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/vr/ - Retro Games


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4538407 No.4538407 [Reply] [Original]

I can't believe I never played this game. It's so amazingly atmospheric, especially the first level. It's also really interesting to see how far Squaresoft pushed the limits of the PS1, because there's a lot of effects I didn't think the PS1 was capable of or at least I've never seen them done this well before.

>> No.4538409
File: 324 KB, 1024x768, parasite-eve-2-6.png [View same] [iqdb] [saucenao] [google]
4538409

The backgrounds are incredible.

I miss the old days of low-res, pre-rendered backgrounds in games. They really are exclusive to a certain time. Any pre-rendered backgrounds post REmake just don't have the same feel too them. Too much clarity?

The music is top notch too, the tracks really add to the atmosphere of the game.

>> No.4538419

>>4538409
Too much nostagila and aged.

>> No.4538851
File: 1.01 MB, 540x448, our-brain.gif [View same] [iqdb] [saucenao] [google]
4538851

>>4538407
>>4538409
It's fun enough to play, but it's a shame they went almost full RE with this one after all the well crafted personality the original had. The camera angles, pacing, story beats and army opsy feeling (as opposed to PE1's more city cop-type approach), it all screams Resident Evil.

The low-res prerender thing though, and I'm generally very reluctant to use this buzzword, is 100% nostalgia bro

>> No.4538857
File: 7 KB, 191x191, 5-Doggie.jpg [View same] [iqdb] [saucenao] [google]
4538857

You all saved the dog right?

>> No.4538864

It's definitely good, but the appeal of the original was that it was a full blown RPG in a modern world setting so the drastic change to a sort of survival horror hybrid was a big let down.

>> No.4538876

>>4538864

it was a bit of a disappointment but Im not sure Id go so far as to call it massive. The new system, on it's own, works more than it didn't so just looking at the end result id still call the game good.

>> No.4538881

There is nothing survival horror about PE2. Yeah, it uses the camera and control system that AitD, a survival horror, created but that system alone doesn't define survival horror nor is it a pre-requisite for a game to be survival horror.

There were already plenty of action games that used this system back then, and then more to come. You wouldn't say Onimusha is a survival horror now would you? It's the same for PE2. It's an action-jRPG with hybrid elements.

>>4538407
Love everything about the game.
Make sure you play all the extra difficulty/game modes, they're really worth it and that's when the system really shines. Especially in the one where all enemies are stronger.

>> No.4538882

There also that fact Parasite Eve 2 has very high replayability. So many modes and weapons to choose from.

>> No.4538894

>>4538851

It probably is nostaliga, but it doesn't change the fact pretty much nothing before or after looks like it. It's very unique.

>> No.4538907

>>4538881
PE2 requires management of (finite) resources, and it has a sci-fi horror theme with a focus on isolation. You could argue it's more combat-oriented than most but how does that disqualify it? It's a bit silly gauging Survival Horrorness based on how much like Resident Evil or Alone in the Dark a game is, specially when the official origins of the genre when it was coined -even if massaged for the sake of PR, since AitD is a bigger influence- are in a straight out jrpg to begin with.

>> No.4538914

>>4538407
Can I play 2 without playing 1??

>> No.4538916
File: 82 KB, 800x1066, 1359522000317.jpg [View same] [iqdb] [saucenao] [google]
4538916

>>4538914

Somewhat, yeah.

I only played halfway through 1 Got to disk 2 and work made me forget about it and I never came back to it, although it was very, very good so maybe read the wiki plot for 1 before jumping into 2.

They're very different games gameplay wise.

I'd be happy to go back to 1 after finishing 2 for sure.

>> No.4538917

>>4538881
>You wouldn't say Onimusha is a survival horror now would you?
I wouldn't say anything about a non-retro game here.

>> No.4538924

>>4538881
> You wouldn't say Onimusha is a survival horror now would you?

Not that it ended being that, but Onimusha was literally conceived originally as "Sengoku Biohazard"

>> No.4538941

>>4538851
It's less similar to Resident Evil and a lot more similar to the Galerians when you get right down to it

>> No.4538969

>>4538881
>You wouldn't say Onimusha is a survival horror now would you?

The first one, sure.

>> No.4539017

>>4538907
You can say it has survival horror elements but it's not -a- survival horror. At its core it's an action j-rpg, the gameplay elements that could be linked to survival horror don't work like in a survival horror, the ressource management is that of a pure action game: the game is about RPG like combat, it's not about running away or saving your ammo preciously or looking into every corner to find ressources. The puzzles too are more akin to what you'd find in a RPG rather than a survival horror.

As for the 'horror theme', one can't really say that PE2 is 'horror themed'. There are a couple of scenes made to be disgusting like the moving turning into a monster, but that's about it. There isn't a consistent intention throughout the entire game to horrify.

> It's a bit silly gauging Survival Horrorness based on how much like Resident Evil or Alone in the Dark a game is, specially when the official origins of the genre when it was coined -even if massaged for the sake of PR, since AitD is a bigger influence- are in a straight out jrpg to begin with.

This is what Capcom wanted you to believe, that RE is more influenced by Sweet Home than it was by AitD, because Sweet Home was a Capcom game. For me one of the first true survival horror is Zombi which came out before Sweet Home. Zombi -> AitD -> RE

Also I'm saying the contrary - instead of coining survival horror into "AitD/RE" I'm telling you despite the apparent first sight silimarities between PE2 and RE, PE2 isn't a survival horror.

>>4538924
>Not that it ended being that

Yeah, exactly

>>4538969
How? It's a pure action game, there is no survival gameplay elements, the 'adventure' gameplay elements are barebones (a couple of keys and one puzzle type) and no intent to horrify throughout the entire game.
Also how would the first one be survival horror and not 2 and 3, when they're pretty much the same thing.

>> No.4539034
File: 1.56 MB, 1136x640, 4L_kFr49ShH.png [View same] [iqdb] [saucenao] [google]
4539034

>>4538407
>Was lucky enough to pick this up used as a kid
Repurchased the entire series & realized;
Wow Enix completely fucked up

3rd birthday is somehow even worse than PE2

Still buy them all if you can though
PS1 multi-disk era was best era

>> No.4539048
File: 529 KB, 1861x1657, PE2 imdb.jpg [View same] [iqdb] [saucenao] [google]
4539048

>>4538851
>it all screams Resident Evil.

This is because the director, the art director and the background designers of Parasite II all worked on Resident Evil 1 and 2, plus some Dino Crisis programmers.

Kenichi Iwao (RE1 Scenario Writer and planner, PE2 Director and scenario writer)
Satoru Nishikawa (Art Director and chief background designer of RE2 and PE2)
Mitsuru Kuwahata (background creator and setting animator of RE2 and PE2)
Yoshiaki Teshima (Effects animator of RE1, RE2 and PE2)
Isao Oishi (RE1 character designer, Resident Evil 1.5 scenario writer and character designer, RE2 character designer, PE2 character designer)
Takashi Hama (Background modeler of RE2 and PE2)
Naoshi Mizuta (Composer of RE2 and PE2)

There was a lot of former Capcom staff involved in PE2, which makes me wonder what happened after the Resident Evil 2 release that caused them to jump ship. Also many people seem to believe that it was Shinji Mikami who created the whole medical science fiction design of the Resident Evil series, but it was actually all Kenichi Iwao who did it(Umbrella, STARS, Wesker, Tyrant, all his ideas), that's why Parasite Eve II has a really similar atmosphere.

>> No.4539070

>>4538851
Bullshit that it's nostalgia, this is the wrong board to use that flimsy argument. I have nostalgia for many eras, mainly nintendo era, that's when I was a kid, I was not a child when ps era hit. Why is it so hard for some of you to understand some of us simply enjoy this aesthetic that has its own unique character and portrays environments in a surreal way that more modern 3D simply can not.

When it comes to pre rendered I feel like I'm moving from painting to painting, set piece to set piece, a very unique gaming experience, that's not nostalgia, that's a kind of unique experience appreciated by many.

>> No.4539096

>>4539070
He wasn't talking about prerendered stuff by itself, but specifically LOW RESOLUTION prerendered: namely visible pixels and whatnot. Dude come on, that's legit nostalgia

>> No.4539116
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4539116

>>4538407
The impressive thing is that Parasite Eve 2 not only looks much better than the original Parasite Eve, it's prerendered backgrounds also look much better than the ones in the Resident Evil series, they're more detailed, have better lighting and they look much more atmospheric.

This massive graphical jump is weird considering Parasite Eve 2 was released just 1 year after the original Parasite Eve. Parasite Eve 2 is possibly the best looking PSX game. If they still had those prerendered backgrounds in 4k resolution, they would still look impressive today, specially the rooftop mall and plaza.

>> No.4539395

>>4538409
>Any pre-rendered backgrounds post REmake just don't have the same feel too them. Too much clarity?
What modern games have pre rendered backgrounds?

>> No.4539418

>>4538407
I loved how considerably short this game was, it didn't drag on for too long. it literally has a great pace in that sense.

>> No.4539518

>>4538864
Playing Parasite Eve and Earthbound made me realize how much I like JRPGs set in modern America. Are there any other games with a setting like that?

>> No.4539520

>>4539518
Citizens of Earth is a modern era JRPG but it's not explicitly set in the US.

>> No.4539529

>>4539520
>Citizens of Earth

I've seen this before and just wrote it off as another shitty indie game. Looking into it a bit more I think I could like it. Thanks for the recommendation.

>> No.4539603

>>4539518
Superhero League of Hoboken

>> No.4539632

>>4539603
>Superhero League of Hoboken
Looks fuckin' cool. Thanks anon!

>> No.4540164
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4540164

>>4539395
Completely diagree with that guy, I feel like pre-rendered backgrounds could be even better nowadays, despite the increase in power of consoles/PCs and the argument that there's no need anymore. This is from Pillars of Eternity, a recent game, you really couldn't render something like this in real time

>> No.4540304
File: 18 KB, 640x480, cola.jpg [View same] [iqdb] [saucenao] [google]
4540304

>>4538419
>nostagila
>>4538894
>nostaliga

>>4538914
absolutely
I played PE2 first, then went back for the 1st one. Completely unnecessary.

>>4539418
I get what you mean, but I wish it had two more "areas" in it; one before you go to the shelter and one after. I mean area like "akropolis tower" "dryfield" "shelter" "ark". Shelter feels too short to me for some reason and overall I just wanted more. The game makes a whole thing of "MIST" but you don't get to see much of it. I'd like another MIST mission set in the city or something.

>>4539518
I really wish we could have got the original ff7

>>4538407
easily one of my top 5 games; I keep coming back to it and it just doesn't get any worse

>> No.4540314

>>4540304
>Shelter feels too short to me for some reason

I always felt like the new weapons and ammo you get there felt too sudden, too powerful too suddenly. IIRC there is that strong shotgun and an some infinite ammo supply that's stronger than we had before.

and that's actually a good example for my 'not a survival horror' point: the game clearly doesn't want to install the feeling that the player could be running out of ammo since there is always infinite ammo you can fall back to

>> No.4540432

>>4540314
>there is that strong shotgun and an some infinite ammo supply that's stronger than we had before.

Only if you get the black card and trust me, everyone playing this game blind will miss the black card. The black card is one of the most easily missable items in the history of gaming.

But i do agree the ammo boxes scattered around the level do exclude it from being survival horror.

>> No.4540850

>>4540304
>original ff7
That became Xenogears right?

>> No.4540868

>>4538914
they could almost have been completely different games

in fact just pretend every game in the series is just a completely different game and play them in any order knowing that there is no real actual connection between them

The first game is an Action RPG based on a science fiction novel, the second game is a survival horror rpg based on resident evil, and the third is some sort of absurd post-modern commentary on the futility of game design

>> No.4542269

>>4540868
>CTheory: I’m curious about all of the different media versions of Parasite Eve: book, game, TV movie, now possibly feature film. How did it happen that your novel was transformed into a PlayStation game? Have you seen or played the game? If you have, how would you say it relates to the book? Are there any other current or pending versions of the story?
>Hideaki Sena: There are several different media versions of Parasite Eve: a movie (not a TV movie, but a Big Screen film), a comic (manga), PlayStation game (part 1 and part 2), and a manga version of the PlayStation game story (the title is “Parasite Eve DIVA”). The manga version is the most faithful version to my novel.
http://ctheory.net/ctheory_wp/tech-flesh-4-mitochodrial-combustion-at-club-parasitean-interview-with-hideaki-sena/

>> No.4542327

>tfw 1 is possible top 5 PSX games for you but you despised 2 and dropped it halfway through

>> No.4542370

>>4542327
>tfw the same for me, except switch the games and I finished 1

>> No.4543062

>>4538851
the RE thing doesn't bother me too much, being an RE fanboy.
it's a bit sad they didn't expand on the first game's gameplay, but i feel they could have went in a worse direction.
got to play it again since it was on sale for cheap on psn, and i am really appreciating it a lot more compared to when i first played it.

>> No.4543084

>>4542327
Same although I finished PE2. At the time I thought PE can't fall any lower, boy was I proven wrong by the third one.

>> No.4543102

>>4542327
there really isn't anything strictly bad about 2, it's just different from the first.
3rd birthday was okay gameplay-wise but it was written by the guy who wrote FF X-2, and the XIII series

>> No.4543382

>>4539116

You know what I really loved? All the absurd amount of fluff text you inspect things. Like Aya talking about her car, or shooting contests or how she actually brushed up on what the fuck mitochodnria actually is between games

>> No.4543551

>>4543382
yep, and it's spoiled me

anytime I play similar games I'm always mad at the lack of detail like that

>> No.4543839

>>4540850

No, that was going to be the concept for 8. The original 7 was going to be on the console that Sony and Nintendo were going to make.

