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/vr/ - Retro Games

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4638653 No.4638653 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4633372

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4638654

=== NEWS ===

[03-10] English game files of id Software's Doom RPG series from mobile available, emulator required

[03-08] Ken Silverman released the BUILD2 engine

[03-08] Fall of Triton released; a megawad in the style of Doom's PlayStation port

[03-06] Anon map release: Loads Of Time (WIP)

[03-05] More about early builds of DNF

[03-04] Anon speedmaps a deathmatch level

[03-04] Ex-3D Realms staff have early builds of both DNF and DN3D, but Randy Pitchford is practically blocking their releases

[03-03] Talan.wad update

[03-02] Duke Nukem 3D TC 'Total Meltdown' released

[03-01] Trailer for Ion Maiden, a game using the Build engine

[02-25] Anon release: Talan.wad, a partial conversion

[02-24] Anon map release: Breaking Point

[02-21] Anon map update: Dance of Death fixes

[02-20] Anon map update: Wild West Deathmatch 2

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4638668

Build 2 more like Will do!

>> No.4638670

Doom RPG friend here. Thanks for putting it in the sticky my dude.

>> No.4638675

I just finished the ion Maiden preview levell last night with a friend. Hope it doesn't take much longer before release because I have a mighty need

>> No.4638678

i tried to run DRPG with KEmulator, it got stuck on the sound select.

>> No.4638685

Q3, baby

>> No.4638687

I remember there also being Symbian OS version of DoomRPG that was far superior to java version in every department

>> No.4638689

>Shogun Nukem
That would have made an amazing guest appearance in one of the Shadow Warrior games.

>> No.4638706

If you're trying to do this on PC, I've always found the best way of playing it is through the use of PPSSPP and using the JavaME emulator for that. Not the best solution but it does work without much issue from what I remember.

>> No.4638723

alright, thank's, i wanna record it, and i'm not putting up with the android screen recording bullcrap.

>> No.4638734
File: 229 KB, 1440x900, dump054.png [View same] [iqdb] [saucenao] [google] [report]

So how's that thief map of yours going anon?

>> No.4638735

my what now

>> No.4638750

I remember last thread someone asking about Wolf3D mods, came across these two videos just now that showcases a variety of them

>> No.4638753

>layers of emulation

>> No.4638763

At least he isn't the guy who tried to emulate the Sega Saturn on a Vita via DOSBox.

>> No.4638773

I suggest using the j2me loader running off of android. It's the only thing I tested it with and it's working good for me.

>> No.4638776

You can also run Symbian versions on Symbian SDKs. Both are still floating around.
Unfortunately, no Symbian version of Doom 2 RPG.

>> No.4638789

I saw that. I tried looking for a copy online but it's either really hard to find or I'm looking for the wrong keywords. If you got a version I can put it in the download pack. I'm planning on updating it if I can find superior versions but from the small selection of versions that were working or in English it was much more of a beggars can't be choosers situation putting the collection together

>> No.4638826
File: 593 KB, 456x628, help2.png [View same] [iqdb] [saucenao] [google] [report]

>doing DRLA on a MegaWAD with pistol restarts every ten levels

>> No.4638856

you're doing Trickster's work, anon

>> No.4638924

Now try drla without autosaves

>> No.4638956

How's GMOTA, mister Kegan?

>> No.4638981

I never got into mapping for thief, even though it's like my favoritest game.

How's yours going?

>> No.4639034

Has Build 2 made much of a splash?

Does anyone think things will happen with it?

>> No.4639124
File: 327 KB, 1920x1080, DOOMed souls.jpg [View same] [iqdb] [saucenao] [google] [report]

Lads, what is the best track from the DOOM OST?
and why is it 'intermission from doom'? https://www.youtube.com/watch?v=vVRbEvPvF7A

>> No.4639141

intermission is like a commercial break from TV, a pause if you will, it's your break from doom.

>> No.4639154

Sign of Evil or Shawn's Got The Shotgun.

>> No.4639157

it wasn't even half a day since the last post

are you having a giggle, mate

>> No.4639158

you're one map off

>> No.4639180
File: 2.15 MB, 480x360, Columbine.wad.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.4639187
File: 724 KB, 1920x1017, Screenshot_Doom_20180311_230528.png [View same] [iqdb] [saucenao] [google] [report]

that's a wrap

>> No.4639196


>> No.4639202

That's pretty edgy.

>> No.4639203

This is terrible, but I laughed anyways.

>> No.4639206

The animation is South Park tier.

>> No.4639207

seem fitting

>> No.4639214

What are some pet peeves of yours when it comes to maps. Mine is archviles on the first map.

>> No.4639217

is it possible to recreate sinking/titanic stuff in doom?
like, a liquid is rising and you must get higher and shit?

>> No.4639224

Mine are cave areas that look confusing enough to even look odd in the Automap
As if it was just a bunch of red and yellow curves and circles, because at least hell/tech based areas can be more "structured" and consistent

>> No.4639228

it's likely easiest to make everything else sink into a liquid floor. cf. Mapping While High On Mountain Dew (dmp2012 map21)

>> No.4639231

Sacred Ground re uploaded later today if everything works out.

>> No.4639259


>> No.4639261

>playing shadow warrior
>kill female ninja with sword
>"you half a man you used to be"
what did lo wang mean by this

>> No.4639265

Reverie goddamnit

>> No.4639275
File: 120 KB, 1200x900, waiting.jpg [View same] [iqdb] [saucenao] [google] [report]

This is what it feels like to wait for Mordeth Episode 2 and updates to wads that you like.

>> No.4639295
File: 1.17 MB, 1366x768, 1510480974637.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know what WAD this is? Reverse image searching didn't help

>> No.4639296

i'm gonna guess epic 2
may be wrong

>> No.4639305

It's Epic2.

>> No.4639310

Thanks anons

>> No.4639317

When do the swat members come down through the roof and kill you?

>> No.4639319

Type resurrect into the console and then god.

>> No.4639340
File: 76 KB, 444x483, 33261675.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw there's a Doom general on /aco/

>> No.4639343

No one loves Doom more than /vr/ but second place goes to /co/

One time we had a Guardians of the Galaxy thread that turned into a full-on celebration of classic Doom WADs

>> No.4639346

Recommend me some Doom YouTubers

>> No.4639347

Is it weird that I think Doom is better looking graphically than Dick Lickem?

>> No.4639348

ICARUSLIV3S and A Jolly Wanker are the only ones I'm subscribed to.

>> No.4639351


>> No.4639353

Don't you mean DoomTubers?

>> No.4639356

Obviously it's YouDoomers.

>> No.4639357

>Plugging your own shitty Youtube channel

I see what you're trying to do..

>> No.4639360 [DELETED] 

No hostility in this thread please.

>> No.4639361

Not being hostile. Just calling it as I see it.

>> No.4639364

he asked a question and got an answer

>> No.4639367 [DELETED] 

Calling someone's youtube channel "shitty" is pretty hostile to me.

>> No.4639368
File: 391 KB, 1440x900, dump055.png [View same] [iqdb] [saucenao] [google] [report]

Im new to thief mapping, but I'm learning as i go. DromEd feels kinda stiff to use, but its rly fun when you get a grip on it after a few tutorials.
Goes nice so far

>> No.4639371 [DELETED] 

>This is the 30th IP in the thread.

>> No.4639372

did PEanon ever come back

>> No.4639374

What is with Doom generals here being full of whiny "be niiiice" dinks and overzealous thread mods that delete every single post that they don't like?

I mean, Jesus Christ we're talking about games where you wantonly slaughter everything in sight and everyone involved with the discussion is a "you hurt muh fee-fees" bich boi.

The fuck is wrong with you people?

>> No.4639378 [DELETED] 

You totally weren't banned in the past for being an immense faggot in every community you're in.

>> No.4639379
File: 951 KB, 1280x1578, doom and duke.png [View same] [iqdb] [saucenao] [google] [report]

Doom has more interesting textures, and more abstract level design. Duke's got a more """realistic""" look, so it can seem plain in comparison. Build supported more variables in architecture, so Duke has that going for it. I put them on par with each another.

>> No.4639382 [DELETED] 

What does that matter? That it means something? That kind of post is the kind of dumb, baseless stuff you'd see in /pol/. You know, the whole "1 post by this IP means something's afoot!".
Because you're too used to being an edgy douchebag on /v/ and other boards so you think all of 4chan must be as much of a cesspool as those places. 4chan has warped your sense of decency that you're actually shocked when you see anyone acting like an actually normal human fucking being.

>> No.4639385 [DELETED] 

>Cyber being a hypocrite again


>> No.4639386

the question shouldn't be 'why are you pruning these kinds posts' but rather 'why do you have such low tolerance for these kinds of posts'

>> No.4639387 [DELETED] 

>I mean, Jesus Christ we're talking about games where you wantonly slaughter everything
Contrary to popular belief, liking something doesn't mean you have to share its ideals in real life, otherwise Jack Thompson would be right about GTA turning its players into psychopaths.

>> No.4639391 [DELETED] 

do you ever do anything besides boogeymanning and being a fucking hypocrite?

>> No.4639392 [DELETED] 

You can't just accuse anyone you don't like into being someone you don't like.

>> No.4639395 [DELETED] 

What boogeyman and what hypocrisy did I use in my post?

>> No.4639396 [DELETED] 

because demons aren't real and even if they were they'd deserve it for being demons

>> No.4639397 [DELETED] 

Your posts read exactly like one of that gutterslut.

>> No.4639398 [DELETED] 

/vr/ in general from the start wanted to "be niiiice" because /v/ is an awful place. Believe it or not, there are more boards than /v/, /pol/, and /b/ with completely different mentalities.

Whats wrong with us? We don't think every board has to be a shithole.

>> No.4639401 [DELETED] 

Well excuse me because I don't know who you're talking about. What do you mean "the same"? Give me an example from the archive so I can compare.


>> No.4639402 [DELETED] 

They're either a clueless expat, a known shitter or a colonizer from /v/. Nevertheless they should be removed.

>> No.4639409 [DELETED] 

lol, butthurt babby bich bois detected.

>> No.4639412 [DELETED] 

and he reveals himself

>> No.4639415

Yeah, there's always one. At this point I'm pretty sure it doesn't actually have much to do with Doom, given I don't remember seeing any Donut Steel named "demon" girls being roommates in Doom.

>> No.4639417

>At this point I'm pretty sure it doesn't actually have much to do with Doom
It has as much to do with Doom as /doom/'s favourite OCs like the Demonsteele girls and Crash.

>> No.4639431
File: 2.82 MB, 3840x2160, Screenshot_Doom_20180311_192226.png [View same] [iqdb] [saucenao] [google] [report]

Sacred Ground redone gameplay and changed a few things. I hope you like it better and give me a comment or suggestions. Thanks.


>> No.4639432

greetings fellow dwironman participant. i looked at a couple of these but they have an echo/delay that makes them sound like they're played through a long tube, this can't be intentional?

>> No.4639435
File: 1.82 MB, 1920x1080, ioquake3 2017-04-30 02-13-48-70.png [View same] [iqdb] [saucenao] [google] [report]

Crash isn't an OC, though; she's id material.

>> No.4639437 [DELETED] 

I don't know, the fact that IP count mysteriously increases every time you get assaulted by someone because you say something absolutely fucking retarded every thread?

the fact that your only defense against these perceived shitposters you enjoy replying to so much is to accuse them of crossboarding and to cry out for a janitor afterwards?

that you derail threads more often than those people you intend to call out?

