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/vr/ - Retro Games

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File: 2.24 MB, 640x360, Ultima Underworld.webm [View same] [iqdb] [saucenao] [google]
4538752 No.4538752 [Reply] [Original]


last thread here: >>4434707

>> No.4538760
File: 1.51 MB, 512x288, System Shock 2.webm [View same] [iqdb] [saucenao] [google]

>> No.4538762
File: 2.92 MB, 960x540, Deus Ex.webm [View same] [iqdb] [saucenao] [google]

>> No.4538763
File: 1.11 MB, 640x360, Deus Ex lol.webm [View same] [iqdb] [saucenao] [google]

>> No.4538764
File: 2.78 MB, 1280x720, Deus Ex delayed reaction.webm [View same] [iqdb] [saucenao] [google]

>> No.4538765
File: 2.66 MB, 1280x720, Deus Ex don't kill the cyborg bitch you could have fucked her instead.webm [View same] [iqdb] [saucenao] [google]

>> No.4538767
File: 2.76 MB, 1920x1080, Deus Ex dafuq.webm [View same] [iqdb] [saucenao] [google]

>> No.4538768
File: 2.64 MB, 1280x720, Deus Ex crane.webm [View same] [iqdb] [saucenao] [google]

>> No.4538770
File: 2.58 MB, 1920x1080, Deus Ex door.webm [View same] [iqdb] [saucenao] [google]

>> No.4538772
File: 2.75 MB, 1920x1080, Deus Ex door trolling.webm [View same] [iqdb] [saucenao] [google]

>> No.4538774
File: 2.94 MB, 960x540, Deus Ex sniping.webm [View same] [iqdb] [saucenao] [google]

>> No.4538776
File: 2.98 MB, 960x540, Half-Life Hard Mode.webm [View same] [iqdb] [saucenao] [google]

>> No.4538779
File: 792 KB, 500x500, CRADLE-SEPARATION.gif [View same] [iqdb] [saucenao] [google]

>> No.4538781
File: 2.84 MB, 640x480, Heretic II.webm [View same] [iqdb] [saucenao] [google]

>> No.4539121
File: 2.64 MB, 640x480, Quake 01.webm [View same] [iqdb] [saucenao] [google]

>> No.4539123
File: 2.03 MB, 640x480, Quake 02.webm [View same] [iqdb] [saucenao] [google]

>> No.4539127
File: 3.00 MB, 640x360, Quake 03.webm [View same] [iqdb] [saucenao] [google]

>> No.4539128
File: 2.46 MB, 640x480, Quake 04.webm [View same] [iqdb] [saucenao] [google]

>> No.4539130
File: 2.95 MB, 854x480, Quake 05.webm [View same] [iqdb] [saucenao] [google]

>> No.4539131
File: 1.97 MB, 640x480, Quake 06.webm [View same] [iqdb] [saucenao] [google]

>> No.4539134
File: 2.82 MB, 640x480, Quake 07.webm [View same] [iqdb] [saucenao] [google]

>> No.4539137
File: 2.47 MB, 640x480, Quake 08.webm [View same] [iqdb] [saucenao] [google]

>> No.4539932

Don't use the icons in UW. Stay in neutral mode and interact with things by right click dragging.
Move with AXWD and Shift.

>> No.4540409
File: 420 KB, 854x448, streetfighter2_bonusstage1.webm [View same] [iqdb] [saucenao] [google]


>> No.4540772

lol what in the fuck is this?

>> No.4540778

what was the point of these gifs? nothing happens in them, just wandering like a moron in early areas of the game

>> No.4540787

an ad

>> No.4542102
File: 1.36 MB, 684x464, when you see it.webm [View same] [iqdb] [saucenao] [google]

>> No.4542127
File: 2.99 MB, 480x368, Yakiniku Bugyou (PS1, 2001).webm [View same] [iqdb] [saucenao] [google]

>> No.4542163

I dont see anything special... Names swapped because jp version. But who cares...

>> No.4542167

hope you noticed chun lis wet shirt :F

>> No.4542193
File: 2.92 MB, 710x400, sdfl.webm [View same] [iqdb] [saucenao] [google]


>> No.4542207

Yeah, welcome to the /vr/ webm thread. The idea is to make video games look as tedious and boring as possible. Can I interest you in 70 webms of the first 40 seconds of various racing sims where the player only passes two cars?

>> No.4542223

you're free to post your own webms faggot

>> No.4542246

No I think the excitement of my MvC webms will just cause everyone here to die from shock.
Maybe someone can post 20 train ones instead?

>> No.4542934
File: 2.95 MB, 640x360, autistic screeching.webm [View same] [iqdb] [saucenao] [google]

>> No.4542963
File: 2.94 MB, 640x360, autistic screeching 2.webm [View same] [iqdb] [saucenao] [google]

>> No.4542984 [DELETED] 

I could make good gameplay videos but that's too much effort and this shit board doesn't deserve it, fuck it. If you want best moments you could go on youtube

>> No.4543086

shows it's hard for you to make 'good gameplay videos', which means you're probably not very good. if you've got a modern nvidia card it's just a case of pressing alt+f10 when something interesting happens.

>> No.4543091

>This is the 10th IP in the thread.

>> No.4543139

>when you're a salty little bitch and you act like the thread owes you anything for your pain

>> No.4544152

First time i killed her, I used crowbar to her head while she was talking to the informer guy, which almost killed me when she assploded.

>> No.4544154

Smoking is batman.

>> No.4544826

>Games really are better when the developers don't take themselves seriously
Just as a general rule, or a hard one?

>> No.4545995

you lost there m8?

>> No.4546223
File: 3.00 MB, 480x359, Giant Gram 2000.webm [View same] [iqdb] [saucenao] [google]

>> No.4546226
File: 3.00 MB, 424x356, Giant Gram 2000.webm [View same] [iqdb] [saucenao] [google]


>> No.4546342
File: 915 KB, 514x448, HERO.webm [View same] [iqdb] [saucenao] [google]

>> No.4546424

I would say universally. Thinking of yourself as a rockstar/"artist" is always a bad idea.

>> No.4547253
File: 1.85 MB, 360x270, d9e.gif [View same] [iqdb] [saucenao] [google]


>> No.4547304 [DELETED] 
File: 2.56 MB, 512x414, wish i had made this longer.webm [View same] [iqdb] [saucenao] [google]

>> No.4547307
File: 2.68 MB, 512x414, wish i had made this longer.webm [View same] [iqdb] [saucenao] [google]

>> No.4547364

why would you even do this

>> No.4547495
File: 1.43 MB, 640x576, noot noot.webm [View same] [iqdb] [saucenao] [google]

>> No.4547546
File: 347 KB, 640x400, BEHOLD.webm [View same] [iqdb] [saucenao] [google]

>> No.4547665

I have been searching around looking for a mortal kombat webm/gif that has more than 2 fighters on the screen at a time and all the characters animations all look to be glitching out and overall incomprehensible. Does anyone have an Idea of what I am looking for?

