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/vr/ - Retro Games


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File: 19 KB, 220x221, Grandia_coverart.jpg [View same] [iqdb] [saucenao] [google]
4614759 No.4614759 [Reply] [Original]

>> No.4614783

>>4614759
Best game in the series. Hopefully someone translates the superior saturn version.

>> No.4614794 [DELETED] 

>>4614759
Only weebs do, so no.

>> No.4614805
File: 26 KB, 320x240, image8.jpg [View same] [iqdb] [saucenao] [google]
4614805

>>4614759
It's pretty good. It's fun and has a good sense of adventure. It's the only other 3D PS1 RPG I played with the sense of scale and detail on the level of Xenogears. PS1 translation was kinda awkward and the dub sucked.

Never played the later games. They looked serious, which is not really true to Grandia.

>> No.4614825

I liked until the point that Sue left.
The character dynamics was one of the strongest points of the game, why did they replace one of the best characters with the worst of them all?

>> No.4614831

I'm not that far in, but hearing that Sue leaves has motivated me to go on. I sure as hell won't miss her.

>> No.4614836

>>4614825
For me, I enjoyed that Party members come and go. Gives you an idea that everyone has there own adventures to do.

>> No.4614848
File: 194 KB, 283x356, Parallel_trippers_box_front.png [View same] [iqdb] [saucenao] [google]
4614848

>>4614759
How was the Game Boy game?

>> No.4614863
File: 47 KB, 500x576, Sue.jpg [View same] [iqdb] [saucenao] [google]
4614863

Sue's departure honestly made me cry. It was done really really well.

Game gives me kind of a Trails in the Sky vibe in some ways, especially the first half. I liked that most chatter with NPC townsfolk had your party members sticking in their two cents to make it a conversation instead of being talking billboards.

>> No.4614881

I miss Game Arts

>> No.4614947

I miss Sue

>> No.4614978
File: 170 KB, 707x1000, We were adventurers.jpg [View same] [iqdb] [saucenao] [google]
4614978

>>4614881

Me too, friend

>> No.4615236

>>4614848
good actually

>> No.4615249

>>4615236

was there ever a translation patch?

>> No.4615251

>>4614863

What I liked the most was the little dinner scenes. Having moments where party just takes a moment to breath is always refreshing and really helps drive home the point that they're real (fictional) people in a living world.

>> No.4615253

>>4615249
yeah

>> No.4615271

>>4615253

Neat.

>> No.4615278

>>4614759
I liked it but it's not without its flaws. The characters and general atmosphere are really good, and Justin's attitude towards things really made you feel like a kid going on an adventure. Many JRPGs lack this imo and have unlikable or boring main characters. I liked the graphics, but the mixed sprite/3D might put some people off.

The battle system is interesting enough and I like the mechanics, but it's also heavily tilted in your favor since bosses are almost always alone, so you can disrupt them all day and prevent them from doing anything at all. Also, once you have momentum in a battle it's hard to lose it since an enemy who's constantly getting attacked won't be able to do much in return, so you can keep going on offense instead of healing. The only boss I lost against were the three officer girls, because there were three of them, and if they get in the flow of disrupting you constantly you won't have the time to do the same since you'll be healing up. This all kind of makes it so that this game's interesting battle system gets wasted since you don't have any obligation to learn it, since the same tricks get you through the whole game.

But in general I really liked it. The atmosphere reminded me a bit of Skies of Arcadia.

>> No.4615292

>>4615278
>I like the mechanics, but it's also heavily tilted in your favor
that's the case for a lot of jrpgs and games in general
more of them could use some difficulty options

>> No.4615384

no

>> No.4615405

>>4615292
Yeah, I know, but most retro JRPGs are turn-based Dragon Quest clones without a particularly interesting battle system. Grandia at least tries to do something interesting but ultimately fails to do something with it. Difficulty options usually mean "enemies have more HP and do more damage" which solves nothing and only makes things more tedious.

