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/vr/ - Retro Games


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458839 No.458839 [Reply] [Original]

>having to cross the whole dark palace EVERY try against the boss

well, I stop here, shit is annoying as hell.

>> No.458852

use save states

>> No.458867

also, if you're having THAT much trouble, just move on to the other palaces, get more heart containers (or wait until you've done the fifth palace and have the blue armor), and then come back and rape him in the mouth

>> No.458860

lol that dude is easy. just tap him with the hammer, and once the helmet breaks, destroy him with arrows

if you're having that much trouble, just load your bottles up with fairies or potions

>> No.458862

It's called getting some bottles and putting some fairies into them.

>> No.458864
File: 295 KB, 970x740, goofyhouse2.png [View same] [iqdb] [saucenao] [google]
458864

>>458839
Man up

>> No.458868

>Needing more than one try
Shit, even that hack Egoraptor beat him without getting hit.

>> No.458869

USE FAIRIES.

GET GOOD.

SUCK LESS.

THIS HAS BEEN YOUR BRADYGAMES STRATEGY GUIDE.

>> No.458873

>>458860
Yeah the boss is easy, but crossing the whole fucking palace is monotonous as fuck once it is done. And I didn't fill my bottles with potions, but hey, I didnt know one could put the fairies there... I'll try thanks

>> No.458875

>>458860
>>458862
>>458869
>using fairies
Casuals. You ruined Zelda.

>> No.458881

>>458839
I'll be honest, this shit annoyed me too, and it only gets worse in later dungeons, but really, just get some potions or some faeries and you'll be fine. Don't stop now, OP, it's just about to get good!

>> No.458885

Stock up on potions/fairies

You can use bombs to break his mask if you're having trouble hittting with the hammer.

Arrows work well on the gem eye.

>> No.458893

>>458875
shit i beat zelda without bottles, i'm just saying if this guy is that much of a newb he has options

you are right though.... man, imagine if the guys making zelda in the 80s and 90s could make a game using today's technology, it would be soooo fucking good. instead, we get all this kiddy garbage >:(

>> No.458906

>whining about restarting at the BEGINNING OF THE DUNGEON YOU'RE IN
you should play Zelda 2 some time.

Seriously just beat the fuck out of him ALttP is not even remotely hard.

>> No.458917
File: 198 KB, 317x318, 1365455984604.png [View same] [iqdb] [saucenao] [google]
458917

Use savestates.

Also, are you the same one who made the Super Metroid hate thread? Because I don't know what are all these whiny kids coming from.

>> No.458930

>>458917
/v/

>> No.458929

back to /v/ with your handholding, checkpoints, and no punishment for failure

>> No.458942

Nothing is as bad as that fucking centipede boss at the end of the game. The one where you have to hit it's tail, but 90% of the time you bounce off into one of the many pits that resets the fight.

>> No.458952

>>458942
>centipede boss at the end of the game
>at the end of the game

>> No.458969

>>458952
well you fight moldorm again in ganon's tower.

but I doubt that would give anyone trouble at that point.

>> No.458975

>>458969
But isn't there no pits the second time or is that Link's Awakening?

>> No.458980

>>458969
Yeah, that's what I'm talking about. For some reason I found it fiddly as fuck, but now I read that it only takes two hits with the golden sword, so I'm not sure what the fuck I was doing.

>> No.458981

>>458839
Use your Master Sword after you destroy the mask. It is not hard, faggot OP.

>> No.458984

>>458839
I can't believe people have trouble with this game.

Maybe you should try Zelda Parallel Worlds.

>> No.458990

>>458975
there are pits in the second fight as well

>> No.458992

Anyone else notice that when link chases bat-Ganon he is flying with the duck in the dark world? Just a little inconsistency I noticed

>> No.459017 [SPOILER] 
File: 9 KB, 206x145, alttp_vit.png [View same] [iqdb] [saucenao] [google]
459017

>>458942
I beg to differ, anon.

>> No.459041

>>458875

not as casual as giving up.

>> No.459042

>>458984
>parallel worlds

Isn't that the one where every room is dark for no reason?

0/10 would not play

>> No.459057

>>458875

>ruining zelda
>a feature that was in the first fucking game

is this nigga serious

>> No.459075

>>459017

This guy on a noarmor nobottle run is pretty rough. The eyes do 4 hearts in dmg and the laser does 2 hearts.

Had to make the decision to get hit by the laser in order to avoid the eyes a couple times and got RNG'd to death.

Him and Blind are the hardest to beat in a minimalist run like that.

>> No.459076

>>459057
... no. The faeries weren't some automatically used, rise-from-the-grave last ditch effort in the first game. You're dumb.

>> No.459085

>>459057

fairies in bottles was new to zelda with lttp.

>> No.459101

>>459076
>>459085

I'm talking about health refills mid-dungeon, you geese.

>> No.459112

>>459101
You couldn't stock up on them or even rely on them though. It can't be compared to bottled fairies.

>> No.459121

Question to all who have played Link to the Past:

Are you even aware that you can do the temples completely out of order with no problems? After beating the Eastern Palace you can either do Desert Palace and Tower of Hera in any order you please. Similarly, in the Dark World all you need is the Magic Hammer and suddenly you are free to enter and complete any of the remaining 6 temples.

If so, was tackling them out of the Nintendo-guided order something you actually did? I honestly think that numbering the crystal locations on your map was probably the biggest warning signs of things to come in the franchise.

>> No.459126
File: 460 KB, 768x1024, geese-ngbc.jpg [View same] [iqdb] [saucenao] [google]
459126

>>459101

I take that as a compliment

>> No.459129

>>459112

Red potion was already 2 in one.

>> No.459134

>>459126

Go fall off another skyscraper you cunt.

>> No.459146

>>459017
worst boss in the game hands down

>> No.459150

>>459121
Yep. Getting the Last time I played I rushed for the sword upgrades and saved that stupid moth in the forest for last.

>> No.459157

>>459121

wait, I just remembered that you actually need the Fire Rod to beat the Turtle Rock boss. hmmm, maybe I was misinformed about this. Is that the sole exception to this or are there any other examples?

>> No.459165

>>459121

I usually did 4 and 3 in reverse so I could get titan's grip.

Also you could not do the remaining 6 after the magic hammer. You needed the hookshot to get to the village in the dark world for titan's grip, since the south way to the village is blocked by a large block.

Titan's allows you to break the mold.

>> No.459178

>>459121

how do you get to Tower of Hera without the magic gloves though? Did I miss a route? I thought you needed to get the gloves to get the flippers to ultimately get to the Tower. It's been a while since I played though.

>> No.459180

>giving up on something millions of 6 year olds had no trouble with.
He has achieved a level far beyond casual

>> No.459185

>>459157

You need the fire rod to beat the boss in the ice dungeon too.