>> No.4639440 [DELETED] 

just fucking report him

>> No.4639448

I wish levels were more comfy

>> No.4639454

>Doom RPG series
Wait, what? When did that happen? That's fucking amazing! I always wanted to play these!

>> No.4639458 [DELETED] 

Somebody report this fucking faggot.

>> No.4639461

how about you let the big kids post instead of chimping out every time gives honest advice.

>> No.4639475

Does anyone know if the format of a Quake 2 BSP on the N64 and Playstation is the same as the one on the PC? I suppose that question would extend to any 90's PC fps from that era that also got a console port (Duke Nukem 64/Total Meltdown, Doom 64, Hexen, Quake 64, etc.).

Something that has interested me is the games lobotomy put to the Saturn. I found an interview somewhere that said they used their own format, and had a tool that could convert duke nukem maps, but those maps and the quake maps still had to be greatly modified to work.

I'm learning programming, and i'd like to make a "simple" software renderer for a 3D space. The issue that I have had is finding tutorials that have a practical approach instead of a theoretical one.

>> No.4639482


You only just now knew?
They're pretty cool people.

>> No.4639486 [DELETED] 

>I don't know, the fact that IP count mysteriously increases every time you get assaulted by someone because you say something absolutely fucking retarded every thread?
The problem is that you're still assuming I'm this boogeyman of yours, stop acting like a child and prove your claims using the archive like I suggested in the other post. What boogeyman and hypocrisy is there? What does it matter that the IP count increases?
>the fact that your only defense against these perceived shitposters you enjoy replying to so much is to accuse them of crossboarding
Tell me with a straight face that this post >>4639374 doesn't scream "I'm not from here", you can't. The post made it clear that he's baffled at how moral people in this thread are, compared to other boards, and all the other replies to that post agree. Logic dictates that he's indeed a crossboarder, he made it pretty clear himself. You're being dishonest and biased if you claim otherwise.
>that you derail threads more often than those people you intend to call out?
I don't recall accusing people of derailing the thread? Maybe because I'm not this boogeyman of yours?

Hell the fact that you're using a boogeyman makes you a hypocrite.

>> No.4639498

people are allowed to disagree with each other you knee-jerk niggers

>> No.4639515

continuing on from this, people are allowed to call other channels "shitty"
people are allowed to call other work "shitty"
people are allowed to say "stop fucking doing this"
and, more importantly, you don't have to reply to every goddamn post you don't like with "THIS IS BAIT" or "YOU MUST BE FROM SOMEWHERE ELSE HEH HEH WINK WINK NUDGE NUDGE ;) ;)" or "AND HE REVEALS HIMSELF I'M INTENTIONALLY BEING VAAAAGUE"

we're not /v/, no, but lately /vr/ has been filled with all sorts of limp-wristed handwringing bullshit
seriously between castlevania threads, the shmup threads, the GCCX threads, and now the doom threads people have been fucking jumping at shadows
it's precisely because we're not /v/ and because we don't have to deal with the same bullshit, people are getting complacent and thin goddamn skins and crying out for tiny-ass nothing offenses

play the goddamn games
so fucking what if someone said another youtube channel was shitty?
sage for super goddamn off-topic

>> No.4639523 [DELETED] 

Fuck off, hypocrite.

>> No.4639526 [DELETED] 

This post will be deleted. :)

>> No.4639531 [DELETED] 

And you'll die unloved and unmourned, Cyber. You won't even have a grave yo uour name.

>> No.4639532

I never had a problem with people promoting their own work

>> No.4639538

>all posts are deleted except for >>4639374 who is actually bashing mods
Did I enter a bizarro /doom/?

>> No.4639546

is golden souls 2 out yet?

>> No.4639548

note that >>4639357 and >>4639361 aren't deleted

it's interesting that it's the aforementioned hangwringing over them that apparently caused the issue, and not actually the "being mean :(((" part

>> No.4639561

My stranger interests don't make me a sexual predator in real life, likewise, my interest in weapons and violent games has not yet put me in armed combat, actually something I'd like to avoid indefinitely.

I mean most of the dipshit 12 year olds who are really impressed by the Brutal Doom taunts aren't actually like that if you get to know them as people.
/vr/oom's attitude of "Don't be abrasive and rude for no reason" I think is fair, this place doesn't have to be shit.

If I wanted shit threads about Doom I would go to /v/.

>> No.4639571

>My stranger interests don't make me a sexual predator

Spotted the cartoon porn pedo.

>> No.4639572
File: 2.89 MB, 320x240, Sacred_Ground-fda-1106-3-2538-1.webm [View same] [iqdb] [saucenao] [google] [report]

this is a small/medium sized map with around 100 monsters. it is highly detailed - i can see why you burnt yourself out making it! i managed to max it on the third attempt. first time i reached the yellow key but ran out of health in the trap. second time i was too impatient with the four mancubi. third time i got fed up and examined the map in an editor to see what was ahead. overall my criticisms would be (a) too dark, can't see what i'm fighting (b) not enough health / little room for error (c) too cramped, bumping into bits of architecture all the time.


>> No.4639576
File: 2.69 MB, 320x240, Sacred_Ground-fda-1106-3-2538-2.webm [View same] [iqdb] [saucenao] [google] [report]

sorry, this is long, it split into 7 parts

>> No.4639581

I think Doom has a very distinct heavy metal album cover aesthetic that not a lot of other shooters have.

Duke Nukem sort of has it's own aesthetic (pseudo realism), it's very much doing a different thing than Doom.

>> No.4639582
File: 2.93 MB, 320x240, Sacred_Ground-fda-1106-3-2538-3.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4639583

It's the second time I've seen peole deliberately try to drive out content creators. Happened last thread and was sadly succesful I'm afraid.

>> No.4639584

my guess is that they would be proving the posts right if they deleted them to they did the opposite to avoid that and show they're still "traditional 4channers".

>> No.4639585

Different thing, actually. Also this varies with jurisdiction.

>> No.4639587
File: 2.86 MB, 320x240, Sacred_Ground-fda-1106-3-2538-4.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4639591

Those people need to fuck off and die, the only 'content creator' who needs to be driven away is Sarais.

>> No.4639592
File: 2.73 MB, 320x240, Sacred_Ground-fda-1106-3-2538-5.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4639594

my guess is calling youtube channels shitty is perfectly fine, and derailing a thread about how you don't like the word "shitty" isn't

occam's razor, bitch

>> No.4639597
File: 2.91 MB, 320x240, Sacred_Ground-fda-1106-3-2538-6.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4639605
File: 1.50 MB, 320x240, Sacred_Ground-fda-1106-3-2538-7.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4639626

Not too long ago I think. If there's an emulator for Windows about then I'll bundle it in the OP as one download.

>> No.4639627

captainclever is the only one that actually really like; the Evolution Of The Wad series is very indepth and thoughtful about level design and level designer's legacies. Also it's kind of fun.

Icaruslives is really boring to me.

>> No.4639628

Do you play with a trackball?

>> No.4639634

I just tried the level myself and I disagree with your complaints. It is dark in some places but I believe that and the challenge is what the creator was going for. Your gameplay shows you standing and getting hit for no reason. I am sorry.

>> No.4639640

D_RUNNIN and brown clouds.

For god's sake people, replace them with whatever, even something from the original iwads.
Just take the E2M1 track and the E1 or E2 skyline if you can't think of anything, it does a lot more for the presentation of your map than you might think.

>> No.4639643

I think the darkness has something to do with his monitor. In the demo you can see him shoot into darker areas where there is clearly no monster (on my screen).
It also looks like he's walking instead of running when he dodges sometimes.

>> No.4639646

>one guy criticizes another guy for shilling their youtube channel without even saying it's theirs
>>omg the trolls are actively driving away poor content creators :'(

>> No.4639659

no but i move the mouse forward and back to walk. i have A+S as strafe keys and run forward the right mouse button. i don't get on with WASD at all.
fair enough i guess. the darkness means i don't see the monsters doing their attack animations, and i have slow reactions. regardless it's just an opinion, i don't expect him to change anything.
yeah my monitor is pretty dark. i'm pretty sure walk dodging is an illusion though. i have autorun on, and all my strafe tics are +/-40.

>> No.4639661

Considering he was talking about something that happened this very weekend, and not your own autism outburst, it makes it come across as if you aren't actually here a lot, if at all.

>> No.4639667

I will change the darkness if the people here think it needs it.

>> No.4639673

i was here when the other shit happened, i was talking specifically about what happened this thread

>> No.4639716


>ask for doom related yt channels
>posts doom yt related channel
not him but I still fail to see the issue.

>> No.4639719 [DELETED] 
File: 251 KB, 413x1076, doom02.gif [View same] [iqdb] [saucenao] [google] [report]

here are a few things i noticed. they're not game-breakers or anything, just small issues and pet peeves.

the pillar one isn't un-forseen behavior maybe, but it's something that often irks players in a fire-fight. maybe that's why the dead body is there though. someone got stuck

>> No.4639721
File: 251 KB, 413x1076, doom02.gif [View same] [iqdb] [saucenao] [google] [report]

here are a few things i noticed. they're not game-breakers or anything, just small issues and pet peeves.

the pillar one isn't un-forseen behavior maybe, but it's something that often irks players in a fire-fight. maybe that's why the dead body is there though. someone got stuck

>> No.4639793

thanks, i'll get right on it.

>> No.4639804

Eh, I like Icarus. It's thanks to him that I've discovered several mods and mapsets I wouldn't normally bother with.

>> No.4639827

>if you kick a head in blood and press the escape key it will spin in place midair

>> No.4639835


I tried with the latest prboom+ and gzdoom and didn't see the screwy sector. Here's the updated wad with the other fixes. Also thanks for the help as well:


>> No.4639856

I think it's one of the build engine's quirks, how animated tiles will keep playing when paused. I think you can see that with waterfalls and fires in DN3D.

>> No.4639887

>A Jolly Wanker

>> No.4639898

What is the bare minimum one needs to have to play Duke 3D? In the same way you have stuff like DOOM2.WAD or the id1 folder for Doom and Quake.

>> No.4639941
File: 944 KB, 1920x1080, Screenshot_Doom_20180311_223318.png [View same] [iqdb] [saucenao] [google] [report]

reverie map 31 argh

Its so annoying I got frustrated and accidently posted this picture in another board

>> No.4639943

the GRP file iirc

>> No.4639970

What board?

>> No.4639986

did it work?

>> No.4639994

Excuse me, I guess its "Wangcore" now.

>> No.4639997
File: 27 KB, 226x212, 1506139534589.jpg [View same] [iqdb] [saucenao] [google] [report]

How do I bind mousewheel to previous/next weapon in Chasm: The Rift?

>> No.4640054

Everything seems to be working fine, yes. Thanks!

>> No.4640060

can joy2key do it? I don't remember what all it's capable of.

>> No.4640080

>the java mobile id software games are packed in .rar

on one hand it seems fitting for old java mobile games
on the other hand we're in 2018

>> No.4640089

How do I Chasm: The Rift in Win 7?

