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/vr/ - Retro Games

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File: 141 KB, 610x412, Star Fox (SNES).jpg [View same] [iqdb] [saucenao] [google] [report]
4543901 No.4543901 [Reply] [Original] [archived.moe]

itt: games that push consoles to their limits (even if they use add-ons or chips to do so)

starting with an obvious one

>> No.4543909
File: 83 KB, 1533x573, rare.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4543917
File: 612 KB, 500x428, tumblr_o8epyl7gId1qd4q8ao1_500.gif [View same] [iqdb] [saucenao] [google] [report]

Good old Red Zone for Genesis

>> No.4543921

This right here. Rare has always been known for making insanely good looking games. Even more recently, with stuff like Banjo-Kazooie: Nuts & Bolts or Killer Instinct reboot, they are super talented guys.

It never really gets mentioned, but Majora's Mask was a pretty incredible looking game in a lot of ways. Not a huge fan of the game itself but the graphics are undeniably gorgeous. Really out of place compared to your average N64 game.

>> No.4543924 [DELETED] 

>Rare has always been known for making insanely good looking games.

>> No.4543926
File: 211 KB, 588x331, pokemon_red_blue_main_169.jpg [View same] [iqdb] [saucenao] [google] [report]

Still hard to believe the shear size of these on old grody gb hardware.

>> No.4543928


Go ruin a different thread, please.

>> No.4543930
File: 141 KB, 960x549, JXEConker.jpg [View same] [iqdb] [saucenao] [google] [report]

I mean, you can say that, but you're factually wrong. Rare has always had the best looking games on basically every platform it's developed for. Just look at Conker Live and Reloaded on Xbox, it had fucking real-time fur rendering. This shit literally looked better than most early 360 games.

>> No.4543937

I would refute that but first you have to backtrack to the beginning, switch to the yellow kong to shoot the yellow switch, climb the green rope with the green kong, press the blue lever with the blue kong and finally pay 69 m00t tokens but only after feeding 3928 bananas to the mcgufin so you can finally read the rest of this post.

>> No.4543938

What does any of that have to do with how a game looks graphically?

>> No.4543939


Perfect Dark was a nauseating mess to play in multiplayer. There are certain acceptable limits to framerate and blur, PD went past them.

>> No.4543940


>> No.4543942

The sequels are even bigger and technically not even GBC games.

>> No.4543945

This retarded meme again. I bet you're one of those motion sickness faggots. The game literally runs around 20~25fps unless you overload the match with simulants and explosives, and there are a handful of singleplayer levels which run below that. It's nowhere near as bad as retards like you pretend it was.

>> No.4543949


No it drops to single digits in multiplayer with multiple weapons, you're the one making shit up.

And no I do not get motion sickness, unplayable framerate is exactly that: unplayable.

>> No.4543950

Thanks for replying to him.

>> No.4543954

>No it drops to single digits in multiplayer with multiple weapons, you're the one making shit up.
Yeah, multiple weapons, like when you use the N-bomb or rocket launcher and you're playing with 8 simulants. If you're playing with say 4 simulants on a medium sized map, it almost never drops below 20. Stop being retarded.
>And no I do not get motion sickness, unplayable framerate is exactly that: unplayable.
So in other words, you're shit at the game, because retarded reviewers in 2000 were able to play the game well enough to give it 97 metacritic rating and you're aren't. Nice defense.

>> No.4543957

The framerate is well under 20 and you're all faggots

>> No.4543959


It drops to single digits with multiple weapons with zero simulants.

>So in other words, you're shit at the game

You're very mad at facts.

>because retarded reviewers in 2000 were able to play the game well enough

I remember EGM saying something along the lines of the game's rating matching the framerate, no joke.



>> No.4543963 [DELETED] 

You're pathetic, who cares what the reviewers say

>> No.4543965

>You're very mad at facts.
I'm not mad at all lol you're being a stubborn faggot and pretending your factually incorrect opinion is meaningful.
>I remember EGM saying something along the lines of the game's rating matching the framerate, no joke.
EGM gave it a 98, lol....

>> No.4543970 [DELETED] 

If EGM told you to kill your firstborn son would do it, yes you would you little nintendo whore.

>> No.4543971
File: 2.65 MB, 640x360, perfect-dark-multi.webm [View same] [iqdb] [saucenao] [google] [report]

>No it drops to single digits in multiplayer with multiple weapons
So are you trying to say that Perfect Dark under NORMAL conditions runs at single digit framerates? Wow okay, so I suppose when you turn everything up to MAX the game should run literally at 1 FPS right?

Except that when you put on the MAX settings, that is 12 player mode (4 player splitscreen + 8 bots) and high resolution mode the game runs around ~8 FPS. Which means realistically he's right, the game under normal conditions will run at 20-25 FPS.

>> No.4543974

>If EGM told you to kill your firstborn son would do it, yes you would you little nintendo whore.
Nice deflection you dense cunt. You just said "lul bro egm said something about framerate and rating being the same" and now you're backpedaling when I call you out. What a fucking retard you are.

>> No.4543976

I appreciate you trying to bring some facts and logic into the situation anon. Unfortunately we're dealing with the mentally retarded, so this won't change anything.

>> No.4543979 [DELETED] 

There ain't much to argue here, I have a problem with the DEFINITELY UNDER 20 framerate and you do not. Kudos to you I guess, you're pleased with eating shit. Kill yourself, human trash.

>> No.4543980


No, the game's framerate drops when lots of people are shooting guns. Four players with no simulants is easily capable of this with lots of weapons (especially that fucking sniper rifle where all the colors go neon). It's single digits during the times of the game where the framerate matters most, which means it's a single digit framerate experience.


Cry more faggot, maybe metacritic can give you a high score and that'll make you right.