>> No.4544086

>>4543551

This where lack of voice acting can really be an asset. With little text asides you have room to actually really right shit without need an actor and a recording budget.

>> No.4544357

>>4544086
In Silent Hill 2, James has a voice actor, but his environmental commentary is just texts. And some of them he gives in-depth explanation of what he is seeing or feeling, just like the ones from Parasite Eve II, nowhere near as long or as detailed but you can learn things about the character.

>> No.4544359

>>4544357

Well, yes. But my point is that nowadays almost line every line needs to voiced out loud unless it's some lengthy journal entry and even then

>> No.4544402

>>4539518

Shadow Hearts: A New World (PS2) is a very good JRPG set in America, however I'd recommend Covenant over it (set mainly in Europe) just because I think it was the better game overall.

A New World is extremely american though. You're a P.I working in New York and venturing around all around the US.

>> No.4544418

>>4544402

Doesn't H.P Lovecraft show up in that.

Im sick of Lovecraft. America had other horror writers.

>> No.4545009

>>4544418
he does, but he's just a minor npc that shows up in arkham university to give out challenge missions for neat items.
overall the shadow hearts games (and koudelka) all deal with weird fiction/horror settings and it's a pretty neat direction for an rpg series to take.
that being said, from the new world is probably the weakest, since they ramp the wackiness up to 11.
something i also dug about the games is the surprising amount of text in the descriptions for almost every item in the game.

>> No.4545089

How long does it usually take to do a runthrough of PE2? I just put 110 into Persona 5 and 60 into Bloodborne. Samus Returns is taking me awhile too and im only in area 3 and Im looking for a nice smaller retro game to cleanse the palate.

>> No.4545257
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4545257

>>4545089

I'm playing blind and slow and It's only taken me 3-4 hours to get up to disk 2. There's only 2 disks.

There was one puzzle I needed a guide for, which I'm pretty sure I never would have figured out if I didn't look it up. That might add some time if you're dumb like me. fuck the hotel cash register puzzle.

>> No.4545264

>>4545257
Thanks. Sounds good, like a ten hour or so game. Really hate the current trend that every game has to be 30 plus hours. I miss the old days you could do a game ever week or two

>> No.4545301

>>4545089
I've beaten the game on a single saturday before, without it being a huge effort.

>> No.4545314

>>4545089
Just stop playing when you get to the underground lab, it's better that way.

>> No.4545386
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4545386

I love the look and how you battle in PE1 but the random battles thing kills it for me; I genuinely never liked that game design they had in RPGs.

>> No.4545397

>>4545386

They weren't random

>> No.4546446

>>4542327
>tfw love the first Resident Evil and Parasite Eve 2
>read this >>4539048
>it all starts making sense

>> No.4546478

>>4544402
>>4545009
It's a shame the Shadow Hearts games are so underrated. They really did deserve better.

>> No.4546818

>>4545009
>koudelka
That's that PS1 game published by SNK right?

>> No.4546821

>>4544402
I've only had a passing interest in the Shadow Hearts games, but that sounds cool.

>> No.4547215

>>4546818
yep, it's the first game that dev made before moving onto shadow hearts.
the main character actually plays a small part in the first SH game

>> No.4547452

>>4544418
Agreed, Lovecraft's overrated as fuck. Richard Matheson is a much better horror writer.

>> No.4547498

P3rd was a really fun TPS with lots of replay value and fun and original main gameplay mechanic. Even if the story was complete bullshit

>> No.4547636

>>4547498
Uh... Battlefield 2: Modern Combat had this body switching feature in the campaign, it's nothing new or special. And the gameplay was extremely outdated for 2011, for today it's literally archaic.

>> No.4547640

>>4547636
this is /vr/.
outdated doesn't mean anything here.

>> No.4547895

>>4538407
>It's also really interesting to see how far Squaresoft pushed the limits of the PS1, because there's a lot of effects I didn't think the PS1 was capable of or at least I've never seen them done this well before.
It was sort of a tech demo before they made FF8.

>> No.4548161

>>4547895
Final Fantasy VIII Japan release date: February 11, 1999
Parasite Eve II Japan release date: December 16, 1999

I think you mean Final Fantasy IX. Not to mention Parasite Eve II has the gunblade and even the villain uses it.

>> No.4548179
File: 41 KB, 640x480, 65-capture_30082011_005755.jpg [View same] [iqdb] [saucenao] [google]
4548179

I was just playing and I found something mysterious in the game.

In the G&R bar you can find a complete map of dryfield, but look at the northwest corner of the map, what are those railroad tracks?

>> No.4548308

>>4548179
Well the "shelter" was formerly an abandon mine. So I'm guessing mine cart tracks leading from there. Plus dryfield strikes me as one of those old oil/mining towns that dried up when the resources did.

>> No.4548838

started playing it again last night.
the beginning part and dryfield have some pretty amazing atmosphere, just wish dryfield was a little bigger.

>> No.4550761

>>4548308
I find it interesting that there is a mine right above the town and yet it's never mentioned anywhere.

There are three words there, the first word is definitely "Abandoned", it seems to read "Abandoned mine tunnel" but it's too blurry to read the other words.

Makes me wonder if this map is some beta map or something like that and they originally planned to have an area where the player explores the desert and has to reach this mine on foot(the junkyard road seems to be connected to to it) but ended up scraping the idea since there the game already has a mine. I even thought this mine is in fact the same one that the player explores on the 2nd CD and while the overall design does in fact matches perfectly, there is no implication that mine is directly above Dryfield.

This mine would definitely explain how No.9 appears in Dryfield out of nowhere or why Kyle was at the top of the water tower.

>> No.4551895

>>4548161
I was talking about PE1, not FF9. Sorry.

>> No.4551941

>>4548179
Thats the abandoned mine stage. You'll get there after the dryfield stage

>> No.4552015

>>4550761
>>4551941
what's funny is that when you leave in the truck for the mine, the cinematic makes it look like a long ass drive through the desert, yet when you get there, the first screen shows the town just down the hill almost like in that bathroom map

>> No.4552614

>>4550761
The mine was never real, there never was an actual mine, that organization set up the whole thing as a front while they moved supplies in and out of the mountain. Dryfield is just a tiny town along the highway built up around a common pit stop.

>> No.4552654

>>4540164
You could easily do that realtime.

>> No.4554026
File: 26 KB, 640x384, 019 - Disc 2 - Saved by the Cavalry.avi_snapshot_00.54_[2018.01.30_01.18.00].jpg [View same] [iqdb] [saucenao] [google]
4554026

>>4552614
The mine was active once actually. Aya's comments about the mine's light bulbs being new and turned on even though it's abandoned was just to show the player something shady is going on.

The US government built some underground facility in the mesa and used the mine as an emergency exit. They always used the main entrance of the shelter to bring the supplies, you can even find a container in the warehouse with the fertilizers that Kyle mentions back in Dryfield. I don't think the mine entrance had any significance, No.9 probably had to use it to not attract heat to the main entrance, Kyle also probably used it regularly considering how quickly he disappears into the mine.

>> No.4554030

PE2 is so fucking shit compared to the first game.

>> No.4554047

>>4554030
you should actually try it though

>> No.4554057

Brilliant game. Surprised it was so damn good, especially considering it was by a Squaresoft b-team in comparison to the original's dev team.

>> No.4554284

>>4539116
Because squaresoft have all the resources for CGI, on PS1 they are the only ones having best looking CGI movies and backgrounds. Once the PS2 starts it doesn't matter anymore, back then during those times pre-rendered CGI was done SGI specialized hardware render farms which is expensive as fuck. Nowadays a bunch of xeons and a bunch of threads anyone can do it at home.

>> No.4555989

>>4543382
all the little details really helped flesh aya out.
i remember there being something she said that had me guffaw, for the life of me i can't remember it though.
she's kind of a funny lady.

>> No.4556243

>>4555989
the funniest I can think of is when you go into the roadside bathroom in dryfield and look in the stinky bathroom stall

"....oh my"

>> No.4557414
File: 440 KB, 669x8273, IMDb Credited in Parasite Eve II 1999 Fainaru fantajî VIII 1999 Sorted by Popularity Ascending IMDb.jpg [View same] [iqdb] [saucenao] [google]
4557414

>>4554057
>especially considering it was by a Squaresoft b-team in comparison to the original's dev team.

45 people who worked on Final Fantasy VIII also worked on Parasite Eve II(IMDB shows 33 because some credits don't connect), out of these 45 FF8 staff, only 35 of them worked on the first Parasite Eve. So Parasite Eve II actually had more mainline Squaresoft staff than the first game.

Half of the staff who worked on the first Parasite Eve were staff from games like Xenogears, Brave Fencer Musashi and Bushido blade.

>> No.4557449
File: 183 KB, 675x1200, 1504068897454.jpg [View same] [iqdb] [saucenao] [google]
4557449

>>4539034

>> No.4557452

>>4557449
They're probably playing a mario party minigame

>> No.4558661

>>4552015
It was a long drive i think, the road that leads to the top of the mountain is probably far away from Dryfield.

>> No.4558971
File: 38 KB, 640x480, 49-capture_15082011_210941.jpg [View same] [iqdb] [saucenao] [google]
4558971

>>4556243
>>4555989

I think I may like 1 as a game more but 2 was great just to see Aya already over herself and with a more relaxed pace to really be at ease and more herself. She has a lot to say about books and movies and hobbies. It's great.

>> No.4558983
File: 39 KB, 640x480, 136-capture_07062012_003332.jpg [View same] [iqdb] [saucenao] [google]
4558983

Kyle can go straight to hell though. Also Rup, needed way more screen time. That dude was cool. Fuck I wish more of the game was spent on Aya's mist buddies. Like we had a whole team of them running around. I wish they made PE3 about that. Instead of it NOT EXISTING IN ANY JUST UNIVERSE!

>> No.4558992

>>4558983
Kyle is ridiculous in the bad route, some of those lines man

>> No.4559004
File: 54 KB, 480x270, Archer Lffqx89.png.jpg [View same] [iqdb] [saucenao] [google]
4559004

>>4558992

On a recent play through I read everything he wrote in Archer's voice. It was kind of fun.

>> No.4559107

I'm playing through the first game right now. Any pro-tips I should be aware of?

>> No.4559187

>>4559107

Elemental gun mods will bite you in the ass

>> No.4559810

>>4558971
I really didn't like her clothes in 2. Her NYPD vest over a white T-shirt and blue jeans were simple and good looking. Her clothes in 2 look like she's a middle aged soccer mom.

>> No.4559817

>>4558983
Yeah, the side characters in the first game were a lot of fun. Daniel and Ben got a good amount of development with their strained relationship, Maeda helping to piece everything together and giving you all those good luck charms, and the guys who gave you weapons in the police station, Terry and I can't remember the kids name, using the old wise man vs. youthful inexperience trope.

>> No.4559997

>>4559810
one of my biggest complaints too
I get that she wouldn't wear her NY clothes in LA cuz it's too hot, but still, her clothes were dumb
I really wish they would change the outfit based on what you're wearing

>> No.4560041
File: 9 KB, 295x247, psysuitsmall.jpg [View same] [iqdb] [saucenao] [google]
4560041

>>4559997
>I really wish they would change the outfit based on what you're wearing

>put on psysuit
>running around the desert in a black hazmat suit with gas mask

That would be hilarious.

>> No.4560247
File: 225 KB, 461x398, Gary.png [View same] [iqdb] [saucenao] [google]
4560247

>>4559997
>>4559810

Considering they already had the models, Im actually surprised they didn't let you at least unlock other outfits. I didn't mind her PE2 look myself though.


>>4559817

To 2's credit, Mr Douglas was absolutely fantastic and what we saw of the MIST team was decent. Kyle, again however, can go to hell.

Mr Douglas was goat though. Right mix of rough exterior with heart of gold. Also doggo.

>> No.4561672

>>4558983
This is one of my gripes with the game. The game has an amazing atmosphere and interesting world but it's too short.

The game is so short that the characters barely interact with one another. Another problem is the lack of a strong villain or big antagonist, No.9 is by all definitions a henchman and the whole shadow government conspiracy is clearly a sequel hook for a sequel that never happened.
Kyle is not just annoying but a doofus as well and the writer wants the player to believe this guy is a secret triple agent that deals with all sorts of top secret stuff and classified operations.
Overall the game had a really cool atmosphere, the whole thing about MIST being this secret FBI branch and them covering up the NMCs attacks as being just gas leaks or serial killer cases felt very X-files and this was awesome.

>> No.4561682

>>4561672
>Kyle is not just annoying but a doofus as well and the writer wants the player to believe this guy is a secret triple agent that deals with all sorts of top secret stuff and classified operations.

Oh cmon anon, his act was paper thin.

>> No.4561687

>>4561672
the villain is science itself anon

>> No.4561720

>>4561672
>the game is so short the characters barely interact
That’s the survival horror genre in general, anon. Honestly PE2 probably has more interactions than RE or SH even

>> No.4561990
File: 48 KB, 640x480, 24-capture_22042012_152252.jpg [View same] [iqdb] [saucenao] [google]
4561990

>>4561672
>No.9 is by all definitions a henchman

He was pretty cool in a way though

>> No.4562007

>>4557414
Wrong. If you actually click on their names, you'll see the core team mainly worked on Einhander together and not other large projects. All those shared credits you're highlighting are mainly either localization teams, upper-management, or outsourced tech teams.