>> No.459204

>>459180

I blame twilight princess being the most successful game in the series since ocarina. It's so damn easy.

>> No.459207

>>459185
Allow me to correct you on this, anon.

You need the fire rod to beat his first phase.

The second phase, you can use your Master Sword to beat him.

>> No.459220

>>459121
>completely
Not completely. Unless you count nearly completing a whole dungeon to get the item then leaving as doing that temple later.

>was tackling them out of the Nintendo-guided order something you actually did?
A couple times, but it's not something I went out of my way to do. I have strong memories of accidentally doing some of the thieves' hideout a few times.
But just recently I tried a playthrough skipping ahead as far as much as possible with the items I have. Still haven't defeated the first dark world boss. But that method feels a little artificial at parts, like what I said earlier.

>I honestly think that numbering the crystal locations on your map was probably the biggest warning signs of things to come
Not really. They had the dungeon numbers from the first game. They could've changed the crystal icons to not have numbers, but you'd still find out once you went there.

>> No.459226

>>459207

Well if you need it to get to his 2nd phase, this makes my statement correct, you need the fire rod to beat him...

Yes, using the sword after you break his shell is advised.

>> No.459237

>>458839
Easy boss is easy. You want a challenge, wait till you meet Trinexx.

>> No.459254

>>458839
fucking egoraptor beat the boss on the first try with 1 heart in gum gramps.

you must really be shit if you're worse than egoraptor, OP

>> No.459262

>>459226
I'm talking about KholdStare, not the Turtle Rock boss.

>> No.459267

>>459042
you also have to go through the entire opening sequence and most of a dungeon without your sword

it has enemies and spiked blocks and hearts rarely drop

if you die you have to start the entire game over from the beginning because the game isn't programmed to save any progress until you get it

>> No.459270

Sorry dude, but if you're having trouble of Helmaroc King(?) then you deserve a little punishment

>> No.459285

So, is this the wrong thread to ask for hi-res art of ALttP Zelda?

>> No.459292

>>459017
>Get into a corner
>Swipe away with your sword
>You kill the mini eyeballs while Vitreous' lightning completely misses you
>Vitreous starts bouncing around
>Either fire away with arrows or swipe at him with your sword
>He dies quickly

He's easy.

>> No.459313

>>459292
In the port, he's not so easy. Especially when you decide to skip the Blue Mail.

>> No.459315

>>459292
i always did this too

he was a fun boss for me every run

>> No.459329

>>459267
adding to this, it would actually be pretty fun if it weren't for the "game over start a new game" aspect until you get the sword, but there's a lot of padding inbetween starting the game and even getting to the first dungeon so it just gets to be so much of a pain in the dick that i think the creators even said "yeah use savestates"

>> No.459332

>>459313
I've played the GBA port several times. I've been through LttP so many times that at one point I could beat it entirely by memory without dying. That's why I haven't played the game in years.

Vitreous is just as easy in the port.

>> No.459340

>>459262

I as well. If you dont have the fire rod, you can't break his ice cage and release him. Thus, you can't beat him without the fire rod.

>> No.459357
File: 86 KB, 464x402, 6758_First_Mini_Boss_copy.gif [View same] [iqdb] [saucenao] [google]
459357

>>459267
That section of the game is pretty cruel, they toned it down in Parallel Remodel actually.

http://www.romhacking.net/hacks/956/

I haven't gotten around to trying out Remodel yet, but I imagine they addressed this.

This is a mini-boss right before the first dungeon's boss, there is no safe ground in this fight at all.
Your only hope of actually beating these goddamned Armos Knights without a strong sword or arrows is to find the Cane of Byrna very early in the game, a stunt which requires increasing the number of bombs you can carry, getting multiple bottles filled with fairies, and then bomb jumping in a dark room with too many gaps.

>> No.459358

>>459292

Vitreous' lightning can touch the corners. You can get RNG'd if you are doing a no armor no bottle run since it does 2 hearts per zap

>> No.459379

>>459329
That's dumb. If they actually intended people to save and load at that point, they should have implemented it like that. Use of save states differ from person to person, the rules of the game do not.
But if they admitted their mistake that's alright.

>> No.459394

>>459358
Then position yourself a bit further up in the room but still on either the right or left side, he cannot touch you in those places.

>> No.459395

>>459285
Hush! This is no place for women. We're crushing on strategy here.

>> No.459409

>>459379
yeah, it's just how the game's programmed though, i guess they either couldn't figure out how to change it or didn't want to, but according to another anon here there's a redone version so maybe i'll give that a go sometime

>> No.459417

>>458906

Zelda 2 a shit.

yeah it's more difficult but it's also very annoying. Having to fight through an action screen every 2 feet. No puzzles, just fighting.

>> No.459445

>>459417
You may find this hard to believe, but Zelda started out as a series that was all about fighting and exploration.

Fuck puzzles, they're a poor replacement for actual gameplay.

>> No.459463

>>459357
Parallel Worlds was generally bullshit but that part really wasn't. I think bombs did a lot of damage to those guys. Once you kill a few and make some breathing room, you're golden. Also, I don't believe I went in there with just four hearts.

>> No.459467

>>459417
zelda 2 is fucking great

someone get vanillaware on a remake of this shit pronto

>> No.459509

>>459445
There were 'puzzles' in Zelda 1 in the form of mazes. You just don't really think of them as puzzles because you can just fumble through them. But puzzles have been a gameplay mechanic in the Zelda franchise since the beginning.

>> No.459510

>>459394

If you are not all the way on the bottom, you can get overwhelmed by the eyeballs and take 4 hearts in dmg if one touches you.

It is not a hard encounter by any means, it is just possible to get RNG'd if you dont have bottles and blue armor.

>> No.459512
File: 484 KB, 4112x1432, zeldaoutlandsoverworld.png [View same] [iqdb] [saucenao] [google]
459512

It's a real shame Nintendo never went back to the original formula for the Zelda franchise. All I have to work with is the original LoZ(which I've beaten countless times both ways) and the first 2 Satellaview games. I'd love to see a classic Zelda game again but instead I'm stuck with an extremely limited supply of games that will easily become stale because I know every nook and cranny.

At least there's a romhack, but I want to see more of the classic formula. Hell, what if there was a Zelda with a randomly generated overworld/dungeons?

>> No.459507

doesn't nearly every zelda game have a teleporter in the mini-boss room?

and the 3D zeldas are even more casual. the take you straight to the boss.

>> No.459516

>>459417
I got as far as the first boss using GameGenie, died, and gave up.

