DELETED] 

You did saais

>> No.4663556 [DELETED] 

It's just a regular /doom/ shitposting session. It'll blow over in a few hours.

>> No.4663559


>> No.4663560

I see you know the best stuff to reference.

>> No.4663562

Is it simple to make pwads for 64 EX? Would be nice to have actual weapon animations.

>> No.4663567

>tfw raymoohawk stopped making graphics for freedoom

>> No.4663572

I actually was completely unaware of this when I made it.

>> No.4663590
File: 1.46 MB, 1858x836, Server Room.png [View same] [iqdb] [saucenao] [google] [report]

Since half the thread is now the samefag brainlet calling everyone saria to stir up pointless bullshit, I'm going to post map progress. This is gonna be my first complete map, a server room.
This is the first room you walk into after start (you can see start door to the right.) You'll notice I haven't even touched most lighting yet but the general idea is low level natural light highlighted by the servers being brighter and maybe some floor lights along the walls. The layout isn't exactly circlestrafe cyberdemons friendly but that's coming in a map02 where I create a huge watercooled CPU arena where you fight tons of dudes for shits. Any tips are appreciated.

Now THIS is how you make a fucking video game.

>> No.4663598 [DELETED] 

shut the fuck up saras

>> No.4663610
File: 191 KB, 1304x768, Japanese Texture Pack (aka Tenchu4Doom) at 2018.03.23 13-45-22.793 [R2787].jpg [View same] [iqdb] [saucenao] [google] [report]

I'm building these rooms to test the japanese textures. Next up, an outdoors scene.

Wish me luck.

>> No.4663616 [DELETED] 

shut the fuck up S'Arais

>> No.4663625 [DELETED] 

shut the fuck up siarA'S

>> No.4663634
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>> No.4663640 [DELETED] 

you fucks seriously are incapable of using the report button

>> No.4663641 [DELETED] 
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>> No.4663650 [DELETED] 

(((Sorielshitter))) did.

>> No.4663653
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>> No.4663661


Hey does anybody know if KDIZD got extended to cover other episodes?

>> No.4663663

Why did you randomly quote people for your unrelated post?

>> No.4663767
File: 930 KB, 3648x1840, KSG 12 Gauge Short Barrel Shotgun.jpg [View same] [iqdb] [saucenao] [google] [report]

Just figured out how to keep shotguns from blowing through multiple enemies. You make all of the shotgun pellets cause 1 point of damage but have its own damage type. Each enemy has a 100% painstate for shotguns which gives it a buckshot token each time (0 tics) then 1 tic goes by.
> Then you set up some kind of For loop, maybe using JumpIfInventory for the buckshot tokens
> Make the monster take damage from each buckshot token as its depleted

Since the monster already took all 7 (or 20) pellets from the blast, causing 1 point of damage each, the shotgun blast has been dissipated. Since that all happens at once the painstate for buckshot has been repeated at the 0 tics level a bunch of times but hasnt been allowed to progress to the next Tic that acts as a buffer (so the actual damage for the blast hasnt caught up with them yet).

Not sure if this is going to jump directly to death state even if its still stuck in a 0 tic loop for the damage delivery... but if it kills them before they're given a chance to go into overkill you can also check inside their Death state if there are buckshot tokens left... and then you can choose how much more buckshot they require in order to be splattered.

This is pretty elegant but it will require each monster having a memory token placed for whichever state they was in before they were shot so that it doesnt 100% faze them. And it automatically will require tweaking their painstates and death to support the dynamic.

For any monster you didnt give a shit about, the process is reversible by making them take 10x damage from buckshot so that each 1 point caused becomes 10 (im guessing boss/mini boss monsters since they take a truckload of damage to kill, the randomness doesnt matter).

>> No.4663779

Figured this would be the place to ask: What's a good place to get started on modding id Tech 1 games, chiefly thinking about Hexen.
From what I gathered thus far, XWE is the standard for the engine and Doom Builder 2 for maps.

>> No.4663792

WTF are you even trying to do.

I think you are confusing XWE and SLADE. IIRC XWE is more of a resource viewer/extractor and lacks a lot of vital tools that SLADE has (like sprite offset editor).

If you are using GZDoom you can just use Notepad (Notepad++ if you want to be fancy).

>> No.4663798

Prevent the shotgun from overpenetrating and going through multiple zombies. Alot like the shotgun in Duke3D - the target hit takes all of the pellets that cross its path.

Especially the SSG.

>> No.4663804
File: 90 KB, 720x1193, Capture+_2018-03-23-13-34-18.png [View same] [iqdb] [saucenao] [google] [report]

>the festival of blood continues!
tchernobog a cute

>> No.4663827

>watching icarus play metadoom
>he asks where did the spidermastermind's version in that mod comes from
>somebody brings up d4t
it was made by drpyspy after he got inspiration from kinsie's mock ups, why would it ever be somewhat related to a mod, that's a fork off d4d?
>there's some unofficial add-on for the mod featuring these sprites
oh, but still

>> No.4663831

>WTF are you even trying to do.
I think this idiot is trying to remove the penetration power of shotguns. You know, the one thing shotguns are known for that isn't buckshot rounds

>> No.4663832

that could be a baron head on an archvile body

>> No.4663835

Or a Revenant with horns, but no rocket launchers

>> No.4663837

Are you the guy who drew those pain elementals? If so, it's good to see you back again.

>> No.4663842

Correct, since shotguns just dont behave that way. Slugs might blow through more than one person but I doubt more than two bodies. UAC doesn't stock slug ammunition though.
> buckshot is known for low grade barrier penetration, pellets might even overpenetrate a person, but they'd only pierce the skin on the second target at best, which means negligible damage.

>> No.4663857
File: 1.24 MB, 1304x745, Screenshot_Doom_20180323_160614.png [View same] [iqdb] [saucenao] [google] [report]

Someone PLEASE tell me how to put a non-ass sword in the project

>> No.4663867
File: 156 KB, 829x820, Ingram M11 smg.png [View same] [iqdb] [saucenao] [google] [report]

So I was going to use this thing for the Immoral Conduct project I'm doing, but a long time of pondering and mulling made me look at other alternatives.
Originally I wanted to make these Cobray M11/9s, but I couldn't make it come out right, then I thought an original MAC M11 would work ok, but then I wasn't satisfied with that.
Overall, I'm just scrapping this, posting the graphics here.

Anyone can use these, either as they are, or as a base for something else. Credit is nice but not like a life and death thing, only a little bit of it is original work by me anyway.
There's some suggestions on 'proper' use, in that it's an open-bolt weapon with a stupid high cyclic rate, but you can obviously do what you want with it, the text just describes what would be realistic looking (nevermind the gigantic muzzleflash from a pistol caliber gun with a silencer).
Using the silencer as a front 'grip' is the sensible for controlling it, though they get warm after a few mags (RPB made cloth wraps for them as an accessory, which helped), but dual wielding these guns would look totally fucking sick, so please do that if you want, this would be 1 shot ever single tic, presumably with terrible accuracy.

Enjoy, I suppose.

>> No.4663872

>since shotguns just dont behave that way
Maybe it's hardcast lead or steel shot, those are things

>> No.4663881

I would suggest putting a non-ass status bar there first. I would suggest hitting '+' to get something that's readable and doesn't look unbelievably out of place.

Also, that sword rules.

>> No.4663905

how do i extract weapons/enemies from wads to use in other projects?

>> No.4663913

Use slade. There's plenty of tutorials for that sort of thing online.

>> No.4663934

Cause he made it for Arcane Dimensions.

>> No.4663956

i found something but it's simply too hard to get the weapons that i want (trying to rip demonsteele), guess i'll have to make them from scratch

>> No.4663975

Here's the issue, unless the muzzle is right up against the target the buckshot will effectively carve unrelated separate wound tracks through the target.
The ballistics of every buckshot pellet are roughly equivalent to a .380... which is infamous for not getting enough meat penetration to reliably kill someone, let alone blow out the back side. Whether its steel or hardcast is irrelevant since a lead ball isnt going to deform much anyway.
> and if the muzzle was right up against the target, the buckshot would fan out inside like a glazer safety slug

Buckshot will overpenetrate Deer... but everything in doom is thicker and tougher than that, and zombies wear low grade body armor from the looks of it (and you can forget buckshot blowing through the backside of a chaingunner's armor).
>inb4 they're using large armor piercing flechettes
Those will fishhook and tumble on impact negating their overpenetration ability.

Im still justified in wanting to change it.

>> No.4663978

could use more variety in textures, like some comptile/compblue stuff

>> No.4663982

Too gray and not detailed enough for the size.

>> No.4663997

Babby's first map ain't built in a day. Just getting some of the general layout made before I focus on lighting and sprucing it up.
>like some comptile/compblue stuff
Definitely gonna insert some of these now that you mention it. Got any more specific details off the top of your head? What about things like technolamps?

>> No.4664010

Well, this is shame, but what is the overall status of the mod?

>> No.4664012
File: 1.19 MB, 1304x745, Screenshot_Doom_20180323_172738.png [View same] [iqdb] [saucenao] [google] [report]

>trying to load ketchup + demonsteele so I can see how well would swords+splatter work on the japanese bgs
>demonsteele spawns goldenboners when it detects ketchup because the developer is a fuckboy who likes to play the clown

Welp. At least I know it works.

>> No.4664031

no, I'm just playing death wish and the way he said that line and the way the cart came crashing against my parlor at 1500 MPH immediately afterwards was cute so I scribbled that garbage.

>> No.4664032

Do you need someone with photoshop or mapmaking experience to help choose, or is it just arbitrary?

>> No.4664048 [DELETED] 

>it's another s'arais attempts to speak in third person episode
just like when he impersonated doombro after his banning from #vr

>Contact me for more. Don't bother asking if I posted here. I'll just deny it.
seriously, how fucking transparent can you be

sage for really goddamn off-topic

>> No.4664057
File: 358 KB, 1159x630, Untitled-1.png [View same] [iqdb] [saucenao] [google] [report]

At this moment a mapmaker would be better since my problem is actually choosing a reasonable number of textures to work with. I can find my way with photoshop but I am simply useless at organizing stuff. Obviously, if one can do both it would make things even smoother.

I know Doom has 570~ textures. That's a decent goal IMO. Maybe around 700 because the pack has lots of great stuff.

>> No.4664059


>> No.4664071

10 times out of 10 brutal doom and any single one of it's forks are gonna break with any gameplay mod/mapset that isn't strictly vanilla. It was for the better.

>> No.4664082

I understand this, I know it's because ketchup/BD uses custom enemies, but I just wanted the gore/splatter effect :(

>> No.4664089

>I know this mod breaks but I loaded it anyway
>i can't believe golden skellies hit me :(((

>> No.4664092

>why did the thing that I knew was going to happen actually happen?
what a retard

>> No.4664093
File: 1.16 MB, 1304x745, Screenshot_Doom_20180323_172735.png [View same] [iqdb] [saucenao] [google] [report]

More like ruined my screenshots.

>> No.4664095

improved, more like

>> No.4664096

The original idea was he was an ancestor to Doomguy. Nowadays I just see him as his own character but with a little cheeky nudge at Doomguy, between his armor and last name.

>> No.4664106
File: 59 KB, 614x900, 1517723946103.jpg [View same] [iqdb] [saucenao] [google] [report]

so did the filters

>> No.4664110
File: 212 KB, 480x449, great_salt_vs_lilith.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4664118

What's the story behind this?
I'm guessing some very silly looking wad beat out a much more intricate wad in some contest

>> No.4664119

yeah we saw it the first time.

>> No.4664120 [DELETED] 
File: 1.11 MB, 971x3685, 1514238727112.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4664124

do we really need to have the discussion again.

>> No.4664126
File: 1.11 MB, 971x3685, 1514238727112.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4664129

Seriously, if the mapset you're playing goes as far as use tricks like voodoo dolls, your BD playthrough is about to hit a screeching halt. Brutal Doom fucks so much stuff up because of it's horrid code and Private Patrick 0's shitty ideas.

>> No.4664136
File: 65 KB, 640x478, f4db32d0ca47774d9f2b4bd0b1e65aab.jpg [View same] [iqdb] [saucenao] [google] [report]

Nobody is going to help you unless you get rid of the filters

>> No.4664140

Fucking stop.

>> No.4664147

No, it says fukin stop
Can't you read?

>> No.4664148

Are there any mods where you play as THE Adolf Hitler? It doesn't have to just be Doom. I simply want to know if it's been done already.

>> No.4664150
File: 1.08 MB, 1304x745, Screenshot_Doom_20180323_183356.png [View same] [iqdb] [saucenao] [google] [report]

I literally just want the gore/splatter system, I have no interest in custom weapons other than loading a fucking katana at this point.


