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/vr/ - Retro Games

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4527560 No.4527560 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4521250

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4527561

=== NEWS ===

[01-15] Quake Champions Doom Edition trailer + release date "02-10-18"

[01-15] La Tailor Girl updated to 1.3

[01-14] Latest version of Cyberpunk Shootdown re-uploaded

[01-14] Anon wants to make music for your map:

[01-14] Smooth Doom update

[01-13] Crispy Doom 5.1 released

[01-13] Doom LMP Uploader: encode/upload demos to youtube

[01-12] Nuclear Chunks: a new Plutonia map each Friday, by Khorus

[01-11] Tangerine Nightmare RC2

[01-11] Anon map release: Toxic Complex

[01-11] ProjectILE update:

[01-11] DAKKA news/updates:

[01-11] Anon map release: 4hr speedmap for his friend's birthday

[01-09] Anon map release: his first map, second release removing some ZDoom-isms

[01-09] Anon map release: Boom-compatible speedmap

[01-08] NASTY (Doom remake in Unity with software-style shader) alpha version released

[01-08] Ultimate Doom E4M6 pacifist, by ZeroMaster

[01-04] GZDoom 3.2.5 released

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4527570
File: 67 KB, 640x480, 1485334214509.jpg [View same] [iqdb] [saucenao] [google] [report]

Why is Doom64 so good bros

>> No.4527574
File: 437 KB, 1920x997, holy.png [View same] [iqdb] [saucenao] [google] [report]

First time making anything in gs. How do I change floor properties so they play different sounds when stepped on? They all sound the same.

>> No.4527583

the level design is pretty mediocre and unnecessarily cryptic at times, particularly in the latter half of the game.

>> No.4527584
File: 1.33 MB, 3048x2088, less why.jpg [View same] [iqdb] [saucenao] [google] [report]

Reposting my question

Any word on framebuffer dump features in GZDoom? Or any Doom?

I want to make better comparison videos

>> No.4527595
File: 22 KB, 642x507, portadoom_cacowards2017.png [View same] [iqdb] [saucenao] [google] [report]

Hello you gorgeous people. Here's PortaDOOM Cacowards 2017 -- a self-contained, pre-configured and ready-to-go launcher-cum-disk-zine containing the Cacowards 2017.
> https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/

Unfortunately it doesn't include the gameplay mods yet due to the difficulty of auto detecting / managing compatibility between WADs. I'm working on a launcher to solve this, but it will take time.

The same link also contains updated packages for Cacowards 2015, 2016 and PSX DOOM TC.

>> No.4527604

its been a long time but IIRC its defined in one of resource files, will take a peek so bear with me

>> No.4527607
File: 185 KB, 1307x872, explorer_2018-01-16_21-47-06.png [View same] [iqdb] [saucenao] [google] [report]

alright anon here you go, cant test it myself as I dont map for goldSRC anymore, but it should be what you want

>> No.4527614
File: 1.60 MB, 1366x3901, barrels of fun.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4527615

>GZDoom beats you up and steals your ammo
how rude

>> No.4527618

That's helpful, but it's not what I'm looking for.

>> No.4527619

you cant do that within editor if thats what you are after

>> No.4527620

> the weak should fear the strong

>> No.4527625

I don't set the properties somehow in Hammer?

>> No.4527626
File: 25 KB, 197x208, beeefgee.png [View same] [iqdb] [saucenao] [google] [report]

Is this right?

>> No.4527630

nope, its predefined text file, the one I showed in pic earlier

>> No.4527631

thanks for screencapping your own posts

>> No.4527645

No word, unfortunately.

>> No.4527646
File: 414 KB, 320x195, 1414972593841.gif [View same] [iqdb] [saucenao] [google] [report]

So if i'm using a non-Half Life texture I have to list it manually in the materials.txt?

>> No.4527651

if you want it to sound like something different than concrete, yes

>> No.4527660

thanks mang

>> No.4527662
File: 6 KB, 207x285, you're not a medkit.png [View same] [iqdb] [saucenao] [google] [report]

They're not mine.

>> No.4527681

what are you making anyway anon? goldsrc doesnt get posted here enough.