>> No.459526

>>458839
Get yourself some fairies dammit

>> No.459527

>>459445

>what is the lost woods

>> No.459524

>>459417
>>459445
I actually think Zelda 2 was pretty reasonable in this respect. The Temples were fairly well distributed from the starting palace (which also serves as a neat central hub if you want to go somewhere else), and there are plenty of shortcuts such as rocks you hammer in. The only place where I think it could get hair-pullingly frustrating is the Great Palace, and you so spawn from there once you manage ti make it.

>> No.459534

>>459507
I think they first appeared in Majora's Mask. or maybe LA.

>> No.459530

>>459512
>Hell, what if there was a Zelda with a randomly generated overworld/dungeons?

that would be great. If I could program I'd make myself a dungeon generator. that's the great thing about toolsets and editors. you never run out of content.

>> No.459537

>>459512
Zelda 1 ROM hacks. Holy shit why have I never thought of this.

>> No.459541

>>459512
>Wallmasters on the overworld

....w-where do they take you if you get grabbed?

>> No.459545

What about zclassic?

Also couldn't that random dungeons thing be done with some do hack to edit the addresses for hidden stuff? That's how 2nd quest was made, maybe a hack could randomly switch all the hidden entrances around.

>> No.459551

LttP is too goddamn easy once you get the hammer. Just spam ether (or bombos or quake for the few enemies who are immune to ether), and use smash their frozen bodies with the hammer when you need a magic refill

>> No.459558

>>459527
>>459509
>all about
What the original poster was trying to say was that combat and exploration had a much larger focus.

The way I see it, the first Zelda(s) had combat elements, and had puzzle elements. Both of these together contributed to the action-adventure of the game and made it feel more complete. In future games they emphasises the puzzle aspect. I wonder what would've happened if they did the opposite.

>> No.459559

>>459509
The mazes were exploration. The only "puzzles" in Zelda 1 were two screens that looped until you performed the proper sequence and pushing a single block in a room, and it was always the same block in each configuration.

>> No.459561

>>459541
In Outlands, they behave like Ghini and not like Wallmasters. Outlands is good enough, I s'pose, but not as non-linear as the original.

>> No.459568

>>459537
Dunno. Outlands has been around for a long time. It's amazing, especially considering that it doesn't use assembly hacks.

>> No.459569

>>459541
hell

>> No.459580

>>459558

Puzzles/exploration/use of tools are what makes the Zelda series successful and good. Focusing entirely on combat is the departure that Zelda 2 tookl, it's not as well received, and that's why they never made another one like it again, for good reason.

>> No.459576

>>459561
Yes, Outlands actually requires the player to travel through the dungeons in a specific order to travel to new parts of the overworld or to delve deeper in earlier dungeons, very different from LoZ where you can go anywhere on the overworld without any extra item(except where the raft is needed) and even clear a lot of dungeons out of order.

>> No.459593

>>459580
Actually Zelda 2 was EXTREMELY well-received and sold out so fast it became quite difficult to obtain. It's just that modern generations look down on it because "it's different" nowadays compared to the rest of the series.

>> No.459595

>>459580
Except Zelda II was exceptionally well-received when it came out and the demand for it was so high that people were driving across state lines just to snag copies of it.

Only revisionists that generally started the series with Ocarina or later have turned Zelda II into a poorly-received game.

>> No.459597

Sorry, I goofed. Here's the correct link

http://www.zeldaclassic.com/what.php

And yeah, I wish there were more tough nonlinear games like Zelda 1. Even better if players were forced to cooperate with each other and make maps like in the old days.

>> No.459605

>>459593
>It's just that modern generations look down on it because "it's different"
Personally, I never cared for it because I found it a grind.

>> No.459608
File: 59 KB, 428x281, what.jpg [View same] [iqdb] [saucenao] [google]
459608

>>458868
>always get tossed around a little by Helmasaur King whenever I play, for the last 20 years or so
>watch Egoraptor, the king of being goddamn terrible at games, just mosey up and take him on with one heart, avoid all his attacks, and win.

>my face when

>> No.459627

>10 hearts
Hit me, i don´t give a fuck

>5 hearts
Hit me, i don´t give a single fuck, bro

>1 heart
BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP

I had much more fun when that sound was beeping and shit got real

>> No.459637

>>458917
Someone actually hates that game?

>> No.459641

>>459637
yes because the game didn't tell him to shoot 5 missiles at a door because he emulated and didn't have a manual, so it was the games fault.

>> No.459646

>>459559
Pretty sure the mazes were mazes, bro. Yes, you advance by exploring what rooms you can go in. But they are still principally a type of puzzle.

>> No.459659
File: 1.41 MB, 2560x1920, son of a bitch2.jpg [View same] [iqdb] [saucenao] [google]
459659

It's called a punishment system.

You lose against the boss? Well, you get punished for it.

It's part of what makes the game interesting.

Never use savestates. Ever. That is the greatest sin you can commit on /vr/. That and doing things like this.

>> No.459660

>>459593
>>459595
zeldamind

>> No.459663

>>458930

>/v/
>Disliking Super Metroid

Come on. Super Metroid is untouchable.

>> No.459667

So guys

Does the red potion in Zelda 1 represent two bottles? Or does the blue potion represent a bottle half empty?

>> No.459672

>>459663
Check it out: >>458764

>> No.459687

>>459672

Yes. And then there's an entire thread telling OP that he's fucking stupid.

Oh hey, we have this thread. I guess that means /vr/ hates Link to the Past because it's too hard.

>> No.459706

>>459329
They should have forced you to restart from the beginning every time you died. Adds more risk and importance to exploration.

>> No.459694

>>458839
you stopped because your emulating it instead of playing it on a cart that you bought with real money like a sane person

>> No.459695

That people are even suggesting savestates for this game is absurd. There is very, VERY little challenge to any part of this game.

>> No.459703

>>459659
That picture actually makes me happy.

>> No.459693

>>459580
>Puzzles/exploration/use of tools

>Focusing entirely on combat
>the departure that Zelda 2 took
No, Zelda 2 also had exploration and tools, and some puzzles. Not entirely combat. And I never said that, I just said place the emphasis on the other thing(s). Maybe I should have generalised "puzzles" as "figuring shit out", which Zelda 2 has plenty of.

>it's not as well received, and that's why they never made another one like it again
I was doing a hypothetical in imaginationland about what might've been cool. Fantasies don't have to take into account popularity and other practical concerns.
Also, give Zelda 2 more credit. Towns, NPCs that actually did shit instead of stand there and tell you something/give you an item, sidequests, the magic meter and a few other things first arrived in Zelda 2.

>> No.459709

>>459580

What?

Zelda 1 was all about exploration and combat. Puzzles were extremely simple.

The same thing in Zelda 2. Exploration and combat with minor puzzles.