>> No.4664151

There's a TC for Wolfenstein, it may be called Hitler's Ark.
You play as Hitler, and all the Nazis on the ark have gone rowdy, so you shoot animal feed at them until they fall asleep

>> No.4664154

Right here

>> No.4664159

very funny. great job. needs sound for maximum hilarity i think.

>> No.4664160

This is pretty funny. This also just led me to another mod on zdoom forums which is eerily similar to the ideas I had.

>> No.4664163

in high noon drifter it seemed no matter how far i threw a grenade a bit of shrapnel always flew back and landed right next to me. i'm not sure if that was intentional.

>> No.4664167


Unfortunately I don't think anyone's really done a single katana weapon. They're all part of bigger weapon sets.

>> No.4664171

with sound

>> No.4664173

Just make a special XDeath state for shotgun damage that keeps the enemy solid for 1 frame (like what BD does with its animated deaths, except not retarded),
then proceeds to normal death.

There. Problem solved. No pellets would go through the target.

>> No.4664176
File: 66 KB, 1147x505, Rtf_thrustz.png [View same] [iqdb] [saucenao] [google] [report]

Could somebody help me with this, i'm to make an explosive item that launches enemys upward and I was orginally using A_Explode but the effect wasn't great so im using A_Radius thrust instead and to make it work on the Z axis i'm using RTF_THRUSTZ (as the wiki says) and despite it being labelled as purple as a identifier it won't run

>> No.4664178

>firefox now blocking mixtape.moe
the fuck

>> No.4664179

thank you, excellent.

>> No.4664180

Rip the katana from new Shadow Warrior 1/2. Or Oblivion/Skyrim. Then pasterize it and clean it up.

>> No.4664181

Dude why. There's literally no need for such bitchery, it's just an ugly Doom Mod.

I'm still learning how to map. Right now I don't even consider making my own weapon set (tho I have it already planned). My goal rn is to deliver a good texture pack, but after that I guess I'll have to make my own weps.

>> No.4664183

first, make the wood floor tile better.

>> No.4664187

thanks for the explanation. that's a bit shit

>> No.4664189

a lot of it is shadenfraud. many people have suffered interrminable frustration as a result of graf zahl's descisions. to see him so upset fills them with glee.

>> No.4664190

maybe he isn't doomguys ancestor...
but his descendant!?

>> No.4664192

firefox has been going downhill lately

>> No.4664193


update your gzdoom you nigger

>> No.4664202

I might consider it, but since I'm still learning I guess I'll just build everything from the ground up. I'm absolute shit at art tho :(

On it.

Yeah. I'm just afraid this might halt GZDoom development before we get dynamic lighting.

>> No.4664208

How to do that?
As soon as a monster hits its death state the rest of the shots go through, it isnt for a few more frames that it becomes non-solid...
> also will it being set back to solid, if thats the thing, cause these shots to be blocked... or will they pass through before the first frame of the death state is even called?

>> No.4664215

Do what every other modder does. Find another mod that does the thing, pick it apart and see what makes them tick.
In this case it's BD. Good luck figuring out that spaghetti code tho.

>> No.4664226

Thanks the newer version works

>> No.4664260


>> No.4664261
File: 42 KB, 1205x290, goons.png [View same] [iqdb] [saucenao] [google] [report]

here goes

>> No.4664267

can someone help me out? i try running gzdoom but it runs like absolute shit. its so slow i cant even click on anything in the menu because its just that slow. running on a laptop 8gb ram i3

>> No.4664269

Why are they teal?

>> No.4664270

I miss the days of interactive screensavers. I remember my dad had one where there were two armies of stickmen on each side of the screen and they would fight each other while blowing up the background. You could edit how many guys there were and what weapons they had. I spent hours messing with it, but he got rid of the computer that had it and I can't remember what it was called.

>> No.4664271

Mecha Hitler

>> No.4664274
File: 28 KB, 465x307, Sir Nevercomingback.jpg [View same] [iqdb] [saucenao] [google] [report]

Remember this here guy?

>> No.4664275


>> No.4664282

Then what is doomslayer supposed to be?

>> No.4664286

Doomguy between Doom 64 and Doom 4, hence why his armor isn't full praetor

>> No.4664303

>GMOTA's music playlist doesn't show up when Doomslayer is selected

>> No.4664309

doomslayer doesn't need a playlist, he'd rather enjoy the screams of pain of his enemies.

>> No.4664323

What are some good map packs to play GMOTA with?

>> No.4664334


>> No.4664346

How problematic is it to use longer filenames in SLADE & GZDoom? I'm asking because I'm absolute shit at organizing.

>> No.4664352

In the future I might make it so Doomslayer just uses tracks from the other three heroes.

>> No.4664354

gzdoom has support for long filenames and Slade doesn't really have any issues IIRC

>> No.4664370

that sounds hacky as shit, won't credit kills properly, and requires replacing every monster you want this to work with

why not just use 0 damage puffs with +HITTRACER that call A_DamageTracer? you wouldn't even need a 1 tic delay most likely, as all the raycadts are done before the pellets do anything

>> No.4664383

HUHhh... I dont even know how that works or what those flags are referring to
> are you saying to call a_damagetracer in the death state of the puffs? that this will cause it to deliver more damage to the monsters at that point?

>> No.4664389

>gun fires 0 damage bullets with a custom puff
>that puff has +HITTRACER and +PUFFONACTORS
>puff calls A_DamageTracer(random(1,3)*5) at the start of its spawn state

bam done. now you can use whatever damage type you want, shoot whatever monster you want, have it respect pain chance properly... basically it'll behave exactly like normal bullets, except you won't overpenetrate.

(I'm not actually sure about pain chance - you might need to make the puffs +PAINLESS, then use A_ChangeFlag("PAINLESS", false) right before the A_DamageTracer

>> No.4664390

If there ever is a Doom based racing game, the chaingunner should drive the TNT truck

>> No.4664391

Now play this in the .wad with 100,000 revenants.

>> No.4664398
File: 9 KB, 400x400, bag on head.png [View same] [iqdb] [saucenao] [google] [report]

thanks, I screen'd this so that I wont lose track of it in the future

almost reminds me of that problem the gmota dude had with the crossbow towers not having a cap on them

>> No.4664406

Crusade https://www.doomworld.com/idgames/levels/doom/a-c/crusades
it's an gothic castle ep4 replacement for ultimate doom
KZdoom6 https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/kzdoom6
valley and castles

>> No.4664413

are any of the gba fps games worth playing unironically?

>> No.4664415

No, that screen size did not suit FPS well at all.

>> No.4664416
File: 1.63 MB, 932x1274, brutal doom played expected got.png [View same] [iqdb] [saucenao] [google] [report]

Alright /vr/, let's see 'em

>> No.4664417

not the same anon but here's a small example code:

note: untested and I haven't written DECORATE in a while

>> No.4664420

Best screensaver ever made. Maybe the only one I'd consider "good" and not just "neat"

>> No.4664425

would any of them be redeemable with a source port?

>> No.4664428

What GBA FPS were you hoping to play that wasn't just a port of a PC shooter?

>> No.4664432

I am the same anon, and I literally just made the damn thing. turns out damage thrusting is weird with A_DamageTracer, so I rolled my own.

https://my.mixtape.moe/etthsh.wad - slot 8; it's a super shotgun that doesn't overpenetrate

>> No.4664434


>> No.4664435

The duke nukem game looks pretty original, beyond the graphics. The serious sam game looks pretty original too but not in a good way.

>> No.4664439

Super Luigi Point 'n' Shooty (featuring Mario)

>> No.4664442

Duke Nukem GBA is pretty fun, actually.
Doom 1/2 GBA are fun too, but it's hard to fuck up Doom, so...

>> No.4664450

It's more due to the limitation of the hardware than Doom itself IMO.

>> No.4664453

Go use Universal gibs.

>> No.4664460
File: 702 KB, 986x1378, quack expectations.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4664469


>> No.4664471
File: 577 KB, 320x200, dwarfen.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4664474

Are you the same guy who's made those crazy smooth weapon animations before?

>> No.4664478

I keep thinking this is a virtual boy thread

>> No.4664482

What happened to DrPySpy's Revenant sprites?

>> No.4664484
File: 131 KB, 340x178, ye.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4664485
File: 100 KB, 805x540, HUUH.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4664486

I THOUGHT THIS ONE WAS YOU AS WELL. That's the worst fucking thing you've made, well done.
I'm not sure how well these would translate into Doom though

>> No.4664490

is that keening

>> No.4664508
File: 616 KB, 625x438, picture.png [View same] [iqdb] [saucenao] [google] [report]

I Dont know how well they would work either. I have never tried to mod doom before. I just do these animations for fun.
Riped straight from youtube.

>> No.4664512
File: 158 KB, 182x433, youtube.png [View same] [iqdb] [saucenao] [google] [report]

Wrong Pic.

>> No.4664519


What do you mean?

Wait, no, that's not the right question.

What are you trying to ask?

>> No.4664521

holy shit thanks for linking that s____ vs the world thread from doomer boards
i fucking how term just drops in right away to make one humongous fucking post
cant believe it's 7 fucking pages long now
lmao even rachel registered to make a post

>> No.4664525

Start doing goofy shit with the monsters, please.

>> No.4664529

He was working on some unofficial Doom 64 version of the Revenant and i wondered if he managed to finished those spriters or not, in case he stopped because of GMOTA's Cybermancer or Doom Delta.

>> No.4664541

>and i wondered if he managed to finished those spriters or not

There you go.

I have no idea, why don't you ask him directly in the zdoom forums? I'm pretty sure he hasn't forgotten about completing the spritesheet, though.

>> No.4664542

>Yeah. I'm just afraid this might halt GZDoom development before we get dynamic lighting.
lol we already went through this months ago
graf went awol for a while and no one could contact him, not even his team members, they even put out a bugfix release without him in case he never came back

but then he just turns back up again being like 'oh u guys were worried i was gone? lol i was just on holiday jeez what r u guys worried about lol that offends me u think i would just leave like that' even tho that's clearly the reaction he wanted, fucking cunt

graf isn't fucking stephen hawking, if he fucks off someone else will step up and probably do a better fucking job anyway

>> No.4664558
File: 85 KB, 1308x623, TESTE (edit area) at 2018.03.02 02-26-12.180 [R2787].jpg [View same] [iqdb] [saucenao] [google] [report]

As I've said multiple times, I'm new to this whole Doom mapping stuff and I don't know the dramas and stuff. Thanks for the clarification tho

>> No.4664569

>lol i was just on holiday
considering he started a gzedge fork during this time, i've 100% doubt it was actually a holiday

>> No.4664573

no i wasn't implying you should have known
graf has actually held the threat of him leaving gzdoom development over the community for a looong time so i wouldn't worry too much ha
and good job on that work you're doing especially as someone who is 'new'

you're right he did that as well, again surely on purpose either to fuck with people or because he was seriously considering it because he was in a bad mood

>> No.4664596

where did he say that (about being on holiday)? do you have a link to the post?

>> No.4664601

improved the meatshot thing I was talking about - now the blood particles that get spawned look right, and it works properly with time freezing


>> No.4664613

he posted some stuff on one of the private zdoom topics when he got back, about why he was gone and why he was upset, tried to explain himself etc. someone who had access and who I'm inclined to believe posted about it here, but obviously couldn't actually leak the juicy details or screens so no i can't say for certain it is true

>> No.4664617

oh yeah i remember that. damned blueballer.

>> No.4664625

You mean this

That's not enough sauce bro. It's a japanese setting. Buckets of gore/blood is an expected feature.

>> No.4664628

hey ya wee faggot it's got a buttload of customisation options! load the damn thing yourself bud

you can make it so dudes fucking gib like crazy from a pistol shot lol

>> No.4664630


>last update today


>> No.4664649

Is there a BFG mod out there that resembles the look of the BFG 10k from Quake2? If so, where?

>> No.4664723
File: 2.99 MB, 640x480, moidah.webm [View same] [iqdb] [saucenao] [google] [report]

yep this seems about right
(>>>/wsg/2160454 if you wanna hear those sick quake 3 gib sounds)

>> No.4664728

Is that a scoring system? Shit dude, what is this?

>> No.4664757

Ijon is working on DAKKA

>> No.4664760

it's my dumb weapon mod of mine called dakka (development's currently stalled because I'm *really* slow with sprites and sounds), plus that universal gibs thing which I set to some ridiculous settings in that webm

>> No.4664781
File: 403 KB, 1474x909, 3D ALIEN BUSTERS.jpg [View same] [iqdb] [saucenao] [google] [report]

Can someone translate all of this?

>> No.4664849

blast the kuso bakemono until they are shinda

>> No.4664850

But they are already dead.

