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/vr/ - Retro Games


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File: 85 KB, 637x437, paper mario N64.jpg [View same] [iqdb] [saucenao] [google]
4558398 No.4558398 [Reply] [Original]

Paper Mario seems like a game that's perfectly suited for romhacks and yet nobody's ever done one. Why is that?

>> No.4558405

Because it's not. The point of playing the game is the game's personality. Making new enemy attacks and levels sounds pretty boring.

>> No.4558412

>>4558405
I've seen plenty of romhacks for story-based games like Fire Emblem so that's not exactly a good reason.

>> No.4558423

With Paper Mario, the levels are all base64 hard coded. So essentially all the UTF-8 data is impossible to change. The architecture is almost impossible for modders / hackers to change because doing so would require rewriting the games GUI from scratch.

>> No.4558424

>>4558412

People play Fire Emblem to try to grow a character's stats and make a team worth using, and more recently for waifu shit. The only games in the series that aren't about a prince or princess fighting the powerful evil bad guys are the GCN and Wii ones, which are about the mercenary fighting in the princess' stead against the powerful evil bad guys. I think you're confusing story with characters.

That's pretty different to a colorful papercraft game where the player smirks at little jokes and unusual animations. The only gameplay of those games is to time attacks and choose which character does what, not much to work with.

>> No.4558429

>>4558398
I've seen a "hard mode" hack and even downloaded it but I haven't tried it yet.

It would be nice to just add some small touches and make the game a little more difficult in some spots or add a couple new items but like others have said it's really complicated doing stuff on the N64 and it all comes down to Why don't you do it if it's so easy?

>> No.4558498

Paper Mario didn't have any glaring mechanical flaws that usually inspire people to make romhacks. Was it on the easy side sure, but what else could a hack do? Make "Super Kent C. Koopa" that has another defense point and attacks that are even tougher to guard? It'd just turn the game into a slog.

You could add new badges and shit, or you could just play Thousand Year Door—which arguably exemplifies why Paper Mario didn't need to be a whole huge series; expanding the gameplay denigrates the casual charm of it all.

>> No.4558530

>>4558398

Well, level design and adding new mechanics, story, enemy and bosses actually takes a shit ton of work and creativity. Same reason there are no OoT or MM romhacks. Gameplay makes up a small part of RPGs.

>> No.4558657

I think this game doesn't even emulate well, lots of graphical glitches everywhere

>> No.4558670

>>4558657
it's better with GlideN64 or angrylion.

>> No.4559042

>>4558423
This is a better answer than anything else offered.

>> No.4559080

>>4558398
... but there is one.
http://origami64.net/showthread.php?tid=789

>> No.4559238

>>4558423
1/troll
Only because you fooled 1 fucktard with your bullshit

>> No.4560006 [DELETED] 
File: 43 KB, 431x288, you.jpg [View same] [iqdb] [saucenao] [google]
4560006

>>4559238
Yeah, you. Get played.

>> No.4560009

>>4558498
>or you could just play Thousand Year Door—which arguably exemplifies why Paper Mario didn't need to be a whole huge series; expanding the gameplay denigrates the casual charm of it all.

So by your logic, Sticker Star and Color Splash are better games since they return to simpler gameplay?

>> No.4560249

>>4558398
Just noticed how random the choices of partners on the cover are. Parakarry of all characters as the most prominently featured one. Like, he's one of the most useful characters in the game, but personality wise he's kind of a filler character. And then you have Bow and Kooper in the background. Why Kooper instead of Goombario, the actual first partner? Odd. Bow, of course, is best girl, but not exactly the most vital character in the story. So while it's fine that she's there it's just strange to see her dead center like the whole game revolves around her. Then again, it does fit her personality, so it's unexpectedly apt.

>> No.4560267

>>4560006
18+ sport

>> No.4560273

>>4560267
Just like you getting baited. OUCH!

>> No.4560293

>>4560249
Fuck you man Parakarry is fantastic and the best partner in the game. I'm sorry you weren't able to bond with him, but that is all on you man.

>> No.4560297

>>4558398
>romhacks
no thanks. and u could just play TTYD

>> No.4560323

>N64 emulation

>> No.4560336
File: 41 KB, 755x627, i troll you.png [View same] [iqdb] [saucenao] [google]
4560336

>>4560273

>> No.4560341

>>4560323
Why is N64 emulation still so bad?

>> No.4560342

>>4560323
>>4560341
because you're still using default plugins on project 64 instead of gliden64 or angrylion

>> No.4560345 [DELETED] 

>>4560336
The butthurt is real you pathetic gen Z redditor.

