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/vr/ - Retro Games


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File: 94 KB, 512x448, rock-break.gif [View same] [iqdb] [saucenao] [google]
4614931 No.4614931 [Reply] [Original]

Doesn't have to be SMW.

>> No.4614954

people probably already know this but:

Holding UP on the D-pad when using Yoshi's Tongue in SMW cancels the ducking animation he does.

>> No.4614969

>>4614931
You can also use the hammer on the keydoors on the map.
That ends up skiping a lot of forts with intelligent use.

>> No.4615135 [DELETED] 
File: 80 KB, 1280x720, uganda.jpg [View same] [iqdb] [saucenao] [google]
4615135

Mario is shit, who cares?

>> No.4615138
File: 234 KB, 680x321, kirby64.png [View same] [iqdb] [saucenao] [google]
4615138

Breaking the blocks in Kirby 64 isn't just random powerups.

>> No.4615139 [DELETED] 
File: 131 KB, 1280x720, Ugandan Emeralds.jpg [View same] [iqdb] [saucenao] [google]
4615139

>>4615138
>Say Mario is shit
>They just bring up an even worse game
Fuck this board and fuck Nintendo.

>> No.4615151

>>4614969
Wait what really?

>> No.4615153

>>4615139
... What?

>> No.4615170
File: 10 KB, 540x309, Tails died.jpg [View same] [iqdb] [saucenao] [google]
4615170

>>4615153
Mario and Kirby suck. Post more Sonic.

>> No.4615321

>>4615138
No shit. Did people really not figure this out? Well, I guess it was intended for kids.

>> No.4615357

>>4614969
no fucking way

>> No.4615451

>>4614969
bullshit

>> No.4615454
File: 28 KB, 329x374, 1500135204946.jpg [View same] [iqdb] [saucenao] [google]
4615454

>>4614931
>Doesn't have to be SMW.
>posts SMB3 in op

>> No.4615549

>>4614931
If you have debugmode on in Sonic 3 & Knuckles while also having stage select, if you choose anyone that isn’t Sonic on ‘Doomsday Zone’ you can correct the glitched sprites by activating debug before you turn super

>> No.4615578

In Monster World IV, if you manage clearing Mute Tower and reaching Rapaganda without dying or talking even once to the save NPC, and instead of entering the palace you jump right offscreen, you can find a place with lots of bushes with an NPC they left for debugging the game, which sells you the best equipment in the game, a debug armor that spawns any form of your pet, even in places you're not supposed to have him, and max out your life.

The Assault Suit Valken / Leynos have conditions that if you meet in the very first level, you get an overpowered weapon for the rest of the game. In Valken it involved not attacking anything until the boss.

Castlevania SoTN has a hidden room in Outer Wall you need mist to reach, or you can break the wall on the room directly on top and stand there for like 15 seconds and - I shit you not - an elevator appears to overpowered equipment you're not supposed to get yet. You can cheese the rest of that castle up to Richter's fight this way. I have yet to figure out a quick way to kill Galamoth, other than that tediously long way with the emerald circlet that converts electricity damage to healing.

>> No.4615595

>>4615454
What part of "doesn't have to be SMW" are you not getting

>> No.4615610

>>4615578
I'm pretty sure the room in the Outer Wall in SoTN doesn't have that much in terms of good equipment.

>> No.4615636

>>4615610
That room only has a fist weapon and is only sligthly more powerful than the weapons you have collected until that point.
You CAN stay around for a while killing Medusa heads until they drop a Medusa shield, though. That shield is stronger than your current leather shield and can protect you from the medusa's stone touch pretty well.

>> No.4615639
File: 26 KB, 505x221, Rondo_chapels.png [View same] [iqdb] [saucenao] [google]
4615639

In this room you can get a secret gold bag if you hit these three statues. I believe it can only be done with Richter, and you need the axe subweapon to reach them.
I actually found this myself and didn't find anyone talking about it online, like it's not listen on Castlevania websites by fans or in forums, so I think it is a kind of obscure secret.

