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/vr/ - Retro Games


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4623585 No.4623585 [Reply] [Original]

A lot of later SNES titles should have been ported over to the Playstation/Saturn. A lot of people, especially in the West were moving to the Playstation, and giving a dual release would have boosted sales. MMX3, Clock Tower, and Earthworm Jim 2 got this treatment.

>Metal Warriors
>Harvest Moon
>Wild Guns
>Hagane
>Terranigma
>Demon Crest

>> No.4623596
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4623596

And EWJ2 on Saturn isn't as good as the SNES/MD versions because of fucked up controls, and the art direction is a bit hit or miss, although it's interesting to see if you've played the original first.

>> No.4623601

>>4623596

Saturn is the definitive version fool.

>> No.4623603

>>4623585
Okay, and?

>> No.4623607

>>4623601
Didn't you read that the controls are fucked?
It's more slippery and doesn't have fixed directions for the shooting, I'm sure hitboxes are also fucked.
It's the dfinitive version in terms of audio. It has these sweet arranged versions by Tallarico.

>> No.4624016

>>4623585
x3 did come out on ps and saturn.

>> No.4624017

>>4624016
That's what he's saying, MMX3, Clock Tower and EWJ2 had ports on PS1/Saturn.
But I still fail to see the point of this thread.

>> No.4624051

>>4623607
Agreed. The art direction suffered a lot in the 32 bits ports for some reason.

>> No.4624074

>>4623585
Some were, though Japan exclusive. Like Chaos Seed and that Fire Emblem clone.

>> No.4624150

>>4624017
Oops, I am retarded disregard.

>> No.4624171
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4624171

>>4623585
consoles suck. You got the same problem for modern consoles...

I love playing ALL games on my PC

>> No.4624172

>>4623585
Your "genius" idea is undercut by the fact that Sony America and Sega of America would just reject those versions, and the gaming press corporate sellouts would demonize them to no end because "muh bad 3d lowpoly graphics can't compare to this antiquated shit".

The one exception was Final Fantasy games, but that was fucking Final Fantasy right off the success of 7, and those still had to be released as compilations. Beyond the Beyond (from Camelot for the PS1 right off their divorce with Sega), Albert Odyessy Gaiden (originally a SNES game) and that initial slew of PC-Engine ports were realpolitik calculated moves to ease SNES developers into the PS/Saturn ecosystem back when it was still 1994. As for the rest, MMX3, Clock Tower, Megaman 1-6 were rejected and only got limited run European versions at best.

The SNES was still going strong in Japan until 1998 and then still getting releases as late as 2000. So that "problem" was not present in Japan.

>> No.4624173

>>4624171
Did you enjoy the ports of Street Fighter II and Mega Man on DOS?

>> No.4624178

>>4623585
sony hates 2d and there was backlash from the gamers and mags in the late 90's. everybody went all in on the 3d meme

>> No.4624183

>>4623585
This is a very western and modern way of thinking and it's shit.

At the time, they were more interested in making original and innovative games than wasting all of their resources making unnecessary ports for a quick buck.


You should be ashamed of yourself for even thinking such a thing, OP.

>> No.4624184

>>4624178
>mags in the late 90's
idk, are you speaking about the same mags that would whine to no ends about how a nippon game didn't come over, then for the ones that do come over they whine about graphics, and "too oriental" stuff, and say it should never have been approved?

The Gooch said it like it is once in an interview. If you wanted the older FF released then why was the one game released (FF6) panned by critics back then and barely sold anything compared to better looking vapid shit.

>> No.4624290

>>4624184
Is this some sort of hypothetical situation? FF4,6, and Chrono Trigger were all localized and were received and sold quite well.

>> No.4624332

>>4624290
FF6 sold below expectations in the West, like 30k. Chrono Trigger and the Quintet trilogy are the ones who sold well.
The "critics" who were years earlier whining about the series western numbering are the same ones who complained about its story.
Sakaguchi cited those as the direct answer why there were not more games like 6 and more like 7. That "cult following" for 6 simply didn't exist back when it mattered the most and when sequels styled in the same way were canned by Square executives because the public wasn't there.

It's one reason why the WIP English releases for Front Mission and Final Fantasy Extreme (their shitty FF5 translation later repurposed for the PS1 port), as well as an European one for FF6, were put on hold.

Oh and one more thing. Europe failed a similar test when Secret of Mana localized to many languages bombed there, so they didn't bother anymore.

Sure enough nowadays it's a critic darling and it's easy to say "what were they thinking not handling them better" in hindsight.

>> No.4624357

>>4624332
Sounds like a poorly handled released, as far as I know, the other Square games did fine.

>Sakaguchi cited those as the direct answer why there were not more games like 6 and more like 7.

What does this mean though? FF7 is extremely similar to FF6 in every way except presentation.

>> No.4624375

Just for reference, FF6 got cult classic status VERY quickly. It was released in 1994, and FF7 was released in 1997, 3 years later. Everyone was playing FF6 on emulators a year or so thereafter, once ZSNES got stable enough to play on. Most everyone who was playing this game on emulator actually had an SNES, but didn't know the game existed when it was released. Squaresoft changed its marketing game with FF7, but most of the core audience of that game also like FF6 and would likely have bought it.

Just saying all this to point out that FF6 wasn't some game people came back to long after the fact.