>> No.4640116
File: 1.45 MB, 1920x1080, retributionmap01.png [View same] [iqdb] [saucenao] [google] [report]



You can check out my shitty channel if you want to see some FDA + Reviews

>> No.4640125

tried beating this UV with no saving mid-level and it constantly frustrated the fuck out of me. made it to level 17 before accidentaly deleting the save and losing interest. somebody play it and give me a second opinion

better than I expected it to be. decent gimmick-centric stuff

haven't played doom 1 in a while and I enjoyed revisting it's aethetic while playing this and simultaneously getting a dose of late 90's WAD quirks. surprisingly balanced for a a WAD that gives you everything but the BFG in the first level plus tons of ammo throughout

>> No.4640135


>> No.4640139
File: 40 KB, 612x296, door_test.png [View same] [iqdb] [saucenao] [google] [report]

Which one look better anon?

Doom - Hexen - Duke Nukem - Ion Maiden color palettes.

>> No.4640140

I feel like I would find these enjoyable if you had a better microphone.

>> No.4640143

Dos box or use the source port that recently came out

>> No.4640186
File: 222 KB, 1920x1080, Screenshot_Doom_20180312_014529.png [View same] [iqdb] [saucenao] [google] [report]

Bye bye, Reverie Map 31

Go fuck yourself!

>> No.4640191


using .rar is not bad
except that you could also save more space by using 7z

also, you're packing what are basically renamed .zip files, so might as well put them inside a .zip

what i'm trying to say is that you should also uninstall skulltag while you're at it

>> No.4640210

I'd need to see a bigger picture, I think, as in seeing it actually used among matching textures, but I'd have to say Doom or Hexen.

>> No.4640217


It's a pain in the dick because it's fine when there's not much game audio but as soon as shit kicks off it sounds really muddy ;/ I'll be getting a new headset soon so it'll improve at some point.

>> No.4640218

I'm curious. There's Doom marine models for all the weapons by now, so why hasn't anyone made them to where your held weapon reflects the weapon your player model has?

>> No.4640224


>> No.4640235


Cursed be the day when someone decided that posting a single question mark was a valid form of asking for further explanation.


This has been long done, look in the ZDoom forums in the Resources section, I think someone made it into a separate mod, but I could be wrong.

But I am pretty sure that at least one mod included this feature.

>> No.4640248

How do you disable rocket jumping in GZDoom?

>> No.4640253

Godmode. Or reduce selfdamage to 0 in any other way.

>> No.4640254

Fucks sake GZDoom is a piece of fucking trash as a Doom port. What the fuck is the point of porting a game if you fuck up half of what makes it act like said game without recourse? Jesus god damn tits.

>> No.4640258

Why are you shooting your feet with rockets, though?

>> No.4640264

add +nodamagethrust for the rocket
y u heff 2 b mad

>> No.4640280

>add +nodamagethrust for the rocket
I appreciate it, but that won't work for me. Which is why there's no other option than to be miffed about the whole thing.

>> No.4640285
File: 50 KB, 1224x592, door_test_2.png [View same] [iqdb] [saucenao] [google] [report]

Here's a bigger picture.

Doom - Hexen - Duke Nukem - Ion Maiden color palettes.

>> No.4640294

Doom or Ion Maiden.

>> No.4640296

Which one is the original? Doom has a couple extra details like the rough patches on the middle-right panel that could be added by hand to the other ones. Automatic palette conversions are sometimes iffy at best.

>> No.4640297

needs to becompared to the original
they seem to be autoconverted without cleanup,and assuch Hexen version looks cleanest, the rest havesome artifaction

>> No.4640321

A new one

Original - Doom - Hexen - Duke Nukem - Ion Maiden 32 colors each one.

>> No.4640325
File: 78 KB, 1520x592, door_test_3.png [View same] [iqdb] [saucenao] [google] [report]

I'm fucking retarded.

Original - Doom - Hexen - Duke Nukem - Ion Maiden 32 colors each one.

>> No.4640329
File: 10 KB, 329x592, file.png [View same] [iqdb] [saucenao] [google] [report]

>direct convert to quack for shits and giggs
>literally doesn't have bright green in the palette, period
>green light is now urine

>> No.4640339

based quack

>> No.4640342

who needs antifreeze green anyway

>> No.4640403
File: 94 KB, 243x483, postal hyde.jpg [View same] [iqdb] [saucenao] [google] [report]

What do you guys think about this OC I made last night?

>> No.4640405

> butttsauce

>> No.4640408
File: 128 KB, 1000x1148, hydenton.jpg [View same] [iqdb] [saucenao] [google] [report]

Related, but this was made by someone else.

>> No.4640448

looks like a retard

>> No.4640462

is the Doom RPG anon here? The PSP j2me emulation works like a charm, but the Doom 2 RPG jar you provided might be for a touch phone, since the emulator always shits itself trying to run it.

>> No.4640463

here is a link to a lower res version of the game, if you could include it alongside the higher res... https://www.ulozto.cz/!jpNTXFrj/doom2-176x220-jar

>> No.4640474

What would a JRPG mod for Doom entail?

>> No.4640476

total remaking of everything

>> No.4640482

Every door you open for the first time has an unskippable cutscene of sorts

>> No.4640487

Every time an enemy attacks you, both you and enemy get teleported into a separate plane where you exchange attacks
Every attack from both you and enemy is undodgeable and prompts a cutscene

>> No.4640508

What weapon mod is that?

>> No.4640552
File: 159 KB, 698x1280, Minotaur_SMTIV_Full_Artwork.jpg [View same] [iqdb] [saucenao] [google] [report]


MegaTen demons.

>> No.4640570

looks kinda neat

>> No.4640725

i dunno what that is but it's dope as fuck

>> No.4640752
File: 9 KB, 193x149, Doom_RPG_logo.jpg [View same] [iqdb] [saucenao] [google] [report]


Doom RPG friend here. Updated the download site with a PC emulator that appears to run all games fine (and doesn't freeze on the sound menu as another anon noted) and a more compatible version of DOOM2 RPG.

If you feel it is important enough please note this update in the News section of the next thread.


>> No.4640753

I hope there isn't any fire throwing demon near it.

>> No.4640754

Doom RPG friend here. I actually just got done fixing that issue and included a new pc emulator and a more compatible version of DOOM2 RPG in the download. Thanks for the heads up though!

>> No.4640757

cool, looking forward to revisiting it.

>> No.4640758

Same here. I'm still at the earlier stages of the first DOOM RPG. The second one looks rad as hell. I love the 2d sprites on a 3d background aesthetic.

>> No.4640759

Doom 2 RPG, and Wolf RPG were always really impressive, they even have cutscenes and everything. I still remember how blown away i was when i saw those kinds of visuals on my tiny Sony Ericsson.

>> No.4640764

Ion Maiden Patch 1 is out. If you got it on Steam, the update is automatic as usual. If you got it from 3DR, you'll be sent a download link.

Important Notes:
User data is now stored in "%USERPROFILE%\AppData\Roaming\Ion Maiden Preview Campaign" on Windows and "~/.config/maiden" on Linux.
The save format version number has been bumped, meaning your old saves will no longer work. This may happen repeatedly during the Early Access period.

- Overall Performance Boosts!
- An occasional crash when performing random actions, including flipping lightswitches, has been fixed.
- A bug that would cause the player to sometimes switch to the wrong game mode when loading a game has been fixed.
- Optimizations to the game world logic have been made to improve performance in some circumstances and shrink savegame file sizes.
- Mouse aiming has been reworked to allow much greater precision of movement.
- The mouse axis scale sliders can now go all the way to zero.
- New "save setup" menu, allowing autosaves to be disabled and a limit to be set on the maximum number of autosaves to keep at any one time.
- Savegames can now be deleted with the Delete key.
- Keyboard bindings for aiming up, down, and returning the view to the center can now be configured.
- A key or button can now be assigned to switch to the player's previously selected weapon.
- The sizes and brightness of certain pickup items have been increased
- Armor fragments are now more visible.
- Awkward delay after SMG reload has been fixed.
- The easiest skill level should now be easier, and the hardest should now be harder
- Volume slider no longer treats 50% as 0%

>> No.4640768


>> No.4640830

Which band's music would fit into Doom if they were midis?

>> No.4640897

metallica, pantera, alice in chains, meshuggah, and nine inch nails would be my personal picks.

>> No.4640906

Still mapping anything /vr/? It would be nice to have more mappers.

>> No.4640923


>> No.4640931
File: 60 KB, 515x412, Death-grips.jpg [View same] [iqdb] [saucenao] [google] [report]

I think we all know

>> No.4640963

Accept has a lot of good ones.

>> No.4641028
File: 148 KB, 1368x894, New titlescreen.png [View same] [iqdb] [saucenao] [google] [report]

Friday. It's coming boys.


>> No.4641030

Just wanted to comment, I changed a few things in sacred ground to make my map a little more easier, nothing really news worthy.


>> No.4641036

Add sepultura to my picks.

>> No.4641038
File: 108 KB, 854x770, anondelivers.jpg [View same] [iqdb] [saucenao] [google] [report]

oh hell yes

>> No.4641069

aw neat

>> No.4641071

Did you voiced Sir. blasko, kegan?

>> No.4641073

God no, that's Marty's voice, he's pretty much been the voice for every male Doom OC.

>> No.4641081

I'm lsitening to NIN the Fragile and its perfect

>> No.4641083


>> No.4641134

q3 120 fps duel arena tournament streaming if anyone wants to watch

>> No.4641154
File: 215 KB, 871x960, Cr6Yes-WYAAuMVb.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4641165
File: 16 KB, 167x253, Millie smile.png [View same] [iqdb] [saucenao] [google] [report]

I chuckled

>> No.4641187


>> No.4641246
File: 112 KB, 500x354, tumblr_p0cm5urauW1w5oo1yo1_500.png [View same] [iqdb] [saucenao] [google] [report]

holy fuck yes!

>> No.4641295

It would sound like complete shit MIDIfied, though.

>> No.4641297

I played a wad with a New Order midi and it was surprisingly fitting

>> No.4641304

Depends, Head Like A Hole I think could be translated very well to to Doom.

>> No.4641329

that's Pretty Hate Machine, though

>> No.4641340

Change that invisibility power up to the nightvision goggles and it's perfect.

>> No.4641350

I misread that.

>> No.4641364

>STR shows DEX who's boss around here.

>> No.4641371
File: 39 KB, 640x480, 1520890465010.png [View same] [iqdb] [saucenao] [google] [report]

finally maxed ur14 on the c. 100th attempt. supremely annoying level.

>> No.4641397 [DELETED] 

Well... Amid Evil is.. "meh"

>> No.4641401 [DELETED] 

not retro

>> No.4641405 [DELETED] 

so wait, Ion Maiden is ok, but other retro style shooters aren't?

>> No.4641434 [DELETED] 


Ion Maiden is actually built on eDuke32. Amid Evil is just a new game.
You can talk about new romhacks all the time, but if you make a topic about Shovel Knight you're gonna get smacked.

>> No.4641446 [DELETED] 

Yeah, but Ion Maiden wouldn't run on any retro hardware

>> No.4641453 [DELETED] 

Neither do a lot of romhacks.

>> No.4641457 [DELETED] 

neither are retro

>> No.4641458 [DELETED] 

so what about the Doom mobile games? All of them were made past the year 2000

>> No.4641459 [DELETED] 

What do you know? I don't care


>> No.4641461 [DELETED] 


>we're finding refreshing ways that this engine actually outperforms some modern engines,

What version of the Build engine Ion Maiden uses? I am pretty sure it's not Vanilla build modified to just run on modern systems.

>> No.4641470
File: 771 KB, 1920x1080, Screenshot_Doom_20180312_182313.png [View same] [iqdb] [saucenao] [google] [report]

>mancubi killed in one shot

I think I like this weapon

>> No.4641473 [DELETED] 

They're not retro either, but they do directly relate to a retro series. They even use many of the same assets. They're not a completely unrelated game that came out in 2018.