>> No.4560350

More time and energy spent translating FF6 again.

>> No.4560357

>>4560350
Let's get a fourth translation of Tales of Phantasia going while we're at it.

>> No.4560360

>>4560350
>>4560357
To be fair, one of the reasons why so many translations of the same games are made is because they usually already have tools to insert text unlike non-translated games. The hacking part of a fan translation is over 75% of the work.

>> No.4560375

>>4560360
That's why it's easy to believe what >>4558423 said. Because it's completely plausible that it's one of those games that has proven difficult to hack.

>> No.4560481

>>4560009
Not exactly. Those two don't just "return to simpler gameplay," they actively eliminate some of the core aspects that were present from the first Paper Mario. The series shouldn't have been streamlined that much, but there's a point where you can have too much extraneous stuff. TTYD didn't exactly go overboard, I still liked it, but it's the inferior game.

>> No.4560629

>>4560360
To be fair, you have to have a very high IQ to understand hacking.

>> No.4560969

>>4560293
I'm not denying he is extremely useful in battle and he was especially useful against the Super Saiyan Toad, but what personality does he have outside of "I'm a mailman"? Meanwhile Bow is literally perfection.

>> No.4561905

>>4560969
Bow is useless against anything with defense though. Which is where Watt excels.

>> No.4561916

>>4561905
I'm not really concerned about Bow in combat since she has the best personality ever. But yes, if we're talking usefulness, Watt is top-notch. But she has that pacifier so I can't let myself get attracted to her.

>> No.4561925

>>4561916
Bow is still a good partner though. In fact, I'd argue she's at least in the top half of partners. She shreds anything without defense and can protect you from really powerful attacks.

>> No.4561962

>>4558398
There was a pretty cool hard mode hack releases with super bosses and such.

https://m.youtube.com/watch?v=dxr5B0qZ8i0

>> No.4561994

>>4558530
There are plenty of OoT romhacks.
Stop pretending you know shit. Pretentious fucking faggot. Not knowing something and admitting it is one thing but pretending to be well versed on certain topics and understanding underlying problems when in reality you have no clue is a completely different story.

>> No.4562000

>>4558498
>You could add new badges and shit, or you could just play Thousand Year Door—which arguably exemplifies why Paper Mario didn't need to be a whole huge series; expanding the gameplay denigrates the casual charm of it all.

But TTYD is an awesome game anon, wth are you talking about?

>> No.4562018

>>4558530
Wait, did this motherfucker just call OoT an RPG? It's a fucking action-adventure game.

>> No.4562121

>>4561962
>>4558429
I’m gonna recommend the hard mode hack these guys mentioned. I played it a few months back and I fucking loved it. Felt like I was playing the game for the first time again.

Only criticism is the difficulty curve kinda goes down about halfway instead of getting harder, but it’s still way more challenging than regular PM.

>> No.4562136

>>4561994
>There are plenty of OoT romhacks

Not him, but any actually worth playing?

>> No.4562156

>>4562136
Master Quest?

>> No.4562324

>>4562136
Do you know what Google is?

>> No.4562347

>>4562136

Majoras Mask

>> No.4562352

>>4562018

So is Banjo Kazooie and SM64, action adventure is a shitty nebulous term

>> No.4562358

>>4558398
Technology has not advanced that far yet, anon. People are still trying to make shitty meme hacks instead of discovering stuff that would be a great find.

>> No.4562364

>>4562136
>Not him, but any actually worth playing?
Master Quest is good. It changes up the puzzles in all the dungeons.

Majora's Mask is by far the best OoT ROM hack though.

>> No.4563376

>>4558498
But TYD is actually better than the already good first paper mario my dude.

>> No.4563405

>>4561916
Why are we even discussing this when Bombette is the best partner? She does insane damage and can hit everybody on screen and doesn't have to worry about spike damage. I steamrolled through this game by upgrading her and just loading up on attack badges. It was actually really fun.

>> No.4563446

>>4562352
What? Everyone I know calls those 2 platformers
I personally disagree with them, but that's definitely the normal opinion

>> No.4563642

>>4563376
I know it seems like it is. It's hard to explain why it might not be. Everything is "improved," but TTYD also takes itself way less seriously than PM, which cheapens it.

The story is told from this knowing/meta perspective where it's all one big joke. And I'm not saying the first game had this amazing serious story, but it all had a more genuine feel; everything was played straight, the towns were cozy, then in the sequel you get WWE matches and shit. Those were funny, but it all serves to remind me that I'm playing a "silly video game." This kind of thing happens a lot, not just in video games. When sequels come up they amp up the ridiculous factor in everything and people eat it up, but it's very shallow.

