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/vr/ - Retro Games


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4627334 No.4627334 [Reply] [Original]

What do you think about Amstrads? I had one as a kid and learned to code on it.

>> No.4627404

>clit

>> No.4627421

Nobody in America has seen or used this computer, so no.

>> No.4627435

>>4627334
I had one lad, liked it more than my C64 2bh, spent a fortune on games back in the day, mostly from the newsagents, or on my birthday I went into town and bought some of the big-box games

>> No.4627438

>>4627421
Why do Americans think everything is about them? Amstrads were pretty popular in UK, you know, during the time UK practically invented the retro games (or as we called them "games") industry you pretend to fawn over.

I want to punch an American in the face.

>> No.4627478

>>4627438
I didn't know the UK is Japan.

>> No.4627493

>>4627421
Yeah most American youths rarely had personal computers before DOS/Windows/Amiga/Macintosh, I guess they were still considered too expensive for kids and seen as strictly business in our country. Wasn't until like '89 when my family finally had one in the house, some kind of Apple my brother got for college and he really hated when me and my siblings messed with it, afraid it might break or lose important files.

>> No.4627494

>>4627334
Same thing I think about warm beer and crooked teeth

>> No.4627496

>>4627438
Why does the UK ever think it is relevant? It's not.

>> No.4627515

>>4627478
Yes because Japan invented every video game

Idiot

>> No.4627520
File: 5 KB, 225x225, costanza.jpg [View same] [iqdb] [saucenao] [google]
4627520

>>4627493
>Yeah most American youths rarely had personal computers before DOS/Windows/Amiga/Macintosh

>> No.4627530

>>4627496
>Why does the UK ever think it is relevant? It's not.
If not for Europe /vr/ would be "Nintendo and Sega general" oh look two Japanese consoles

Even Americas own Amiga and C64 didn't take off as gaming platorms compared to Europe

Why does America think it's relevent in /vr/

>> No.4627541

>>4627334
>What do you think about Amstrads? I had one as a kid and learned to code on it.

i learnt how to code BASIC for it at school in my spare time when there was no C64 available to use. as there was fuck all software for it, my friend and i would write our own. (we were 10yo). we preferred the C64, as it wasn't a hunk of crap like the CPC we had no choice but to use. I'm just thankful I never have to use one ever again.

>> No.4627542

>>4627530
4chan is an American website, dipshit.

>> No.4627546

>>4627542
does it say 4chan.co.usa?

>> No.4627548

>>4627542
Owned by a gook.

>> No.4627551

>>4627435
> liked it more than my C64 2bh
that's frightening to read. are you well in the head?

>>4627493
>Yeah most American youths rarely had personal computers before DOS/Windows/Amiga/Macintosh

that is 100% false. i really wish tards like you didn't come to boards like this and just make shit up as you go and shitpost like it's fact. it's pathetic and highly likely some young kid might believe such retarded nonsense. JUST STOP.

>> No.4627554

>>4627530
>Even Americas own Amiga and C64 didn't take off as gaming platorms compared to Europe
Can someone explain why? Why did americans have to wait for NIntendo to release NES to start playing games again? Why is american gaming so console-centric in general?

>> No.4627558

>>4627542
>4chan is an American website
Using www, http, coded in HTML in English

British to the core

>> No.4627561

>>4627554
don't listen to that anon. its talking utter rubbish. c64/amiga did very well in the states and in europe in terms of gaming. europe did better because there were more software houses writing exclusively for PAL machines. but to say it 'never took off' is a blatant lie.

>> No.4627565

>>4627554
>Can someone explain why?

I honestly don't know, the Amiga 500 AND Atari ST we god-tier gaming platforms, as many games as you could eat, cheaper than cartrige, BOTH American companies, and the USA gaming community just ignored them, atleast in comparison to Europe

It's bizzare

>> No.4627569

>>4627561
>but to say it 'never took off' is a blatant lie.
he said "took off compared to Europe" stop lying by ommision

>> No.4627576

>>4627551
>that's frightening to read. are you well in the head?

The C64 colour palette never gelled with me, too pastely/washed-out the CPC464 had more vibrant colours, that was pretty much it

>> No.4627580

>>4627561
>c64/amiga did very well in the states

C64 yes, Amiga no.

>> No.4627581

>>4627554
You forget we had that whole video game crash where the hobby fell out of style from being a huge confusing mess, Amiga and C64 didn't get the opportunity to shine as gaming platforms because of that. When Nintendo came over they marketed it as a toy with accessories, it took hold and eventually dominated the states entirely. That's why America revolves around the console first mentality and why PC gaming in general has been relegated to only the most serious hobbyists since.

>> No.4627586

>>4627565
You're forgetting that most Amiga games were low budget shite made by bedroom coders and there was no quality control. Nintendo required games to be completed, beatable, and not have bugs that would crash the thing while it was running.

>> No.4627593

>>4627586
The Amiga had no shortage of AAA publishers and devs

>and there was no quality control
There was plenty of quality control from the main publishers/devs

Sure there was also the Public Domain sector but you knew what you were getting with that

>> No.4627594

>>4627586
Actually even the Rare guys admitted that Nintendo's games were leagues above anything you got in the UK for a computer in the 80s.

>> No.4627597

>>4627581
>Amiga and C64 didn't get the opportunity to shine as gaming platforms because of that.

They didn't appeal to the same market as Nintendo. Computer gamers were an older crowd who preferred strategy games and CRPGs while console gamers were kids.

>> No.4627605

>>4627576
>The C64 colour palette never gelled with me, too pastely/washed-out

It is a very 80s-looking palette, lots of bright pastels.

>> No.4627608

>>4627594

Maybe so but you certainly paid a hefty price for it and the Amiga had some fantasic games and about 5x cheaper and easily pirateable

Also Amiga could do 1001 things a console couldn't

>> No.4627610

>>4627608
>Maybe so but you certainly paid a hefty price for it
A NES was like $200 while an Amiga was like over $1000?

>> No.4627612

>>4627594
There is more to gaming than just side scrollers.

>> No.4627618

>>4627594
>Nintendo's games were leagues above anything you got in the UK for a computer in the 80s.