What the fuck ever though. Tell us all about your opinions on it.

>> No.4641476

How do you get 99999 armor

>> No.4641483

source on that pic?

>> No.4641487

it wouldn't matter because the armor will only absorb 1/3 of incoming damage so with 79 health the maximum damage he can absorb is 118.5.

>> No.4641501

i mean, i'm not even that anon, but where else do i discuss the game if i don't wanna put up with /v/'s autism?

>> No.4641512

Can someone please help me with this. I'm trying to make a wad for Doom 2. If I don't use a zdoom mapinfo file, the sky works fine (shows the cloudy sky in level 1). If I do use a mapinfo file, I need to define the sky or else the ceiling F_Sky1 just show up as checkerboards. However, if I define Sky1 as F_Sky1, the mountain texture shows up instead of the cloudy texture, and it's all tiled and fucked up (in OpenGL, not even looking up). But I looked and can't find what the other skies are named. How do I get it to simply show the cloudy sky in map01?

>> No.4641514

i appreciate your dilemma but allow me to explain the problem a different way: if you discuss it here, you will bring /v/ shittyness here. i speak from experience - whenever new games are discussed on /vr/ it brings angry shitters from /v/ with it.

>> No.4641517
File: 748 KB, 1920x1080, Screenshot_Doom_20180312_184630.png [View same] [iqdb] [saucenao] [google] [report]

>Reverie had a pistol restart on Map 12
>now at Map 20

I'm guessing I'll have to restart and say bye to all my killer weapons like super rocket launcher

>> No.4641518

the IWAD sky textures are named SKY1, SKY2 and SKY3, so define Sky1 as SKY1 and you should be set. (i'm assuming it will work anyway, i'm not a zdoom user, i'm just making an educated guess)

>> No.4641531

Go ahead and equip your best armor and find a soulsphere. Your rocket launcher rampage may not be over yet.

>> No.4641536
File: 480 KB, 923x1348, DYBlz8rVAAA-dEL.png:orig.png [View same] [iqdb] [saucenao] [google] [report]

arborix giving 88alice some competition

>> No.4641547

Thanks, that worked. I thought it'd be that at first but I searched "sky" in the iwad in slade and it found nothing. Are the sky flats in the exe and not in the iwad or something? Or named something different?

>> No.4641553

doom has sky choice hardcoded: episode 1 and MAP01-MAP11 use SKY1, episode 2 and MAP12-MAP20 use SKY2, episode 3 and MAP21-MAP32 use SKY3, and episode 4 uses SKY4

F_SKY1 is always the sky flat in doom IWADs

>> No.4641554

SKY1/2/3 aren't flats, they're wall textures. you can even put them on walls if you like (but it looks very dated, like a geocities webpage as it were). F_SKY1 is a placeholder that the engine replaces with a "hole" the sky is drawn into - the actual contents of F_SKY1 do not matter.

>> No.4641563

why aren't you using the DRLA hud?

>> No.4641570

Is this too much stereotype?

>> No.4641572

Nice, we need more FMs. I'm gonna do one someday, but I want to build my skill on some other games first. I love Thief so much that I feel I need to do it right, need to do it justice.

>> No.4641583
File: 644 KB, 899x720, commonArt.png [View same] [iqdb] [saucenao] [google] [report]

Here's something fun.

>> No.4641606
File: 557 KB, 1920x1080, Screenshot_Doom_20180312_193936.png [View same] [iqdb] [saucenao] [google] [report]

Thought I had it installed honestly

>> No.4641607
File: 128 KB, 825x620, GOTY2011.jpg [View same] [iqdb] [saucenao] [google] [report]

I know DNF isn't /vr/, but this circle is among the few I can think that would enjoy Duke jokes.

>> No.4641609

I did a chuckle.

>> No.4641618

I lol'd but that game was a lot of garbage

>> No.4641636
File: 38 KB, 270x110, yes seriously.png [View same] [iqdb] [saucenao] [google] [report]

>that game was a lot of garbage

I know it all too well, anon. It has a few neat moments but even on the initial playthrough I was haunted by those 2009 leaks outlining the games story and encounters. Even the snippets Jace Hall showed. DNF will always be the story of what could have been, rather than the game it became.

That said, we're 7 years removed from launch, the pain of disappointment washed over by litigation between 3DR and GBX, and the fear that I may never see another Duke game in my time. Makes me look back kind of nostalgically on the never-say-never hype.

>> No.4641649

Should've put Randy-bo-bandy's giant greasy head on that instead of Duke.

>> No.4641654

ya did it champ

>> No.4641663
File: 1.09 MB, 830x608, randall.png [View same] [iqdb] [saucenao] [google] [report]

this one's for you

>> No.4641667

I LOVE IT, thank you so much.

>> No.4641671

Now I really want to make a MIDI for a Duke Nukem mod and call it Randy Pitchford is a cunt.

>> No.4641673

argh, that map.

>> No.4641674

Made a wad that compiles all of Sverre Kvernmo's Cabal maps in one wad. It's for GZDoom (so i could use features that eliminate the need to idclev between levels, and avoid having to generate map name graphics). Will make a version compatible with PrBoom+ if anyone cares.

>> No.4641681

what about it

>> No.4641689

i recall it being frustrating to pistol start max on UV.

>> No.4641691
File: 832 KB, 920x865, yPiunuR.png [View same] [iqdb] [saucenao] [google] [report]

mahmapuu on tumblr

>> No.4641695

Stop desecrating the name of Star Butterfly

>> No.4641708

it was a mediocre shooter with a Duke skin. There were fun part's, but it mostly just dragged on. Not terrible, but also not great, most of the hate it got was caused by the fact it was in development for so long, and extremely overhyped, the expectations were too high.
Honestly, i always considered duke to be just slightly above average game. The first one just came out at the right time.
On an unrelated note, i think this is the reason Valve will never release HL3, the expectations are too high.

>> No.4641712

someone needs to tell this guy ahegao face doesn't mean 'character becomes mentally disabled'

>> No.4641715

no, there are no banners unfurling, or horst wessel starts playing, when the thing explodes.

>> No.4641718

you need a better partner then

>> No.4641721
File: 404 KB, 711x645, Ponyhead tears.png [View same] [iqdb] [saucenao] [google] [report]

Don't kinkshame me, anon

>> No.4641730

Man I miss playing All out War on doomseeker, that mod was the shit, anyone played that ?

>> No.4641731

I thought it was a downright bad game.

Shadow Warrior outclassed it pretty thoroughly.

>> No.4641737

the only people I know that like DNF like it because of the Pig cop transformations

>> No.4641738

Thank you for your efforts, I hope someone can release a "native" android DOOM RPG port.

>> No.4641742


>> No.4641747

t-tell me more.

>> No.4641756

>Doomguy as an alternate class
i mean, okay

>> No.4641772

they are instantaneous but some people have a kink for transformation that devolves the target's mental faculties

>> No.4641782
File: 39 KB, 321x490, megasphere spotted.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4641792
File: 1.76 MB, 1065x795, duke delete this 2.png [View same] [iqdb] [saucenao] [google] [report]

>Honestly, i always considered duke to be just slightly above average game.

>> No.4641801

the character is probably what made Duke stick around, he came out spouting one liners in a time where all characters we got were just faces on the hud, and a series of HUH's.

>> No.4641802

Trust me. He's a lot of fun and works really well in GMOTA

>> No.4641812

Looks awesome. So Doomslayer mode is like half fantasy, with fantastical guns to shoot?

>> No.4641816

Yeah. He's the Julius mode

>> No.4641836

i dunno, i'll probably stick with shortstack
just seems really weird to have Actually Doomguy as a character in a mod about your cool character

>> No.4641845

what if stepping on caltrops on shadow warrior made you jump?

>> No.4641846


I'd like to imagine this will be entirely benign and that there's no reason they're lying to us about it not distributing personal information, but frankly I trust Graf and Eruanna as far as I can throw them.

>> No.4641853

sounds nice.

very neat idea too.

>> No.4641858

You can check the source code if you're especially worried.

>> No.4641887

Would you believe me if I said I want to take this take on the Doomslayer I've made and make him my own in the future with a few tweaks and just calling him the Slayer or something to that effect? Because this guy would make for a fucking rad hidden boss fight, like Culex from SMRPG

>> No.4641889

I'm quite enjoying MiniDoom II, but why is there no way to switch weapons without the stupid weapons wheel?

>> No.4641907

Not to my knowledge. Though I gave up out of frustration because the terrible weapon cool downs, and how it's tied to the grenades too. So you can't fire the shotgun and follow up with a grenade, it feels awful

>> No.4641914

Ya it was starting to get annoying not being able to play the way i'd feel like i was playing in Doom but in 2D

also i think pinkies are too fast

>> No.4641932

With DRL being opensource, is there any noteworthy fork?

>> No.4641962

To my knowledge, no. If there is a notable fork, post it here.

>> No.4641979
File: 11 KB, 180x180, iQtvJ7Y.jpg [View same] [iqdb] [saucenao] [google] [report]

What are your ideas for megawads?
>Each map is centered around a single weapon, and it's the only one you're allowed to use for the level.
>The levels of Doom/Doom 2 played in reverse (and edited to be playable in reverse)
>a megawad acting as a prologue to Doom '16

>> No.4641982


A lot.
But they would require being able to map, first.

>> No.4641990

A post-apocalyptic world similar to Mad Max and Fist of the North Star. A large metropolitan city which is filled with demons, and you have to clear out the city.

>> No.4642007

A vast demonic desert where you travel through wildlands, canyons, oases, temple ruins, actual populated demonic cities, etc.

Lots of dead wildlands with gray sand and rocks, occasional flows of blood, sometimes even actual water, dead trees, a black gradient sky, dotted with stars, some shine off in the horizon, and some cursed faces and nubulae among it. Tall dunes and rocks and mountains in the sky line.

Yet it's not pitch black outside, it's dark at night and bright at day.

>> No.4642052

Imagine Doomguy facing *record scratch* in battle.

>> No.4642078

redline is pretty similar to the first idea

>> No.4642085

so you're saying douk is a literal meme character?

>> No.4642110

a lovely resort hotel for a relaxing vacation and killing demons

the setting would be a mix of the Caribbeans, the plantation bay, the cruise liners, and that fictional moving city called colossus from black ops 2 mission karma


>> No.4642129

change the health-packs to invisibilitys

>> No.4642131

or the invisibility to a berserk

>> No.4642135

The berserk is good though. I think the idea is that all the powerups against invisibility are helpful and invisibility is the one shitty one.

>> No.4642138

It's only shitty in some situations.
Give it to a player in a slaughter-map, though, and it becomes candy.

>> No.4642140

Does it really though? That seems like it'd be the worst time since there would be a ton of projectiles flying in random directions you can't predict.

>> No.4642141

CALL OF DUTY!?!? HAH WHAT A FAnah just kidding thats a neat idea desu

>> No.4642153

I still hate the level design in the call of duty game especially black ops 2

it's pretty much cut scene after cut scene

I like the karma and judgment day the most the downside was it feels wayy to short because of that problem

>> No.4642158
File: 175 KB, 1920x1080, Screenshot_Doom_20180313_011027.png [View same] [iqdb] [saucenao] [google] [report]

Goodbye Reverie

You were a pain in the ass

>> No.4642182

Was Fall of Triton any good?

