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/vr/ - Retro Games


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4589457 No.4589457 [Reply] [Original]

ITT we discuss why Mario 3 is the best Mario.

Mario 1: too primitive
Mario 2: not even a real Mario Game
Super Mario World: great game buy way too easy
Mario 64: nobody cares about getting 90183 stars
Mario Sunshine: no one played that
Mario Galaxy: great game, but not good enough

/thread

>> No.4589460
File: 164 KB, 540x371, 1516778581314.png [View same] [iqdb] [saucenao] [google]
4589460

what the fuck

>> No.4589493

>>4589457
Mario 3 was also too easy, all those fucking costumes and power-up inventory you can access at any time on the main map screen.

SMB 1 and 2J are the only kino Mario sidescrollers.

>> No.4589496

>>4589457
did you just /thread your own "let's discuss" thread

>> No.4589504

>>4589457
The objective best is japanese SMB3

"Primitive" isn't really a flaw, or even that accurate a description, but I agree 1 shouldn't be considered the best. World fucked up with the save mechanics. 2 AND 64 aren't really Mario games anyway. I don't know about the others because I'm so retro I shit low poly

>> No.4589562
File: 33 KB, 509x289, IMG_5638.jpg [View same] [iqdb] [saucenao] [google]
4589562

>>4589504

Why is Mario 64 not a real Mario game?

Also, "I'm so retro I dhit low poly" is the best quote evar

>> No.4589568

>>4589457
why is galaxy here but not the new super mario bros series?

>> No.4589572

>>4589457
Where is Mario Lost Levels?

And Odyssey?

>> No.4589582

>>4589457
Nigga don't invite discussion if you're gonna /thread your own opening post.

Also tons of people played Sunshine, it was great and memorable. I wouldn't call it the best but I'm inclined to say I like it more than Mario 64 (although I'm sure I'm a minority in that regard).

Don't forget New SMB and SM3DL, by the way. Those are more fair comparisons to the 2D Mario games. Of those I played I found NSMB for DS too boring and SM3DL for 3DS fun but too easy.

Anyways the best Mario is Super Mario Land 2: Six Golden Coins. It's portable, each of its levels is memorable, and you can go to space.

>> No.4589705
File: 61 KB, 500x554, 1512479950379.png [View same] [iqdb] [saucenao] [google]
4589705

>I dont enjoy Doki Doki Mario

>> No.4590061

>>4589572

Lost levels was whack! Definitely one of the best. I've heard Odyssey is great but even though I have a Switch I havent played it yet

>>4589582
Man you are not wrong, but you have sort of a hipster opinion on Mario ganes #comeonbro

>>4589705
Lol thats a great picture, but I do enjoy Doki Doki Mario a lot, its just not reaaaaally a Mario game

>> No.4590067

2d Mario’s:
SMB3
SMW
POWER GAP
NSMB (DS)
2
POWER GAP
Lost Levels
1
POWER GAP
All the NSMB games except the first one on DS

3d Mario’s:
Odyssey
64
Galaxy 2
Galaxy 1
Sunshine
No power gaps because they’re all very good.

inb4 contrarians hating on Odyssey. I went back and played SM64 and thought the controls were a bit off after playing Odyssey. That’s the first time that’s ever happened, and it’s not because SM64 controls are bad (they’re extremely good), it’s because Odyssey is that insanely tight and intuitive to control.

>> No.4590103

>>4589457
>Mario 2: not even a real Mario Game
DID YOU KNOW

>> No.4590106

>>4590103
Donkey donkey picnic?

>> No.4590119

>>4589457
>Mario 2: not even a real Mario Game

It was developed by Nintendo R&D4, the same team that developed SMB1 and SMB3, and practically every Mario game at the time. Just because the game originally featured different characters doesn't mean it shares nothing in common with the spirit of the Mario franchise or any of its developmental themes. It even got re-released in Japan under the title 'Super Mario USA' despite Japanese audiences knowing it was a blatant reskin of Doki Doki Panic.

>> No.4590432

>>4590067
Yeah, Odyssey is piss easy to control. It's fine tuned for brainlets.

SM64 requires practice and understanding to control, but it's far more rewarding.

>> No.4590459

>>4589562
mario punches and kicks like alex kidd, there's barely any koopas, no fireflower and red mushrooms
WHAT WERE THEY THINKING

>> No.4590461

>>4590432
>but it's far more rewarding.
I just don’t know that that’s true. Both games reward advanced skill levels by allowing players to grab stars(moons) in creative ways not intended by developers. My only complaint with Odyssey is I prefer SM64 wall jumping where you need to actually time the jump instead of sliding down the wall.