And then came the Bitmap Bros, Psygnosis, Cinemaware, Bullfrog Codemasters, Sensible Software, DMA, MicroProse, Delphine, Lucasfilm etc etc etc

>> No.4627619

>>4627610
I was talking about the games

>> No.4627631

>>4627618
Three of the developers you listened (Cinemaware, Microprose, and Lucasfilm) were American.

>> No.4627636

>>4627631
And?

Didn't see them doing many games for the NES

>> No.4627641

https://www.youtube.com/watch?v=4oIHDudFegk

You could go down to Babbage's and rent Castlevania for the NES on a nice convenient cartridge with no load time, or you could play this fantastic Amiga "port" made by Eastern European programmers off a slow, fragile floppy disk with copy protection.

>> No.4627643

>>4627636
All three of those devs had NES games.

Cinemaware: DOTC, Three Stooges, Rocket Ranger
Lucasfilm: Pipe Dreams, Maniac Mansion
Microprose: F-15 Strike Eagle, Pirates!, Silent Service

>> No.4627646

>>4627641

>muh castlevania
>muh platform side scrollers
Did the NES even have any other games?

>> No.4627648

>>4627612
Most UK 8-bit games were simplistic platformers and scrollers because they were cassette-based and you can't do stuff like CRPGs very easily without a disk drive.

>> No.4627649

>>4627643

Wow 3 whole games per dev, do do the same devs for the Amiga

>> No.4627652

>>4627649
You realize Nintendo had a limit on how many games you could release on the console, right, to avoid another oversaturated Atari 2600 situation.

>> No.4627654

>>4627648
NES was released in Europe roughly at the same time as Amiga.

>> No.4627656

>>4627649
They only ported their biggest sellers to the NES since they were primarily PC game developers.

>> No.4627657
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4627657

>OP starts innocent thread about 8 bit computers
>immediately flooded with "HURPA HURR EUROPOOR KEK GET TRUCK OF PEACE'D"
why are americans on hobby boards so insufferable? is this the first time you come into contact with the outside world?

>> No.4627658

>>4627654
It was but the Amiga wasn't a major success in the UK (it was expensive compared with 8-bit machines) until Commodore bundled it with the Ocean Batman game in 1989.

>> No.4627662

>>4627646
And how about that James Pond and Superfrog?

>> No.4627665

>>4627530
Sega consoles were huge in Europe though.

>> No.4627668

>>4627581
>That's why America revolves around the console first mentality and why PC gaming in general has been relegated to only the most serious hobbyists since

PC gaming is expensive af compared to console gaming.

>> No.4627671

>>4627542
>based on a jap image board
>owned by a jap
>.org
yeah, sure sounds american to me.

>> No.4627674

>>4627493
DOS came out in 1981? That's pretty early desu.

>> No.4627678

>>4627421
Why wasn't it ever sold there?

>> No.4627683

>>4627678
The market for 8-bit computers evaporated after 1983--the C64 and Apple II were all that was left.

>> No.4627701

>>4627668
Maybe until Windows 95

>> No.4627710

>>4627493
So you're young and poor and projecting. Cool.

>>4627558
>British to the core
style="text-align:centre; colour:red;"
Try it kiddo

>> No.4627749

I was checking about old pc and is really baffling that microsoft had a monopoly so early on

>> No.4627760

>>4627749
Even before the IBM PC, the vast majority of personal computer BASICs in use were licensed from Microsoft.

>> No.4627762

Europeans had a lot of these low-budget 8-bit computer arcade games probably due to a lack of consoles. For whatever reason, a natively European game console never emerged and they basically just had computers and arcades.

>> No.4627770

>>4627643
>Microprose: F-15 Strike Eagle
The less said about that, the better. The NES cannot into flight sims.

>> No.4627772

>>4627762
But why would you need a console if you already have a computer? Consoles are just computers with less functionality.

>> No.4627774

>>4627772
They're better suited to arcade kinds of games while computers are better at strategy games, flight sims, and CRPGs. It depends on what kind of gaming you're into. For example, you're not going to find any platformer or beat-em-up on the Amiga that touches the best Mega Drive ones.

>> No.4627782

>>4627774
>For example, you're not going to find any platformer or beat-em-up on the Amiga that touches the best Mega Drive ones
I think it's mostly because japanese devs ignored Amiga and not because it can't handle such games.

>> No.4627783

The US had a market capable of supporting both computers and consoles while Europe and Japan could not--Europeans were computer-oriented and Japanese console-oriented.

>> No.4627784

>>4627772
Go back and compare ports of arcade games. The computers had laughably shitty ports whereas something like the NES did a good job of adapting the games for home. The computers had horrible scrolling and abysmal controls unless you were playing something like Ultima.
And less functionality? To do what, home accounting and word processing? Even back then games were what drove computer sales, and if the games fucking suck, what's the point?

>> No.4627791

>>4627782
You wouldn't say that if you actually tried to program the things. The NES and Mega Drive were modeled on arcade hardware, they had tile graphics, extremely easy screen scrolling, and lots of sprites. The Amiga's screen is clumsy and slow to scroll and you need a sprite multiplexer to get more than eight per line.

>> No.4627798

>>4627784
>The computers had laughably shitty ports whereas something like the NES did a good job of adapting the games for home. The computers had horrible scrolling and abysmal controls unless you were playing something like Ultima.

The calibre of programmers making the things was lousy compared to the people working on NES arcade ports, but that still doesn't factor in >>4627791.

>> No.4627803

>>4627662
What's wrong with James Pond?

>> No.4627810

>>4627803
https://www.youtube.com/watch?v=oj2xpPAA4ds

This looks like some bad Flash game.

>> No.4627817

>>4627774
The Amiga's digital joysticks were less than ideal for flight sims.

>> No.4627825

The reason any of us are here, instead of /v/ talking about The Last of Us or something, is because we care about old games despite their primitive graphics and low production values. We all, at least a little, chose substance over style.

And here's the Amiga, the epitome of style over substance. Its developers started out making low budget ZX Spectrum and C64 tape games controlled by a single button; with the Amiga, they graduated to low budget disk games controlled by a single button. They did not have a background in computer games like Americans did or a background in arcade/console games like Japan did. They played (and copied) Great Giana Sisters instead of Super Mario Bros, or worse. But man, its games looked pretty! Crap developers or not, the Amiga was the best audiovisual experience 1985 could buy. The likes of Defender of the Crown and Shadow of the Beast were mind-blowing then, even thought their gameplay was complete shite.