Then Link to the Past showed up and that's when the game became much, much more puzzle-focused.

>> No.459715

>>459695
savestates are for the weak of will and the weak of mind.

>> No.459723

never managed to finish zelda a link to the past as child
>can't be arsed to start a new game
>can't make reason out of my saves back from the 90's on the cart
>never going to beat the game

>> No.459729
File: 1.46 MB, 2560x1920, son of a bitch.jpg [View same] [iqdb] [saucenao] [google]
459729

>>459703

Why?

>> No.459737

>>459667
It's a magic potion. It turns blue when you drink it once. Then it just runs out like a plain old liquid. At least that's what I've always thought.

>> No.459772

>>459723
>>can't be arsed to start a new game
How do you ever start a new game of anything?

>> No.459773

>>459729
Because there's one less functioning copy of that game in the world.

>> No.459780

>>459017
That boss is perhaps the easiest one in the fucking game.
http://www.youtube.com/watch?v=LcqB2VqjKXQ
While the no hitters make a lot of shit easy, the eyeballs don't even home in on you, the lightning is rare and has safe spots and nothing really presses you. You could do that shit with a sword without arrows and just bat the fuck out of them.
Shit here ya go.
http://www.youtube.com/watch?v=CrNGLlKmctY
Seriously, that boss might as well be one giant crystal with slime all over it that you have to pick up.

>> No.459789

>>459773

But it's a good game.

That SNES cart is Earthbound.

>> No.459791

>>459530
What's with all the hardons for random everything nowadays? Old games are better precisely because they aren't vomit soup.
Next you'll want restarts between each screen. To make the random layouts more 'fair', of course.

>> No.459802

>>459709

Maybe but that's also where the series became more refined and I'd argue better. Having a mix of all those things. Even LttP added to combat with the spin attack and being able to throw objects at enemies as a weapon or push them into chasms.

>> No.459795

>>459729
>tfw tons of N64 cartridges with Blockbuster on them

>> No.459801

Did OP really get killed by the giant helmasaur? That boss is super easy.

Really cool looking though. I remember being really impressed by the size and graphic quality of the thing, since everything else is so small in that game.

>> No.459807

>>459789
No it isn't.

>That SNES cart is Earthbound.
The branding does not affect the game's ability to play at all and if you wanted to fix it, you could just take apart the cartridge and replace the back with one from another cart.

>> No.459817

I actually find this game very difficult, and this is coming from someone that beat Zelda 1. I just can't get a good grip on the combat in this game, I always die in the overworld and stuff.

>> No.459818

>>459791
Random generation would easily work in a game like the original LoZ because it is not reliant on things being in a specific location. The only reason I suggest it is because Nintendo sure as hell will never make a Zelda like LoZ anymore and there's pretty much nowhere else to turn to if you want more classic LoZ. With a randomly generated layout at least you can keep the old formula fresh without it growing stale from pure memorization.

>> No.459824

>>459802

A mix of all those things, but the emphasis was shifted greatly towards puzzles.

I think it would be interesting to have another Zelda game that is focused almost entirely on exploring, finding dungeons, and battling difficult enemies.

But nowadays most Zelda fans identify the series with complicated sliding block puzzles and shit.

>> No.459832

>>459807

>Implying that doesn't decrease value

>> No.459835

>>459595
>It's just that modern generations look down on it because "it's different" nowadays compared to the rest of the series.
No that was a general sentiment back when it was released.
>>459595
It was poorly received, for what it was. It did well and it was a good game, but there was a lot of lament for not being top down. But a lot of people still liked it. But most people didn't like it as much as LoZ at all. It has always been heralded as a weaker Zelda game.

>> No.459848

>>459835

>It was poorly received
>There was a lot of lament for not being top-down

No. That's not how the game was received at all. It got great reception all-around at the time of release. Common negativity for it didn't show up until years later.

You have to remember, at the time there was only one other Zelda game. The top-down gameplay hadn''t been that firmly established yet.

Zelda 2 was a huge critical success upon release. Just like SMB2. Your view is completely skewed by the opinions of modern fans who see the game as a black sheep title.

>> No.459849

>>459694
>it instead of playing it on a cart that you bought with real money like a sane person
If the only reason you're playing a game is to justify your investment. You're doing it wrong.

>> No.459852

i stopped playing around the 3rd dungeon. game is fucking boring

>> No.459862

>>459835
No it wasn't. Video games didn't frequently become dedicated franchises that played similarly back then, and consumers were well aware of that fact. It's a known fact that Zelda II was wildly popular(as a previous anon stated, people traveled across state lines just to get ahold of a copy) and it was well-liked(it did win best game in NP after all).

You sound like you're trying to apply the current mentality about the game to what it was like back then, which doesn't work.

>> No.459868
File: 1.14 MB, 1314x740, 33857829.png [View same] [iqdb] [saucenao] [google]
459868

>>459835
You, sir, are a retard. Get out.

>> No.459873

>>459824

combat has always been a part too, and puzzles aren't always sliding blocks.

I'd argue that combat utilizing the tools found in the dungeon is better than just determining whether you should duck and stab, or stand and stab, or jump and downward stab.

The "difficulty" in Zelda 2's combat was just that the enemies followed your moves and a lot had helmets making downward stabs ineffective. There was 0 complexity to it at all.

>> No.459889
File: 30 KB, 165x123, Flute_ALttP_Artwork.png [View same] [iqdb] [saucenao] [google]
459889

OP here.

Yeah ok boss was easy as fuck, but hey, I was trying to defeat him without potions/fairies... Anyway, I continued and couldnt reach any of the places with the crystals so I had to hit a walkthrough and I've got a question for you all: did you beat this game with no walkthrough? How long did that take? Cause for instance, getting the flute is just impossible by "inferring" its location... I mean, is one supposed to be using the shovel across the whole game to randomly find important items?...

I was playing it for fun, and it indeed is really nice, but getting stuck and seeing that the answer was something like that is just.. well... beating a game with a walkthrough is rather pointless and I dont really have the time to dive into a game like that... I guess I now realize why I never played this kind of games back then.

I'm gonna hit LA next, it is the one that made me play this in the 1st place.

>> No.459896

>>459848
>>459862

It was "positively" received and yet was seen as not as good as the original. The original still topped the charts of Nintendo Power pretty much every month until Super Mario 3 came out.

>> No.459901

>>459848
>That's not how the game was received at all.
Which would be a valid response if it wasn't heard at all instead of quite often.

>The top-down gameplay hadn''t been that firmly established yet.
This argument, didn't come around until actually recently.
Because no one cared much about 'establishing' the series. The top down gameplay was rarer on the NES especially the open world. AoL put it more on par with platformers and other games on the NES. LoZ was practically in it's own class and everyone recognized it. They also recognized that AoL wasn't bad by any means, just not LoZ. You only needed the one game being awesome for another game to not live up to it at the time.
People weren't complaining that LoZ didn't match with the rest of the 'Zelda' series. They complained that it wasn't more of the LoZ awesomeness they loved in the first place. Fuck series comparison.