>> No.4615406

>>4614805
grandia 2 was a good balance of serious and silly.

>> No.4615416

>>4615405
>but most retro JRPGs are turn-based Dragon Quest clones without a particularly interesting battle system
that's why I usually stick to the ones that aren't, to be fair DQ games are usually nicely balanced so they at least have resource management

>> No.4615442

>>4614759
Fuck no. The Lunars were pretty great, but it was a massive let down. Combat is decent but not enough to salvage it.

>> No.4615591
File: 835 KB, 977x8975, grandia.png [View same] [iqdb] [saucenao] [google]
4615591

>> No.4615642
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4615642

>>4614759
No it's a meme game.

>main character is called JUSTin
>uses a move called /v/ slash
>can visit the twin tower ruins
>DSP voices the red devils
>reddit memes (le shield)
>jojo references (ora staff)
>can unironically take the red pill and blue pill

Nah just kidding

The game was pretty great, I wish I didn't play 2 first since I was comparing a lot of superior gameplay elements to it a lot. It was a charming game with a great battle system, amazing music and funny voice acting. A shame about that ending though, I wanted to see grown up Justin and Feena. The difficulty wasn't that great either, it was too easy.

It's definitely one of those JRPG's that give a feeling of adventure, Skies of Arcadia is in a similar vein.

>> No.4615675

>>4614759
Grandia II is better.

>> No.4615924

>>4615591
Grandia is one of my favorite games. If I read this will it make me happy, sad, or negatively impact my view of the game in any way? I'd like to keep what little joy I have left.

>> No.4615931

>>4615924
It's a developer interview, they always make you happy.

>> No.4615938
File: 215 KB, 400x524, 1518229791501.gif [View same] [iqdb] [saucenao] [google]
4615938

>>4615931
I'm trusting you anon

>> No.4615942
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4615942

Very fun and lighthearted RPG with obvious inspiration from Ghibli movies. The OST is 10/10. Shame the playstation port we got in the West was so sloppy. The textures are all in the wrong place in a lot of locations and the shadows don't work.

>> No.4615943
File: 76 KB, 428x640, Liete_Profile.jpg [View same] [iqdb] [saucenao] [google]
4615943

Liete a cute

>> No.4615953

I remember being 12 and going on quite a journey with this game.

Perfect mixture of light-hearted adventure and tear-jerkers in a time where other PSX RPGs started going the grim-dark/DEEP route (Xenogears, Valkyrie Profile, Front Mission 3, FFT, FF7, FF8)

>> No.4616285

>>4615942
Played it on Playstation as a kid. Always found some of those street patterns weird. Didn't know about this, thanks. I'm still going to emulate it on PS though because nostalgia.

>>4615943
You're a good person, I hope you have a nice day

>> No.4616294
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4616294

The scene where they reach the top of the End of the World and see the sunrise on the other side of the wall along with a whole new world to explore is one of my favorite moments in any game. It's just so damn perfect. Gives me tingles.

>> No.4616768
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4616768

>>4616285

Why thank you, friend. I hope you have a swell one yourself.

>> No.4616802
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4616802

t b h this thread is making me want to play Grandia again, even though I have no time to do so

>> No.4616846
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4616846

Noriyuki Iwadare does not get NEAR enough praise

https://www.youtube.com/watch?v=wd9NP0nWOTA

https://www.youtube.com/watch?v=WN5RhREv3-I

https://www.youtube.com/watch?v=PzJjFCq80Yg

>> No.4617124

>>4614783
Should just learn Japanese or settle with the crappy port.

Decisions~

>> No.4617142
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4617142

>>4614759
It was quite memorable for me. As my Playstation was dying and ugly upside-down death, I switched to Saturn. At the time FF7 was the hotness, and Grandia was to be the Saturn exclusive to match. The preview images had such charm and colour. I preordered, which gave the mini-CD and docket alongside a cloth map. The game had a bold green slab texture with just the name "Grandia" and the back art was just as magical. Hell even the prelude disc had a really magical epic look to it.