>> No.4543982

>Cry more faggot, maybe metacritic can give you a high score and that'll make you right.
Lmao I like how you keep deflecting from the fact that you just fucked your own gay insult. The only one crying here is you because you keep ignoring literal facts so you can stamp your little foot and scream. Sorry mommy never bought you this awesome game and you were stuck with Spyro instead.

>> No.4543985

>Four players with no simulants is easily capable of this with lots of weapons (especially that fucking sniper rifle where all the colors go neon).
Not only is this not true at all, the framerate actually goes up when you're in the x-ray mode because there's less for the game to render, lol...

>> No.4543986
File: 45 KB, 500x500, walruse_cry.jpg [View same] [iqdb] [saucenao] [google] [report]

Why did you do this to my thread?

>> No.4543990


Someone from /v/ is butthurt about his childhood being insult and cited metacritic.

>> No.4543991
File: 101 KB, 663x650, Spyro_The_Dragon.jpg [View same] [iqdb] [saucenao] [google] [report]

The development behind on how they managed to get the game to look and feel as amazing as it did with the limitations of the ps1 is so interesting.

>> No.4543993

>Someone from /v/ is butthurt about his childhood being insult and cited metacritic.
Oh yeah, remember the part where some fedora made a joke about PD's EGM rating matching its framerate and it turned out they gave it a 98 and then he said something about killing your firstborn?

>> No.4543994 [DELETED] 

While I do think your blood line should die I don't remember the rest ever happening.

>> No.4543995
File: 98 KB, 300x197, uwot.png [View same] [iqdb] [saucenao] [google] [report]

>even if they use add-ons or chips to do so
Doesn't that defeat the purpose?

>> No.4543996


EGM gave scores out of 10, tard. They were saying the game runs at 9.8 frames per second.

God you're dumb.

>> No.4543997

Spyro was good tho.

>> No.4544000

>While I do think your blood line should die I don't remember the rest ever happening.
Apparently you're literally too retarded to remember what happened about 10 posts ago then, which might explain why you are too retarded to remember that PD doesn't run at single frames most of the time.

>> No.4544001
File: 74 KB, 448x635, dab79c5c-8400-422c-9564-e913a2e398e9.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm sorry for triggering the PD Autist

>> No.4544003
File: 201 KB, 769x497, perfect_dark_n64_gamer.jpg [View same] [iqdb] [saucenao] [google] [report]

American magazines like EGM are garbage anyway. You can never trust American journalists to be honest, they are always shilling for some hidden interesting.

I prefer the opinion of Australia's N64 Gamer.

>> No.4544004

Nah that never happened you're full of shit. Stop making things up on the internet.

>> No.4544006
File: 53 KB, 599x398, keep on truckin down the field.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4544007
File: 119 KB, 404x403, Your_Brain.png [View same] [iqdb] [saucenao] [google] [report]

>Nah that never happened you're full of shit. Stop making things up on the internet.
>literally pretending to be retarded

>> No.4544008

OP can you can delete the thread, you know.

>> No.4544009 [DELETED] 

Literally pretending to be a nintendo soyboy fanboy

>> No.4544010
File: 16 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>Literally pretending to be a nintendo soyboy fanboy
So I'm... pretending to be what you're angry about me allegedly being?

>> No.4544012

not even him you madman haha just having a bit of a joke

>> No.4544016

>cries about somebody defending perfect dark
>says they're pretending to defend it
Are you legitimately retarded?

>> No.4544017 [DELETED] 

I'm just pwning your soyboy ass.

>> No.4544019 [DELETED] 

I forgot which side I'm supposed to be false flagging all I know is I'm reking you noobs

>> No.4544020

>I'm just pwning your soyboy ass.
Lmao, I think we're done here.

>> No.4544021

You'll reply to this post anyway in an impotent attempt to have the last word.

>> No.4544181
File: 80 KB, 400x215, Zyrinx_logo.png [View same] [iqdb] [saucenao] [google] [report]

Are there any other /vr/ games made by demoscene wizards.

>> No.4545867
File: 123 KB, 512x512, 16254_front.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4545874

SNES (without add-on chips)

Rendering Ranger (programmed in assembly)
Gokujo Parodius
Goemon 4

PC Engine Hucard (hard to say du to small romsizes generally)

Street Fighter II CE
Bomberman 94
Darius Plus
After Burner II
New Adventure Island (natural parallax instead of layers, no slowdown, amazing color usage)

PC Engine CD

Fatal Fury Special
World Heroes 2
Rondo of Blood (thousands of animations)
Gradius 2

>> No.4545876
File: 112 KB, 500x932, 7669_front.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4545895

It's incredible how dense and mad some people are getting here over this subject.

>> No.4545904

not really..there are other gameboy RPGs you know

>> No.4545907

I always thought the NES port of Gradius was so much better looking than almost anything else on the console. Also Kirby's Adventure.
Yoshi's Island, DQIII Super Famicom remake
Sonic 3
Paper Mario

>> No.4545929

>Rendering Ranger (programmed in assembly)
Virtually every SNES game was programmed in assembly. Its 6502 based CPU is not friendly with higher level languages like C.

>> No.4545938

>(even if they use add-ons or chips to do so)
(i taped a SNES to the bottom of my PC)
(i played PUBG at 60fps on a SNES)
literally retarded

>> No.4546448

It blows my mind how good these graphics are, I really need to get this game and play it on a big screen TV
The game runs fine, I hate this stupid meme "oh the game dropped 1FPS its fucking shit" I play all my games on original hardware and there's literally zero issue, FFIX runs just fine and so do modern games like shadow of the colossus

>> No.4546879

StarFox 2 is a technical wonder for a game from 1995.