And to me, the battling is an extension of this. When you start putting things in games like endurance rounds (wrestling tournament, and the dungeon where you go through like 70 floors of enemies), now you're denigrating the medium because the story/gameplay aren't exactly integrated.

>> No.4564745

>>4562358
>>4558423

people are making custom levels and shit in paper mario already

https://www.youtube.com/watch?v=7H9cxuNaYYM

>> No.4564783

>>4563642
I feel the exact same way

>> No.4565030

>>4564745
Oh what the.

>> No.4565070
File: 507 KB, 600x600, vr_jesus.png [View same] [iqdb] [saucenao] [google]
4565070

There are people who are talented at coding, and they make the tools required to romhack. There are also those who have talent at design and wish to make romhacks. I'd argue the two rarely cross each other, so anyone who would like to make a romhack without coding knowledge is SOL. Also, most coders probably don't want to spend a lot of time maintaining and polishing a tool kit four people will use to make something (And only one of those will be worth anything)

>> No.4565227
File: 33 KB, 640x480, DISC_2A-12.jpg [View same] [iqdb] [saucenao] [google]
4565227

>>4558424
wow you sound like the fat nerd from powerpuff girls

>> No.4566065

>>4565227
It's actually kind of ironic that now, in the PPG reboot, a fat nerd, who is a self-insert of one of the writers, is Blossom's boyfriend. Because western cartoons can't even give us yuri subtext.

>> No.4567929

Is that so?

>> No.4568983

SOMETIMES

SOME CRIMES

>> No.4570437

>>4558498
TTYD was a great and charming game, though.
>>4563642
I understand where you’re getting at, but TTYD was pretty tame with the whole meta jokes compare to SS and CS where they went all out with the “lol we’re made of paper” and paper puns that it became jarringly noticeable.

>> No.4570439

>>4558405
you're right. it is boring. every mario hack i have ever played has been 100% sad.

>> No.4570476

I heard about there being like some sort of a fan-made Paper Mario 64 remake being made. Is there any news about that?

I’ve also heard about the creator replacing Twink with a luma. Seriously, though, why?

>> No.4570504

>>4560969
>what personality does he have outside of "I'm a mailman"?
He’s clumsy and a bit slow

>> No.4570560

>>4568983
Go slipping through the cracks?

>> No.4570701

>>4570560
BUT THESE TWO

>> No.4570729
File: 440 KB, 800x1500, new_paper_mario__faq_number_1_by_nelde-d7wcd7q.png [View same] [iqdb] [saucenao] [google]
4570729

>>4570476
I hadn't heard about this but it does seem to still be a thing. Barely. It must be coming along very slowly because there haven't been any real updates since like 2016, but the person doing it is still active on Twitter so I don't think it's dead. I'm honestly surprised they've been working on it for years at this point and Nintendo hasn't shut it down. Guess Nintendo doesn't care until you actually put out a patch so I suppose this person had better make sure they get it all right on the first try.

http://newpapermario.tumblr.com

>> No.4570736

>>4570729
As much as I’m interested in this game, I don’t like how he said he can make Twink a luma just because “he can”. That would contradict the whole Star Spirits lore or something.

>> No.4570754

>>4570736
Yeah, I wonder if he's going to upgrade the Star Spirits so they're all Luma-ized too or if he's just going to leave everything else the same.

>> No.4570795

>>4570754
I hope it’s not the former. Lumas are cute and all, but they have no reason to be in this game at all. Just because they’re both stars or have something to do with stars doesn’t mean it won’t affect the story, though. However, I can get pass that if the game stay true to the original.

>> No.4571143

>>4570795
If it helps, I found this on the tumblr showing that while he is stubborn about putting it in his own patch, someone else might work with him to make an alternate patch with the original Twink:
http://newpapermario.tumblr.com/post/109913911260/

Granted, this post is from 2015 so who knows what the current state of affairs is.

>> No.4571180

>>4571143
Yeah this is a lot better than turning Twink into another luma. I might probably prefer that other guy’s version than the creator himself, but we’ll see.

>> No.4572232

So if someone did release a paper mario hack that didn’t just alter the original adventure but took you through new locations/battles etc., what would you want to see in it?

I was thinking of just making some challenge maps or something. Would anyone be interested in that?

>> No.4572387

>>4572232
I think that would be cool. Despite what someone said earlier I actually do like Paper Mario for its gameplay - there's not a whole lot of games like it.

