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/vr/ - Retro Games


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File: 3.93 MB, 2772x1974, vanark.png [View same] [iqdb] [saucenao] [google]
4639457 No.4639457 [Reply] [Original]

A shooter game where the player often is funneled through a more or less narrow path. Not leaving the player much choice in how he will get from A to B. Similar to, and partially on-rails, but with more freedom.

star fox
sin and punishment
panzer dragoon
vanark
after burner
space harrier
master burner

What's your favorite corridor shooter? I've only played a few so looking for suggestions. I like how vanark takes the teammate commentary style of star fox to give it some character.

>> No.4639462

inb4 "im going to pretend like i dont know exactly what genre you're talking about and post things like mario which could potentially fit your short definition to be a funny troll because i have too much free time"

>> No.4639465

Just found this, Night Striker. 89! Anyone played in arcades? https://www.youtube.com/watch?v=wVnUdlcBi1A

>> No.4639467

>>4639462
Ok calm down there pal.

Sin & Punishment is definitely my favorite out of that list. I'm unironically unaware of Rez counts, but that would be my second pick if it does.

>> No.4639468

Cowboy Bebop for PlayStation. Import only though.

>> No.4639481

>>4639468
>Cowboy Bebop for PlayStation.
Had no idea this existed, thanks

https://www.youtube.com/watch?v=wjhpj6QYP1Y
Space Fantasy Zone for pc engine. Unreleased?

>> No.4639487

Here's a weird one. Attack Animal Academy, japanese NES exclusive I think. https://www.youtube.com/watch?v=nubW-J_Yokk

>> No.4639537

>>4639462
well, there's Yoshi's Safari, but that's actually a light gun on-rails shooter.

>> No.4639958

another japan exclusive, cosmic epsilon. NES https://www.youtube.com/watch?v=XVbZAPBPwZY

>> No.4640095

>>4639457
who remember dis from the arcade
https://www.youtube.com/watch?v=gJJ-XXhgM3s

>> No.4640119
File: 139 KB, 600x400, ?u=http%3A%2F%2Fnerdist.com%2Fwp-content%2Fuploads%2F2016%2F06%2FStar-Fox-64.jpg&f=1.jpg [View same] [iqdb] [saucenao] [google]
4640119

>>4639457
OP already mentioned Star Fox, but I'm posting it anyways
Kinda silly how Nintendo has tried and failed numerous times to recapture the magic of this particular one. I played the Wii U one and it's not actually that bad, the only problem is that the motion controls with the big heavy screen pad just plain doesn't work unless you practice it for tens of hours. Also annoying that the dialogue comes out the pad's speakers and not the TV.

>> No.4640268

>>4639457
>corridor shooter

nigga stop making up names for shit

those are on-rails shooters whether you like it or not

>> No.4640291

>>4640119
the best corridor/3d shmup of all time?
were the Y-controls inverted? i swear they weren't but playing on an emulator they are

thunder ceptor, an arcade exclusive https://www.youtube.com/watch?v=3kPMbb2tDOA
and its sequel, thunder ceptor 2 3d which i assume had some kind of goggles you look through or something? i can't find pics of the cabinet online so i'm not sure why the 2 screens. https://www.youtube.com/watch?v=qfiqDLHyNuY

>> No.4640305

Aquajack (Aqua Jack?) https://www.youtube.com/watch?v=bZ5nZHy8atA

>> No.4640708

>>4639462
Anon was actually pretty clear about it, unlike the one in the rail shooter thread (in which literally all games in this thread would also fit, and which OP also commented on that they were fine).

>>4640119
Honestly I don't really understand why this series didn't become bigger than it was. I have the impression that both Star Fox and 64 were popular, why didn't Nintendo make more of them? I get that it was technically challenging to design a game like that for the SNES but by the N64 era those hurdles were pretty much crossed. They could've easily made a sequel using 64's engine, similar to how Majora's Mask came after OoT.