>> No.4546914


>> No.4546916 [DELETED] 


>> No.4546917

>Liking load times is masculine

>> No.4546935

play F-Zero X then play Banjo Tooie and tell me framerate doesn't matter

>> No.4546950

>different genres

>> No.4546960

play Quake 3 then play Perfect Dark and tell me framerate doesn't matter

>> No.4546971

still different genres

one is a spy shooter the other is a multiplayer focused arena shooter

>> No.4546973

Fun fact:


>> No.4546976

I appreciate this post.

>> No.4546980

play Banjo Kazooie then play Banjo Tooie and tell me framerate doesn't matter

>> No.4546986

The first legit comparison, and yes Tooie messed up. However, I've noticed that Tooie does not tend to get slowdown when you are doing anything particularly critical. It's mostly when you are just walking around.

>> No.4549413

Ranger-X. This game was well known for pushing the Genesis to it's limits with all sorts of neat effects. https://www.youtube.com/watch?v=EUkRqWuRIYg

>> No.4549432

Here's an NES/Famicom shmup that made most action shooter games on even more powerful hardware look lethargic by comparison, all while blasting sprites and background effects all over the screen. https://www.youtube.com/watch?v=hSqf5STS9xQ

>> No.4549442

If the games don't end up frying your console then they didn't really push anything.

>> No.4549454


>> No.4549456

So some of the Atari 2600 games?

>> No.4549459

I like that YGW game but I sure wish it was made for the PCE or something, too much flickering.

>> No.4550713

>Never played the sequels

>> No.4550892
File: 28 KB, 220x317, 220px-Summer_Carnival_92_Recca_Japanese_Famicom_box_art.jpg [View same] [iqdb] [saucenao] [google] [report]

This deserves a mention for extreme speed and amazing sample-heavy music on the Famicom.

>> No.4550894

Never mind me I'm a faggot. Still - great game

>> No.4550963


Sub terrania. Great physics based spaceship game. I think that's it for them though.

>> No.4550991
File: 3.00 MB, 426x240, Tekken 3 Attract.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4550992

>Killer Instinct reboot
>made by Rare

>> No.4551307

same thing with battletoads

>> No.4551314

Killer Instinct rebbot is made by double helix

>> No.4551354


>> No.4551408
File: 384 KB, 500x350, FF9.png [View same] [iqdb] [saucenao] [google] [report]

FF9 is the top of the top for the PS1. Hard to say if there is another PS1 game with graphics this clean and this sharp.

>> No.4552225
File: 23 KB, 256x240, recca.jpg [View same] [iqdb] [saucenao] [google] [report]

>Thread about games that push consoles to their absolute limit
> No post for Recca yet

WTF guys?

>> No.4552257

Next time look YOU FUCKING RETARD!

>> No.4552260

Can /v/ please fucking leave? We're trying to have a board about videogames.
And that moron feeding him should shut up and stop responding to bait, too.

>> No.4552301
File: 6 KB, 640x480, a-10-attack_6.png [View same] [iqdb] [saucenao] [google] [report]

>technical wonder for a game from 1995.
Well for ageing platform yes, because at the same year we got MechWarrior 2.

>> No.4552303
File: 7 KB, 529x153, Screenshot-2018-1-29 vr - itt games that push consoles to their limits (eve - Retro Games - 4chan.png [View same] [iqdb] [saucenao] [google] [report]

I'm proud

>> No.4552328

>Are there any other /vr/ games made by demoscene wizards.

Remedy is basically just Future Crew from the old Amiga demoscene days

>> No.4552343 [DELETED] 

Too bad Amiga is unplayable trash.

>> No.4552745

I don't care if they were models of journalistic integrity, EGM was great. I have so many great memories of reading EGM as a kid. A publication like that just couldn't exist today.

>> No.4552765

>graphics thread
>post the cover instead of in game screenshots
this thread sucks

>> No.4553802

Oh fuck off. Im not that guy but perfect darks framerate gets SHITTY especially when playing on perfect mode. Framerate does matter.

>> No.4555175

>fugly ps1 version

>> No.4555186

I think Conker pushed limits of other kinds aside from hardware.

>> No.4555414

SuperFX ran like crap
Virtua Processor pushed more polygons at a higher framerate

>> No.4555470
File: 992 KB, 1600x1200, 46639551_p0.jpg [View same] [iqdb] [saucenao] [google] [report]

The speed, framerate, and draw distance are pretty good for a Saturn game.
Impressive for a number of reasons, but I always thought it was one of the better looking Saturn 3D games.
If I remember right, this game can have up to 200 units fighting 200 other units on screen.

>> No.4555630


All bullshit aside, it was pretty playable with 2 or 3 people. 4 plays really brought it to its knees badly.

>> No.4555774 [DELETED] 
File: 157 KB, 960x543, gaem.jpg [View same] [iqdb] [saucenao] [google] [report]

Jak and Daxter for playstation 2 had beautiful graphics and a massive world with no loading screens.

>> No.4555791
File: 882 KB, 2016x1512, 7AB3D157-64F6-4CD4-99AA-B37A9BACF267.jpg [View same] [iqdb] [saucenao] [google] [report]

The SVG chip on Virtua Racing to help it out so frame rate will be useable. Was $100 new, before you factor inflation!

F22 suffers from horrible frame rate due to lack of chip to help it out. But still 3D on a 16 bit system, so still kinda cool.

>> No.4555794

oops autocorrect, I meant SVP

>> No.4555819
File: 28 KB, 297x243, IMG_6843.jpg [View same] [iqdb] [saucenao] [google] [report]

>as a kid, hated Slippy for goofing around at the start of Corneria
>recently found out that if you follow him you get twin blasters

>> No.4555820
File: 7 KB, 512x384, C6CB6B61-9C94-4C10-A85F-E1B72FE0F8BB.png [View same] [iqdb] [saucenao] [google] [report]

final lap!
*catchy tune intensifies*

>> No.4555824
File: 110 KB, 500x506, King's Field JP.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know about pushing it to it's limit's but nothing really try to do what King's Field I did

>> No.4555836
File: 425 KB, 1427x1411, B729861B-26D1-4EC6-A344-430E54213AFD.jpg [View same] [iqdb] [saucenao] [google] [report]

>the Bandicoot
so many disc reads it can actually damage the laser assembly with enough play.