>> No.4590467

>>4590459
It was actually SMRPG where Mario showed his true colors

before that it was just low visibility stuff like punching yoshi in the back of the head or smashing turtles with a hammer out of "necessity", but then in SMRPG all of a sudden he's punching the shit out of everyone

>> No.4590471

>>4589562
3D platformers were kind of a mistake, to be honest.

>> No.4590519
File: 1.71 MB, 640x480, ttm100.webm [View same] [iqdb] [saucenao] [google]
4590519

>>4590461
>I just don’t know that that’s true.
Well, now you do!

>> No.4590530

>>4590519
You didn’t even pick a good webm to make your point. That’s tame compared to what’s possible in both 64 and Odyssey.

>> No.4590549

>>4590519
>That’s tame compared to what’s possible in both 64
How? Are you one of those stream monster retards who thinks stuff that looks hard must actually be hard?

>> No.4590608

>>4590549
Not at all but given how easily agitated you seem, I’m guessing you are

>> No.4590609

>>4589457
>too primitive
not an argument. what's primitive? definitely not the physics, they're great
>not a real mario game
not an argument. it was originally intended to be a mario game and eventually did become one.
>way too easy
fair enough
>mario 64 etc
the 3d games are not even relevant as the gameplay is totally different from smb3

>> No.4590617

>>4590609
>3d games are not even relevant
It takes talent to be this stupid.

>> No.4590628

>>4589493
>kino
Oh c'mon get the fuck out, don't bring that /tv/ lingo here.

>> No.4590647
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4590647

>>4590628
>p-pls don’t crossboard
Here’s an /sp/ meme free of charge.
On-topic: is the hammer suit the most overrated power up in history?

>> No.4590652

I don't think you should put 3D Mario and 2D Mario into the same catergory.

Although... 3D Mario is best when linear. 64 isn't that good, nor is Odyssey. Galaxy and 3D world are great.

Anyway, I like Mario 1 since it's still fun but it doesn't take 4 hours to beat.

>> No.4590653

>>4590617
do you really think that the gameplay of sm64 and smb3 are similar enough to be compared?

>> No.4590705

>>4589493
>>4590628

WTF does kino mean in this context?

>> No.4590717

>>4590432
>easy to control
>a bad thing

>> No.4590850
File: 1.91 MB, 292x273, shut-up.gif [View same] [iqdb] [saucenao] [google]
4590850

>>4589457
Mario 64: nobody cares about getting 90183 stars

Oh look, another 12 year old who wasn't even around back in the 90s to experience what it was like going from mario world/mario 3 to Mario 64. Lad, it was one of the most amazing things i'd ever seen.

>> No.4590909

>>4590850

Mate I was born in 1985 and even back when Mario64 came out I still thought SMB3 was more fun.

I was taking the piss about the stars obviously, M64 is a great game and I know people have very fond memories of it but for me it's definitely not the best

>> No.4590946

>>4590432
>It's fine tuned for brainlets.
Nintendo themselves and even Koizumi literally said the controls and the movements was the focus of the game. Stop posting misinformation.

>> No.4591024

>>4589457
>smb1
>too primitive
not an argument. the game is objectively fun.
>SMW
>too easy
Uh, easier than smb3? I don't think so senpai.

>> No.4591051

>>4591024
>infinitely restockable items and lives
>bringing said items into stages
>cape for permanent flight across stages
>3 times more checkpoints
>bang blocks to pave over pits

>> No.4591056

>>4590946
Odyssey sucks

>> No.4591061

>>4590432

Mario 64 requires patience and understanding to control if you have no hands or brain. You are lobbing up a game that is famous for being simple to use as something other than it is.

>> No.4591067

>>4590909
The post about the stars was spot on for me. I got the needed stars to advance, killed bowser and never played it again.

>> No.4591076

>>4591024
>not an argument
A great deal of what OP said wasn't an argument. He even basically admitted to not playing sunshine.

>> No.4591087

>>4590061
I'd argue Doki Doki Mario is more of a Mario game than Lost Levels.

>> No.4591290

>>4591087

And you'd be wrong!

>> No.4591582

>>4590106
Doki Doki Literature Club

>> No.4591608
File: 89 KB, 320x240, 12043900021.png [View same] [iqdb] [saucenao] [google]
4591608

>>4590705
nothing, its a dumb phrase tv made up to mess newfags, now people spew it constantly, its s4s and kek all ogre again.

>> No.4591632
File: 160 KB, 367x515, 1511783712532.png [View same] [iqdb] [saucenao] [google]
4591632

>>4591582
Ohh yeah, read my book brain crazy lady.

