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/vr/ - Retro Games


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4542554 No.4542554 [Reply] [Original]

Who is the best villain retro vidya?

I mean good motivation, does dark shit, is interesting sort of best.

>> No.4542585
File: 57 KB, 220x410, Lucablight.gif [View same] [iqdb] [saucenao] [google]
4542585

Idk but I like this one

>> No.4542590
File: 34 KB, 608x417, faulkeek.jpg [View same] [iqdb] [saucenao] [google]
4542590

>>4542554

>> No.4542642

Edgar signing on here. For my money it has got to be Sephiroth. Yours truly knows for a fact what it feels like when you lose something precious to an evil menace. Hell I know for a fact that no other game player has ever fallen for a damsel like Aeris the flower girl of the slums turned CETRA GODDESS (wooooweeezowwwy do i love my mystical girlfriend) as hard as I did when I first ventured into Gaia as a young boy. It hardened me. Toughened me up to go through what Cloud went through. When my arch nemesis Sephiroth took the plunge that took my girl's life I learned first hand about loss. I LOVED Aeris. LOVED. It was no longer about saving the planet. Well that too but for me it was all about revenge from that point. I became a SOLIDER for real both in game and irl. I changed my personality to become more like a spurned lover (and remember I was around 8 when I first played this game so it took a lot of intellect to grasp these adult emotions) at school and in front of dad. Dad used to ask me what was wrong. "I lost my girl," is what I would say to him. Cryptic. Smooth. It wasn't until I finished the game that I returned to normal. Sephiroth had this impact on me. He is the greatest video game villain.

>> No.4542657

>>4542554
People like you who bought and praised these cinematic story-based games and/or progress system fests and contributed to the death of a medium that had truly demanding and interesting game mechanics, to be replaced with the modern gaming landscape.

>> No.4542667

>>4542657
If a video game has a psychological impact on you or is capable of immersing you in a different world because its developers took the time to develop it then that is a mechanic that is having a positive impact on the dynamic between player and game. Trust me, I am leagues ahead of you in intelligence and I have all day to bicker but quite frankenly I have already one the argument so get lost small fry. I hear McDonalds is having a special on Kids Meals for snot nosed rubberneckers who never got picked on the kickball courts. You are pathetic. Innocent trash from a despicable genome. I am Edgar. I know a thing or two about interesting game mechanics. Get lost. You have 5 seconds.

>> No.4542670

>>4542657
>muh progress systems
stop repeating this meme like a retard in every thread

>> No.4542696

>>4542657
>I only play shit games because the magazine called it triple a

>> No.4542713

>>4542696
Quick, give a list of good arcade-style games from 2017 outside of Nex Machina. I'll wait, anon.
>>4542670
Progress systems undermine games. They're mostly there so people can beat them without actually engaging into the game (just waste enough time). They also make the experience unbalanced since the challenge isn't made entirely for your skills, but also your avatar's. And also to get people who don't like games to play them, because they may get addicted to them even if they don't even like the actual mechanics. They are bad in almost every way. Absolutely not "meming" here.
>>4542667
This is not a game mechanic. A game mechanic is how the player interacts with a game and its rules. How chess pieces feel to the touch, how pretty they look is not a game mechanic, even if it's something in reality that's "technically" interacting with you.

>> No.4542764
File: 86 KB, 572x800, B274.jpg [View same] [iqdb] [saucenao] [google]
4542764

>>4542554
Honestly, I really like The Sinistrals from Lufia. They're just a group of evil gods doing evil god stuff. They're simple without a complex backstory aside from Erim who grows to sympathize with humans throughout the games.

>>4542657
Then just don't play games that fit that bill. Not every game is heavily cinematic and your complaint about this "phenomenon" is massively irrelevant on /vr/. We aren't here to bitch about new games.

>> No.4542773

>>4542764
That's what I do, of course I don't play stuff I like.
It's not irrelevant, it began to become a problem late in /vr/ years.

>> No.4542775

>>4542773
I dislike*

>> No.4542778
File: 95 KB, 750x600, DR.LIGHT.jpg [View same] [iqdb] [saucenao] [google]
4542778

>> No.4543758
File: 77 KB, 261x197, Just_the_grayest_man.png [View same] [iqdb] [saucenao] [google]
4543758

>> No.4543951
File: 77 KB, 1280x720, kain.jpg [View same] [iqdb] [saucenao] [google]
4543951

>>4542554

I vote for Kain

>> No.4544015
File: 85 KB, 485x213, kohr-ah.gif [View same] [iqdb] [saucenao] [google]
4544015

>>4542554

>> No.4544049

>>4544015
What is that thing you're hanging over?

>> No.4544052

>>4544049
My trophy bone-pit.
In here is one skeleton from each of the races which I personally exterminated.
I fondle these bones and recall the fine cleansing.

>> No.4544087

>>4543951
YES!

>> No.4544095 [DELETED] 

>>4542642
Yup agreed. Sephiroth was one of a kind.

