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/vr/ - Retro Games


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File: 545 KB, 1900x1260, remake_allstar5.jpg [View same] [iqdb] [saucenao] [google]
4638765 No.4638765 [Reply] [Original]

ITT: Remakes that completely ruin the original game

>> No.4638774

>>4638765
I think it looks better in the remake (donkey kong picnic remake looks even better) but we've had this disagreement before with no consensus, so enjoy your opinion.

>> No.4638783

Literally every NES/SNES game which got ported to the GBA, thus getting treated to a cropped screen and shitty sound.

>> No.4638786

You forgot the SMB3 version of All-Stars removed the transparent powerup item graphics on the sky on some levels (like the first one).
I also think the music sounds actually a bit better on the original, for example the ending theme. The NES version of SMB3 just sounds so good.
However, I wouldn't say it "completely ruined" it, it's just some stylistic changes, but I don't agree on everything on your picture, for example I think the background blocks on the background graphics are a welcomed addition.
And the "generic cave" has more complex graphics and layers than on the original, however, I agree there that the starry background is more appealing, more unique.
Overall, I wouldn't say it's ruined, it's still a good remake and added a lot more colors and details.
In some cases it was good (the background graphics with the blocks), in other cases it wasn't as good (lack of transparent powerups in sky)

>> No.4638792

I never understood why nes Smb3 caves had stars

>> No.4638793

>>4638792
Maybe it's meant to be like sparkles shining in the darkness. Like, it's supposed to be a dark cave with mineral walls that shine from the distance.
Or maybe it's just some surreal shit just because.

>> No.4638797

I wonder if there is an allstars hack that tries to be more faithful to the stylistic choices of the nes version

>> No.4638798

>>4638765
>completely ruin the game

So these visuals make it less fun to play than cheetahmen? How does "completely ruin" actually work? What does that mean? What's the worst game you would play over this version?

>> No.4638801

>>4638798
It means "I want replies on my thread", I guess it's working.

>> No.4638805

>>4638783
Why do people shit on the ports so much?
It's a portable port of a super mario game- it has a certain size screen and a mono speaker. the super mario advance series was awesome- the games played great and had some fun stuff added.

I don't understand why being a pretty great handheld port makes a game shit.

>> No.4638806

>>4638798
well the physics are actually broken in 2/4 of the games. i thought that was a well known fact by now

>> No.4638809
File: 2.03 MB, 1500x5500, remakefail_001b.jpg [View same] [iqdb] [saucenao] [google]
4638809

>>4638805

>> No.4638810

>>4638806
Saying the "physics are broken" is a bit exaggerated. The physics act a bit different when you hit blocks, that's it. In fact, most people wouldn't notice this if it wasn't pointed out at them.
This thread is about SMB3 though.

>> No.4638813

>>4638809
I think those all look fine in their own ways.

>> No.4638820

>>4638813
Not him,but you're wrong. They nearly all look like garbage

>> No.4638862
File: 438 KB, 2400x2000, remake details.jpg [View same] [iqdb] [saucenao] [google]
4638862

>> No.4638875

All pokemon remakes fuck up the male Mc design,Specially HGSS and ORAS

>>4638862
That's nothing compared to forcing you to use wario and luigi

>> No.4638878
File: 75 KB, 340x550, SOILED IT.jpg [View same] [iqdb] [saucenao] [google]
4638878

>>4638765

>> No.4638883

>>4638820
Okay anon, whatever you say.

>> No.4638893

>>4638765
>ITT: Remakes that completely ruin the original game
all of them

>> No.4638947
File: 1.14 MB, 1920x1080, remake_005b.jpg [View same] [iqdb] [saucenao] [google]
4638947

>>4638893
even remake?

>> No.4638954
File: 22 KB, 480x410, srs.jpg [View same] [iqdb] [saucenao] [google]
4638954

>>4638783
https://www.youtube.com/watch?v=WgHiEDI-U9I

>> No.4638963

>>4638809
NITD is better in every way

>> No.4638968

Every Nintendo remake tries to be more on-model than the original, and therefore less unique.

>> No.4639082

>>4638765
'tsm

>> No.4639084

What with this new "soulless remake" meme?

>> No.4639085

>>4638765

SMB 2 and 3 All-Stars are improvements though. You have shit taste.

SMB1 i'll agree to though, they didn't know what they were fucking doing with that game, and i'm not talking about the brick block bug.

>> No.4639087

>>4638797
There is for SMB1, but it does a half assed job, and every time I try to patch it on top of the brick fix patch it fucks up, despite claims that it's compatible, so it's just not worth it.

>> No.4639096

>>4638862
>>4638875

But I love playing as Wario and Luigi...

I think the game still controls like shit though. The only problem I have with the visuals is that they turned all the grass into an unpleasant Baby Shit yellow color.

>> No.4639097

>>4639084
"souless" has been a buzzword for years.

>> No.4639106

>>4638793
probably an artistic decision at the time because of color/graphics limitations on the NES

>> No.4639114

>>4638765
these fucking millenials are attached with umbilical cords to their nintendo handhelds, saying they're bad or anything about them is bad is like trying to argue with an old black jehovah's witness.

spoiled little babies can't understand simple graphics.

>> No.4639117

>>4639087
Hey, good to hear I'm alone! Tried it and got glitches. Was thinking I had fucked up the patching, used the wrong version of the ROM or something.
How did it glitch up on you? I got graphics glitches.

>> No.4639135

>>4638783
Sega Mega Drive/Genesis ports to GBA really suffered too... I was shocked when I found out the horribleness that befell Comix Zone.
https://youtu.be/Qx3CbIBp984?t=71

>> No.4639147

One thing I loved about the star background in the caves in SMB3, the stars are slightly different colored if there is a hidden block there.