>> No.4527685
File: 27 KB, 376x440, 1511103499084.png [View same] [iqdb] [saucenao] [google] [report]

If you could have any Doom related question answered, what would you ask?

I'd like to see my "all time Doom stats", just how many hours I've played, how many of each type of demon I've killed, shit like that.

>> No.4527686

looks tip top

>> No.4527691
File: 106 KB, 265x249, 1498001559516.png [View same] [iqdb] [saucenao] [google] [report]

It looks like he's hugging a small red-eyed roboshark

>> No.4527697

It's not really /vr/ I guess but I was working on a Yume Nikki fan game. I decided to use goldsrc because YN3D uses Build.

The first pic I posted was the entrance to a hospital area.

>> No.4527708

It would if you didn't use filters

>> No.4527716

What are some music mods for Doom? I have one that changes every map bgm to a random song from a SNES game each time you load a map, there's like 100 songs in it.

>> No.4527718

i like demonsteele's midi jukebox thing

>> No.4527723

It's a pic snagged from a DW thread. I'm making revamped MarineSkins sprites and this allowed me to find an answer to a question that has always nagged me: How do you hold the BFG?

>> No.4527741

Can someone tell the Smooth Doom guy that Barons still have red blood drops when they gib? He is so close to getting all the bugs out

>> No.4527778

yeah I agree, it is good

>> No.4527814

Tweet Romero, he might tell you

>> No.4527860

Any maps that go well with DooMRLA/DooMRPG? Sense of progression, atmosphere, weapon placements that play well with the randomized weapons, good enemy encounters...

Finished Destiny 2 and I unironically think DooMRLA + RPG is a better FPSRPG.

>> No.4527867

>tfw no Yume Nikki shooter where Mado fights nightmares and saves dreams with guns, guns, and more guns

>> No.4527872

>If you could have any Doom related question answered, what would you ask?

I'd ask about all the cut content and ideas that we don't know about, stuff that was almost considered but didn't make it.

>> No.4527905

look at this pleb

>> No.4527927

So, in my gameplay mod, I'm considering giving a certain class a 'willpower' item, where if they hold one and die, they'll roar, get back to their feet with berserk and 15% health. Basically, an extra life.

Do you think doom needs extra lives?

>> No.4527931

Not sure it would change much since people can abuse saves anyway.

>> No.4527947

Sounds like a neat idea.

Maybe add a 2-3 second grace period of invulnerability just so you can escape a situation instead of "respawning" then dying in the same spot a second later

>> No.4527971


Jimmy's Jukebox. Music from every Doom engine game, and a few of the more famous mapsets like Alien Vanguard, and plenty of miscellaneous tracks from the eponymous Jimmy, as well as non-Doom games like Descent, DN3D and a few others. Unfortunately, it's been broken in more recent GZDoom revs.

>> No.4527975


>> No.4527981

>Finished Destiny 2 and I unironically think DooMRLA + RPG is a better FPSRPG.

That's not exactly a high bar to top

>> No.4528003

guess you could say it was destined 2 fail

>> No.4528023

For starters, Destiny 2 doesn't have a fucking autocannon.

>> No.4528027

So I'm thinking of making a simple-ish mod using the old TurokDoom sprites along the lines of this: https://www.youtube.com/watch?v=CFMo0kl6Fow

You're a raptor, you can only pounce/slash and can't pick up items, but as a plus, you can eat enemies and corpses and are F A S T.

Issue is A) whipping up claw sprites - I'm fuck awful at spriting, and B) I swear I've seen some non-BD animations that gib corpses to simulate feeding off a dead body.

>> No.4528029

I've been meaning to play it, but with Space Amazon... or another sufficiently sci-fi weapon mod. Any other weapon wads to go with the theme?

I'd love Zero Tolerance more if it wasn't so oddly unfair.

>> No.4528031

Neato burrito.

>> No.4528045



>> No.4528052

i'll pass

>> No.4528053

>having shit taste

>> No.4528064

Synthdoom is pretty good.

>> No.4528092

goldsrc is /vr/, feel free to post about it here

>> No.4528097


Smooth Doom or Dead Marine?

>> No.4528115

Looks fun.

>> No.4528128 [SPOILER] 
File: 128 KB, 230x300, 1516158484993.png [View same] [iqdb] [saucenao] [google] [report]

What about Smooth Marine?