The Amiga was plundered by its own developers, and its best games were all ported to every system in the 90s; anything left is just not worth playing. Look at Lemon Amiga's top 100. You cannot seriously tell us that Superfrog (#50) and IK+ (#66) are the pinnacles of their respective genres.

And if pretty graphics and lots of arpeggios is enough for you, then that's okay. Play whatever you want. But don't expect anyone on /vr/ to see things your way, and don't try to tell us that Ruff & Tumble would have been a hit on the SNES.

>> No.4627828

>>4627334
I was more of a C64 guy back than. But I have to admit the Amstrads color palette was better compared to the C64. When seeing stills of Amstrad games these mostly look better.

But the Amstrad struggled bringing those nice 8-bit graphics into movement. The C64 custom chips made stuff like this easy (and were very exploitable to let the C64 do things it was never designed for). But the Amstrad lacking hardware sprites or other advantages took it's toll. You just couldn't do fast graphics with sprites and fluid scrolling on a Amstrad that easily and most ports showed

If I had to chose between a Spectrum and the Amstrad I'd have preferred the Amstrad any time. But still the C64 was technically better equipped for games

But coding in BASIC on the C64 was a pain in the ass because of it's crippled command set, that was lacking even the most simple sound and graphics commands so you had to poke everything into the hardware registers (very slow) or better start coding in assembly

>> No.4627829

>>4627828
That's ok, the limited C64 BASIC made you learn assembly quicker.

>> No.4627831

>>4627828
Amstrad is more like the Apple II in that it just has frame buffer graphics. It takes a really good knowledge of assembly language to code games on it, definitely a higher learning curve than the C64.

>> No.4627834

>>4627760
BASIC was made by micro soft?

>> No.4627837

if it got bomb jack then u know it some good shit

>> No.4627838

>>4627834
All the commonly used home computer BASICs were licensed from Microsoft and customized for their particular machine. Atari were an exception since they wrote their own BASIC for the 8-bit line.

>> No.4627852

https://www.youtube.com/watch?v=6RDgt26Zcio

Errgghh...

>> No.4627894

>>4627784
>the NES did a good job of adapting the games
Are you so retarded you think the NES actually writes it's own games or so retarded you can't communicate what you think?

>> No.4627901

>>4627496
Fair point m8. (buddy)

>> No.4627930

>>4627774
That would be the day if I ever saw any Amiga beat em up or platformer that was half as good as Sonic, Vectorman, or Streets of Rage.

>> No.4627934

I've still got my CPC 464+, loved the Dizzy games, Operation Wolf, Silkworm and recently played Feud with my gf.

>> No.4628013

>>4627894
Or are you so retarded that you need everything to be literal?

>> No.4628023

I had a Vic-20 when I was little and all I remember was sitting for half an hour programming a shitty airplane game and Space Invaders before I could play it. Also had Voodoo Castle which was a text game on cartridge. I can't wrap my head around a time when that thing was considered high tech. It didn't seem like it could do much of anything well

>> No.4628031

>>4627762
CDi

>> No.4628097

>>4627772

You're thinking in modern "mustard race" terms, where today's computers have the same nearly the user friendliness as a console, while being far more powerful. That wasn't the case back then, even as recent as the mid-90s.

>> No.4628120

>>4627438
Yeeee, no. Compared to what Atari and Nintendo were doing in the 70s and 80s, European based companies were pretty negligible.

>> No.4628139

>>4628120
Not in Europe (which is a market at least as big as the US btw)

>> No.4628141

>>4628139
Not in terms of buying power or GDP, so... No, it isn't.

>> No.4628151

>>4627438
>during the time UK practically invented the retro games (or as we called them "games") industry you pretend to fawn over.

Lol.

>>4628120

Yeah, every time a thread is posted about a European computer and/or about the classic Amiga/Atari computers, Euros will chime in to say that the early 80s to early 90s gaming scene was them leading the way on computers (lol) and the Japanese leading the way on consoles and arcades (true for the most part, but US developers were nearly Japan's equal in the arcades in the late 70s/very early 80s).

Not to take anything away from European contributions to the medium, but it's just not true. The core genres on the PC are: sims, strategy, adventure (as in point and click), crpgs, and then FPSes, and US developers and publishers were pushing innovation in those categories the most during that timeline.

>> No.4628153

>>4628141
I was talking in terms of population and user base, not your made-up nebulous nonsense.

>> No.4628165

>>4628153
>market
>not directly correlated to availability and demand of computers and their software

>> No.4628170

>>4628165
Yes, and?

There were tens of millions of units available each and every year and several hundred million people able (and willing) to buy one.

This isn't Hobbit country you inward-looking burger-engulfer.

>> No.4628175

>>4628170
I'm not saying it is hobbit country. What I am saying is that the market was heavily dominated(both buyers and sellers/manufacturers) by the US. It doesn't take much to look at it today and see the same.

>> No.4628176

>>4628141
Europe, which is several countries, is about neck and neck with the US in term of the size of economy.
If you want to compare the US to any individual European nation then, yeah, the US absolutely crushes it.

>> No.4628184

>>4628176
>If you want to compare the US to any individual European nation
But why would anyone with any sense of economics (and lacking a desire to, dare I say it...troll) do that?

>> No.4628190

>>4628013
>literal
Nah. Just literate.

>> No.4628197

>>4628170
>several hundred million people

Not him, but "several hundred million people" didn't own/buy a computer of any kind in any region during the 80s.

The total European sales of: Commodore (4.5 million), ZX (5 million), Amiga (3.8 million), Amstrad (2 million), and Atari (no figure, but it wouldn't have outsold the ZX, so let's estimate 3 million). The total sales barely crack 20 million. You might reference all the clones that were sold in Eastern Europe, but I seriously doubt even over 50 million clones sold.

>> No.4628201

>>4628197
>The total sales barely crack 20 million.

*don't crack

>> No.4628263

>>4627810
This is why /vr/ should have a minimum age of 28

>> No.4628267

>>4627438
Go to bed Nigel. The UK hasn't been relevant since the second world war.

>> No.4628281

>>4627580
It's funny I grew up with Amigas (A500 and A4000), and i honestly never considered them gaming machines. We had games sure but they were for video first and foremost as far as i was concerned. My dad worked at the local Commodore store for a time and he said no one ever came in for games. Just video stuff.