>> No.4615659
File: 76 KB, 300x189, Bel_flash.png [View same] [iqdb] [saucenao] [google]
4615659

During the first prehistoric chapter on Live a Live (when Bel is hiding inside of a straw pile at Pogo and Gori's place) there's a very small window chance to give her some random items. Some items will make her kiss Pogo and other items will make her hit him.
Give her a Flash Dress and she will show her naked body to Pogo, who will get the obligatory 90's nosebleed.

>> No.4615670

>>4615321
I don't remember there being blocks to destroy at all. The joys of being color blind!

>> No.4615698
File: 132 KB, 1024x1024, dymacel.jpg [View same] [iqdb] [saucenao] [google]
4615698

There was a gold glitch in Dragon Warrior I remember as a kid. I remember trying to find it online but I could not. So I guess it's obscure.
.
You have to buy 2 keys. Go to the town with the graveyard, and die there. When you ressurect at your hometown castle there is a little room outside with some chests. Use the other key and enter. Basically you can keep hitting search and each time it will give you gold. only about 5gp at once. but fuck it.There's something more to the trick but but thats the gist of it.

>> No.4615749

>>4615670
You have to destroy blocks to get all the crystal shards. I guess you never got the real ending.

>> No.4615764

>>4614954
Hold UP after defeating Bowser (after the final fireworks) and Mario does weird shit during the end credits.
How the fuck did we figure that out when we were kids, I don't know.
https://www.youtube.com/watch?v=AzhmWDi2ZpE

>> No.4615778

>>4614969
I just tried it on the All Stars version and it didn't work.

>> No.4615790

>>4615778
it doesnt work, it would be widely known and utilized in speedruns if it was the case

>> No.4615793

>>4615790
I don't keep up with speedruns.

>> No.4615873

>>4615578
what is soul steal or shield rod

>> No.4615878

>>4614969
;]

>> No.4615893
File: 8 KB, 256x224, Super Genjin 2 (J) [T+Eng1.00_Gaijin]002.png [View same] [iqdb] [saucenao] [google]
4615893

The Indian American tents in that one level in Super Bonk 2 have interiors.
I have no idea if they can be accessed at all normally.

>> No.4615897
File: 11 KB, 256x224, Whirlo-Font000.png [View same] [iqdb] [saucenao] [google]
4615897

Whirlo has a NPC that no longer talks in the English version in the very first level and another that didn't talk now does.

That mute NPC actually still talks and his dialogue was fully translated, but the trigger to his dialogue is in the air and is like a few pixels big now.

>> No.4615905
File: 4 KB, 512x448, Mario no Super Picross (Japan)020.png [View same] [iqdb] [saucenao] [google]
4615905

The original Japanese version of Super Mario Picross released in 1995 name-dropped Sega's Hang-On.
There's also red cross imagery in there.
Both were not censored when the game was re-released on Wii in Japan and Europe, but a Marylin Monroe picross puzzle was changed.

>> No.4615906

In Mole Mania, if you irritate the NPC who heals you completely by talking to him enough times, he murders you.

>> No.4615908

>>4615905
Mario's Super Picross also used the pseudo hires mode for those screens. That's one way to display Japanese characters, I guess...

>> No.4615925

Before Kaizo traps were a thing, Nintendo had a knack at first for endings that were apparently happy then veered into tragedy.

>Time Twist: You play as a kid who gets his body stolen by Satan as he was waiting for his girlfriend and you spend the game time-hopping between hilariously politically incorrect pastiches of historical settings. As you get your body back during the ending and go back, your girlfriend is now possessed by the devil.
>Kid Icarus 2: Pit flies too close to the sun and falls during his moment of glory.
>Balloon Kid: After spending the game chasing after your lost younger brother, he's eaten by a fish during the ending just as you're almost home
>Super Mario Bros: Your princess is in another castle.