>> No.4664921


>> No.4664928
File: 77 KB, 720x720, 1479787105110.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.4664931
File: 94 KB, 847x624, top left.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4664935
File: 151 KB, 331x266, doum.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4664942

Go play The Adventures of Square

>> No.4664947
File: 11 KB, 305x339, 1405991484999.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4664951

How about Urban Brawl: Dead of Winter

>> No.4664952

You should try "The Rebirth". It's a fairly simple megawad, but I like it a lot.

>> No.4664958

oddly enough it works with zandronum.

>> No.4664965
File: 176 KB, 800x600, Screenshot_Doom_20180310_232026.png [View same] [iqdb] [saucenao] [google] [report]

Still working on that, I've just been distracted by some games.

One thing I've been wanting to do is to improve the reloading of the shotgun.
As it is now, you insert one shell at a time, then pump it when you're done, reloading can also be interrupted, where the gun is brought down, for a centered and faster pump animation, like when shooting.
What I want to do is to make you reload 2 shells at a time, Doom 3 style, to make the loading much faster, but also make it so you only play the pump animation when the magazine is empty and you insert the first shell, making it faster still and more realistic.

The issue is that all those statejumps and calculations makes my fucking head spin, so the idea I had was that, instead of doing it the smart way, I could try doing it the completely fucking stupid way, by duplicating the entire reloading cycle seven times and alter it depending on what animation and even is going to happen. So say you have X number of shells, the reload jumps to the Y reload animation, then the Z finisher, it'll determine if 2 or 1 shells are being put in, and if there is going to be a pump animation or not.

This is clumsy as fuck and an experienced Decorate coder would look at this and scratch their head, but it should be foolproof if done correctly.

>> No.4664984


>> No.4664996

>GZDOOM 3.2.5
Get development version of GZDoom, then it will work.

>> No.4664997


>> No.4665003
File: 3.22 MB, 2621x2709, 1480642626660.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4665004

Just get zandronum instead

>> No.4665015

these arien bastards are gonna pay for firing my ride

>> No.4665019

my name is dukae nukae.

>> No.4665020

Is 2 out yet?

>> No.4665026
File: 556 KB, 1920x1080, Screenshot_Doom_20180323_230148.png [View same] [iqdb] [saucenao] [google] [report]

I know i'm really late, but have you tried Final Doomer's JCP weapon set? Has a katana there.

>> No.4665028

Just tried it, doesn't work.

>> No.4665034

I just tried it myself and it works, use it on 2.1.2.

>> No.4665042 [DELETED] 
File: 196 KB, 1304x768, Japanese Texture Pack (aka Tenchu4Doom) at 2018.03.24 03-09-24.046 [R2787].jpg [View same] [iqdb] [saucenao] [google] [report]

Not late at all. I'll give it a look. I hope it's easy to transplant to my current project.

Have this pic of what I'm working rn

>> No.4665047
File: 179 KB, 1304x768, Japanese Texture Pack (aka Tenchu4Doom) at 2018.03.24 03-12-49.276 [R2787].jpg [View same] [iqdb] [saucenao] [google] [report]

Not late at all. I'll give it a look. I hope it's easy for a noob to transplant the weapons to another project.

Have this pic of what I'm currently working on man

>> No.4665068
File: 140 KB, 512x329, JTSET1.jpg [View same] [iqdb] [saucenao] [google] [report]

Now if anyone has any idea how can I achieve those rooves...

>> No.4665079
File: 143 KB, 640x481, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


This game is fun.

>> No.4665084
File: 1.08 MB, 1304x745, Screenshot_Doom_20180324_033238.png [View same] [iqdb] [saucenao] [google] [report]

That's awesome, it works wonders even with ketchup. Now I'll HAVE to find a way to use it on my project! Thanks anon.

>> No.4665090

If you don't mind some SLADE tweaks, you could also change the katana damage to the chainsaw weapon type. Mix it with somethingl ike Beautiful Doom monsters (though be sure to load FD last so it overwrites the BD shit) and they'll fall to pieces rather messily. But that would be more of a personal tweak.

>> No.4665140 [DELETED] 

t. fat xenomorph homosexual

>> No.4665143

I'm not sure if you can in Doom. It's not something I've seen before at least.

>> No.4665176

It's not about being doable or not, but making it easier. Look here: >>4664558

In this case I had but two layers of sloped roofs on top of eachother. I can pull it, but doing that for every single sloped roof is plain daunting. Also I hate how slopes work (or barely manage to work) on GZDB... Guess I'll try something other anon suggested in the previous thread while praying it works.

>> No.4665192
File: 824 KB, 1280x721, aeod on gzdoom 325.png [View same] [iqdb] [saucenao] [google] [report]

you're obviously doing something wrong, because how the fuck am I playing on GZDoom 3.2.5

>> No.4665223

I think that should be spelled "SWITCHEROO". With an "A", it looks wrong.

>> No.4665267
File: 172 KB, 818x1024, bosch-le-jardin-des-delices-aile-droite-detail-1-v-1500.jpg [View same] [iqdb] [saucenao] [google] [report]

what maps/wads have the most visceral, twisted depictions of hell?

>> No.4665294

maybe some of these tutorials might be helpful?

>> No.4665302

I played Romero's two new levels and they are amazing. They are now my favourite pwads. Especially E1M8b.

>> No.4665308

damn i though he'd made some more for a moment...

>> No.4665313

Heya. Would you kindly do the world a favour and make a smooth version of the Gauntlets of the Necromancer from Heretic?

>> No.4665318
File: 284 KB, 2500x1080, Trump fan during election night.jpg [View same] [iqdb] [saucenao] [google] [report]

>Tfw Trump doom is genuinely the best Megawad I ever played
>Tfw it hit every notch for meme in gameplay, level design, pacing, progression
>Tfw it felt like Doom 2 done right and I can't enjoy vanilla Doom 2 anymore

A fucking memewad has become my waifu and I can't stop it.

>> No.4665321

mueller replacement for cyber demon?

>> No.4665328

I hope he will. A Perfect Hatred/Living End style episode would be a blast.

>> No.4665345

actually i wouldn't be surprised if trump doom was made by russians

>> No.4665348

Really? I hated it because of how tedious and repetitive it was, making massive levels by copypasting a bunch of rooms and making you check them all for progression isn't enjoyable at all. It happened in the prison level and the mall (?) level iirc.

>> No.4665469
File: 1.15 MB, 1360x1536, MUACHWIP.jpg [View same] [iqdb] [saucenao] [google] [report]

Was waiting for Screenshot Sat guy but i'll be posting this anyway.

>> No.4665543
File: 688 KB, 1920x1080, scree00001.png [View same] [iqdb] [saucenao] [google] [report]

>Hello, may I speak to a Mister Jass? First name Hugh

>> No.4665546
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google] [report]

Screenshot Saturday, post what you've made this week, maps textures sprites code etc.

>> No.4665578

anyone mess around with complex doom?


>> No.4665582

>clusterfuck.wad is forbidden to everyone except devs and people who want to make playthrough videos about it
The hell?

>> No.4665583

That HUD is very UT-like. I love it.

>> No.4665591


play pirate doom

>> No.4665596
File: 455 KB, 1920x1017, Screenshot_Doom_20180324_181217.png [View same] [iqdb] [saucenao] [google] [report]



>> No.4665597

Is there any way to do that without ACS because I don't know how to use that stuff.

>> No.4665602

A lemon?

>> No.4665606

a tasty snack

>> No.4665608
File: 25 KB, 472x750, tumblr_oqtre6RVNZ1vwwkyjo1_500.jpg [View same] [iqdb] [saucenao] [google] [report]

> A whole episode of deep gorge mountain climbing maps

>> No.4665615

I'm sure there's a way to do it with zscript, but I don't know zscript!
what's stopping you from using the ACS? if it's because you're using a PK3, just throw the MEATSHOT lump between A_START and A_END into the acs/ folder with the .o extension, and throw the other MEATSHOT lump into the same folder with an .acs or .c extension. and then the LOADACS file just goes into the pk3 (not in any folder inside it) as a txt file.

>> No.4665624

So I decided to work on that old doom wad I started years ago and I got a quick question.

I have a set of two doors side by side and it seems I wanted only one of them to work making the other one essentially a wall but in playtesting the working door only goes up to like knee height. Any suggestions?

>> No.4665651

doors go up to the lowest adjacent ceiling height minus four, you have an adjacent ceiling which is too low.

>> No.4665665

Thanks man. When I get off work I will see what I did wrong. I know one of the areas is an open air area so it must have something to do with the building it is connected to

>> No.4665676 [DELETED] 

Why did Cyberdemon531 become a tranny? Doom is the antithesis of femmeshit

>> No.4665679

A party?

>> No.4665681

Is the person in question a speedrunner?

>> No.4665682


>> No.4665686

>doom is the antithesis of femmeshit
oh you sweet summer child...

>> No.4665695

well, there's the answer.

>> No.4665697 [DELETED] 

why do so many speedrunners become trannies?

>> No.4665706 [DELETED] 
File: 209 KB, 390x310, hlkjh.png [View same] [iqdb] [saucenao] [google] [report]

Please don't say tranny. That's very mean and nasty. Degrading people is no way to go about your life. You should think about how your words affect other people.

>> No.4665714 [DELETED] 

t. A tranny

>> No.4665717 [DELETED] 

Who and why should we care?

I'll say tranny as much as I want, my tranny friend encourages it.

>> No.4665719 [DELETED] 

I dunno. You'd think the speedrunning community would be full of basement dwellers that will call you a faggot if you fall out of line, but nope, they have the other kind of basement dweller that will permaban you on the spot and call the cops if you SLIGHTLY fall out of line.

>> No.4665723 [DELETED] 
File: 1.22 MB, 2560x1920, Duke.jpg [View same] [iqdb] [saucenao] [google] [report]

>That's very mean and nasty.
If you are offended by the term "tranny" you may not have a good time with life. The term "tranny" is reserved for members of the 45% club. If you are offended, it is because you are in the club.

>> No.4665728 [DELETED] 

Imagine actually getting baited by someone who's talking like a preschool teacher

Ignore and move on

>> No.4665735

what do you mean? i guess not the original game but some of the mods, like daytime drama?

>> No.4665737

/v/ really needs to fucking leave. permanently.

>> No.4665740 [DELETED] 

Just report them and hope the mods clean up the rest of the mess. I still see some vestiges of the initial chimpout in the thread, sadly.

>> No.4665745
File: 957 KB, 1920x1080, hallofdoom.png [View same] [iqdb] [saucenao] [google] [report]

Enhancing some indoor areas. Some tiling and alignment issues, but I'm pleased with the results so far.
For those wondering what this is, I plan on releasing a demo sometime in April.

>> No.4665746 [DELETED] 

Im confused, what are you talking about?

>> No.4665750

>how to keep shotguns from blowing through multiple enemies
but why the fuck would you want to do that? that's the fun of shotguns.

>> No.4665753

is that doom or quake

>> No.4665754 [DELETED] 

Don't play dumb, shitter.

>> No.4665758 [DELETED] 

Nignog I have no clue what you are talking about

>> No.4665759 [DELETED] 

Scroll up.

>> No.4665761 [DELETED] 

Oh the person getting buttmad over the word tranny. Got it

>> No.4665764 [DELETED] 

they're clearly a falseflagger from /srg/, all of who should actually be murdered, but go off i guess

>> No.4665768

before i clicked the thumbnail i thought it was unreal

>> No.4665779

Looks too ugly and pixelated to be Quake.

>> No.4665783
File: 17 KB, 480x285, loading with malicious intent.jpg [View same] [iqdb] [saucenao] [google] [report]

Ive never liked it, its OP and if I wanted a railgun id want it to shoot perfectly straight. I do like the spread but monsters are alot wider than their sprite suggests. And yeah shotguns can spread that much if you have an optimum spreader choke on it.
> I like This alot better because it generates alot more blood when I shoot enemies, even if they dont get splattered
> Seeing a zombie trooper get bloodied all over then do the twirl-die animation is almost cringe realistic - and gave me some relief ironically.

Holy crap that looks good.

>> No.4665786
File: 925 KB, 1600x837, Screenshot_Doom_20180324_105222.png [View same] [iqdb] [saucenao] [google] [report]

Got some pretty hefty map chunks from a mapper to work with, so I'm seeing how to piece them together and adding in some areas

>> No.4665789
File: 1.20 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google] [report]

Nothing special just practicing with Trenchbroom. God bless tumptruck_ds for his amazing Trenchbroom videos. Hoping with some more practice with entities I can start making actual maps soon.

>> No.4665820

nice, seems like ages since we heard from you but maybe its my imagination.
i like the contrast of the red + light blue lightstrips.

>> No.4665840

It's good to see progress.
Any chance of a demo?

>> No.4665842

Hmm, you make some solid arguments, I can certainly see your position now. If you make any wads that do this, I'd like to try them.