>> No.4544101
File: 46 KB, 225x350, yuna 22.jpg [View same] [iqdb] [saucenao] [google]
4544101

>TFW the villain gets away with it. All of it.

>> No.4544201
File: 17 KB, 361x202, grandmaster.png [View same] [iqdb] [saucenao] [google]
4544201

>>4542554
MMMHM STIDER HEARYOU YOU WILL NEVER LEAVE EURASIA ALIV- I GOT YOU

PHA HA HA HA HA HA HA HAAAAAAA

https://www.youtube.com/watch?v=eZPrb5Xry_w

>> No.4544351

>>4543951
>villian

>> No.4544390 [SPOILER] 
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4544390

>>4543951
I wonder who could be hiding behind this post

>> No.4544591

>>4542554
The Master from Fallout or Mother Brain from Phantasy Star

>> No.4544672 [SPOILER] 
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4544672

>> No.4544676
File: 737 KB, 690x963, Fou-LuArtwork.png [View same] [iqdb] [saucenao] [google]
4544676

Fou-Lou is how to do a JRPG villain right, not that Sephiroth or Kefka faggotry.

>> No.4544762

>>4542657
The best fun factor is that most of what people call progression fests can be beaten by knowing, memorizing patterns and plan your resources with sometimes a well placed grind using the game mechanics in your favor... You know skill in game is not only reflex, speed and timing and some RPGs don't even exclude them with responsive menus for wait tricks and exploits.

And if you truly want to test all of your gaming skills stay the fucking away from single player games and try your hand at Starcraft/SF.

>> No.4544779
File: 80 KB, 480x272, 1.png [View same] [iqdb] [saucenao] [google]
4544779

>>4542554
I like Krelian, Delita, Leonar and Vayne (well over 12 years for me is retro fuck the board rules) type of villians.

Either them or a simple Maou archetype like Dragon Quests, creating text dumps for justifying simple objectives is something i disliked a lot on some FFs.

On Seph i prefer my headcanon over ultimania and compilations, game mechanics and a oddity on a cutscene make me believe it was Jenova the entire time.

How Seph never noticed Cloud before almost losing half o his body? Specially after trashing Zack and Tittisa? Could it be he was struggling to see who would be in command when it came in contact with Jenova?

Why the ghost of Seph you chase the whole game throws you Destruct a fundamental Materia to win the Safer Sephiroth fight?

>> No.4544848

>>4544762
I'm the guy you're quoting and yes, whenever I play (not so much lately but whatever) those games I actively don't engage in any grinding bullshit and make progress the way you mentioned. Figuring out how to beat a part with the stuff I have at the moment.
I still believe they would be nicer games without the progress systems, or at least the ability to grind and permanently save said grind, they could have a tighter strategic element then. But, of course, they have to be there to tap into the ENORMOUS progress system junkie market (which is dominating gaming right now btw)
I like turn based strategy, not only in video games so I'm not just an arcade fag. I just enjoy genuine game mechanics.

>> No.4545035
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4545035

>>4544101
>>4544676
Wanted to mention these two. Breath of Fire IV gets a little off track later on but fuck are its antagonists good.

Fou Lu is a great example since while his actions are obviously evil players actually see what made him the way he is.

>> No.4545113

>>4543951
He did literally nothing wrong though, dumb fleshbag.

>> No.4545136

>>4542642
putting this much effort into acting autistic is pretty autistic

>> No.4545265

>>4545035

I think what shocked me the most was how scary competent event he minor villains are. Yeah you had Khan as a joke but guys like Rasso and Yohm where beyond dangerous

>> No.4545562
File: 13 KB, 480x360, Dr Bian Zoldark.jpg [View same] [iqdb] [saucenao] [google]
4545562

He did some terrible shit and allied with some shitty people but his overall goal was for the best and without his actions even more people would have been fucked

>> No.4545782

>>4544848
It all depends on the game, on games like HoMM3 (fucking good game) and Famicon Wars franchise a progression system would actually ruin the experience as it is all about positioning, terrain (resource gathering on some games) and dealing with losses as they are on a realistacally and fun standpoint interesting to exist instead of a one man army actually getting more powerful and profiting from battles like FE and their main go to strat on the harder games" picking the character with high growth and mobility and moping the ground with enemy armies" ignoring many mechanics from the game.

But progression system on games like Disgaea, Dragon Quest or SMT can not only be used to create funny scenarios but also be introduce you more interesting use of mechanics that you would usually not use on a normal game as they would be too complex to force on a casual gamer.

This no grind style of turn based gameplay never died, it's just more obscure there is a lot of Famicom Wars, Sting games, Might and Magics and IRC there are TBSs being released on current gen.

>> No.4545785

>>4545782
Also Front Mission, dang i still need to play this series.

>> No.4545889

>>4542642
Hell yeah edgar. Sephiroth was the worst for all of the reasons you said but also had layers of intrigue. one of my favorite scenes in Final Fantasy Seven was when he was in the library at Bethlehem mansion and discovered who he really was. IMO that was the moment when Sephiroth began to become very evil. Spooky

>> No.4545894
File: 22 KB, 240x240, Delita_and_Ovelia.jpg [View same] [iqdb] [saucenao] [google]
4545894

>>4544779
Delita was more of an antihero imo. A real victim of circumstance to the end. His story is one of the more sadder ones in the series. Still a bro.

