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/vr/ - Retro Games

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4650451 No.4650451 [Reply] [Original] [archived.moe]

>Widescreen SotN


>> No.4650454
File: 179 KB, 576x360, 1521296191345[1].gif [View same] [iqdb] [saucenao] [google] [report]


>Widescreen Alundra

>> No.4650476

now do Oddworld

nah i'm fucking with you, what is this?

>> No.4650482

>stretching out a 4:3 2d game

>> No.4650484

>off-center hud


>> No.4650487

> being the prince of retards

>> No.4650489
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>b-but muh purity muh original hardware! *capacitor explodes

>> No.4650523

oh my god, did you really? you can't be.

>> No.4650534

Is that even the native resolution of those games?
Are you using a wide CRT or what?

>> No.4650538

hey, one step at a time

>> No.4650545

I'm trying to think a way for a PS1 emulator to play 2D games in widescreen without patching anything (with cheat codes or else) or increasing the emulated VRAM and I can't think of any. I'm impressed. What is this magic?

>> No.4650559

I don't even need to look the picture to tell the aspect ratio is messed up to hell

>> No.4650560

this is NOT what the developers intended

>> No.4650564

lol whatever gramps! New gewneration new rules! I'm also playing them on my phone with touch controls.
I keep losing though...

>> No.4650568


>> No.4650576
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>> No.4650578

new generation new rules gramps. gamepads are for old people.
In fact, I'd just rather watch LPs. In widescreen.

>> No.4650582

Is this a shitposting battle?
Cause I'll have you know I graduated first in my class in the navy and blahblahblah

>> No.4650617

Can you do that with mednafen? Asking this for a friend 8D

>> No.4650635

Developer intent is law, buddy.

>> No.4650692

how do you get this all to run smoothly on modern hardware with 1080p monitor? i was thinking about getting this and some of the resident evil silent hill and dino crisis games emu

>> No.4650807

See, that'd be nice on the PSP.

>> No.4650873

SotN was already widescreen. That's why it was letterboxed. All you need to do is scale it up by like 4 or 5 so the letterbox portion is offscreen

>> No.4650902
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>SotN was already widescreen. That's why it was letterboxed.

>> No.4650907
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>SotN was already widescreen. That's why it was letterboxed.

>> No.4650980

>enhance the 43d3d3d3d

>> No.4651284

I bet the developers intended to make a less shitty game too cuz

>> No.4651374
File: 48 KB, 256x240, sotn.png [View same] [iqdb] [saucenao] [google] [report]

>playing widescreen instead of fullscreen

>> No.4652409 [DELETED] 
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>> No.4652420 [DELETED] 
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