Instead they waited for five years before putting out a weird action-adventure hybrid which wasn't received that well.

>> No.4640719

>>4640708
Nintendo has always had this weird problem with either making their sequels too different or too similar. In the case of something like Mario, it's good to make the games different because something like a platformer needs different powerups, environments, etc., to augment the gameplay. But with Star Fox, all they needed to do was take the groundwork of 64, give you new missions and an expanded multiplayer, and boom, another great SF game. Instead they insisted on shoehorning Fox into a shitty adventure game, and then outsourcing future "real" installments to other companies and then letting them completely fuck up the gameplay, controls and atmosphere. It would be so easy to just make an SF64 HD clone with new levels but they just don't get what people want from the series.

>> No.4640728

>>4639457
I like rail shooters though can't we just combine the genres so I can mention how cool elemental gearbolt is

>> No.4640738

>>4640719
It was frustrating as hell back then until i just gave up on getting a good SF sequel. SF64 was and is one of my favorite games of all time. It was the killer app that got me to buy an N64. Everything that has come since has been such a disappointment. Adventures was a boring zelda clone. Assult was OK outside of the bad controls on the on foot segments (which made up the majority of the game for some reason). Command had hilariously bad controls and the WiiU game was just a tedious un inspired remake with unnecessary gimmicks. All they had to do was make a new game with 64s mechanics and they would have been golden.

>> No.4640775

>>4639457
>corridor shooter
That describes doom 3 or quake 2. Everything on that list, with the notable exception of sin and punishment, can be easily classified as a rail shooter. In these games, you control a character whose movements are directly linked to your crosshair.

Games like carnevil or area 51 then would be lightgun shooting games, where you have no character but just a crosshair.

Sin and punishment, Cabal, Wild Guns etc fall into a special category where control of your character and your crosshair is distinct.

That said, all three genres rule. But corridor shooter is a shitty name.>>4639457

>> No.4640776

>>4639465
Night Striker fucking rules. Unfortunately it's not actually too impressive in arcades, just unnecessarily loud (without a good sound setup. It just hurts my ears.)

>> No.4640783

>>4639457
Zaxxon 3d
Zaxxon 3d in 3d (sms 3d glasses remake)

>> No.4640785

>>4640738
Completely agree with you dude. SF64 is a top 10 game for me too. I didn't discover it until about 2009 yet it still became one of my all time favorite games, which is a testament to just how good it is. Pretty much had the same exact experience with assault/zero, assault had potential but the controls were screwed into the ground, the characters weren't as likeable and the gameplay was way oversimplified and the lack of branching paths really hurt. The multiplayer was surprisingly good but the lack of any LAN or online functionality was a huge fucking mistake. Zero is just a joke altogether, tried to be an HD SF64 with gyro controls and it was a mess. Those extra vehicles were so fucking shit too.

I'm holding out hope that the Switch might see a good SF game for the first time in 20 years, but who knows.

>> No.4640801

They're called Space Cabal Shooters

>> No.4641041

HyperrZone for the SNES https://youtu.be/qjGfT4wrplc?t=57s

I think this is the first time I've seen a scene where you travel backwards in a corridor shooter.

>> No.4641047

The winner for corridor shooter with the shittiest frame rate goes to..

Galaxy Force for Sega Master System.

People could actually stomach these visuals? https://www.youtube.com/watch?v=NcZt-5dBD_4

>> No.4641294

>>4640719
Blame Miyamoto. Have you ever seen how he talks about sequels? He acts like you can only make one if it’s a complete reinvention. The sooner he retires the better.