>> No.4639197

Majoras mask 3d; I was okay with it being brighter graphically but after fighting the swamp boss I dropped it because they totally changed the fight to make it boring as shit. You don't even use the bow you get in the temple, just drop deku seeds and there's no swordplay at all unlike the original fight. They also replaced badass flies with beetles that do nothing. I didn't even bother continuing but I heard the other bosses were redone also

>> No.4639198
File: 226 KB, 1266x656, 1513146655238.png [View same] [iqdb] [saucenao] [google]
4639198

>>4638765
they really fucked up the rival's dialogue too

>No way... You think you’re strong now that you look like them? That’s foolish! You shouldn’t wear those things!
> …No big deal. Sorry to have got in the way. Don’t forget to rest your Pokémon before you challenge the Champion!

>> No.4639219

>>4638862
Enough with this shit, 4. Nobody cares your cherrypicked examples with weak excuses made in 1 second about enemies with their weird and off-putting art direction in a game of Mario in 3D for the first time.

Seriously, go back to /v/.

>> No.4639235

>>4638809

The one on the right looks much better, especially in art direction.

>> No.4639246

>>4638765
I agree with you OP but all my friends disagree with us

>> No.4639289
File: 10 KB, 410x411, 1515876416251.jpg [View same] [iqdb] [saucenao] [google]
4639289

>>4638954
Kek, it sounds like my old washing machine, I fucking hate it.

>> No.4639323

>>4639135
Lordy. My right computer speaker is naturally weaker than the left, yet still the GBA sound coming out of the right is overpowering the genesis sound.

>> No.4639336

>>4638809
Wow, I never knew how badly they butchered it. I've played both versions (The original when it first came out on NES and the GBA one on an emulator years after) and looking at these pics side by side it's easy to see how badly the remake bungled the art.

>> No.4639354
File: 29 KB, 354x286, 1493923688258.png [View same] [iqdb] [saucenao] [google]
4639354

>>4638954
Unironically sounds like intermittent farts have been layered over the music.

>> No.4639362

>>4638954
they literally made the music into fart noises LMAOOOOO

>> No.4639414
File: 769 KB, 969x546, 88876362-EF36-49CB-A882-F1D3BE8D168B.png [View same] [iqdb] [saucenao] [google]
4639414

C’mon.

>> No.4639558

>>4639414
I was about to say "this looks like a shitty mobile game' but then I realized it IS one.

>> No.4639579

>>4638765
uh. its just a cave

>> No.4639609

>>4639197
I hated most of the boss changes, but I actually kind of liked the changes made to twimold.

Changing the Zora swimming mechanics was unforgivable though.

>> No.4639616

>>4639117
Graphic glitches for me too.

>> No.4639647

>>4639558
One can recognize mobile garbage with a glance.

>> No.4639662

>>4639085
What else did they screw up?

>> No.4639664

>>4639336
Yeah. Art quality is higher, but art direction is much worse.

>> No.4639670
File: 17 KB, 542x540, 1507863697432.jpg [View same] [iqdb] [saucenao] [google]
4639670

>>4638954
Literally farts lmao

>> No.4639672
File: 350 KB, 1280x853, remake_fail_053.jpg [View same] [iqdb] [saucenao] [google]
4639672

>>4639414

>> No.4639676

>>4639672
It's like 3 different teams were responsible for drawing new map assets, new character sprites and new town buildings, and they had zero contact with each other... Jesus...

>> No.4639684

>>4639219
>Nobody cares your cherrypicked examples
yet everyone else who replied agrees the remake is shit. stop crying like a little baby and post a counter argument with examples

>> No.4639687

>>4638809
This so much

>> No.4639691

>>4638809
is this supposed to be ironic, or sarcastic? the remake looks absolutely beautiful. Even when I was 10 years old, I could tell that most NES and Gameboy graphics were shit. I used to joke with my friends about how the Gameboy looked like spinach vomit. the art direction got so creative in NES games because the system couldn't render anything detailed. artists had to get impressionistic and abstract, because that was what you were going to get, anyway.

yeah, the floating platforms is a really poor choice, but everything else is fantastic.

>> No.4639695
File: 7 KB, 320x208, xDhAv9k.png [View same] [iqdb] [saucenao] [google]
4639695

>>4639662
It's mostly art style shit. I don't care for the look of the ground levels.

I also think they shouldn't have added an outline to Mario's sprite, he clashes horribly with everything else in the game, since his sprite and the mushroom, are the only things that have outlines. I think it should have looked something that looks like pic related. Maybe not exactly this, but close enough.

>> No.4639701

>>4639691
>art direction is better in the nes and is therefore superior

glad you agree

>> No.4639704

>>4639235
nah the pic makes great points about line weight and aesthetic coherence. you only prefer the one on the right because it has more pixels and more colors

>> No.4639707

>>4639691
>NES couldn't render anything detailed
Do you read the words you type before you hit post?

>> No.4639709

>>4639579
dipshits with no imagination can't appreciate the aesthetics of a cave

>> No.4639712
File: 8 KB, 320x208, 8rzv6e9.png [View same] [iqdb] [saucenao] [google]
4639712

>>4639695

Or possibly this, I kinda like the layer of grass on top of the bricks, not so much the original Mario sprite with added shading.

>> No.4639715
File: 236 KB, 1200x800, remakeDK_001.jpg [View same] [iqdb] [saucenao] [google]
4639715

comic sans

>> No.4639717

>>4639676
Don't forget the interface, enemy sprites, and battle effects too.
The Final Fantasy 6 (and 5) remakes are a literal abomination, no art direction whatsoever.

>> No.4639720

>>4639715
Wow that sure completely ruined the game.

>> No.4639723

>>4639720
this but non-sarcastically

>> No.4639731
File: 398 KB, 1273x443, remakefail9234.jpg [View same] [iqdb] [saucenao] [google]
4639731

>> No.4639732

>>4639198
What?
>>No way... You think you’re strong now that you look like them? That’s foolish! You shouldn’t wear those things!
This line is HGSS exclusive
>> …No big deal. Sorry to have got in the way. Don’t forget to rest your Pokémon before you challenge the Champion!
I think he said something similar in gsc to show his character development

>> No.4639735

>>4639723
So the whole game is ruined because they cheaped out on a font? DKC3 plays almost exactly the same on GBA

>> No.4639738
File: 59 KB, 768x432, maxresdefault-5-768x432.jpg [View same] [iqdb] [saucenao] [google]
4639738

What are your thoughts on the N-Sane Trilogy /vr/?