>> No.4592481

>>4590067
where is smb 3d world?

>> No.4593094

>>4589457
Mario 3 also had the most appealing art in my opinion. 15 year olds think Mario world is the best cuz it's been modded to shit.

>> No.4593306

>>4589457
SMB3 is the best, easily.
It's pretty rare for a late console Mario to be released- they maxed out the NES and the onboard cart chips.

Everybody knows how great the music, gameplay etc. is, but here's some underrated shit:

Competitive two player- totally unique to 3

The map system was way more important and interactive.

All the minigames are manipulatable, predictable and fair.

Within 4 easy levels, you have enough flutes to travel to any world you want.

>> No.4593361

>>4593306
>Competitive two player- totally unique to 3

What are you talking about exactly, because 2 players taking turns has been in other Marios, and "Battle Mode" is just Mario Bros with SMB3 graphics.

>> No.4593405

>>4593361
You can play it competitively to steal star cards and levels

>> No.4593421

SMB3 had no save, no ability to return to completed levels. That kills it for me.

Yoshi's Island did it best allowing you to repeat levels and get 100/100. SMW let's you return to find the second exit, which is a step up from SMB3.

SMB3's power-up system is broken. Frog suit is only usable in a small group of levels, and you can only use it once.

SMB3 was a major leap above SMB1, and SMW was a relatively minor increment above SMB3, but what was added to SMW was critical enough to make it better. Although SMW stands on the shoulders of SMB3, I don't think anyone could call it a rehash.

The only thing SMB3 has over SMW is the difficulty level. But, aside for a few levels in the beginning SMW does have at least adequate challenge, and a few genuinely tricky levels.

>> No.4593739

>>4593421

I take your points, and I do love SMW, however it is way too easy. I know thats a common criticism but it's true.

Once you find the Top Secret Area (which isn't that hard to find anyway) it's game over. And even if you don't find it or find it and don't use it, the game is overly generous with lives and items.

It is also very easy in its gameplay. The hardest levels are the ones that you don't even have to beat to beat the game.

Finally, the save system makes it EVEN EASIER. I don't know anyone who hasnt beat SMW, even my little cousin could beat it back in the day. SMB3, 2 and even 1 are a different story in that regard.

>> No.4595570

>>4589457

Plot twist

Mario Tennis is the best Mario game

>> No.4595572

>>4595570
Mario Tennis is NOT a Mario game.

>> No.4595576

>>4595572

You're right

Then I change my pick to Mario Kart

>> No.4595594

>>4595576
And you're still wrong since Mario Golf is miles ahead.

>> No.4595602

>>4595594

All jokes aside that was actually quite a good game (for a golf game anyway)

>> No.4595642

>>4590628
>>4591608
Didn't /v/ try to make up its own equivalent and say 'ludo'? I hate that shit. It just means 'game'.

>> No.4595669

>>4595642

Just like "kino" means "cinema", at least in German. And I actually thought it did mean something, like "top of the hill", "truly good", not just something to mess with newfags.

>tfw you realize you were the newfag

>> No.4596413

Warioland 4

>> No.4596426

3 had lots of hidden stuff but still had that streamlined linear 8-bit platformer feel to it, whereas world with its "re-enter levels to find keys and hidden exits and stuff" was already foreshadowing the collectathon bullshit that ruined later platformers.

>> No.4596440

Agree with OP but I'd be harsher on SMW.

Too easy, then some of it is randomly too hard - some of the magikoopas without the cape for example. There's no gradual increase of skill and difficulty at all. I hate Yoshi, don't like playing as him at all. The exits didn't interest me. There are some really good parts, some of the music is great. Nintendo will never release a mediocre Mario games (unlike Sega with Sonic). However it doesn't hold a candle to SMB3 which is one of the best games ever.

>> No.4598323
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4598323

>>4589457
I have a really special place in my heart for both smb3 and smw, but smb3 a little bit more.
I grew up bilingual (german and english), my dad was in the army stationed in germany, so moving around alot had me playing my games to death and learning to love them.
Once when shopping at the base my mom popped around the corner with her hands behind her back - the big reveal was the new super mario bros 3 (hadn't even heard it would come out to that point, was about 6). I usually wouldn't just randomly get a game without any special occasion (bday, xmax), but my mom knew how much I loved the plumber that she got it for me. Went straight home, yelled to the neighbour kids what i got, they all joined me at home watching me play the game for the first time... it was great!
An older neighbour kid who lived above us had the nintendo power smb3 guide and gave it to me, only problem was I hardly could read in german and it was in english. But looking at the pictures and text over and over and over again there was one day when I suddenly noticed that I was reading what was standing in the guide, I actually learned how to read english by revisiting it, smb3 was my teacher.