>> No.4642184


I liked it as a novelty. Wasn't a groundbreaking mapset, though.

>> No.4642192
File: 77 KB, 720x1280, Screenshot_2018-03-12-17-34-23.png [View same] [iqdb] [saucenao] [google] [report]

that J2ME emulator is a such a neat and precious little piece of tech.

not only can I play these fantastic vintage mobile games in a superior mobile OS now, but I'm no longer limited by screen resolution/rendering/framerate issues or having to purchase a new (old) phone altogether just to play them again.

I recently 100%ed the first Doom RPG for the first time in almost 10 years since having last played it. such a charming and nostalgic little game, still holds up incredibly well today imo. I don't even care about how easy it is overall (I'm aware the second game is a total ramp up difficulty wise by comparison), I would blast through it time and again as many occasions as time allowed it. it's so wacky and kind-hearted and unique, I'm glad Metadoom manages to keep hold of its essence in a way.

Orcs and Elves 1&2 are both incredible and very charming games as well. give them a try some time.

>> No.4642201

does anybody have omg weapons and monsters v5? the links have been down for like a year and it looks like the creator deleted his zdoom account

>> No.4642257
File: 651 KB, 1920x1080, gzdoom_2018-03-13_17-59-45.png [View same] [iqdb] [saucenao] [google] [report]

Here you go. http://www.mediafire.com/file/8143dd4or85df62/OMG+Weapons+and+Monsters+v05.zip

>> No.4642262

>Internet's been out so missed both of Term's streams and haven't been able to access ZDoom wiki for information
God damn it NBN sucks

>> No.4642272

Anyone know how to change your controls for freeJ2ME? Or at least what they are? I've never touched a Java Phone in my life.

>> No.4642273

i really appreciate it thank you god this is hard

>> No.4642343

Wasn't that the entire point?

>> No.4642349

Playing through Eternal Doom for the first time, and ugh...Episode 1 was not fun, with an offensive amount of long empty corridors, not to mention the unmarked doors and those two (unmarked as far as I know) fake exits on MAP05.
I really hope Episode 2 is better, MAP06 is a step in the right direction.

>> No.4642354


>> No.4642356


>> No.4642357

regarding the touch version of doom 2 rpg
the lower half of the screen is cut off, can't see the stats, at least on J2ME I can't

>> No.4642363

It's an infight.

>> No.4642365

go to the config folder where you launch freeJ2ME from, go to the Doom II RPG folder, and mess with the resolution in the config file. I believe you change 320 to 400 and that's it.

>> No.4642367

Isn't reverie a vanilla Doom wad? I don't remember there being extra monsters unless we are talking about differnt mods. What's the one you are talking about?

>> No.4642382

Doom has that tech demo vibe (in a good way) going on. Although Duke has more features, Doom feels and looks more consistent and polished.

>> No.4642383
File: 1.03 MB, 1280x1280, doom_revenant_by_gniratnamleira-darl513.png [View same] [iqdb] [saucenao] [google] [report]

Into Sandy's City

>> No.4642386


>> No.4642389
File: 160 KB, 798x479, Vacation.png [View same] [iqdb] [saucenao] [google] [report]

i think there is already a vacation themed wad, it's called doom vacation.

>> No.4642390


"Consistent" and "polished" are not words I would use for "tech demo vibe".

>> No.4642392

what problem do you have? Most games just use the keypad, and have pretty logical layouts 8462 for movement, 5 for action, and the rest of the numbers usually have a different purpose. Doom RPG even has a tutorial which teaches you all of the buttons.

>> No.4642397

Quake was also a tech demo, that said, both had somewhat primitive gameplay, which was not hard to implement and polish, and carmack made damn sure that the technical side is working 100%. Remember, a tech demo needs to sell the engine, meaning it needs to be polished.

>> No.4642398

just tried that and it seems to mend it, but it crashes on the id logo

also it seems two different versions of the same game cannot coexist since installing the touch version overwrote the java version of doom 2 rpg

>> No.4642401

One problem i've run into while playing Doom RPG on the PSP j2me emulator is that i have no idea what numbers are bound to where, meaning i need to shuffle trough all the buttons finding what numbers they represent when putting in a door code.

>> No.4642403

Just use the non touch version, old touch phones were all over the place in terms of compatibility.

>> No.4642406

i wonder why no one has made an android port of the IOS versions of Doom 2 RPG, and wolf RPG.

>> No.4642409

can those be at least emulated somehow?

really doubt modern android phones wouldn't be capable of running them natively with some fiddling around.

>> No.4642410

not to my knowledge, but i don't think it would be that hard, considering how many identical games are released on both platforms these days, i just wonder why Carmack himself didn't do it.

>> No.4642414

the one bad thing about the IOS version of D2RPG? the HD reworks of the sprites have aged so badly it's unbelievable.

also the new HUD is atrocious.

>> No.4642487

One of the goal of Q3:A was to advertise the new engine, and it succeded in that regard, while Unreal was a lot less popular, so it can be considered a techdemo as well, just a very polished one.

>> No.4642490


Fair enough.

>> No.4642582
File: 66 KB, 700x933, KNIGHTLEGEN.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4642587
File: 39 KB, 640x480, 1520948144765.png [View same] [iqdb] [saucenao] [google] [report]

unholy realms

the next map is so much easier it feels like a joke. no idea what he was thinking with map14.

>> No.4642591

Fund it

>> No.4642612

>deus vulting intensifies
In other words, I cannot wait to play this in Scythe 2.

>> No.4642620


Doom has the more distinctive and interesting art style. It's more colorful and everything is balanced between comic book cartoonyness and heavy metal grit and fantasy.

If you want to see Doom looking bad, just look at any Doom wad that tries to portray a realistic urban environment like those in Duke.

Duke would've looked a lot better than Doom had 3D realms had the sense to do something more fantastical in their texture art. The same problem plagues all of the build engine games. It's like they took the engine's ability to fill levels with interactivity as a reason to make the games look as much like the real world as they could.

The saddest thing is that it looks like Ion Maiden is going to follow the build engine trope of basing an entire game around a single psuedorealistic aesthetic.

>> No.4642629

GZDoom is such a trash port they don't deserve half the market share they have

>> No.4642637

Which port, in your opinion, deserves the part of the market share you think GZDoom doesn't deserve?

>> No.4642646

inb4 he says zandronum

>> No.4642652


>> No.4642696

>D4T alters the nazis, just to make them shoot projectiles over hitscan

>> No.4642697


>> No.4642704
File: 836 KB, 613x918, Statusbars.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4642705

I hope things will happen with it. It looks neat. The editor looks pretty cool, being all extrusiony and shit.

>> No.4642707

It's a great engine, and does the majority of things... close enough. There are issues that bother me though. Needless changes that can't be changed without a large deal of effort.

It seems like the best engine to mod specifically for, but the worst to have to work around.

>> No.4642713

Is antares partially colourblind?

>> No.4642734
File: 599 KB, 1000x524, tumblr_o8l0uwHmOF1u7hztno1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4642764


>> No.4642765

where's the joke?

>> No.4642779

there isn't one, it's a montage.

>> No.4642842

It's not a joke, it's just a cute thing.

>> No.4642856

with the id rpg games being emulatable, is anyone going to make guides on how to play them?

>> No.4642889

i don't mind having "literal doomguy" in gmota
in fact, he seems more like an alt timeline version of doomguy

>> No.4642890

shoot demons, and collect keycards to unlock doors. Basically strife, but with turn based combat.

>> No.4642897
File: 803 KB, 1280x720, Screenshot_Doom_20180312_214748.png [View same] [iqdb] [saucenao] [google] [report]

I'm on the Juggernaut, bitch!
This is hands down the best map of Strange Aeons so far, it's really cool. Just a giant tank-fortress thing rolling through an endless desert and one section even involves a running battle on one of the vehicle's giant treads.

>> No.4642904

>I'm on the Juggernaut, bitch!
please don't talk like this.

>> No.4642907

Sorry, it was a shitty X-men reference and I don't know why I made it.

>> No.4642912

Worse yet you got it wrong, it's I'M THE JUGGERNAUT, BIIITTCH.
There's no "on the" that's just silly.

>> No.4642914

But the map and vehicle are called "The Juggernaut"

>> No.4642919

carry on then.

>> No.4642920

Shouldn't the Inmost Dens blog reblog Kegan's GMOTA announcement?

>> No.4642924

I think they only cover actual releases.

>> No.4642927

Regardless, it's a great mapset in general and it's worth a look.

>> No.4642936

they're as easy to understand as the most basic of RPGs can get.

>> No.4642939


>> No.4642951

i meant in terms of emulation and related

>> No.4642992
File: 92 KB, 960x465, 29136233_1845684762122047_5734023799653793792_n.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4642994
File: 70 KB, 640x960, 1411680417402.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh god.

>> No.4642996

Where did you get that picture from?

>> No.4642997

Grezzo official Facebook page.

>> No.4643003

>Cuming Son
Considering the reputation of the first one I wouldn't be surprised to see gay incest in that garbage fire.

>> No.4643027

Somebody should stream it on day of release before it gets banned by Twitch like Grezzo 2.

>> No.4643040

the fuk is DRLA

>> No.4643046

doom roguelike arsenal, a weapons mod

>> No.4643048

you put the thing in the thing, and it works.

>> No.4643061

">The levels of Doom/Doom 2 played in reverse (and edited to be playable in reverse)"
It's the easiest one so I pick it

>> No.4643069

Does Skulltag work only with the Steam and GOG files for DOOM 1, DOOM 2, Heretic, Hexen, and Strife?
Also, how do the sound settings have to be in order to get the cutscene voice acting to properly come out?

>> No.4643087
File: 103 KB, 734x1024, WOOOOOOOOD.jpg [View same] [iqdb] [saucenao] [google] [report]

WooD megawad when

>> No.4643091

Every version includes the same WAD files, they will work regardless of version. Also why do you wanna use skulltag, it's an old and abandoned sourceport. And regarding voice acting, only strife has voice acting, and to get that working you just need voices.wad.

>> No.4643092

Oh boy this should be fun

>> No.4643095

And just a tip, don't buy doom, you can find the files literally anywhere, and none of the money goes to the dev anyway.

>> No.4643123
File: 39 KB, 640x480, 1520968485146.png [View same] [iqdb] [saucenao] [google] [report]

map16 done. slightly harder than 15 but still nowhere near 14.

>> No.4643129
File: 339 KB, 1280x1024, Screenshot_Doom_20180313_152208.png [View same] [iqdb] [saucenao] [google] [report]

i am become shotguns

>> No.4643170

I'm playing Strange Aeons at the moment too. I have no clue how to get past E1M2.

>> No.4643196


Where are you stuck?

>> No.4643201

The door wouldn't open for whatever reason. Shot it a few times and it opened though.

>> No.4643210

Oh yeah, that one. I swear you have to leave the monsters behind it alive so they'll open it up for you. I also had the issue where I was locked out once.

>> No.4643224


The switch that opens the gate also opens the gate on the other side of the house.
There's no indication of this. It's dumb.

>> No.4643271
File: 132 KB, 3840x2160, InMemory.png [View same] [iqdb] [saucenao] [google] [report]

Wads that are dedicated in memory:CChest3 Map 12.

>> No.4643303

What does Ketchup Doom have that Chocolate Doom and Odafex don't?

>> No.4643305

fuck that, imagine him going against Steven.

