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/vr/ - Retro Games


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File: 674 KB, 1440x1080, 1519250890485[1].png [View same] [iqdb] [saucenao] [google]
4605662 No.4605662 [Reply] [Original]

Woah, playstation character models look like THAT?!

>> No.4605668

I remember hooking my playstation to my 1440x1080 monitor in 1994 and being blown away.

>> No.4605675

aya: lawful good
daniel: chaotic good
maeda: ?

>> No.4605680
File: 26 KB, 350x254, Eva642.jpg [View same] [iqdb] [saucenao] [google]
4605680

>N64 Eva models are better than the PS2 ones

>> No.4605687
File: 29 KB, 338x485, Cloud_Portrait.jpg [View same] [iqdb] [saucenao] [google]
4605687

>>4605662
literally Cloud

>> No.4605691

>>4605675
neutral good?

>> No.4605718

>>4605675
Aya: Neutral/Good
Daniel: Lawful/Good
Maeda: Lawful/Neutral

>> No.4605731

>>4605718
>Daniel: Lawful/Good
oh, youre trolling

>> No.4605758
File: 1.61 MB, 500x633, despasito-god-bless-the-ring.gif [View same] [iqdb] [saucenao] [google]
4605758

>>4605662

>> No.4605781

>>4605731
Maybe Lawful/Neutral - he definitely cares about some people more than others.

>> No.4605798

>>4605680
That has to do with the godly and piss poor art direction on both consoles respectively.

>> No.4605823

>>4605662
>literally more FMV cutscenes than gameplay length

What did Squaresoft mean by this?

>> No.4605838

PGXP really helps with Playsttaion games. Shows that the models are pretty good and look good in HD.

>> No.4605840

>>4605781
He punched a reporter square in the face

>> No.4605842

>>4605662
They're a lot better in Parasite Eve 2.

>> No.4605847

>>4605662
kek show the battle menu

>> No.4605848

>>4605823
Anybody else wonder if a person is mentally challenged when they can't correctly use the word "literally"?

>> No.4605850

>>4605847
better yet show the battle effects cause I love the way that shit looks in PE

>> No.4605863

>>4605848
Not an argument, triggered Squarebabby.

>> No.4606172
File: 17 KB, 250x249, Final_Fantasy_VII_Box_Art.jpg [View same] [iqdb] [saucenao] [google]
4606172

I remember my friend telling me he got a PS1 and a couple of games and telling me that they were in 3D.

I remember being blown away by the idea that a game can now be in 3D like real life.

>> No.4606176

>>4605848
Right? It literally drives me up the wall.
Learn English, homos.

>> No.4606183
File: 98 KB, 578x1012, Literally Merriam-Webster.jpg [View same] [iqdb] [saucenao] [google]
4606183

>>4606176
>>4605848
>Implying language is not literally fluid

>> No.4606186
File: 11 KB, 240x240, still president.jpg [View same] [iqdb] [saucenao] [google]
4606186

>>4605758
>that gif name

>> No.4606192

>>4606183
It's still upsetting to see a word misused so much it starts to mean its polar opposite.
See "entitled" and "nonplussed" for recent examples. Hell, even "bad."

>> No.4606193

>>4605840
So? He has the authority to do so - although his reason for doing so in that case may not have been in the best interest of society et all which is why it's bordering on LN.

>> No.4606209

>>4606183
The fluidity of language does not negate one's ability to correctly use it in such a fashion as to brand themselves as an idiot, and as such your argument isn't relevant to the statement I actually made.

It also makes you look like an idiot because everyone can tell you imitated it and misapplied it while doing so.

>> No.4606214
File: 36 KB, 406x630, Asperger's.jpg [View same] [iqdb] [saucenao] [google]
4606214

>>4606192
Bad has been used in place of good since the Victorian era, Anon.

>> No.4606216

>>4606209
Oh, can they? How mortifying!

>> No.4606219

>>4606214
No it hasn't. You're ironically thinking of "literally."

>> No.4606252 [DELETED] 

>>4606219
Now you're just being racist

>> No.4606346

>>4605668
wait... how do you do this? is it a specific adapter, or one of those ports that I never use?