>> No.4665850

Now that I think about it, what you're describing sounds like something better suited for Quake than for Doom. In Doom 2, the super shotgun shat out shittons of bullets that went through enemies because the game was built around larger groups of enemies. In Quake, however, because the spread for the Super Shotgun is tighter, and it doesn't do as much damage, it'd make sense for it to focus on the enemy you're targeting rather than everything else behind it too.

If you make any wads that are similar to Quake in balance, your idea would be perfect for them.

>> No.4665851

Speedrunning (specially anywhere near the GDQ-bordering communities) mostly just has the egotistical asshat ones, the sort who act with hostility to anybody not saying the right thing even when it's an honest mistake.

Almost all the chill ones seem to be in the fighting game communities instead, dunno why.

>> No.4665858
File: 637 KB, 1600x837, Screenshot_Doom_20180324_112551.png [View same] [iqdb] [saucenao] [google] [report]

I haven't posted as much since I have less and less to do. Just fixing minor things now while
mappers work. Texture alignment etc.

It does work fully (near as I can tell) in GZDoom now, though minorly different than vanilla. With new decals and brightmaps and stuff. Don't remember if I showed any of that before.
Afraid not, my good chum.

>> No.4665860

Dakka is so much fucking fun.

>> No.4665865

You guys have any guilty pleasure wads? I've been playing HXRTC Project, and it's basically like every other randomizer wad, but I've been having a lot of fun with it lately, and I'm not terribly sure why. I normally prefer wads with a lot more thought put into them than "let's throw a bunch of monsters and weapons together," like Hideous Destructor, Final Doomer, and Demonsteele, but I just can't stay away from this one.

>> No.4665867

Is it still vanilla-compatible?

>> No.4665874

Same wad should work for both. Tested in Chocolate Doom. Just formatted so I have to get dosbox set up again to re-test with a vanilla EXE, but last time I checked it still worked.

>> No.4665908

But it literally is a "let's throw a bunch of monsters and weapons together" wad, sprinkled with pseudo-RPG mechanics. Still, one of my guilty pleasure too, along with Teniente Teodoro's pet creation, Trailblazer, Le Seamstress Shoujo, DAKKA, and 2hu doom.

>> No.4665948

Is pretty much my list, apart from the toe hoes being switched out for Bulleteye for the Doomguy.

>> No.4665985
File: 489 KB, 1920x1080, would you look at that. Seargant Stupid's mapfucker 9000 also affects select custom maps. gg mark.png [View same] [iqdb] [saucenao] [google] [report]

owo whats this

>> No.4665986
File: 449 KB, 773x1407, 8f61cb4b1b453ee5547114598ec08237.jpg [View same] [iqdb] [saucenao] [google] [report]

Was wondering if I could get some help here. The newest version of smooth doom has some issues with the BFG, where the offsets of all the animations are out of whack.

I tried moving them manually in SLADE, and it *seems* that it was working, until I was in game.

I could wait until a hot fix is released, but at this point, I'm just really curious as to what the problem could be.

>> No.4665987
File: 280 KB, 1621x810, 3DGE Take 2 (edit area) at 2018.03.24 13-40-10.462 [R3004].jpg [View same] [iqdb] [saucenao] [google] [report]

Currently putting together a setpiece encounter for my map. Here's the room, in barebones version.

>> No.4665990

Wow, a shitty map script. My girls would love it. In fact, the first sentence Caroline ever said was "GO FUCK YOURSELF"

>> No.4665993

What is going on here?

>> No.4665994


>> No.4666000

map02 of Epic. Except if you run it with dural boom it becomes Private Peterson's version.

>> No.4666003

In fairness, Constable Carlos had already declared that his Mapfucker 9000™ would fuck up more than the vanilla wads before he even released his v21 test.

>> No.4666013

funny how familiar you are with all these places you cite so often

>> No.4666015 [DELETED] 

>mad his favorite shitgeneral got dissed

>> No.4666017


>> No.4666018

entirely intentional iirc

>> No.4666019
File: 71 KB, 800x600, StoneTitan.jpg [View same] [iqdb] [saucenao] [google] [report]

>For those wondering what this is, I plan on releasing a demo sometime in April.
Oh, heck yeah.

>> No.4666021 [DELETED] 

makes you think he might just have something to do with all these people posting in bad faith, doesn't it? much to the surprise of two users.

>> No.4666029

Sometimes a piece of geometry just feels "right" somehow. I get that feeling from this shot, barebones as it is. Nice work.

>> No.4666035
File: 853 KB, 1920x1017, Screenshot_Doom_20180324_215846.png [View same] [iqdb] [saucenao] [google] [report]

where the hotsprings at

>> No.4666042
File: 858 KB, 2560x1400, e1m1.png [View same] [iqdb] [saucenao] [google] [report]

Working on a vanilla style map. Might take a few days for gameplay, lighting, and detail.

>> No.4666043 [DELETED] 

Fuck. Off.

>> No.4666096
File: 624 KB, 1920x1080, Screenshot_Doom_20180324_163834.png [View same] [iqdb] [saucenao] [google] [report]

wait a minute that room...

>> No.4666108

what does it do to weapons?


cyberpunk suit with eye-patch visor and punk hairdo

>> No.4666128

Ecks v Sever

>> No.4666151

DOn't make me run, I'm full of chocolate.

>> No.4666153

I heard towel whips.

>> No.4666164

Anyone got a resource pack for outside environments ? I am trying to make this medievalesc wad and the first map is on a small villlage leading to a church, but all the resources I have is from Daggerfall

I actually just need some tree walls to cover shit

Also, would you guys prefer a more dungeon crawler wad or something linear like a beat'n up ?

I don't have any screenshots because I am at my girlfriends house

>> No.4666240


>> No.4666245

How many Cacos is literally too many cacos?

>> No.4666246

To be fair to myself, I was learning how to use the editor for the first time and just editing around some files from other wads. I'll try to work with it some more.

>> No.4666249


>> No.4666254

depends how much space there is and what weapons you have. for example, the start of E3M1 has too many cacodemons to bother trying to fight, at least until you get the shotgun.

>> No.4666256

the readme is permissive anyway, don't feel bad

>> No.4666259


>> No.4666260

Post your girlfriend

>> No.4666268

Someone redpill me on Doomguy2000. Why is he banned from doomworld's idgames archive?

>> No.4666269

Colourful Hell updated to 0.930:

>> No.4666274

dude uploads shitty wads, gets banned, makes a huge stink about it, nothing of value was lost

>> No.4666275
File: 27 KB, 200x200, failing to remain calm.gif [View same] [iqdb] [saucenao] [google] [report]

But it's nice to know that even 1.5 years later you're still going strong.

>> No.4666342

i dunno like half a month maybe. depends on some things (like if i notice something is horribly broken and needs to be fixed, or whatever).

>> No.4666379

who gives a fuck

>> No.4666385

he does.

>> No.4666387

The same faggots who constantly try to bring forum drama to these threads.

>> No.4666419
File: 22 KB, 320x200, frozen.png [View same] [iqdb] [saucenao] [google] [report]

who here froze my gun?

>> No.4666424

pretty cool

>> No.4666434


nice generalization, but no.

it's one thing to talk about people who are in charge of the development of a doom sourceport, and it's another different thing to talk about those who make troll wads seeking attention.

>> No.4666441

Has anyone tried the witchavenGDX test build ? Does it work ?

>> No.4666454

these are so great, the doom bestiary doesn't quite do justice...
i wanna play deus ex or some shit through this map

>> No.4666463

How did you do it?

>> No.4666469

>God bless tumptruck_ds for his amazing Trenchbroom videos
hey i googled tumptruck_ds and google has literally nothing for it, help me out?

>> No.4666471

you said what mappers you're working with?

oh holy shit no idea it was this close?
well, then of course there will be months of waiting for patches... :^)

>> No.4666474

Anon made a typo, it's dumptruck, not tumptruck. What the fuck is a tumptruck?

>> No.4666506

>editing around some files from other wads
if you're going to do this, instead of doing this just use them as a reference and try build it from scratch, you'll learn a lot more

>> No.4666521

have you looked through the resources at realm667?

>What the fuck is a tumptruck?
my thought also, but people use all sorts of nonsense names

>> No.4666525

will he become the quake master?

>> No.4666538

also i meant to say thanks, these tutorials look really good, was surprised to be greeted with a real competent human being talking
i wonder how trenchbroom will fare compare to my love for doom builder...
well the trailer for it looked fuckin dope

>> No.4666557

funnily enough, sgtmarkiv's best work is in the Hell On Earth Starter Pack. Play sacrificial grounds. The captured marines are shoved on spikes, and scream, begging for mercy. The only way to stop them to put them out of their misery is to kill them. In one of the secret rooms, a bunch of marine corpses are mangled up huddled around a radio, and the radio is talking about the invasion of hell. All the while, blood is smeared on the walls and archviles spring from the depths of the labyrinthine level and come over and rape you to death.

It's fucking intense, anon.

>> No.4666561

I dropped it after that major (((upgrade))) nuked all my plugins.

>> No.4666563

TB is probably the easiest to use Quake editor available, in no small part because it's so new and lets you work in full 3D from the start instead of the traditional three-grid view.

>> No.4666564
File: 356 KB, 1600x837, Screenshot_Doom_20180324_174929.png [View same] [iqdb] [saucenao] [google] [report]

There are a few mappers that have outed themselves, and one who didn't.
Early on I had a bunch of people who were interested, but most of them dropped out, and the ones who didn't are:
AngrySaint (E2M5)
Velcrosasquatch (E2M6+E4M7)
Supercupcaketactics (E1M5)
Kassman (E1M8)
Jaws in space (half of E2M4)
Terminus + Jimmy (sharing E3M7)
Bzzrak (E4M1)
And one other that early on asked I don't reveal them. They're probably okay with it now, since I have what they've done and am currently completing it myself, but I'd rather err on the side of caution. (E3M4)

E1 - E3 are story maps, and E4 is a bonus "anything goes/quick mapping session" episode. Only waiting on 3 maps right now, plus the one I'm working on, with a deadline of end of march (we'll see) and then testing (we'll see) and then shoving this thing out the door.
So yeah. We'll see.

Hopefully people like it. I have spent an awful long time on it.

>> No.4666593

Something i like about Doom Delta is how it tries to feel like an old game, from the overall HUD types, to the menus and a lot of aspects in the mod.
Meanwhile, something like Tei Tenga Incident was meant to be a full blown TC, with modern mapping features and assets that kinda felt out of place for something inspired by the Doom bible, as if that mod could have been about anything else.

>> No.4666603

What are some good weapons mods?

>> No.4666604

Weapons of Saturn
Final Doomer

>> No.4666616

Final Doomer is like a megawad equivalent of Samsara, I love it.

>> No.4666618

final doomer isn't a megawad

>> No.4666620

He means it's like if you replaced samsara characters with megawad character

>> No.4666636

Weapons of Saturn has that pistol which holds the entire mod.

Final Doomer is great tho

>> No.4666641

I downgraded back to the previous one after they did that. Fucking cunts.

>> No.4666658


keep in mind they made that choice supposedly to achieve full compatibility with chrome store.

as of 03/24/18, chrome store passively aggressively has you removed from their sight if you try to access it from Firefox.

>> No.4666661

is it possible to play without brutal doom or does it require it for everything to work

>> No.4666668

Play with a high damage weapon mod, since Hell on Earth Starter Pack expects you to quickly kill large amounts of monsters with your brool tood arsenal.

>> No.4666670

You can play it without Dural boom, but Corpreal Charels 3 designed it around it.

>> No.4666695

so in other words, it's designed around the SSG oneshotting everything?

>> No.4666703

Might as well play it with Project Brutality.

>> No.4666716

I just picked up trailblazer, why does the walking sounds "lag" behind you when you strafe in a different direction? Everything else seems to be fine

>> No.4666717
File: 35 KB, 445x604, 1520661781249.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw I didn't drop out but I'm picky and indecisive about E4M7
It's gonna be done, I swear it!

>> No.4666718

because they are made by a seperate actor that is spawned each step that stays put and plays the sound
the footstep sound originates from the position of the footstep

>> No.4666721

It's a little bit anoying since I like most god-fearing people keep autorun on, but the gunplay is sublime

>> No.4666724

Hey, I didn't know you were here. Neat.

>> No.4666775
File: 3.52 MB, 1280x720, Interpic.png [View same] [iqdb] [saucenao] [google] [report]

Who here still plays/remembers Shut up and Bleed?

With the mod being in 'released-ish but not' hell for so long, do you still enjoy playing it? To whoever answers this question, could you also answer a few more?

If you do still play it, what do you not like about it?
What do you think could be done (within reason) to improve it?
What could be removed/added/revamped to make it more enjoyable for you?