>> No.4547684

damn son

>> No.4547874
File: 1.02 MB, 1280x720, nina no sound.webm [View same] [iqdb] [saucenao] [google]

>> No.4548265


>> No.4548271

Replaying EOTB1 in this days, still a fucking masterpiece

>> No.4548275

that TAS one where the background goes white at some point? if so I've seen it but dont have it :O

>> No.4548276
File: 2.99 MB, 480x296, Rise of the Robots (Amiga).webm [View same] [iqdb] [saucenao] [google]

>> No.4548278
File: 2.56 MB, 532x358, Mike the Magic Dragon (Amiga).webm [View same] [iqdb] [saucenao] [google]

>> No.4548280
File: 2.99 MB, 480x360, World Cup (C64, 1986).webm [View same] [iqdb] [saucenao] [google]

>> No.4548282
File: 2.00 MB, 576x360, C64 - Handicap Golf.webm [View same] [iqdb] [saucenao] [google]

>> No.4548283
File: 2.99 MB, 640x428, Derby Day (C64, 1984).webm [View same] [iqdb] [saucenao] [google]

>> No.4548285
File: 2.99 MB, 456x358, Night Breed - The Interactive Movie (Amiga, 1990).webm [View same] [iqdb] [saucenao] [google]

>> No.4548492

Damn I never knew there was a Clive Barker game. Any good?

>> No.4548532
File: 377 KB, 1331x800, Nightbreed.jpg [View same] [iqdb] [saucenao] [google]

There were two Nightbreed games "Clive Barker's Nightbreed: The Interactive Movie" (Amiga, Atari ST and PC) and "Clive Barker's Nightbreed: The Action Game" (Amstrad CPC, C64, ZX Spectrum, Amiga, Atari ST and PC).

I only have "The interactive Movie" (the game from the webm) and it's crap, absolutely crap. It consists of just a bunch of mini games that all are extremely hard and not very fun.

No wonder, it's another game produced by Ocean, the european equivalent of LJN.
And the other Nightbreed game doesn't look that much better:

btw. I made that webm and the other 5 above for an /vr/ thread (worst games you played) and it looks like somebody posted them here now

>> No.4549691
File: 565 KB, 500x346, The Outfoxies.gif [View same] [iqdb] [saucenao] [google]

>> No.4549694

it's bottom of the barrel

>> No.4549730


>> No.4550374
File: 2.99 MB, 768x672, 2018-01-27 20-52-15.webm [View same] [iqdb] [saucenao] [google]

>> No.4551117
File: 2.01 MB, 640x480, ccc2x.gif [View same] [iqdb] [saucenao] [google]

>> No.4551149
File: 2.98 MB, 300x225, prod_party.gif [View same] [iqdb] [saucenao] [google]

>> No.4551319

you died you fucking faggot

>> No.4552559
File: 2.84 MB, 604x454, giga wing.webm [View same] [iqdb] [saucenao] [google]

>> No.4552582
File: 2.66 MB, 472x424, mega man x - vs d rex.webm [View same] [iqdb] [saucenao] [google]

>> No.4552629
File: 2.00 MB, 940x706, QB-3 (unreleased).webm [View same] [iqdb] [saucenao] [google]

>> No.4552670
File: 2.86 MB, 512x448, dkc2stylized.webm [View same] [iqdb] [saucenao] [google]

I give up, there's no style transfer tool for video that works as well as still images.

>> No.4553748
File: 2.86 MB, 500x396, jurassic park_2.webm [View same] [iqdb] [saucenao] [google]

>> No.4554664

awesome game

>> No.4554723
File: 1.24 MB, 512x448, 2018-01-30 11-13-16.webm [View same] [iqdb] [saucenao] [google]

>> No.4554725
File: 1.29 MB, 512x448, 2018-01-30 11-13-50.webm [View same] [iqdb] [saucenao] [google]

>> No.4554803 [DELETED] 





>> No.4554810
File: 30 KB, 316x202, 1508244152431.jpg [View same] [iqdb] [saucenao] [google]


delet this filth

>> No.4554874
File: 32 KB, 257x250, 1467470972518 - Kopie.jpg [View same] [iqdb] [saucenao] [google]


>> No.4555513
File: 2.86 MB, 640x480, DDG Ambulance.webm [View same] [iqdb] [saucenao] [google]

Sure, why not.

>> No.4555532
File: 201 KB, 640x397, ultima7serpentvision.gif [View same] [iqdb] [saucenao] [google]

>> No.4555536
File: 3.38 MB, 624x385, ultima7serpentBoat.gif [View same] [iqdb] [saucenao] [google]

>> No.4555539
File: 502 KB, 635x391, ultima7chaosbatlin.gif [View same] [iqdb] [saucenao] [google]

>> No.4555542
File: 2.91 MB, 640x397, ultima7serpentturtle.gif [View same] [iqdb] [saucenao] [google]

>> No.4555549
File: 2.37 MB, 1514x944, U7SerpentIsle.webm [View same] [iqdb] [saucenao] [google]

>> No.4555552
File: 2.50 MB, 640x397, ultima7serpentlesb.gif [View same] [iqdb] [saucenao] [google]

>> No.4555804
File: 2.99 MB, 480x352, Agony (1992 Amiga).webm [View same] [iqdb] [saucenao] [google]

>> No.4555853
File: 2.98 MB, 640x580, I, Robot (1983 Atari).webm [View same] [iqdb] [saucenao] [google]

>> No.4556072
File: 2.94 MB, 852x480, ue.webm [View same] [iqdb] [saucenao] [google]

>> No.4557096

nigga turn down the contrast on your screen ffs

>> No.4557581

can't do it m8 my monitor is dull af

>> No.4557632


this looks rad as fuck

>> No.4559548
File: 56 KB, 500x344, no.gif [View same] [iqdb] [saucenao] [google]

>> No.4559551

it's at least better than the movie lol

>> No.4560117

>>4539121 >>4539123 >>4539127 >>4539128 >>4539130 >>4539131 >>4539134 >>4539137
that moment when webms are silent but you can hear all the sound effects in your head. they just don't make them like this anymore :'(

>> No.4560125 [DELETED] 

>that moment when
Fuck off millenial scum and take your faux nostalgia with you

>> No.4560853
File: 2.97 MB, 512x384, Jet Moto.webm [View same] [iqdb] [saucenao] [google]

>> No.4561004
File: 2.84 MB, 640x480, Armored Core.webm [View same] [iqdb] [saucenao] [google]

>> No.4561012
File: 300 KB, 1280x720, 1517531649670.webm [View same] [iqdb] [saucenao] [google]

>> No.4561016
File: 386 KB, 1280x720, 1517531586010.webm [View same] [iqdb] [saucenao] [google]

>> No.4561236

great game. Took me a while to get good in it.

