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/vr/ - Retro Games


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4530516 No.4530516 [Reply] [Original]

What went so right?

>> No.4530535
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4530535

GOAT art direction and theme, SF on crack, air blocks, CPS2

>> No.4530537

Lots of good porn.

>> No.4530539

>>4530537
Oh, and also air blocks like >>4530535 said.

>> No.4530670
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4530670

>>4530516
Strong arcade scene, high demand for more fighting games, enough economic freedom to explore new hardware and game systems, some of the best character designs Capcom has done pushed by to their best by CRMK/Bengus, amazing talent brought together for the project. Plus, at the time, with how strong Street Fighter 2 was dominating the videogame landscape, they didn't want to experiment using the main series in fear of damaging it, so it was less risky to try out new hardware (CPS2), new animation capabilities, art direction, and new mechanics (like air guarding) on a side project. The chaining and animated style did carry over to the Zero/Alpha and VS. series.

And Alex Jimenez for explaining what a succubus was to the Japanese.