>> No.4666831

Are you the dev?

>> No.4666846

>playing through pol.wad with trailblazer
>it's actually some of the most fun I've had in DOOM
Holy FUCK that ending tho

>> No.4666858

/pol/.wad is probably the only good thing to actually come from /pol/'s existence.

>> No.4666886


>> No.4666969

I don't like how first few maps you barely have any ammo at all and have to knife every second imp to death.
I also don't like how after first few maps you have so much different weapons and ammo types, you can't really spend all of them and you basically swim in bullets.
tl;dr buff pistol and/or make it have max ammo at the start.

>> No.4666983

Regarding custom textures, which is preferable: hand drawn textures, or manipulated photographs?

>> No.4666984
File: 117 KB, 850x1250, GillSF3OEArtwork.jpg [View same] [iqdb] [saucenao] [google] [report]

Considering other enemy enhancement mods, I wouldn't mind seeing compatibility with Colorful Hell. Enemies would probably be like Gill from Street Fighter 3.

>> No.4666994

Does anyone remember that wild melee mod from way back when in these threads?

>> No.4667010

Yeah. It was called something punchy. Like literally punchy.

It was pretty fun. It was brutals melee isolated for multiplayer or some such.

>> No.4667013
File: 448 KB, 1360x768, Screenshot_Doom_20180324_223316_01.png [View same] [iqdb] [saucenao] [google] [report]

Just finished Threshold Of Pain. Pretty mental.

>> No.4667049

Besides Scythe/Back to Saturn/Ultimate Torment and Torture/etc, are there any good sprawling megamods for RPG-style wads focused on levelling up? Anything that feels like an adventure, really.

>> No.4667056

holy shit how is blood 2 so awful

>> No.4667070

this is kinda old but https://www.youtube.com/watch?v=EXPuzWYabV0

>> No.4667096

Someone mentioned a mod a while back that gives Chase view models for all the weapons. I looked through the forums but I can't find it. Anyone know what I'm talking about?

>> No.4667106

https://forum.zdoom.org/viewtopic.php?t=46129 There's this but the download links are broken.

>> No.4667170

was it ever found out where this is from?

>> No.4667176

Map design is too unrealistic for that.

>> No.4667232
File: 392 KB, 1026x672, HUD.png [View same] [iqdb] [saucenao] [google] [report]


(Mostly the health+armor part on the left)

>> No.4667234

I'd love a monsters only version.
Otherwise, I'd say trim out some of the weapons, replace a few others.

The lightning gun, gatling gun, and mine gun, I never ever use these and they bloat the arsenal.
The crossbow feels extremely unsatisfying, I think some kind of rifle would be a bit more practical, maybe a lever-action rifle in .30-30 caliber or .44 Magnum would be good. It'd be kind of powerful, and kind of fast, but you reload one cartridge at a time, and maybe really big monsters have a bit of damage resistance to it, while mooks have a bit of weakness to it, with accuracy not quite good enough to compare to the bolt action rifle; like placing shots at 100yds would be easy enough to achieve, but at 300yds its otherwise tiny spread suddenly becomes pretty noticeable.

The VP70 feels super awkward to use, a semi-auto setting, or outright replacing it with the Beretta (which looked like a 1911 last I played, this is fixable), would cut down on bloat, and make one of the more enjoyable weapons more common.
The Colt Detective revolver is pretty cool overall, this is probably the best use of those Powerslave sprites to date. The only thing I'd change is to let you rapid fire it if you hold fire; where instead of repeatedly cocking the hammer, you just rapidly pull the trigged in double-action, at the expense of much lower accuracy, when you let go of fire, it stops and you cock the hammer like normal.

The flamethrower kicks ass, I'd double it's range by doubling the projectile's speed then doubling its and its trails frames (it looks better than it sounds).
The grenades are nice in theory, but I notice they have a tendency of outright disappearing for no reason, seemingly in moderately tight quarters.

For monsters, the Granfalloon is cool as fuck and probably the best Spiderdemon replacement, he's so much more dangerous, and scary as fuck, I love him. That is all.
Well, the zombie marines should be more common, because they add a cool and creepy factor

>> No.4667237

You might want to make the vials a little cleaner for easier reading, but I certainly dig it, you might want to consider putting the pentagram somewhere else though, don't wanna block the view of your guns, do you?

>> No.4667239

Yeah, I'm already planning to redo the mana entirely- merge it with the ammo counter as well, maybe throw an inventory item slot on top of it.

>> No.4667240

Good work so far, keep it up.

>> No.4667243
File: 6 KB, 300x168, romero.jpg [View same] [iqdb] [saucenao] [google] [report]

That imagouse. Romerog Doom. mouse. Obviously you couldn't aim in y axis but you could still aimge is shit. sly you couldn't aim in y axis but you couldD still aiYou could play Wolf3 from the start wih the m with the moth a when they weren't even planning on makinking Doom. mouse. Obvioum wituse. Romero was speedrunning it with a mouse years ago

>> No.4667245


>> No.4667247

what are some good scary/rpg/survival doom wads?

>> No.4667250

dope thanks for posting the list dude!
hey, if you think you've executed your vision that's enough :) but I'm sure a lot of people will feel the same!

>> No.4667252

sorry for newfaggotry but what is this project/whats it all about?

>> No.4667253

Also, I realize the author of the original had some pretty particular intentions for SUAB, how it plays a LOT off classic Resident Evil, with the sort of clunky combat, and a lot of the weapon and item stylings (but all while going for its own, very dark and bleak in tone supernatural trappings, which I REALLY like).
So I kind of understand what he's going for with the mod, oldschool survival horror, where running is often a good idea (and I do that, because a huge chunk of the monsters are very dangerous and scary), but for Doom, it's moderately tricky to pull off in a satisfactory manner (I guess one could point at Hideous Destructor and how the author explicitly states it's outright not playable on most kinds of maps, but SUAB isn't like HD).
One could still have this kind of dynamic with a less crowded and more functional and enjoyable arsenal.

It's all just what I felt playing it, and maybe I'm missing the point to a degree. It's doing its own thing compared to most mods, I respect that, and I wouldn't outright say to overhaul it to make it more appealing to a wider audience (a lot of things in this world get 'lessened' in this pursuit), but I guess I'm just saying "This is how I would do it."

>> No.4667275
File: 87 KB, 1010x1010, vr plays tf2 edit.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4667276

This is a shitpost of the utmost quality edit and I laughed anyway.

>> No.4667279
File: 1.52 MB, 635x457, 1481935220088.gif [View same] [iqdb] [saucenao] [google] [report]

Anon are you well?

>> No.4667283


>> No.4667287


>> No.4667291
File: 15 KB, 1864x120, romerog.png [View same] [iqdb] [saucenao] [google] [report]

It's a repost.

>> No.4667293
File: 70 KB, 640x960, 1411680417402.jpg [View same] [iqdb] [saucenao] [google] [report]

God. 3 years ago?

>> No.4667295
File: 12 KB, 1450x92, doom stroke.png [View same] [iqdb] [saucenao] [google] [report]

Time flies, have another stroke

>> No.4667297

I shouldn't laugh. But I am.

>> No.4667327

any doominati man in?

>> No.4667367

I don't personally mind some ammo scarcity early on, but I agree with how bloated you get with all sorts of different weapons and ammo.
Like from a survival angle, scarcity makes sense, but it takes no time at all to quickly have lots and lots of ammo overall, often spread out over different ammo types (but not rarely you end up with a large stock of lots of things in just a few maps).
I think balance would work MUCH better if ammo drops werent so widely generous. Like bigger monsters would still drop a pile of lower tier ammo last time I played, and low tier monsters drop ammo fairly often, even though most maps have ammo placed out already.
Many pickups also just drop a bunch of little bonuses around the place, and quickly you'll get filled up on those things, leaving you to find lots and lots of those little gems lying around, which you cant pick up, this is frustrating, and sort of kills the survival aspect some.

Ostensibly, SUAB is supposed to be hard, and in some ways it really is, but in other ways it's not very hard at all. Balance is kind of a rollercoaster, and not in a good way, but I also don't think SUAB is bad, I really like it a lot.
I guess what I'm saying is that for SUAB to really shine, it'd need some overhauling, which is probably not what the original author wants to hear, as I recall he was rather touchy on it (and didn't even allow it to be ported to GZDoom originally, as I heard), but I think sometimes, you need to hear what you don't want to.

I guess in another way, SUAB could really benefit from its own dedicated mapset, where you can tailor balance and difficulty around how the mod is supposed to work.

>> No.4667423


>> No.4667424
File: 517 KB, 1166x1542, Doom 64.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4667441
File: 412 KB, 1280x1763, TOO BAD THE PORT SUCKED.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4667460


>> No.4667465


I mean, Doom on SNES is still a somewhat impressive feat

>> No.4667475
File: 5 KB, 250x298, 1521982802283.png [View same] [iqdb] [saucenao] [google] [report]

an attempt was made

>> No.4667486

no there wasn't

>> No.4667490

what do you mean?

>> No.4667503

They did what they could, but compared to the PC it wasn't even really worth playing.

>> No.4667513

I still play it from time to time, it's super fun and I love the aesthetic when combined with like dark doom and such.

I just wish it meshed better with something like Unloved but Unloved loves laying down a huge monster mash crowd.

I don't have a lot of sight for game meta but I generally agree with what other views have been pointed out already. Some of the guns feel better than others and I would love seeing more of those zombie marines.

>> No.4667525

>forgets the meme arrow

>> No.4667529

Careful use of 3d slopes in gzDoom.

It'll be a pain in the ass but at least once you've made one, you can easily copy and alter to fit other builidngs.

>> No.4667615

no i didn't

>> No.4667641

Want another one? Guts got off the boat nearly 2.5 years ago.

>> No.4667694

I like both, Doom does that. I guess I'd lean on photorealistic with editing, but it needs to be pretty good to not look bad.

>> No.4667710

What's the context of FIREBLU?
Is it mean to represent a wall burning in both blue and red flames or just a glowing rock material?

>> No.4667717

Blood was originally being made by 3DRealms, but they sold it to Monolith to focus on Shadow Warrior. 3DRealms had already done quite a lot of work on Blood, not all of it, but much of the graphics and assets, etc.

Thus it was partially 3DRealms, and partially Monolith. Blood 2 was ALL Monolith, and maybe they put all their good effort and ideas into the first game, then ran out.

>> No.4667721

ask romero.

>> No.4667723

I think it's supposed to be some kind of fire, but it's clearly based on a rock texture, and there's transitional work in the alpha and beta leftovers for Doom and Doom 2.

>> No.4667731

are there any good scary/rpg wads?

>> No.4667737

how many times have you asked this already?

>> No.4667786

Deus vult ii, epic 2, d2redux, legacy of heroes

>> No.4667791

Been playing it with hideous destructor coop with a few friends, its a fun map pack

>> No.4667793
File: 17 KB, 771x270, HUDUpdate.png [View same] [iqdb] [saucenao] [google] [report]

Now it has gems.

Still working on fixing the pentagram/ammo counter

>> No.4667803

Gimmie some combat tips. 14 angrier archviles is currently kicking my ass.

>> No.4667816

reminds me of the Bonestorm commercial in that Simpsons episode

>> No.4667831

got answers a long time ago,deleted DOOM
want to play again (and i forgot the names of he wads)

>> No.4667882

thats a weird way to search for specific mods.

>> No.4667885

i know,but you guys seem to know all about wads so that's why i ask you

>> No.4667894

When you look for specific wads you should ask for specific wads and describe their features not ask for vague "good wads"

>> No.4667897

The Moonman Mod has Hitler as a playable character. It's just a weapon pack tho.

>> No.4667929

Yes plis sir gib quality content.

>> No.4667940

Any KILEAK niggas in here? Why does it get no love?

>> No.4667956

>the most brutal Doom

>> No.4667963

>(Mostly the health+armor part on the left)
Honestly, I think it's pretty messy. 4/10 at best. I think you'd be better off going with a cleaner look like the pentagram, that part looks nice.

>> No.4667991

This. I hate when people say it was a bad port. It was an amazing port, just the worst version of Doom. And it's still pretty fun, just chunky.

Would've been cool if they used that engine for a first person RPG or something that didn't require twitch based gameplay. Like a mix between FF Mystic quest (the monsters popping up in front of you) and ES: Arena's dungeons (but with more room variation)... or something.

>> No.4667994

I honestly look the opposite.
Pentagram part looks too clean. Health/armor tab is ok. Pentagram looks a bit off

IDK whats going on with the gems or what they supposed to be but they are interfering.

>> No.4668003

Imo it would've be a good idea to test and show off your HUD if the game had original aspect ratio and resolution.