>> No.4639739

>>4639735
i don't see how selecting a bad fotn is 'cheaping out' when there are plenty of other perfeclty good typefaces available

>> No.4639740

>>4638809
I thought the remake was great and looked great. It's just a preference, if you like NES look more, good for you. The nitpicking on here is as bad as /v/ sometimes.

>> No.4639746

>>4639738
in this case the one on the right is obviously better

>> No.4639753

>>4639731
What is up with that shit? MGS 2 had plenty of colors. Why is that basically black and white?

>> No.4639754

>>4639746
t. underage with shittaste

>> No.4639756

>>4639738
Being able to play as Coco is a nice bonus

>> No.4639762

>>4639754
nope. low poly graphics almost always look garbage in comparison to high poly (with rare exceptions that someone will probably post)

>> No.4639768

>>4639198
Because they got rid of the original translator after Platinum, all the games prior to that were translated by the same person. Since HGSS mostly used the same script as GSC, it wasn't as noticeable, but there were obvious changes with Silver and Lance's dialogue, as well as the fact that the old man outside of Celadon Gym was more impressed by the fact that there were strong trainers there, instead of all the pretty women as he had been in the prior 3 fucking Generations.

It was much, much more noticeable in BW, but that's neither retro or a remake of a retro game.

>> No.4639772
File: 153 KB, 1147x593, remake03.jpg [View same] [iqdb] [saucenao] [google]
4639772

>>4639738
broken phyhsics = auto fail

>> No.4639773

>>4639354
>>4639670
>>4639362
You guys just hating on the protodubstep. Nintendo was ahead of the times.

>> No.4639778

>>4639738
I saw some gameplays and I liked it. Just waiting for the incoming PC port

>> No.4639794

>>4639772
Why are you talking about physics on a picture that has no motion?

Genuinely asking, never played the original Crash games besides the first one, and I never finished it. I was thinking of picking up the trilogy someday.

>> No.4639798

>>4639794
not him but the remaster has a fucked up hitbox. it uses the default pill-shaped hitbox in unity instead of the actual regular shaped hitbox the original games used.

>> No.4639808

>>4638786
Your comment is reasonable. I don't like it. You didn't even call the other guy a faggot, how are we supposed to take you seriously?

>> No.4639890

>>4639732
not even close. gsc depicted inner conflict and growth, hgss turned it into the saccharine garbage.

gsc mount moon:
>…… …… ……
>It’s been a while, Gold.
>…Since I lost to you, I thought about what I was lacking with my Pokémon…
>And we came up with an answer.
>Gold, now we'll show you!

> …… …… ……
>…You won, fair and square.
>I admit it. But this isn't the end.
>I'm going to be the greatest Pokémon trainer ever.
>Because these guys are behind me.
>…Listen, Gold.
>One of these days I'm going to prove how good I am by beating you.

gsc indigo plateau:
>Hold it.
>You’re going to take the Pokémon League challenge now?
>That’s not going to happen.
>My super‐well‐trained Pokémon are going to pound you.
>Gold! I challenge you!

hgss mount moon:
>Hey, Gold!
>You’re here in Kanto, too?
>Some of the Trainers here are tough, which makes it easy to train my Pokémon!
>Gold! I know that you are strong…
>But... I can’t help but challenge you!

>My training’s still not good enough...?
>My Pokémon are so weak, it makes me frustrated...
>But I can feel that they are getting better after each battle...
>.................. Tch!
>They’re still too weak! I need to give them more training...
>I know! I should take them to Dragon’s Den!
>See ya, Gold!

hgss indigo plateau:
>Silver: Hold it.
>You’re going to take the Pokémon League challenge now?
>You’ll have to give up on that.
>My well‐trained‐beyond‐recognition Pokémon are going to pound you.
>Right now, right here! I challenge you!

>...Oh, no... I still can’t win after all that training...
>I…I have to believe more in my Pokémon…
>…No big deal.
>Sorry to have got in the way.
>Don’t forget to rest your Pokémon before you challenge the Champion!

>> No.4639893
File: 55 KB, 342x342, what the fuck were they thinking.jpg [View same] [iqdb] [saucenao] [google]
4639893

>>4638765
>butcher virtually everything that made the original a classic
>add in shit no one asked for
>ruin a good number of characters
>worst of all, fuck up the grid based maps and sprites
Pirated this shit and I still felt ripped off.

>> No.4639913

Just imagine the horrible things they would have done to a GBA super metroid.
It's better that it never got created.

>> No.4639918

>>4639913
It's a shame they fucked up Metroid 2 with all that pointless backtracking and linearity.

>> No.4639934

>>4639890
Why do the post taijiri pokemon games hate bantz so much?

>> No.4639938

>>4639913
>>4639918
I'm talking about SR of course. M2 was great.

>> No.4639956

>>4638805
It's mostly just retards who love to nitpick and complain about everything just because. Having said that the GBA got a bunch of absolutely terrible ports that have nothing to do with the screen resolution. Nintendo's first party titles were the lucky ones, actually.

>> No.4639989

>>4639715
That's not Comic Sans; the R is shaped wrong.

>> No.4640003
File: 2.57 MB, 464x232, Honmamist.gif [View same] [iqdb] [saucenao] [google]
4640003

>>4639672
>>4639414

You people make me want to vomit. Every time SE makes a port nowadays they make me feel like pic related.

>> No.4640086

>>4639989
It's in bold. Just checked, definitely comic sans.

>> No.4640104

>>4638878
oh god, the looks of the game fucking sucks

>> No.4640106
File: 438 KB, 822x618, allstars3.png [View same] [iqdb] [saucenao] [google]
4640106

>>4638765
I mostly agree but some of the backgrounds in All Stars were pretty nice.

