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/vr/ - Retro Games


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File: 379 KB, 800x600, tree_slash3.jpg [View same] [iqdb] [saucenao] [google]
4654326 No.4654326 [Reply] [Original]

who made this slash on this tree?

>> No.4654345

>>4654326
Probably Aquamentus brah

>> No.4654395
File: 344 KB, 960x720, headdy090123.jpg [View same] [iqdb] [saucenao] [google]
4654395

>> No.4654612

Maybe a wolf or probably Ganon.

>> No.4654618

>>4654612
Man Ganon was such a jerk in that game scratching trees

>> No.4654679

>>4654326
A texture artist

>> No.4654719
File: 87 KB, 384x448, strider.jpg [View same] [iqdb] [saucenao] [google]
4654719

I had Strider for the Mega Drive and that panda confused me. As a kid with too much imagination I thought it was something important, or maybe a clue to a secret in the game.

>> No.4654736
File: 376 KB, 1280x960, kokireeeeeee.png [View same] [iqdb] [saucenao] [google]
4654736

>>4654326
> Stencil texture resolution grossly mismatched with base texture's
> Eh, it will look ok with the bilinear filtering

N64 devs just didn't give a fuck

>> No.4654737

>>4654326
I'm sure there's an extensive article with a very active discussion section about it in the Zelda wiki

>> No.4654784

>>4654679
/thread.

>> No.4654817
File: 528 KB, 640x480, thishastobebait.png [View same] [iqdb] [saucenao] [google]
4654817

>>4654736
If you're emulating don't filter textures you mongrel. Pic related is what is should look like on actual hardware.

>> No.4654834

>>4654817
Not sure I get what you mean, but that pic was to show the huge difference of scale between pre-blurred textures and over-reliance on filtering

>> No.4654842 [DELETED] 
File: 65 KB, 638x478, 64.png [View same] [iqdb] [saucenao] [google]
4654842

>>4654817
>>4654834
This is poorly designed scale consistency

>> No.4654845 [DELETED] 
File: 36 KB, 512x384, ds.png [View same] [iqdb] [saucenao] [google]
4654845

>>4654817
>>4654834
>>4654842
And this is a better job of it, with not that much more (if at all) texture resolution

>> No.4654920

>>4654736
>>4654817
>it’s a “babby talks about things he doesn’t understand” episode

>> No.4654928

>>4654920
Formidable counterpoint there bro 10/10, would assume knowledge in contrast no questions asked

>> No.4655092
File: 120 KB, 1600x600, paperairplane2.jpg [View same] [iqdb] [saucenao] [google]
4655092

>> No.4655115

>>4654817
>480p
The game runs at 240p actually which hides stuff people use emulator screenshots to complain about much better.

>> No.4655117

>>4655092
I think this needs a circle on the left side. It took a while to understand what it's trying to convey.

>> No.4655128

>>4655092
Is there a reason why it's significant? Does an NPC mention this?
Or is it just out of the way and kind of neat?

>> No.4655237
File: 17 KB, 300x225, cheese3.jpg [View same] [iqdb] [saucenao] [google]
4655237

>> No.4655243
File: 147 KB, 1600x800, PD_Mystery_Items_001.jpg [View same] [iqdb] [saucenao] [google]
4655243

>> No.4655302

I don't remember the details, but weren't there some out of place objects in the Depot level of Goldeneye?

>> No.4655306
File: 47 KB, 1044x568, damisland2.jpg [View same] [iqdb] [saucenao] [google]
4655306

>>4655302
id like to know more

the wiki page mentions a rare logo , but thats it

>> No.4655308

>>4655092
I was just playing that part yesterday and also noticed that. Jumped on it to see if it was something you could pick up or interact with.
What's it supposed to be? A paper plane?

>> No.4655534

>>4654679
Looks more like a part of the model rather than the texture.

>> No.4655537 [DELETED] 
File: 42 KB, 498x476, avgn.jpg [View same] [iqdb] [saucenao] [google]
4655537

Where did the hair go?

>> No.4655565

>>4655302
>>4655306
there are quite a few out of place objects in goldeneye, some hidden, some not.

https://tcrf.net/GoldenEye_007_(Nintendo_64)/Unused_stuff_by_level

>> No.4655687

>>4654395
Spooky

>> No.4655839

In Mario Party 2 there is a - technically not secret but seeing how pretty much impossible to see it unless actively looking for it it might as well be - animation, because to see it everyone has to lose a pretty much unlosable minigame.

The minigame is Ballon Burst, if both teams fail to burst the balloon the game end with the characters panting and being tired from all that exhaustion.
People who know that minigame will know how to impossible that is to achieve, even computers on easy maange to pop it 9 out of 10 times. So most players have likely never seen it, which is unfortunate because it is really cute.