>> No.4668015
File: 219 KB, 640x480, Screenshot_Doom_20180325_182048.png [View same] [iqdb] [saucenao] [google] [report]

Can't quite describe it, but something about Doom maps always made me think there was something they had other games didn't.
Be it the main games, community mapsets or Oblige generated maps, it's like they could be some sort of secret form of art.
I'm probably talking out of my ass right now, though.

>> No.4668026

The gems light up when you're at full HP or full armor. I do get that they're a little bloated, though...

>> No.4668030
File: 795 KB, 1600x900, Screenshot_Doom_20180126_201042.png [View same] [iqdb] [saucenao] [google] [report]


sprites for revenant are 99% done, just need to add blood to the death frames. I have concept art for the archvile done so he'll probably be the next one

>> No.4668048
File: 122 KB, 1920x1017, Screenshot_Doom_20180325_215721.png [View same] [iqdb] [saucenao] [google] [report]

every 1 in 50 demons enjoy a girl throwing a towel on their face

>> No.4668058

I've lost a secret in one of the maps I'm making.
Like I can remember where 8/9 of them are, but I have no idea where number 9 is. I've totally forgotten.
It's driving me insane desu.
A secret so secret that the dev doesn't know where it is.

>> No.4668069
File: 341 KB, 1280x272, output_1WF5HP.gif [View same] [iqdb] [saucenao] [google] [report]

Probably have to check it out. I made this though, using the muzzle flashes of the beta Shadow Warrior shotgun.
I don't know how to feel about it, it doesn't seem "visceral" enough

>> No.4668089

Fits right in.

>> No.4668091

What does the archvile's concept look like?

>> No.4668095
File: 15 KB, 278x395, bloodshed.jpg [View same] [iqdb] [saucenao] [google] [report]

It can still allow killing 2 monsters by separating the buckshot into 2 attacks for 10 pellets each, with a 1 Tic delay between them.

Group killing is important in doom but that means the player needs to choose their weapons more carefully, maybe fend off things in a corner using the chainsaw. The Shotgun is OP for more reasons than just its ability to hit multiple, its also the weapon that based on damage potential has the most ammunition available in nearly all maps.

To the point that you can probably play through a map rarely needing to change to another weapon - shotgun sergeants are used frequently to trip up the player and each of these gives more than a 4:1 ratio of ammunition back to the player to kill others. Nevermind the massive amount of firepower represented by a Box Of Shells (of which a careless player will just happily pick up and waste a bunch of shells because it goes over their limit).

Consolidating pellet damage only has a detrimental effect when it comes to very highly optimized/survival wads, and some slaughtermaps. But if you stand farther back from your enemies the spread will affect multiple. Relying on the shotgun to literally cut through enemies is a pretty lazy tactic.

>> No.4668110
File: 50 KB, 548x827, OhHrBkJ.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4668113


>> No.4668115
File: 51 KB, 600x395, CZNISXPXEAE6jVy.jpg [View same] [iqdb] [saucenao] [google] [report]

There was also a concept for a hellhound monster. Shame they didn't make it in.

>> No.4668117

Oh shit, forgot about this. Wasn't there a Blood-like two headed dog and a Cyberdemon with dual rocket arms?

>> No.4668120

I feel the same for the 32X port, if you look aside the cut down levels and the awful music, this port plays EXTREMELY well.
Yeah, it's on a terrible system, but if you just look at it itself, it's not horrible.

>> No.4668123
File: 96 KB, 245x245, 1430270433275.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4668127
File: 59 KB, 588x423, 1488281275786.jpg [View same] [iqdb] [saucenao] [google] [report]

I dunno if there's a model for the cyberdemon, but he did appear on some unused box art.

>> No.4668132

i found it here
it's kinda amusing, but not really that good

>> No.4668149

Is that Map28 in Doom64? Nice

>> No.4668150
File: 50 KB, 584x852, 1910061_10156456866780187_3648283134884363354_n.0.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4668165

>the last and most brutal doom there will ever be
pack it up sgt marquito

>> No.4668170

he looks pretty silly with an hourglass figure

>> No.4668176

Hey guys, I've never played Quake II so I was gonna dive into it. I'm curious, what do you all think of it? I know that thematically the game is a sequel to Quake in name only, so that kinda bums me out a bit.

>> No.4668209

Despite the whining you will hear here, it is a pretty damn solid game, and the Strogg are cool as fuck.

>> No.4668215

it's f-f-fun

>> No.4668221

Well, it is, my dear meme loving fuck.

>> No.4668225
File: 1.92 MB, 500x390, 1478567713167.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4668226

Just like disliking Doom 2 is a meme too, right?

>> No.4668230

>Despite the whining
Yeah this doesn't make you look biased or anything, nope.

>> No.4668231

I played Quake 2 on N64 and had fun. Never finished it on PC for some reason

>> No.4668239

Don't worry, anon, you fit in! You are a true retro man.

>> No.4668240

I use the shotgun for crowd control not just because it's fun, but because I'm rarely given enough rockets, and man do I hate that. The Rocket Launcher is probably the most fun weapon in Doom if not solely because it's a splash damage projectile weapon, which for me, are the most fun weapons in gaming.

More wads need to give you rocket launchers and ammo for them.

>> No.4668245

I see replies like "despite the whining" and I'm confused what they mean by this -- I legitimately dislike Quake 2 and with how boring and tedious the levels are, I'm not sure how other people like it.

What is it you liked about Quake 2 so much that makes you find it impossible for people to dislike it? I mean, the enemies and weapons are cool, but never do I hear anyone praising the actual level design outside of "man this level looked cool" or "man the interactivity for this level was cool," besides that no one praises the design or even says they found it interesting.

>> No.4668249
File: 824 KB, 1920x1080, Trailblazer Map12.png [View same] [iqdb] [saucenao] [google] [report]

Boy oh boy do I have the mod for you!

>> No.4668256

I've played the shit out of Trailblazer. I fucking love it. One thing I had in mind while typing that post however was Dakka. That right there has some good explosives.

>> No.4668269

>What is it you liked about Quake 2 so much that makes you find it impossible for people to dislike it? I mean, the enemies and weapons are cool, but never do I hear anyone praising the actual level design outside of "man this level looked cool" or "man the interactivity for this level was cool," besides that no one praises the design or even says they found it interesting.
You're fine anon, but I've found all sorts of asinine criticism for the game here. It's gotten to really ludicruous levels at times.

>> No.4668273

How ludicrous are we talking here? I speak as a Daikatana fan who thinks Daikatana is a superior Quake 2 than Quake 2.

>> No.4668278

>I speak as a Daikatana fan who thinks Daikatana is a superior Quake 2 than Quake 2
I'd have to see your reasoning first.

>> No.4668279

It's not perfect, but despite what Quake purists say, it's got some things going, some alright action and fighting.

You're not gonna come back to it over and over, but I think chances are good you'll enjoy the campaign at least for the most of it.

>> No.4668282

Ok so I'm setting up quake 2, do the add-ons use the same music as the base game?

>> No.4668284

Also multiplayer was tight as fuck.

>> No.4668292

Fuck I use the rockets for point damage on hard targets - couple HKs or on Barons. Puts them down fast. Though if I have BFG I always use it on Barons and let everything else get sprayed in the process.
> it is also a Hard Counter for revenants because it takes a few rockets to kill one or two of em, but the 80-100 splash they rest take will also kill those too

I dont like using Plasma on hard targets just because of the sound effect and maintaining aim, it seems to take alot longer than it actually does to take down a Baron for example (every second worth of fire eats 1/5 of its HP, but it feels more like you're spending 10 or 15 seconds on it somehow to kill it).
> I only fire Bursts of plasma at Cybers, maybe a string of 5-8 shots before running.
Crowd Control I use plasma or I cause infighting. Chaingunners have infinite ammo and so do mancubuses. Also unlike alot of players I play tactically so I do NOT stand in one place and just fire at an oncoming stampede, I move around and try to guide them and funnel them.

Shotgun is only used at a distance against zombies, and SSG is used for HKs/Pinkies/Cacos. Its no big loss to me for killing only 1 or 2 imps with an SSG. Id be using shotgun or chaingun on zombies.

>> No.4668293

Actually, yeah, the multiplayer was pretty crunk, I remember.

>> No.4668295

Doom 2 is very flawed (for it's levels), but it's still good at parts.

>> No.4668296

Well, first things first, Quake 2's multiplayer is fantastic. That's undeniable. As are the weapon designs, enemy designs, and even their programming. The enemies are absolutely incredibly fun to fight, and the guns are just as fun to shoot. Quake 2 has a great bestiary, and a great arsenal.

The problem is the fucking levels. I got to big gun, and after beating it, the game crashed with an error. I was already forcing myself to play it, but after big gun crashed, I just dropped the whole game. Where Quake 2 had very scripted levels that built up to admittedly cool, scripted endings, like when you blow up a door, facility, or reactor, the path to it is just fucking tedious. Go blow up this reactor? Sick, lemme get there. Oh wait, I have to go through 3 different map changes to activate a valve, to open up a door, to press a button, to destroy a fuse box, to break some wires, to shut down some force fields, to then come back to see the reactor explode, when just a few maps ago, I shot the damn thing and it blew up. Quake 2's map design will show you something cool and tell you what to do, but then you have to go on shittons of little, boring errands to do it.

I prefer Daikatana because rather than stretching one objective and 3-4 sub objectives across one level and a bunch of sub-levels, it just gives you an objective, and one map to do it in. There's some backtracking, but it feels like you're actually making progression rather than just going through a bunch of shit just so you can go back to one point and see some cool explosions. I also dislike Quake 2 for feeling stale after a while. The setting is cool for, say, an episode or so, but not for the shittons of maps the game has. I felt Quake 2 dragged on way, wayyyyy too long, vs Daikatana that kept episodes short and fresh, despite Episode 4 feeling a little stale towards the end.

All in all, both games have their ups and downs. Quake 2 just has a lot more imo.

>> No.4668297

i like to think its a combo between doom engine's limits and the intricate styles people like to use. it all makes the maps have an exotic feel to them.

>> No.4668314

I have not heard or seen this word since the mid 2000s

>> No.4668317

As to Daikatana's flaws, I like a lot of the weapons, but some have some really, REALLY fucking weird design choices.. Why does the shotcycler fire every single shot in a row, making you fire 5 shots when you really only need 1 or 2? Why can't you just fire semiautomatically? I wish the C4 launcher fired a bit further, too. What the fuck was with the rod in Episode 3? I get you were supposed to use it with other enemies around you, but when you get a new weapon you've never used before, instinct says to test it, so you do, and then it just kills you. Same with Episode 4. Turrets that fire at you too? I mean it makes sense storywise but it's still retarded in gameplay.

That said, the weapons don't overstay their welcome. If you dislike some of the weapons, such as Episode 3's, you don't stay with them for very long. If you dislike Episode 1's, same deal. This is for better and for worse -- some weapons you like are only used in those episodes, and thankfully some you dislike are not. It's a double edged sword, which is what I like about Daikatana. I like games that try things, things that fail and things that succeed, whereas with Quake 2, it feels like more of the same with beefier tech powering it.

>> No.4668319

>expect the usual Quake 2 bashing circlejerk
>instead get Daikatana Defense Force

I'm actually okay with this.

>> No.4668320 [SPOILER] 
File: 8 KB, 184x184, 1522011319501.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4668326

Satan will make hell crunk again.

>> No.4668334

I like Daikatana, what can I say? It's a unique game that I found to be a fun package even with all of it's issues. Playing without sidekicks really cemented it as one of my favorite games. With them...not so much. If you haven't played it, give it a shot. At least get past Episode 1. Episode 2 is so fucking great, both aesthetically and in gameplay. I won't by any means ever say it's a perfect game, but I will say it gets so much unfair shit, mostly because of the bugs, and the rest for the advertisement campaign.

>> No.4668337

Also for those planning to check it out, play it with the unofficial patch. It adds a lot of options for modern PCs and fixes a lot of issues with the game, primarily the sidekicks, their AI, and their really low health. They go from retarded kids to babysit to slightly competent.

>> No.4668338
File: 1021 KB, 500x278, sasha grey babysitters 2007.gif [View same] [iqdb] [saucenao] [google] [report]

Beastiary was great and the style of the game has a grunge used future look that still feels alright today.

One problem with Beastiary is they have virtually no inaccuracy and light your ass up like a bot. Well they are transhuman cyborgs so I guess if they missed then their targeting software would be glitching. But this somehow makes them seem a little plain. Its made up for by you taking cherry tap damage from every bullet - but the lack of randomness is pretty unfun and makes these monsters seem almost like a calculation in and of themselves.
> that spider thing that crawls on the cieling in the one expansion can just fucking go to hell though... reaction firing a blaster that deals you like 30 damage even though its implied it should have a cooldown delay - blip blip
> Also the Parasite Dog shouldn't be eating armor at the same time as it drains health.