>> No.4628313

Amstrad computers. Did really well in france. Shame that alot of the games were shoddy zx conversions

>> No.4628330

>>4627334
The first videogame system I ever had. They bought it for my older brother when I was a baby, so I was playing it since before I even remember.
I too learned to code Basic 1.1 in it, and that's what made me end up being a software developer.
As for the games, 99% of mine were pirated, we knew some guy in the vicinity that would burn floppies with all kinds of games for very low price.
Currently, I like getting those CPC games CDs, they have most of the games with an easy UI: http://amstrad.es/cpcgamescd/

>> No.4628431
File: 86 KB, 600x283, Schneider_664_en.jpg [View same] [iqdb] [saucenao] [google]
4628431

>>4628197
Amstrad only 2 million? Are the licensed Amstrad CPC models included in this number, like the Schneider CPC that was only sold in germany or the licensed models (Amstrad, Orion, Schneider, Awa (Australia), Solavox, Saisho (Dixon UK), Triumph, ISP) in some other countries?

>> No.4628450

>>4628281
When I got my A500 at first I only used it for games, which changed over time (same with my C64). But later I played much less on my A1200 that btw was my main computer way until 2008. And until 2008 I was using the (btw unaccelerated) A1200 for all sorts of things. My crappy programming attempts (usually just ARexx for the everyday needs), Spreadsheet (TurboCalc), Word processing (Wordworth), Internet etc. but never for video.

And I also never felt the need for a Windows PC. Concerning computers I went from a C64 to an Amiga 500, then for a very long time I was exclusively using my trusty Amiga 1200 before I switched to a Macbook Pro in 2008 without ever using Windows at home

And since I was well supplied with games, for a long time I saw the consoles just as nice toys with way to expensive games. My first console was the Sega GameGear and my second one already was the PS1, so I left out all the 8- and 16-bit machines, since my C64 and Amiga games were good enough for me.

>> No.4628483

Americans mainly used the Amiga for video editing. My dad had "the toaster"

once that software was ported to PC, no one gave a shit anymore

>> No.4628614

>>4627421

>Be American
>Retro talk? sure!
>NES NES NES NES SNES N64!!!!

>> No.4628621

>>4628184
Comparing one single country to another? Doesn't sound crazy

>> No.4628629

>>4628614
We had a crazy vibrant PC gaming scene back then. Just, you know, real games, not the weird knockoffs and sub-standard ports Eurofags got.
Euro gaming was such a shambles that "Euroshmup" is a pejorative term

>> No.4628632

>>4628190
See, you say that but...

>> No.4628832

>>4628629
>We had a crazy vibrant PC gaming scene back then. Just, you know, real games

Including all of Sierra, LucasArts, Origin, Microprose, SSI, Activision, Accolade, Infocom, etc, etc. All of which had high budget, professional products as opposed to Spectrum tape games made by a teenager in his bedroom in three weeks.

>> No.4628845

You know what would be cool? If we could talk about Amstrads in an Amstrad thread instead of irrelevant /pol/ shit.

As a burger, I don't really know anything about Amstrad's computers, so was hoping to see some games or anecdotes from people who own them or grew up with them.

>> No.4628848

https://www.youtube.com/watch?v=CcfFEecaYPc

Some UK games could be good, like Microprose Soccer.

>inb4 they're an American company
The actual developer was Sensible Software and Microprose were just the publisher.

>> No.4628851

>>4628845
The Amstrad CPC was a Z80 machine with 16 colour graphics but no sprites or anything, it was just frame buffer+bleeper. The graphics looked quite nice but it was harder to code sprites and scrolling than on the C64.

>> No.4628856

>>4628848
https://www.youtube.com/watch?v=fJgHxTQTjDQ

Amiga version. Personally I don't think it's as good as the C64 original, the sfx aren't as nice and the framerate is lower. The original has some amazingly fluid animation for a 1Mhz CPU.

>> No.4628860

>>4628845
If I might plug a Youtube channel I came across recently; Retro Core has a series called Battle of the Ports.
He compares, obviously, ports of a particular game to all the systems it appeared on.
The Amstrad is always up there along with the ZXSpectrum as being the most utterly unplayable versions of any game.

>> No.4628862

https://www.youtube.com/watch?v=d2xWvS0WQ5w

The PC port, which despite the shite sound, somehow still has more fluid animation than the Amiga.

>> No.4628865

>>4628862
That version was made by an American dev, Designer Software, probably because Europeans didn't code PC games back then. These guys did the PC ports of Epyx Winter Games and Summer Games II and they were pretty experienced at doing sports titles.

>> No.4628873

>>4628860
>The Amstrad is always up there along with the ZXSpectrum as being the most utterly unplayable versions of any game.

https://www.youtube.com/watch?v=Y5Uh8O_Og18

What the fuck is this?

>> No.4628878

>>4627438
>Why do Americans think everything is about them?
Why do Europeans not understand the idea that 4chan is a site ruled by Americans regardless if a greedy chink owns it now or not?

>> No.4628884

>>4628263
>STOP INSULTING MY CHILDHOOD REEEEEEEEEEEEEEEEEEEEEEE
Look, I get it. It's all you got as a kid and that's sad I feel bad for you but it's time to let it go man. Your games sucked there's a reason Mario is loved by millions while Gina Sisters is loved by three.

>> No.4628895

>>4628878
>thread asks about a European computer
>flooded with American millennials screeching about WWII

You are the most insufferable cunts on the planet. Why don't you go and play in /v/, and let the grown-ups talk, kiddo.

>> No.4628896

>>4628860
>If I might plug a Youtube channel I came across recently; Retro Core has a series called Battle of the Ports.

https://www.youtube.com/watch?v=uMHnSD1iqhY

Donkey Kong. The PC port isn't DOS, it was on a self-booting disk, also that's the incorrect color palette, he obviously did not set DOSBox to CGA mode.

>> No.4628924

>>4628895
>making a purely European discussion on an AMERICAN WEBSITE
>WAAAAHHHHHH WHY ARE PEOPLE TELLING ME TO SHUT UP!
Seriously dude fuck off to the tens of European discussion boards for your gay outdated crap already while the big boys discuss REAL video games.

>> No.4628923

>>4628896
Too bad he mostly covers late 80s-early 90s games and not much of the early 80s arcade stuff.