Off the top of my head a beach map would be pretty cool. I don't remember one in either game.

>> No.4572449

>>4558398
There is a hack called Pro mode that adds some new areas, new enemies, new badges, ups the difficulty of the battles, and more.
https://youtu.be/dxr5B0qZ8i0
Video if your interested. I think it also has double damage if the other difficulty additions weren't enough, though I think some tweaking in the files could undo that.
The tools are out there. Now people actually need to get around to using them

>> No.4572456

>>4563642
>takes itself way less seriously than PM
nigga wat
it's the other way around
it's PM that has this whimsical meta-storyline, that's so meta it's even about Bowser once again kidnapping princess peach. The whole story is constantly played for laughs over this.
Meanwhile TTYD has an actually threatening villain, the X-Nauts, which are played much straighter than any villain in PM. Also
>dat TEC subplot + deatch
>dem bob-omb captain feels
If anything, TTYD takes itself too seriously. The whole world is built out in a much more realistic way, the city actually feels like a real place (within its cartoon universe), take the train for example, in PM you just sit in a little locomotive, while TTYD has a fully fleshed out train line.

I like to imagine that PM is set around the turn of the century, and TTYD is set around the 1920's-30's

>> No.4572467

>>4572387
>I actually do like Paper Mario for its gameplay - there's not a whole lot of games like it.
Have you played South Park Stick of Truth? It's literally Paper Mario in a South Park universe. I almost never play recent games (maybe citybuilding games like SimCity or TrainFever), but I loved Stick of Truth, for one because I like south park, but also because it felt so much like Paper Mario, with its simple, casual puzzles and levels, and combat with "action command" like in PM.

>> No.4572473

>>4572456
And then there's Super Paper Mario, which took itself so seriously that it alienated some fans, if the gameplay didn't already turn them off.

SPM is actually my favorite Mario game in general, I actually fucking love the story and villains. Still, the gameplay was a step down. Give me a Paper Mario game with SPM's story and TTYD's gameplay and art style and we would have a Masterpiece

>> No.4572478

>>4572467
I am indeed aware Stick of Truth's similarities to Paper Mario but I am just not much of a fan of South Park and its gross-out humor. Which is a shame because it does look like a good and well-made game but the South Park aspect just holds no appeal to me.

>> No.4572497

>>4572456
I find it kind of silly that you would assign a real world date to the Mario games when they're clearly set in a different world from ours anyway, where technology has grown in a different way. I'm still trying to figure out why the Mushroom Kingdom looks drastically different in each Mario game.

>> No.4572538

>>4572497
I don’t think he was setting a real world date, just his impression for the given eras each game takes place in.

>> No.4572545

>>4565030
But this anon said people wouldn't do it because the point of playing the game is the game's personality>>4558405

Delete this now!

>> No.4572598

>>4562000
I didn't say it sucked.

>>4572456
Well, they poke fun at it during those interludes, yeah, as does just about every Mario game with dialogue since Super Mario RPG.

But I don't agree at all with the thing about the worlds. Paper Mario had this world composed of towns that seem fairly well-integrated; there's the mushroom town, the gulch, snow, and desert towns, all situated fairly logically in geographic terms. The surreal places like Flower Fields are set aside in more abstract places and are rooted in previous Mario media.

Whereas TTYD has stock settings that stick out like sore thumbs, not to mention stock villains. Wrestling World, Pirate World, The Moon, Train World, and I'm sorry, the main town is like they said "Let's make a town based on the Salty Spitoon episode of SpongeBob SquarePants."

>>4570437
Yeah, I didn't play anything after TTYD. The later games gave me a really bad feeling.

>> No.4573043

>>4572598
The heck? How is a wrestling theme "stock"? That's an amazingly fresh thing to see in an RPG, and especially a Mario game.

I agree that the world doesn't feel as interconnected as it did in the first game (it's kind of like the difference between Dark Souls 1 and 2, except it happened first) but I feel like stock isn't the word you were looking for.

>> No.4573056

>>4573043
Well, it's not true that the wrestling thing was entirely original. These things are lampooned in Japanese media fairly regularly, although maybe not in the exact way TTYD did it.

But you're also right that "stock" wasn't entirely the word I was looking for, kind of a "best fit" word I used. Basically I think the TTYD settings don't mesh well with Mario at all, so much so that I almost think it should have just been a new IP.