Closest Nintendo gets to those hardcore days in children-friendly game is Densetsu No Stafy 3, a Kirby-esque game with a plot that approaches Tomino's death headcount.

>> No.4615939
File: 260 KB, 1600x1200, boot2thefuccinheadlol.jpg [View same] [iqdb] [saucenao] [google]
4615939

Get this, in the hit classic Super Mario Bros, there are these lift platforms in level 2. You can actually ride them up and get onto the top of the ceiling of the level, and walk past the exit. If you keep going, you'll find pipes that take you to level 2, 3, or 4.

Kinda weird that they even put those first two pipes there, why would anyone want to play level 2 again, and putting level 3 seems like a moot point when the normal exit is level 3.

Anyway, I usually quit on level 4 because that monster in the cloud that drops the spikey turtles always kills me.

>> No.4615949

>>4615925
It would help if Nintendo actually made games that had stories these days, but their latest Zelda ends with all of Links friends and most of the population of Hyrule dead, pretty sure most Metroid games have bummer plots, Punch-Out!!'s inevitable end game for Little Mac is for him to retire forever, and Splatoon is a post apocalyptic series where you play a race that's unfairly oppressing a race that's very similar to your own.

>> No.4615959

There's a stage in SMB (5-3 I think) with one of those see-saw platform things right next to the flagpole. If you get the platform in the right position you can jump over the flagpole and run to the right indefinitely, soft-locking the game (IIRC).

>> No.4615964

>>4615949
Still, Nintendo no longer does plots abot how no matter you work hard, you will fail and get screwed hard by life in the end because fuck you. At least as blatantly as they used to.

>> No.4615969

>>4615964
I'd argue that they do that now more than they did in the NES days. Can you name more examples than just the games you named?

Also I really don't count SMB because "the princess in another castle" isn't the end of the game good lord don't tell me you think world 1-4 was the final level and just shut the game off do you?

>> No.4615978

In Sonic Adventure 2's in the Sonic/Shadow racing multiplayer, if you get enough rings for a speed boost and die while the power up is activated you will have the speed boost for the remainder of the race.

>> No.4616005
File: 18 KB, 256x224, Aladdin (USA)002.png [View same] [iqdb] [saucenao] [google]
4616005

Disney's Aladdin, Capcom version on the SNES, was directed by Shinji Mikami of Resident Evil fame.

Well, that much might be common knowledge, but there is one level with a huge pit and to clear it, the Genie appears and spawns a bunch of easier to jump on cloud platforms. Then he spawns a ring (which you have to swing on) and a playing card (you can bounce off only once) and the previous objects start despawing rapidly.
If you die enough times in that particular section, the Genie will instead spawn just cloud platforms for all of the level. That was back in 1994, years before Resident Evil 4.

Speaking about Resident Evil and games before their time, Sweet Home on NES.

>> No.4616015

>>4615764
>How the fuck did we figure that out when we were kids
>video is clearly using ZSNES and not real hardware

Probably just a glitch from the emulator.

>> No.4616021

>>4615749
Yeah that makes sense.
I just thought "the Crystal Shards" was the name they gave their planets.

>> No.4616035

>>4615939
level 3 lets you get to the "100 lives" trick though I believe you can get more than 100, once it gets to 100 you start getting glitched numbers like crowns or clouds and such.

>> No.4616076

>>4615321
I've seen a TON of reviews where the reviewer had no idea the colors signified the powers needed.

>> No.4616121

>>4614931
Don't know about people on /vr/, but apparently very few people know that in SM64, if you have the Wing Cap on you can fall slowly by holding A while jumping. It's a holdover from World's Cape but the feature has never been stated anywhere in the game or in the manual.

>> No.4616174

>>4616076

Were these professional reviewers or people who actually have time to play the games the way a normal person would?

>> No.4616178

>>4616121

I knew about this but never really saw a practical use for it. Especially since you seem to have to commit to your jumps in SM64.