>> No.4643312
File: 466 KB, 1920x1080, Screenshot_Doom_20180313_170450.png [View same] [iqdb] [saucenao] [google] [report]

About to revisit TNT with Final Doomers TNT weapon set

that was pretty cool when I found it

>> No.4643335

Here lies Doomguy. He never stood a chance.

>> No.4643341

chuk chuk

>> No.4643359

Strange Aeons is nice, but fuck the third episode with it's love of regenerating skeletons everywhere and almost no health.
I noticed some of them are dying permenantly but I don't know how. Do they have set lives?

>> No.4643365

they permadeath on gib

>> No.4643376

Not the black ones with the hades sphere inside, I mean the yellow melee ones.

>> No.4643379

I don't understand the question.

Ketchup is a mod for GZDoom (a sourceport), it gives you some of the flashy blood and gore effects of Brutal Doom, without you having to play Brutal Doom.

Chocolate Doom is a sourceport, what it does is to perfectly emulate the behavior of the original .exe (including the low resolutions, engine quirks, bugs and limitations). The purpose is to run the game in it's original state on modern systems, without the need for a DosBox setup or anything.

Odamex is something I actually don't have any experience with, but from my recollection, it's a sourceport intended for competitive multiplayer. I almost never see it mentioned anywhere ever. I think it's based on Boom, but someone will correct me.

I don't see how they compare with each other at all, the first isn't a sourceport at all, but a mod (unless there's a new sourceport I've never heard about), the second is basically a compatibility utility for the original game, it doesn't actually put anything new on the table.
I guess maybe Odamex has some features which the original game lacks? Maybe some features which haven't been put in GZDoom yet?

>> No.4643380

the yellow melee ones? i don't remember those existing.

>> No.4643389

Skulltag hasn't been updated in years, it probably won't properly work with most modern mods (if that's something that interests you).
It's successor is Zandronum, it does everything Skulltag does, but it's actually updated more (it doesn't run ZScript yet, I think, so a few particularly flashy mods won't work with it).

>> No.4643402

im guessing he got confused with all the food sourceports and meant crispy or something rather than ketchup

>> No.4643408

I've only seen them in episode three, and they're easy to avoid and outrun but it's just annoying how they keep getting back up no matter what. They only have a sword and shield and fall easily, but when you're constantly being hunted at all times by an immortal enemy it's irritating.
I have seen them die for good though, and it doesn't seem linked to the damage or weapon I was using, because grenades and overloaded super shotgun blasts weren't doing the job.

>> No.4643414

>Also, how do the sound settings have to be in order to get the cutscene voice acting to properly come out?

The only iwad that uses voice acting is Strife, and all you need is voices.wad in the same directory for that.

>> No.4643415

oh, shit, those
i completely forgot about those
i just kind of ran around them

>> No.4643420
File: 1.93 MB, 1344x756, bor.png [View same] [iqdb] [saucenao] [google] [report]

FDA+Review - Brotherhood of Ruin: The Lost Temple


tl;dw really cool map, highly recommend grabbing it

Download: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bor_lost

Text review accompaniment in YT description.
If you'd like me to play and review your map post here - https://www.doomworld.com/forum/topic/99183-looking-to-play-and-record-your-maps/?page=6

>> No.4643457
File: 39 KB, 640x480, 1520980311279.png [View same] [iqdb] [saucenao] [google] [report]

unholy realms 17. another one down, almost won first time but needed a second attempt to clear fully. two stuck monsters as well. improper testing? or an old version of the map in the final wad?

>> No.4643459
File: 36 KB, 1120x550, shotgun.png [View same] [iqdb] [saucenao] [google] [report]

drew a shotgun sprite, based off another sprite which I liked but was angled too high. gimme some feedback
this is for dakka btw

>> No.4643461

Oh fuck that's a cool shotgun, are the pump frames gonna be as fancy and hi tech? What's the reference sprite from?

>> No.4643471

found it on the spriting carnival; the original was drawn by noozearts and modified by chronoteeth
since you're not gonna be getting a side view of the gun when reloading it (so slam-firing the gun doesn't look weird as hell), I intend on drawing at least one recoil frame, as well as animating the ejection port when pumping it

>> No.4643474

>Strange Aeon is nearly 50 maps

Is that a problem? Does it burn itself out?

>> No.4643482

That works too, that's what I had to do for the mourningstar shotgun, because I wasn't about to attempt to draw a side angle of a shotgun mace.

>> No.4643489
File: 1.77 MB, 1652x2327, Masterbig.jpg [View same] [iqdb] [saucenao] [google] [report]

Nigga's clearly never played maximum doom

>> No.4643503

That looks cool as hell.

That sounds cool as hell.

Wasn't Maximum Doom shit as hell?

>> No.4643506
File: 318 KB, 800x640, doom2_unloved03.jpg [View same] [iqdb] [saucenao] [google] [report]


That's pretty sick, I'd love to see it animated. If you pair that with a really satisfying sound it could be amazing.

>> No.4643508

The 20 commissioned levels are pretty good. Haven't played any of the 3000 but it can be safely assumed that they're 99% dogshit.

>> No.4643525

there's some burnout in the fourth episode but overall i'd rate the megawad between "decent" to "really fun"

>> No.4643530

Fucking sweet

>> No.4643531
File: 75 KB, 900x600, image%3A44455.jpg [View same] [iqdb] [saucenao] [google] [report]

>hand picked

>> No.4643536

I personally didn't enjoy Master Levels very much, though I only played them on the Playstation version.

>> No.4643539
File: 461 KB, 1920x1080, Screenshot_Doom_20180313_191101.png [View same] [iqdb] [saucenao] [google] [report]

the uzis in Final Doomer don't feel good

>> No.4643552

How would you rank all the official/commercial wads?
I'd say in terms of level design, Doom 1 > No Rest For The Living > Plutonia > TNT > Doom 2 > Master Levels

>> No.4643553
File: 100 KB, 529x529, HNI_0044.jpg [View same] [iqdb] [saucenao] [google] [report]

Why the Fuck did Carmack, Romero, and Hall think it was a good idea to have Ultimate DOOM's extra Episode end with a final boss battle against a boss recycled from Inferno!?

>> No.4643557

because they were busy working on Quake, not designing and programming a new boss for their 2 year-old game.

>> No.4643572

PrBoom+ version, yes plz, this would help with PortaDOOM.

>> No.4643581

Brotherhood of Ruin had a followup I never knew about? shiiit

>> No.4643594 [DELETED] 

I uploaded a full playthrough of the Ion Maiden preview campaign. If you're somewhat interested in the game, I hope I can sway you into giving it a shot yourself because it's damn good.

>> No.4643654

PrBoom+ compatibility would be good.

>> No.4643659

technically not a retro game

>> No.4643663 [DELETED] 

Fuck. Off.

>> No.4643670 [DELETED] 

It's still in /doom/'s interests. Fuck off.

>> No.4643673 [DELETED] 

i thought this board was for retro games (games made before the 2000s) but now i see you just need to make a shit game that contains sprites and it's good for /vr/etards

>> No.4643674

In FD2.0, are TNTGuy's uzis supposed to not cause pain? Playing it with BTSX and nothing flinches when I unload them.

>> No.4643675

Because Ultimate was just a small bonus that only some of the guys put together for the first proper retail release of Doom, and to advertise Doom 2.
John Carmack was busy working on the engine for Quake, he had virtually no hand in Thy Flesh Consumed.

I don't think they had intended to put another monster together, Adrian was probably busy with Quake things, and wasn't going to sketch something up, much less sculpt it in clay (a process they abandoned early), nor where they gonna hit up Punchatz for just one more latex and steel model (and Punchatz might have been busy with Rise Of The Triad at the time).

It would have been cool if they did a new boss monster, but they weren't going to. There was no new monsters for Final Doom either, even if that would also have been cool.

>> No.4643683

Okay, here is a zip with both versions and the text file.

>> No.4643687 [DELETED] 

>a shit game that contains sprites and it's good for /vr/etards

Ion Maiden's sprites and textures are of higher quality than literally anything made in the 90s.

>> No.4643692

Update. This was a bug fixed in 2.1 of the mod, and it's now up 2.4.

>> No.4643694

Maybe the guy who made the DooD and DooW ones on two different April Fools will come up with a WooD mod

>> No.4643695 [DELETED] 

Doom 4 and Shadow Warrior 13' isn't retro either, but it's still of interest to people in this thread.

>> No.4643707 [DELETED] 

go back to your /v/irgins if you want to talk about repetitive 3D shit
the gameplay certainly isn't of higher quality lol

>> No.4643708

>I still hate the level design in the call of duty game especially black ops 2
>it's pretty much cut scene after cut scene
that's a bit of an exaggeration since you only get cutscenes before & after a level in most of the games

CoD has a different focus compared to alot of the shooters posted here with a much bigger focus of being in the action and the game essentially being a shooting gallery is a result of it.

>> No.4643717 [DELETED] 

You're totally from around here, I can tell.

>> No.4643718 [DELETED] 

Quit giving the fool attention. That's exactly what he wants: more pointless sissy verbal slapfights over dumb shit, and he's doing a good job of leading a few of you guys along already

>> No.4643724
File: 575 KB, 1920x1080, Screenshot_Doom_20180312_215142.png [View same] [iqdb] [saucenao] [google] [report]


made a map based on a dream my friend had and paired it with a speedmap i made for his birthday
a month earlier. its 2 maps with one epilogue map

for doom 2
tested on prboom compatibility level 9 but contains intermission text for mapinfo ports
map02 was submitted to the vinesauce contest but that version was gimped so it would be easier.
this is the original.
difficulty settings & coop fully implemented

prolly uploading to doomworld later but you fellas can play it first

ps. you aren't supposed to kill the mastermind until later


>> No.4643726 [DELETED] 

this thread already let the same shitter run out a contentfag simply for expressing self loathing, i expect nothing more of it at this piint

>> No.4643730

I love that orange starry sky.

My gut feeling says to use the gray sand flat for the floor, but this is also based in a dream, and a surreal stretch of a concrete plane and a pyramid in the distance I think works.

>> No.4643759

Just finished playing through. Overall I thought it was pretty good with my only issue being that I was able to ignore the red skull key fight by using the BFG to blow through the entrance even after all the pinkies and hell knights spawned in.

>> No.4643828

The only good thing about the wad is the orange sky.

>> No.4643829

the one thing I love in black ops 2 was the customization of load outs of each mission giving me the opportunity for me to bring a mini-gun and grenade launchers to any mission or just go knife only

>> No.4643913

Why did they think it was a good idea to release doom 2 with the same bosses as the first one (besides icon of sin which barely counts)?

>> No.4643914

Laziness and low standards.

>> No.4643932
File: 20 KB, 672x277, 13305fe937d708ed4cf654b40e1334d67fdc7197.png [View same] [iqdb] [saucenao] [google] [report]

I'm not well-versed in Douk, was he pretty much just a one-hit wonder or were the 2D games before DN3D also popular?

>> No.4643941

what mod is this?

>> No.4643953


>> No.4643954
File: 865 KB, 1920x1080, gzdoom 2016-06-27 23-54-12-54.png [View same] [iqdb] [saucenao] [google] [report]

DoomRL Arsenal and he's using the Anti-Materiel rifle, a master assembly weapon that uses a chunk of your supply of bullets for one shot.

>> No.4643962

the 2D games were gr8

>> No.4643965

The DN3D disc came with DN1+2 and they're still long forgotten.