The weapons were okay but there are two redundant weapons that need to be removed (Shotgun, and Chaingun).
> I DO NOT LIKE the 3d model explosions used in the game. Sprite Particle explosions like you see in UT or HL would've been ideal, but I would have vastly preferred the Quake 1 style explosion.
> The Alpha to Q2 used a sprite for explosions, and it was okay but I understand why they canned it since it was pretty much the grenade explosion from Shadow Warrior, they sure weren't trying too hard to make it look good though.
> The resultant 3d explosions used in the game sorta reminded me of Molotov Cocktails or other incendiary munitions. No real Pow-Bang there.

Maps are okay, they do get repetitive but this isn't usually the case in the expansions which seem to involve alot more vertical movement and air shaft sneaking.

I love how Forcefields and Lasers were handled in the game. Unlike other games just making it a wall... nope it just eviscerated the fuck out of you. Player might expect having maxed health and shit they'd be able to make it through, but its nope, to a scary level.

>> No.4668358
File: 40 KB, 725x285, Doom-baron-hell-video-game-h1[1].jpg [View same] [iqdb] [saucenao] [google] [report]

These homos are boring bullet sponges
They're only interesting when used in a tight space to increase tension (like in Unloved) or perhaps as long-range fireball throwers that the player is expected to dodge rather than kill
In any normal combat situation they should be hell knights instead

>> No.4668376

What's a good way to take screenshots in QuakeSpasm? I don't like typing the console command since then you have the console taking up half the space.

>> No.4668380

uh actually they are better than hell knights because they make the cooler sounds

>> No.4668398

They're great when mixed with Archviles. Got careless? Woops, gotta drain those 1000 hit points all over again.

>> No.4668403

Oh fuck

>> No.4668410

bind a key to the console command?

>> No.4668419
File: 14 KB, 529x207, panic.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4668420

I like to imagine that anon had a stroke after seeing that comic and died on the spot, martyr for the mouseturn.

>> No.4668421

i chuckled

>> No.4668434

I think it's biggest problem is that... it's not very scary. Because it was supposed to be scary, right?

Survival horror doesn't mean a horde of tough enemies and little ammo.
Survival horror means that you don't know WHEN you will be scared, so you expect it all the time.

A mod that does this well is Aliens: Ultimate Doom, because it randomizes which monster spawns will be replaced by aliens, and which will be completely empty. So each room can be completely empty... OR contain a tough enemy, and you never know which. It works well even on maps you have played before, because you're never 100% sure what is going to happen.

This creates cycles of building tension, as you're waiting for the scare - and release as you are finally scared by the sudden appearance of the monster.

For example: Silent Hill has fog that is so thick that you can never tell what is going to happen; First couple Resident Evils always throw a ton of corpses as decoration, and you never know WHICH ones will rise up as zombies - and RE3 also adds the Nemesis, a borderline immortal enemy that will completely wreck your shit and you need to run away from them. Similarly, Amnesia makes sure to spawn enemies at unexpected and worst possible moments.

Stuff like tough monsters, or little ammo is SECONDARY to feeling of tension - the real deal is the feeling that you can be ambushed at any time. Shut Up and Bleed completely fails at that, because enemies are always there, in plain sight - so you can't be afraid of them, ironically.

>> No.4668439

I honestly never facepalmed harder than that in my life.

What the fuck is going on? Why is gzdoom now a spyware? What the SHIT is Graf Zahl and his krew doing?

>> No.4668440


>> No.4668443

I used to only have a laptop to game on, and it didn't have an eraserhead mouse (and fuck using a trackpad), so I would map look up/down and left/right to the arrow keys and use WASD for walk/strafe.

It worked pretty well, for when I didn't have a mouse. Could do single player games just fine. Just avoided deathmatch.

>> No.4668447

Graf's an arrogant son of a bitch, so we definitely know what he's doing.

>> No.4668450

Please point out what's wrong with optimizing future versions based on system specs, not to mention you can opt out of it anyways?

>> No.4668452

This shit happens with programs Windows isn't familiar with. I've had it happen with a couple of emulators.

I'd say you know what you're doing yourself.

>> No.4668453

Nothing. It asks you first and everything. People just like to take sides. Right now it's everyone vs graf. Not that he hasn't earned much of the grief he's gotten, but this isn't one of those times imo.

>> No.4668457

My thoughts exactly.

>> No.4668461

I'm not taking sides, I'm just really confused and bewildered and I have no idea what's going on.

>> No.4668463

Perhaps you should maybe take a look at the update thread on the forums.

>> No.4668468

GZDoom 3.3.0 released

>> No.4668471

i'll stay way from this pile of horseshit until graf is booted

>> No.4668474

I'm talking about the fact that he plans on removing compatibility for Windows XP, adding Vulkan support, and removing OpenGL2 support for OpenGL4 support.

>> No.4668480

enjoy not being able to play future wads made with future gzdoom versions in mind.

>> No.4668485
File: 29 KB, 258x402, 1000 percent cancer.jpg [View same] [iqdb] [saucenao] [google] [report]


> is OpenGL4 even a thing yet?

>> No.4668486

people with older hardware would not be able to play the content they'd otherwise had no problems running.
kinda like what Microsoft did with DirectX 12. The advantages are marginal and only served to bind userbase to the new platform (that removed a lot of control from its user)

Same shit happened when the old OpenGL renderer was switched to "autodetect". Thing is many old PCs while technically have support for higher versions of OGL work better on the old ones, so GZDoom performance took a hit in places it absolutely shouldn't had.

>> No.4668489


I use vulkan so i don't give a fuck, which is something that graf should stick

>> No.4668490

Yes. Also, he wants to leave low end video card users and anyone not using Win10 in the dust. Graf's basically turning gzdoom into bloatware, all because he has a fetish for the shiniest toys.

>> No.4668492 [DELETED] 
File: 2.19 MB, 680x521, LUL.gif [View same] [iqdb] [saucenao] [google] [report]


You literally believe your own bullshit, it's hilarious.

You really should go back by the way.


>> No.4668504

>people with older hardware would not be able to play the content they'd otherwise had no problems running.
it's fine when mappers use udmf and force me to use gzdoom to run maps that don't do anything boom can't do, though. right?

>> No.4668506

>who gives a fuck about "muh future wads"
Why WOULDN'T you care about future wads?

>> No.4668516

Anyone have a .deb file or a ppa for EDGE or 3DGE?

>> No.4668517

that is a sign of a bad mapper.
same way as what graf does is a sign of a bad developer

>> No.4668521

> invalid wrapper

>> No.4668523

why would you care about anything except vanilla with removed limits? if you want slopes and 3d floors and swimmable water and god knows what other crap, quake is waiting for you.

>> No.4668525

>why would you care about anything except vanilla with removed limits?
Guess we'll have to disagree then. Also it's not just fancy 3d maps but gameplay mods too.

>> No.4668529

>why would you care about anything except vanilla with removed limits?
Because that's limited as FUCK.

>quake is waiting for you
Quake has nothing I'm interested in. Once we get a wide array of cool gameplay mods for Quake, then I'll be interested.

>> No.4668532
File: 221 KB, 640x480, Screenshot_Doom_20180325_230342.png [View same] [iqdb] [saucenao] [google] [report]

Can't believe i literally got spooked, fuck.

>> No.4668538

I keep getting this feeling that Doomslayer is rather underpowered compared to Lord Blaz, at least during early game.

>> No.4668539

he's not even going to remove windows xp support unless it becomes a problem in the future
and there's a difference between low end and fucking ancient hardware
if you have a gpu manufactured in the past ten years, no matter how shitty it is, it won't be affected by the removal of opengl 2 support

>> No.4668545


>> No.4668549

I felt the opposite, his SSG can instakill a Revenant and you can cancel the animation by quickly switching to his shottie.
In other news, i found out you can gib the Bonelord's corpse, to make sure he's more than dead.

>> No.4668551


>> No.4668553

bitch are you for fuckin real??!

>> No.4668554

>I'm talking about the fact that he plans on removing compatibility for Windows XP
Where did you get that from?

>> No.4668556

alien poon tang?

>> No.4668559

No it's fine. You don't see them adding 3d floors to chess, do you?

>> No.4668561

I've fixed that for this coming update. I screwed up and made the pellets it the thunderbuss do double the damage of the mourning star

>> No.4668564

So would you if you just came up out of a grave.

>> No.4668565 [DELETED] 
File: 3.11 MB, 1182x2864, DonkeyTransparent.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4668567


Yes, actually, 3D chess is a real thing.
Real fuckin' fun to play, by the way.

>> No.4668569

If it isn't too much to ask, may we have a list of the current fixes for next version?

>> No.4668571

do you actually plan on arguing or do you just want to keep on competing for the smuggest and most dismissive comeback

>> No.4668572

>You don't see them adding 3d floors to chess

>> No.4668574

Yeah outside of Data on Star Trek, I mean.

>> No.4668578


Yes, actually, 3D chess is a real thing.
Real fuckin' fun to play, by the way.

>> No.4668579

Athom CPU (Intel HD). On the exact same settings (which means no extra BS like bloom or ambien occlusion) versions of GZDoom past 1.8.10 I get about 15-20% lower FPS.
Athom, even the moder one released 2 or 3 years ago TECHNICALLY has support for new OpenGL, but the old one works better if they are all doing the same thing.

>> No.4668582

I hoped you'd have a funnier retort than just repeating your previous post. OH well perhaps I misjudged the mood. Sorry.

>> No.4668583

No trouble at all.

>> No.4668584

You didn't click the link?

>> No.4668606

I recall playing Hexen through (G)ZDoom with a CD in and getting surprised by the fact that it started playing the music. Is that something which is still a feature in up-to-date versions? Any .wads use it?

>> No.4668609

Alright so I just played through a bit of Quake 2, it's alright. The guns feel decent and the soundtrack is pretty rockin'. I like how the levels feel connected but at the same time I don't like how they all seem to look the same.

>> No.4668624

Enjoy having your IP in the hands of some raging autist.

>> No.4668631

Have you never downloaded gzdoom or visited zdoom.org ?

>> No.4668635
File: 223 KB, 1280x720, ambiguouscontext.png [View same] [iqdb] [saucenao] [google] [report]

Well this is annoying.

>> No.4668642

so does every raging autist that runs every site you've ever visited
guess what: accessing the website and downloading the port gives them your IP twice over without even having to run the executable
this is also true of literally every other source port, and every other piece of software you've ever downloaded

>> No.4668646
File: 60 KB, 676x676, that dog.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4668649

>so does every raging autist that runs every site you've ever visited
and here we get to ye olde discussion point

"everyone else doing it doesn't make it okay"

there's a reason people are so uppity about internet privacy now and why Tor is becoming an extremely popular alternative

>> No.4668652

>everyone does it, that makes it ok
Well, no, actually, no it doesn't.

>> No.4668654

Hexen's music is all mod/tracker/opl emulation stuff. Afaik they didnt have cd audio for it like quake did.

>> No.4668661

because doom really is one of the few games to actually focus on the level layout and progression
I still enjoy most FPS games, to some degree, but nothing really focuses on the level design and gameplay set ups quite like doom has especially with its speed of movement and bestiary

>> No.4668662

Then why do you use any sourceport if having your IP when you download them is so horrible? Why aren't you protesting PrBoom+?

>> No.4668665

that's not what i said
you stupid fuck
you goddamn drooling retard
it's an inherent part of how the fucking internet works
you send a request to a site
the site needs a fucking address to return that request to
so you have an address that is attached to that request
how do you remember to breathe

>> No.4668667

Why do you continue to post in bad faith?

>> No.4668672

Why say "Enjoy having your IP in the hands of some raging autist." if you yourself are hypocritically doing the same, whoring out your IP to every single site you've ever visited? Where were your complaints towards all those sites taking hold of your IP?

You have no idea what you're talking about, you're just looking for excuses to complain.

>> No.4668673

stop using the internet if you're not okay with how it works on the most basic level

>> No.4668674

Continue? This is the first thing I've posted about the GZDoom controversy. What even is "posting in bad faith"? I pointed out what I perceive to be your hypocrisy. Why don't you answer the question? If IP logging is so bad, why do you support any sourceport since they all do it?

>> No.4668676

that's why i use a fucking private vpn
you stupid fuck
you goddamn drooling retard
no i don't give my data out to fucking companies
i don't take part in the fucking goddamn shitting botnet

>> No.4668678


>> No.4668679

Or use private networks and encrypted browsers.

Which I do.

>> No.4668686

Sounds to me like you're pretty ok with it seeing as how you're here in 4chan willingly giving your IP to a known trickster who has been proven to sell information about his websites' user IPs to companies.

>> No.4668690

Good luck, I'm behind seven proxies.

>> No.4668691

Then opt out of it? Duh? You do know that option exists right?