>> No.4640113
File: 126 KB, 250x224, 250px-Cover_DKRDS.png [View same] [iqdb] [saucenao] [google]
4640113

>all of this nitpicking
here, have a remake that's actually shitty.

>> No.4640117

I like Mario's fire flower powerup in the NES version more. I can't even articulate why.

>> No.4640213

>>4639704
No I prefer it because the right pics look much better.

Saying retarded shit like "this is no longer a fantastic place" about a pic where the clouds are literally all horizontal lines, the "dirt" looks like cake frosting, and the hills are all made of stacked circles isn't good points, you're just echoing poor taste.

>> No.4640237
File: 41 KB, 371x400, hdr_01.jpg [View same] [iqdb] [saucenao] [google]
4640237

>>4640104
I love Udon's style in comics but I don't understand how they fucked it up so bad in the game.
Anon posted before a comparison sprite of Guile's comb in the original game it's just a dildo in the HD.
Not to mention Bison's portrait, the cap looks horrible and the image is clearly reflected, even I draw better than that.

>> No.4640398

>>4640113
>tfw i downloaded it within a minute of release and was one of the first people in the world to play it online

i recall hating it but i haven't played it since i tried a couple of races online

>> No.4640418

>>4640113

Legit think this remake's better than the original

The new tracks are a little crap and it's obviously lower spec overall but I still enjoy the hell out of it, fight me

>> No.4640453
File: 31 KB, 413x276, unity capsule collider.jpg [View same] [iqdb] [saucenao] [google]
4640453

>>4639738

>> No.4640467

>>4638947
It's different from 1 so yes

>> No.4640475

>>4638765
Stars underground?
More like points of light from glittering ice.

>> No.4640496

>>4638809
aside from the tower and the floating platform it looks just fine imho

>> No.4640510

Someone do a pic comparing the original PSX Crash VS the remaster.

>Dull,washed out colors
>Shitty rounded models

>> No.4640613

>>4639794
because I dont have a side by side webm comparing the physics

>> No.4640616
File: 160 KB, 256x217, remake33.gif [View same] [iqdb] [saucenao] [google]
4640616

you could see how much the ugly clouds and background blocks clutter the look and feel of the game

>> No.4640618

>>4640213
nah, they really don't. look especially at the second to last one, the pic on the left is very visaully appealing while the one on the right looks like vomit. no idea how you can tolerate looking at that nauseating shit

>> No.4640619

>>4639798
>>4640453
yeah that just sounds lazy

>> No.4640656

>>4638809
This remains one of the most autistic comparison images I have ever seen. Most of those can hardly be called objective failures. It's literally just some fat neckbeard saying "IN THE ORIGINAL GAME IS WAS LIKE THIS, BUT NOW IT'S DIFFERENT!!!" about everything.

>> No.4640685

>>4639738
These games weren't even worth playing originally.

>> No.4640692

>>4638765
They made Mario's skin darker for some reason

>> No.4640695 [DELETED] 

>>4640692
No shit, Sherlock

>> No.4640697
File: 490 KB, 1278x446, xxmgscompare18.jpg [View same] [iqdb] [saucenao] [google]
4640697

>>4639731

>> No.4640710

How's Mother 1+2 on GBA? Better play the Originals?

>> No.4640736

>>4638765
Black Mesa ruined Half-Life

>> No.4640739

>>4640710
Supposedly Mother 1 on GBA is the best version of that game. There's a translation patch available.

As for the Mother 2 part I don't think it's been translated. I tried playing it myself but couldn't get past the meteorite crash site since the game's piracy protection apparently removes the option to tell Buzz Buzz that you understood his explanation, making you unable to progress, so I just switched to the SNES version. I'm sure that one's the best anyways, since the GBA has worse sound.

>> No.4640780

>>4638765
You know All Stars is only there to sell the console, right? They were packaged together.

>> No.4640794

>>4638809
Kek

>> No.4640803

>>4640697
Is the psx supposed to look better? Twin Snakes is shit, but I don't even know what this is supposed to mean.

>> No.4640890
File: 109 KB, 1024x576, system-shock-remake-80lv-screenshots_5-1024x576.jpg [View same] [iqdb] [saucenao] [google]
4640890

Aesthetically it's nice (was nicer back on Unity), but they're fucking up everything else

>> No.4640892
File: 478 KB, 1281x448, xxmgscompare20.jpg [View same] [iqdb] [saucenao] [google]
4640892

>>4640803
>Is the psx supposed to look better?

If by better you mean less bland then yea

>> No.4640895
File: 376 KB, 1269x442, xxmgscompare21.jpg [View same] [iqdb] [saucenao] [google]
4640895

>>4640892
and by less bland I mean not bland as fuck

>> No.4640901
File: 324 KB, 1300x480, mgs_notwinsmegaton_3.jpg [View same] [iqdb] [saucenao] [google]
4640901

>>4640895
It would also help if they didn't fuck up a midnight setting.

>> No.4640905
File: 23 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google]
4640905

>> No.4640918

>>4640237
Cause Capcom forced them to redo the sprites at least 3 times with different teams.

Initially they were going to stick to the look of the game and there was a full idle of ryu's stance with his full frames and more shading.

Also the final art direction ditched the imitation anime look the early udon stuff had in favor of this ugly mix of Jim Lee and the artist who did Jackie Chan Adventures.

>> No.4640930

>>4640467
>autism: the opinion

>> No.4640936

>>4638783
JUST WHAT I NEEDED!

>> No.4640970
File: 231 KB, 1427x570, remakefail_78.jpg [View same] [iqdb] [saucenao] [google]
4640970

>>4638813
>>4640656
idk how anyone could honestly prefer the remake version of this scene. you can keep lying to yourself for some weird reason. do you people have a personal stake in the remake?

>> No.4640976

>>4639738
Some scenes look better, most look worse. Broken physics, voice acting not as strong, art direction a helluva lot weaker. It being a Unity title, we might see some mods for it when it hits PC.