The game was written with a 2nd grader's level of Japanese, so it is really easy to get through and understand for anyone. With every skill/spell being able to be leveled up with use, once one is maxed out, I unfortunately stopped using them to move on to the next skill/spell that needed work, so the combat wasn't as fun to me as it was just working up everything.

I did use the game as a showcase title alongside the Panzer Dragoon games, NiGHTS, Burning Rangers, Guardian Heroes, Keio Yuugekitai: Katsugekihen, Marvel Vs. games, Sakura Taisen, Dragon Force, Radiant Silvergun, Soukyugurentai, Thunderforce V, Princess Crown, etc. to show off the technical prowess that can be achieved with the Saturn. The music evokes the same magic and wonder.

All of which why, I hated the sequel. As it was a rushed slimmed-down version of the original just so the Dreamcast could have something. Aside from the cool Portuguese song. Ah well, at least it has since become a great Playstation classic worth the $3-5USD, in my opinion.


>>4617124
It is grade school level easy Japanese, written for really young kids, featuring kid characters. I think there is an English patch everyone keeps mentioning here. I can't imagine it'd be bad on the Playstation, as everyone seems to remember it from there.

>> No.4617156
File: 945 KB, 975x8743, grandia.png [View same] [iqdb] [saucenao] [google]
4617156

>>4615938
That's a cute hobo anon.

>> No.4617198
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4617198

Grandia 2 seems to get more love, and in a lot of ways I can see why. It's more to the point and overall the pacing is a lot more even. And while I don't agree I can understand why people would like the more "mature" and older protagonist.

That said though I think that despite it's short comings in terms of immersion I think the original still stands unchallenged. Overall the tone is far more romantic. And that's in the actual old school definition of romanticism, though the love story therein is still really cute. Grandia 2 was hardly short on it's eye inspiring vistas and quite certainly delivered on the adventure quota but 1's simplicity, "adventure for the sake of adventure" was something a lot of games don't really do. Even the Lunar's had you questing to saving your true love or find the missing goddess, but Justin? He went on his quest for no reason beyond a vision telling him there was something exciting and new waiting for him.

Yes you ultimately end up going to save the world but that was after you spent so much time exploring it and having it's mysteries revealed to you. You weren't out to stop Gaia from the start, you became aware of a threat as a consequence of learning about the world. You became invested in the lost history of it, it's ancient cultures, ruins and cities. Gaia was part of the adventure, part of the world. And as evil and twisted as it was it wasn't something you could turn away from because as you grew and explored you learned the good and bad parts, that adventure wasn't all fun and games, it was hard work, full of hardship but even still it was meaningful. Because of the people you meat, because of the things you experience. Not everything that happens to you will be good or happy but that balances out. It makes the good parts all the better as much as the good makes the tragedy all the sadder. And all the little, seemingly unrelated vignettes? They existed to show it was the moment that mattered.

>> No.4617207
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4617207

I also feel a lot needs to be said about the art direction and general tone of the game. The ruins and world have a lot more "Lived in" feel. Design wise, it has an almost, I don't really want to say Miyzaki or Moebius esque vibe, but there a weird fairy tale atmosphere and the further you get from human civilization the more unworldly things become. It's not just a normal human world but fantasy and steam.

Another big advantage is that the world actually feels like a diverse and cultured place. In the sense that there's actual separate cultures that have their own traditions and histories. I think only really Skies of Arcadia made a real concentrated effort to show just how different the parts of the world where. It's not that other games don't do this, but typically you just get one or maybe two non human villages where they exposition dump a cliff notes of the whole cultures beliefs. It helps that Justin is a naturally inquisitive kid so while the game is certainly no stranger to it's own exposition dumps it comes across more organically because the hero is actually interested in learning this shit so we, as the player, are too. We're not just getting a load of fluff dumped on our plates. Hell we don't learn everything about some of these cultures and that only helps make them feel like they're more storied.