>> No.4555908


No wonder people are meming about cdr killing ps1 lasers. They've obviously been playing Crash.

I don't know if I'd say it pushed the console, but I've always found Gimmick on nes to have amazing visuals. Also has expansion audio on famicom or modded nes.

>> No.4556292
File: 34 KB, 960x540, 46929_571124956233873_1453981299_n.jpg [View same] [iqdb] [saucenao] [google] [report]

>games that push consoles to their limits

>> No.4556313

That one overhead helicopter game on Genesis
did everything with regular hardware, forgot name

>> No.4556316

Jungle Strike?

>> No.4556320

Probably Red Zone. Even had FMV.

>> No.4556325
File: 37 KB, 320x240, jurassic park2.png [View same] [iqdb] [saucenao] [google] [report]

jurassic park lost world genesis

>> No.4556331
File: 45 KB, 611x427, bulkslash.png [View same] [iqdb] [saucenao] [google] [report]

bulk slash on saturn

>> No.4556438

I played it when it came out and it blew my mind at the time.

>> No.4556625 [DELETED] 
File: 210 KB, 560x310, Dave Weiss.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4556658

I can tell the thing is right in front of me you stupid bitch.

>> No.4556842

Let's put a rule to this bitch:

Good chips: stuff like MMC5 which only grants a console what it's actually capable of doing, weren't from logic caviats

Bad chips: stuff like SuperFX which just feeds visuals to the SNES' PPU and is completely detached from the internal workings of the system

>> No.4556846
File: 54 KB, 608x400, mayhem3.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4556859

>Bad chips: stuff like SuperFX which just feeds visuals to the SNES' PPU and is completely detached from the internal workings of the system
If that's true why don't they just put a Playstation 4 on a chip and let me play Last of Us on the SNES?

>> No.4556871

You could actually do something like that with a Pi unit. Of course, you'd also have to interface the cartridge port, debug the whole speaking process between the two and find a way so they don't fry each other. Also, I'm not really sure about the power requirements. You couldn't also make overly complex games, since the action is still driven by the CPU and RAM.

>> No.4556873

Adventures of Batman and Robin for Sega


Go to 34:25. Remember the Sega has no Mode 7 bullshit or enhancement chips to help it out. Pure vanilla muscle, baby.

>> No.4556949

Let's put a rule on this bitch:

Good posts: stuff like facts written by someone competent in the language they're posting in

Bad posts: stuff like your shitpost

AFAIK so far the welding of playstations to SNESs has only been accomplished with the PS1 by edgars grandfather

The speaking process of babies is so cute

>> No.4558185

PX1's end game

>> No.4558202
File: 4 KB, 256x224, NES--Space Shuttle Project_Apr13 19_01_05.png [View same] [iqdb] [saucenao] [google] [report]


Pretty damn good, if I say so.


>> No.4558220

But which games walk along the razors edge

>> No.4559603

>Remember the Sega has no Mode 7 bullshit or enhancement chips to help it out
Except there wasnt anything that would require mode 7 or an enhancement of any sort.

>> No.4559609

have you noticed that it's rotating and deforming a massive sprite

>> No.4559898

IX came out at the end of the PS1's lifespan so they'd learned a lot by then

>> No.4559935

I still think this is really cool for the Mega Drive.


Game came out in 1990, and while it doesn't have a lot of textures, it's still impressive to look at.

>> No.4559937

If you want to see SuperFX style 3D on Genesis without the help of any chips, look no further.


>> No.4560012

at least post the music my man, came to this thread to mention just this.

>> No.4560029

I'm so happy that soon we'll be able to play those games at a good framerate

>> No.4560132
File: 90 KB, 256x224, 7522577839.gif [View same] [iqdb] [saucenao] [google] [report]

Batman Return of the Joker from Sunsoft for NES

This game have huge sprites, beautiful sceneries with animation and gorgeous usage of nes pallet.

>> No.4560198 [DELETED] 
File: 98 KB, 240x320, 1303146621-screenshot.gif [View same] [iqdb] [saucenao] [google] [report]

Devil may cry 3d for sony Ericsson phones. 6 weapons, 50 stages,6 endings and just 992kb.

>> No.4560594

Doom on calculators
FF3 on NES
That’s all I got, at least from what’s been said

>> No.4560874

Excellent choice.

Crisis Force is a very late NES shmup with some pretty bonkers effects.

>> No.4561932


>> No.4561940


Move over, Star Cox.

>> No.4562105
File: 762 KB, 194x170, 0399689.gif [View same] [iqdb] [saucenao] [google] [report]

Crisis Force is insane, easily one of the best graphics for Nes.


>> No.4562145 [DELETED] 

>Amerimutts think EGM was good
lmao holy shit,,, if this kinda trash is what stands out as groundbreaking you just know the mutts have the lowest standards possible. just because a magazine isn't 100% corporate shilling and ads (like every other form of mutt media) they think its the best mag in the world? ROFL

>> No.4562160 [DELETED] 
File: 2.72 MB, 2048x1536, sotc.jpg [View same] [iqdb] [saucenao] [google] [report]

It actually made my PS2 freeze sometimes.

>> No.4562232

Sorry for nitpicking but Double Helix developed nu-KI.