>> No.4616201

The pause glitch in Mega Man. Fire a weakness at a boss, mash the pause button, resets their invulnerability after getting hit. They'll take damage again and again every time you unpause. Wreck their buttholes in one or two shots. Makes the game, especially the yellow devil, a piece of cake.

>> No.4616227

>>4616174
Normies
https://www.youtube.com/watch?v=ZMJm_kt2ZkE @9:45

>> No.4616293

>>4616076
Most reviewers are retarded though.
https://www.youtube.com/watch?v=848Y1Uu5Htk

>> No.4616301

>>4616293

How the fuck did a man dumb enough to fail at reading basic instructions and get stuck for days on the first jump in a platformer get a job playing games for a living? What a fucking joke.

>> No.4616332

>>4616301
What kind of person would you expect to get a job playing video games for a living, other than a depressing failure

>> No.4616358

Not necessarily obscure, but I liked meeting the developers in Terranigma.
https://www.youtube.com/watch?v=AXnREnL0DDM
What are everyone's favorite instances of meeting the developers in retro games?

>> No.4617459

>>4616015
I assume the glitch was in the actual game before he made that post.

>> No.4617493

>>4616358
pokemon is the first one that comes to mind

>> No.4617875

>>4616358
Ending of Zombies Ate My Neighbors

>> No.4617961

>>4614969
I've seen that done on the randomizer runs retro streamers do on twitch, but I'm pretty sure it's unique to them.

>> No.4618010

In the Ghosts 'n Goblin sereis, when Arthur dies, he becomes a pile of bones. This is an easter egg referencing the fact that skeletons are linked with death.

>> No.4618023

>>4616301
Game journalists are more often writers who couldn't get a good position and less often people who like video games

>> No.4618034

>>4618023

That makes a lot of sense, but at the same time it's completely insane. Imagine if car journalists didn't know how to find first gear, and we were still expected to take their opinions seriously.

>> No.4618054
File: 1.44 MB, 256x240, sms-ghz.webm [View same] [iqdb] [saucenao] [google]
4618054

>>4614931
This is another one that isn't obscure, but it blew my mind as a kid.

>> No.4618226

>>4616358
I believe the secret dungeon in star ocean 1 had the developers standing around in one of the rooms

>> No.4618240

>>4615595
not him but there is no point of saying "you dont have to do this" when you arent even doing it in the first place

>> No.4618273

>>4616293
Someone need to make a playlist of shit like this and Polygon playing doom and japanese IGN playing bayonetta 2

>> No.4618430

>>4616015
It's not an emulator glitch. I did this on real hardware as a kid because a code book told me to.

>> No.4618439

>>4614931
well fug I never knew about that, but then again if you're playing in World 4 you're gay and didnt use at least one warp whistle to get to the good maps
> id have all 3 but id play through worlds 5-7 just for shits, then use the whistle in 7th when the levels got too tough for it to be fun

>> No.4618450

>>4615578
Actually galamoth isnt worth fighting since all you get from killing him is the stink-fog power that causes mistform to damage things.

But if you want to kill him get the emerald circlet, get the alucard shield and use the shield rod combo with it to flatline this guy.
> 255 damage blazing fast and even with his 12K hit points its unfairly ended

Alucard shield + Shield Rod isnt even an easter egg item, its something you can just go find and use. It makes killing dracula easy too.