>> No.4606390

>>4606193
>cops have the authority to punch people in the face unprovoked
IRL what he did would have been a sensation and he'd lose his badge, it's on tape

>> No.4606398

>>4606390
>After conducting an internal investigation we have concluded the officer in question used appropriate force and will be returned to duty after his two week paid leave

>> No.4606402

>>4606390
This game was made and set in the '90s not the '10s

>> No.4606404

>>4606390
>IRL what he did would have been a sensation and he'd lose his badge, it's on tape
maybe people would have given a fuck iif their city wasnt flooded with monsters right after that

>> No.4606717

>>4606390
>>4606404
dude was trespassing at a crime scene

>> No.4606727
File: 59 KB, 321x458, lowpolymayrio.jpg [View same] [iqdb] [saucenao] [google]
4606727

>>4605662
Whoa, n64 character models look like THIS? w t f

>> No.4606783
File: 477 KB, 1920x1080, 1506974736780.png [View same] [iqdb] [saucenao] [google]
4606783

>>4605662
Woah, PlayStation character models look like THAT?

>> No.4606804

>>4606783
those deltoids could cut diamonds

>> No.4606813

>>4606783
More 2D than 2D

>> No.4607347
File: 1.79 MB, 282x282, 1513683396406.gif [View same] [iqdb] [saucenao] [google]
4607347

>>4605662
I think the virtua fighter2 and tobal no2 (winning pose models look better

>> No.4607367

>>4605662
Nah, they looked nothing like that.

>> No.4607370
File: 32 KB, 572x303, 1495421030208.jpg [View same] [iqdb] [saucenao] [google]
4607370

>>4605687
>comb the giant spike of hair back
>Cloud becomes Aya

It all makes sense now

>> No.4607379
File: 2.37 MB, 444x333, chaco.webm [View same] [iqdb] [saucenao] [google]
4607379

The main reason for the success of fighting games back in that era is because they could use the most polygons just for the characters.

>> No.4607381
File: 2.92 MB, 444x333, stargladiator.webm [View same] [iqdb] [saucenao] [google]
4607381

>>4607379

>> No.4607384
File: 33 KB, 253x374, 1491321046653.jpg [View same] [iqdb] [saucenao] [google]
4607384

>>4607370

>> No.4607397
File: 322 KB, 951x1200, best girl.jpg [View same] [iqdb] [saucenao] [google]
4607397

>>4605687
Cloud makes a hotter girl though

>> No.4607420

>>4605687
oh snap

>> No.4607424

Of course the Nomura designs have same face syndrome, it's your typical animu shit.

>> No.4607564

>>4607397

>tits

EWWW. Cloud's not best girl with boobs!

>> No.4607940

How many Parasite Shit threads do you need, you FMV-loving Sonykiddies?

>> No.4608720
File: 26 KB, 127x357, Cloud-ffvii-highres.png [View same] [iqdb] [saucenao] [google]
4608720

>>4605662
>>4605687
did you know that Cloud has an unused high poly model in game

>> No.4608738

>>4608720
Isn't that just the model used in battles?

>> No.4608753
File: 62 KB, 219x479, Cloud-ffvii-special.png [View same] [iqdb] [saucenao] [google]
4608753

>>4608738
There are 2 different battle models. The final fight with sephiroth used the highest detail model.

>> No.4608794

>>4607379
Isn't that kami's house in the background?

>> No.4608824

>>4608720
>>4608753

I figured Cloud's normal model was just the result of technical limitations, or at least Square having a poor understanding of how to optimize PS1 games at the time. Since the Sephiroth fight involves only two models and doesn't need to load a background or a bunch of skill animations into memory, the devs could probably safely increase the poly account for the duration of that one fight.

>> No.4609085

>>4608794
Toriyama was the character designer for both Tobal games

That isn't literally Kami's house but it does look like it completely on purpose

>> No.4609130

>>4608794
>>4609085
tobal 2 has some final fantasy looking machines as enemies/player character too and the highest detail playable chocobo on ps1.
It's akira toriyama + squaresoft. Its one of the best coded ps1 fighters and I assume they tried to push it hard with some fanservice. Too bad it never catched on but casual trash like tekken did... well ps1 is the ultimate casual console... go figure...