I don't know if a proper word for this phenomenon exists. I'm sure if you dig enough through TVTropes somebody's addressed it. The best comparison I can think of is how I've always felt about the cartoon Family Guy. When that show began, it had "zany" humor, but almost all of it aside from the cutaways at least formed a cogent narrative more or less. But after the show came back from cancellation, they started construing plots based on whatever they thought was funny, regardless of whether or not it formed a coherent story or adhered to the existing "lore" (which I realize is a silly word to use in a discussion on Family Guy). And 90% of its former fans ate it up still because no one really cares about the intrinsic integrity of things, they only care about the moment-to-moment entertainment factor.

>> No.4573159

>>4573056
I understand not liking how different some environments and aspects of the game’s personality are compared to usual Mario games, but for me that’s part of the charm. I like that the main hub isn’t a happy little town with friendly people, but some shithole ghetto asscrack of a city with gallows in the town square, an on going gangwar subplot, and npcs who literally rob you. Sure it’s kind of a weird place for Mario to be, but even looking past the comedy element of it, I think it really helps set the stage for adventure. It’s unlike any other Mario game’s locales, it feels dangerous and new, and it sets you up so you really don’t know what to expect from the game ahead.

I like both games about the same and really can’t pick a favorite. I think they’re both great in different ways. Just wanted to give my two cents on why it appealed to me.

>> No.4573286

>>4573159
I'm glad TTYD exists, and it does have advantages. I don't even feel that strongly about all of it. In fact, I'm at least glad they didn't just churn out an identical game for the sequel. Maybe it didn't appeal to my particular subjective tastes but at least they're not expecting me to shell out $50+ for the same game every other year like CoD.

>> No.4573645

Has anyone else played the Pro Mode hack? If so what did you think of it?

>> No.4573707

>>4570729
All these years later and the fact his name is "twink" is still hilarious.

>> No.4574370

>>4573707
I still wonder how intentional that was. They had to have known, right?

>> No.4574860

>>4573056
>I don't know if a proper word for this phenomenon exists. I'm sure if you dig enough through TVTropes somebody's addressed it. The best comparison I can think of is how I've always felt about the cartoon Family Guy. When that show began, it had "zany" humor, but almost all of it aside from the cutaways at least formed a cogent narrative more or less. But after the show came back from cancellation, they started construing plots based on whatever they thought was funny, regardless of whether or not it formed a coherent story or adhered to the existing "lore" (which I realize is a silly word to use in a discussion on Family Guy). And 90% of its former fans ate it up still because no one really cares about the intrinsic integrity of things, they only care about the moment-to-moment entertainment factor.

That sounds like a form of Flanderization.

>> No.4574920

>>4574860
It's in that category. The elements of TTYD aren't exactly Flanderized because they're all original to the game, but it's like they came into existence pre-Flanderized.

>> No.4574934

>>4570729
>the last game where star spirits appeared was mario party 5 which came out in 2003
Okay, and this is a game from 2000. And Lumas didn't appear in a game until 2007.
At that point, just replace Mario with Master Chief and call it a day.

>> No.4574957

>>4573707
Like twinkle, like what a star does

>> No.4575380

>>4574957
I thought what a star does is get blacklisted by Hollywood due to sexual abuse allegations.

>> No.4576094

Or?

>> No.4577583

>>4576094
Or what?

>> No.4578010

Hey, what's the point of that area in the ice place with the Japanese stone statues?

>> No.4579389 [DELETED] 

Hm.

>> No.4579871

>>4578010
No idea what you’re talking about. Can you be more specific about the area?

>> No.4580039
File: 60 KB, 250x169, 250px-Albino_Dinos[1].png [View same] [iqdb] [saucenao] [google]
4580039

>>4578010
This? The puzzle with the statues?

>> No.4580481

>>4579871
>>4580039
No, the one in the penguin town. I think. Chapter 7? There was an area right outside the town with some statues that were clearly based on Japanese mythology and I thought that was a really weird thing to put in a Mario game.

>> No.4581472

>>4573056
You just explained exactly why Family Guy is shit now but American Dad! is still going strong.

>> No.4582762

>>4581472
Not him, but I'm surprised to hear that American Dad "is still going strong." I would have assumed that MacFarlane would apply the same attitude to all his cartoons.

>> No.4582984

One thing I like about Paper Mario is that when I replay it, I almost always end up having a new favorite partner for battles.

>>4580481
I have no idea what you're talking about but I don't know shit about Japanese mythology. Can you post a screenshot or something?

>> No.4583067

>>4582984
It's almost worth replaying the game seven times just to see all of the partners' unique lines. Yeah, I know you can just look them up, but there's nothing quite like experiencing them firsthand.