>> No.4643969

so since my computer died i've been trying to get GZdoom to run on the laptop I'm borrowing from my brother and it keeps freezing at startup.

I've been trying to figure out what the problem is and I'm pretty stumped.

>> No.4643982

i don't know about the first 2 games but Manhattan project & the GBA game were pretty fun.

the version of bulletstorm with him in it is pretty okay if you don't have the original release of the game but it essentially just swaps him in place of the game's main character with little to no changes in the rest of cast's dialogue and ultimately it's still much cheaper to just buy the original release on steam or finding it in the bargain bin.

i didn't think DNF wasn't as bad as people say it was but i didn't go in thinking it was ever gonna live up to the 15+ year of hype it built up

>> No.4643991
File: 29 KB, 640x423, 1520756487470.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to take whoever thought archviles in doom 2 rpg made for balanced or fun fights in any space or circumstance for a long winded midnight drive to the middle of the Nevada desert and fucking bury him alive next to the first giant boulder I stumble upon

>> No.4643992

What makes Archies bad in Doom 2 RPG?

>> No.4644009
File: 78 KB, 366x263, 1424114964824.png [View same] [iqdb] [saucenao] [google] [report]

>spend hours texturing and detailing area
>realize it's not fun

>> No.4644032


>> No.4644049

> 18 min long video about guncaster from pillowblaster
some cool shit in there tho

>> No.4644062 [DELETED] 
File: 142 KB, 500x382, 1503646665515.png [View same] [iqdb] [saucenao] [google] [report]

well, for starters, they have the ability to revive monsters without ever needing to close in on them, oftentimes even doing it without needing to be in the same room. ALSO THEY DO IT IMMEDIATELY AS SOON AS THEY HIT 0 HP, AND THEY REVIVE OTHER ARCHVILES TOO.

I wish I was making this shit up. if there's an archvile in the vicinity, you're fucked. it's as simple as that. get ready to fight the same enemy 20 times.

also they can hit you from literally anywhere, and the BFG tracers somehow fail to recognize him if placed on very specific quadrants on the player's viewfield. say you're facing a pack of monsters and he's behind and to the right of an imp that's right in front of you. you fire the BFG, he takes 0 DMG some fucking how.

>> No.4644068

Maybe mapping isn't for you.

Personally, the satisfaction of seeing my map finished was what drove me to it.

>> No.4644073
File: 29 KB, 342x598, thundercunt.png [View same] [iqdb] [saucenao] [google] [report]

holy shit they're awful. like hideous destructor-tier awful. you have no idea.

for starters they have the ability to revive monsters without ever needing to close in on the bodies. they also have no issues doing it being 5-10 rooms away from you either. ALSO THEY DO IT IMMEDIATELY AS SOON AS THEY HIT 0 HP, AND THEY REVIVE OTHER ARCHVILES TOO.

if there's an archvile in the vicinity you're fucked, as simple as that. get ready to fight literal armies of the same monster you just killed.

also they can hit you from literally anywhere, and the BFG tracers somehow fail to recognize them if placed on very specific quadrants on the player's viewfield. say you're facing a pack of monsters and there's a vile behind and to the right of an imp that's right in front of you. you fire the BFG, he takes 0 DMG for some unknown reason.

>> No.4644083

Mapping is for everyone. Rework it. Make it fun. Go map.

>> No.4644116

any mods that include living versions of the former humans as allies in some form, was thinking of ways to make the rescuable allies more diverse and wanted to know if this had been done before.

>> No.4644117

Mapping isn't for me because one map I made didn't turn out good?

>> No.4644129
File: 18 KB, 420x300, 1517521756501.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4644236

>new order midi
being a big Joy Division / New Order fan I'm kinda curious, got a link?

>> No.4644237
File: 959 KB, 1920x1080, 1502326788422.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm still trying to hit that sweet spot between leaving everything at STARTAN and detailing it fully during early geometry/layout work. It helps to texture flats and sidedefs so you're hit with a basic visual of how it'll look but little features can usually wait.

Who is that guy (German I think) who's known for making really detailed maps? He wrote a long post, on realm667 perhaps, about his styling guide. I must have forgotten to bookmark it.

>> No.4644243
File: 61 KB, 600x395, 1501540987878.jpg [View same] [iqdb] [saucenao] [google] [report]

Has GZDBBF stopped being updated? The update application doesn't work, something about a connection being closed, and the repository hasn't been updated since Feb 4th, despite frequent attentions before then.

>> No.4644246



>> No.4644251

What would be the best term to refer to Doom-likes? I'm not talking about "FPS" in general, but the exact subgenre of games that play like Doom (Doom, Heretic, the Build games...)

I usually use "90s FPS" but that's too broad including from FPS-RPG blends like Hexen, Strife, Thief, Deus Ex... to purely MP-FPS like UT or Quake 3. Also "90s FPS" would exclude things like Ion Maiden.

Sometimes I use "old school FPS" or "classic FPS" but that's too vague and a lot of people would consider things like Serious Sam or Half-life which are very different.

Finally "Doom-like" or "Doom clone" doesn't work because it has been used as a synonym for just "FPS" which makes it waaaay too inclusive in people's minds.

>> No.4644252
File: 94 KB, 508x556, welp.png [View same] [iqdb] [saucenao] [google] [report]

Oh yeah, that.

>> No.4644258

Doom clones.
Yes I read your post.

>> No.4644260

are there any cheats for the mobile id games?

>> No.4644267

I dunno, just call them Doom-style games if you think Doom clone is too broad. You could say old-school style FPS but that to me would include Quake, Unreal, HL1, as well as newer releases like the Cube-engine games and Ion Maiden.

>> No.4644268

0 on the Numpad doesn't correlate to the button it should when I play. Guess it could be a problem with my keyboard though, since it may not have a reason to be used with numlock off.

>> No.4644272

Is there anyway to have the hud stay showing while using the overlay map in doom 64 retribution? Normally in doom I can see both at once but with this the hud just vanishes.

>> No.4644273

that looks cool but the one thing that really hurts outdoor areas in Doom is the repeating rock textures - is it possible to make it bigger or are you stuck with the default scale?

>> No.4644275

I should have clarified that wasn't my map, didn't occur until after I had submitted. I personally don't mind the rock in that screenshot.

>> No.4644291

I used to pull the same mistake, too. Getting the core gameplay and geometry down first before the meticulous detail work is the way to go. Or all that hard detail work is for absolutely nothing if it plays like dog shit, needing it all torn up and redone.

>> No.4644304

>Quake, Ion Maiden
I'd want those games to be included in the term. There are differences, Quake is 3D and Ion Maiden/Build games have more realism over Doom's abstraction, but the gameplay is still very much Doom for those games. Engine shouldn't be a factor here.

>Unreal, Half-life
Those start to distant themselves from Doom's gameplay. Less action/fighting, more plot/exploration/atmosphere. I'd consider those a different style of game that I wouldn't want included in the term.

Anyway guess there's no term to define the subgroup of games that play exactly or extremely close to Doom, at least not a precise and short one everyone would agree on.

Thanks for your attention anyway.

>> No.4644319

To report another QC:DE bug/error, the Quake 4 machinegun guard (chaingunguy replacement) does 3-45 damage per bullet (random(1,5)*3*random(1,3)) because the NORANDOM flag was accidentally left out.
Dunno how this was missed in playtesting.. I hope DBT still reads his thread.

>> No.4644320

does DBT even browse /vr/?

>> No.4644328

No idea, I just thought it was interesting enough to share.
And validated my frustration on many bullshit insta-deaths and 30+ damage pokes from across the map

>> No.4644382

i just use "90s FPS/shooters" or "90s styled FPS/shooters" if i wanted to include newer games and just use "X-like" or "like-X" if i wanted to be specific.

>> No.4644387

>always online data mining and more potential security holes in gzdoom
>the main excuse for this is they want to deprecate even more and even faster
For the love of god can someone who isn't a piece of dog shit fork this source port already

>> No.4644394

>always online data mining
it's one GET request to a server with no personally identifiable information on first launch with each renderer.
>more potential security holes
The only security hole this has is that there's no verification so anyone could just go and screw with the stats by sending handcrafted GETs to the server
>they want to deprecate even more and even faster
they want to deprecate stuff that has slowed down progress for years because they have no idea if it's even worth still maintaining

>> No.4644398

>is retarded

>> No.4644408

>hurrdurr opinion invalidated cuz tripfig
Feel free to fork it if you want then, you're not the first nor the last to do so.

>> No.4644414
File: 79 KB, 1080x228, Screenshot_20180314-092254~2.png [View same] [iqdb] [saucenao] [google] [report]

>no personally identifiable info

>> No.4644415

i remember when i reached the part where you have to fight vios multiple times, and after the second part, i couldn't even leave the room since and archvile constantly revived a chain-gunner in the doorway. To beat him you need to stock up on the drink that gives you extra turns, not sure what it's called, but it's there.

>> No.4644418

So when is this going live?

>> No.4644425

Jesus christ.

>> No.4644426

at least it sounds like something that you can opt out of and turn off based on the first few posts I've read.

but they clearly don't understand or are completely ignorant why people wouldn't like this or want it in the first place.

>> No.4644431

Gamefaqs has some. Looks like the ones on doom rpg and doom 2 rpg involve pressing 3666 on the start screen or the in game menu

>> No.4644442
File: 1.00 MB, 480x360, Fun.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.4644454

Every single place you connect to, not just with a web browser, has your IP address logged.

Also as they say, why would it even matter? It's just an IP, not your social security number or your password or anything.

>> No.4644456

With 3.3 (and only that version). It'll also be opt-in, a dialog just got added so you can choose.

>> No.4644457
File: 82 KB, 239x229, dont come to gzdoom tommorow.png [View same] [iqdb] [saucenao] [google] [report]

Guys what if this is all some conspiracy?
>Graf deliberately puts dangerous bugs in older gzdooms in order to scare people into updating to latest gzdoom
>Latest gzdooms contain software contains software that nabs your IP under the illusion that it's gathering system specs
>Graf steals as many IPs as possible, giving them to hackers or hacking them himself
He's not just taking down gzdoom. He's crashing this port WITH NO SURVIVORS

>> No.4644458

What are some big and open doom maps? I want something where i can look in the distance and see the end of the level, you know, a large battlefield if you will.

>> No.4644461

>Every single place you connect to, not just with a web browser, has your IP address logged.
That's not a counter argument, in fact the thread is filled with people saying that.

>> No.4644462

This is why FOSS is so important, he cant do any of that without people just forking or reverting to older versions

>> No.4644463

You're saying that while posting on 4chan, anon.

>> No.4644465

If he does; please fix D4T for the latest GZDoom versions. It's genuinely my favorite mod.

>> No.4644467

Every application like Steam or origin, which most people use already has this feature, and they can collect much more than a simple spec script, hell even google collects more data from you. If you are scared, you can always block gzdoom from sending data by adding it to your firewall.

>> No.4644494

Is this someone's fever dream?

>> No.4644496


>> No.4644498
File: 22 KB, 180x180, HNI_0088.jpg [View same] [iqdb] [saucenao] [google] [report]

Is Ranger more of a Marine or Navy?
Also, Why didn't Strife get ported to the PS1 or N64? That might have given the game a second chance at life.

>> No.4644507

He's literally a slipgate marine.

>> No.4644538

They were pretty well liked.
I quite liked the Gameboy Color one, which is sort of a pastiche of 1 and 2.