>> No.4618452

>>4615639
which game is this?
ive tried to look up rondo of blood but none of the places ive checked have it in that version (or its something else that doesnt have richter in it)

>> No.4618494

Streets of Rage 2 (1992) - Stage 4's music track "Under Logic" is heavily ripped from "Shamen - Move any Mountain (1991)" and "Shamen - Ebeneezer Goode 1992)"

https://www.youtube.com/watch?v=JbEvLNjeqKc
https://www.youtube.com/watch?v=bfQ98A-6mG8
https://www.youtube.com/watch?v=q99tjv4VnZA

Also, Michael Jackson worked on the soundtrack for Sonic 3 but didn't think the Genesis sound emulation did it justice so he refused to take credit for his work

>> No.4618512
File: 42 KB, 483x406, Originaltruck.jpg [View same] [iqdb] [saucenao] [google]
4618512

>> No.4618523
File: 349 KB, 350x233, you have to go back now.gif [View same] [iqdb] [saucenao] [google]
4618523

>>4614931
>>4615454
I kek'd

Anyway I know of a trick that may not be so obscure but ive never heard of it being synonymous with Super Mario World.

On top of Vanilla Dome in SMW there is a map which generally has rolling hills and alot of turtles and goombas just walking around on it. Near the end of the map is a pit with a bunch of spiky turtles and there is a Silver POW block.
> Do not kill any of the enemies on the way to this point.
> When you use the POW you'll get a free 1UP from all the silver coins from the spikey turtles.

However, quickly go back the way you came while the powerup is still active and each of the enemies you didnt kill will also turn into coins... giving you 1UP each time, which accelerates into 2UPs and 3UPs per coin too.

Its very easy to get like 50+ Lives from this trick, and after you beat the map you can enter it again to get as much as you want, making all other 1UP and even 3UP moon powerups found later in the game superfluous.

This may have been an easter egg... or just an oversight on the part of the designers (im thinking its an oversight). I figured it out when an enemy followed me up to the spike turtles and turned into a coin also, so I went back the way I came and sure enough it wasnt limited to just enemies that were visible when I popped the block.

>> No.4618538

In Wizardry 8 you have to have one of your main six characters bone this evil demon-looking Rapax bitch. However, he survives and is obsessed with her, locking you in the fortress she hangs out in.

However you can screw her over, so to speak. There is another place she hangs out where you can encounter her earlier, and kill her. If you kill her there, she'll still show up inside the fortress and you'll have to go through having a character bone her, but he won't be nuts afterward. If I remember right you can fight her twice this way.

-----------

In the old Delta Force games if you die once, the position of needed items move to a secondary position when you try the mission again. I think there is only maybe 2 or 3 places they can be per mission though, and they switch back.

>> No.4618580

>>4618452
It is Rondo of Blood, it's one of the rooms on stage 3. Where the big bell and the big skeleton are.

>> No.4618805
File: 131 KB, 600x278, dott.jpg [View same] [iqdb] [saucenao] [google]
4618805

>>4614931
It's not really very obscure, but my favorite easter egg is in Day of the Tentacle where if you repeatedly try to interact with Weird Ed Edison's Commodore 64, it will launch into Maniac Mansion which can be played in its entirety as a game within a game.

>> No.4618835

>>4618805
That's really neat, and good to know I'll only have to obtain the sequal to play the first game too.

>> No.4618884

>>4614931
-The Hammer Bros. in the first SMB. Normally they shuffle back and forth, but if you wait long enough they will start running towards you.

-The Freakazoid reference in the credits for Shadows of the Empire
>"And Weena Mercator as The Hopping Woman"

-Attack of the Killer Tomatoes on NES. The game appears to end after you reach/disable Dr. Gangreen's Rocket, but if you let the credits run without touching any of the buttons, you'll trigger an additional final level and the game's true end where you must escape the innards of a giant tomato.

>> No.4618936

>>4618805
>Maniac Mansion has dozens of ways to kill kids
>DotC has absolutely no ways to die or cause a lost game due to ruining an item in this game.
What did they mean by this?

>> No.4619317
File: 128 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
4619317

>>4618523
In Forest of Illusion 1, there is a place where you can easily max out your score. Get a cape and go to the spot in the level that has wigglers on logs over a pit (where the secret exit is). Jump on a wiggler and bounce up. Keep bouncing on the wigglers back and forth without touching the ground. When you scroll one off screen, they return to yellow mode and you can jump on them again to increase the score. Just keep jumping floating back and forth while scrolling wigglers off and on both sides of the screen and you'll max out both your lives and score.