>> No.4617215
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4617215

>>4617198
>Grandia 2 was hardly short on it's eye inspiring vistas and quite certainly delivered on the adventure quota but 1's simplicity, "adventure for the sake of adventure" was something a lot of games don't really do.
What do you thought about new zelda?

>> No.4617218

>>4617215

Have not played. Don't own a Switch or any Nintendo system newer than a gamecube. It looks alright, but to be honest I always preferred Ys over Zelda. The latest of which I enjoyed immensely, despite it's lackluster translation.

>> No.4617220

Have anyone played it undub?

Are there any unsubbed cuntscenes in the game?

>> No.4617391

>>4614881
>>4614978
They're still around even though they haven't made a good game since 2002, so yeah y'all have valid points.

>> No.4617446

>>4614759
Ah, the game where the hard-to-find optional content is orders of magnitude better than the rest.

>> No.4617462

>>4617446
>content
>using this term for a game released before 2006
you have to go back

>> No.4617468
File: 3.38 MB, 4032x3024, grandia screen CoD.jpg [View same] [iqdb] [saucenao] [google]
4617468

>>4617462
Nice autism right there, bet i've been here longer than you though.
In any case the OPTIONAL DUNGEONS are far better designed than any dungeon in the rest of the game!

>> No.4618025
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4618025

>> No.4618083
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4618083

>>4618025
I do not remember this at all

>> No.4618096

>>4618083

Yeah. You go to a village of scholarly cow people

>> No.4618164
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4618164

So this may be asking the obvious but are there any major differences between the PS1 and Saturn versions outside of the technical areas? I can't say how easy it is to actual input the new text but the translated script is right there for the taking.

>> No.4618191

Got it for xmas when I was 7.
Good shit

>> No.4618194

>>4618083
I think they're a couple if I remember correctly

>> No.4618201

>>4618191
>A new game was always a big deal, mainly only happened on gift giving holidays
>One day dad just randomly asks if I want a new game
>I pick out Grandia
>We play it together
>He really likes Justine's attitude

>> No.4618207

>>4617142
The marble boxart looks so good.

>> No.4618881

>>4618201
>>He really likes Justine's attitude

That kid had a lot of gumption.

>> No.4618886
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4618886

>>4618881
I think my dad really wanted to go on a big adventure. I think he wanted more. Oh well.

>> No.4618896
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4618896

Nana>Mio>Saki

>> No.4619243
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4619243

>>4618886

Anon, I want you to go somewhere today. It doesn't have to be far, but it does have to be somewhere you haven't been before.

>> No.4619292

>>4618201
Cozy story, anon.
Grandia still remains one of my fav JRPG's

>> No.4619398
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4619398

>>4614759
First RPG i finished, Justin missed out on Sue’s adult years because she became hottest girl. Freckles ALWAYS win in the end.

>> No.4619405

What about Grandia 2, did I like it better than 1?

I think I did

>> No.4619415

>>4614805
>Never played the later games. They looked serious, which is not really true to Grandia.

II is surprisingly mature but also quite grimdark in places. I wasn't sure how to feel about it at the time but in hindsight I really like the direction they went with it; a lot of the game is pretty heartbreaking, but in a good way.

Xtreme is as edgy as its name sounds; not even really very much in the way of story, and I personally just think of it as "Grandia II for Super Players". Worth a shot if you like Grandia II though.

Grandia III is garbage through and through. Bad story, bad characters, literally no sidequests and an overly cumbersome battle system which makes every fight drag out to a slog. It's actually pretty decent for the first 10 hours or so, but as soon as the main character's mom leaves the party (I'm not kidding, that's a thing in the game) then it pretty much goes to shit, especially in terms of story. It also has an insanely difficult endboss who more or less comes out of nowhere. Honestly feels like the game was rushed towards the end, given the sheer disparity of power between the final boss and the boss before him.