>> No.4563704

>>4560247
I always had the suspicion that Douglas was native American, but that pendant pretty much confirms it.

>> No.4563735

>>4563704
most native americans in the US interbred with whites; he's probably mixed if he's not just a guy who kinda likes indian-looking stuff

I don't think a full-blooded one would be a vet who lives in a trailer in a white town and fixes cars for a living

>> No.4564132

Is Ben a mulatto? This game better not endorse race-mixing.

>> No.4564139

>>4563704
there's a store in town that sells that stuff

>> No.4564258
File: 37 KB, 640x480, Parasite Eve 2 bar.jpg [View same] [iqdb] [saucenao] [google]
4564258

The bar of comfyness.

>> No.4564323

>>4564258
is parasite eve 1 and 2 worth palying never palyed them

>> No.4564368
File: 41 KB, 640x480, Parasite Eve 2 bar2.jpg [View same] [iqdb] [saucenao] [google]
4564368

>>4564323
Parasite Eve 1 if you like Final Fantasy, it's ATB but in real time and with movement.
Parasite Eve 2 if you like the classic Resident Evil games like RE1-3 and Code Veronica, the director is literally a guy who worked on RE1.

Both are high quality games.

>> No.4564437

>>4564258
>>4564368
https://www.youtube.com/watch?v=Sr29nJ2Awa4&ab_channel=Ooishi2300

>> No.4564445

>>4564132
But people of mixed race have vastly higher IQs than you, /pol/ack.

>> No.4564465 [DELETED] 

>>4564445
Nice lying, kike-kun.

>> No.4564475

>>4564465
>Uses honourifics in English
>Thinks I'm lying about the irrefutable fact he's a retard
Back to /pol/ with you

>> No.4564478

>>4564132
You're of mixed race whether you like it or not. I guess the only way to fix this issue and show that you're actually against race mixing would be to end your own life and sever your dirtied genes, huh?

>> No.4564484

>>4564465
>taking obvious bait

>> No.4564491

>>4564484
It's not bait though, but at least you remembered to delete your name field when you were samefagging this time. Unless you're a member of some isolated tribe like the Sentinelese you're of mixed race.
There's nothing wrong with interracial relationships if they come naturally and aren't forced. Parasite Eve isn't brainwashing little kids into marrying people of other races or whatever the fuck and if you're retarded enough to make life decisions based on a video game you'll never breed anyways.

>> No.4565219

This thread has convinced me to pick up the game again, but I've played it so much already...

Anything I could do to spice it up a little? I'm going for no healing P.E atm

>> No.4565314

>>4564132
Aya's half japanese. Eve's probably alright, I think she's a clone of Maya.

>> No.4565353

>>4538916
If you're on disc 2 you're actually way past the halfway point. Parasite Eve 1 is incredibly short for a JRPG think my first playthrough lasted about eight or nine hours and the majority of it was on disc 1.

>> No.4565383
File: 197 KB, 1152x864, ePSXe 2018-02-04 16-33-44-65.png [View same] [iqdb] [saucenao] [google]
4565383

>when you don't remember what it is exactly you have to do to save the dog and find out he's alright

>> No.4565386

>>4565383
The Burner Boss was fucking fun. Especially with how the visual change like how the Burner grabs Aya and you have to shoot his face to get him of you.

>> No.4565398
File: 202 KB, 1152x864, ePSXe 2018-02-04 16-46-24-73.png [View same] [iqdb] [saucenao] [google]
4565398

>>4565386
He was fun, but I raped him so hard he never had the change to even grab me.

>P08 Gun
>Hydra Bullets
>Energyshot lvl3
>Some Necrosis lvl3 to help here and there

I put all my EXP on Necrosis and then Energy shot ASAP because I know that's what matters the most. I have to say doing a "no healing PE play as much as I can" has been quite fun since I have to make sure to get hit the least, but desu there are so many healing items the PE isn't needed.

>> No.4565406
File: 121 KB, 1152x864, ePSXe 2018-02-04 16-22-30-04.png [View same] [iqdb] [saucenao] [google]
4565406

About the whole "the shelter is supposed to be far away from Dryfield but it's not" thing, I think it's a case of story vs gameplay

Storywise it's better if it's far away, it gives an excuse to have the whole quest with the car thing.
Gameplaywise it's better if you can backtrack there easily by foot, one to give more gameplay because they put respawns there, and two so that the player can retrieve any item he may have left in the boxes there.

It's just an inconstitency that serves gameplay

>> No.4566223
File: 505 KB, 565x490, aya brea.png [View same] [iqdb] [saucenao] [google]
4566223

its kind of hard to imagine a blonde haired blue eyed happa

>> No.4567480
File: 861 KB, 950x1050, Aya_Brea_Parasite_Eve_2.png [View same] [iqdb] [saucenao] [google]
4567480

First time playing PE2. Loved the first one. Are there any particular parasite abilities that I should focus on leveling up? Or should I just evenly distribute my exp among all of them?

>> No.4567486

>>4567480
>Or should I just evenly distribute my exp among all of them?
No no NO NOOO don't do that

>> No.4567494

>>4567480
The parasite powers are usually overpowered as hell, try to use them as little as possible.

>> No.4567496
File: 333 KB, 1152x864, ePSXe 2018-02-04 19-15-49-43.png [View same] [iqdb] [saucenao] [google]
4567496

>>4567480
Healing, Antibody and Energyshot are useful throughout.

For attack: Necrosis. That ability is super effective against most enemies throughout the entire game, the only thing Pyrokinesis is better for is against enemies which can't be poisoned because it deals more damage, so mostly Golems at the end of the game...
Otherwise Necrosis deals good dmg and poison enemies, which slows them down and even cancels their attacks.

One useful thing to know about the game is that areas which appear red in the map have enemies in it. Usually what happens is: clear areas, solve a progression point, and new enemies may appear in that area. Meaning that if you didn't clear the entire area before doing the next bit of progression, those enemies (as well as their EXP/BP and whatever item they may drop) will be lost forever.

Don't worry about it too much on your first play, but it's a useful thing to know.
Also if any new item appears "?" in the inventory, press triangle to know what it does. Same for key items.

If you like the game enough make sure to play the extra game modes that get unlocked once you beat the game, they're really worth it.

>> No.4567501

>>4567496
>Also if any new item appears "?" in the inventory, press triangle to know what it does. Same for key items.

I loved this. Little details like these is what makes PE2 special to me.

>> No.4567617 [SPOILER] 
File: 279 KB, 1152x864, 1517851940557.png [View same] [iqdb] [saucenao] [google]
4567617

Fuck I hate this motherfucker

>> No.4567730

>>4567617
you gotta shoot the clit off first and pyrokinesis the shoulders

I think the ass penises killed me more than anything here, it was really tense trying to destroy the base of the penis before it could regenerate

>> No.4567790

>>4567730
Yeah I'm aware of the parts to shoot to slow him down... However I fucked up, I was using Riot grenades when I had the Air ones which are much stronger. It's 3 times as fast with those

>> No.4567805

So I just beat the game last night and it was fucking garbage. Here's what I disliked:

>random encounters
>extremely linear areas
>needed better/more puzzles
>focused too much on the silly plot, typical Squareshit game
>every new area only had like 5-6 different monster types
>disc 2 had more cutscenes than gameplay

Why do people love this game again? And should I bother with the sequel?

>> No.4567809

>>4567805
The sequel is somehow worse in every way.

>> No.4567814

>>4567496
Thanks for the advice!

>> No.4568186

>>4567805
The Third Birthday is not a sequel, it just reuses some characters but it's basically a crappy 3rd person shooter with the most retarded story ever made.

>> No.4568310

>>4568186
He was talking about PE2, he's been playing PE1.

>> No.4568343

>>4559810
well now I have a new appreciation for soccer moms

>> No.4568985

>>4567805
Were you high when you decided to play this game?

Those aren't complaints, that's literally just describing the mechanics of survival horror/JRPGs on the PS1 are for the most part. What were you expecting? Sonic Adventure?

>> No.4568993

>>4568985
I was expecting a good game.

Thanks for letting me down, /vr/.

>> No.4569020

>>4568993
well you learned your lesson, now stay out of all further PE2 threads

>> No.4569021

>>4568993
>squaresoft
>good game

>> No.4569051

>>4569020
I might like PE2 more, if it drops the RPG and cinematic bullshit. Does it?

>> No.4569056

>>4569051
It's even worse, stay far away from it.

>> No.4569059

>>4569056
Alright, thanks.

>> No.4569064

>>4567805
You should play Koudelka I'm sure you'll like it

>> No.4569283
File: 108 KB, 1152x864, ePSXe 2018-02-06 08-52-50-86.png [View same] [iqdb] [saucenao] [google]
4569283

Started Bounty Mode now, wish me luck

>>4567814
Also, even though it's not really needed until later on, by the end of the game you're going to want Metabolism, it makes some fights, and the last boss fights, way less painful.

>>4567805
You may like PE2 even if you didn't like 1. Encounters are set, there are more puzzles.

>> No.4569679

>>4569051
PE2 has virtually no RPG elements whatsoever, you just get exp to get new parasite powers and that's all, the gameplay is closer to Resident Evil.

The reason PE1fags hate PE2 is because it's not the JRPG game they wanted.

PE2 has quite a few of cinematics(it's a Square game after all), but it's just to advance the story and they're short when compared to PE1, nothing absurd like the final cinematics of PE1 with the military fighting the villain like he is Godzilla or something.

>> No.4569761

>>4569679
>PE2 has virtually no RPG elements whatsoever, you just get exp to get new parasite powers and that's all, the gameplay is closer to Resident Evil.

It's still a jRPG, an action-jRPG
>EXP
>MP
>Bounty Points, with shops
>Magic powers that you upgrade along the way
>Equipment management, like armor or various items that may change your abilities or defenses
>fights are encounters with a start and end point, a stat screen at the end

and I'm probably overlooking other RPG elements.

Games like Final Fantasy IV, which noone would deny being a jRPG, have less RPG elements to manage than PE2 since in that game it's literaly a couple of pieces of armor and a weapon, and most of the game your only choice is "do you buy this ONE piece or equipment available at the shop or do you not".

>> No.4571029

Just finished playing. I'm still trying to piece the story together, but i have a question for the lorefags, why Kyle and no.9 were at the Akropolis tower? Was it a planned terrorist attack or were they trying to contain the infestation?

>> No.4571292

>>4571029
Just replay the game in Bounty Mode, it's really good. If you didn't save the dog and/or Pierce (if you don't know what I'm talking about, you didn't save him), try to do that; and prepare your asshole for Bounty Mode.

>> No.4571387

>>4539017
The setting is definitly horror (bloody places, dead bodies, undead/demons)

>> No.4571567

I lked PE2 more

PE1 has a long list of spells, half of them are never used, the gun customization system ends up being just stat dumping into guns, all guns feel the same, elemental modifiers on guns make them less powerful, only useful agains some enemies

PE2 had less spells, but each was unique and useful at least situationally, each gun also felt unique, elements were mostly on secondary attacks so you wouldnt have to invest your gun on something that was useful only situationally

however I think the metabolism spell was OP as fuck, cheap, quick, available early, it obsoletizes the status curing items, and nullifies the very concept of statuses. I would have made it cure but not immunize, and items to cure and immunize

>>4540868
>the third is some sort of absurd post-modern commentary on the futility of game design
was Anno involved in this?

>> No.4571602

>>4548161
>Not to mention Parasite Eve II has the gunblade and even the villain uses it.
you can use the gunblade yourself

>> No.4571631

>>4565406
The shelter they were originally going for was the gate you see at the end with the soldiers, they got ambushed on the way and hid in a mine, it just happened to be another entrance for the shelter.

>> No.4571646
File: 152 KB, 1152x864, ePSXe 2018-02-07 14-52-39-77.png [View same] [iqdb] [saucenao] [google]
4571646

Should I use this? I don't remember how good it is, and at the same time I'm trying to little stuff to have a good rank at the end

>>4571387
PE1 has some horror elements yes, but they're minor and used with parcimony. "Horror" isn't the main theme of the game, the main theme is like "Noir but with Science".
The fact that you fight monsters isn't enough to classify it as horror, or else so many games would be just for that... There isn't a constant intent throughout the game to unsettle/disgust/scare the player.

>> No.4571648

>>4571029
?ANMCs were humans transformed into monsters, some of them could turn back into human form temporarily
>some of these guys escaped and went to akropolis towe and other places
>they couldnt control themselves and changed back into monsters
still this doesnt explain why there were fatties there (which cannot turn into human),
>their mitochondria activated local animals turning them into monsters (rats, bats, etc)
>No 9 went there to exterminate them
>they blew up the place to cover up

I think Kyle wasnt there

>> No.4571649

>>4571646
javelin wasnt very good, use the grenade launcher

>> No.4571747

>>4571648
>I think Kyle wasnt there
he was the swat guy by the coke machine and the guy who set the bomb that you see on the security feed

I think he was just there to help 9

>> No.4571752

>>4571747
how do you know that was him?

>> No.4571878
File: 62 KB, 1152x864, ePSXe 2018-02-07 18-16-10-47.png [View same] [iqdb] [saucenao] [google]
4571878

>>4571649
Yeah I went with that and it worked well against the final boss. Finishing off this fucker's >>4567617 arms with a grenade that way and the arm will come off without any need for Pyrokinesis, pretty good to know.