>> No.4628970

>>4628873
>pressing up on joystick to jump
just kill me

>> No.4629007
File: 23 KB, 288x499, 907768900.jpg [View same] [iqdb] [saucenao] [google]
4629007

https://www.youtube.com/watch?v=PvNXRdrMRII

>> No.4629013

>>4628873
The Amiga port of TNZS is actually pretty good, in fact it has an Easter egg where you get 20 extra lives by typing MOTHERFUCKINGKIWIBASTARDS on the title screen.

>> No.4629030

>>4629013
There was never a PC port of the game, which is odd.

>> No.4629040

>>4628873
https://www.youtube.com/watch?v=qVPmX8MnGfs

The Amstrad port isn't too terrible. Shame about the framerate, but the music and graphics are at least recognizable.

>> No.4629057

The computer market in the US was always a premium one compared with Europe where people tended to expect a real keyboard, disk drives, expansion slots, etc. Nobody here was able to take a Sinclair machine seriously.

>> No.4629121

http://www.lemonamiga.com/games/votes_list.php?worst=true

>> No.4629139

>>4628023
The VIC-20 was a toy that sold for $300 at department stores, later just $150.

>> No.4629145

Have a confession about NES, I didn't really play a real one until this side of the millenium. I didn't have one, none of my friends had one, that was the way it was in the UK. We used to laugh at the NES, I saw one in Dixons and couldn't believe how bad it was. I just took one look at the scrolling on Super Mario Bros 2 and went "yuck". We all had our Amigas with 16-bit CPUs, 4096 colours onscreen, hardware blitters, and of course ermmm.... Free games. We were only 15, we pirated everything in sight. You'd copy a game, play it for 5 minutes then throw it away.

Here was this console that rich American kids bought, it was only 8 bit, the games looked really low res, had small sprites, and far fewer colours onscreen than our precious Amigas. We had games with multiple layers of super smooth parallax scrolling, multiple tracks of digitised sound effects, what did NES have?

So I never played NES at the time. Never played Metroid, Super Mario Bros, Super Mario Bros 3, Zelda, Bionic Commando, Castlevania, Mega Man, you name it. So here's the lesson:

1 - Stop pirating everything in sight young fella, quantity != quality.
2 - It's the depth, originality and playability that matters, not the resolution or whatever. A classic is a classic no matter where it comes from.
3 - Also cheaper != better. It's better to have one NES classic than a dozen Amiga shovelware games.
4 - Good games deserve to be played and finished.

Just nobody in the UK was into NES. If you were mr cool import you might be into MSX 128KB cartridges or something like that. I discovered NES years later through emulators. NES was about the simplest console you could emulate, and by around 1996 lots of people like me discovered timeless these games were.

>> No.4629147

>>4629139
even $150 in 1980s money is over $300 now. Jesus what a gyp.

>> No.4629148

>>4629147
But consider that in the VIC-20's day, you paid $800 for an Atari 800 and at least $1200 for an Apple II.

>> No.4629156

>>4629145
Why were you comparing a computer from the 90s to a console from the early 80s?

>> No.4629160

>>4629156
Amiga is only two years newer than the NES.

>> No.4629167

>>4628884
Giana Sisters and Turrican are regarded as classics by many.

>> No.4629176

>>4629160
First of all, depends on which Amiga.
Second of all, the NES is from 1983 even if everywhere else got it later.
You know as well as I do that two years is a long time with computer hardware. Even back then.

>> No.4629182

>>4629167
>Giana Sisters
Is only famous as the poster child for how desperate Amiga users were for an actual console-styled platformer.
Turrican is only regarded as a classic by, again, desperate Amiga users who missed out on actual games. The fact that Sega and Nintendo both had versions of Turrican, yet no one gave a shit, is evidence that the game couldn't stand on its own.

>> No.4629186

>>4629176
>First of all, depends on which Amiga.
Since about 90% of its games ran on the 1985-vintage OCS chipset...yeah.

>> No.4629198

Turrican is a typical European computer game of the 80s-early 90s in that it works as a nice tech demo, but not a nice game. Manfred Trentz was an excellent programmer, he was not an excellent game designer.

>> No.4629213

Boot up Turrican and boot up Mega Man 2 and get back to me.

>> No.4629221

>>4629198
Everything about Eurogaming favored screenshots rather than actual play.
The NES version of 1943 doesn't look good but it play frantic as hell. The Amiga version has like, three planes on screen at a time and chugs along like molasses. But by god it looks good--even sounds nice.
Who needs to actually, you know, PLAY the game?
Silly Americans and Japs with their silly superior versions of just about everything...

>> No.4629223

>>4628884
fuck you i grew up in the 80s and i love giana sisters, the soundtrack is super pleasing,

>> No.4629227

>>4629221
Not 1942 though, the NES port of that is terrible and the C64 wipes the floor with it.

>> No.4629234

https://www.youtube.com/watch?v=QwOr9NymldM

Garfield for the C64. Also looks pretty nice, but it's not much of a game.

>> No.4629236

>>4629221
It's called selling the sizzle without the steak.

>> No.4629243

https://www.youtube.com/watch?v=AL8LJW6ZHBc

This would be at best a bad freeware game by US standards, nobody would pass this off as a commercial product.

>> No.4629248

>>4629227
the NES version doesn't play bad at all but sweet jesus the noise it makes.

>> No.4629254

NES fags will never know the feeling of going to school in the late 80's with a pocket full of blank disks, going to a friends after school and coming home with a pocket full of games

>> No.4629253

>>4629248
It was made by Micronics and they never could into NES coding.

https://www.youtube.com/watch?v=Wjv2QinpozY

One of the relatively rare cases where the C64 port of an arcade game utterly blows out the NES.

>> No.4629259

>>4629254
That's ok, you always could find a C64 or Apple II user to trade disks with. Although I don't think you're going to fit any 5.25" disks in your pocket.

>> No.4629261

>>4629254
Are you losers seriously so desperate right now you have to brag about stealing? STEALING?! Pathetic.

>> No.4629265

>>4628873
a shame, some of these speccy ports are relatively accurate like the contra port

but the fucking one button controls ALWAYS kill it

>> No.4629269

>>4629261
>N-no you're not allowed to mention one of the perks of X system

>> No.4629270

>>4629254
>pocket full of games
90% of which were absolutely terrible.

https://www.youtube.com/watch?v=bLuC7VP3bNs

If you think this was better than Metroid or MM2, then ok.