>> No.4583847

>>4582762
The big difference between the two is that Seth merely created the AD! concept and characters and became just a voice actor for the show after that. He has practically nothing to do with the creative process, thank god.

>> No.4585616

Hm.

>> No.4585631

>>4558398
There's not much appeal in hacking n64. Nobody does homebrew for it either. The hardware is unappealing and the emulators are inaccurate anyway. Skip right ahead to a fun system like DS.

>> No.4586642

>>4585631
Do people really do DS romhacks? Outside of fan translations all I've ever heard of is simple stuff like "Oh here's a little fix for Phantom Hourglass that lets you use the buttons."

Side note, we really could use a /v2k/ or something for gen 6 and 7. I still love my DS games but nobody wants to talk about them anymore and /v/ is way too fast.

>> No.4586659

>>4586642
The 3 main mario games get hacks. There's a Newer Super Mario DS and Newer Super Mario 64.

I also heard it has a biggish homebrew scene, but I haven't dug through it yet.

>> No.4587241

>>4586659
Wow, that's pretty cool. I guess it makes sense that there'd be Mario 64 romhacks, I just didn't consider people would do it on DS instead of N64. Apparently there's a DS version of Mario Sunshine in the works too, which sounds amazing, but it seems to be on hiatus. Couple of demos, though.

Cool to know there's so much going on with the DS. I guess I just never looked into it very deeply.

>> No.4587254

>>4558657
It emulates well on Dolphin

>> No.4587887

>>4587254
Dolphin does N64 now? Is there anything that emulator can't do?

>> No.4587892

>>4587887
Only the Virtual Console wad

>> No.4587902

>>4558657

nah it's fine now

>> No.4589485

>>4587902
It's like people who say PS1 emulation sucks. Yeah, maybe if you're using fucking pSX. They've made better emulators that aren't decades old.
Problem is most of them are this weird-ass command-line shit and I have no idea why they do that. So I have to download a GUI.

>> No.4589580

>>4587254
It lags hard for me on Dolphin, is there some setting I need to change?

>> No.4591624

NO PEEKIN

>> No.4591635

>>4558398
ROM hacking communities get started in earnest when a game has a good level editor and 3D level editing is a bear.

>> No.4591659

>>4589485
What's the best playstation emulator if you're Linus Torvalds?

>> No.4591671

>>4591659
Just write your own, you haven't picked up a new side project in ages.

>> No.4593457

>>4591659
Who?

>> No.4594250

>>4593457
Boy...

>> No.4595884

>>4594250
Who?

>> No.4596532

>>4558412
Because Fire Emblem GBA games are basically romhacks of the previous ones with a new story and characters.

>> No.4596589

>>4596532
Heh, I wish romhacks could add animation improvements as good as FE8's were.

>> No.4598318

>>4596589
Yep, heh.

>> No.4598743 [DELETED] 

Hm.

>> No.4598753
File: 1.39 MB, 3264x2448, 1519058202007-242126679.jpg [View same] [iqdb] [saucenao] [google]
4598753

Got u covered senpai

>> No.4599292

>>4598753
What am I looking at here? I see you are playing on your wii but is anything special going on?

>> No.4601007

>>4599292
I'd like to know too.

>> No.4601012

>>4599292
>>4601007
Are you not seeing Kirby there?

>> No.4601418

>>4601012
No I am literally not. Where am I supposed to be looking.

>> No.4601659

>>4572598
Something I liked about TTYD was that it wasn't afraid to go outside the box in terms of what qualifies as "Mario territory." A big problem with games like Sticker Star and Color Splash is that they are too afraid to alienate players by having locations/characters that players aren't familiar with.

I'm not sure how you can view TTYD as stock but give PM a free pass. Even though I love the PM bosses, baddies like Dooplis, Cortez, and Grubba had a little more to them besides being "some guy that works for Bowser."

>> No.4601853
File: 64 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
4601853

>>4601659
>A big problem with games like Sticker Star and Color Splash is that they are too afraid to alienate players by having locations/characters that players aren't familiar with.
Maybe that's because Super Paper Mario was rated so poorly, and that game was almost entirely random shapes for enemies/characters and non-Mario settings, which sucked.

>> No.4603375

>>4601853
So they went in the entire wrong direction. I don't understand why they did what they did with the Paper Mario series. Couldn't they have created a new series of Mario RPGs and called them something else instead of using the Paper Mario name for this? Mario & Luigi is a Mario RPG series and it doesn't pretend to be Paper Mario or SMRPG. Because it isn't.