>> No.4644539

but then how will i play multipla- oh right

>> No.4644548

To pass the time waiting for the GMOTA update and Treasure Tech to be released, what Doom wads should I play?

>> No.4644556

Have you played through Pirate Doom?

>> No.4644565

>Every single place you connect to, not just with a web browser, has your IP address logged.

that doesn't automatically make it ok to do.

>> No.4644573

New Treasure Tech video!

>> No.4644585

It makes it meaningless.

>> No.4644587

That really isn't a good argument in my opinion.

>> No.4644597

Here's a grand fucking idea, blank the sys_statshost setting when it gets released.

>> No.4644602

So what happened to all of Little White Mouse's stuff? I can't find anything from him.

>> No.4644620

> ending
gee i wonder who are the two people that have been helping him with his mod

>> No.4644648

That shitty Ultimecia "Please give credit if used" Doomguy sprite rip though

>> No.4644651

Yeah what's with that Doomguy sprite?

>> No.4644656


>> No.4644659

Most of the Doom spritesheets on Spriter's Resource have been submitted by a guy named Ultimecia, and every single sprite has smeared upward pixels on the top edges.

>> No.4644663


>> No.4644664

or her, i'm so used to doom being a sausagefest that i instinctively use male pronouns.

>> No.4644698

Try D:RLA with Hellcore 2.0 and only two saves per level.

>> No.4644725

i think the difference is accountability

most of those applications you listed are ran and maintained by huge companies who in theory would have alot more to lose if they got caught doing that type of shit as opposed to what is essentially a fan project done more or less for free as far as i know

>> No.4644727

The problem with Icarus is he seems to take a lot of the 4chan terminology seriously. He also seems to like Grezzo 2 just because it's meant to "trigger".

Grezzo's ridiculous but it's not fun, or good.

>> No.4644730

Quake mapping is a lot more fun than I thought it would be. I'm still messing around with basic functions, but using Trenchbroom is so fun to mess around with.

>> No.4644739
File: 1.99 MB, 375x375, 1507775279128.gif [View same] [iqdb] [saucenao] [google] [report]

>Guncaster is getting an update

>> No.4644746

so the faggot can easily identify his "hard work" and spam "gib credit pls"

>> No.4644748
File: 356 KB, 724x960, Godmachine-Doom-Icon-of-Sin-print.png [View same] [iqdb] [saucenao] [google] [report]

Can I get some reccs for more stuff like Hellcore 2.0 and Demons of Problematique?

>> No.4644752

Here's to hoping that Strife's source code is someday rediscovered.

>> No.4644753

Agreed. God bless dumptruck for those tutorials.

>> No.4644773

>The problem with Icarus is he seems to take a lot of the 4chan terminology seriously.
which is weird considering that his buddy gggman seems to know that alot of it is meant to be a joke at least that was my impression from his reviews of the more offensive mods out there.

>> No.4644786

He uses the terms incorrectly sometimes, but I wouldn't say he takes it seriously.
If I had to criticise something he does, it's how he misses out features from mods he's showcasing.
I mean, he didn't even know about the transformation ability in High Noon Drifter, and STILL didn't know about it by the end of his three hour long stream of it even after everyone tried informing him.

>> No.4644791

>If I had to criticise something he does, it's how he misses out features from mods he's showcasing.
Yeah, and when he isn't having fun with a mod he tends to activate cheats without telling anyone, like with the Zombies mod. He's gotten a little better with that now, but he still does it.

>> No.4644803
File: 23 KB, 352x368, Q3ArmorShard.jpg [View same] [iqdb] [saucenao] [google] [report]

Why does it sound so good?

>> No.4644807

It's always IDKFA for some reason, like.. does he not know IDFA exists?

>> No.4644818

doesn't that sort of ruin the purpose of a website literally ripping game content, for people to use?

>> No.4644821

I mean, if you're going to cheat you may as well go for the code that gives you that little bit more.

>> No.4644825

since he uses GZDoom, why doesn't he just use Give all? It gives you weapons and inventory items, some mods he covered had inv. items.

>> No.4644836

giving keys might break map progression though

>> No.4644842

why are people in modding & fangame communities such divas nowadays.

it feels like we're one bad day away from some autist pulling sonic gather battle and just straight up putting malware in a mod as DRM

>> No.4644856

Wasn't it already revealed that GZDoom takes stats from your computer without asking?

>> No.4644873
File: 3.91 MB, 1616x1870, ae.png [View same] [iqdb] [saucenao] [google] [report]

Maybe this is the wrong place to do this, but anyway.
I am playing Amid Evil and the texture shimmering is utterly horrendous. I know it's supposed to be "crisp and clear retro" but very often it makes some details and enemies indistinguishable from the scenery because they all blend into a shimmering mess.
Case in point: notice the crescent above the archway in the provided screenshots., Above is taken raw, the bottom is with TAA.
This wouldve been much better solved with proper mipmapping and anisotropy, but Amid Evil does not have those, and AA blurs things out too much and is not a proper solution.
So the choice is either end up with image looking shitty in one way, or an image looking shitty in a different way, and I'm not fine with either.

>> No.4644894

Yo, where dem GMOTA's at senpai?

>> No.4644897

This friday, according to Kegan

>> No.4644898

Friday, you donut.

>> No.4644903

I think it's already happened. Does this count?

>> No.4644912
File: 74 KB, 367x451, AH HAHAHA FAGGOT.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4644919

Whats wrong with ED? Aside from the previous bullshit melodrama?

>> No.4644936
File: 21 KB, 600x400, broly coffee1.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm comfortable in calling them "Arcade FPSes".

>> No.4644945

>and every single sprite has smeared upward pixels on the top edges.
there was an official bethesda promotional image for doom 2016 that used one of those shitty wrongly ripped sprites in it to "compare" the old revenant to the new one or something

>> No.4644953

is there any other sprite rip site with doom sprites or is simply using slade the way to go?

>> No.4644961

technically yes but the situation i was talking about did much more than DDOS a server.

>> No.4644972
File: 939 KB, 1920x1017, Screenshot_Doom_20180314_220346.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4644976

speaking of sprites resource, does any made a comparison chart,/image of the original sprites and the edits the ripper made?
wouldn't that be a violation for that site's rules or something?

>> No.4644981

That's cool but what does OIV mean?

>> No.4644987

wait maybe it is DIV?

well it's kind of a roman look so maybe it should be VVV for veni vidi vici

>> No.4645002

it's DIV

>> No.4645005

fuck, does marphy black even knew?

>> No.4645007

They remind me of pinball spinners.

>> No.4645017

"Arcade" term implies completely different design philosophy

>> No.4645029

Looks Roman/Greek.
Now make egyptian outfit and a Dancer outfit
also goth outfit ; ;

>> No.4645068


>> No.4645081

dick in vagina

>> No.4645097

>Every single place you connect to, not just with a web browser, has your IP address logged.

>> No.4645101

>The problem with Icarus is he seems to take a lot of the 4chan terminology seriously
I don't understand, can you elaborate?

>> No.4645107

I like making BLAKWAL1 the default texture so it's at least not so harsh on the eyes before the real texturing is done.

>> No.4645108

Alrigh boys, anyone knows any cool Medieval/Castle like levels ? I want to play GMOTA and I don't have a lot of custom levels

>> No.4645110


Brotherhood of Ruin has long been a favorite of mine.

>> No.4645119

>Also, Why didn't Strife get ported to the PS1 or N64? That might have given the game a second chance at life.
Strife didn't sell as many units as Doom or Hexen, maybe just not big enough to afford or warrant a port

>> No.4645128

same only ASHWALL3/FLAT10

>> No.4645136

What does that feel like?

>> No.4645137

why are you asking someone on 4chan that

>> No.4645143

like a bag of sand

>> No.4645147
File: 17 KB, 725x561, 1520574456384.png [View same] [iqdb] [saucenao] [google] [report]

>egyptian outfit and a Dancer outfit
that sounds dumb
>also goth outfit
now, that's the good shit

>> No.4645152

>gondola chaingunner in the background
that got a chuckle out of me

>> No.4645153

Does /vr/ have any doom servers going ? some deathmatch or CTF would be cool

>> No.4645162

Are there any good wads that have a high focus on hell levels? I love em' and I have played Doom 1 and 2 too many times at this point.

Bonus question for bonus points; is there a wad that is like Dante's inferno?

>> No.4645171

> Dante's inferno hell levels
The third part of Doom 2 Reloaded and Extermination Day

>> No.4645214

Speaking of Extermination Day, how is it? It's probably the only thing General Leeroy 7 has worked on in the last decade besides Dural Foom.

>> No.4645217

Good, worth playing, goes well with its parent mod, city levels are particularly good, also the map where you storm a hell castle with 500 friendly marines and tanks is great

>> No.4645271
File: 1.27 MB, 817x817, 2018-03-14 19_21_23-Sgt_Mark_IV (@BrutalDoomGuy) _ Twitter.png [View same] [iqdb] [saucenao] [google] [report]

Still unfinished, current builds only works with Brutal Doom (he promised a vanilla-compatible version after it is finished), on his twitter he has been talking a lot about tanks and maps taking place in Los Angeles.

>> No.4645331

any cool single player horde maps you guys can recommend ? Reelism is fun but eh I am bored of it

>> No.4645347
File: 538 KB, 320x240, doom-guy-nodding-kid-computer-thumbs-up-1407541825R.gif [View same] [iqdb] [saucenao] [google] [report]

Great work, thank you

>> No.4645351

Recently played this version, the difficulty change with the mancubus was better. I thought the vines added to the map and had a pretty good trap in it. Overall pretty good map with a nice aesthetic.

>> No.4645367

I still have to try out DoomRL. Thanks for the added inspiration, looks awesome.

>> No.4645368

legit really fun, mark's a pretty dece mapper

which kind of asspains the narrative that we hate everything brutal related but eh

>> No.4645369



>> No.4645370

Did you say QUMP 2?

>> No.4645371

that is where the original name for arena shooters was used, but now people are so fucking lost on what arena shooters means that they call TF2, OW, and shit like Fortnite an arena shooter, so now we have to use the term, "Old School FPS," or something like "90-s era like FPS," so everyone will actually understand. OR you can be a fucking normal person and just say the game is like Doom, or like Quake, or like Duke 3D, or something.

Just speak more gooder and people will get you more better.

>> No.4645373
File: 85 KB, 210x434, 20000fullinsane.png [View same] [iqdb] [saucenao] [google] [report]

It was the FUCKING sewer level

>> No.4645392

like >>4644073 says they dont have a cooldown for resurrecting fallen enemies so they abuse the shit out of it and they do it instantly too. its grape jelly on spaghetti fucking retarded. i'm on the first hell level and pretty much any encounter is nearly unwinnable thanks to them.

nevermind the fact that doomguy is mentally disabled apparently. he continuously misses rockets, BFG shots and fucking c h a i n s a w s w i p e s on monsters standing right in front of him. all despite sitting at 99 accuracy.

>> No.4645402

is that the powerhouse of the cell?

I always type IDFA because I'm too much of a lazy faggot to reach K one-handed.

>> No.4645445

i prefer to use whatever weapons the map has given me so far, but turn on infinite ammunition

>> No.4645456

But the I is right next to a K?

>> No.4645464

Thanks for the comment, I think the change was better as well.

>> No.4645487



>> No.4645503


>> No.4645581

Gross Sältz and Rach wanted to do that, but I don't know if it's implemented yet.

>> No.4645643

yeah but that's a second key to type. my hand is too comfy on the left side of the board already to head back out again.

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