>> No.4619350

>>4618936

Maniac Mansion was their first game, they hadn't really decided they wanted to be nice and not kill anyone yet. Back in the 80s, arbitrarily killing the player was just what you did when you made adventure games.

>> No.4619649

>>4619317
That's the slow way. The fast way is to get to the midpoint after beating the level, grab a star out of the pic-your-item box, then run to the right hitting everything in your path. You can easily score a dozen lives with a single run, then pause and press select to exit, and come back in right at the midpoint and do it again. Maxed out lives within 5 minutes.

>> No.4619695

>>4614931
Cheats
The built-in cheat in Creatures II is unorthodox. To gain infinite lives, the player must wait for the credits screen to appear, then wet his finger and quickly rub it across Joystick Port One. A big picture of Maximus Mouse (from the games Summer Camp and Winter Camp by Thalamus) will appear, waving his arms every time the player rubs his finger across the port. The player must repeatedly rub the port until Maximus Mouse turns grey, at which point the Fuzzy fountain will also flash to confirm that the cheat is now active

>> No.4619997

>>4616301
He doesn't review games, and he didn't review Cuphead

>> No.4620515

>>4619649
He said score, not lives.

>> No.4620518

>>4614931
You can kill the shark in Banjo Kazooie with eggs.

>> No.4620524

>>4618512
If you've been trading pokemon lately, you might find that this actually works now.

>> No.4620618

>>4614969
Any 5 year old who figured out how to use the hammer would have tried that

>> No.4620643
File: 6 KB, 290x174, images.jpg [View same] [iqdb] [saucenao] [google]
4620643

In Mario 3, if you wait long enough chain chomp will burst free.
https://youtu.be/_4THDnt3wSA

>> No.4620776

>>4619997
https://venturebeat.com/2017/08/24/cuphead-hands-on-my-26-minutes-of-shame-with-an-old-time-cartoon-game/

>> No.4621064

Arthur can die during the end sequence of Genesis Ghouls n' Ghosts by jumping down a pit when it does the level recap sequence. The game acts like it's an in-game death and takes you to the pre-level map screen before continuing.

>> No.4621069

>>4618884
>The Hammer Bros. in the first SMB. Normally they shuffle back and forth, but if you wait long enough they will start running towards you.

You're also actually completely invulnerable to the Hammer Bros. hammers when you're at the far left of the screen.

>> No.4621071

>>4621064
I wanted to call this bullshit but considering it's a GnG game I can actually imagine something like that to be real.
>>4619695
This on the other hand ...

>> No.4621085

>>4616178
When flying, you can just z-stomp at any time no matter how high, and the pressing a thing works.

>> No.4621087

>>4618512
y tho

>> No.4621134

>>4615925
>Kid Icarus 2: Pit flies too close to the sun and falls during his moment of glory.

So that's what's happening at the end of the Game Boy version.

AND THE SUN JUST SMILES! GRINNING CHEERILY AS PIT PLUNGES TO HIS DEATH!

>> No.4621145

>>4621071
It might be true since there's also crazy shit like punching the Sonic 3D Blast cartridge (unintentionally) giving you access to the level select screen.

>> No.4621178

>>4617493
writing graffiti at the celadon mansion- gsc

>> No.4621776

>>4618240
not him but the poster you replied to was making a joke

>> No.4622038
File: 705 KB, 1431x1033, 1803221723.png [View same] [iqdb] [saucenao] [google]
4622038

This is crazy, press this button in E1M1 for a crazy secret

>> No.4622042

>>4621145
Actually intentional, in that to pass certification, they replaced the error screen with the level select screen. Thus, any errors appeared to just be secret codes.

>> No.4622054
File: 125 KB, 1440x1080, 1515817717231.jpg [View same] [iqdb] [saucenao] [google]
4622054

>>4615170
If you kill a hedgehog, sonic will haunt your dreams.