>> No.4562256

Is it? Fucking is it? We had Doom, Descent, System Shock with Quake around he corner. Starblade was more impressive than Star Fox 2 and it was was released in 91. It's somewhat impressive for SNES but it looks and performs like you'd expect an FX2 game to run, and it sucked too.

>> No.4562265
File: 8 KB, 320x224, Alien_Soldier_JP_title.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4562272

Yeah, it made the damn MD flicker with 2D stuff.

>> No.4562320

wtf is happening in this thread

>> No.4562545

I like how this game boasts that it pushes the Genesis CPU the 68000 so hard it’s basically on fire.

IIRC both the Genesis and SNES have similar sprite line flicker limits, but the SNES rarely gets to the point because of the lower resolution and CPU/RAM not being able to handle so many sprites without slowdown anyway.

>> No.4562587


. . .

>citing EGM reviews

You're a special person, aren't you anon?

>> No.4562939

PDS is legit one of my favourite RPGs of all time

>> No.4563275

Fucking HOW

>> No.4563309

Maybe the framerate of that gif is accurate

>> No.4563342 [DELETED] 
File: 1.67 MB, 240x160, golden sun.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4563646

Not retro and I'm mad they made these cool effects on a screen that wouldn't do them justice. I guess it would look fine on the micro or SPs with the good panels.

>> No.4563825

The Copeland interview is also pure kino

>> No.4563831

"They pay me for this."

>> No.4565217
File: 255 KB, 256x232, 47583264.gif [View same] [iqdb] [saucenao] [google] [report]

Ninja Gaiden 3 from Tecmo for Nes:

Awesome graphics, paralax scrolling, superb soundtrack and cinematic cutscenes.


>> No.4565243
File: 2.91 MB, 512x448, toy story.webm [View same] [iqdb] [saucenao] [google] [report]

>3d backdrops
>up to 5 background layers on SNES
>FPS level
>gigantic sprites
>3d racing level + a .MOD theme on Genesis
>no addon chips

Shame the gameplay isn't that great, though.

>> No.4565465

Doesn't the SNES version have fewer background layers?

>> No.4566514

The snes version have less animation in sprites, but better colors and better backgrounds.

>> No.4566565

You have to clarify what is meant by better backgrounds. Because I’ve seen less parallax on the SNES stages.

>> No.4566568


Funny thing is, the Zero/Alpha series was originally conceived as something to run on a 16-bit console, such as the Super NES.

>> No.4566980

Good thing they were made for the CPS-2 then.

>> No.4567063

These don't look like 3D, they're prerendered 3D models set as sprites. It probably was good enough to fool you into thinking it was 3D back then though.

>> No.4567196
File: 1.78 MB, 638x474, toystorygenesis.webm [View same] [iqdb] [saucenao] [google] [report]


Only difference I could notice was that "Inside the Claw Machine" had 5 background layers on SNES and 3/4 on Genesis, everywhere else is equal. Maybe the parallax effect is more convincing on Genesis, but I couldn't tell.

The Genesis version does load and run faster, though. Shows more images when recapping the story between levels, too.


I was talking about the fake 3D backgrounds, it's like the effect used in DKC2's ship interiors but more advanced. You can see the back legs of the table get revealed as it moves across the screen, like it was a "real" 3d object.

>> No.4567218

isn't that called parallax scrolling and didn't certain NES games do that? that is a lot of layers for that table though

>> No.4567385
File: 2.08 MB, 508x448, food_and_drink.webm [View same] [iqdb] [saucenao] [google] [report]


NES games do it, but it's limited. Ninja Gaiden and MM6 have it, but the layers never overlap because it's just one background layer being sheared. Like in >>4565217. Toy Story does it for the floor, though. Metal Storm and Battletoads fake it by animating certain background tiles to look like they're moving relative to the player.

The easy way to do Toy Story's backgrounds would be to to layer dozens of backgrounds/sprites on top of each other like in Sega's Super Scaler games, but the Genesis only has 2 layers to work with. The game is doing something more complex.

I've also never been able to figure out how it did the giant kids running around the Pizza Planet level. It's not just a giant sprite, or at least that's the impression I get from the solid color pants.

>> No.4567392

You're right, I do spot an extra layer on Inside the Claw Machine on SNES. But I've also seen extra paralax layers on other levels in Genesis that the SNES version doesn't have. Seems to be a bit of a wash at which version has more paralax layers.

I think this might be down to the differing ways that the two consoles accomplish the layers. SNES has more layers as such but it has significantly less flexibility in how the tiles in each of its layers can be scrolled. Genesis has fewer layers but significantly more control over how those layer tiles are scrolled - so it can give the impression of more layers with fewer layers.

I suspect each method has its advantages and disadvantages, and perhaps one way was more useful for one level and the other way was more useful for other levels.

>> No.4567397

I didnt buy the new monster hunter cos it ran at that speed. Shit is shit

>> No.4567401
File: 2.91 MB, 510x446, clawmachinesnes.webm [View same] [iqdb] [saucenao] [google] [report]


Forgot to mention that the PC version does not have this effect for objects, only the floor.


> But I've also seen extra paralax layers on other levels in Genesis that the SNES version doesn't have.

You're probably right, I've never played the Genesis version all the way through.

Really Inside The Claw Machine is also a wash. SNES version looks worse, is missing the portal and has has a smaller map, but runs much better. Not that it matters when the level is just 2 minutes long, I guess.

>> No.4567402

This so much...

>> No.4567403

>but runs much better
Certainly doesn't look like it. Framerate looks sluggish.

>> No.4567407
File: 2.63 MB, 512x400, jurassic park snes.webm [View same] [iqdb] [saucenao] [google] [report]


It wouldn't hack it on PC, but it's smoother than the Genesis version and definitely smoother than the other licensed SNES game with an inexplicable FPS section

>> No.4567423

But it doesn't look smoother. It really doesn't.