>> No.4561239

its odd how they cant make breast bounce like this anymore with high poly models.

>> No.4561416
File: 2.99 MB, 240x180, 0 star run.webm [View same] [iqdb] [saucenao] [google]

>> No.4561417
File: 2.94 MB, 590x448, I think this is one of the Wipeout games.webm [View same] [iqdb] [saucenao] [google]

>> No.4561763

man I cant tell you how much I dislike wipeout... just that clip made me disgusted

>> No.4561771

i know how you feel. you can see the floaty controls through the video

>> No.4561825
File: 2.04 MB, 640x480, Soulless.webm [View same] [iqdb] [saucenao] [google]

>> No.4562031


Am I the only one that enjoy the train ones? I come here to see obscure games I never played, not a clip of a brown Quake corridor I've seen for the 50th time.

>> No.4562273

Does this happen a lot? Just played through for the first time and was confused when the "boss" killed himself before I could even process what he was saying

>> No.4562914

The guy complaining about Densha de GO! is an idiot.

>> No.4563546

How do you do this? I have CUDA on my GPU.
Give me a link to the tutorial or something, please

>> No.4564109
File: 1.11 MB, 480x268, 1517695508768.webm [View same] [iqdb] [saucenao] [google]

>> No.4564994

yeah, the train ones dont get me hard :/

>> No.4565174
File: 2.99 MB, 480x404, Dangerous Streets (Amiga, 1993).webm [View same] [iqdb] [saucenao] [google]

>> No.4565192

someone thought this was a killer app for the amiga cd

>> No.4565218


It's a pain to setup. You need Linux (preferably Ubuntu) and https://github.com/manuelruder/artistic-videos Make sure to follow the link to the neural-style setup page, it goes into slightly more detail (artistic-videos being a modification of that program). I remember having trouble with Ubuntu's closed-source Nvidia driver and having to install one from Nvidia's website, not sure if that will be necessary for you.

To install Torch, follow this guide: http://torch.ch/docs/getting-started.html

To make things faster, edit stylizeVideos.sh and edit the -num_iterations parameter. You can lower it to 1000,500 and the difference in quality will be hardly noticeable. Even so, it'll take several hours to render; my GTX 1060 takes an hour per second at 512x448. This is an old program by neural network standards, so it's still using the very slow Gatys algorithm for style transfer.

Ask /g/ for help as a last resort.

>> No.4566234
File: 333 KB, 500x364, Aurora Quest 2.gif [View same] [iqdb] [saucenao] [google]

>> No.4566235
File: 269 KB, 500x364, Aurora Quest 1.gif [View same] [iqdb] [saucenao] [google]


>> No.4566420

this game looks pretty good.

>> No.4566489

What a shame

>> No.4566648

I honestly can't even tell if this post is ironic.

>> No.4566882

I kind of miss the simplicity of the older Armored Core games.

>> No.4567195

Also available for DOS unfortunately.

>> No.4567230
File: 762 KB, 194x170, Crisis Force.gif [View same] [iqdb] [saucenao] [google]

>> No.4567234
File: 2.65 MB, 640x360, Perfect Dark.webm [View same] [iqdb] [saucenao] [google]

>> No.4567237
File: 1.78 MB, 638x474, Toy Story (Genesis).webm [View same] [iqdb] [saucenao] [google]

>> No.4567309

what's so unfortunate about it?

>> No.4567347

That it exists. It's terrible and a waste of resources.

>> No.4567775

Where do you get the snake spell?
Also, post more Ultima, I don't see much other than 7 being posted.

>> No.4568368

wait wut.. u can kill her early? I forgot where u kill her in the story otherwise

>> No.4568581
File: 731 KB, 480x360, Deus Ex glitch.webm [View same] [iqdb] [saucenao] [google]

>> No.4569453
File: 2.90 MB, 480x360, Medievil.webm [View same] [iqdb] [saucenao] [google]

>> No.4569456
File: 2.93 MB, 480x360, Hydro Thunder Lost Island Razorback.webm [View same] [iqdb] [saucenao] [google]

>> No.4569458
File: 2.90 MB, 480x306, SSX Tricky intro.webm [View same] [iqdb] [saucenao] [google]

>> No.4570425
File: 2.91 MB, 800x450, I don't even know what to say.webm [View same] [iqdb] [saucenao] [google]

>> No.4570805
File: 2.89 MB, 642x480, Thief Hammerite bullshit.webm [View same] [iqdb] [saucenao] [google]

>> No.4571339

I don't miss Mechwarrior 1 or 2... for the consoles.

>> No.4571346

Great pre-rendered graphics for the genesis but too hard for me.
That is U7:Serpent Isle. Found it boring and used cheats to skip most of the game.

>> No.4571348

Yes you can kill her to save the terrorist guy. It's called doing the right thang. You didn't think?
>They told me I could be anything I want. So I am DOOR.

>> No.4571356

DOA can still do it, but they added more gravity.

>> No.4571463
File: 2.91 MB, 640x480, Armored Core Plus Escape.webm [View same] [iqdb] [saucenao] [google]

>> No.4571483
File: 1.16 MB, 1280x896, 1513858633664.webm [View same] [iqdb] [saucenao] [google]

>> No.4571498

Its because all big modern breasts in vidya games are enchanced you silly.

>> No.4572048

All I could hear was "Huh!"

>> No.4572054

it really makes you wonder how many hours just went into blindly debugging this game.

I wonder what stuff could be found in modern games if people still invested the same amount of effort in their purchases instead of just moving on to the next game

>> No.4572140

>I wonder what stuff could be found in modern games if people still invested the same amount of effort in their purchases instead of just moving on to the next game
You really think most people have the desire to hunt glitches? That's not fun for most people.