Anyway got an A Rank on this 2nd play, Bounty mode

>> No.4572216
File: 130 KB, 960x720, Parasite Eve II (USA) (Disc 1)-180207-183824.jpg [View same] [iqdb] [saucenao] [google]
4572216

>>4571752
>I think Kyle wasnt there

After No.9 attacks Rupert at the chapel, Aya hears
>this...Nagida...
>recapture is impossible. It's going to be N.Y. all over again
>Yes, sir
>All evidence will be destroyed
>MIST won't be a problem, sir.
>No.9 will create a diversion...

Nagida = adigan = Madigan.

The SWAT guy by the coke machine is the same guy planting the bomb and the gas mask he wears is the same exact gas mask Kyle wears when he confronts the Golems at EVE's room.

>> No.4572280

>>4572216
datass

>> No.4572646

>>4572216
>>this...Nagida...

The Japanese version even says "this...Nagida.M" so when you replay the game, you immediately connect the dots and realize that the SWAT guy is Madigan himself. The SWAT team was killed by ambushed and killed by No.9 too and it was also probably him who shot down the helicopter.

>> No.4572676
File: 5 KB, 538x74, oy vey.png [View same] [iqdb] [saucenao] [google]
4572676

>>4572216
oh, I always assumed nagida sounded like a japanese name

>> No.4572707

>>4572646
>The SWAT team was killed by ambushed and killed by No.9 too
and yet aya's slow ass has no trouble with his slower ass on the rooftop

>> No.4572738

>>4572707
No.9 is a bullet sponge, he could cut they SWATs to shreds while they shot him, Aya only won because she could puch him back with pyro.

>> No.4572880

>>4572707
Well, he can take several grenades to the face, getting electrocuted, over 100 9mm bullets to the face and it just damages his mask. His jumping slash can insta-kill Aya even during replay mode. In the 2nd battle he can even defend against pyrokinesis, the guy sure can take massive punishment, in both battles he seems to be playing with Aya, just having fun and not even fighting for real.
Also is it just me or does the first battle implies he also has parasite powers when he sets his machete on fire? The wiki claims he drips his machete in gasoline but that's obviously bullshit just like the part that says he paid the scientists to transform him into a Golem but retain most of his human intelligence and memories. It's pure fan speculation, there is no file or situation in the game that even implies that.

>> No.4572931
File: 16 KB, 480x360, kjgyg.jpg [View same] [iqdb] [saucenao] [google]
4572931

>>4572880
>The wiki claims he drips his machete in gasoline
I always assumed it had a built in fuel system, he has a backpack with tanks.

>> No.4572936

>>4572880
>>4572931
Also, the wiki claims he is an ANMC, and he isn't.

>> No.4573017

>>4572931
That's his grenade launcher, i supposed it's filled with stun grenades so he can fight against groups of ANMCs. The Golems's gear is all non-lethal, the Rooks have a similar backpack and they just use grenades.

>>4572936
I always assumed Golems were mitochondria augmented supersoldiers. The Golem blueprint the player finds in the military barracks gave me the impression that it was the government that was experimenting with the idea of creating supersoldiers by augmenting them with cybernetics and mitochondria. I think this gives the game a deeper meaning with the military trying to create supersoldiers, the shadow government trying to change the world, the cultists trying to create an utopia, the scientist Bowman using it to cure his cancer but going insane and turning into a monster in the process, each group trying to exploit the capabilities of the mitochondria in any way they can and using it for their own interests.

>> No.4573039
File: 8 KB, 147x200, f5be210d2788.jpg [View same] [iqdb] [saucenao] [google]
4573039

>>4573017
>I always assumed Golems were mitochondria augmented supersoldiers.
In the lab it says golems were created in a project previous to the mitochondria stuff.

Pawn golems use grenades and the dont have backpacks. Rook golems with blades still have backpacks.

>> No.4573139

>>4573039
Golems were created in a previous ANMC project, they have to be mitochondria creatures because they don't just burst into flames or get mutated like Pierce or any other average person, and they can't all be spontaneous evolutions like Kyle (implied to be really mundane and weak in comparison to Aya's abilities). What you do find out is that all of the golems used to be people and were modified with both mitochondria treatments and extensive cybernetic modification, to the extent that even their life supporting organs are mechanical and need to be recharged. That's why No.9 knows for sure that he's going to die no matter what at the end, he can't live without going back to that facility and plugging in.

>> No.4573475

>>4573017
the cancer bowman talked about was other people

he was truly deranged

>> No.4573615
File: 164 KB, 1152x864, ePSXe 2018-02-04 15-07-55-00.png [View same] [iqdb] [saucenao] [google]
4573615

One thing I love about the game is the work they did on the environments. They did their best to make the backgrounds feel lively rather than still paintings you move into.
>plenty of visual effects everywhere like the mirror effects, lights of all kinds like even faint lights coming from windows, smoke, etc
>backgrounds getting seemlessly changed using videos
>backgrounds evolve with time, like Dryfield, first it's daytime, then nighttime, then shit gets destroyed
>Aya has always something to say if you interact with stuff in the background

Resident Evil 3 had some of that too but not to the same extent.
One thing though is that everything after Dryfield doesn't have much of that anymore, the shelter for instance and its corridors especially are bland, still and all look the same.

>>4572216
Shit, I never realized that before. I guess it doesn't help that whenever I replay the game, past the first playthrough I skip all the scenes.

>> No.4573726
File: 31 KB, 640x480, 31-capture_29022012_000136.jpg [View same] [iqdb] [saucenao] [google]
4573726

>>4573139
>they have to be mitochondria creatures because they don't just burst into flames
in the sterilization room you find burnt golems, and No9 needed Aya to lower Eve's barrier to access her.

The lab says they were a previous project and it was in the second attempt that used they mitochondria.

>> No.4573732

Why does 3 suck so much

>> No.4573815

>>4573732

Because it missed the entire point of the setting, character and franchise to focus on anime bullshit and cheap drama to try and seem deep

>> No.4573869
File: 163 KB, 1152x864, ePSXe 2018-02-08 10-48-22-76.png [View same] [iqdb] [saucenao] [google]
4573869

Forgot to answer this

>>4571631
I don't see this as a viable explanation for the distance discrepancy. The whole shelter isn't very wide, even with the mine included, what makes it big is mostly because it's on several levels underground.

So even if what you say is true it doesn't explain everything.. I guess it could be explained if the shelter entrance was on top of some cliff and you have to use a detour to get there due to the landspace. This would make sense with the fact that B4 of the shelter is on the same level as the sewers of Dryfield, indicating that the thing would be actually higher, and not underground, more like inside a small mountain.

But if that's what they were going for, it's not shown or explained well enough to understand.

>> No.4573880
File: 90 KB, 1152x864, ePSXe 2018-02-08 14-26-57-86.png [View same] [iqdb] [saucenao] [google]
4573880

>>4573869
This shot, and the big hole at the entrance of the mine (the one Desert Chasers can fall into) seem to back this up; but even then it's still a wild guess here.

This is probably the explanation they were going for but I still think it's not clear enough, they should have shown the car driving up a road or something.

>> No.4573908

>>4573869
>The whole shelter isn't very wide
you have to take a drive on the electric car through a tunnel from the shelter core to the gate

>> No.4573936
File: 157 KB, 1277x674, PARASITE EVE 2 CUTSCENES 1080P 2 YouTube.jpg [View same] [iqdb] [saucenao] [google]
4573936

>>4573869
>>4573880
In the computer test, there is this question:
>Name the town located behind the Nevada Laboratory.
>Drytown
>Dry Valley
>Dryfield (correct)

The use of the term "behind" tells me that geographic wise it is in fact close, it's just the paths to reach the shelter's entrances that are far away due it being built in a mountain range. In the space ray gun cgi video it's possible to see massive mountains behind Dryfield. Also the shelter's sewer system is lower than Dryfield's sewer, in the moon gate puzzle area there is a relatively long ladder that is at least 20 feet tall.

>> No.4573995

>>4573936
This motherfucker just schooled everyone on spatial awareness.

>> No.4574009
File: 282 KB, 1152x864, ePSXe 2018-02-07 15-25-05-64.png [View same] [iqdb] [saucenao] [google]
4574009

>>4573936
Yeah like I was saying, I admit I never realized it until this thread brought it up but I still say the game isn't very clear about it.
That question for instance is probably the best explanation of it, and yet it's part of that series of 3 questions that come up randomly and you may not even see that question in your playthrough.

>> No.4574112

>>4573139
>or get mutated like Pierce or any other average person, and they can't all be spontaneous evolutions like Kyle
what what what

>> No.4574115

>>4574112
some people are very convinced of their head canon

>> No.4574136
File: 149 KB, 1152x864, ePSXe 2018-02-08 18-28-16-92.png [View same] [iqdb] [saucenao] [google]
4574136

What's up with the ladder up there? I thought I remembered it was possible to use it. Maybe only during the bad ending?

>> No.4574150

>>4574136
The golems are tall enough to grab it and climb up.

>> No.4574151

>>4574136
I dont remember ever using it, but wondering about it.
I think it ssupposed to be for manteinance of the golem revolver system.

>> No.4574174

>>4573726
2nd neoteny plan doesn't refer to a second project, it refers to the shadow government's master plan, the computer literally explains word by word what the 2nd neoteny plan is, it's a symbolic name.

>What is the 2nd Neoteny Plan?
>"The 2NP harnesses the evolutionary potential of neo-mitochondria to revitalize the human race. Stage 1: Obtain sample neo-mitochondria with latent power equal to or greater than that responsible for the N.Y. incident. Stage 2: Administer sample to a test subject. Redesign subject's genetic profile to explore evolutionary possibilities and multiple ANMC breeds. Stage 3: Release humanity's true potential and preserve its vitality in the coming century through planned evolution."

Bowman's computer doesn't talk about Golems. Places talking about Golems are found inside their freezer and the armory room inside the black card door area. I don't have any saves near the shelter right now, but tonight i will see if i can get there and i will write all the Golem texts here.

>> No.4574181
File: 185 KB, 751x619, missed by a week.png [View same] [iqdb] [saucenao] [google]
4574181

>> No.4574182

>>4574136
This ladder's purpose is a mystery. It's on B1, which means it leads to a place that player doesn't get explore.

>> No.4574190
File: 564 KB, 795x601, eretgrg.png [View same] [iqdb] [saucenao] [google]
4574190

>>4548179
It is the mine entrance you use to access the shelter

>> No.4574214

>>4574190
This explains everything, so the mine is indeed in the mountain just above Dryfield. 90% of the game's lore is hidden in easy to miss examine flavor texts around the levels.

>> No.4574227
File: 185 KB, 1152x864, ePSXe 2018-02-07 14-01-03-77.png [View same] [iqdb] [saucenao] [google]
4574227

>>4574174
> I don't have any saves near the shelter right now

Here is my current save. Current Scavenger slot is in the shelter but doesn't have the Golem freezer room unlocked. Last slot though is right before the final boss in my previous Bounty game, so you can enter the freezer with that one.

http://www100.zippyshare.com/v/I20MHEbk/file.html

Compatible with ePSXe, pSX and probably other things

>> No.4574323

scavenger mode has like a weird gun progression
>start akropolis with m93r
>get mp5 for last part
>on dryfield go back to m93r
>use it until cellar
>switch to po8 w/ snail mag
>use po8 for most of dryfield
>get m950 at end of dryfield
>use m950 on the mines and kill horse boss
>switch to p229
>use it to kill big stalker and other monsters
>get to armory and switch to sp12
>finally something other than 9 fucking mm!
>will have to use m950 against glutton

>> No.4574327

>>4574323
Don't you get a grenade launcher though


I'm pretty sure you get a grenade launcher

>> No.4574345 [DELETED] 

>>4574327
Yes, you do. I'm doing Scavenger as we speak and I have one, Douglas sells it as soon as you see him, I used it against Glutton and raped him with just 5-6 Grenades total in the two fights.

Then if (when) you go back to Dryfield to save Douglas finally sells the M4A1.

>> No.4574353

>>4574327
Yes you do, I'm not sure anymore if Douglas sells it or not to begin with, but in any case you can buy it at the Shelter armory before the Glutton fight.

If (when) you go back to Dryfield to save Pierce, Douglas finally sells the M4A1.

>> No.4574384

>>4574327
>Don't you get a grenade launcher though
it costs like 20000 BP at the MIST shop, if you dont have the money right there you wont get it
anyway
>riot rounds

>> No.4574392
File: 181 KB, 1152x864, ePSXe 2018-02-08 18-37-57-89.png [View same] [iqdb] [saucenao] [google]
4574392

>>4574384
You're thinking of the MM1, but the Grenade Pistol is available for about 2k BP before the Glutton fight

>> No.4574410

On the breeding room, B2

>"When I arrived at the lab today, the chimps were unusually agitated."
>"She was smart and got along well w/ other chimps and me. Still it was all I could do to examine the corpse."
>"His vacant stare has graced our labs a few times in the past. He stares at me sometimes. I find I have no liking for the man."
>"He sidled over to Sheez's cage, and when he got close it was like he was possessed, swearing and muttering over her. I asked that the experiments be stopped, but he wouldn't listen."
>"Feb. 24. Bowman is stepping up testing. He's spending nights at the lab."
>"He was on a project investigating artificial human races. I was denied transfer to a military lab; my research is on hold."
>"I am thankful to the organization for saving a refugee like myself, but I cannot condone this research."
>"Mar. 8. Today another test subject arrived in a heavily damaged cage."
>"The artificial soldier who brought him, No.9, explained joyfully."
>"He would become a new species: an ANMC. Yet something had grown inside him, twisting his face with pain."
>"Mar. 14. My worry for the ANMC that was Bowman deepens daily. We gave him an artificial organ and bone transplant just yesterday, yet he feels no pain. He circles his cage, swearing foully."
>"I am nauseated. I will leave early today."
>"Bowman is quiet today; he seems to be in great pain. He whines that it is cold; he wants to be near the heater. When I refuse, he screams, disturbing the chimps."
>"Too bad -- she was nice. The big guy probably crawled off and died, but 9 keeps looking. With that thing gone, we stuffed the new ANMCs in the big west cage."