>> No.4545913
File: 32 KB, 640x480, 55-Breath_of_Fire_IV_00247.jpg [View same] [iqdb] [saucenao] [google]
4545913

>>4545265
Agreed, I remember thinking Yohm might just be a joke villain based on his design but fuck, seeing him as a extremely competent antagonist was great. I can't think of any other instance in a game where the antagonist actually tells his men to go search for the body to make sure they killed something.

>> No.4545918

>>4542642
>It wasn't until I finished the game that I returned to normal
Are you sure?

>> No.4545979
File: 7 KB, 154x328, rasso.jpg [View same] [iqdb] [saucenao] [google]
4545979

>>4545913
>think Rasso is going to be some vain fop
Straight up murders an entire village of children and nearly kills Ershin, who would have died flat out if Deis didn't decide to get back into the armor

>> No.4545983

>>4542657
but, story and characters are what I play games for. if not for the emotional hook and the curiousity about exploring a new world, games would just be dry arcade gimmick-fests. I would have no reason to continue playing, once it got too hard, or tedious, or hit an ugly looking level. I am sorry that you don't like feels, but its not like the industry isn't catering to you, at all

>> No.4545987
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4545987

>> No.4546000

>>4545562

The original Divine Crusaders had Zeon. Fucking Colony Dropping Zeon.

Bian was a dumb fucker that got lucky.

>> No.4546025

>>4544101
>gets away with it
There's still Ursula chasing him.

>> No.4546037

>>4542778
Dr Raito just wants to build some constuction robots to help humanity
>Gets blamed for Dr Cain irresponsibly copying his designs for a robot that can think for itself without the proper safeguards
>Gets blamed for Wily reprogramming his helpful bots into killer bots and spitefully creating a virus that would drive self-aware robots insane and violent

>> No.4546038

Sephiroth was one of the best villains in my book because his story was so complex and vague that it took me years of off and on interest to finally get the whole story and know what was actually going on.

>> No.4546052
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4546052

>> No.4546070

>>4546052

Those guys sucked

>> No.4546134

>>4545782
Yeah, I like some Nintendo Wars even if their AI is pretty bad.
>as they would be too complex to force on a casual gamer.
Well, there you go, games compromised to cater excessively to casuals. That was my whole point, they could be better but they have to compromise with unnecessary progress systems and babbyfication to get some folks addicted.
>>4545983
Spoken like a true 5th gen baby. I hope you're falseflagging.
Just in case: purely arcade style games are a dying breed, and you guys certainly won the industry.

>> No.4546224

>>4545894
The one you quoted there, yup and i personally love him he only killed shitty people, ended the war and handed you Orlandeau.

>> No.4546231
File: 9 KB, 225x224, My experience with Golden Sun.jpg [View same] [iqdb] [saucenao] [google]
4546231

>>4546052

>Kill them on final form after putting some thought on the battle system that after Kraken was all button masher.

>Get a boat

>Yay the game is just beggining!

>To be continued...

And now i'm having trouble to transfer the save i will have to check which rom i downloaded because it seems like a case of US incompatible with EU.

>> No.4546246

>>4546231

Those games are shit anyways. Here's a run down of what happens.

Literally nothing. Also your parents where the end boss all along out of nowhere. And the main villain gets killed by some punk who could have just done so from the start thus negating rending everything moot. There was never any danger after all.

>> No.4546308
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4546308

>>4542585
fpbp

also this guy

>> No.4546340
File: 126 KB, 639x480, Loki.jpg [View same] [iqdb] [saucenao] [google]
4546340

Loki / Lucifer. Coolest final boss ever. In those days, without internet and so, less information about the games, I was amazed to fight Loki after completing the second loop of Ghouls'n Ghosts.

The princess kept talking about defeating the "Prince of Darkness", but you don't know what she's talking about because Loki doesn't appear in the game until you have to battle him (unlike Strider, where Meio, the final boss appears at the start of the game).

It was so satisfactory defeating him (after a harder second loop of the game) that I annoyed my parents talking about it that afternoon.

Btw, Loki is so awesome that was parodied in the final boss of Cuphead.

>> No.4546385

>>4546246
My nostalgia for good Shining Force games from Takahashi brothers and their Valkyrie Profile composer kinda magnets me to the sequel.

It's so damn high that i can't even see too many faults on the game.

I like the puzzles more than the combat and the sprite work is better than anything i saw on SNES, it's simply amazing.

I just wished for a easy revive spell, there was no need to keep the Dragon Quest style of revivals as deaths are more result of brainfarts and you spacing out than a challenging enemy.

>> No.4546404
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4546404

>> No.4547140

>>4546385
>It's so damn high that i can't even see too many faults on the game.

Then you are seriously fucking blind. Calling it's problems flaws is like calling Chernobyl flawed