>> No.4528173

Rec me some combat-centric wads to use as fodder for gameplay mods.

>> No.4528175

Played a ton of map wads and some total conversions but not many mods that just change the weapons/enemies/gameplay. Any recs?
Played DRLA and Hideous Destructor already, pretty interesting.

>> No.4528180

High Noon Drifter
Doom Delta

>> No.4528190


I like it, although I always imagined UAC marines would carry it like an M56 Smart gun from Aliens, as part of a supporting harness.

>> No.4528215
File: 2.89 MB, 640x400, vid.webm [View same] [iqdb] [saucenao] [google] [report]

Starting to learn some DeHacked.

>> No.4528224


>> No.4528232

it doesn't have an anti-materiel-fuck-you-and-fuck-your-entire-family-tree rifle either.

>> No.4528236
File: 1.11 MB, 1280x720, beach guy.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4528242

Well that's because bungo hates snipers with a passion.

>> No.4528247


>> No.4528256

How does online multiplayer work in Quake III Arena? I'm using the source port recommended/linked in the pastebin in the OP.

>> No.4528258

All the players moved on to CPMA or Quake Live

>> No.4528263

Your game needs to be updated to 1.32, if you have it then even the raw executable of the game should work, you will find active servers in the browser on that version.

>> No.4528272

For some unknown reason I just launched GZDoom and all the keybindings have been erased. How do I rebind quicksave/quickload? They're not with the rest of the keybinds and I couldn't find em.

>> No.4528280

That sounds really curt doesn't it.

>> No.4528284

Happens with me as well, usually when loading certain gameplay mods
I just reset to default and redo it all
The best course of action would be to make backups of your cfg and make other ones

>> No.4528285
File: 67 KB, 722x725, 1513330298377-vr.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4528289

Do you know what the option in the cfg is? Ctrl-f'd autosave and didn't find it.

>> No.4528307

>Player mutated.

>> No.4528309


>> No.4528314

Combat Shock?

>> No.4528341
File: 458 KB, 1198x651, fuck-bats.png [View same] [iqdb] [saucenao] [google] [report]

destroy all batkind

>> No.4528345

What do you have against skelegant?

>> No.4528346

2 I also want to know about

>> No.4528350
File: 2.99 MB, 800x450, shootygun.webm [View same] [iqdb] [saucenao] [google] [report]

sticky cluster grenades! 160 damage total, which is still really fucking good for a shotgun-class weapon
and I added a cvar in case you don't want to bother with that "remote detonation" crap

>> No.4528353

Man you make nice looking explosions.

>> No.4528396

Is there are way to mass-edit automaps? I made some lines invisible to normal viewing, but now I want to make all the remaining lines that show when acquiring a computer map... not. So the only way to see them would be through iddt.

>> No.4528401

Hretic has Mystic Urn that is automatically used when player is about to die on lowest levels, and it restores them to 100 on lowest difficulty.
In ZDoom you can make a similar item and make it use itself on all difficulties.

>> No.4528402

GZDB has an automap mode in the modes menu; left click on lines to make them appear as impassible, right click on lines to make them not appear on the automap

>> No.4528408

I used that, but what I want to do now is mass-select all the lines that aren't normally shown outside of the computer map powerup/iddt. So I can make sure the computer map does not show them. Or some workflow to easily select those lines.

>> No.4528413

I don't understand
if you marked lines as "not shown on automap", they won't be shown on the automap. there's no "not shown on automap until you pick up a computer map" flag, even in UDMF.

>> No.4528417
File: 187 KB, 800x600, Screenshot_Doom_20180117_073335.png [View same] [iqdb] [saucenao] [google] [report]

So I learned something good about the bayonet attack.

I took an elevator up to this cubby in a tower, where I get face to face with an arch-vile. 7 shots go fast and I stun him each time, but if I fire the last shot to reload, he'll set me ablaze, the flames already licking me.
So I start stabbing at him with the bayonet, repeatedly, and he fidgets around, ultimately I stab and shove him out of the window, leaving me safe up there, with him scampering around down there.

The fast lunge of the bayonet can really save your bacon in tight quarters with arch-viles.