To this day I know this game by heart cause of this, know every combination of the cardgame, where every secret is, tried to get as many 1-ups in every level possible (for instance, you can get 99 lives in 1-1, 99 lives in 1-2, 1 1-up in 1-3 if you jump correctly on every enemy starting form the pink p-block to right before the white invis-block for flute, etc...).

As the years past, my new babe was SMW where I just liked to hangout after coming home from partying and trying out what is possible in each level, speedrunning, 1-ups, glitches... but my first love will be always smb3

Now comparing difficulty between the two, if you try to do no powerup runs smb3 is way harder than smw, there is rarely a situation where you need a powerup to get through a level. smb3 has some nasty lvls

>> No.4598430

>>4589457
>Mario 1: too primitive
SMB 1 and SMB 3 are only 3 years apart. So they are just as primitive.

>Mario 2: not even a real Mario Game
Shigeru Miyamoto has stated that he didn't have a big role in the lost levels. But he was involved in Doki doki panic, which is SMB 2 USA.

(Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with Yume Kōjō characters. Shigeru Miyamoto, as a result, was more involved with the development of Doki Doki Panic than he was in what eventually became the original Super Mario Bros. 2.)
https://www.mariowiki.com/Yume_K%C5%8Dj%C5%8D:_Doki_Doki_Panic

>Mario Sunshine: no one played that
I played it, and while I might me a nobody, I'm a somebody, therefore your statement is erroneous.
Also, SM Sunshine is in the top 30 of best selling mario games.
http://nintendo.wikia.com/wiki/List_of_best-selling_Mario_games


>ITT we discuss
>/thread
You asked to discuss a topic but immediately ended the discussion?

You do know that children aren't allowed here? Right? And if you want to troll please go to /b/ to troll, this is a serious board. And next time you start a thread at lest educate yourself before so.

And last but not least, dude, it's not summer yet. Wait until summer to post this crap.

/thread

>> No.4598438

is super mario sunshine defense force here?
N.O.T. R.E.T.R.O. leave your sunshine apolgist threads to v

>> No.4600067

>>4589457
This is one of the best posts I've seen on 4chan

>> No.4600163

>>4589457
>Mario 2: not even a real Mario Game
Whoa really? I did not know that.

>> No.4600170

>>4598430

Full autismo sperglord :D

When was the last time you saw your feet without a mirror?

>> No.4600347

>>4590061
the only substantial difference between doki doki and most mario games is that there are no powerups (traded for character select) and you kill enemies by trhowing things at them rather than jumping on them. otherwise it's basically mechanically the same

>> No.4600942

I've never liked secret exits (or hidden coins in the NSMB series) in Mario games. They're just padding.

To me, SMB1 and SMB2j are the purest expression of Mario gameplay: pure, non-stop adrenaline as you clear level after level. There's nothing else to distract you in between levels. You play straight through until the game is finished. Even Mario 3 has a map screen and minigames, which while great additions, take away from the feel of the first two. You at least play through each level only once.

When I play SMW, I end up playing levels twice, usually in exactly the same way but taking a slightly different path the second time. This really changes the flow of the game and wasn't what Mario was originally about, though I will say that at least SMW and SML2 tell you which levels have secret exits, unlike the NSMB series. They're still great games that I love, but they could have been better.

My favourites are SMB1, SMB2j and SMB3.

>> No.4601184

>>4600942
The first two are the most arcade inspired Super Mario games so it's no wonder (they gradually lost that influence after that, just like made for console games in general)

>> No.4601210

>>4590519
>D
Who is he?

>> No.4601389

>>4590467
Hell, he almost punched a kid due to a perceived insult.

>> No.4602490

>>4600163
Fun fact: ____________________________

>> No.4602952

>>4589504
>shitting lowpoly
>Not shitting pixelated, 4:3 aspect ratio and properly dithered turds

Get the fuck outta my board normie

>> No.4604667

>>4600347

There are power ups though. You can even get a mushroom

>> No.4604695

>>4604667
yeah i guess there's the mushroom and invincibility star, but they're pretty minor power ups just giving you more hits or making you briefly invincible. there's nothing like a fire flower or leaf

>> No.4604742

>>4589457
Comparing 2d and 3d Mario games isn't really fair since there's few similarities outside thematic similarities and the overall brand.