>> No.4605041

Oh cock.

>> No.4605646

.

>> No.4605872

>>4586659
>newer super mario 64
le what

>> No.4607017

>>4605872
I couldn't find anything named that but I did find one named Another Super Mario 3D.
https://www.romhacking.net/hacks/2257/

>> No.4607027

>>4572497
beacuse Miamoto agrees with John Romero

>> No.4608003

>>4607027
In what sense?

>> No.4609391

>>4607027
Well?

>> No.4609392
File: 439 KB, 1024x719, ClffTI5VEAEyiqp.png [View same] [iqdb] [saucenao] [google]
4609392

Because Mario is shit and has always been shit.

>> No.4609415

>>4558398
N64 hacking is very hard. Even the console itself causes so much trouble with emulation just imagine how much trouble can cause games that were coded with such a weird harware.

>> No.4610646

>>4560249

The Paper Mario games are stage plays, the characters are all actors. Bow and Parakarry are on the cover because they have the best agents. That's why they're the only ones who get to be in the sequel.

>> No.4612273

>>4609392
Shut the fuck up, Sonic.

>> No.4613371

>>4610646
Wow. That is interesting that it turned out that way. I wonder if they planned this from the start.

>> No.4613438

>>4610646
That's bullshit, they're STORYBOOKS. Because they're made of PAPER.

This is in fact confirmed by Mario and Luigi: Paper Jam where we see that Paper Mario universe sits inside a storybook in Mario universe.

>> No.4613451

because you can't make anything interesting with the game's assets that the game hasn't already done. it's a pretty straightforward game with little variety

>> No.4613492

>>4558398
First, mechanics of the game aren't interesting enough to warrant someone creating new mechanical challenges like new enemies or items.

And if someone wants to create an original story told as a Mario RPG, they can simply use RPG Maker, which is going to be much easier than romhacking for a 64-bit platform with an unique processor architecture.

>> No.4613505

>>4613438
Not that poster but that's obviously a retcon they came up with well after the fact, since PM1's intro literally has curtains and a stage just like SMB3. It's not exactly a secret.

>> No.4613507

>>4613451
>>4613492
Explain Paper Tenko then.

>> No.4613515

Hey, I just realized something. You know how Mario does a finger wag when he wins battles in Paper Mario? Do you think that's a nod to Sonic? Sonic basically pioneered the idea of a finger-wagging video game protagonist.

>> No.4613523

>>4613507
That's a clone game, not a romhack. It's much easier to create an original game from scratch than it is to make romhacks.
... which was exactly the point I was making in >>4613492
- that if you want to make an original Paper Mario-like story, it's easier to make an original game with new assets than to romhack Paper Mario.

>> No.4613530

>>4613515
> Sonic basically pioneered the idea of a finger-wagging video game protagonist.
Please tell me this is a really bad joke, right? Because I'm already getting a headache.

>> No.4613547

>>4613530
Name someone who did it before Sonic. I'll wait.

>> No.4613783

>>4613547
hungry horace

>> No.4614464

>>4613783
Who?

>> No.4615296

>>4614464
Mike Jones.

>> No.4615547

>>4601853
Almost everyone I've ever talked to about SPM told me they loved its settings but hated the shitty 2D platforming.

>> No.4615567

>>4615547
Yeah, from what I've heard people liked SPM's story but didn't like that they changed the series from an RPG into a platformer. Which shows you that some of the claims in this thread are bullshit and people DO like Paper Mario for its gameplay, not just its world.

>> No.4616351

EGGS!

>> No.4616483

>>4560341
It's all plugin-based and even when you use the best combination and settings you still get games that don't really run too good on it.

>> No.4616484

>>4562136
Master Quest but that's an official Nintendo thing. The romhacks I really only ever see people care about for OoT are the texture packs.

>> No.4616486

>>4562352
B-K and SM64 are 3D Platformers, OoT is Action-Adventure. Get your shit together.

>> No.4616518

>>4616486
Correct. When I think of "Action-Adventure" games, I think of Zelda-likes, such as Alundra, Medievil, Beyond Oasis, etc. Games with a mix of combat, exploration, puzzle solving and item management that don't really revolve around random loot drops, stats, classes, etc., like traditional RPGs do, but also less reliant on collecting items and jumping around like traditional platformers.