It refers to golems as something old, and ANMCs as something new, not as the same thing.

>> No.4574414
File: 122 KB, 1152x864, ePSXe 2018-02-04 16-22-12-01.png [View same] [iqdb] [saucenao] [google]
4574414

>>4574384
also you do get a few regular grenades before the glutton too. I'm playing Scavenger and just earlier today I raped the Glutton with about 4-6 grenades total (for the 2 fights) using the grenade pistol.
And then, Glutton himself drops 4 grenades so you're almost even for the Giant Bowman.


it's true though that you spend a lot of time with 9mm in Scavenger; but even though I've been enjoying it thoroughly

>> No.4574416

>>4574392
yeah, but the grenade pistol with riot rounds is worse than the po8, and when I reach glutton I already have the m950

>> No.4574420

>>4574416
in that case you probably missed on the regular grenade drops at some point. In Scavenger you really have to hunt down all the encounters to eventually get good drops.

>> No.4574421

>>4574414
would you say grenades are better than m950 w/hydras?
maybe gonna try that now

>> No.4574428

>>4574420
If you mean for bosses youre right, I was thinking of using it for normal monsters, I once played scavenger with the MM1 and shot riots at everything

>> No.4574430

>>4574421
One regular grenade with Energyshot deals about 450 dmg to the Glutton. You have time for 2 grenades each time he opens his mouth, maybe even 3 if you're better than I am...

Seriously I ended the first Glutton encounter before he even had time to walk all the way to the door

>> No.4574469

>>4574410
So Bowman literally became one of the strongest ANMCs straight away, the tall alien dudes can use pyrokinesis and heal themselves which means they have more control than all the other ANMCs.

>> No.4574485

>>4574469
Yeah, you can choose which one you become.
>someone choose to become an exploding baby

>> No.4574608

>>4574410
shit, I messed it up, here

>"When I arrived at the lab today, the chimps were unusually agitated."
>"I found Sheez, 2yrs., dead, w/ hemorrhaging around the eyes/"
>"She was smart and got along well w/ other chimps and me. Still it was all I could do to examine the corpse."
>"Her head was swollen and hairless. Her eyes hung down her cheeks."
>"I regret having lowered her water allowance the day before."
>"I hope she finds a place in chimp heaven."
>"Jan. 17."
>"Dr Bowman has joined us from an out-of-state facility."
>"His vacant stare has graced our labs a few times in the past. He stares at me sometimes. I find I have no liking for the man."
>"But today he was different, somehow."
>"He sidled over to Sheez's cage, and when he got close it was like he was possessed, swearing and muttering over her. I asked that the experiments be stopped, but he wouldn't listen."
>"When he finished, he grabbed my hand, laughing maniacally."
>"'So, it was a success?' he asked. I pulled away my hand."
>"My request for burial was ignored. Sheez went down the dust chute."
>"Feb. 24. Bowman is stepping up testing. He's spending nights at the lab."
>"His field of expertise is mitochondria."
>"He was on a project investigating artificial human races. I was denied transfer to a military lab; my research is on hold."
>"I shiver when I think of the GOLEM soldiers' bodies."
>"I am thankful to the organization for saving a refugee like myself, but I cannot condone this research."
>"Humans should always remain human."
>"It was Bowman."

>> No.4574612

>>4574608

>"Mar. 8. Today another test subject arrived in a heavily damaged cage."
>"The artificial soldier who brought him, No.9, explained joyfully."
>"Bowman himself had volunteered to become a test subject."
>"He would become a new species: an ANMC. Yet something had grown inside him, twisting his face with pain."
>"Mar. 14. My worry for the ANMC that was Bowman deepens daily. We gave him an artificial organ and bone transplant just yesterday, yet he feels no pain. He circles his cage, swearing foully."
>"Suddenly he weepss aloud, and I am sorrowful in spite of myself."
>"He still revolts me, as does the reek of the flesh she so craves."
>"I am nauseated. I will leave early today."
>"Apr. 12"
>"Bowman is quiet today; he seems to be in great pain. He whines that it is cold; he wants to be near the heater. When I refuse, he screams, disturbing the chimps."
>"I let him out of his cage. He now stands 9ft. 3in. tall."
>"By the heater at last, he sleeps peac--"
>The handwriting changes on the next card.
>"Can't locate the ANMC that ate our researcher."
>"Too bad -- she was nice. The big guy probably crawled off and died, but 9 keeps looking. With that thing gone, we stuffed the new ANMCs in the big west cage."
>"Now all I got to do is sit here and watch the animals die--easy!"

quite long

>> No.4574770

>>4574612
>"Bowman is quiet today; he seems to be in great pain. He whines that it is cold; he wants to be near the heater. When I refuse, he screams, disturbing the chimps."
>"I let him out of his cage. He now stands 9ft. 3in. tall."
>"By the heater at last, he sleeps peac--"

Around ANMC's, never be at ease

>> No.4574832

>>4574420
Yeah, you can even get the magnum in scavenger mode

>> No.4574942

>>4574608
>>"Dr Bowman has joined us from an out-of-state facility."

They have other facilities? WHERE IS MY PARASITE EVE 3 SQUARE?

>> No.4574965

>>4574942
fuck square
if anybody were to make a parasite eve 3 today, i'd want it to be the original team with a kickstarter, doing it how they want to do it
I wouldn't trust modern square

>> No.4575535
File: 135 KB, 1152x864, ePSXe 2018-02-04 16-22-06-04.png [View same] [iqdb] [saucenao] [google]
4575535

Can people agree on what the Ofuda and Skull Crystal do exactly ? These two pages have different descriptions:

http://parasiteeve.wikia.com/wiki/Parasite_Eve_II_Items

https://gamefaqs.gamespot.com/ps/198266-parasite-eve-ii/faqs/22936

Also, is it just me or does the weight of weapons influence running speed?

>> No.4575656

>>4575535
>Can people agree on what the Ofuda and Skull Crystal do exactly ? These two pages have different descriptions:
shit, gonna do some experiments

>> No.4575671

>>4575656
my tests:

>Weapon: SP12 - buckshot rounds
>PE: pyrokinesis lv. 3
>enemy: mossback fatty

>with ofuda:
>point blank shot: 38-42 damage
>pyrokinesis: 314 damage

>without ofuda:
>point blank shot: 38-42 damage
>pyrokinesis: 208 damage

so ofuda increases PE power by 50%, can safely assume crystal skull increases gun damage, not sure if 50%, maybe test it later.

>> No.4575705
File: 40 KB, 640x480, skull.jpg [View same] [iqdb] [saucenao] [google]
4575705

>>4575535

According to this dude Crowetron who did a LP of the game it

>Ah, the reason we came down here. The Crystal Skull, when attached to Aya's armor, grants a bonus 25% damage to ALL ATTACKS. I love this thing. A free ticket to Murdertown is well worth that stupid temple dance.

He's gone pretty deep into how the game works, so Im inclined to believe him. His LP is a pretty nice read.

https://lparchive.org/Parasite-Eve-2/Update%2049/

>> No.4575785
File: 170 KB, 903x503, aakdhquwwd.jpg [View same] [iqdb] [saucenao] [google]
4575785

exactly how bad was 3rd birthday? was the story the only part that was shitty?

>> No.4575807
File: 126 KB, 1152x864, ePSXe 2018-02-04 16-22-34-78.png [View same] [iqdb] [saucenao] [google]
4575807

>>4574485
I know you're probably joking, but I think that half of the monsters are failed experiments/rejects or even un-intended transformations, notably anything small and the Glutton who according to Aya shaped up from several rejects.

>>4575671
>>4575705
I thought the skull crystal only affected weapons? Does that mean it also increases PE on top of the Ofuda?

>>4575785
You know, I wish PE2 had alternate costumes.
Also one thing I can't stand about the game is how different Aya looks between her 3D model and FMV videos... she's supposed to still look young, but her 3D model makes her look like she's a chubby woman in her 40's.

>> No.4575809

>>4575807
>but I think that half of the monsters are failed experiments/rejects or even un-intended transformations
there are failed versions of the ANMCs that show up after glutton, but the exploding babies were intended, in Neo-Ark it explain that they were designed to use a suicide attack.

>> No.4576178

Now tested the crystal skull:

Weapon: SP12 - buckshot shells
PE: pyrokinese lv. 3
Enemy: chaser

>Without Crystal skull:
>Point blank shot: 39 damage
>PE: 151 damage

>With Crystal skull:
>Point blank shot: 47 damage
>PE: 158 damage

Looks like it increases gun damage by 25% and has no effect on PE.

>> No.4576280
File: 110 KB, 1152x864, ePSXe 2018-02-09 17-47-09-41.png [View same] [iqdb] [saucenao] [google]
4576280

If someone could enlighten me because sometimes I really don't get how the rank system works. I'm very confused considering some FAQs talk about BP, and others EXP...

Besides some things don't make sense, how come you get a higher bonus with stuff like Recovery3 and MP Boost 2 than with Ringer Solution which is the best healing item?

I'm just done beating Scavenger: ALL my inventory boxes were full besides maybe a single slot. I tried to make sure I got rid of what scored the least when I was full, and the only stuff worth anything I used in the entire playthrough were 3 Belt Pouches. Everything else I kept.

Still I ended up with Rank C, final stat were 6101EXP and 341312 BP worse rank than what I did in Bounty.... Shit doesn't make sense... It's not possible to get the best rank(s) on first playthroughs is it?

So I guess I'll go with "fuck it" and use the Protein Capsules and whatever BP I have when I play Nightmare.

>>4576178
>>4575671
Good to know, thanks

>> No.4576287
File: 228 KB, 1152x864, ePSXe 2018-02-09 15-48-25-85.png [View same] [iqdb] [saucenao] [google]
4576287

>>4576280
Forgot to mention that the kill count was 99.38% just before the final bosses and the golem before them; so I think I pretty much got 100% kill

>> No.4576302

>>4538407 my bullets are over :c

>> No.4576336
File: 88 KB, 617x1233, pe2-aya04.jpg [View same] [iqdb] [saucenao] [google]
4576336

>>4575807
Aya looks like an anime doll in the shower CGI(even wearing a night gown), while every other fmv she looks normal.

>> No.4577106

I've played both but still have more enjoyment from the original, despite the cringe writing and the fact that the devs clearly believed in all that laughably silly evolution nonsense.

>> No.4577343

Playing 3rd birthday now. The game is actually quite fun, but the story seems too convoluted.

>> No.4577696

>>4577343

prepare to become very angry over how they treat Aya. Other M ain't got shit on this

>> No.4577715

>>4577696
Aya was fine. She did nothing wrong.

"Aya" is more than a little bit annoying however.

>> No.4577724

>>4577715

The fanservice was completely over done and the clothing damage life bar was just skeezy.

Plus they probably maybe kill her off but not really? what?


The big thing though is just as a story it doesn't follow. It doesn't build off the old games and just seems to be grabbing an unused franchise so it can have a cheap plot twist.

Parasite Eve was always about science fiction, not magic tentacle monsters made out of feelings. Even the "MAGIC" in the game was closer to genetic X-men bullshit than hocus pocus.

>> No.4577778

>>4577724
Clothing Damage is separate from lifebar damage.

It never bothered me because I rarely took damage.

Aya and Eve are both espers with the psychic potential to maintain and hold back their mitochondria colonies, Eve having the mitochondria mind control power which she uses in reverse and accidentally jacks into Aya's body and Freaky Fridays her, then accidentally kills her because she looks like herself, causing the mitochondria in her body to go rogue and trigger remote monster evolutions while Eve psychically shooting herself to death during a bodyjack before she could return and the coincidence of her current body being genetically identical to her somehow creates a quantum singularity that turns everyone present into mitochondria esper monsters, and all the mitochondria entities evolve into some sort of gigantic spirochetes that can not only drill through solid earth the way a spirochete bacteria drills through your mucus membrane, but also through TIME AND SPACE spreading like a plague through multiple dimensions and multiple earths and the only way to combat them and control the infection is for "Aya" to become an interdimensional astral projecting warrior capable of killing someone an infinite number of times in an infinite number of realities in order to contain the singularity and turn her clonemom into some sort of schrodinger's cat that simultaneously may or may not be dead in every possible reality

>> No.4577793

>>4577778

Everything you wrote was idiotic and dumb. That game is dumb. The old games understanding of biology was hilarious at best, but that's a new level of dumb.

>> No.4577813

>>4577793
it's not dumb it's just post-modern and inherently arbitrary

It's not made to resemble reality, it's made to resemble reality turning into a nonsensical nightmare that you can't escape from until you shoot all the tanks

>> No.4577823

>>4577813

It's stupid. It's hack writing trying to make things seem epic and complicated and it's stupid.