In regards to shitty design, Grandia III also did something which scared the shit out of me. It introduces mimics around 30 hours into the game, long after you've gotten used to the idea that mimics are safe. Xtreme had these as well, but they introduce them about 1 or 2 hours into the game, so they're not as bad. I swear, the first time I saw a mimic in G3 was the single scariest moments I've ever had in a game. I've never quite felt betrayal on that level before.

>> No.4619420

>>4614848
It's pretty good. Tons of different characters from the first game to find and play as too, so it's worth playing it for that alone.

There's also the bizarre Digital Museum, which is like a standalone expansion for Grandia 1 of sorts. It doesn't really add much apart from a few dungeons and a couple of dream match boss battles (the standouts between fighting against Mullen and Baal at the same time, as well as another fight with Milda and Gadwin), but it's worth playing if you know even the littlest amount of Japanese.

>> No.4619435

>>4619415
>literally no sidequests
But that's a good thing.

>> No.4619638

>>4619405
The gameplay was better. I like the atmosphere, characters, and story of Grandia 1 a lot more though. They barely even say adventure in Grandia 2

>> No.4619812
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4619812

>>4619415

I found Xtreme to be a pretty fun game all in all. The story is just kind of there but once you get to the post game and it's just the characters bumming around the town acting out their own little side stories as you progress deeper and deeper into the secret dungeon? That was some goofy fun. Also it had Mark Hammil as the bad guy.

3 just sort of feels like a less good version of Skies of Arcadia. And you're right, Miranda was EASILY the best character. And I get that at some point she would have to step aside and let Yuki break out on his own, that's standard fantasy adventure 101 but she just flat out dissapears entirely and isn't even mentioned again. Like you'd think since you have a plane you could drop in on her and your new dad, but nope. And none of the characters who join you after have near the chemistry Miranda brought and where just kind of dull. Like Grandia 1 swapped the party up a good deal but all the characters had some schtick that stood out.

>> No.4619816
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4619816

I do want to be fair and say Grandia 3's actual gameplay is far from boring and it's by it's own merit a pretty okay RPG, it just has the, perhaps unfair, burden of living up to it's predecessors. As a numbered entry it can't even just wave it's hand and call itself a silly little spin off like Xtreme or Parrallel Trippers can

>> No.4619827

>>4614759
The narrow camera ruined it for me.
It's a game about adventure but you can't see farther than a span.

>> No.4620026
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4620026

>>4619415
>>4619812
This, to this day people still go 'waah waah Xtreme killed the franchise', like it wasn't 3 that put the nail in the coffin. What was lacking about Xtreme's story it made up for with a cast that was fun at least and in the same sort of corny vein as the first game. It's like fans were expecting another 2 with reliance on its superb story but frankly another 2 wasn't needed. I'm not certain but it feels like Xtreme was made to address the flaws of 2, 'it's too easy, not enough gameplay', but then it gets shit for not being the same in story aspects. It's like GA couldn't win whatever they chose to do.

>Also it had Mark Hammil as the bad guy.
Kroitz was fucking based and did nothing wrong.

>> No.4620372 [SPOILER] 
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>> No.4620432 [SPOILER] 
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>>4620372

>> No.4620569
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4620569

The game.

Also, Justin's mom gave me feelings in my pee-pee.

>> No.4620581
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4620581

>>4620569

Imagine being so adventurous and brave that when a dreaded pirate queen has you dead to rights, her sword tip at your throat demanding you fork over your treasure, that all it takes is your own steely gaze and a single "no" to have her fall head over heals in love with you so hard she gives up her pirate life and becomes a apron wearing wife.

>> No.4620592

>>4618083
sauce

>> No.4621287
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4621287

>> No.4621370

>>4619435
>But that's a good thing.
Usually I don't wouldn't mind it in a Grandia game, but a Grandia game that not only emphasises exploration but also lets you fly a plane everyone not having any side-missions was beyond stupid.