>> No.459906

>>459818
You really think you can remake a game based on exploring an open world littered with secret areas and carefully crafted dungeons with specific items needed to progress with RANDOM layouts?
I think this is more your place http://forums.tigsource.com/

>> No.459908

>>459873

But the emphasis on combat was much greater in the first two titles.

Your greatest challenges were always things like...rooms full of Darknuts or Wizzrobes.

>> No.459914

>>459832
Earthbound isn't all that rare of a game anyway. Its price is inflated due to owners generally not selling it and people who do sell know they can jack up the price to scam idiots.

If anything, you should be glad that the branding lowers the value of the game, because then you can buy it for less.

>> No.459925

>>459889
>I continued and couldnt reach any of the places with the crystals
After getting the first crystal? That's not right, thw whole map should be open to you once you have the hammer.

>did you beat this game with no walkthrough?
Yes. Don't remember how long it took but it wasn't the hardest game I've ever played.

>Cause for instance, getting the flute is just impossible by "inferring" its location...
To be fair, the location you see the flute kid and are given the shovel in is a smallish enclosed area. Even if you start from the bottom and work up, it can't take too long.

>> No.459929

>>459896

The original LoZ sold six million copies. Zelda 2 sold 4.5 million. Considering that LoZ came out first and is considered more iconic, that really isn't a very big difference.

>>459901

>They complained that it wasn't more of the LoZ awesomeness

Except no. No one complained about that. It was Zelda, just a sidescroller with RPG elements. Early sequels of the time didn't have widespread complaints about being too different.

Once again, I think your views are being effected by modern opinions rather than how the game was actually received at the time.

>> No.459932

>>459914

>Then you can buy it for less

The cart decreasing in overall value isn't a good thing for a collector.

>> No.459940

>>459906
>open world littered with secret areas
It shouldn't be THAT difficult to be able to disperse specific items and hidden areas in a randomly generated layout. It's not like this is happening procedurally.

>carefully crafted dungeons
Have you even PLAYED the original LoZ?

>specific items needed to progress
The ONLY items that were necessary to progress in dungeons(and this was only for LATER dungeons) were the ladder and the bait

>> No.459951

>>459925
Yeah you are right, I'm just a fag for games i guess. It's been fun anyway.

>> No.459967

>>459929
>Except no. No one complained about that.
>no one
Everyone I've ever met in real life with the sole exception of one single person who absolutely loved Zelda II, felt that way. In every school I went to, at any playground, or just chatting with people where-ever at.
I would hardly call the majority of people in at least one geographical region, no one. But I'd estimate that it was far more widespread than just my region since I've mostly heard the sentiment repeated online as.
This has been the case since the thing came out. So unlike you and fucktard over there with your revisionist arguments of the opinions people held. It was largely held back by that fact. Some even disliked the game, not solely on the perspective, but it didn't help for them.

>> No.459981

>>459932
I collect video games, and yes it is good for the collector. If you don't own the game yet, a drop in price makes it easier for you to buy it if you want it.

If you are a truly a collector, you wouldn't be selling the game anyway and thus resale value isn't a concern.

>>459929
>The original LoZ sold six million copies. Zelda 2 sold 4.5 million. Considering that LoZ came out first and is considered more iconic, that really isn't a very big difference.

There's even less of a difference when you consider that Zelda II came out during a cartridge shortage.

>> No.459990

>>459940
>procedurally
Someone needs a dictionary.

>Have you even PLAYED the original LoZ?
>wants randomization

>The ONLY items that were necessary to progress in dungeons(and this was only for LATER dungeons) were the ladder and the bait
Glorifying flaws is the best way to get more entries in a franchise.

>> No.459992

>>459889
>did you beat this game with no walkthrough?
Yes. That's how things were done back then. LttP is fucking easy-mode compared to some other games I could mention. Like Legacy of the Wizard.

>How long did that take?
A week or so? I wasn't playing it constantly, just a little bit every day or so after school.

>is one supposed to be using the shovel across the whole game to randomly find important items?
Replace "shovel" with candle and/or bomb and that's LoZ. At least LttP had clues and hints for where to find things.

>> No.460004

>>459951
don't be discouraged. Believe in your strengths.

>> No.460009
File: 279 KB, 600x481, 600full-the-legend-of-zelda -link's-awakening-artwork.jpg [View same] [iqdb] [saucenao] [google]
460009

As someone who has NEVER played Zelda, and I mean very, very minimal and limited both in knowledge and experience, what am I in for exactly? As I want to play all the zelda games one after another chronologically (in order of release dates)

Should I go in blind, try to immerse myself in the adventure, or should I take a clinical and tactical approach and consult guides etc?

Pic related, it's what got me interested in playing the LoZ series in its entirety

>> No.460026

>>459990
>Have you even PLAYED the original LoZ?
>wants randomization
I still ask the question, because the overworld and dungeon design is more than simple enough to warrant such a thing being possible. Just because you have some obsessive hatred for it doesn't mean it can't work.

>Glorifying flaws is the best way to get more entries in a franchise.
I never said they were flaws. I only stated that there were only 2 specific items that prevented complete dungeon exploration in the early parts of the game. This could be easily addressed by making sure a dungeon doesn't generate such tiles until it's either the one with he item, leads to a room not required for completion, or occurs in a dungeon numbered higher than the one containing the item.

>> No.460028

>>460009

Go into the original LoZ blindly.

Zelda II is a bit more cryptic, there will be areas where consulting a guide is not shameful. The game itself is hard enough.

If you can complete these 2. Link to the Past should be a breeze without a guide.

>> No.460036

>>460009
Just remember the original game came with a map and a few hints, so don't feel like you're REALLY cheating if you use them.

>> No.460037

>>460009
Start with the original and use a scan of the manual. It comes with plenty of information to get you off the ground and has a map of at least some of the overworld.

>> No.460053

>>460009
just jump in and see for yourself. you're in for the most beautiful, adorable and cutest action adventure in the history of gaming (well not the very first ones but everything after that).

I know this sounds like I'm advertising but for me it is.

>> No.460057

git gud, scrubby

>> No.460062

>>460009
It depends on if you come at it unbiased or are used to older games.
For people who have played them before, they often roll in with a degree of tedium. There are tips for searching in Zelda 1 but the general rule ended up burn and bomb everything, which is kind of annoying since you have to refill or screen dump until you get the red candle, which if you've done the levels in order, mostly nessecary, then you've probably already eliminated the need for a ton of searching since you've most likely burned down at least half the map by that point.
Zelda 2... If you're bad prepared to get assraped, if you're good, prepare to take the tip and be only mildly pestered.
Try it blind, if you aren't getting anywhere, consult a faq for the portion you're on and in continue blind. If you enjoyed the trip at the end, go back with the faq to see what you missed if anything.