>> No.4629273

>>4629269
Being a thief is not a perk.

>> No.4629274

>>4629270
>That strawman
>arguing with himself

wow

>> No.4629276

>>4629273
>>Being a thief is not a perk.

>Getting things for free isn't a perk

>> No.4629278

>>4629254
I also don't know the feeling of eating gum off the sidewalk...doesn't mean I envy someone who's done it.

>> No.4629279

>>4629278
>food analogys

>> No.4629280

>>4629276
>getting
No. STEALING, huge fucking difference and if you keep bragging about this I will file a police report. Don't even try to bullshit me that you only did it over thirty years ago once a thief always a thief.

>> No.4629281

>>4629270
>cherry picking shite games
Try a legitimate classic like Superfrog and get back to me.

>> No.4629283

>>4629281
If anything you gotta cherrypick the good games LMFAO

>> No.4629287

>>4629280
>>getting
>No. STEALING

1.
come to have (something); receive.
synonyms: acquire, obtain, come by, come to have, come into possession of, receive, gain, earn, win, come into, come in for, take possession of, take receipt of, be given

tl;dr Getting

>> No.4629291

>>4629281
What exactly is so great about Superfrog? I hear it mentioned a lot.

>> No.4629292

>>4629287
Keep digging that hole thief it's only a matter of time until the police come for you.

>> No.4629296

The pirate scene in the US was huge, any 13 year old with a C64 could swap game disks at school.

>> No.4629295

>>4629291
It's slightly below mediocre which is a 10/10 for eurofags.

>> No.4629298 [DELETED] 

>>4629291
It's not. Just more mediocre rubbish that nostalgic manchildren beat off to.

>> No.4629301

>>4629279
>gum is food
whew.

>> No.4629303

>>4629295
>>4629298
Hello samefag.

>> No.4629305

>>4629301
>Confectionery isn't food

>> No.4629306

I went from Atari pc to NES then got a pc with w98
I always wondered how much I missed from older PCs

>> No.4629307

>>4628450
Screencapped. This is some of the best and most cringey bullshit larping I've read on this board yet.

>> No.4629309

>>4629281
>Superfrog
Literally Radical Rex and/or Awesome Possom tier. What the fuck are you doing?

>> No.4629312

>>4629148
And IBM PCs cost as much as a small car.

>> No.4629315

>>4629307
>Screencapped.

nice blog you twat

>> No.4629316

>>4628450

nice roleplaying you twat

>> No.4629319

>>4629148
>>4629296
Apple IIs were expensive as all fuck, most people who weren't rich had a C64 or Atari 400/800. You bought your 12 year old a C64 for Christmas and a couple boxes of blank disks and swap pirated games at school.

>> No.4629321

>tfw OPs thread about an old computer has turned into this

I just don't know anymore

>> No.4629327

>>4629319
Yeah most kids with an Apple II had rich parents who made them play educational shit like Oregon Trail and wanted them to attend Johns Hopkins when they were older.

>> No.4629335
File: 997 KB, 360x230, 1520184565484.gif [View same] [iqdb] [saucenao] [google]
4629335

>>4629305
>gum is confectionery

t. gravity-disrupting burger-engulfer

>> No.4629338

>>4629335
I don't think you followed that conversation very closely. That's clearly a Eurofuck trying to save face.

>> No.4629345

https://www.youtube.com/watch?v=LZfX-EvDeNc

Superfrog is ok for what it is, but you could get far better platformers on a $300 SNES without load times and floppy disks that get erased when you accidentally set them near your stereo system's speakers.

>> No.4629349
File: 25 KB, 256x345, hhh.jpg [View same] [iqdb] [saucenao] [google]
4629349

>>4629335
Idiot

>> No.4629350

>>4629345
The two Turrican games were probably the best amiga platformers. Zool 2 was also good (Zool 1 is a dumpster fire)

Turrican 3 looks, sounds and plays like shit on Amiga compared to the genesis version unfortunately

>> No.4629352

>>4629335
gum is food you sad cucks

10 calories a stick

>> No.4629354

>>4629338
Clearly a false flagger more like

>>4629349
Oh, you eat your gum? Enjoy your fucked up digestive system.

>> No.4629364

>>4629354
>the body doesn't absorb sugars etc via saliva by mastication
Idiot

>> No.4629369

>>4628832
The Gollop Brothers went to Microprose when they were developing X-COM, they considered them the best game developer in the world at the time. You didn't see them going to Firebird, Probe, or Elite for the project.

>> No.4629372

>>4629364
While Europe was defining the games industry and inventing 8-bit computers in the 80's, what did America contribute? They invented GUM. Fucking hell how Amerishits have the nerve to even show up here I have no idea.

What a bunch of twats.

>> No.4629376

>>4629372
>While Europe was defining the games industry and inventing 8-bit computers in the 80's

I am British and I'll have to ask you to just stop already. I lost a few IQ points just reading this post.

>> No.4629382

>>4629372
Ok, this was good.
Have an upvote

>> No.4629383

>>4629376
I don't think his post was meant to be taken seriously lad, though satire such as that could be lost on most Americans and I understand your concern

>> No.4629386

>>4629369
US Gold were another absolutely dire UK dev of the 80s. I'd struggle to think of anything they put out that was even remotely playable.

>> No.4629397

Actually just about all major genres of PC game originated in the US--adventures, RPGs, flight sims, strategy games. They all started on the Apple II or as ports from mainframes/minicomputers.

>> No.4629412
File: 34 KB, 459x303, Capture.jpg [View same] [iqdb] [saucenao] [google]
4629412

>>4629397
Not so fast

Britain wins again

>> No.4629415

>>4629397
Don't see what the big deal with the Apple II was. It was absurdly expensive in the UK, couldn't display colour on PAL monitors, and almost no shops carried software for it.

>> No.4629418

>>4629412
Sorry.
Brits did indeed invent the Tic-Tac-Toe genre of PC gaming.

>> No.4629424

>>4629418
>Brits did indeed invent the Tic-Tac-Toe genre of PC gaming.