>> No.4573951
File: 2.50 MB, 940x548, Gradius III with overclocking.webm [View same] [iqdb] [saucenao] [google]


>> No.4575642
File: 2.96 MB, 400x300, D2.webm [View same] [iqdb] [saucenao] [google]

>> No.4575997
File: 2.86 MB, 640x368, Quarantine intro.webm [View same] [iqdb] [saucenao] [google]


>> No.4577870
File: 687 KB, 640x480, adventure quest.webm [View same] [iqdb] [saucenao] [google]

>> No.4578172
File: 3.00 MB, 480x312, Psycho Hopper (C64, 1989).webm [View same] [iqdb] [saucenao] [google]

>> No.4578173


[Kill Jester]

>> No.4578193

Jesus Yuuki, get rekt.

>> No.4579424
File: 2.77 MB, 1280x720, Thief 2 Mechanist.webm [View same] [iqdb] [saucenao] [google]

>> No.4579885
File: 2.75 MB, 1280x720, Thief troll physics.webm [View same] [iqdb] [saucenao] [google]

>> No.4582130
File: 2.91 MB, 600x338, Densha de GO!.webm [View same] [iqdb] [saucenao] [google]

>> No.4582135
File: 2.90 MB, 600x338, Densha de GO!.webm [View same] [iqdb] [saucenao] [google]

>> No.4582435
File: 589 KB, 370x385, Rise of the Dragon.gif [View same] [iqdb] [saucenao] [google]

>> No.4582437
File: 166 KB, 650x420, suspicious cargo.gif [View same] [iqdb] [saucenao] [google]

>> No.4582624

This game was one my first on PS1...
Such nostalgia.
You hit me right in the feels man...thank you.

>> No.4582673
File: 1.81 MB, 431x332, tumblr_o9cuo0ITpi1r7sijxo1_500.gif [View same] [iqdb] [saucenao] [google]

No One Can Stop Mr. Domino (PS)

>> No.4582694

What game does /vr/ consider to be the most entertaining to watch?

>> No.4582990
File: 1.53 MB, 500x500, Super Hang On.gif [View same] [iqdb] [saucenao] [google]


>> No.4583120
File: 2.69 MB, 520x455, Donkey Kong Country 2.webm [View same] [iqdb] [saucenao] [google]

>> No.4583137
File: 2.99 MB, 480x328, Sailing (C64, 1987).webm [View same] [iqdb] [saucenao] [google]

>> No.4583140
File: 1.57 MB, 480x304, Metaplex (C64, 1988).webm [View same] [iqdb] [saucenao] [google]

>> No.4583146


someone has to stop him, this madness cant continue

>> No.4583356

pewdiepie playing DOA

>> No.4583358


>> No.4583362

I remember stuff like that on dos. I think I had a flight simulator like this, with a framerate of 0.3 fps

>> No.4583440
File: 45 KB, 512x128, quarantine intermission.gif [View same] [iqdb] [saucenao] [google]

>> No.4583486

To be fair, this C64 game had a pretty convincing water effect for the time and was even quite fluid in contrast to the earliest experiments with 3D games (well Sailing wasn't one of those anyway). The compression just doesn't look good with those scenes.


But beside that, the game was quite boring as one would expect from a Sailing game. But back in the day I played it anyway, since there wasn't much else to play for me, since this in fact was my first game that I bought (of course on tape) and the C64 my first computer too.

Before that I only played some clones of popular western games on some east german computer, that I never owned and only used in school (KC85).

>> No.4583501
File: 1.35 MB, 673x445, Ace of Aces.webm [View same] [iqdb] [saucenao] [google]


The effect reminds me of Ace of Aces, which itself wasn't that great of a game.

>> No.4583504

Needs more C64 webms.

>> No.4583565
File: 2.99 MB, 640x360, Creatures II - Torture Trouble (C64, 1992) .webm [View same] [iqdb] [saucenao] [google]

It's not complete without Steve Rowlands awesome music.



>> No.4584008
File: 2.75 MB, 640x360, Shadow of the Beast III.webm [View same] [iqdb] [saucenao] [google]

>> No.4584026
File: 3.00 MB, 640x424, Hard Drivin' (C64-Port, 1989).webm [View same] [iqdb] [saucenao] [google]

>> No.4584161
File: 2.40 MB, 660x427, Cyberdyne Warrior.webm [View same] [iqdb] [saucenao] [google]

>> No.4584196
File: 2.31 MB, 640x360, Shadow of the Beast II.webm [View same] [iqdb] [saucenao] [google]

>> No.4584203
File: 1.83 MB, 640x360, Pinball Illusions.webm [View same] [iqdb] [saucenao] [google]

>> No.4585145
File: 2.13 MB, 384x224, 1518480381010.webm [View same] [iqdb] [saucenao] [google]

>> No.4585873
File: 455 KB, 336x224, Rescue on Fractalus.webm [View same] [iqdb] [saucenao] [google]

>> No.4585880

god I wish that were me

>> No.4585981
File: 220 KB, 336x224, Fractalus grug smash.webm [View same] [iqdb] [saucenao] [google]

>> No.4585997

I was waiting for this.

>> No.4586363


>> No.4586384

Digging all the old 80s computer game webms.

>> No.4586414

Damn, this dredged up some memories I didn't know I had.

>> No.4586417

That has to be one of the most genuinely pants-shitting things I've ever seen in a game.

>> No.4586570
File: 448 KB, 1498x1126, 1497356715923.png [View same] [iqdb] [saucenao] [google]


Fuck that brings back memories. I played the shit out of every track, beat the game with multiple characters several times over.

>> No.4588001

git gud

>> No.4588125

p cool

>> No.4588168
File: 2.42 MB, 800x600, Ayame alt outfit.webm [View same] [iqdb] [saucenao] [google]

>> No.4589516

>d rex

is that really what that thing is called?

>> No.4590741

I honestly love whenever Tenchu is mentioned here.

>> No.4590751
File: 80 KB, 635x636, jcabo.jpg [View same] [iqdb] [saucenao] [google]


>> No.4590757
File: 2.87 MB, 640x480, Ayame alt outfit shortcut.webm [View same] [iqdb] [saucenao] [google]


>> No.4590763

Based anon.
I got some gifs I'll contribute in a bit

>> No.4590813
File: 237 KB, 716x688, D-RexConceptMHX.jpg [View same] [iqdb] [saucenao] [google]

>It was supposed to be a destructive weapon with about 30 meters length based on the T-Rex (hence the name), but by the time that Sigma's hideout was invaded by X, only the head was completed, so it was converted into a tank-like Mechaniloid to be used against him.
Deepest lore.