>> No.4567436

Unfortunately, /v/tards will keep buying that shit. See: le Souls meme.

>> No.4567450

I didn't even have a PS1 at the time but I remember reading every article about this game and looking at every screenshot because it looked so amazing, and I was glad that the FF series was switching back to a more whimsical/fantasy aesthetic.

>> No.4567519
File: 890 KB, 480x434, toy story racer.webm [View same] [iqdb] [saucenao] [google] [report]

Another Toy Story example: Toy Story Racer using FMV tracks on a Game Boy Color.


I took a look at the individual frames of the webms. The SNES version takes 61 frames to advance 30 times, while the Genesis version takes 90 frames to advance the same number of times. This means that it runs at about 30fps on SNES and 20fps on Genesis. If it looks smoother to you (and I can't deny your own eyes), it's despite the lower framerate.

>> No.4567532

That effect should be easy enough to do with dynamic tiles - you just have however many variations on the side, then adjust which variation is being displayed based on the horizontal position of the BG

>> No.4567540

Looks to me like there's a resolution difference - SNES is running with doubled pixels and a static border.

>> No.4567563

You know, it might be just because the SNES version looks slow as shit, but it still doesn't seem right.

Also on the making of Toy Story Genesis video, the programmer seems to imply that the FPS section runs somewhere between 30 and 60 FPS.


>> No.4567586

Why the fuck does it matter, developers are known for lying about their accomplishments out their ass. You can easily check the actual framerate by advancing frames on a video.

>> No.4567625

These fuckin' indoors FPS sections... Such a detriment to an otherwise decent game. I wish there was a romhack that replaced the indoors FPS levels with recreations (or re-interpretations for all I care) of the isometric view as the outdoors areas.

>> No.4567631

Are you emulating here or using video captures for both?

>> No.4567689
File: 57 KB, 640x480, 35795-ingame-iS-Internal-Section.png [View same] [iqdb] [saucenao] [google] [report]

Internal Section, supposedly the only PS1 game to do full 640x480 in-game.


He said that 58.4 is the theoretical maximum, not what it reaches in-game. You could always check the games yourself, both versions have easy ways of skipping levels (Genesis is literally just pressing ABRACADABRA at the title screen)

>> No.4567692


Not >>4567586 but I used emulators for both. Gens and Snes9X 1.52.

>> No.4567694

Either could work.
You could count frames on an emulator that supports frame advancing like Snes9x, Mednafen or Bizhawk.

>> No.4567729

>He said that 58.4 is the theoretical maximum, not what it reaches in-game
Yes indeed, which is why based on that I speculate it's gotta be somewhere around 30 FPS.

Using an emulator to determine how well a particular console runs a game perhaps isn't the best strategy.

>> No.4567741

1 Record a 60fps video
2 Advance frames and check if the screen doesn't update every 2 frames of more, then it's obviously 30fps or below

>> No.4567820


I don't think anyone here has Toy Story on the SNES and Genesis, a way to capture video from both consoles, and a lot of time to kill.

>> No.4567826

And besides it's pretty fucking obviously not 60fps when Doom SNES needed two fucking SFX chips and still couldn't reach 60fps. I don't even have to check to know that.

>> No.4567835

Prehistorik Man for the Game Boy. The official intro looks and sounds like a cracktro.

>> No.4567839


>> No.4567868

Doom SNES only has one SuperFX2. And it’s also pretty obvious that both versions of the Toy Story level are significantly, significantly less complex than Doom.

Theoretically the Genesis can run it at 58.4 FPS but in practice it’s going to be much lower, so nobody is saying it will run at 60 FPS. But how much lower is an open question.

>> No.4567882

>Doom SNES only has one SuperFX2
That's what he meant, an SFX2 is nothing more than two SFXes chips taped together back-to-back

>> No.4567885
File: 2.36 MB, 471x403, R-type (Spectrum).webm [View same] [iqdb] [saucenao] [google] [report]

R-type for the Spectrum, though it's like Perfect Dark in that maybe the devs pushed the system too hard.

>> No.4567904

>an SFX2 is nothing more than two SFXes chips taped together back-to-back
No its not, it's just a faster clocked SFX .....

>> No.4567907

It looks amazing. Even with single digit FPS, that would be much better than most ZXS ports.

>> No.4567915

>cinematic frame rate in a shoot 'em up
Oh boy. Yeah, it's pretty impressive for the Spectrum but you'd have to be high as fuck to play this instead of the arcade nowadays.

>> No.4568778

This game have 2 layers in all stages, and a fake mode 7.

>> No.4568813

dude, if you're going to try that at least use ACCURATE emulators. Snes9X is mediocre and Gens is fucking awful. Use bsnes and Genesis Plus GX.
Snes9x can't even begin to accurately play games with special chips

>> No.4568856

>gen 2 shoved both regions in due to iwata's arcane compression majicks

>> No.4569472
File: 260 KB, 256x232, 922550301.gif [View same] [iqdb] [saucenao] [google] [report]

Metal Storm from Irem for Nes have 2 layers in all stages.

>> No.4569631

Amazing game, legit some of the most fun I've had on the system. Based Irem.

>> No.4571491

Tones of GB (and NES) games manage to fake parallax. That is not that impressive anymore. This one though

>> No.4571551

the guy who made it wrote a free e book talking the development

>> No.4571676

Is this why they never released it in the States?

>> No.4571684

It was so bad they thought nobody wanted to play it in America.

>> No.4571690

I got released in USA on Sega Channel dumbnuts

>> No.4571693

>online exclusive release on an accessory less than 1% of the consumer base owned
You can tell they did NOT have much faith in that game.

>> No.4571695

It was a super niche game released at a time when Sega were killing the console off in favor of Saturn anyway. Europe got it because they were behind as usual.