>> No.4622056

>>4618523
Yeah, my older brothers froend showed everybdoy i know that trick, then we taught 2 people and dae dot doo deeple.

>> No.4622090
File: 39 KB, 909x554, shot.jpg [View same] [iqdb] [saucenao] [google]
4622090

In Captain Tsubasa V, if Tsubasa has between 195 and 200 stamina, he can do a secret shot called Miracle Drive Shot, which almost always scores.

>> No.4622231

>>4616201
Everyone knows this one, tard.

>> No.4622257

>>4615454

He said the secrets didn’t have to be from smw, and posted a gif from smb3. Technically not wrong.

I find it weird when redditors flood in here and jerk off to grammar errors or in this case, it looked like OP may have referred to smb3 as smw and that made you as hard as diamonds

>> No.4622308

>>4615170
Chemical Plant Act 2 has a hidden upper path you can reach by jumping through a wall. Completely bypasses the underwater segments.

>> No.4622441

ZANAC debug mode.

>Previously, the only known way to enable this feature was to slowly eject the cart from the NES until the screen glitched, and even then it didn't always work. The proper way to enable debug mode was finally discovered after digging through the game's code for a few hours, and it's a real doozy - it requires the U.S. cart, a Famicom, and a Family Basic keyboard!

>However, thanks to the magic of emulation, you can try it yourself with merely a copy of the ROM and FCE Ultra. Here's how:

>Load the ROM.

>Soft reset the game 9 times (press F10). It's recommended that you make a save state at this point in case you mess up a later step.

>In the "Input..." configuration window, enable the "Family Keyboard".

>Press the Scroll Lock key. This enables the emulated keyboard.

>You'll need to hold down the F8 key to keep the keyboard from conflicting with the controllers (the game will freeze or the controls will go haywire if this is not done). A piece of tape or a wad of paper jammed between the key and the surrounding shell works nicely.

>Type the word COMPILE and press Enter. You should hear the 1-up jingle play.

>Start the game as usual.

>Once you've gone through all that, you'll have the full set of debugging features at your command.

I used to do the cart eject version of the trick as a kid after reading about it somewhere. The version I read said you had to have the NES Zapper plugged into port 2, which I did.

>> No.4622452

>>4618054
This is only for the Master System version tho.

>> No.4622471
File: 163 KB, 240x216, pokemon_cut_grass.gif [View same] [iqdb] [saucenao] [google]
4622471

For the longest time I actually didn't know that you can cut the tall grass in Pokemon. Only works in the first three generations though.

It's really fucking obvious in retrospect but for some reason I never thought of trying it back in the day.

>> No.4622570

>>4622452
Never would have guessed.

>> No.4622741

>>4622452

Game Gear version too

>> No.4622746

>>4622257
>you have to be a redditor to give OP a hard time for being this sloppy
probably just bait anyway

>> No.4622754

>>4622441
Oh that, NES had lots of undocumented debug modes that require the Family Basic Keyboard. Probably since programmers made use of it during programming, i dunno.

Moon Crystal boots directly to the level select for example if that keyboard is detected. Normally, you have to input a complicated key combination. Other games behave strangely, like Mickey Dream Balloon that boot directly to the first level.

Your trick about holding F8 to ignore other keypresses other than emulated Family Keyboard doesn't work btw on FCEUX.

>> No.4622778

>>4622471

Yup, I once sperged out and did this to get to a pokemon center with my last pokemon being poisoned. Could have just used a potion to keep his health up.

>> No.4622789

>>4622746

Way to fuck up using greentext

>> No.4622801
File: 68 KB, 320x240, Suiko2-SecretInfo2.png [View same] [iqdb] [saucenao] [google]
4622801

Not really obscure, nor an Easter egg, but one of my favorite things was the untranslated dialogue in Suikoden II

>> No.4622873

>>4622471
WHAT

>> No.4624308

>>4622452
>filename