>> No.4591032
File: 729 KB, 800x578, Tenchu-Geisha.gif [View same] [iqdb] [saucenao] [google]

Dammit took me forever

>> No.4591037
File: 825 KB, 800x472, Tenchu-Geisha2.gif [View same] [iqdb] [saucenao] [google]


>> No.4591039

Ooh this game was great :)

>> No.4591047

It's always so strange to see how other people handle their inventory in UW. I ALWAYS put the auto-map on one of those top 2 inventory bubbles, next to the light source.

>> No.4591098

The SNES and N64 Goemon games are fantastic.

>> No.4592094

What in the fuck is this?

>> No.4592465

Virtual Bart

>> No.4592514

Check out Senran Kagura

>> No.4592795

wat gaem pls

>> No.4592841
File: 838 KB, 681x556, Killjoy.webm [View same] [iqdb] [saucenao] [google]

I'd love to see more old, shitty games by famous devs/ecelebs get released.

>> No.4592934

>GTX 1060 takes an hour per second at 512x448


>> No.4593217


>> No.4593905

I literally said that verbatim out loud about this webm then scrolled down and read your comment. Are you me?

>> No.4594176


Since I made that comment, the developers have put out a faster version. But I've never used it, and unlike the old one, this program requires you to train a new network for every new style image (which undercuts the speed claims a bit). Maybe the quality's better, I'll do a side-by-side in a few days to see. https://github.com/manuelruder/fast-artistic-videos

>> No.4594206

why did atari get the best games?

>> No.4594220

That's game's not that great. It ain't bad, but 90% of the appeal is the graphics.

>> No.4594275

is this the power of turbografx

>> No.4594279

what could be made today if all of the electrical logic was designed around a single game

>> No.4596248
File: 2.53 MB, 900x506, Quake on an oscilloscope2.webm [View same] [iqdb] [saucenao] [google]

Have you guys seen this?

Version with sound: >>>/gif/12195145

>> No.4596251
File: 921 KB, 544x413, laser gates.webm [View same] [iqdb] [saucenao] [google]


It's impossible to say, because all new 3D games use layers and layers of abstraction off the shelf tech.

>> No.4596359

ur a taffer.

>> No.4596634

no u

>> No.4597907

Why the fuck were there so many games in this series? Was anybody actually buying them?

>> No.4597942

i remember this... kind of... wow thats long ago

>> No.4598630
File: 2.30 MB, 512x448, plokadain.webm [View same] [iqdb] [saucenao] [google]


>no way to make custom video models yet


Tried https://github.com/xunhuang1995/AdaIN-style and while it's reasonably stable, works with arbitrary style images, and is over 100x faster (0.5 seconds vs. 2 minutes per frame) it just looks like a shitty Photoshop filter. My autistic quest continues.

>> No.4599063
File: 2.60 MB, 512x448, Rise.webm [View same] [iqdb] [saucenao] [google]

>> No.4599079

I would say the best entry is Master of Arena but I like the added complexity of the later ones.

>> No.4599083
File: 2.99 MB, 320x240, 1518935053216.webm [View same] [iqdb] [saucenao] [google]

>> No.4599086

Solid play from the Yun desu but he saved Genei Jin for too long and then got bopped

>> No.4599098

never seen this one before

>> No.4599201
File: 2.76 MB, 1280x720, Deus Ex.webm [View same] [iqdb] [saucenao] [google]

>> No.4599205
File: 2.97 MB, 480x328, The Immortal.webm [View same] [iqdb] [saucenao] [google]

>> No.4599545

Thanks, slowbeef

>> No.4600948
File: 2.96 MB, 710x400, AD.webm [View same] [iqdb] [saucenao] [google]

Playing Arcane Dimensions for the first time. It's so freaking good. Feels like a mix between Quake and Painkiller, but mostly Quake obv.

>> No.4600951
File: 2.94 MB, 710x400, AD1.webm [View same] [iqdb] [saucenao] [google]

I really love the gameplay flow of this mod. And the aesthetic, atmosphere, architecture, level design, the whole package. It's phenomenal.

>> No.4600961
File: 2.93 MB, 710x400, AD3.webm [View same] [iqdb] [saucenao] [google]


>> No.4600964
File: 2.98 MB, 710x400, AD4.webm [View same] [iqdb] [saucenao] [google]


>> No.4601362

That this solution never came to my mind is a sign that I was stupid.

>> No.4602870


these were all great! I just downloaded this mod for darkplaces, cheers!

>> No.4603750

What port are you using with it? Mod page says Quakespasm?

>> No.4603779

Yup it's quakespasm m80.

>> No.4604672

Is this on the vectrex?

>> No.4604848

its TRICKY tricky TRICKY tricky

>> No.4604858

unreleased arcade game

>> No.4605250
File: 2.90 MB, 640x480, Dekotora Densetsu 2.webm [View same] [iqdb] [saucenao] [google]

>> No.4605516
File: 255 KB, 320x235, Night Driver (arcade).gif [View same] [iqdb] [saucenao] [google]

>> No.4605520
File: 254 KB, 332x250, Night Driver (Atari 2600).gif [View same] [iqdb] [saucenao] [google]

>> No.4605521
File: 116 KB, 240x158, Night Driver crashing.gif [View same] [iqdb] [saucenao] [google]

>> No.4607182

Only thing wrong with Ultima VII Part 2 was that it was too linear.

>> No.4607284
File: 446 KB, 843x1034, 1513681153568.jpg [View same] [iqdb] [saucenao] [google]

the gore is epic, but why the fuck is gandalfs ass so ripped??? One of the many reason never to main a male char... pick a fucking amazon or witch!

>> No.4607286
File: 25 KB, 437x471, 1513709438497.jpg [View same] [iqdb] [saucenao] [google]

looks like outtrigger. Looks better than timersplitters1 :O

>> No.4608175

why are you even noticing gandalf's ass you faggot

>> No.4608187

18+ website.

>> No.4609334

I remember this mission being a bitch

>> No.4611458

creepy looking shit

>> No.4611545

He's a cool guy, he can stay. He's enjoying vidya and exuberating a positive atmosphere. You however are a sourpuss and should leave.

>> No.4613474
File: 2.99 MB, 640x452, Poly-Play (Arcade, east germany, 1986).webm [View same] [iqdb] [saucenao] [google]

The game that probably partially inspired the Polybius legend.