>> No.4571696

Plus, it was just not very good.

>> No.4571703

I thought it was pretty good

>> No.4571706

Its one of the best MD titles actually

>> No.4571716
File: 18 KB, 320x224, CD1D5542-2C01-4EC5-8977-41E0CBD8B6B3.png [View same] [iqdb] [saucenao] [google] [report]

still the best looking mega drive game imo

>> No.4572117


>> No.4572135

jesus, have you actually played it? is your favourite game The Stanley Parable?

>> No.4572137

>Stanley Parable
Better game than Shitnobi 3

>> No.4572148

Why are you comparing games to that software

>> No.4572156

Getting raped and getting AIDS is a better game than Shitnobi 3

>> No.4572613
File: 95 KB, 653x490, 1492479928802.jpg [View same] [iqdb] [saucenao] [google] [report]

>The team responsible for Goldeneye and Perfect Dark are sure to move onto a Dolphin-related project next
We were all so optimistic and naive back then.

>> No.4572627

Yeah hindsight its awful, but at the time I thought those FPS scenes were kinda horrifying. The music made it really dreary, and the sound of from dinos you didn't see was startling.

>> No.4572938

Theres a vid demonstrating the 64 colours on screen at a time. Toy story has about 130 during the story telling segments.

>> No.4573371

This game never impressed me. Dithering everywhere, and you have 1 sprite and 1 mode 7 layer on the screen total, unless you fly close to the ground, then some 4-poly buildings pop up out of completely nowhere.

Check Stellar Assault SS. That game is basically Star Wars Arcade, and it runs at 60fps.

>> No.4574232

Sonic 3 is better

>> No.4574245

Yeah, I thought they were quite impressive for the SNES at the time and quite atmospheric, but even when playing with a gaming magazine walkthrough at an arm's reach, the indoors sections quickly became a sluggish chore.

>> No.4574251

Same composer innit? He also did Subterrania.

>> No.4574289

NES was incapable of scrolling multiple levels over each other. It's just some really clever programming to make it look like there was two levels. End result is the same, ultimately.

>> No.4574307 [DELETED] 
File: 1.34 MB, 1477x498, vddev valez dubail.png [View same] [iqdb] [saucenao] [google] [report]

I wouldn't say 2001/GBA is ''retro'' but VD-Dev (Valez and Dubail) have always innovated, they did PC-engine first and iirc they did Wacky Races for the GBA
In any case these 3 games seriously push the GBA hardware to its limits, if not for warping issues they'd be on par with PS1/N64

>> No.4575723

>PS1 does not have warping issues

>> No.4575916

It does but the warping in these games is way worse, you don't need to focus on it though I guess

>> No.4577262
File: 248 KB, 500x469, 23932777.gif [View same] [iqdb] [saucenao] [google] [report]

Hokuto no Ken for Playstation have some nice graphics.

>> No.4578356

Tobal run in native 640x480 too.

>> No.4578367

Nope. It runs at 512x448.

>> No.4580610

This game rock!

>> No.4580884
File: 72 KB, 650x650, RED%20DOG%20~%20SUPERIOR%20FIREPOWER%20%28NTSC%29%20-%20Front.jpg [View same] [iqdb] [saucenao] [google] [report]

This is the only dreamcast game with 5.1 audio in some levels, but dreamcast has stereo output.

You have to rip the OST to fully enjoy the amazing multichannel soundtrack.

>> No.4583139
File: 119 KB, 1280x720, 8434895284.jpg [View same] [iqdb] [saucenao] [google] [report]

Red Zone had some crazy effects.


>> No.4585285


Delta Force: Urban Warfare was interesting. It had a ton of features you wouldn't see in FPS games until 2004 and onward. Large open levels, multiple fire-modes on every weapon, the ability to move bodies, and some legitimately cool crawling animations, and all under 250mb in size.

Definitely worth emulating. It was by far the most advanced FPS of the PS1.

>> No.4585305

I remember downloading this out of curiosity. The game has a lot of cool features but the game engine feels like it's falling apart at the seams (quite literally in some cases).

>> No.4585706

Wow, ok, I want to play this game now.

>> No.4585769

Yeah, right, uhmmm... no. Nes couls never for the life of it do parallax. The way they did it wasn't that ingenious either. The mapper has a special provision, which allowed them to use tiles from different tables into one layer, namely the one the NES had to offer. They essentially stored the bit pattern a number of times in succession offline and then simply drew the tiles they needed to in order to give the illusion of parallax. One background really used the NES scroll features, while the 'other' layer was simply juxtaposed animated tiles.

>> No.4586045

Yes, it's a trick, but it's a good trick, the background parallax is silk smooth.

>> No.4586061

Mode7 and sprites are two completly different things.

>> No.4586070

Yes, and many SNES games make a sprite the background to rotate it / scale it.

>> No.4586096


>> No.4586473

Mode 7 can't actually manipulate sprites though. It only manipulates a tile layer, so it's a lot less flexible then with sprites. Though you could always use the old trick of having a layer pretend it's a sprite through animated tiles and scrolling.

>> No.4586476

>Meanwhile, at the gay bar...

>> No.4586481

>Though you could always use the old trick of having a layer pretend it's a sprite through animated tiles and scrolling.
That's what I'm referring to.

>> No.4586486

Ah ok, I didn't see the background bit. Still, it's not quite as flexible as actually rotating/scaling a sprite, and obviously it sacrifices an entire background just to display a sprite.

>> No.4586506


I think Plok is the game that managed to get the most form the SNES soundchip


>> No.4587880
File: 376 KB, 256x240, 608832778.gif [View same] [iqdb] [saucenao] [google] [report]


Sword Master for Nes had the same trick.