>> No.4641324

>>4640719
would people have been satisfied with a sf64 hd clone?

i dont think the genre holds up today. how about that new sonic 2d game that came out? they did exactly what everyone wanted, a true-to-the-series formula game, but in the end, who cares? its not the 90s so making these types of outdated genres isn't cute anymore

>> No.4641382

>>4641324
>would people have been satisfied with a sf64 hd clone?
Yes.
>i dont think the genre holds up today.
This is stupid. Good gameplay never stops being good.
>they did exactly what everyone wanted, a true-to-the-series formula game, but in the end, who cares?
Sonic has one of the most diverse and rabidly autistic fanbases on planet earth, and the game wasn't even very classic so I don't know what you're talking about here.
>its not the 90s so making these types of outdated genres isn't cute anymore
And yet you have developers like id Software going back to basics (DOOM 2016) and making a killing. It's the generic "modern" games that aren't cute anymore.

>> No.4641396

>>4641382
>>i dont think the genre holds up today.
>This is stupid.
what was the last game in this genre released that was "classic"?
>the game wasn't even very classic
the sonic game followed the classic formula 100%
>(DOOM 2016) and making a killing
i dont care how much they make, that game is meh

>> No.4641567

https://railshooters.wordpress.com/

>> No.4641582

>>4641567
good collection of corridors but not have everything

Gamera 2000 (PS1) for example

>> No.4641584

>>4641396
>what was the last game in this genre released that was "classic"?
How does this relate to Star Fox holding up or not? The last "classic" would probably be SF64, but the age of a classic doesn't have anything to do with whether or not it holds up. Are you going to tell me that Star Craft isn't a classic just because nobody makes traditional RTS games anymore? Does the gameplay somehow not hold up just because it isn't the flavor of the month? I repeat: good gameplay is good gameplay. It's one thing to say that it isn't your cup of tea, but SF64's gameplay is extremely solid from a design perspective.
>the sonic game followed the classic formula 100%
Only to an extent.
>i dont care how much they make, that game is meh
Don't move the goalposts, whether or not you find the game "meh" isn't the issue. The point is that the "outdated genres" you mentioned are not only still relevant but are actually in style, which is evident by the success of a game like DOOM 2016 while other, more "modern" games languish despite being less "outdated" from a mechanical standpoint.

>> No.4643685

>>4641582
And that is such a good one too.

>> No.4643736

>>4643685
yeah it reminds me of rainbow cotton
https://www.youtube.com/watch?v=RIFT5RNpOLQ

>> No.4643851
File: 37 KB, 231x243, 1505954071114.png [View same] [iqdb] [saucenao] [google]
4643851

>>4640268
You can't move in rail shooters, retard.

>> No.4643857

>>4643851
ignore him, hes probably the angry janitor who trolls around here trying to get in fights over semantics and then banning people when he gets btfo

wikipedia lumped corridor shooters and on-rails games together because they're so similar and sub genres of the same type of game, and i guess some people live by wikipedia instead of common sense or something.

>> No.4643862

>>4640708
Well you have to understand that corridor shooters are inherently short and quick to beat even if you go through every possible pathway. Nintendo probably believed that it wouldn't be good use of money pumping out arcade-y games, especially in an era where 3D gaming was quickly expanding and being locked into a predesignated path would be seen as backwards thinking when the premiere N64 games all have some degree of free form exploration.
Nowadays Nintendo worries about making games that are too alike from previous ones. The Iwata Asks for A Link Between Worlds focused a lot on how the developers tried to keep it separated enough from A Link to the Past despite being heavily based on it, which is why they came up with the wall art and vertical layers gimmicks. I think that's why F-Zero has yet to have a new game, not much you can do gameplay-wise to build upon GX, and why Star Fox Zero had a lot of Wii U gamepad stuff attached to its core mechanics.

>> No.4643872
File: 96 KB, 640x480, 02_Star_Fox_64_Lylat_Map.png [View same] [iqdb] [saucenao] [google]
4643872

>>4643862
Maybe they could partially solve this by making the star system HUGE with dozens of paths instead of a few. This would give an open-world "modern" feel while the actual levels would would be relatively guided with a few forks in the road to choose between.