>> No.4613479
File: 1.97 MB, 1280x800, Fairy Tower.webm [View same] [iqdb] [saucenao] [google]

>> No.4613481
File: 2.99 MB, 800x600, Golden Logres.webm [View same] [iqdb] [saucenao] [google]

>> No.4613483
File: 2.99 MB, 480x284, No second prize (Amiga, 1992).webm [View same] [iqdb] [saucenao] [google]

>> No.4613486
File: 2.99 MB, 480x304, Pressure Cooker (Atari 2600).webm [View same] [iqdb] [saucenao] [google]

>> No.4613489
File: 3.00 MB, 448x334, Moonstone - A Hard Days Knight (Amiga, 1991).webm [View same] [iqdb] [saucenao] [google]

>> No.4613493
File: 2.99 MB, 480x368, Hardcore (unreleased Genesis game).webm [View same] [iqdb] [saucenao] [google]

>> No.4613495
File: 2.95 MB, 480x360, Super Castlevania IV.webm [View same] [iqdb] [saucenao] [google]

>> No.4613496
File: 237 KB, 640x480, Splatterhouse 3.webm [View same] [iqdb] [saucenao] [google]

>> No.4613498
File: 2.61 MB, 320x240, Axelay.webm [View same] [iqdb] [saucenao] [google]

>> No.4613830
File: 2.81 MB, 800x508, Replay 2018-02-26 10-37-19.webm [View same] [iqdb] [saucenao] [google]

>> No.4613863

GTFO of here! Does that actually work?!

>> No.4613901

MK is pretty well designed around spamming one attack to lock your opponant down. Even the AI is programmed that way. I've never tried it, but it wouldn't surprise me at all.

>> No.4614127

Damn that's pretty good.
How's Amiga emulation?

>> No.4614156

Baiting the attack and doing an early jump kick? Yeah, just like the sweep works on non-boss characters at a certain range.

>> No.4614224

Dominated like a beeotch

>> No.4615289
File: 1.63 MB, 600x448, 1483995312936.gif [View same] [iqdb] [saucenao] [google]

please post any gifs you may have, i need them for reasons.

>> No.4615304

I figured that was just Tempest.

>> No.4615307

Look up the logo from Poly-Play and compare it to the logo in the mockup fake photo for Polybius.

>> No.4615518
File: 2.91 MB, 888x500, fight.webm [View same] [iqdb] [saucenao] [google]

>> No.4615528

What is going on here?

>> No.4615540
File: 123 KB, 733x476, photo1-qt.jpg [View same] [iqdb] [saucenao] [google]

a fight

>> No.4615554
File: 32 KB, 453x500, a9e.jpg [View same] [iqdb] [saucenao] [google]


>> No.4615584

Mario has a lot of different jumps in Mario 64 coupled with an analogic acceleration which made a lot of glitches possibilities so it pushed people to tried them everywhere.
You don't have that in modern AAA games. The jumps are mostly scripted/contextual like in the Asscreed or Uncharted games.

>> No.4615915

From all those early 3D (vector graphics) games this is by far one of the fastest, since usually the older 3D titles on the 16-bit (and 8-bit machines as well of course) were incredible slow. Usually when posting videos of those (like Hunter, The Sentinel, etc.) I sped up the video a bit. But this wasn't necessary here.

And I just tested the game with the default Amiga 500 setting on FS-UAE (on a Mac) and it worked just fine. I don't have much problems with Amiga emulation, but after all I was using a real Amiga 1200 way until 2008 anyway, so I know the quirks (like what ROM image for the system you need for the different Amiga models).

>> No.4617187

>Usually when posting videos of those (like Hunter, The Sentinel, etc.) I sped up the video a bit

What the fuck

>> No.4617217

The Quake 2 SSG is a freaking clunky lunchbox. Fun though.

>> No.4617275

Enemies in Quake 2 can fight each other if one accidentally hits the other.

>> No.4617507



With the above videos I partially doubled (or even quadrupled) the playback speed, since it was just too slow to squeeze more gameplay into 2 minutes. Especially "The Sentinel" was very slow on the 8-bit computers (not so much on the 16-bit machines), but nevertheless I played it for hours back in the day on my C64 (I have the tape version). The Sequel "Sentinel Returns" (PS1) didn't suffer from a slow speed and is also very good, especially the Soundtrack by John Carpenter.

>> No.4617513

BTW I didn't alter the speed of the following video at all, just because this is the worst early 3D game I ever played

>> No.4618012

Ah, I see. That's sad.
But I do remember those issues from back when I played it on the real thing.

>> No.4619448


>> No.4619553

>science brings back the majestic beasts of earth's past
>oh hey let's drive around gunning down whole herds of herbivores
video games need to be banned asap

>> No.4619740

those controls are what make wipeout fun and unique. unlike most futuristic racers, your ships actually have a sense of inertia and momentum

>> No.4620774
File: 63 KB, 500x281, satisfying.gif [View same] [iqdb] [saucenao] [google]

>> No.4620778
File: 446 KB, 490x750, You-owned-a-Gameboy.gif [View same] [iqdb] [saucenao] [google]

>> No.4620783
File: 132 KB, 500x450, no exceptions.gif [View same] [iqdb] [saucenao] [google]

>> No.4622223

Christian board. Reported.

>> No.4622374
File: 1.05 MB, 500x241, Rise of the Triad - Dark War.gif [View same] [iqdb] [saucenao] [google]

>> No.4622375

Wow, those memes are almost retro at this point.

>> No.4622384 [DELETED] 
File: 19 KB, 285x356, 1516372508141.jpg [View same] [iqdb] [saucenao] [google]


>> No.4622775
File: 2.94 MB, 888x500, lunchbox fun.webm [View same] [iqdb] [saucenao] [google]


>> No.4622781
File: 2.93 MB, 888x500, suspended animation.webm [View same] [iqdb] [saucenao] [google]


>> No.4622807
File: 2.78 MB, 640x480, jail.webm [View same] [iqdb] [saucenao] [google]

>> No.4623881

That webm is trying way too hard to make it look like there's more going on than there actually is.

>> No.4623910

this shit doesn't even look fun.

>> No.4623912

You make me fucking cry, I fucking hate you

>> No.4623919

Eurocucks were starved for shit to play on their knock-off computers.

>> No.4623943


>> No.4623948

report and ignore

>> No.4623967

the design would be too redundant, you would just end up reinventing the wheel

>> No.4624013

how come

>> No.4624156 [DELETED] 

Unnecessary jumps everywhere to cover the fact that the game isn't as dynamic as the webm claims it is. Whoever made it desperately tried to make it look as frantic as a build engine game.

>> No.4624160

Unnecessary jumps and crouches everywhere to cover the fact that the game isn't as dynamic as the webm claims it is. Whoever made it desperately tried to make it look as frantic as a build engine game.