>> No.4528420
File: 125 KB, 800x600, Screenshot_Doom_20180117_074518.png [View same] [iqdb] [saucenao] [google] [report]

Another tight space with a vile, this time with no opportunities for defenestration, but working just as well.

Turns out a high powered semi-automatic which is also a spear is really good against dangerous demons.

>> No.4528427

Some will be shown on the automap when you have a computer map powerup until you actually view those lines though (ones that aren't normally viewed like non-height-changed sector lines or non-blocking midtextures). That's what I'm trying to prevent. Unless this is a chocolate doom bug or some-such.

>> No.4528435

that doesn't sound like intended behavior, no, especially since I don't have it happen on choco 2.3.0

>> No.4528440

you can do a search on linedefs and change them in bulk if I recall, F3 I think?

>> No.4528448
File: 1.01 MB, 1400x625, file.png [View same] [iqdb] [saucenao] [google] [report]

Whatever you did to the flametrhower...
Change it back! It does not look good at all!

old - above
new - below

>> No.4528454

is it the cutting down on particles, or the fact that I tried to introduce actual fire sprites into it? I hope it's not the latter, because that would be... very very odd.

>> No.4528460
File: 525 KB, 577x558, file.png [View same] [iqdb] [saucenao] [google] [report]

Spraying out old vs spraying out new flamethrowers

I think neither fire particles nor particle reduction look good IMO. The original version was the best flamethrower in any Doom mod I've seen - wit hthe perfect balance of visuals and all.

>> No.4528470
File: 838 KB, 990x577, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4528474

Upper: similar particles blend together in a stream of fire
Lower: series of mini explosions with some torches thrown in

>> No.4528475

The stills look good to me. Anyone willing to make some .webms showing them off better?

>> No.4528480

it's also a ridiculous amount of particles (three per tic, coming from projectiles that get spawned once a tic - it's pretty insane), and it's not even using fire sprites - it's using fucking duke nukem explosion sprites. you can bet your ass I'd want to fix both of those problems.

the real problem is those damn explosion sprites, and I don't know what to use in their place. and I'm mainly concerned about what it looks like from the firer's perspective, where it still looks just fine.

>> No.4528483
File: 1.23 MB, 1920x1080, Screenshot_Doom_20180117_014843.png [View same] [iqdb] [saucenao] [google] [report]

for the record, this is the flamethrower effect I really wanted, that doesn't work so well from the first person perspective. to me, this looks fantastic, much better than the minigun flamethrower ever did.

>> No.4528491
File: 2.84 MB, 1170x498, gzdoom 2018-01-17 11-54-18-171.webm [View same] [iqdb] [saucenao] [google] [report]

Well, IMO the visual simplicity of the old was better.

>> No.4528493
File: 2.95 MB, 1074x460, gzdoom 2018-01-17 12-01-01-192.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4528495

where is that from?
and why don't you just reuse it

>> No.4528496
File: 2.96 MB, 1280x720, fire.webm [View same] [iqdb] [saucenao] [google] [report]

a project I started with a couple of my friends, and now it's in hibernation because one of them's in the navy and the other is doing not-doom stuff

as I said, it didn't work too great in first person, but fuck it I'm gonna take another crack at it, because I'm much happier with how that looks than how the minigun flamethrower looks

>> No.4528501

Suggestion: since you already have a lot of options, make a flamethrower look an option and keep all 3 of them

>> No.4528506

I'd just keep "old" and "new" - no reason to keep the compromise option - but yeah that's possible, since the flame visual is already entirely clientsided

>> No.4528507

That looks truly phenomenal.

>> No.4528516

How do I tell if I have 1.32?

>> No.4528527

Ammount of particles is not the issue since Minigun's fire already spawns more "tracer particles" than flamethrower ever could.
Tested on the phone just now (Doom Touch).
Idle state - 57-60 fps
Measured after 1 sec continuous firing (while still firing ofc)
Flamethrower old - 27-30 fps
Flamethrower new - 30-34 fps
Minigun auto - 27 fps
Minigun FULLER auto - 25 fps.