>> No.4621496

>>4617391
Besides Grandia and Lunar what other games worth of playing did they make? I've always wanted to try Faria or Alisia Dragoon for example, are they decent?

>> No.4621624

>>4618025
MOO'D
NOOOW CAN HUMAN BOIS EVEN COMPETE?

>> No.4621632

>>4621496

Silpheed, Gungriffon Blaze, and you're gonna wanna sit down, prelim development of Smash Brothers Brawl. I don't know what that means

>> No.4622434

>>4614805
I really like the look of this game, kinda makes me want to make games myself.

>> No.4623624
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4623624

>>4615943
Agreed but she is also pretty rude.

Fun fact: in my native language her name literally translates to shit/sludge.

>> No.4623652
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4623652

>>4623624

According to google, it's also italian for "pleased."

>> No.4623659

>>4620592
[BeNantoka] Bitch Eisai Kyouiku | Gifted Bitch Education
Be sure to check out the rest of the artist’s work, absolutely god tier.

>> No.4623703

>>4623624
Remove Fingol

>> No.4624369
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4624369

I quit when Rapp joined. Literally the worst character ever.

>> No.4624376

>>4617124
>become literate in Japanese just in time for the game to get patched

>> No.4624382

Tried it a few times, didn't have any of the magic of the Lunar games for me.

I got further in 2, I enjoyed it more.

>> No.4624630
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4624630

>>4624382
>didn't have any of the magic of the Lunar games for me.

That's just wrong though

>> No.4625260

It's legitimately one of my favorite games of all time. Actually right now I am making 3D models of all of the main characters just for shits and gigs, but maybe I'll just make a silly little fan game.

Or a lewd animation

>> No.4625276

>>4625260
Neat. Please share your progress and/or finished models. I mean, if you want to. I know at least a few of us here would appreciate it.

I've sadly never played the first Grandia, but I enjoyed the hell out of Grandia 2.

For those who have played both: What are the gameplay/mechanic differences (if any) between the first and second game?

>> No.4625317

>>4617468
Yeah, all two of them.

>> No.4625327
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4625327

>>4618164
Saturn has some different spell effects, higher resolution backgrounds and a bit more detail. Playstation is completely gets rid of shadow maps, the maps look really fucking bright and "shallow" like it's missing depth perception. It is very ugly.
Character animation is the same in both versions.

Watch this https://www.youtube.com/watch?v=UL6Z9xvt7h0

>> No.4625330

>>4625317

Eh, quality over quantity.

>>4625327

That's a lot more staggering than I would have thought

>> No.4626236

>>4614759
I like 2 better, but this game is still absofuckinglutely fantastic. Pretty much everyone can agree that the battle system is great, and I love how the story starts off just being some kids looking for an adventure. The cast is all great, Feena is top-tier /ss/ waifu material, the music and environments are memorable. Really the only thinfs holding it back are the English voices (and even then, most of the main cast is fine) and the fact that the battle system can seem... I dunno, "imprecise" at times.

>> No.4626264

>>4615591
Thanks for sharing this
It makes me really happy that all that warmth and the sense of adventure in the game were no accident. Based on this interview, I feel like they accomplished everything they set out to do.

>> No.4626276

>>4617156
>I put a special amount if effort into the animation when Feena collapses in battle. Some people are really going to like it!

I feel called out

>> No.4626287

>>4625276
I think the only glaring difference between the two games is the way magic and character attributes are set up. Whereas in 2 you can switch Mana Eggs around as a piece of equipment and magic spells go with them, in the first game they're used as a specific type of currency to permanently learn magic with. As the characters cast the spells they also raise relevant attributes like their HP, wit and strength. In 2 instead you raised these stats with levels, but also had skill/magic books to equip boosts which are non-existent in 1. The first game also had multiple weapon types for most characters, each of which also raised specific stats and taught special moves with use, rather than the system in 2 where coins gained from battle were used to purchase and level up moves.