>> No.4577871

>>4577823
no, it IS epic, and it's not trying to be smart, the same way inception isn't really trying to be smart, it's just trying to take you for a wild ride

all that science shit in the other games was purely pornographic and no better

I want to say that what's wrong with 3rd birthday is the writing, or the dialogue, or the characters, or the treatment of the plot and what actually ends up happening to people and the world in it, but what if the game is doing those things to me on purpose? What if this is high satire making fun of me for being a nerd? It's all for the sake of making a joke, and the joke is that if I really think I know better than the makers of this game and think they did it wrong and that I could do better, then why haven't I. Fact is the game is awesome, it pisses me off completely on purpose and pisses on everything that's wrong with the videogame fanbase. It's such a completely dick thing to do that I can't help but love it.

She's a god damn videogame character, she's not your waifu, get over it.

>> No.4577874

>>4577871

It's not and you're a retard.

>> No.4577878

>>4577874
do you feel stressed out? is it hard to articulate your thoughts? do you want to say something to express what you're really mad about but can't even find the words?

the game has you so completely assblasted man

how can you not think you're getting trolled

>> No.4578161
File: 176 KB, 1152x864, ePSXe 2018-02-04 14-08-01-50.png [View same] [iqdb] [saucenao] [google]
4578161

>this fucker on Nightmare difficulty

>> No.4578339

>>4578161
is pepper spray available?

>> No.4578341

>>4577813
>>4577871
>>4577878
was Anno involved in this, or is this kind jackassery normal in japan?

>> No.4578348
File: 163 KB, 1152x864, ePSXe 2018-02-10 15-01-45-13.png [View same] [iqdb] [saucenao] [google]
4578348

>>4578339
Yeah, Douglas sells them for 100 BP. However I got one as a drop that I save for this every time.
Seriously, is there any other way not to get hit at the start of that fight than with using pepper spray/flash light?

So I did
>Pepper Spray
>Necrosis lvl2
>finished all my MPs with Pyrokinesis lvl2
>ran the fuck off and the poison from Necrosis finished it

So that wasn't so bad. What was bad was dying against Bowmen after the N°9 fight and before I could save.

>> No.4578414

>>4578348
how about knocking it down with plasma?

>> No.4578439

>>4578414
Can't unlock everything at this point, have to focus on a few. I barely ever used Plasma, I always assumed it was worthless. You say it can knock down enemies? I'll give it a try at some point

>> No.4578445

>>4578439
it is great against the stingers, stun-lock enemies

>> No.4578449

>>4578161
His albino brother is a stunlocking god.

>> No.4578572

>>4578341
the story was done by motomu toriyama.
the guy behind Final fantasy X-2 and the XIII saga
the fact that guy still works despite his inability to write is mystifying.

>> No.4579131

>>4578572
>the story was done by motomu toriyama.
>the guy behind Final fantasy X-2 and the XIII saga
>the fact that guy still works despite his inability to write is mystifying.

the problem is, you can be a shit writer and retards will still think you're awesome, because they cant tell good from bad. They just love drama and emotion.

>> No.4579134

>>4579131
you say that like drama and emotion are bad

I mean maybe if those were the only games that existed but they're not even close

>> No.4579207

>>4579134
>you say that like drama and emotion are bad
well if you take my comment at face value like an autist, yeah

given the examples posted, the level of drama and emotion they exhibit while lacking quality in story and setting makes them bad. If you have an idiotic audience, you just throw basic no-thought drama and emotion at them and they're happy. Look at reality tv, or older shit like jerry springer.

>> No.4579236

>>4579207
You're the one who walked in there with the wrong expectations. Did you ever stop to consider that maybe the game wasn't made for someone like you? Or do you only see the world through your own subjective bias and make no efforts to connect with what other people desire?

It's no wonder that nobody wants to buy what you're selling.

>> No.4579327

>>4579236
>You're the one who walked in there with the wrong expectations

Well yes. I expected a good game and follow up to a series I love.

>Did you ever stop to consider that maybe the game wasn't made for someone like you?

It's a Parasite Eve sequel. Im a Parasite Eve fan. I think it's pretty obvious I was the intended demographic. There's no reason to revive the franchise beyond brand appeal.

>> No.4579414

>>4579131
i mean there is a reason that there hasn't been anything lately just from him.
if he does any writing, it's with stuff that involves a group.
looking him up, it seems he wrote bahamut lagoon, so he's been around a while.
maybe they just won't fire him

>> No.4579449

>>4579327
I think they knew that whatever they made the fans would still not like it.
As for why make the game knowing players would bitch about it, I think it would be an executives vs artists thing.

>> No.4579457

>>4579449

There's a world of difference between knowing you won't please everybody and going out of the way to shit all over the fans.

>> No.4579625
File: 161 KB, 800x1085, 800px-Jensen_Ackles_(35444313103).jpg [View same] [iqdb] [saucenao] [google]
4579625

>the guy from supernatural voiced kyle in 3rd birthday

>> No.4579653

>>4579625

Nobody likes Kyle

>> No.4579674
File: 39 KB, 384x622, intradesting.png [View same] [iqdb] [saucenao] [google]
4579674

>>4579625
thats not a bad choice, really

>> No.4579690

>>4579653
I liked him.

>> No.4579702

>>4579690

Aya can do WAY better as far as love interests go

>> No.4579715

>>4579414
>it seems he wrote bahamut lagoon
that explains a lot

its definitely all on purpose then

>> No.4580126

>>4579690
He was already annoying in PE2, but in T3B it gets even worse, specially with that teenager boyband haircut.

>> No.4580550
File: 238 KB, 1152x864, ePSXe 2018-02-10 16-53-09-66.png [View same] [iqdb] [saucenao] [google]
4580550

Can we all agree that on Nightmare difficulty the game stops being hard when we go save Pierce?

>finally can buy M4A1 rifle, and cheap ammo for it
>Tactical Vest
>Ofuda

>> No.4580625

>>4580550
>It was never explained why they made that one or how did it leave the shelter

>> No.4580717
File: 19 KB, 475x166, 599 HP.png [View same] [iqdb] [saucenao] [google]
4580717

yeah, 3rd birthday is just trolling

>> No.4580732
File: 2.37 MB, 440x248, 1514905945101.gif [View same] [iqdb] [saucenao] [google]
4580732

>>4567496
>Parasite Mutt
kek

>> No.4580756

>>4580732
el glotón...

>> No.4580910

>>4580625
they sent it there to kill you anon

>> No.4581514

>>4580625
I think it was a rule of cool kind of thing, he is the only ANMC to receive a weapon implant.

>>4580910
Weren't the ANMCs being controlled by Eve? How Kyle or No.9 would load that thing on a cargo elevator and then guide him to the town? Kyle wasn't in the town during the attack, so he obviously knew about it.
I think much like the abandoned house No.9 boss fight this was a situation where the director thought "well, we need an awesome boss fight in this part of the game, so let's add a giant monster filled with surgical scars and a flamethrower implanted in his head".

>> No.4581574

>>4581514
>Weren't the ANMCs being controlled by Eve?
yes, but she was in a weird trance or something

>> No.4583191
File: 147 KB, 1152x864, ePSXe 2018-02-12 13-42-14-02.png [View same] [iqdb] [saucenao] [google]
4583191

Aaaand, Nightmare mode done.

The late game, and the final bosses especially, are easier on Nightmare than they are on Scavenger.
Seriously:
>Magnum with 50 Maeda Special rounds and 50 normal rounds
>M249
>more MP

Now I'll go fuck around replay mode with that gunblade

>> No.4583210

>>4538407

Are the Parasite Eve games worth playing today?

>> No.4583230

>>4583210
PE2 aged wonderfully, as long as you're not a gen z babby who cant into tank controls

>> No.4583459
File: 179 KB, 1152x864, ePSXe 2018-02-12 17-39-14-70.png [View same] [iqdb] [saucenao] [google]
4583459

Gunblade fight

>> No.4584326

>>4583459
too bad in any of the modes where you can actually get the gunblade there's nothing that can really put up a fight

>> No.4584396
File: 106 KB, 595x687, CharacterSketchesAya03ApronDress.jpg [View same] [iqdb] [saucenao] [google]
4584396

why didnt they put more outfits in PE2?

>> No.4585303

>>4584396

Dignity

>> No.4585426

>>4584326
Yes indeed. Replaying the normal game with the Gundable, and going for the bad/Kyle ending path on purpose because I haven't seen that one in a while.
And after playing Nightmare, everything is incredibly easy, not just because of the Gunblade but because the normal game is laughably easy.

The Gunblade is tons of fun to use though.
This being said once you beat Nightmare, if you did well enough you should have enough BP to get the Medecine wheel in Scavenger mode, and that way you'll get a challenge and the Gunblade.

Kind of a shame you can't start Nightmare with anything though.

>> No.4585806
File: 84 KB, 488x516, 3e3.jpg [View same] [iqdb] [saucenao] [google]
4585806

>>4585303

>> No.4587026

>>4584396
I think they were going for accuracy instead of joke clothing. Aya has unique clothing even in the Mist HQ and that part is like 5 minutes long. Would be cool if she got dressed in something more tactical in the shelter part though, underground facilities require really powerful air conditioning systems, so it would be relatively cold down there, specially when compared to the Mojave desert.

>> No.4587550

>>4584326
Technically I think you can get enough BP to get the medicine wheel in scavenger mode, if you do just having it on during the 2nd n°9 fight will give a Gunblade to you, you also get a bunch of M4 attachments from other bossfights.

>> No.4587575

>>4585426
>This being said once you beat Nightmare, if you did well enough you should have enough BP to get the Medecine wheel in Scavenger mode
you only get 1% BP in scavenger mode

I wonder how hard it would be to romhack the game to change the monster spawns and shop loadouts though

>> No.4587732
File: 179 KB, 1152x864, ePSXe 2018-02-12 20-31-45-45.png [View same] [iqdb] [saucenao] [google]
4587732

>>4587575
First time I beat Nightmare I had 300000 BP at the end, which turned to starting with 30,000 for Scavenger. Medecine Wheel cost 27,000

I have no idea how they do the maths for the BPs at the end or the entire ranking system. At first I thought it was cumulative with all your playthroughs, but after that Nightmare mode I did a Replay with the Gunblade, and my bonus went from a Scavenger bonus of 30,000 to 5,000....
I was a little mad, but then I realized I never truly saved Pierce because I always forget to read the memo so I decided to start Nightmare again, 6th playthrough in a row.

Either way when I did that Nightmare mode I did my best to get a good BP bonus: didn't buy much, collected and saved as much items as possible, and when I had to use/delete something I made sure to do so with what gave the smallest bonus.
I did use all the Protein Capsules as well as 3 Belt Pouches, and those are some of what gives you the best bonuses, so there is still a good margin to score good BP there. My point being, it's not so hard.

>> No.4587754

>>4587732
>First time I beat Nightmare I had 300000 BP at the end, which turned to starting with 30,000 for Scavenger.
You would need 2 700 000 anon. it's in the millions. you would have to beat nightmare, start bounty, and then beat bounty over and over and over and you would have to never spend any of them the entire time.

>> No.4587764

>>4587754
You can probably reduce that number by a bit since you can get several thousand BP out of the shooting range and tower combined and you still have that in the shop right after the tower

>> No.4587796

>>4587732
>Not saving the dog

I don't care what mode you're playing and if there's a gunman in your house. You restart the game this instant and save that pooch.

>> No.4587807

>>4587796
Like I said I was going for the bad ending on purpose in my Gunblade run (played the entire Replay only with it) because I hadn't seen it in a long time.

There are some cool things in that path, like Kyle using the MM1 grenade launcher and helping you for a few more rooms, and extra dialogues. IIRC you only get the full explanation on the final boss if you go with the bad ending, like the game expects you to do bad before good.

>>4587754
No, it's 10% for Scavenger. On my latest New Game save I have 52686 for Replay, 26343 for Bounty, and 5268 for Scavenger.

So it's like I said, with 300,000 at the end of your nightmare run you have enough for the Medecine Wheel if you go Scavenger next.

And like I said I did have 300,000 after my first Nightmare completion. It's just that I went for Replay instead, barely killed 50% enemies and went for bad ending, and somehow that erased my credits; but before that I could have

>> No.4587817
File: 159 KB, 1152x864, ePSXe 2018-02-13 11-15-56-79.png [View same] [iqdb] [saucenao] [google]
4587817

>>4587764
>shooting range

Is it just me or is that thing the hardest part of the game? I swear to god, even when using the M4A1 Rifle for it in Replay, I can never earn the body armor. Maybe I just don't get it.

>> No.4587840

>>4587817
Getting really good at it is really hard , just getting the prize really isn't that hard though, it's even quite easy to get the 300BP on 4/5/6 considering how large the margin of error is.
If you about stacking energy shot onto itself it makes the PE based one far easier.

>> No.4588064

Requesting a bit of guidance, please...

Where am I meant to go after Eve is kidnapped by the large dude? I've gone through the various levels of the shelter and cleared out all the red map areas filled with enemies (lot of golems). Where am I supposed to go next to actually rescue Eve, though?

I haven't cracked the 'full moon' puzzle, so I don't know if that's important..

>> No.4588073

>>4588064
Go to the Parking. Solve the puzzle with buttons to find the red car.