>> No.4640980

>>4640930
REmake isn't very colorful and they ruined the zombies look

>>4640936
GOTCHA
OOF
OH... MAMMA MIA

>> No.4640984
File: 435 KB, 1920x1080, 559000-sonic-generations-windows-screenshot-green-hill-classic.jpg [View same] [iqdb] [saucenao] [google]
4640984

>>4640616
It's fine.
That hardly counts as cluttered. The background is way lighter, so it's pretty clearly identifiable as the BG.

Now this monstrosity here is what I call cluttered.

>> No.4640989

>>4639772
Art direction really is superior in the PSX version as well. Even when the resolution is stretched and smoothing is applied. PSX original just has a lot more detail. Sewers, opening cut scene of the first game, and ice levels is especially where it's noticeable.

>> No.4640990

>>4640710
>>4640739

I heard the GBA version of the new age retro hippie battle theme and it sounded like garbage, so I already have my answer.

>> No.4640994

>>4640984
They struck a balance between the original game, Sonic 3, and Knuckles Chaotix (I actually see A LOT of Chaotix influence in the scene). Overall I like it.

>> No.4640996

>>4640901
Right is more accurate, it doesn't actually get very dark in Alaska.

>> No.4641001

>>4640970
Maybe floating platforms just don't bother people since they already existed in Kirby games to begin with.

>> No.4641074

>>4640901 >>4640895 >>4640892
>>4640697 >>4639731

Fucking this.

The ps1 is much more bold, The colors are strong and the palette is has contrast. It knows what it needs to be and does it.

The remake is shit. boring. bland. tasteless, doesn't dare to do anything strong, It's like the shy dude on your class who is an ok student, but has no friends, because he has no character.

>> No.4641167

>>4640970
Yeah, well, out of all the comparisons on the other pic, that's the only one I was like "eh, maybe the left actually looks better", but the rest, all of them seem fine in their own way.

>> No.4641168

>>4638954
Oh this is hilarious

>> No.4641176

>>4640984
God, what the hell they did to Green Hill Zone?
Also they destroyed the late 80s early 3D artstyle which make the original Sonic so appealing.

>> No.4641179

>>4640685
t. contrarian edgelord

>> No.4641203

>>4640003
It's my mission in this thread to make you vomit, anon.
https://www.youtube.com/watch?v=LVi0kP3pZ2I

>> No.4641210

>>4639715
https://www.youtube.com/watch?v=uFnJiGW7SS8

>> No.4641224

>>4638954

I never want to hear someone compare Genesis soundtracks to fart sounds again.

>> No.4641302

>>4639934
Because Masuda, the man who took over as director for the majority of the games, doesn't want to hurt six-year-olds' feelings by having a fictional character say mean things to them.

>> No.4641306

>>4639918
Wasn't the original Metroid 2 the most linear Metroid game already (only comparing to maybe Fusion)? I like M2 and haven't played SR but it seems like a misplaced complaint.

>> No.4641323

>>4641176
You mean Sand Hill Zone
https://www.youtube.com/watch?v=q1wYD5b4VUw

>> No.4641335

>>4639918
Well, at least M2 didn't have the bullshittery of Fusion: linearity enforced through 'babbys first' tier door mechanic AND pointless cutscenes, exposition and dialogue no one's interested in after the first playthrough. M2 has the common courtesy in its linearity of only opening up further areas, instead of also restricting access to earlier areas whenever it feels like it in order to funnel the player to the areas they need to go to.

>> No.4641349

>>4640656
Nah. The only criticism that's questionable is about the dream level, it still looks very fantastical and the ground definitely doesn't look like dirt.

>> No.4641569

>>4638809
That is a garbage remake.

>> No.4641596

>>4638809
Remake looks better in every way, what the fuck are you smoking faggot?

>> No.4641647

>>4638809
They're right about the platforms. The remake completely missed the point that they were part of the stage architecture, and just put floating platforms because the original had platforms.

Makes me imagine an awful future where they did a remake of Castlevania 1 but just left blocks floating everywhere and didn't care about how the castle was linked together.

>> No.4641648

>>4640905
AWESOMESAUCE.

God, this thing neuters a perfect game. Those jumps that made you feel you weren't going to make - gone. Gunplay so dumbed down you can just kill dudes at angles without using the original's badass combat rolls and needing to holster your gun. The variety of enemies reduced to floating drones, floating drones everywhere. I thought it might be okay til I watched videos of it, and I am a fucking purist with my Flashback.

Another World did fine with just using higher res vectors. It still keeps its look and atmosphere. Flashback's remake is cancer.

>> No.4641865

>>4641203
Where's the part that it looks bad?

>> No.4641880

>>4641203
To be honest, at least they look like they put some effort into this one. Sure the original looks better but this remake isn't a complete abortion like the iOS Final Fantasy games or the recent Chrono Trigger Steam port.

>> No.4641919

>>4641306
>Wasn't the original Metroid 2 the most linear Metroid game already (only comparing to maybe Fusion)?
People really exaggerate this... your progression through levels is linear, what you can do in each level usually isn't.

>> No.4641926
File: 384 KB, 967x1034, remake_secretofmana1.jpg [View same] [iqdb] [saucenao] [google]
4641926

>>4641865

>> No.4641930

>>4640984
Yeah generations was not very fun for the 2d sections. I expected to like those before the game came out.
I ended up liking the 3d sections and I absolutely did not expect to enjoy that at all

>> No.4641934

>>4641926
goddamn that looks awful

>> No.4641954

>>4639695
lol wtf is this piece of shit?

>> No.4641965

>>4638809
>all these replies
You negros have no taste. The original looks far superior and the art direction in the remake is fucking spastic.

>> No.4642003

>>4639672
absolutamente asqueroso

>> No.4642043

>>4641926
Maybe it's because I didn't play this game as a kid but the right looks fine to me. Reminds me of Tales of Symphonia.