That being said, SMB3 is the best. Perfects what the original SMB started. I feel a lot of people would place SMW ahead of SMB3, SMW doesn't actually do anything new gameplay-wise either, all the most interesting things it does with level design are just slightly re-arranged innovations of SMB3. Yoshi is just a short-ranged attack/extra hit power-up with some other bells-and-whistles, but does not provide any new dimension of player capabilities. The worlds and tilesets were far less interesting and diverse than those in SMB3. In SMB3 you got deserts, ice lands, flying ships, and pipe mazes. In SMW you just get plains, caves, water, high platforms, and castles, and really that's it, we're back to SMB1's level of diversity in levels, whoopee. Haunted houses were the only real addition.

SMW felt like it was supposed to be a better game, but the team ran into trouble during development. Its not a bad game, but did not live up to its potential.

Alright, done sperging out about my comparison of 2 Mario games.

>> No.4604749

>>4589457
Mario 3 is too easy except for the last world. All those toad houses and card games and shit? Easy. SMW is better by a small margin

>> No.4604753

>>4590471
No they weren't. The lack of 2d platformers when 3d became all the rage was. Took some time before Nintendo realized 2d Mario was still an evergreen, moneymaking concept in the post-3d world. But that doesn't make all 3d platformers better or worse than 2d platformers. They are just different animals.

>> No.4604778

>>4589572
Wasn't "Lost Levels"/SMB2 Jap basically almost universally panned? I hope I'm not telling tales outta school but even in Japan, despite successful sales, most people hated how unforgiving it was. It sort of had that Mario Maker level type trolliness. Not as bad, but not challenging in a way most people felt was fair. Hard games can be fun but hard doesn't automatically make something good

>> No.4604840

>>4604749
How? SMW isn't even difficult on it's last level and the "Top secret area" is even worse than Toad Houses because you get to pick and choose your powerups.

>> No.4606634
File: 25 KB, 480x360, world6-4.jpg [View same] [iqdb] [saucenao] [google]
4606634

I wouldn't call it the best one, but the first SMB is fucking amazing. So much fun to play.
I'm playing the Arcade Archives version on the Switch (where there's no warp zone to world 8) and it's actually fucking hard. Level 6 is a real challenge, especially if you get there with no power ups and just a few lives.

Amazing platforming, real non-stop action. Try to give it a try without using warp pies sometime, so difficult but so much fun.

>> No.4606994

>>4604778
Seeing how Mario games pretty much never returned to that level of challenge you may be right.
Japan does have a love for hard games, but there's a difference between challenging yet fair (many arcade games) and "trolly" hard as you're pointing out.

>> No.4607016

>>4606634
Isn't VS Super Mario Bros is mix of SMB1 and SMB:TLL levels?

It's a cool idea that they removed the duplicate levels of SMB1 but that doesn't make SMB:TLL levels suck.any less

>> No.4607028

https://www.youtube.com/watch?v=DVeH8XormZo

>> No.4608919

>>4607016

You're right, I'm a complete moron. I thought the arcade version was just a slightly harder version that the one on the NES (more enemies, less war zones). But as you say, VS does mix in quite a few of the lost levels, making it bitch hard.

It's still quite an obscure version of SMB, so I'm really glad they put that on the Switch!

>> No.4610602

I was just giving TLL a try (havent played it in years) cause I didn't recall it to be THAT hard.
But Jesus fucking Christ what were they thinking? Many of the jumps in the later levels are just ridiculous

>> No.4610881

>>4589457
Bros 3 had the worst warp system. World>1>2>3. If you only care about level design then Land 2 is the best.

>> No.4611010

Are physics in 3 better than World or I'm just retarded? I can never get Mario to move the way I want in World, nigga is too floaty and speedy, while 3 feels like I'm in complete control

>> No.4612340

>>4610881
It only takes five minutes to get the warp whistles needed to go to any world in the game, anon. Why wouldn't you want to play the game from beginning to end, anyway? Warp whistles are only to get back to where you left off.

>> No.4612346

>>4590067
NSMBWii has better level design than NSMBDS. Only problem with Wii is the "shake the Wiimote to slow your fall and completely trivialize any and all platforming" shit.

>> No.4612423

>>4612340
He's probably mad that you can't warp to somewhere mid-world, which isn't a problem in the 3-4 stages per world games.

>> No.4612556

Mario 1: Yeah it's primitive all right
Mario 2:Yeah what the fuck was that but you forgot about LL
SMW:I prefer this over 3,For me they are pretty similar but World has superior music and aesthetics
64:120 stars is not enough you are fucking casual also better than 3 but comparing a 2d game and a 3d game is fucking retarded
Sunshine:Was a mistake and the first bad main mario game
didn't fully play others so I won't judge them

>> No.4613750

I guess Donkey Kong is not part of the discussion?