Starting now I'd advise using new save slots in case you don't have enough shit for the final bosses

>> No.4588079 [DELETED] 
File: 173 KB, 1152x864, ePSXe 2018-02-13 11-24-00-29.png [View same] [iqdb] [saucenao] [google]
4588079

>>4588064
>>4588073
Underground parking room is on Shelter B1, near the Golem freezer room

if you saved Pierce make sure to read the memo on the phone of B1 Pod Service room

>> No.4588081

>>4588073
>>4588079
Thank you, friend. I'm loving this game, by the way. Different feel to it than PE 1, but incredible all the same.

>> No.4588085
File: 173 KB, 1152x864, ePSXe 2018-02-13 11-24-00-29.png [View same] [iqdb] [saucenao] [google]
4588085

>>4588064
>>4588073
Underground parking room is on Shelter B1, near the Golem freezer room

After the whole event there you'll go back to the shelter a last time. If you want more BP/EXP/item drops, you can go back to Neo Ark to fight a last wave of enemies

if you saved Pierce make sure to read the memo on the phone of B1 Pod Service room before riding the red car

>> No.4588097
File: 185 KB, 1152x864, gunblade.png [View same] [iqdb] [saucenao] [google]
4588097

>>4588081
If you really like the game, there are 3 more difficulty settings, each one unlocked as you beat the last one and each one a little more difficult.
Make sure you at least play Bounty mode, the next difficulty, it is really worth it. It has different enemy setups etc

>> No.4588148
File: 572 KB, 2304x864, MadiGun.png [View same] [iqdb] [saucenao] [google]
4588148

>>4572216
About this theory, it LOOKS like the gun of the SWAT guy is the same Madigan has in this part of the gun. It's hard to see in the dark FMV cutscene, but you can clearly see it in gameplay

>> No.4588402

>>4538407
Welcome to the PE club, here's your great original game, the bit unfaithful but almost perfect sequel and the third one we never talk about.

>> No.4588660

>>4587026
>I think they were going for accuracy
yeah, wear a dress to kill monsters

>> No.4588745
File: 79 KB, 720x727, 82b9d92e6b5afc17796e9f890365e23b--hot-country-girls-guns-girls.jpg [View same] [iqdb] [saucenao] [google]
4588745

>>4588660
Oh i thought she was wearing black shorts or something like that. I never noticed it was a dress, but the CGI model makes it clear it's a dress.

I'm so used to seeing girls in shorts shooting guns in /k/ that i never paid attention.

>> No.4588751

>>4540164
I honestly want pre-rendered backgrounds to just fucking come back. Why can't anyone just do it at least a few times these days.

>> No.4588760

>>4588751
because muh cinematic experience and we want the cowaddudy audience (so FPS, or at most third person)

>> No.4588761

>>4588760
>implying pre-rendered backgrounds aren't cinematic

>> No.4588767

>>4588761
>entire game prerendered
>literally a branching movie with quicktime events
better not give them ideas

>> No.4588771

>>4588761
IIRC the backgrounds in PE and RE were painted by hand, so it is a dead art as in there arent any artists that do it anymore

>> No.4589069

>>4588761

Not by themselves. I love me some prerendered backgrounds but they're like matte paintings, a clever way of getting around limitations. That's not to slight the artists for either but they where a means to an end first and foremost

>> No.4589080

>>4588745
she's obviously wearing some sort of stretchy combat skirt with athletic shorts underneath, and she's got that cute leg holster and sensible desert boots

You have to consider that Aya doesn't sunburn and she only gets HOT when monster girls are around, so her outfit is focused on things like freedom of movement and friction reduction, she's dressed like an American psychic gun ninja going to the desert, ready for some god damn adult government business type shit

she dresses more like a human being than an anime character which shouldn't be something to complain about

>> No.4589210

>>4567730
>I think the ass penises killed me more than anything here, it was really tense trying to destroy the base of the penis before it could regenerate

I lol'd

>> No.4589315

>>4571648
>still this doesnt explain why there were fatties there

Fatties are aquatic and are always near water, in Akropolis they spawn right besides the fountain and near the bridge. How they got there still a mystery though.

>> No.4589387

>>4589315
ANMC are like newts and salamanders or something, they all walk around in human form before turning into their modified form when they find an environment that triggers their metamorphosis.

>> No.4590075

>>4581574
I was just playing and i noticed one thing, even after the Golems take over the shelter, the sewer and mine still have ANMCs behaving normally, they're just hanging in these places like they're trying to hide from the Golems.
I recall reading somewhere that after the player rescues Eve the ANMCs just collapse because they have nothing to control them, but that's clearly not the case. I think the Golems knocked out those ANMCs in Neo-Ark, which is exactly what i thought when if first played this game back in 2000.

>> No.4591240
File: 142 KB, 1200x807, brgrg.jpg [View same] [iqdb] [saucenao] [google]
4591240

>>4589080
>she's obviously wearing some sort of stretchy combat skirt with athletic shorts underneath
head canon
>You have to consider that Aya doesn't sunburn
head canon, some ANMCs seem to be sunburnt
>she only gets HOT when monster girls are around
only happened once
>her outfit is focused on things like freedom of movement and friction reduction
not with a denim jacket
>she's dressed like an American psychic gun ninja going to the desert
personally I would imagine it more like pic related, maybe less black

a light colored version of what Aya wears on MIST building would have been most appropriate

>> No.4591243

>>4590075
>I recall reading somewhere that after the player rescues Eve the ANMCs just collapse because they have nothing to control them
wiki seems to contain head canon, it is never stated that NMCs or ANMCs have any hive mind, and dr. Bowman seems to act on his own volition

>> No.4591289

>>4591240
>head canon, some ANMCs seem to be sunburnt

She got fireballed in the face and cna heal herself with X-men powers, I think it's safe to say she doesn't have to worry about SPF

>> No.4591320

>>4591289
>She got fireballed in the face
it is a game, like in the resident evil games where the virus spreads by biting, but even if you are bitten you dont become infected. this is because from a storytelling point of view, the character didnt actually get hit.
same reason why characters only die for good if they die in cutscenes.
>cna heal herself with X-men powers
as long as she has water
>I think it's safe to say she doesn't have to worry about SPF
if she has to heal herself the burn would cause normal pain and the heal drain her energy

>> No.4591703

>>4591243
> it is never stated that NMCs or ANMCs have any hive mind, and dr. Bowman seems to act on his own volition

What about the entire story point with the implant and Eve wearing a mask to control the Giant Bowman and the enemy before it?

I seem to understand it's not for every ANMC, but only those who go fuck things up by wandering on their own.
Bowman escaped and killed his ward probably before he was given the implant; that or he's doing everything he's doing while Eve isn't wearing the mask.

>>4590075
>but that's clearly not the case. I think the Golems knocked out those ANMCs in Neo-Ark.

I'm not so sure about that. They're not knocked-out, they've got spasm.
It could however be a bit of both.

>> No.4592075

>>4591703
>What about the entire story point with the implant
tracking, not control
>Eve wearing a mask to control the Giant Bowman and the enemy before it?
she could control them at close range, not control all of them at the same time

>> No.4592113

>>4592075
>tracking, not control

a tracking device that needs to be inserted in the brain?

Also Pierce and Aya do mention mind control after Pierce analyzed it

>> No.4592182

>>4592113
>Also Pierce and Aya do mention mind control after Pierce analyzed it
do they? I dont remember, I do remember that it being a tracking device is revealed in the pod control bridge

>> No.4592302

>>4591703
>I'm not so sure about that. They're not knocked-out, they've got spasm.

Paralysis effect from their grenades.

>> No.4592807
File: 235 KB, 1447x1080, Pe_ending_7.png [View same] [iqdb] [saucenao] [google]
4592807

https://www.youtube.com/watch?v=M-ee8aPef60

Legit the best part of PE1 for me, and I only played it a few months ago for the first time.

It definitely has issues though.

>> No.4593037

>>4592807
thats the "bad ending"
there is a good ending, but doesnt follow the continuity to PE2
and PE2 ignores the implications of the bad ending

>> No.4594037
File: 264 KB, 1152x864, ePSXe 2018-02-17 11-34-28-13.png [View same] [iqdb] [saucenao] [google]
4594037

so on my 6th playthrough I finally remembered to do everything it takes to save Pierce. That Best Ending is really relieving.

Got an L Rank for a second S rank

>you get infinite grenade and rifle rounds after the tent if you save Pierce

Goddamn, I wish I had done that earlier.

>>4587754
>>4587807
About this, again it's just like I said, a single Nightmare run, if you play well enough on the BP side, allows you to start scavenger with 27000+ BP. Pic related, before that Nightmare run my scavenger would have 5000 BP but that doesn't matter, as those 5k got erased erased since you start from scratch for Nightmare.

all I used in my Nightmare run were: 3 belt pouches, a couple of mp boosts 2 to finish the timed battles after the Glutton fight in time, all the protein capsules and a couple of Ringer Solution for the final boss.

Only things I bought were the grenade pistol and the M4A1 (which I didn't even use), only thing I deleted were a couple of stim/penicillin

so, granted that you go for more or less 100% kills, that you use the protein capsules and 3 belt pouches, and that you only save the soldier, you still have a margin of 30k use-able BP in your Nightmare run to end up with enough BP for the Medecine Wheel in Scavenger.
If you save the solider AND Pierce, you double that margin.

>> No.4595639
File: 137 KB, 955x673, pe2 pierce.jpg [View same] [iqdb] [saucenao] [google]
4595639

>>4592113
>Also Pierce and Aya do mention mind control after Pierce analyzed it

I looked at all the conversations with Pierce, he just says it's a tracking device and nothing else. Also considering she had to be physically near the giant Stinger to command it and inside the pupa to control it even when wearing the helmet, i don't think there was actual mind control involved.

>> No.4595682

>>4594037
I think it might be that because the enemies are the normal spawns in scavenger that I kind of consider it a joke and I didn't ever bother restarting after nightmare.

>> No.4596231

This game has been on my to play list for years, and this thread pretty much makes me want play this right now

So any tips for a first timer?

>> No.4596306

>>4595639
I was talking about when we first find it after Akropolis, iirc they mention it on the phone and mention the mental control just before going to Dryfield

>>4596231
see >>4567496

>> No.4597903

>>4596231
>use necrosis on every boss

>> No.4597930

>>4597903
I don't think it works on the trash boss though

>> No.4597962

>>4597930
or against No 9
or against puppet stinger
or against the final boss

>> No.4600171

>>4597962
>or against the final boss

I think it works when he opens his belly or something.

>> No.4600175

>>4600171
That's not the final boss

>> No.4600830

>>4597962
It works against the giant bowman (Puppet Stinger) but only when he's not connected to Eve; so if you did plasma first and maybe when he's preparing his big inferno attack.

Although even then it doesn't last very, iirc it only cancels two attacks, I think you're better off sticking to plasma

>> No.4603121

bump

>> No.4604179
File: 100 KB, 800x450, 73c4cce73555afb456f6a45c4b547dae6ffaf0e71c1f22ef118dce830f2c5191.jpg [View same] [iqdb] [saucenao] [google]
4604179

So, I played Third Birthday without playing PE2 beforehand.

Can't really say I understood anything.

>> No.4604186

>>4604179
You won't get much from it if you played PE2 anyway

>> No.4604267

>>4604179
well...
that guy kyle met aya in PE2, there was some shitty romance and the players hated him because muh waifu
eve is not aya's sister but her clone, the game is called the 3rd birthday because she is literally 3 years old (this part doesnt really makes sense because in PE2 eve was meant to have been born sometime in 2000, and aya's marriage was several years later
I dont remember there being any explanation for why do those cops shoot them, other than kyle being a deserter, but even then you would expect shadow government to use more subtle means

>> No.4604318

>>4604179
You wouldn't understand anything anyway, i think not even the writer knew exactly what he was doing and just ended up being pretentious by pretending the script is something deep. The writer was probably high on LSD.

>> No.4606360

>this thread has lasted for 32 days

I didn't even know Parasite Eve II had such a loyal fan base.

>> No.4606364

>>4606360
you probably missed the shitstorm when 3rd birthday was announced

>> No.4607135

>>4606360

Parasite Even in general has a, if not massive, loyal following.

>>4606364

Man those where dark days.

>> No.4607921

>>4538407
I really loved that game a lot, incredible atmosphere indeed... but could never really discuss it for what it was as it feels as if anyone who played PE1 before cannot shut up about how PE1 is great and PE2 sucks. Fucking obnoxious.

I still need to play PE1, but looks to me that if you haven't played any of them then you're better off starting with PE2 before PE1 morphs you into a massive asshole.

>> No.4607967

>>4606360
>>4606364
It's pretty surprising because I presumed everyone was mainly just a fan of the first one

>> No.4609258

>>4606364
>>4607135
I mean PE2 in particular. I know PE1 has an army of raging fanboys.

>> No.4609260

>>4609258

So did I. Pe2 always had it's following. Especially in recent years when people have started accepting it more as it's own thing.

>> No.4609418

>>4607967
>>4609258
PE2 had more replayability, PE1 becomes broken when you keep dumping BP on a gun and carrying it over playthroughs

>> No.4611418

>>4606364
I'm still mad about The 3rd birthday, literally a slap in the face of the fans of the original games.

>> No.4611480

>>4592807

I don't remember that ending AT ALL. I remember the scene on the docks, then credits.