>> No.4642067

>>4641176
hello autism, my old friend

>> No.4642271

>>4639918
just play AM2R instead. it's far better and much closer to the feel of the original

>> No.4642278

>>4638765
The example in OP's pic was done to make the level consistent with the overworld.

>> No.4642312

>>4642067
At least I'm only autist. You have to have autism and ADHD to love modern 3D Sonics with so much clutter going on.

>> No.4642360

The Shadow Warrior remake looked pretty bad. It seems like it completely missed the point of the original, which had parody and loads of crude humor.

>> No.4642362

>>4642360
That's a reboot, anon.

>> No.4642413

>>4640996
>doesn't actually get very dark in Alaska.

It does during winter season.

>> No.4642424

>>4641210
>get chased by a hacksaw up the trees
>music worthy of a shitty 90s familiy vacation commercial
what were they thinking?

>> No.4642447

>>4641926
played both and honestly (and this is weird coming from me) but right is better in almost every regard.

>> No.4642468

>>4641926
Literally no issue

>> No.4642476
File: 2.84 MB, 853x480, 1516809811406.webm [View same] [iqdb] [saucenao] [google]
4642476

>>4638765
I agree with op. I never enjoyed mario3 ever because I hate nes graphics.

But I didn't enjoy allstars either because it indeed felt bland and generic compared to super mario world. It's kinda odd, because the graphics aren't that bad. But they aren't special. Not good enough to carry the gameplay. I am sure there will be people who did enjoy it, but I can't see whats enjoyable about it.

>> No.4642478
File: 1.66 MB, 480x320, lucy_lowblow.webm [View same] [iqdb] [saucenao] [google]
4642478

>>4638765
metroid2 > samus returns...

He explains it better than me, but basicly this is my opinion too:
https://www.youtube.com/watch?v=-m4E0ze5fV4

>> No.4642489

>>4642360
dude, play through it! It's a completely different game, on purpose! The ending will hit you like a rock in the face man! It's bizarre to no ends...

>> No.4642628
File: 79 KB, 833x361, farsight4.jpg [View same] [iqdb] [saucenao] [google]
4642628

left or right?

>> No.4642723

>>4642362
>>4642489

Maybe i misjudged it, i'll give it a closer look.

>> No.4642736

>>4642628

the remake is great but they screwed up the weapon design. K7 avenger and AR35 became generic grey machine guns with no distinctive traits.

>> No.4642743

>>4642736
The only good thing about the remake was 60fps and online play. They fucked everything else up. Even the aiming doesn't feel right -- having two sticks is great and all, but the game was built around the magnetic auto aim of the original and it feels very unsatisfying without it. They removed the original character faces, renamed some things, made a lot of the guns looks like shit as you mentioned, but by far the biggest pet peeve I have is that they were lazy with the character hand models. One thing I liked about the original PD is that it had incredible attention to detail, and every character had its own unique set of hands. In the remake, the reuse the hands for a bunch of different characters, and sometimes they don't fit the character model at all. It might seem like nitpicking but if you're going to update a game, do it justice and don't cheap out.

>> No.4642817
File: 32 KB, 593x300, k7.jpg [View same] [iqdb] [saucenao] [google]
4642817

>>4642736

>> No.4643167

>>4642424
They thought "let's replace all the music with new compositions built for the GBA so we don't have horrible-sounding ports like the Super Mario Advance games" but didn't look at all the levels that were going to use this new music. I'd say they just based this new Ripsaw Rage song on the earlier forest stages but the music and atmosphere in those stages were also pretty ominous (not as ominous as the water stages but still).

>> No.4643739

>>4640113
This -- in fact, any game that was built for analogue and was ported to a dpad-only setup.

>> No.4643740

>>4640890
that shit's been cancelled so there's no reason to panic now

>> No.4643743

>>4642723
Ignore that other idiot, the shadow warrior remake is trash

The levels are, no exaggeration, some of the laziest I've ever seen...hallway into arena, hallway into arena, hallway into arena. They don't even bother to include much set dressing to hide it, just aggressive invisible walls and knee-high walls to keep you from going into the scenery. The upgrade system is of the subtract-then-give-back variety, the plot doesn't have fun with itself nor is it good in a serious way, and the dramatic twist at the end is an eye-roller.

I'm not a fan of the original, but the remake is just a bad game. The only redeeming factor is the swordfighting is okay.

>> No.4643745
File: 461 KB, 1500x1372, 91MEVIjA-UL._AC_SL1500_.jpg [View same] [iqdb] [saucenao] [google]
4643745

>> No.4643747
File: 1.25 MB, 1600x3200, remakeMMcompare1.jpg [View same] [iqdb] [saucenao] [google]
4643747

>>4643745

>> No.4643760

>>4643747
They should have updated the graphics and left it at that. There was too changes to the gameplay to make it easier. New players experienced a watered down Majora's Mask. The Odolwa fight was basically ruined in the remake. Arguably, the same goes for Gyorg.

>> No.4643771

>>4638783
NO! final fight is way better than the snes version while doom and super ghouls n ghosts are a bit better.

>> No.4643865

Any pre Gen 6 port of DOOM

>> No.4643906

>>4643771
But neither GBA Final Final or Doom are ports of NES or SNES games.

>> No.4643908

>>4643760
The Gyorg fight needed to be ruined. I love original MM as much as the next guy, but that fight is one of the most single terrible experiences in the entire Zelda franchise.

>> No.4643915

>>4643760
>>4643908

I have no idea what either of you guys are talking about. You beat Gyorg in the original by just swimming next to him with electricity going.

It's basically a non-fight.

>> No.4643950
File: 78 KB, 702x336, Turtles-Reshelled-Alleycat-Blues.jpg [View same] [iqdb] [saucenao] [google]
4643950

breakfast is ruined

>> No.4643973

>>4643950
I actually unironically like this game. It just needed a better OST (although the train level is bumpin) and kept the attacks strictly left and right.

>> No.4643984

>>4639772
Are the jumping issues really that bad?