>> No.4624198

Not the guy posting the webm, but for him to play that section as aggressively/quickly as he did while taking that little damage he'd have to do the shit you see in that webm. Even the parts where he crouches and shoots enemies upwards allows him to manipulate enemy positioning on Hard+ skill in a way he wouldn't be able to do otherwise. It could potentially stop him from being cornered for instance. If you can jump over those bars faster by using double jump why not? Sure it's not "necessary", but it's quicker and more fun to do so why not? Why wait? Why not enjoy the Quack movement?

>> No.4624279

which jumps and crouches were unnecessary, only the one for the bullet box between the crushers seems pointless

>> No.4625439
File: 1.71 MB, 640x480, try6.webm [View same] [iqdb] [saucenao] [google]

R8 my play

>> No.4625440

>invalid source

>> No.4625685

one you quoted works fine

or do you mean you want to make one yourself?

>> No.4625821
File: 507 KB, 512x340, Sonya Blade.webm [View same] [iqdb] [saucenao] [google]

>> No.4626028

just use the native recorder of whatever emulator you're using, then use webmconverter on the recording.

>> No.4626101

I meant the one I uploaded.
Of course I was using Edge so that's my fault.

Can someone tell me why chrome can't play webms in a 4chan page on a blue board

>> No.4626117

Why is there something more appealing about this than (then?) modern day graphics?
Am I just a nostalgia fag? Or is it something deeper

>> No.4626427
File: 2.94 MB, 888x500, bitterman.webm [View same] [iqdb] [saucenao] [google]

>> No.4626448
File: 2.94 MB, 888x500, bitterman2.webm [View same] [iqdb] [saucenao] [google]

>> No.4626459
File: 2.95 MB, 888x500, bitterman3.webm [View same] [iqdb] [saucenao] [google]

>> No.4626478
File: 2.90 MB, 888x500, bitterman4.webm [View same] [iqdb] [saucenao] [google]

>> No.4626497

more irl hotties pls. /vr/ or not I dont give a fug

>> No.4627143

This looks too well animated for a /vr/ game, some kind of nes homebrew?

>> No.4627168

It's a Commodore 64 game released a couple of years ago.

>> No.4627208

I wish they would have made translations of the later SNES games. They're still fun to play and have a ton of content especially the 4th one but part of the charm of those games is the weird Japanese humor, and you lose a lot of it without a translation.

>> No.4627285

Is Vader's partner here "Dr. Death" Steve Williams?

>> No.4627550


And btw on the opponents side of Giant Baba is AJPW's Wolf Hawkfield character they lent from Virtual Fighter who was played by Jim Steele.

>> No.4627667

What the fuck how have I never heard of this.

>> No.4628408
File: 2.94 MB, 640x480, Virtuality Zone Hunter.webm [View same] [iqdb] [saucenao] [google]

>> No.4630063
File: 1.45 MB, 700x536, 1520373575057.webm [View same] [iqdb] [saucenao] [google]

>> No.4630064
File: 2.49 MB, 768x432, Blood is the best game ever.webm [View same] [iqdb] [saucenao] [google]

>> No.4630067
File: 2.84 MB, 750x538, Pu-Li-Ru-La.webm [View same] [iqdb] [saucenao] [google]

>> No.4630070
File: 1.45 MB, 480x360, Goldeneye 007.webm [View same] [iqdb] [saucenao] [google]

>> No.4630072
File: 2.55 MB, 512x448, Super Metroid.webm [View same] [iqdb] [saucenao] [google]

>> No.4630074
File: 1.71 MB, 640x360, 1520406308048.webm [View same] [iqdb] [saucenao] [google]

>> No.4630076
File: 1.26 MB, 480x270, some dude's MAME cabinet.gif [View same] [iqdb] [saucenao] [google]

>> No.4630837
File: 2.94 MB, 800x560, Densha de GO!.webm [View same] [iqdb] [saucenao] [google]

>> No.4632358

Thanks, dude. Underrated game.

>> No.4634263 [DELETED] 


>> No.4634745
File: 12 KB, 238x183, kek.jpg [View same] [iqdb] [saucenao] [google]

that fucking ground crawling animation

>> No.4634842

What is this? Doesn't seem to be retro.

>> No.4635331
File: 2.90 MB, 710x400, quack fight.webm [View same] [iqdb] [saucenao] [google]

>> No.4635348
File: 2.97 MB, 710x400, a new friend in quack.webm [View same] [iqdb] [saucenao] [google]

cant see shit captain webms incoming

there were far more intense moments than these but unfortunately nvidia replay function crapped out and got stuck with a still image sometimes.

>> No.4635351
File: 13 KB, 408x370, Capture.png [View same] [iqdb] [saucenao] [google]

>Error: webm for retards made the filesizes too big

Oh well :^/

>> No.4635780
File: 2.74 MB, 854x480, 2018-03-10-0053-30.webm [View same] [iqdb] [saucenao] [google]

>> No.4635824 [DELETED] 

overrated beltscroller desu

>> No.4636373
File: 3.00 MB, 576x360, Epic (Amiga, 1991).webm [View same] [iqdb] [saucenao] [google]

>> No.4636572

Which castlevania?

>> No.4636602

Castlevania Chronicles

>> No.4637814


>> No.4638375
File: 1.91 MB, 553x426, frontmissiondrunkasfuck1.webm [View same] [iqdb] [saucenao] [google]

this one's fun when drunk

>> No.4638471

If you make long webms sometimes the webm maker will make the filesize like 3.02 even if you specified a 3mb limit, and then you can't upload the webm to 4chan because of the size limit.

>> No.4638497
File: 2.46 MB, 256x224, smb2fun.webm [View same] [iqdb] [saucenao] [google]

Made these for the "What was behind that door" thread last week. Might as well post them here. SMB2, glitched out due to trying to warp from 1-1 to Wart's room directly from a door. The result was the game dropping me off towards the end of 5-2, only calling it 1-glitch, and then 1-E when I enter the door to Birdo. On beating it, instead of the usual level end routine, it just dropped me off at the beginning of 5-3, calling it 1-F. More on that in a minute.

This webm is the result of changing the door in 5-3 to point to Wart's room in addition to the first glitched door, which had interesting results for 5-3's underground area.

>> No.4638504

And this is the result of just the initial door glitch, being the vertical area just through the door that sent me back to 1-glitch in the previous webm. You'll notice walls are missing. The floor is gone too. I lost a life just entering by falling to my death. Reaching Birdo was somewhat tricky. Then I get there, and the glitch caused a wall I can't get by. I tried editing the rom again to add one of the flying carpet guys near the boss to get around that, but it broke the glitch, causing the game to dump me back into 5-3 proper after beating Birdo in 1-E.