>> No.4611550

>>4611480
probably skipped it, lol

>> No.4612196

I stopped playing this about a year ago (the first shelter part is really boring compared to Dryfield) but just finished it. The combat is still pretty bad, not as tedious as the first game so that's a plus. The best part about it is easily the backgrounds, soundtrack, and exploration dialogue. Neo Ark and Dryfield in particular had this amazing otherworldly atmosphere. The main plot is pretty whack. Honestly wish they would have done a straight up RE clone instead of giving you infinite ammo. Got the bad ending (fucking cryptic multiple ending bullshit) Still liked it better than the first game. Less tedious

>> No.4614262

>>4612196
>The best part about it is easily the backgrounds, soundtrack, and exploration dialogue. Neo Ark and Dryfield in particular had this amazing otherworldly atmosphere.

The atmosphere is definitely what made this game so remarkable. I like the story, it's kind of exaggerated because it's a game and the player needs creatures to shoot at, but you can tell the writer enjoys the subject and put a lot of effort and thought into writing it and worldbuilding, specially with the massive amount of flavor text.

>> No.4615761

>>4593037
>but doesnt follow the continuity to PE2
>and PE2 ignores the implications of the bad ending

So good ending is not even canon?

>> No.4615807

>>4615761
The games have fucked up continuity that assumes the player didn't pay attention.

Bad ending: Aya's mitochondria were just biding their time and removing competition, they take over in the end.

Good ending: Aya confronts the mitochondria of her sister's original body and defeats it, then her own mitochodria attempt to take over but Maya's soul saves her, removing the abnormal mitochondria and Aya's powers. Melissa's ultimate being dies by it's own due to some imperfection.

PE2 continuity: Aya defeated the ultimate being and continued to exterminate stray monsters, her mitochondria never attempt to take over.

>> No.4615880

>>4615807
Actually the glowing eyes ending where Aya becomes god of the new hive mind is the one where you beat Maya isn't it

>> No.4615884

>>4615880
No, it is after you beat Melissa's Ultimate Being.

>> No.4616870

>>4615807
Wait how do we know Aya's mitochondria took over? That entire glowy eye ending confused me

>> No.4617051

>>4616870

It's just supposed to be a spooky horror movie stinger. Don't think to hard about it.

>> No.4617056

>>4617051
Yeah that's what I thought. dunno how you'd conclude Aya's mitochondria were acting out

>> No.4617247

>>4616870
it is not made clear in that ending, but the other ending specifies that aya's mitochondria attempt to take over
these are two different endings, so it is mostly implicit, you can interpret it however you like

>> No.4617431 [DELETED] 
File: 426 KB, 1412x1000, DUTCHED.jpg [View same] [iqdb] [saucenao] [google]
4617431

>>4566223
Her mom could have been DUTCHED further down her bloodline.

>> No.4617772

>>4617431
lol at the monkey fapping

>> No.4617826

>>4617431
Truly a greater time.

>> No.4618000

>>4617431
Blonde hair and blue eyes occur on recessive genes so she'd have to be double dutched

>> No.4618706

>>4617431
>>4617772

The ABSOLUTE state of Japan for the last 320 years.

>> No.4620431

>>4615807
But in PE2 acquiring new powers is called "revive" so Aya's mitochondria did become dormant. She continued hunting the stray creatures as a normal FBI agent.

>> No.4620441

>>4620431
hmmm, thats a good point

>> No.4620457
File: 596 KB, 820x2000, 1449165479323.png [View same] [iqdb] [saucenao] [google]
4620457

>>4620431
>Aya was hunting monsters for years with nothing but her wits and crazy super illegal gun mods

>> No.4620487

>>4620457
geneva convention doesnt apply to monsters
or criminals

>> No.4620720

>>4620457

Comic doesn't work since it just redraws a scene from the Simpsons, and barely makes any changes. Instead, it should have the same dialogue and perspectives, but use PE character designs.

>> No.4620727

Thought it was shit. The PSP game wasn't great either but it was better.

>> No.4620889

I hate to break it to you guys, but aya is all about regulations and stupid shit like that

>town is abandoned and overrun by monsters, vast property damage everywhere, store is full of healing items "I'll just take one, and I'll leave cash by the register"
>what's that? a screaming woman in imminent danger? I better crisscross town twice to ask permission to use a fucking wrench first

lots of dialogue about following regulations and obeying little bullshit laws like any self-respecting jap- uh I mean american

>> No.4620895
File: 184 KB, 960x540, Bait.webm [View same] [iqdb] [saucenao] [google]
4620895

@4620727
>The PSP game that was so bad it killed the series for good was better than the less unique but ultimately competent (in terms of both story and actual game design) sequel to the original
INSTANT REPLIES

>> No.4621103

>>4620889

yeah that was fucking stupid

>> No.4621107

>>4620889
she was lawful good

>> No.4621109

PE1 is one of my favorite games ever, definitely top 10. I have never play 2 though. I want to emulate it but I know emulation is a meme round these parts and I have a peasant box 1 controller for my pc ;_;

>> No.4621113

>>4621109
>I know emulation is a meme round these parts
PS1 emulation works fine in the current year, its just purist autists complaining about it

>> No.4621132

>>4621113
Yeah but desu I too am a purist and think I would be missing out if I did emulate it lol. The actual emulation part is fine, I would just prefer to use a ps1 or 2 controller for it but I only has peasant box 1 controller because Windows 10.

>> No.4621140

>>4621132
Forgot to add that I just don't keep my consoles plugged in anymore. I would love to have PE2 for the collection though.

>> No.4621186

>>4621132
I use a ps3 controller on win7, had to use some software to make use of the xbox 360 drivers to get it to work

>> No.4621203

>>4620889
I think being forced to kill endless waves of mutated people and animals probably did something to her brain and her proper upbringing is just like clinging to the last vestiges of her humanity.

>> No.4621263
File: 20 KB, 452x339, thats the joke.jpg [View same] [iqdb] [saucenao] [google]
4621263

>>4620720

>> No.4623203

was the M4 the best gun in PE2?

>> No.4623243
File: 2.66 MB, 1024x768, pegunshop.webm [View same] [iqdb] [saucenao] [google]
4623243

>>4620889
What happened to her looting days?

>> No.4623268

>>4623243
>mismatched asset resolution

get out

>> No.4623287

>>4623243

It's cool. She left money on the table.

The image of Aya just smashing into places and taking shit while leaving a fiver on the desk is hilarious

>> No.4625074

>>4623203
M950.

>> No.4625078

>>4625074
>ammo waster: the gun

>> No.4625191

>>4625078
is it even possible to run out of pistol ammo before making it to another infinite ammo box

how inefficient would you actually have to be

>> No.4625854

>>4577343
I enjoyed it too, but I've never played other Parasite Eve games.

>> No.4625860

>>4625191

The infinite ammo box only holds the shit bullets

>> No.4625978

>>4625191
oh yeah
when you get the full auto pistol and fight some of the tougher enemies, it goes by real quick

>> No.4625990

Nice! One of my favorite hidden gems. Glad more people checked it out.

>> No.4625991

>>4625191
When playing on Nightmare, ammo depletion is real fast on that thing. For instance, at the start of the Disc 2 I always bring an extra 500 bullets that I put in the trunk of the car just to be safe.

But otherwise, it is an amazing gun, as it works in pretty much any situation; although there are some situational moments when the shotgun or grenade launcher are better, you could still get away with the M950.

I swear to god: against Golems on Nightmares? The M950+Hydra bullets is some of the fastest thing.

>> No.4626130

>>4625078
That's not the M249

>> No.4626223

>>4625991
>I swear to god: against Golems on Nightmares? The M950+Hydra bullets is some of the fastest thing.
I just used the bayonet which was way faster

>> No.4628350

>>4625191
>>4626130
In a game where bullets are infinite or you can buy more, i don't why not use craziest guns, M249 included.

>> No.4628894

>>4625990
Is this a meme or is this actually metaljesus

>> No.4630970

>>4625991
Am i the only one who finds the normal grenade launcher to be too OP? Once you buy that thing the game literally turns into Doom. The grenades should've been way more expensive or maybe not even on sale on the stores, do Japs think USA is so free that you can even buy grenades at gunshops?

>> No.4630979

>>4630970
I don't think it does more damage than the Bayonet and doesn't do more DPS than the shotgun with energy stacking

>> No.4632871

>>4620889
The wrench stuff was silly and could've been executed much better, but the cash by the register was cool and it made things feel meaningful like Aya genuinely cared about the place. Just like the Kyle drinking at the bar or Aya going to sleep scenes, they made the pacing of the game feel so relaxing, before every major battle in the game there is always some relaxing scene or a safe zone.

>> No.4633927

>>4630970
You can't even buy Grenades on Scavenger/Nightmare; and in normal everything is OP anyway. Not sure about Bounty anymore.

The only thing you can buy are Riot grenades which you're better off not using. Then you get 10-20 Grenades total in the entire game as drops, and you only get infinite ones for final part of the game (post tent) only if you save Pierce and check the memo.

>>4628350
Only weak ammo is infinite, that is for the exception of what I just saved (last part of the game, IF you save Pierce). You also don't buy much stuff because it's fun to try and end up with the best score possible and to start the next game mode with more BP.

>> No.4634585

>>4632871
>Just like the Kyle drinking at the bar
I forgot about that, she asks him if he paid for it

>> No.4635737

>>4633927
>You can't even buy Grenades on Scavenger/Nightmare

Oh, sorry then. I only played the game on normal and back in 2000, i know there is emulation and all, but i have feeling that it just won't feel the same.

>> No.4636708

>>4635737
There aren't really any emulation issues with the games though and they're on PSN too.

>> No.4638160

one little bumpu for a great thread

>> No.4638565

>>4623243
Beets wandering a hospital with giant amoebas and semen covered linoleum.

>> No.4638573

Parasite eve 1 is in my top 5 all time list. Played part 2 when it came out and hated it. Played it recently and loved it. Not as much as the first one mind you but still. Think because it was so different from the first. Voice acting also hurt it since it was so bad

>> No.4638596

>>4638573
>Voice acting also hurt it since it was so bad
it doesn't have voice acting

>> No.4639239

>>4638596
Doesn't Golem No. 9 talk and mumble when he's chasing you?

>> No.4639805

>>4639239
yes, and aya scream when hit

>> No.4640884

>>4639239
He is the noisiest of them all, but the character is intended to be deranged and unnatural.

>> No.4641356
File: 48 KB, 1280x720, maxresdefault (2).jpg [View same] [iqdb] [saucenao] [google]
4641356

I think we all know which the best game in the series was.

>> No.4642314

>>4617431
I am amazed no one has taken this down.

>> No.4642328

>>4617431
>that massive wrinkly dong
Christ.

Is this legit old Japanese art work?

>> No.4642368

>>4642314
>>4642328
what was it? another cap of parasite in the city?

>> No.4642642

>>4642368
it was the old japanese painting of the dutch guy with the huge wrinkly penis about to fuck a dolled up jap chick

>> No.4643264

>>4642642
ah, with the monkey fapping

>> No.4643818
File: 240 KB, 1584x531, parasite eve 2.png [View same] [iqdb] [saucenao] [google]
4643818

>> No.4645293

>>4643818
>ugly character models

They're some of the best character models seen on the PSX.

>> No.4645319

>>4645293
well, yeah, you have a point
still objectively bad though

i'm looking at kyle and most of the monsters

>> No.4645398

>>4539096
That's your own fault for not playing on a CRT or using properly configured shaders.

>> No.4645440

>>4538407
i have seen this come up more and more, might give it a shot, is the first one worth the trouble?

>> No.4645458

>>4645440
they may as well be different franchises

>> No.4645621

>>4645440
Play both.
They're both short games and heavy on the atmosphere.

>> No.4647343

>>4645319
When everyone played it on a CRT almost two decades ago, everything looked alright and in place. You will only notice Kyle's uncanny face or the fat monster's goofy stare if you play it today on a 1080p monitor with those texture filtering settings that make the textures really smooth. The higher the resolution the easier it is to notice that they're just 3D models moving over a picture.

>> No.4647739

>>4647343
ive only ever played it on playstation on a tv as old as the game itself

>> No.4648105 [SPOILER] 
File: 74 KB, 640x480, 1521176626109.png [View same] [iqdb] [saucenao] [google]
4648105

There is nothing I need here. I leave now for a higher plane. Farewell to life's insatiable yearning for joy -- to death's love of lies. To fools who would be geniuses and fools who would be fools... Cheats ruled by base instinct, the sick ruled by baseless sensation. YOUR LIVES HAVE NO VALUE! YOUR DEATHS, NO MEANING! Your existence is meaningless wanderings in mute darkness. I will rise, I will become MYSELF. My inner voice will shape my being! Farewell darkness... Farewell, Bowman.

>> No.4648276

>>4648105
>leave now for a higher plane
>*becomes exploding baby*

>> No.4649238
File: 280 KB, 377x316, baneby.png [View same] [iqdb] [saucenao] [google]
4649238

>>4648105
>>4648276
Ah, you think mitochondria are your ally? You merely adopted the mitochondria. I was born of them, molded by them. Yesterday.

KABOOM

>> No.4649506

>>4649238
if I pull that off, will you explode?

>> No.4649609

>>4649506
it would be extremely painful
for everyone in the room

>> No.4650218

>>4649609
you're a small guy

>> No.4651617

>>4648276
He became one of those 9 feet tall alien looking dudes, i think those aren't designed ANMCs, they're heavily mutated by the mitochondria, they can use mitochondria powers just like the amoebas.

>> No.4651768

>>4651617
in the breeding room log it says that Bowman underwent a somewhat controlled transformation process which included organ transplants