>> No.4643986

>>4638809
The left is obviously better but the text explaining it is really superfluous sometimes.

>> No.4644010

>>4638783
If you've played SNES Rockman & Forte, the fortress level where you fight the flying top half of that mech that King pilots at the end is made much harder on the GBA version due to screen cropping.

>> No.4644056

>>4640237
But the Switch version uses the Hyper portraits

>> No.4644119

>>4642478
It's honestly a completely different game. I liked Samus Returns but it didn't look or feel like Metroid 2 at all. I wouldn't say it was 'ruined' though, since it was still a good game in its own regard.

>> No.4644120

>>4643915
You get in the water with that thing? I just shoot him with arrows.

>> No.4644121

>>4642476
Accurate representation of mounted combat right there.

Aside from the other guy not helping his buddy.

>> No.4644146

>>4644121
The other guy is distracted by that sweet hylian meat on the ground in front of him, plus his sister cowering a few feet away.

>> No.4644210

>>4639106
I imagine that holds true for all of SMB3. All SMB games on NES had a certain unique look to them and SMB3 seemed to be a kind of mix between the more surreal looks of SMB1 and 2 (US) yet something that's a bit more grounded and consistent than the previous games.

>> No.4644305

>>4644120
It's nice the original game let you pick a strategy that suited you and could be optimized for better time management, as opposed to "no you have to shoot the eyeball with arrows only there's no way to speed things up"

>> No.4644402
File: 2.17 MB, 320x240, psx_gems.webm [View same] [iqdb] [saucenao] [google]
4644402

>>4644119
Yeah, I know this argument exists. The counterargument to this argument is, which is also mentioned in the video, and this is the big problem:
"Metroid2" will be forgotten because of "Samus Returns". While "Samus Returns" isnt a bad game, it is different, and especially is flawed on things that does Metroid2 well. I highly recomment to watch the video. It's excellent critique.

>> No.4644435

>>4644305
The elegance of Majora's Mask is that if it seemed like multiple ways of tackling a boss should work, they generally all do.

>> No.4644562

>>4639684
>yet everyone else who replied agrees the remake is shit.
>only two individuals who replied to him means everyone else
That's exactly what I meant by it. Nobody cares aside two guys compared to billions and billions of people that browse this site. There are posts in this thread that got more replies than this shitty post I'm replying to.

> stop crying like a little baby
Tell that to 4, the shitposter who posted badly-made shady comparatives of both Mario 64 games several times on /v/ for the sake of (You)s by the time he was active. Wanna proof? Check the archives reverse-searching the image.

>and post a counter argument
But I did, with various, though?

>with examples
What examples? How am I supposed to bring examples if I'm challenging the person and its "claims"?

>> No.4644628

>>4642476
>I am sure there will be people who did enjoy it

gee ya think? I mean it's only one of the most beloved games ever made.

>> No.4644690

>>4639197
I bought that.

>> No.4644737
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
4644737

>>4643865
Bruh

>> No.4644837

>>4639114
taking bets you're 20-somethin

>> No.4645003
File: 51 KB, 300x308, Doom_palm.jpg [View same] [iqdb] [saucenao] [google]
4645003

>>4644737
+colored lighting
+kewl new animated sky texture
+bunch of new exclusive levels

-clunky controls
-slowdowns out the ass
-simplified map geometry
-cut map elements like crushers
-reduced heights in some maps due to performance issues
-no final boss
-no Arch-Viles
-no Wolf 3D secret maps
-no music (no, most of that ambient doesn't count)

So yeah...

>> No.4645021

>>4645003
i think the arch-vile being left out is a bonus,those fuckers are no fun to fight against.

>> No.4645138

It's getting to the point where romhacks that don't change anything aesthetically and only add quality of life improvements are more desirable than an actual remake.

>> No.4645142

>>4645003
>clunky controls
The only thing that feels clunky is weapon switching, otherwise it controls pretty well. Way better than the 7th gen port's modern twin stick setup which just doesn't feel right for Doom.
>no music (no, most of that ambient doesn't count)
I will cut you, Aubrey Hodges' Doom OSTs are top-tier

>> No.4645204

>>4645142
>I will cut you, Aubrey Hodges' Doom OSTs are top-tier
I think it's perferctly fine as it is, but just feels out of place in Doom. Granted, it really effectively changes the game's atmosphere, but I guess I'm just too accustomed to Doom music (mostly) being uptempo rocking to slay demons to. I'd probably feel the opposite way had I grown up playing the PS1 or N64 ports.

>> No.4645274

>>4643984
No, to be honest, but it'd be nice if it was a square hitbox.

>> No.4645297

>>4640970
I agree with pic that left is better, but I still prefer playing remake, and would recommend that to any Kirby newcomer.

>> No.4645306

>>4645138
Or changing the mapper

What a fucking joke

>> No.4645683

Not a remake, but Lament of Innocence kind of ruined Castlevania's story. You figured there was some amazing history between the Belmonts and Dracula, but it pretty much just turns out that Dracula killed their ancestor's gf.

>> No.4645705

>>4640467
Autistic people are known to dislike change.

>> No.4645709

>>4642723
The game was kino. If you are a fan of the original.

>> No.4645716

>>4641926
As a crt autist that loves original hardware and games, the right was actually fine. I can't believe people complained about it.

>> No.4645723

>>4638765
it's not that bad of a game. granted that was the first video game i really immersed myself in (@ that 99,999,990 high score)

>> No.4645731
File: 66 KB, 640x640, 18316front-45397[1].jpg [View same] [iqdb] [saucenao] [google]
4645731

HYETHYETHYETHYETYAAAHYETHYETYAAHYAAHHYETHYETHYETWAAAAAAAAAAHHYETHYETYAAAH

>> No.4645810

>>4641210
The song itself is fine. David Wise always goes good. It's just not really fitting for being chased by a giant fucking saw.

>> No.4645817
File: 3.17 MB, 2500x1440, GGSEA4-121.png [View same] [iqdb] [saucenao] [google]
4645817

>>4640892
Twin Snakes looks good in some places.

