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File: 23 KB, 544x424, metal-gear-2-solid-snake-msx-this-balcony[1].gif [View same] [iqdb] [saucenao] [google] [report]
4652437 No.4652437 [Reply] [Original] [archived.moe]

Could the SNES have handled Metal Gear 1 + 2

>> No.4652440

>>4652437
yes

>> No.4652443

>>4652437
What kind of question is this? If the NES could handle it so could a more powerful console.

>> No.4652449

NES could have handled Metal Gear 1&2, they just developed it badly on that platform

>> No.4652451

>>4652443
>>4652449

NES Metal Gear is a heavily scaled down port, that's basically aremake. . Not a direct port. The NES couldn't handle MSX games.

>> No.4652453

>>4652451
The SNES would still be capable of metal gear 1 + 2 would it not?

>> No.4652468

>>4652453
I don't see why not. MG1 and 2 could work on the NES, for the most part, but they would have to make some cuts here and there (mostly in MG2).

>> No.4652475

>>4652451
Yes, but MG 1+2 on MSX aren't too complicated for an adequate port. The developers were lazy. Maybe it would suffer a little in color depth and animation frames but it could have been better

>> No.4652486

>>4652453
Link to the Past obviously works on SNES so of course MG2 would be capable on it.

It would of never happened at the time as Kojima was interested on making games for Japanese PCs with the highest possible fidelity especially for the audio with Stereo FM sounds for the time and only moved to consoles when CDs became an option like the PC engine's "Super CD-ROM2"

>> No.4652490
File: 71 KB, 500x500, metal gear ghost babel.gif [View same] [iqdb] [saucenao] [google] [report]
4652490

>>4652451
The GBC could handle it.

>> No.4652543

>>4652490

Ghost Bable is a work of art.

>> No.4652583

>>4652451
The reason the NES Metal Gear was different is because they were given a 3 month deadline to make it, it's ridiculous they even managed to make a full game.

>> No.4652604
File: 21 KB, 544x424, metal_gear_msx_2[1].gif [View same] [iqdb] [saucenao] [google] [report]
4652604

>>4652583

MSX is a far stronger system, and has way more colors as well. Reminder that the Famicom is just 70's tech in a new package.

>> No.4652615

>>4652604
The MSX2, and not "far" stronger, it still has some limitations that made devs struggle, for example scrolling.
At any rate, I wasn't discussing that so I don't know why you replied to my post, I just mentioned the reason why the NES Metal Gear was very different than the original in terms of design.

>> No.4652616

>>4652437
No, that’s why they changed it. NES hardware was weaker than MSX.

>> No.4652618

>>4652615
>The MSX2, and not "far" stronger,

It absolutely is. The Famicom is weakshit as a console. Literal 70's tech.

>> No.4652620

What's up with the sudden MSX fanboys?
The new gamesuck?

>> No.4652621

>>4652618
I'd appreciate it better if it did scrolling better.

>> No.4652629

it can't do dat music tho

>> No.4652635

>best Metal Gear track
>is on a non-canon sequel
https://www.youtube.com/watch?v=GYKjNOcjDXY

>> No.4652638

>>4652621

DOS PCs had difficulty scrolling too, and it took some tricks to get Commander Keen going. They were computers designed for work shit, and gaming second.

>> No.4652640

>>4652490
GBC has a fuckload more of RAM and processing power than an NES. So did the MSX2, it just didn't have any dedicated hardware for scrolling graphics.

>> No.4652952

>>4652635
But this is shit.

>> No.4652997
File: 114 KB, 567x522, not sacking it.jpg [View same] [iqdb] [saucenao] [google] [report]
4652997

>>4652620
no but

>> No.4653179

>>4652618
>>4652604
>70s tech
Which dumbass YouTuber did you learn this from?

The only piece of the hardware you could make the case for this is the CPU, which is "based on" the MOS Technology 6502, which first produced in 1975. These CPUs were widely used throughout much of the 80s, and the version used by Nintendo in the NES had some added/removed features.

>> No.4653198

>>4652952
It's more memorable melodically than any of the rather generic themes of the canon games. Even the "iconic" alert theme on mgs feels rather bland. Jungle infiltration has a pumping rhythm but also a memorable lead synth melody.
It's no surprise the music on Snake's Revenge is good since the game was made by the castlevania team.

>> No.4653213

>>4652635
Reminds me of this, which is a better track in my opinion.

https://www.youtube.com/watch?v=zMTBt1-Q1Q8

>any of the rather generic themes of the canon games

Now you're just asking for it.

>> No.4653220

>>4653213

Track reminds me of something else. Maybe Snatcher or Policenauts. Maybe it was re-used in Metal Gear games.

I'm picturing a lobby or Reception area for some reason.

>> No.4653228

>>4653213
Melodically is not even close to being as rich. Listen to the part at 0:25 onwards Jungle Infiltration, plus the dynamic and upbeat rhythm.
It's a great theme. I'm sorry if I called them "generic", I actually like that MG2 track now that I listen to it, but while I played the game, none of the tracks really stuck with me.

>> No.4654316

>>4652437
Easily. The graphics would be better, MG2 would be slowdown-free but the music would be inferior.

>> No.4654350

>>4652451
>NES Metal Gear is a heavily scaled down port,

no it's not

>> No.4654398

Konami considered ports of their MSX catalogue to the SNES, with new English translations, starting with SD Snatcher.
An earthquake at Konami Kobe put an end to those plans.

>> No.4657023

>>4654398
Oh damn those what-if scenarios.

>> No.4657161

>>4653198
>more memorable than MG2's theme
Being this pleb should be outlawed

>> No.4657168

>>4652604
>>4652618
Imagine being this wrong

>> No.4657204

>>4652437
Unlikely. Metal Gear Solid 1 & 2 are fifth and sixth generation games that run on much more powerful hardware than the Super Nintendo. It could have possibly been done with the Super FX chip but the frame rate would be extremely low

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