>> No.460068

>>459773
you're terrible.

>> No.460078

>>460036
It came with a small subset of the map, not the entire thing. In fact, he should download the manuals to them, read through them and start with that. He won't get the same novelty out of it that we did, but it'll be as close as he can get to doing similar, of course if you had Nintendo Power that could have also been used if you had it at the time.

>> No.460083
File: 99 KB, 344x500, linkdeparts.jpg [View same] [iqdb] [saucenao] [google]
460083

>>460053
>cutest

>> No.460095

>>460026
And here I was thinking /vr/ posters would be a bit smarter than its younger brother. Now you're telling me you want eight copy-paste dungeons with this wonderful randomization idea of yours. You are literally shitting on everything else the game has to offer in order to graft your stupid randumbization into it. Yet you're asking ME if I'VE even played?

>> No.460097

>>459663
If you mean untouchable as in perfect, no.
There's a reason why there's an IPS patch for the controls and a reason why anyone playing even on their first run should use it. Because it's better with it period.
Otherwise, yeah it's an amazing game.

>> No.460108

>>460095
Ok since obviously this is the shittiest idea in the world and since Nintendo won't do it when why don't you make a goddamn Zelda game that plays like the classics?

>> No.460109
File: 599 KB, 2400x862, 1363872839292.jpg [View same] [iqdb] [saucenao] [google]
460109

>>460078
When I was a kid I either rented Zelda or borrowed it from a friend, so I never had anything to go by (as you can imagine, I often had no clue what I was doing). I thought it came with this map here. That's like 75% of the overworld.

>> No.460116
File: 490 KB, 2400x861, 1363872870142.jpg [View same] [iqdb] [saucenao] [google]
460116

>>460109

>> No.460139

>>460095
Procedurally doesn't mean copy paste. Algorithmic decisions can make in the right circumstances completely unique designs for the length of a play-through and potentially for multiple play-throughs or given enough complexity a lifetimes worth.

>> No.460147

>>459940
>Have you even PLAYED the original LoZ?
What the hell's this supposed to mean? Are you saying Zelda 1 didn't have good dungeon designs?

Why are you talking about wanting more Zelda dungeons, when it's this obvious you don't actually like the game?

>> No.460157

>>460109
>That's like 75% of the overworld.
It's been a while since I've looked at that map, yeah 3/4ths. 75% of the map. That's cool. Forgot that the manual even included the first two dungeon maps, not really nessecary, but hey.

>> No.460173

>>460147
The suggestion was that LoZ's dungeons were complex devices that were painstakingly and carefully crafted when they were little more than just a bunch of copypasted rooms placed over and over. I have no problem with this layout and I fail to understand why the fuck people are taking offense to it. It's just how it was done, and because it just uses a series of rooms placed next to each other means there's a decent possibility that the generation could be randomized to a degree.

>> No.460196

>>460173
>implying they weren't carefully crafted

http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php

>> No.460215

>>460196
And do you honestly think that we lack the technology today capable of procedurally generating such a setup for dungeons and spacing enemy placement?

>> No.460219

>>460083
so? what are you getting at?

>> No.460220

>>460028
>Zelda II is a bit more cryptic,
Really? I found Zelda much more cryptic, with its unknown-unknowns requiring you to use items on tiles with no indication of where. I thought Zelda 2 was a big improvement in that regard, in that it's much more helpful with villagers that help you, and you can find pretty much all the secrets if you just explore all the map. The only REALLY hidden places are Bagu's house, which is among a whole bunch of other tiles anyway, so you know there's something there, and finding the right tile you can walk on the sea from. The combat is just a matter of getting used to and learning by doing.

>>460009
Just what others have been saying. Basically, just dive in and try your best. Don't expect not to get frustrated, but at the end when you come through it will feel great. Do note that the original LoZ came with instructions and a map which even the both stated were invaluable. Not absolutely necessary, you can avoid them if you feel like being a masochist, but useful.

>> No.460248

>>460215
It's not even a technology issue, it's a coding issue based on the skill of the coder and understanding of design principles. If they designed a game using those principles, that makes it even easier to generate levels, not harder. Because that means design technique is understood and could be codified and structured just like the designers would follow and check it. The better the designers know the rules necessary the more accurate and bug free level generation becomes.

>> No.460270

>>460248
My question then remains: since Nintendo won't make a classic Zelda and since OBVIOUSLY random/procedural generation is the worst idea ever, then where the fuck are you going to go for another classic Zelda?

>> No.460316

>>458839
There's a checkpoint 2/3 through the dungeon, when you go outdoors and back in.

There are also tons of magic powder fairies around for free refills.

>> No.460318

>>460220
>The only REALLY hidden places are Bagu's house, which is among a whole bunch of other tiles anyway,
If by tiles you meant near other 'hidden' encounters, perhaps.
It can give a hint that something is there if you into the five 'trap' areas. It requires identifying that there's a higher incidence rate there and that it might be worth scanning it meticulously. Though the game at that point has also taught you to avoid forests unless you're leveling by making it harder. So unless you're near the town, which is across the bridge, it's easy to miss since you would go through the forest anyway. The games continue mechanism means extra lives are nearly useless. So picking them up isn't really meaningful. The fairie areas are nice to remember though. It was a good idea to add those hidden areas though, otherwise anyone not autistically checking every single tile for shit that really isn't there 90% of the time, would never even think to check it.
They really should have added more incentive for investigating overworld tiles.

>> No.460327
File: 1.08 MB, 1280x960, nestopia 2013-04-08 00-27-43-89.png [View same] [iqdb] [saucenao] [google]
460327

>>460270
>and since OBVIOUSLY random/procedural generation is the worst idea ever,
Get fucked.

>> No.460384

>>460220

In LoZ you can get away with not finding most of the secrets and beat the game. It was cryptic, but in an 'extra-curricular' kind of way.

In Zelda 2 there are necessary things that are cryptic, like using 'spell' or finding the child in maze isle.

Hell you can even goto grand castle without getting Thunder, I know because I did this once ;-;

>> No.460395

>>460327

why would you ever put yourself in this situation...

>> No.460397

>>460327
I think the anon meant to be sarcastic with the capitalizing OBVIOUSLY, but I could be wrong.

>> No.460404

>>460318
What I was partly trying to say was, it's somewhat easy to stumble upon that part (and others) by accident, in fact it's how I found it first time around. I'd imagine it's pratically impossible to set a tree on fire, leave the area, return, then repeat until you find a secret cave, by accident.