>> No.4645825

>>4645731
>tfw grew up with the GBA port and LttP without the voices just doesn't feel right to me

>> No.4645837

>>4645817
Twin Snakes looks pretty good overall on its own terms, as it should since it runs on 2's engine, it just lacks the strong aesthetic choices of the original in favor of a more realistic (read: blander) look.

>> No.4645840

>>4644402
SR felt like it was made by someone who liked Super Metroid, and decided to turn Metroid 2 into it. Especially apparent in the ending!

I played M2 pretty late (mid-2000s or so) and I still remember the feelings washing over me, how all the unease building up as I went deeper and deeper into the hive was replaced by awestruck wonder at the hatchling imprinting on Samus. A perfect ending. The music, everything just works.

M2 had one of the most impactful video game endings I've ever played, and Super took it even further. SR removed the good part of the M2 ending (the sense of triumph) and added a half-assed version of the Super Metroid ending, which was done much better by... Super Metroid.

>> No.4645975

>>4641926
Looks okay to me

>> No.4646242
File: 93 KB, 500x375, hegotit.jpg [View same] [iqdb] [saucenao] [google]
4646242

>>4645840
Yeah, there is alot game devs can learn from M2. It seems so simple, like the idea to have no enemies near the last boss and after the last boss. The boss monster cleared his home... only thing to improve would be to make the boss appear at random inside its lair. I mean at different spots. But that's a minor idea which doesnt necessarily work. Anyway, because SR didn't pick up those important design decisions and is the new M2 (most people will choose between playing M2 and SR because they are the "same" games and pick of course SR and M2 will disappear completely) there won't be a M2 inspired game. Either another game comes along reinventing M2 or ...

>> No.4646542

>>4645840
>SR felt like it was made by someone who liked Super Metroid, and decided to turn Metroid 2 into it.
I thought that was AM2R. Samus Returns seems more interested in going its own new direction with the focus on the melee counter and shit than trying to make Metroid 2 a Super/ZM style game.

>> No.4646546

>>4644562
>billions and billions of people that browse this site
I know we got a flood of newfags thanks to the last US election but I don't think we're at "billions" yet.

>> No.4646554

>>4638765
snes version has saving and better music (including title screen music which the original was awkwardly lacking in) but yeah i agree that the palette swapped caves in the original were more unique and helped differentiate the levels. not sure why the snes version couldn't do the same thing

>> No.4646558

>>4638765
also i'd argue that all-stars mario 2 is objectively better since the original has a bug where you can't do the high jump and hold something at the same time which makes some of the mushrooms uncollectable. all stars fixes this

>> No.4646560

>>4639684
It's almost like different individuals have different opinions!?!

>> No.4646567

>>4638809
kirby in nitd is like one of the most fluid and satisfyingly animated characters in any video game tho

>> No.4646569

>>4638862
original scuttlebug just looks like the first thing you'd come up with making an enemy for a 3d game

>> No.4646706
File: 183 KB, 1063x752, skuttlebugIRL2.jpg [View same] [iqdb] [saucenao] [google]
4646706

>>4646569

>> No.4646791

>>4638862
>B-But the N64 Nessie scared all the babbies
Nu-males were a mistake.

>> No.4646795
File: 25 KB, 480x320, gfs_24375_2_29[1].jpg [View same] [iqdb] [saucenao] [google]
4646795

>>4638765
But World 6 is so comfy in the All-Stars version.

>> No.4647425

>>4638862
>>4646791
uh i think it was probably just to make nessie more consistent with yoshi's design. not sure where all this masculine/feminine shit is coming from. i guess /v9k/ can't resist the idpol even when it comes to polygonal dinosaurs

>> No.4647431

I never liked the way Mario and Mario 3 looked in All Stars. And its not some sort of nostalgia thing, I owned All Stars, but not an NES. I do prefer All Stars 2, though.

>> No.4648184

>>4646795
Why did you post the GBA version then?

>> No.4648262

>>4640980
dat was deeleeshous!

>> No.4648282
File: 219 KB, 1624x1080, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
4648282

>> No.4648524

>>4643747
I think it's to do with legibility. Having a small screen and whatnot

>> No.4648535

>>4643747
>the bosses
>the fucking sun switch
Aonuma has a problem.

>> No.4649707

>>4647425
The original Nessie scared children apparently.

>> No.4649778

>>4639893
I only played this version.
Should I really play the original?

>> No.4650562

>>4638783
Fucking this. Holy shit.

>> No.4650601

>>4641926
I need to watch a video but i remember the movement and combat being really offputting in the remake. Like everything felt flaccid in motion

>> No.4650679

>>4645297
>Kirby newcomer

Why the fuck would anybody be worried about being a "Kirby newcomer"? The series is piss easy and has like no entry barriers whatsoever.

>> No.4650724

>>4650601
oh god, yea, it's not the graphics that ruin this remake it's the fucking movement. Oh god it made me feel ill

>> No.4650779

>>4639715
this is a completely appropriate use of comic sans

>> No.4650849

>>4643950
>search the game
>top result is IGN review
>verdict has mention to some super unrelated arkanoid clone from 5 months ago and its price
that's that OG game review I expect from IGN

>> No.4651015

I don't think the remake in OP's pic completely ruined the game.

The original version had a more unique style that's true, but the remake is also charming with beautiful sprites and use of colors. It's in no way what I would call 'bad'.

>> No.4651025

Holy shit this board is autistic

>> No.4651426

>>4641302
>>4639934
Do we know how much of it is Masuda and how much of it is a shitty newer generation of translators? Genuine question for anons who can read moon

>> No.4651518

>>4641074
I understand that MSG1 on the PSX is the best version of he game and Twin Snakes loses a lot of the magic of the original.

But if you're telling me that you don't think when Snake does a back flip off a missle, then fires his stinger mid air at Liquid in the heli, then lands with his back to the explosion isn't cool as shit then you might be a faggot.