I'm glad theat's settled then

XOX
OXO
OOX

>> No.4629436
File: 121 KB, 761x691, 974958999949.png [View same] [iqdb] [saucenao] [google]
4629436

>> No.4629469

>>4629418

North America actually "wins again" in that regard.

https://en.wikipedia.org/wiki/Bertie_the_Brain

>> No.4629473

>>4629436
That settles it. The random comment of one nostalgic manchild on Lemon64 proves beyond a reasonable doubt that no worthwhile NES games existed.

>> No.4629476

>>4629469
Tic-Tac-Toe originated In Egypt
Egypt wa a British colony
Britain invented the first programmable electronic computer
Britain invented the USA

Britain wins again, everything America invents belongs to the British, except Rap music, you can have that.

>> No.4629484

Haven't read any of this thread, but I already know how the debate likely unfolded, with Americans and Europeans comparing their respective computer gaming scenes and debating which region had a larger impact of the gaming industry.

Europe wins. Why? We had Superfrog. A Mario killer. An NES killer. It was the only game to go chin-to-chin with the Japs on their turf and come out the victor. Case definitively closed. Yank developers were too frightened to take on the Japs after they annihilated them in the arcades, and thus retreated to developing boring bollocks like Flight sims and cRPGs, proper reclusive neckbeard genres.

We showed no such fear.

>> No.4629485

As a British anon, I must apologise for the utter retardation of my fellow countryman above. Please do not assume he represents all of us. Thank you.

>> No.4629486

>>4629484
>I already know how the debate likely unfolded

This is where it all went wrong >>4627421

>> No.4629489

As an American anon, I must apologise for the utter retardation of my fellow countryman above. Please do not assume he represents all of us. Thank you.

>> No.4629491
File: 53 KB, 1280x720, maxresdefault (3).jpg [View same] [iqdb] [saucenao] [google]
4629491

>>4629484
Exactly. How convenient that everybody glosses over the fact that Superfrog singlehandedly saved, not just computer gaming, but gaming in general.
Maybe they are just too young to remember Superfrog taking the world by storm but the effects are still felt to this day.

>> No.4629492

>>4629489
>Americans
>spelling apologize with an S

>> No.4629496

>>4629307
>>4629316
Nice samefagging you twat.

>> No.4629498

>>4629489
Please to be meeting you, komrade. I also am big fat American. I am agreeing for you and say!

>> No.4629501

Sadly, most of our homegrown UK devs in the 80s were terrible and had zero concept of Q/C. You could purchase American games but they were expensive imports.

>> No.4629506

>>4629489
>having actual standards in video games
>utter retardation
Pick one my friend.

>> No.4629510

>>4629491

I pity the Yanks, I really do. They were too slackjawed into blissful ignorance by Japanese wiles to appreciate the monumental turning point in gaming history Superfrog initiated. After playing Superfrog, the sun was brighter, food was tastier, love was more deeply felt, it was a total mind-body awakening.

I once showed Superfrog to a mouthbreathing Yank exchange student (not coincidentally, he came to school everyday dressed in head-to-toe Mario apparel, from ball cap to trainers). When his gaze found that glorious Amiga monitor, he collapsed to the floor and started speaking in tongues. When he came to, he simply said, "I saw God."

>> No.4629536

>>4629506
>having actual standards in video games
That sure wasn't any of the clowns working at Elite or Firebird anyway.

>> No.4629542

I get that we had a lot of shovelware, but you can't look at American developers like Box Office Software and tell me they had AAA games.

>> No.4629559

>>4629542
Most of our shitty games were free/shareware. The bar for an acceptable commercial product here was higher.

>> No.4629563

The launch of the Mega Drive was the nail in their coffins, Europe made the transition from home computers to consoles, after that, console sales exploded and took over and computers were left with niche markets like graphic adventures, RTS and sims, at least until 3D was popular and the FPS genre exploded, just before that, home computers were the kings. That's why you didn't saw a lot of people with Amigas and Ataris, they were ditching them because, by that time they were already obsolete.

About the developers, well, that's survival bias, of course when you ask about Amiga or Atari games everybody is going to tell you about Turrican, Chaos Engine, Space Crusade, and whatnot, but no one is going to say Double Dragon, Yolanda, or any shit made by shitty development houses like Tengen, Cocktel Vision, etc... no one remembers these games.

The 16 bit computers was the end of the bedroom programmers era, from there, or you have the muscle, money and organization to pass a Sega or Nintendo certification process or you transition to pure publishing, or just close down.

>> No.4629570
File: 10 KB, 424x347, FB112C08-F19A-412A-8E43-99A8FF16D99A.png [View same] [iqdb] [saucenao] [google]
4629570

pssh...nothin personnel, yanks

>> No.4629571

After the early 80s, PC gaming in the US was primarily based on dungeon crawlers and flight sims and whatnot. People bought a console if they wanted arcade action.

>> No.4629582

https://www.youtube.com/watch?v=TnIGs_hpCQI

I think I'll pass on 80s UK gaming.

>> No.4629587

>>4629582
Spectrum was poorfag rubbish anyway, you don't need to play any of its games.

>> No.4629591

https://www.flickeringmyth.com/2016/06/the-top-5-worst-zx-spectrum-games-ever/

>> No.4629595

>>4629591
Half or more of its entire library would be the worst games ever made.

>> No.4629598

They never sold the Spectrum in the US, right?

>> No.4629603

>>4629598
In its original form, no. A variant (the Sinclair QL) was briefly sold here in 1983.

>> No.4629613

>>4627772
>Consoles are just computers with less functionality.

A Spectrum or Amstrad with a cassette player doesn't offer a lot more functionality, you can't do work tasks like word processing all that well if you don't have disks.

>> No.4629635

>>4629595
Same could be said about 2600 and MSX libraries

>> No.4629641

We're talking games that not even the programmers could beat. In some cases, they had no actual ending or way to be completed because there was a game-breaking bug or the programmers just assumed nobody would ever get that far.

>> No.4629658

The very worst of all were C64 games that were a complete copypaste from the Spectrum where they'd just convert the original graphics to the C64's high-res mode. The truly sad and hilarious part is that in a lot of cases, the programmers would also just take the original Spectrum source code and convert each Z80 instruction to its 6502 equivalent, ignoring the fact that the two CPUs are quite different and the same coding practices don't work on them. The result would usually be some unplayable game that ran at about 5 fps.