>has also taught you to avoid forests unless you're leveling by making it harder
Well, it's easy to memorize the limited layouts, so they're not very hard, iirc, once you know what to do.

>> No.460432

>>459357
There was safe ground somewhere bro. I think it's if you never move after entering the room but my memory is foggy.

But those guys took FUCKING FOREVER.

Parallel Worlds is a good game if you can really murder LttP. I can't but I enjoyed what PW I could get through

>> No.460453

>>460384
"spell" isn't necessary. the only thing you need it for is to get the magical key, which you don't even need.

>> No.460468

>>460384
I guess. All I'm saying is I'm the kind of guiy who doesn't like to miss secrets and upgrades (especially in Zelda games) and I found Zelda 1 harder than 2.

>> No.460473

>>460196
>analysis
>these games were carefully crafted
>except for these points where they weren't and I also suggest that they fuck up. But other than that they were carefully crafted.
>I Was Surprised That They Used The Easiest Level Design Tactic Of Making A Linear Level Then Tacking On Other Shit, Which Is Necessary To Get But You Might Just Miss It If You Didn't Say, Well Fuck I Know This Place Has An Item: The Analysis.

>> No.460479

>>458839

>EVERY try

>> No.460486

What if some niggar had made a Flash game with LttP's mechanics? Or even just a port? Would you like it? Contribute level designs?

>> No.460489

>>460395
>put
You could put yourself in that situation, but why would you assume shit was put?

>> No.460560

>>460489

Because there is never a point in Zelda 2 where the game puts 2 knuckles on either side of you.

You have to put yourself in that situation.

>>460453

not having the magical key for 3-eye-rock is asking for a REAL bad time

>> No.460690

>>460318
>The games continue mechanism means extra lives are nearly useless.
Golden Palace says hi.

>> No.460694

>>460560
No, you can get in that situation without putting yourself in that situation. Putting implies that you purposely did it.

>> No.460931

>>460694

No, you can't. The entire game presents challenges directly in front of you when it comes to iron knuckles.

None will ever spawn behind you as you enter a room.

The only way to have them on either side, is to jump over one in an attempt to not fight it, thus putting yourself in a bad situation if another one is present.

Stop being dense.

>> No.461018

>>460931
>The only way to have them on either side, is to jump over one in an attempt to not fight it,
Stop being dense.
You can also get knocked behind one from the reverse, like exactly in that room where blue bot spawns, and if you're not jump stabbing them in the face and attempting to fight them on square footing and get pushed back, guess what, there's another knuckle waiting for you. It can happen. Certainty you can attempt to avoid it and generally if you know to jump stab them, it's hardly an issue, but saying it's impossible unless you force it is fucking retarded because it's outright wrong.

>> No.461050

>>459608
I don't get it either.

>> No.461112

>>461018

So you are saying if you fight them incorrectly, it can happen.

OK.

Even if you fight them without jump stabbing, you should learn very early on to get their attention and move back to avoid an additional one.

You really are insistent on mincing my words. Bored?

>> No.461119
File: 29 KB, 639x476, Mothula[1].png [View same] [iqdb] [saucenao] [google]
461119

>>459185
>>459207
Actually, you can use the Bombos spell. The fire rod isn't necessary, but it chews up less mana.

>>459551
I like this though. At a certain point you could play through almost the entire game as a mage instead of a fighter. No other Zelda has had the right combination of magic item variety and ease of refilling magic to allow you to do that. I like being a wizard.

>>459017
>>458942
Mothula wants to say hi.

>> No.461136

>>461112
>So you are saying if you fight them incorrectly, it can happen.
Confirmed for dipshit.
>You really are insistent on mincing my words. Bored?
Not mincing words, you're just being a fucking retard. Stop being a retard.

>> No.461141

>>461119

My recent playthrough I abused mothula with the fire rod, I still think Blind is a lot harder...

>> No.461154

>>461136

Nah, pretty sure whomever put themselves in that situation should just play better since it should never happen.

Whatever helps you pass the time tho, stay classy.

>> No.461165

>>461154
gb2/v/

>> No.461179

>>461165

Nah, pretty sure I enjoy retro games so I will stay here.

We done?

>> No.461181

>>458860
>>458862
>>458869
>>458875
>fairies
Fairies. Why do people use them?
Auto-use on death is not a valid excuse because fairies don't even refill all your health.

>> No.461185
File: 41 KB, 720x960, Perfect End.jpg [View same] [iqdb] [saucenao] [google]
461185

Just stop sucking

>> No.461193

>>461165
>dipshit dishit retard
>telling others to go back to /v/
The fuck?

>> No.461194

>>461185

I like the lens flare for added effect

>> No.461209

>>461179
>We done?
We are since you've pretty much given up on having a discussion and presented no reasonable arguments. I suppose the only thing for you to is act like a retard.

>> No.461213

>>461181
>Why do people use them?

...because they restore health?

>> No.461214

Playing LTTP and I can't remember how to get to the top of the mountain to get the third pendant

pls send help.

>> No.461220

>>461209

All you have presented are situations resulted from poor play as your argument. I suppose you don't need to act like a retard do you?

Move along.

>> No.461223

>>460270
Graal Online

>> No.461229

>>461213
Wow. Seven hearts.
I'll be over here with my potions that restore ALL my health.

>> No.461231

>>461220
All you have presented is the implication of complete knowledge present from the beginning of a games existence. You lost with ought. You fucking failed, and you continued to act like a fucking dipshit and disregard factual empirical claims with nothing to back your shit up. You lose, goose egg, zero, nada, go back to your fucking elementary school playground and discuss with six year olds on your intellectual level.

>> No.461237
File: 15 KB, 364x152, z3c-logo.jpg [View same] [iqdb] [saucenao] [google]
461237

Post if you're still waiting for Zelda 3 Challenge!

>> No.461261

>>461231

Nothing you have provided is even remotely close to factual. Put the thesaurus away, kiddie.

The game never presents you with a situation where you are beset on both sides by an iron knuckle, ever.

^ This is fact, this is empirical, you are unbelievably dense.

You
Have
To
Put
Yourself
In
That
Situation

>> No.461262

>>461214
If you already went through the caves to the mountain and met the old man, he gave you a mirror. If you go east on the mountain, you'll find a circle of small rocks with a single rock between them. Lift it to reveal a teleport to dark world. In the dark world go as north as you can, where there is an eye-glasses-shaped cliff in the light world. Use the mirror to teleport back to Light world.[spoiler/]

If that wasn't useful, give a holler and I'll go fire up the emulator and get more specific/accurate instuctions.