>> No.4626292

>>4617198
Honestly Ryudo is probably my least favorite part of Grandia 2. The other party members, particularly Millenia and Tio, are more interesting

I need to replay that game, it's been like 12 years

>> No.4626293

>>4625330
Mirage Castle is alright, there are new enemies and puzzles.
Desert Tomb is just a straight corridor with a bunch of rehashed boss rushes thrown in.

>> No.4626304

>>4618194
Husband and wife

All the guys if that race look like that, they're all smart while the women are muscular. I think I remember some line about how once they hit their teens the men are driven to study obsessively

>> No.4626309

>>4619415

The Grandia III mom is so fucking great and abnormally hot

11/10 character, why'd she have to fuck off to bang goatman'a brains out

>> No.4626338

>>4625327
Amazing how missing shadows and misaligned floor tiles completely kill the mood of that town.

>> No.4626340

>>4621496
Alisia Dragoon is pretty good. Fairly simple but as far as I'm aware there's no other game that plays like it. Sprites are nice and music is menorable.

>> No.4626346

>>4626340
You realize Alisia Dragoon is literally reskinned Thexder

>> No.4626371

>>4626287
Cool, thanks for the reply. Sounds like I'll like it.

>> No.4626398

>>4626346
Never played or heard of Thexder, but I'll check it out. Thanks for the heads up, anon.

>> No.4626407

>>4626346
Which version of Thexder do you reccomend? There seem to be a lot of them.

>> No.4626408

>>4626407
PSP wah not retro wah

>> No.4626528

>>4614759
I'm currently on a JRPG marathon and I'm in the middle of this game. I just got to Gumbo and I feel like I'm approaching the end of disc 1. This game is absolutely fantastic. I don't know if I'm going to play any of the other entries in the series though.

>> No.4626572
File: 173 KB, 175x216, sue__s_faces_by_noamy_grandia.gif [View same] [iqdb] [saucenao] [google]
4626572

>invest all of my mana eggs into Sue and grind up her spells
>she fucking leaves
I was pretty butthurt. Good game though.

>> No.4626593

>>4626572

There's plenty of mana eggs to go around, especially if you don't do something stupid like give them to Gadwin or Milda. And even then Liete is made of magic.

>> No.4626623

>>4617220
The battle cries are still in English as I'm sure you're aware, so I wouldn't be surprised if there are cutscenes that have yet to be undubbed. For me the battle cries are enough to make the undub unplayable, I can't deal with inconsistencies in language/VAs like that.

>> No.4626635
File: 38 KB, 412x516, 7CA13667-AF46-412F-9E77-2F4915BDD9DD.jpg [View same] [iqdb] [saucenao] [google]
4626635

>>4626346
...huh. I never did realize that.

>> No.4626672

>>4626635
Same developers and shit.

>> No.4628060

>>4623624
Nah, that was a pretty brutal burn against Justin, and well deserved too.

That part of the game was truly awful to play as but man, it came outta nowhere really. I enjoyed it just for the shock it had. Shame it didn't last a bit longer, would've been nice to be running around as Justin for a bit trying to redeem himself with a small errand.

>> No.4629472

>>4628060

The game opened with a small errand. The less time the hero spends sulking the better. Justin wallowing in despair just wouldn't be Justin.

>> No.4629646

>>4626593
I intentionally gave my eggs to people who would leave just out of some completionism. I think I may have even had one left over though it's been a long time. I am 100% though there are enough for everyone in the game to max out.

>> No.4629914

>>4617218
>it's lackluster translation
Irony 101.

>> No.4629921

>>4629914

Go jump in a big hole.

>> No.4629932
File: 102 KB, 1280x720, maxresdefault[2].jpg [View same] [iqdb] [saucenao] [google]
4629932

Grandia 3 > Grandia 2 > Grandia 1

You all have shit opinions and don't know jack shit about video games.