>> No.4587958


The odd thing about Plok is that the music sounds almost CD quality, but the actual samples are lo fi as fuck if you rip them from the ROM

>> No.4587998
File: 149 KB, 647x448, default.jpg [View same] [iqdb] [saucenao] [google] [report]

> Laserdisc full motion video
> CD-quality audio
SNES pushed to the limits

>> No.4589714

Road Avenger with CD QUALITY, sasuga sd2snes.

>> No.4592220

The cutscenes between stages are sick too.

>> No.4592505

Sound, not graphics, but Star Ocean used a special chip that allowed it to actually have voice acting.

>> No.4592621

Pretty damn cool! Similar to how Tales of Phantasia's intro has that voiced quote followed by the theme song with full vocals.

>> No.4592646

Yup, they're actually by the same devs and use the same chip. The guys who made ToP left Namco afterwards to form tri-Ace

>> No.4592653

I actually didn't know about the devs, but guessed both must have used the same technique of individually stored, compressed samples to cram that voice acting data on the cart.

>> No.4592836

>still different genres
>one is a spy shooter the other is a multiplayer focused arena shooter

straw grasping at its finest

>> No.4593215

Interview with the series producer on Capcom page.

>> No.4593229

Chrono Cross is on the same level.

>> No.4594620
File: 2.29 MB, 450x364, 896410704.gif [View same] [iqdb] [saucenao] [google] [report]

Awesome graphics with 2 layers in most stages, vibrant color choice and expressive sprites.

>> No.4594626

Did you smear vasoline all over your screen?

>> No.4594638

That's how the developers intended.

>> No.4594769

I picked that gif on the internet.

>> No.4595027

It's a sample based soundchip, a sequencer really. Nothing impressive about about sample play back here.

>> No.4596926

All OST from Mega Turrican, these Factor 5 guys are wizards.

>> No.4596930

Too bad their level design skills weren't as good

>> No.4598550


>> No.4599464

couldn't you just bitshift the tiles and then write them to chr-ram

>> No.4599497

Looks better than botw
Funny that the best looking n64 game is the best looking xbox game.

>> No.4599508

Star Cruiser on the Genesis.


>> No.4599519
File: 127 KB, 1280x720, SA2boss.jpg [View same] [iqdb] [saucenao] [google] [report]


Sonic Adventure 2 STILL looks amazing, especially on the Dreamcast's VGA cables. Looks better than most PS2 games.

<- Screencap I just took

>> No.4599645

wo the power of dreamcast cannot be understated

>> No.4599656

>so do modern games like shadow of the colossus
lol teh b8

>> No.4599675

Sonic AdBOOMture

>> No.4599802

I called Gamestop a few times, but they said they didn't have it. Perhaps I should check again.

>> No.4600021

Super Mario Bros 3. I wrote an emulator for the NES one time and I had to do a bunch of extra work to get my favorite game to work because the game actually shipped with an extra chip which messed with the CPU's undefined features to load extra graphics and sounds. Very interesting work went into SMB3.

>> No.4601648

You can't go any closer to the metal than using actual hardware bugs, like the one the rowland brothers used with this game to scroll the screen at an insane speed (VSP).

Somehow the custom chips of the C64 were very exploitable in all the strangest ways.

Using the VSP could even lead to crashes if your power supply is worn out or other parts of the electronics haven't aged well.

Too bad that all those dirty tricks aren't emulated that well. Especially the Emulators Nintendo used with the Wii Virtual Console were pure garbage:

>> No.4602137
File: 15 KB, 220x248, Thrasher_-_Skate_and_Destroy_Coverart.jpg [View same] [iqdb] [saucenao] [google] [report]

Might be the second game ever to utilize ragdoll physics.

https://www.youtube.com/watch?v=kuEKoZc0Rb0 This NBA Live game on the SNES sounds like it didn't use traditional sequenced music, more like sound samples stitched together.

>> No.4602152
File: 8 KB, 224x225, index.jpg [View same] [iqdb] [saucenao] [google] [report]

Some really good lighting effects that seem mighty impressive on PS1's lowly hardware. It gets even better when you see that the PC version can run playably on a Pentium 90 mhz with a 3DFX Voodoo card. https://www.youtube.com/watch?v=93slM7QSfZc I don't think even Quake with MiniGL can stand up to that.

>> No.4604139

Shame that ragdoll sucked ass

>> No.4606245

This game was simple but well programed.

>> No.4606283
File: 121 KB, 800x814, 239572-quake-ii-playstation-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]

It's Quake 2, on the Playstation. Despite using Dual Analog, the controls suck (it doesn't use them like a modern game), and the resolution is obviously the minimum, but it is the game. The levels, animations, guns, etc.

>> No.4607553
File: 24 KB, 220x245, 220px-Metal_Slader_Glory.jpg [View same] [iqdb] [saucenao] [google] [report]

Metal Slader Glory, at least for me, it has the best visuals on the entire Famicom. It has a really well detailed sprites with a incredible use of colors, extremely fluid animation, and this part just takes the cake https://youtu.be/NVvIyNVfdu4?t=3h31m42s
There are incredible games on the FC/NES (like Summer Carnival 92 Recca, Kirby, etc), but this is just incredible.

>> No.4608351

Anime in the NES

>> No.4608495

epilepsy warning


>> No.4610241
File: 1.70 MB, 480x360, 338988.gif [View same] [iqdb] [saucenao] [google] [report]

3d mazes from Phantasy Star for Sega Master System.

>> No.4611476
File: 454 KB, 256x192, phanstarwallsc.gif [View same] [iqdb] [saucenao] [google] [report]

Best 3d mazes for 8-bits.

>> No.4613352
File: 7 KB, 256x224, 19649168298.png [View same] [iqdb] [saucenao] [google] [report]

Battletoads and Double Dragon is awesome too.

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