>> No.4638505
File: 2.86 MB, 256x224, smb2.webm [View same] [iqdb] [saucenao] [google]

Forgot the webm.

>> No.4638507
File: 1.34 MB, 256x224, smb2multimouse.webm [View same] [iqdb] [saucenao] [google]

So I tried warping to earlier levels to see what happened. This is 2-3's boss when going straight from 1-1.

>> No.4638509
File: 2.35 MB, 256x224, smb2firemouse.webm [View same] [iqdb] [saucenao] [google]

4-3's boss is...really hard when you have no floor. And are playing somewhat tipsy.

>> No.4638538

Comfy af

>> No.4638730
File: 2.97 MB, 480x428, Elfmania (Amiga 500).webm [View same] [iqdb] [saucenao] [google]

>> No.4638756

why didnt boxer turn around punch

>> No.4638762
File: 1.53 MB, 888x640, footsiesnigga.webm [View same] [iqdb] [saucenao] [google]

>> No.4638795

dafuq iz dis

>> No.4638804

arcane dimensions?

>> No.4638807


>> No.4638823
File: 960 KB, 1280x800, Lands_of_Lore.webm [View same] [iqdb] [saucenao] [google]

>> No.4638858

no red coins/8

>> No.4638920
File: 2.94 MB, 640x480, DDG Pro2.webm [View same] [iqdb] [saucenao] [google]

>> No.4639090
File: 2.96 MB, 640x494, VFII Shun Intro.webm [View same] [iqdb] [saucenao] [google]

Just made this.

>> No.4639105

am i a huge perv or does anyone else find that ship and water thing sexual?

>> No.4639129

huge perv i say

>> No.4639134

come on it's fucking erotic m8. doesn't it make you think of vaginas and cumming and stuff?

>> No.4639139 [SPOILER] 
File: 667 KB, 1357x596, 1520800990587.png [View same] [iqdb] [saucenao] [google]


>> No.4639146
File: 3.00 MB, 480x424, Elfmania (Amiga, 1994, Terramarque aka Housemarque).webm [View same] [iqdb] [saucenao] [google]

Awesome Amiga game with excellent usage of it's hardware.

But back than the game was a bit to hard for my taste (adaptable AI and cheap bosses like the one in the other video). And also it was lacking in terms of moves, the move set per fighter was very limited. Also for whatever reason Terramarque (now Housemarque) opted for an at the time very unusual family friendly setting which IMO didn't worked well with the potential audience back than.

>> No.4639152

they're not blinking, I'm weirded out
grafix is tight tho
not other guy btw

>> No.4639191

I'm going to try out that series soon. Your webms have me intrigued.

>> No.4639260

You'll probably need to find a guide for Densha de GO! because it doesn't really play like anything else in gaming and unless you read Japanese there's nothing to explain the controls to you.

>> No.4639268

It's harder than it looks, but also very enjoyable once you get the hang of it.

>> No.4639273

>unless you read Japanese
i do

>> No.4639293

but thanks for the advice anyway

>> No.4639303
File: 30 KB, 274x480, DDG-Tetsu.jpg [View same] [iqdb] [saucenao] [google]

There are videos on how to play the game, but if you play the first one you'll also get an in game tutorial from Tetsu-chan.

>> No.4639330

oh, ok cool. guess i'll start with the first one then. doesn't seem too complicated from the webms though.

>Driving on the Ou Mainline 701
>Coming up on Godknowswhat Station from Obari
>Next planned stop at 15:04:15, current time is 15:02
>Stopping/Stopped time 18 seconds
>Distance 1900 meters

>> No.4639341
File: 2.91 MB, 640x480, DDG.webm [View same] [iqdb] [saucenao] [google]

I wish I knew that many kanji.

>doesn't seem too complicated from the webms though
Well, you'll see.

>> No.4639358

oh you know i'm going to derail that thing in a turn trying to see how far i can fill up the bar

>> No.4639365
File: 2.69 MB, 498x352, Browsing Facebook while driving.webm [View same] [iqdb] [saucenao] [google]

That's only on the street car version. Brake too fast and people are gonna get pissed. There's also this but it's happened to me once after god knows how many hours of gameplay.

>> No.4639370

>managing brake pressure
>light signals inside the passanger area
That train seems way more interesting than the other. But now I'm wondering how the official controls for these games look like.

>> No.4639373
File: 2.70 MB, 640x360, 2018-03-06-0136-31.webm [View same] [iqdb] [saucenao] [google]

>> No.4639380
File: 2.82 MB, 640x480, Densha de Go Ryojohen.webm [View same] [iqdb] [saucenao] [google]

Street car version is one of the easiest. Even though you also have to control the door operations.
Anyway, you'll either like the series or hate it. If you like it you'll eventually make to that version and others.

>> No.4639389

I kind of love the visuals and I don't exactly dislike trains either. They're comfy. I dunno, I think I'm going to like it.

>> No.4639394

Look up tutorials on youtube to get you started, it won't hurt to go over the basics.

>> No.4639692

>press 2up start

>> No.4639742

Imagic made some pretty good stuff.

>> No.4640019

I think you're just a fucking immature 10 year old.

>> No.4640123

The hardest part are the place names but those are the least important.

>> No.4640458

I think you're an angry manvirgin on /vr/.

>> No.4640532

Not really, the hardest part isn't even related to knowing Japanese, unlike an anon stated previously. It's keeping an eye on everything at the same time and being able to arrive in time.

>> No.4640647
File: 2.66 MB, 640x360, Fear effect 2.webm [View same] [iqdb] [saucenao] [google]

Is called Quick you bastard

>> No.4642491

The hardest part is just figuring out the RULES. If you think it's a sim and don't understand the point system then it's going to be confusing as fuck.

>> No.4642514

these threads are the primary reason I come here in hopes of finding something that matches the aesthetics of a video I'm editing

>> No.4643006

nomanssky with action and one tenth of the price???? whaaaaaaaat???

>> No.4643453

more info on this?

>> No.4643526

What the fuck this game looks fucking badass, how come I've never heard of it before, or it's never gotten some kind of remake? It gives me jetpack or defender vibes.

>> No.4644315

It's one of the more famous non-ports on Atari 2600. Go play it.

>> No.4646176

What system is this for?

>> No.4646639
File: 445 KB, 671x500, fart_noises.gif [View same] [iqdb] [saucenao] [google]