>> No.4629945

Tried this many times, I couldn't really get into it due to the mechanics in this game.

>> No.4629947

>>4626623
Is it impossible to disable those?

>> No.4630294

>>4614848
Good enough that there's a niche competitive scene for it.

>> No.4630318

>>4629932
Weird, it's like you accidentally put 3 in-front of 2 like you thought you were counting down, instead of being retarded with your opinion.

>> No.4630323

>>4630294
that's interesting
it does have a good battle system, and unlike the main series it doesn't have any real time elements

>> No.4630398

>>4629932
I don't agree with this but I do really like 3's opening theme and Miranda a best and I think that counts for something

>> No.4630403

>>4629945
I'm curious why, most people seem to find the mechanics a notable point of the series.

>> No.4631848

>>4614759

Easily one my favorite games ever. I love the lighthearted story, the combat system, the character animations, the world details, the silly jokes, the character development. I'm replaying it after some 15 years and loving every second of it.

>ywn be tied up and slapped by Leene
why live

>> No.4632108

Anybody played the PS1/PSP/Vita classics release of this? Any problems? I've been thinking about picking it up for the train.

>> No.4632995

>>4632108

I haven't heard of any.

>> No.4633005

Grandia?! M-more like BLANDIA!

>> No.4633034

>>4633005
No, Blandia is a fighting game.

>> No.4634012
File: 77 KB, 750x780, 1494005519660.png [View same] [iqdb] [saucenao] [google]
4634012

>>4633005

FUG BLANDIA ;DDDDDD

>> No.4634195 [DELETED] 

>>4614759
>Playstation game
>JRPG
>Emphasis on story
What the fuck do you think?

>> No.4634198

>>4634195
disregard that, I suck cocks

>> No.4635471
File: 78 KB, 220x156, 2C322A98-5D70-4055-9F9A-41FDD8C83594.png [View same] [iqdb] [saucenao] [google]
4635471

>>4634012

>> No.4636716

>>4617198
I never knew there was a Grandia manga. Now I need to read this.

>> No.4638249

>>4636716
That pic is from the novels, though there is a Grandia manga adaption out there. 2 and Xtreme had mangas as well iirc. They're all incredibly rare though.

>> No.4638390

>>4614881
>>4617391
>>4621496

Game Arts didn't really make Lunar on their own. There was a small studio called "Studio Alex" that went under after sue-ing GameArts sometime after Lunar 2 SegaCD came out.

I've long since theorized they were the real magic behind those games and their downfall is why we never got a proper Lunar 3.

Also, Grandia 1 and 2 were the only good ones. Xtreme had good gameplay but terrible everything else and Grandia 3 is a bland game all around.

By the way for anyone wanting to play Grandia 2 again but wanting something different, there is a difficulty mod. This is for the anniversary edition.

http://www.mediafire.com/file/ni0qeu2jau17j31/Grandia+II+Hard+Type%281.5.2%29%28AE%29.rar

I'm playing through it atm and it makes battles a lot more strategic. Buffs/debuffs that were useless and unnecessary before are now fantastic. You also need to plan your move more carefully to negate as much incoming damage as possible.

>> No.4638415

>>4625260
Lily x Justin when?

>> No.4638423

>>4638390
Grandia is the only game remotely similar to Lunar in themes, writing, etc.
The problem is Game Arts threw all the budget they had on those games and they just never sold enough to make up for the expense. A LOT of skilled people worked on Lunar and Grandia, and many were hired for that gig and indeed weren't there for the following games.

Grandia Xtreme is not a RPG. It's a dungeon crawler, which means you should compare it to games with light story like Etrian Odyssey. Of course, it's easy to be fooled into thinking it's an RPG, since its story still progresses like one.

>> No.4638715

>>4629932
>most bland boring Grandia
>best anything