>> No.4668692

thanks for confirming for certain you're an expat.

>> No.4668694

>and you can cancel the animation
Bingo. I'm now taking advantage of his ability to interrupt weapon animations and fuck, he's actually pretty damn strong.

>> No.4668696

do you think i'm some other poster you're arguing against?

>> No.4668698

how do you 'confim' something 'for certain'?

>> No.4668706

do you seriously think this level of paranoia is reasonable for /vr/?

>> No.4668707

vagueposting is the new thing now, actually discussing things is for faggots

>> No.4668715

I don't really know sorry

>> No.4668716

Following the reply chain you seem to be one of the people complaining about "privacy invasion" and not getting the latest gzd even though there's an option to opt out of it, why?

>> No.4668718

man gzdoom 3.3 is the new brutal doom huh

>> No.4668723

what are you even trying to argue then

>> No.4668724

i'm not, i've gotten my copy and deleted the entry in the .ini which specifies what server the stats are sent to

i think it's fucking stupid, but the fact that it's actually opt-out-able and you can specifically see what information is being sent and where it's going to is a great step up compared to all of the fucking data leeches prowling the internet nowadays

>> No.4668727

I saw someone post something I disagreed with and I decided to post a rebuttal with my own personal experience.
Like how group conversations work.

>> No.4668728

hmmm, a reasonable human being...

>> No.4668756
File: 30 KB, 360x250, HUBRIS.jpg [View same] [iqdb] [saucenao] [google] [report]

maybe graf and sgt mark iv should team up

>> No.4668781


the voices in my head compel me to act like an idiot on the internet. just look:


gzdoom 3.3 is the dark souls of doom source ports.

>> No.4668782

That's a new ship now

>> No.4668792

Still has nothing on Yholl x Shivers OTP.

>> No.4668796

> OTP = Over The Pony?

>> No.4668797

one true pairing

>> No.4668802

You did that on purpose, right? That was way too much of a coincidence.

>> No.4668805

pfft, we all know the the OTP truly is term x 88alice

>> No.4668821

Absolutely disgusting.

Term x Kegan all the way.

>> No.4668835

Puh-lease. Kegan x Kegan is the patrician's choice.

>> No.4668842
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4668864

I've heard "go fuck yourself" but this is ridiculous.

>> No.4668880

nigga thinks this is a 90's sitcom

>> No.4668892

Kyle got dumped for an artfag?

>> No.4668901


>> No.4668935
File: 45 KB, 936x853, doomguy__fuck_yourself__by_danielbenner214-d7e1vzd.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4668941
File: 267 KB, 490x771, cfa.png [View same] [iqdb] [saucenao] [google] [report]

You guys are sick.

>> No.4668947

this has to be a parody

>> No.4668958

I keep using mods and the huds don't show up and I don't know how close I am to dying
somebody help

>> No.4668963
File: 946 KB, 1920x1080, Trailblazer Map19.png [View same] [iqdb] [saucenao] [google] [report]

Okay this is getting retarded. I'm playing on Truly Badass and once I found the 400 armor blueprint the difficulty went through the floor. Doesn't make it any less fun though

>> No.4668968

nothing wrong with wanting a man and a half

>> No.4668973

press the minus key

>> No.4668984
File: 350 KB, 640x480, Screenshot_Doom_20180325_201325.png [View same] [iqdb] [saucenao] [google] [report]

all it did was this

>> No.4668994

a screen border without a status bar
that's weeeeird

>> No.4669000

They had to be pushed into doing that, they spent over a week on the unstable builds doing that data leaching without asking.

>> No.4669008
File: 361 KB, 640x480, Screenshot_Doom_20180325_202130.png [View same] [iqdb] [saucenao] [google] [report]

its pissing me off is what it is
that was rpglite
this is the trooper

>> No.4669010

Have you tried toggling on/off the alternative HUD?

>> No.4669015

press plus twice
some mods are stupid and remove the statusbar hud, because they think everyone uses the fullscreen hud even though the statusbar is the default and is superior

>> No.4669018


>> No.4669021

>statusbar hud
>doomguy face
>fullscreen hud
>no doomguy face
not debatable

>> No.4669029

I don't like the statusbar HUD because it hides a fair portion of your weapons.

>> No.4669031

was going to say.
did they die from how awful the super nintendo version is?

>> No.4669034

that did it

>> No.4669036


i prefer the fullscreen hud because takes up less of the screen, but i do wish it kept doomguy's face.

>> No.4669038
File: 104 KB, 691x523, 2018-03-25 18_37_35-● castle.wad (MAP01) - GZDoom Builder (Bugfix) R3004.png [View same] [iqdb] [saucenao] [google] [report]

Does panbord1 look good used as a doortrak/doorstop-esque texture?

>> No.4669061

NC HUD has it on at all times.

>> No.4669064

Is map21 (nirvana) supposed to have the blue key be completely skippable? I used the red key gates for the teleport just fine without it
Also I just entered barrels of fun, Idon't remember this map and now I know why

>> No.4669080
File: 332 KB, 1920x1080, O7bZg.jpg [View same] [iqdb] [saucenao] [google] [report]

Has anyone gotten doom loaders and source ports to work with a graphical frontend? i'd love to have a graphical frontend that would let me pick the IWAD, then pick the gameplay mod, and then pick the map pack; in a perfect world of course, any workarounds or personal experiences with frontends would be welcomed.

the only graphical frontend i've used is a program called ICE that just ties your roms to the appropriate emulator and then adds the roms to your steam library via command line along with a little picture from a database for use in steam big picture. i'm thuinking i might try getting that program to read ZDL files or something in the meantime.

>> No.4669089

Snatch rainmaker and get ready to DIY.

>> No.4669093

something to think about, but is there anything a little more geared for brainlets?

>> No.4669125

I don't know. I think rainmeter is the best it gets. Go search up some tutorials or lurk /g/ for a while.

>> No.4669127

Even at the shite end scale you should be able to use a pretty frontend to quietly edit a .bat and run it.

>> No.4669135

your muzzle flashes don't feel like flashes, they're too dim and consistent

>> No.4669212

I don't understand the icon of sin. Besides the ebin easter egg of romero's head, what exactly is this thing supposed to be, a giant monstrosity only who's head is visible or just the head itself? How is it even alive when it has pipes shoved through its skull and is most likely in permanent agony? Hell has no shortage of being fucked up I suppose

>> No.4669245

Hexen has cd audio, but it's just a recording of the midi music. You aren't missing anything, but that's why it started playing songs from the cd you had inserted.

>> No.4669247

It's a massive demon that's piped cybernetically directly into hell, using UAC tech to teleport monsters through brain cubes.

I assume, anyway. It mentions in the epilogue that it has massive limbs that thrash and flail when you kill it. So it was at one point mobile.

>> No.4669256
File: 30 KB, 320x70, output_oeHLjH.gif [View same] [iqdb] [saucenao] [google] [report]

I'm gonna need to work on this more

>> No.4669260

The barrels rotating different directions bothers me. Otherwise it's good.

>> No.4669262

Fuck I love DAKKA.

>> No.4669267


I guess I'm inferior then

>> No.4669269

I'm just glad I only had to fight its head then, that thing must be the size of 200 cyberdemons. It really makes me wonder what DOOM's version of hell looks like with all these cyborg demons. Are there any really exceptional hell wads?

>> No.4669332

Does Final Doomer work with Zandronum?

>> No.4669334


Just tested with Zand 3.0 and nope
Execution could not continue.

Script error, "FinalDoomer_v2.4.pk3:decorate/bulletpuffs.dec" line 623:
Invalid state parameter a_spawnparticle

>> No.4669336

Ah shit, I was kinda wanting to see if I could set up a server with Final Doomer.

>> No.4669376

You know, even 100% anonymous data on the machines used to run GZDoom, would be worth quite a bit of money to companies looking to get in on the shit "retro" game market and thinking this will give them an edge for knowing what the average is to shoot for.

I wouldn't trust Graf to not to use it for personal profit if he can.

>> No.4669380

then use the opt out option.

>> No.4669391

I'm not concerned about my data, though I don't need 3.3 anyway.

I'm just saying that the spergy faggot has been threatening to fuck off over the most minor shit, so if he's going to cut and run, it's going to be after he's made the most he can with this.

>> No.4669487
File: 288 KB, 600x512, Graf Zahl.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4669489
File: 24 KB, 276x368, oh yes.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4669494
File: 129 KB, 728x574, mad.png [View same] [iqdb] [saucenao] [google] [report]

Why do requests of completely reasonable features get the [No]? I mean fuck, shit like having the automap on another monitor would be neat but apparently that got rejected too.

>> No.4669498

He's an egotist, his way is the way of perfection and any suggestion or thing he doesn't approve of must be cast down.

We've seen him lose his shit time and time again when something doesn't turn out the way he wants.

>> No.4669502

Reverb got added into 3.3.0, but it's all DIY shit.
Someone, just now, suggested automation and it got No'd in nearly the same minute, despite what the time in between posts says

>> No.4669507

This is why I'm not updating past 3.2.5, gayf won't have anything good for future versions at this rate

>> No.4669509

absolutely NO ONE can be as dismissive as this abrasive chicken fuck

>> No.4669510

>it got No'd in nearly the same minute, despite what the time in between posts says

What the fuck

>> No.4669513

He needs to be removed from the community permanently.

This fucking bastard is LITERALLY holding THE *** E N T I R E *** community back with his attitude.

>> No.4669514

Groß Salz strikes once again, and will continue to as time passes.
Don't even expect him to change his ways, ever.

>> No.4669519
File: 126 KB, 210x339, no exit.png [View same] [iqdb] [saucenao] [google] [report]

What is stopping his peers and the community at large from giving him an intervention? Can we just kick him in the autism?

>> No.4669521
File: 62 KB, 300x300, graf_zahl.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4669525
File: 75 KB, 366x263, 05zqy3.png [View same] [iqdb] [saucenao] [google] [report]

A few ways of going about it were suggested, even having Mappers in charge of the reverb.

Graf specifically said no to that, and completely disregarded the first two possibilities.


>> No.4669536 [DELETED] 

Well Germany will become a caliphate in five years tops so at least we don't have to be held back by saltboi forever.
I will never understand the brainlet mentality of believing he knows best when in reality he is holding the future of doom wads hostage

>> No.4669537

The problem is if we kick him out, who runs the show then? Trying to build off someone else's work can be a royal pain in the dick and I'm sure someone like graffy boy would deliberately make it difficult for anyone to build off his work.
So we're stuck with him

>> No.4669538


He needs to fucking die. No fucking excuses for this bastard.

>> No.4669539

anotak can take lead development

>> No.4669540

Doomguy's dead rabbit would be a better lead developer.

>> No.4669541

If it is truly that easy, why hasn't someone just built a fork and carried on without him?

>> No.4669543

Who else has 40+ years of programming experience?

>> No.4669545

because there are other people than him making contributions, to which someone will likely not be able to keep up with

>> No.4669547

I don't believe for a second the Graf really knows how to program. I mean, look at all of those things that could've easily been done, lest being [No]'d if it weren't for Graf, but it inevitably happens anyway, anyhow.

>> No.4669548
File: 41 KB, 736x548, 1497107805738.jpg [View same] [iqdb] [saucenao] [google] [report]

Because they figure that chicken snuffer might Actually give in someday and there might be hope.

There won't be.

>> No.4669551

marrub attempted with gloome

it didn't even last half a year, lol

>> No.4669560
File: 30 KB, 251x251, 1289875341228.jpg [View same] [iqdb] [saucenao] [google] [report]

If Mr. Salmonella would just fucking CHILL on the suggestions and leave them up, someone who actually wants tto program and put their time into making ZDoom better could see them and try their hand at putting them in.

But he's so waddle twattled that he think believes people are demanding that HE put the features in.

>> No.4669561

NeW tHrEaD

>> No.4669585

Kicking him out is stupid, forking it is infinitely better.

Also imagine the salt it would generate.

>> No.4669661

Reverb is a fucking nice feature, why wouldn't he add it?

>> No.4669742

Why is mouse look bugging out for me in Quakespasm 0.93 and how can I fix it? It's just randomly all over the place.

>> No.4669829

>has been threatening to fuck off over the most minor shit
and he never actually has, and never will.

>> No.4670515
File: 101 KB, 460x215, Wolfenstein-3D-04.png [View same] [iqdb] [saucenao] [google] [report]

why no love for wolf?

>> No.4670587

I like it quite a lot, but the base game is rather limited in its appeal and the gameplay is a bit on the flat side.

I do enjoy picking it up for a spin some times, but generally only for the original 3 episodes, and only one or two floors at a time.
The cartoon aesthetics and score counter appeals a lot to me though, I think that's what made me really love Rise Of The Triad.

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