>> No.4629665
File: 46 KB, 457x321, F21FFC1B-E7F4-471A-A7D9-F256C150E5AB.jpg [View same] [iqdb] [saucenao] [google]
4629665

>>4627334
>itt: several homosexual gentlemen who have yet to savour the delights of Monty on the Run

>> No.4629682

>>4627657
>literally making an american bait thread
>on an american website
>m-m-mooods! the americans are shitposting make them stop
underage europeans are the bane of this board

>> No.4629687
File: 146 KB, 800x800, american.png [View same] [iqdb] [saucenao] [google]
4629687

>>4629682
>Any thread about anything not American is bait

Maybe if Americans had computers growing up, you wouldn't be such whiny entitled twats.

>> No.4629690

>>4629687
>Maybe if Americans had computers growing up
So my C64 and about six different PCs?

>> No.4629691

>>4629690
I'm sure you had all kinds of computers growing up in the 2000's

>> No.4629693

Where did this meme come from that the North American market didn't have computer gaming?

>> No.4629694

>>4629687
>3 post samefagged thread designed to create this exact shit thread isn't bait

you cannot realistically expect to have grown up with something much richer americans did not have threefold and in higher quality

>> No.4629695

>>4629693
>Where did this meme
You just answered your own question.

>> No.4629702

>>4629693
It comes from people talking like NES is all there was to gaming in the 80s.

>> No.4629709

>>4629694
Indeed. Americans by the late 70s had fully assembled personal computers with BASIC and disk drives when Clive Sinclair was still peddling calculator kits. We didn't even get actual computers here until the early 80s.

>> No.4629735 [DELETED] 

>>4629694
Americans have more disposable income than Europeans although the C64 due to its low price and availability at department and toy stores way outside anything else for a few years.

>> No.4629738

>>4629694
Americans have more disposable income than Europeans although the C64 due to its low price and availability at department and toy stores way outsold anything else for a few years.

>> No.4629762

>>4629635
>MSX
looks like you didn't play anything from it than

>> No.4629767

>>4629687
> be you
> too poor to own any computers in the 80s, 90s or 00s.
> be american
> known for compulsive lying and making up bullshit stories
> because that's what americans do best

TOP KEK.

>> No.4629769

>>4629738
c64 was still being sold well into the early 90s. remarkable effort. but it was one the best selling computers in the history of computing

> this is where apple fanbois break down and cry into their lame laptops and gaypads.
>..
> *crying intensifies*

>> No.4629781

>>4629665
oh no it's Jet Set Willy with shitty copy protection masquerading as a game mechanic

>> No.4629823

>>4629781
>t.buttblasted ibm pc compatible fag
enjoy those sweet CGA graphics and pc speaker brraaapps

>> No.4630019

>>4629769
It was but after 1986 it mostly survived on European sales and the C64's North American peak was in 1983-85.

>> No.4630020

>>4629823
>enjoy those sweet CGA graphics and pc speaker brraaapps

https://www.youtube.com/watch?v=94Ywx6uVn9E

This isn't really a huge improvement.

>> No.4630296
File: 10 KB, 583x275, miami_9.png [View same] [iqdb] [saucenao] [google]
4630296

>>4629307
>>4629316
As sad as this sounds, it's 100% true. These are the things you have to do when you're poor - using a computer to the absolute limit.

I had to save money over more then a year just to have half of the price of a mac (I shared it with someone else). And of course you have to make compromises when doing internet stuff with an unacceleraded A1200 with only 8 MB Fast Ram (and 2 MB Chip RAM):
My browser of choice was AWeb:
http://web.archive.org/web/20091006041931/http://aweb.sunsite.dk:80/

And it was good enough for what I did back then (to date I mostly read news and use some forums). I was very active when fireproclub.com was still around, were I posted about the Fire Pro Wrestling, King of Colosseum and other japanese wrestling games. There are a still a couple of (translation) guides available on GameFAQs that I wrote on my Amiga and as well a save game hacking guide for Resident Evil 2 (PS1).

>> No.4630347
File: 426 KB, 2048x1152, Amiga Apps.jpg [View same] [iqdb] [saucenao] [google]
4630347

>>4630296
I was using the Standard DexDrive on the serial port with a nice Amiga Tool to access PS1 Memory Cards on the Amiga:
http://mccontrol.online.fr/

I even wrote a crappy ARexx program with a GUI to hack the RE2 save files (but never published it).

Beside those mentioned programs I was using lots of free software from the Aminet. There is something for everybody's needs, so I never felt the need to buy (or pirate) something:
http://aminet.net/

In 2008 I was using the last classic Amiga OS Version 3.9 with my still unaccelerated A1200 . But of course I had a 3 GB Harddrive and CD-ROM installed. But I always regretted not upgrading the Amiga with an acceleration card and a USB-Adapter/SD-Card Reader etc., so with only legacy interfaces I'm not able to backup my old stuff and use it via emulation :-(

>> No.4630360

>>4628896
BTW concerning the Donkey Kong ports, here is an interesting read about the development of the Donkey Kong port for the Atari 400/800 by the programmer himself (who didn't like the game in the first place) with interesting insights how fucked up the Atari staff could be:
http://www.dadhacker.com/blog/?p=987

>> No.4630380

>>4628483
Holy shit me too. My dad was a videographer back then. The 4000 was the toaster machine. The only game on it was deluxe galaga

>> No.4630393

>>4629307
>>4629316
Not him but what the fuck is it with this fucking board where anytime someone shares an anecdote about using retro hardware there is always some faggot who has to screech about LARPing? Same shit happened to me in a Saturn thread. Just because you weren't born by this boards date cutoff doesn't mean the rest of us are shit sucking teenagers. I also used my Amigas well into the millennium. I had a PC available but its what i prefered. Fuck off with your faggotry.

>> No.4631218

>>4630393
This board is infested by underage with no experiences worth sharing. They get violently triggered when anyone talks about doing anything before they were born. And they LARP like mother fuckers so they just assume everyone else is doing the same.

>> No.4631490

>>4627683
don't forget Atari's mighty 8-bit computers. Not as popular as the appleII, vic or the 64, but they still sold pretty decently and had a good software library. Shame the games are so fucking expensive these days.

>> No.4631512
File: 38 KB, 512x503, 2017-09-09_11.54.35.jpg [View same] [iqdb] [saucenao] [google]
4631512

>>4630360
>guy who had been assigned to port dig dug didn't know anything about programming
jesus christ