>> No.461276

>>461262
thanks anon

>> No.461279

>>461262
I don't think you can get any more specific than that, Anon.

>> No.461320

>>461276
Your welcome.

>>461279
Eh, it's late where I am, I feel like maybe I'm not thinking straight.

>> No.461338

I don't remember that dude being difficult at all

>> No.461358

>>461261
You made the claim. You not only failed to back up your claim, but moved goal posts when you were given the example that lead to a direct shot given that situation.
You have failed to make a comprehensive argument, you were wrong in the first place, you then threw fallacies left and right to defend your bullshit. You did not even attempt to falsify plausible arguments against you.
Just stop fucking posting now and making yourself look like a fucking retard.

>> No.461441

>>461141

I think I always end up using the magic cape or staff against blind. He is pretty tough without.

>> No.461558

Man, I'd really love to play a procedually generated Zelda.

Why haven't they made one that plays like those Mystery Dungeon games yet?

>> No.461563
File: 36 KB, 599x400, d3eff1046707344b8549d508e5604aaa.600x.jpg [View same] [iqdb] [saucenao] [google]
461563

>>461358
>>461261
>this discussion is still going on

>> No.462194

>>461358

Oh hey im back from driving and other things, you are still dense.

Your example was due to bad play. Play a game like ninja gaiden where you are walking forwards, and suddenly something spawns behind you, you have now been presented with this situation by the game.

In zelda 2, this does not happen. The only way you can have a knuckle on both sides of you, is if, by poor play, you put yourself there.

You dense person you

>> No.462202

>>462194

http://www.youtube.com/watch?v=xz6OGVCdov8

>> No.462237

>>462202
>http://www.youtube.com/watch?v=xz6OGVCdov8

A+ would listen again

>> No.462248

>>462194
>dense dense retard retard
But... you keep replying

>> No.462253

>>462248
It's not feeding the trolls if you're trolling yourself.

>> No.462520

>>461262
>>461276
I just made it to the Dark World part after the castle. How long is this game? Never gotten much further than this.

>> No.462572

>>461119
You guys know you can kill Mothra by releasing a bee from your bottle, right? Or are you guys this casual that you did not know bees could hurt it's natural prey?

>> No.462612

Zelda fans are the fucking worst. You guys will argue and bitch and moan about anything god.

>> No.462656

>>462572
>bees
>natural prey

>> No.462791

>>462520
There's still quite a bit left, you're not quite half-way in even if it might seem that way. Most of the dungeons are left, and secrets too, if you want to find them.

I'm being intentionally vague so as not to spoil anything. If you want to just blast through it, some of the puzzles may slow you down. But if you are enjoying the game, that's good since it get's better now with the dark world/light world thing.

>> No.462860
File: 22 KB, 646x508, stranded.png [View same] [iqdb] [saucenao] [google]
462860

>>459512
>>459537

It's like nobody knows about Zelda Classic even though it's been around for 10+ years now

>> No.462910

>>462860
I know, it's amazing, I personally found out about it a week ago, and I've been wanting a Zelda editor for ages. I've know about rom hacking for LttP and others, but this is more like what I want.

>> No.462937

>>462860
Can I still install toolbars and other wares of mal? Because that was fun.

>> No.462946

>>462937

There's nothing like that and never has been. If you downloaded one like that, it was tampered with.

>> No.462970

>>462946
Well I would have appreciated if Armageddon games removed tampered downloads instead of continuously hosting them for ages back int he day.

>> No.463009

>>462970

What are you even talking about anyway? When did this happen? Even if that did happen, they've got an entirely new version (2.50) up now that wouldn't be affected by that anyway.

>> No.463014

>>462860
I can never get this to work whenever I try to run it. It just baffles me every time.

>> No.463028

>>461185
I don't see a SNES in that pic, so I can only assume you emulated it and abused save states.

>> No.463030

>>459510
>If you are not all the way on the bottom, you can get overwhelmed by the eyeballs and take 4 hearts in dmg if one touches you.

Which isn't possible because the enemy AI in LttP is so bad enemies just run right into the path of your sword. If you get hit during the Vitreous fight you're an idiot.

>> No.463035

>>463014

The current version works fine in Windows 7 if you use zlaunch-w.exe, the older versions don't work well in Windows 7

>> No.463037

>>463028
Even if you saw a SNES in the picture it doesn't mean the cable isn't being routed from somewhere else or that the SNES is even a SNES and not a microPC emulator with built in SNES adapters.

>> No.463061

>>462860
Oh lol, those awful midis at purezc. How some of them have more than 1 star while being fucking absolutely dogshit is amazing.

>> No.463081

>>462860
What the fuck is that?
That's not the Zelda Classic I know.
The Zelda Classic I know turned into Graal Online.

>> No.463087

>>463061

MIDIs sound good if use a good soundfont, the default MIDI soundfont in Windows is absolute shit, you can use BassMIDI or some other software synthesizer to load high quality soundfonts.

>> No.463098

>>463028
Wow. Jealous much?

>> No.463118

>>463037

He's emulating it on the Wii because it's turned on

>> No.463132 [DELETED] 

>>463028
> emulated it and abused save states.
Get over it faggot.

>> No.463134

>>463087
No, soundfonts don't make fucking terrible compositions sound good.
Also synthfont allows you to load soundfonts in winamp if you don't already have a creative card with soundfont bank manager and have replaced the default bank.

>> No.463157
File: 61 KB, 849x490, Capture.png [View same] [iqdb] [saucenao] [google]
463157

>>463134
I also have a selection and sort of decent soundfonts.
Interestingly enough Scc1t2.sf2 is fairly small and pretty decent itself. Sort of emulating the Roland Sound Canvas.

>> No.464060

>>462612

I almost want to agree, but there are still a couple fanbases that are even worse.

In the case of the Zelda fanbase, I've heard it said that it's because they're the "spoiled brats" of video gaming. Zelda fans have it all: at least two (sometimes more) new titles get released with every generation, they've got a developer that looks out for the fans and interacts with them, they've never once had a truly terrible game (except the CDi games, which don't really count), they've got an active community, they're always getting compilations and rereleases and updates and anniversary editions and all sorts of goodies.

Zelda fans have it the best, and so it has turned them into spoiled brats who act the worst.

>> No.464410

>>464060

not all Zelda fans are unappreciative of how good we get it.

>> No.464425

>>463028

>what is Virtual Console on the Wii.

>> No.464527

>>460109
That wasn't in the manual though, that was in a foldout included. The manual only had a small section containing the first and partial way to the second dungeon.

>> No.465609

>>464410
No, it's just the most vocal ones, it's those who most feel like they have something to say. I always assume whenever anyone is talking about a "fanbase", that we're talking about the most vocal, extreme enthusiasts.