>> No.4617323

>>4616518
I hate when people call Zelda an RPG. They always have some shitty justification for it like "Well you play a role in it hyuk hyuk." I think that if you're going to call it an RPG it had better have some RPG elements. That's why I'm okay with calling most of the Ys games action RPGs even though they're sometimes compared to Zelda, because they tend to have most of the elements you listed (especially in the more recent games) whereas Zelda does not.

>> No.4617335

>>4617323
>adjustable stats is an "rpg element"
>implying all games don't have stats

>>4616518
>medievil
>hack and slash
>adventure

>> No.4617545

>>4617335
Zelda games aside from Zelda 2 don't have stats you dumb shit.

>> No.4618981

>>4615296
Ah, the StarTropics guy.

>> No.4619005

>>4617335
>medievil
Medievil is not a slasher. If combat is your only requirement for what constitutes a hack and slash game, then Zelda is too. You explore levels, you fight a few enemies here and there, you look for keys and solve puzzles, you are given special tool-like items that are used for accesing particular areas, you fight bosses with weaknesses to a particular item... you know, all like Zelda. You don't go around slaughtering massive mobs of enemies getting gold and loot drops and increasing character stats. Medievil is an adventure game.

>> No.4619194

>>4617323
People think if the game has magic and swords in it, it's by default an RPG

>> No.4619747

>>4619194
Which is funny because there are plenty of RPGs that don't even have those.

>> No.4619901

>>4558423
>With Paper Mario, the levels are all base64 hard coded. So essentially all the UTF-8 data is impossible to change. The architecture is almost impossible for modders / hackers to change because doing so would require rewriting the games GUI from scratch.
Did you just sling technobabble shit at wall to form a somewhat coherent sentence that actually make no sense?
It's still cancerous levels of cringe, but I admire how well crafted the troll is.

>> No.4619909

>>4619901
(cont.)
Better "reasons why that post sucks" post:

>levels
Level data? Or more precisely, map data?
>UTF-8
...which is a text encoding. Which by the way, being a nippon game, isn't the one used here in this game (for the text, I must stress again), but Shift-JIS is. Nintendo started using UTF-8 in the Wii/DS era.
>architecture
lmao
>is almost impossible for modders / hackers to change
Hold my beer
>would require rewriting the games GU
GUI means graphical user interface. The stuff with HP and heart icons and menus, I think? Rewriting it would involve rewriting the assembly for a pretty specific limited in scope part of the game.
Why would you though? Only translators do that, and not a "rewrite from scratch", in cases the game doesn't allow gaijin latin letters displaying correctly.
And what does changing how hearts, icons, appear when you pause the game has anything to do with levels and maps?

>base64
no such thing. N64 uses 32-bit pointers that are very much still hexadecimal (base16) addresses.
>hardcoded
hardcoded usually refers to data blobs embedded within the programming itself, as opposed to a separate structure. Not only did Nintendo no longer do hardcoded stuff as early as SNES days, but their N64 games even have custom file systems.

The fact some retards here are hailing your answer here means that I misunderestimated how far down the gutter the collective IQ is here.

>> No.4620090

>>4558423
Go back >>>/g/ with that bullshit, non-sensical word salad you got going on there

>> No.4620190

>>4619901
>>4619909
Good grief, imagine being this triggered by a post made over a month ago.

>> No.4621174

Hm.

>> No.4622132

>>4558423
Very good points, I see nothing wrong with this post.

>> No.4623259

>>4622132
Indeed, it is a very well thought out post.

>> No.4623293

>>4620090
Since you're a dirty illiterate who gets angry when faced with something he doesn't understand like a FAS-wrought piece of shit, I'll take time out of my busy day to dumb it down in a way you'll understand.

Unga bunga wordy things cannot change bunga bunga letters stuck like that bunga bunga need chisel new stone

>> No.4623690

>>4623293
Great post.

>> No.4624516 [DELETED] 

Margot Robbie is cool.

>> No.4624526
File: 858 KB, 240x228, 1348640733602.gif [View same] [iqdb] [saucenao] [google]
4624526

>>4595884
Are you old enough to know what retro means? Or are you just a dipshit?

>> No.4624920

>>4624526
Says someone who posted a picture of a crazy old man who gave a speech to an empty chair which made people throw up.

>> No.4625513

>>4624920
BARF!

>> No.4627663

SWEAR TO ME

>> No.4629521

AH!

>> No.4630061

>>4624920
>>4623293
You have to be 18+ to use this site.

>> No.4630780

>>4630061
Guess you should get out of here then, kid.

>> No.4630913

>>4560293
Parakarry was a cunt & so are you.

>> No.4631757

>>4630913
>calling a mailman a cunt
The fuck is wrong with you?