>> No.4656035

>>4654326
>>4654737

Supposedly they were going to explain it in Ura Zelda. I can't find it a source for that claim but I recall reading it some years back when I was still obsessed with the game and prototype stuff and cut content was still interesting to me.

They removed the claw marks in the 3DS release. I think its safe to say we will never know.

>> No.4656253
File: 86 KB, 640x480, fishinghole2.jpg [View same] [iqdb] [saucenao] [google]
4656253

>> No.4656393
File: 117 KB, 500x1000, 1519290209939.jpg [View same] [iqdb] [saucenao] [google]
4656393

>>4656253
Saw this in past thread. The Happy Mask Salesman's face briefly appear on his back before he fades away.

>> No.4656398

>>4656253
can you make that arrow a bit larger so I can see the crack better.

>> No.4656437

>>4656035
Hope no one from Did You Know Gaming sees this post, or else they'll assume it's true without any further research and make a video about it

>> No.4656498
File: 47 KB, 220x165, hidden choco.png [View same] [iqdb] [saucenao] [google]
4656498

>> No.4656504
File: 104 KB, 640x448, lore_sunshine1 - Copy.jpg [View same] [iqdb] [saucenao] [google]
4656504

>> No.4656505
File: 59 KB, 1280x720, greenthwomp1.jpg [View same] [iqdb] [saucenao] [google]
4656505

>> No.4656509

>>4656498
theres a series on youtube where the developers of conkers bfd played through and they straight up said they put that chocolate there where you couldnt get it because they just wanted to be dicks

>> No.4656513

>>4654326
zelda did

>> No.4656528
File: 53 KB, 824x365, SOM_mysteryface.jpg [View same] [iqdb] [saucenao] [google]
4656528

secret of mana has some oddities on the world map

>> No.4656534

>>4656504

Not retro, and too obvious to be relevant to the thread.

>> No.4656941

>>4654395
i never noticed this and it's a fave of mine so thx
>>4655243
dya ever think there are thousands of mysteries in games that we aint even touched yet

>> No.4656946

>>4656528

could be an homage to the "mars face"

>> No.4656959

>>4656946
>>4656528
Probably part of the old square tradition of putting that face in every Final Fantasy game

>> No.4656960
File: 13 KB, 256x223, FF4Moai.gif [View same] [iqdb] [saucenao] [google]
4656960

>>4656528
>>4656946
Final Fantasy IV has it too

>> No.4657028

>>4656393
thats just the back of his head appearing because he goes transparent.
it doesn't explain a mask suddenly appearing to the upper right of his head though.

>> No.4657123

>>4655306
Watch the Pop Fiction video about it.

>> No.4657152
File: 226 KB, 1300x960, ballroom_mario3.jpg [View same] [iqdb] [saucenao] [google]
4657152

>> No.4657270
File: 11 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
4657270

anybody ever wonder whats behind the two hanger doors at the top of grunty's castle

>> No.4657310

>>4657152
Or it's just a texture they repurposed.

>> No.4657330

>>4654395

it was the moon

>> No.4657382
File: 146 KB, 674x370, mm_triforce54.png [View same] [iqdb] [saucenao] [google]
4657382

>> No.4657907

>>4657382

▲ ▲

>> No.4657982
File: 50 KB, 196x214, secretmaskman4.webm [View same] [iqdb] [saucenao] [google]
4657982

>>4656393

>> No.4658031
File: 6 KB, 185x272, panic.jpg [View same] [iqdb] [saucenao] [google]
4658031

>>4657982

>> No.4658035

>>4655534

lol no

>> No.4658040

>>4657382
Fucking newfags i swear

>> No.4658283

>>4657382

▲ ▲

>> No.4658287

>>4657907

>>4658283
damn im late


▲▲

>> No.4658558

>>4656505
I thought its green because of the green light

>> No.4658562

>>4657982
guys, 2 faces appear. Shopkeeprs face and a second face. It is noticeable, that the shopkeepers face has no eyes mouth or nose, and the second face has eyes nose and mouth and nothing else but looks different than the shopkeeper real face.

Maybe worth checking what kind of psychology effect this causes or simulatres since zelda mask majora is probably a story of link dealing with having to die/dying/beeing dead

>> No.4658583

>>4654326
Half-Life 3 confirmed

>> No.4658606

>>4658562
are you stoopid?

>> No.4659389
File: 75 KB, 745x505, aa.jpg [View same] [iqdb] [saucenao] [google]
4659389

>>4655308
>>4655128
>>4655092
Paper Mario: August 11, 2000
Majora's Mask: April 27, 2000