>>4659634
>>4659632
There's some things to unpack here. I really don't think D2Reloaded is a good substitute for Doom 2 at all, Final Doom is FAR better, both in style and in gameplay.
There's also lots of good assets beyond just the new monsters.
While the music selection could at times be repetitive, there was a lot of good new tracks, and lots of the new textures and flats are very nice, filling niches which the original Doom lacked (waterfalls, massgraves, ostensibly cities, etc).
I'll also argue there's a bunch of good maps in 2, among the mediocre and bad ones. Crusher, Tricks & Traps, Refueling Base, and Bagel Of Apocalypse, these maps are great.
>>4659634
>or we'd have thousands to play but with no interesting enemies...
Doom 1 has a more limited bestiary, but it only takes some creativity to put them to really good use. Try out Double Impact, far better than D2Reloaded and it doesn't even have as many monsters.
>>4659636
>>4659639
You guys need to stop sucking at Doom, Christ.
Yes, the Arch-Vile is harder than the rest of the monsters, because he is completely different from them, forcing you to change all your tactics. You can't just keep circlestrafing to stay alive, using infighting on him is hard, and he immediately makes himself your first priority because he's very deadly himself, readily raising monsters you've already killed, even really dangerous and bothersome ones like Barons, Revenants, and Mancubi
If you think he's hard, good, that's the point, he's supposed to to turn any encounter upside down, and that's why you need to develop strategies and ideas for fighting him.
First and foremost, mobility is your best friend, but you also need cover, or mobillity can't help you.