So yeah... Performance option for a flamethrower does not make much sense when much more often used mode hits performance harder.
Also I'm surprised it worked on my phone at all. Looks like you do not use anything added post GZD 2.1

>> No.4528532
File: 285 KB, 1273x788, painpal.png [View same] [iqdb] [saucenao] [google] [report]

Altered Disjunction's palette a bit. Now taking heavy damage won't blind you.

>> No.4528534

another thing I noticed when phoneplaying - SSG's altfire goes in a straight line when autoaim is enabled and it has autoaimed. I remember there being some sort of workaround for it that kept the spread on autoaimed projectile weaons, but I don't remember what it was exactly.

>> No.4528542

I tested it myself with the jan 11 build, and the old flamethrower and max speed minigun hit my FPS about the same (750fps to 300-330fps). the one I've currently got cooking only drops my FPS from 750 to 570. performance improvements are performance improvements, and plus I like this new one more anyway, so I'm gonna be making that the default, and leaving the old mode in as an option.

and I'm still aiming for zandronum 3 compatibility, with graceful fallbacks when I do use newer features. so I'd hope it still works in gzdoom 2.1.

hopefully it won't matter soon, once I switch the SSG over to cluster grenades.

>> No.4528570
File: 264 KB, 1212x658, decorating.png [View same] [iqdb] [saucenao] [google] [report]

I was worried learning DeHacked would be time consuming but CHRIST is it 11:21AM already? I should get some sleep!

>> No.4528583
File: 2.96 MB, 1280x720, firemode.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4528589
File: 882 KB, 500x500, DUKE NUKEM 3D.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4528590

Have anyone tried to make a full explosion without the nuclear sign out of it?

>> No.4528591

Looks great!

>> No.4528597

Seems like it'd be a hell of a bother to try to work that out of those frames, it'd make more sense to just make a new animation from scratch.

>> No.4528635

Also, Combined Arms and Colorful Hell.

>> No.4528645

Is Rise of the Triad made in the same engine?

>> No.4528647

It uses a reworked Wolf3D engine I believe, that's why all walls are at a 90° angle.

>> No.4528648

Ahh so no chance it'll be source ported then. The soundtrack in that game is brilliant.

>> No.4528650


I'm fairly sure there's a RotT source port, it's not the greatest thing, but it works.
If you mean be added to an existing source port like zdoom nah, I dont see that happening.
And yeah, soundtrack is pretty darn good.

>> No.4528683
File: 1.64 MB, 1616x935, file.png [View same] [iqdb] [saucenao] [google] [report]

Flamethrower issue: When you shoot it through a decoration, lingering flames stick to decoration.
Torches that have additional fire hovering a few cm near them look weird.

>> No.4528706

What's stopping you from ripping them from turok 2/3/rage wars?

You could easily grab the animations you need from the games, or re-create them by hand with it as a reference

>> No.4528717
File: 2.33 MB, 1920x1080, 1487493894780.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4528719

>sprites face camera

>> No.4528723

>sprites at all

>> No.4528724

But... even quake uses sprites.

>> No.4528728

For explosion effects, sure. The only sprites used in maps themselves are underwater bubbles and that weird yellow globe light source that's used in one single map but has its own entire entity.

>> No.4528731

Unfortunately Post Hell doesn't exist anymore, but Skelegant used to go by the name Maz Hades (a.k.a. mazmon), and kept trying to get their awful fetish art into FreeDoom. At one point they even proposed a new HUDface that was based on Eric Harris, playing it off as innocent. They're banned from Doomworld now.


>> No.4528734

I think the issue is that the new version looks like it's shooting blazing popcorn, the explosion(?) sprite's opacity isn't as soft as the old version.

>> No.4528736

already fixed it (I check for +SHOOTABLE before setting targets on fire)

>> No.4528753


okay time to go to sleep

>> No.4528754

>castlevania HoD music
Oh yes.

>> No.4528763
File: 2.74 MB, 1280x720, fireportal.webm [View same] [iqdb] [saucenao] [google] [report]

well that "new" version's gone now anyway; this took its place

>> No.4528782
File: 1.20 MB, 720x360, Try not to think too much about eating food dropped from an open wound of a demon.webm [View same] [iqdb] [saucenao] [google] [report]

and that's it, the last subweapon for the Doomslayer. I still have a bunch of little busywork shit to do, but with the overhauled subweapon pickup system it's pretty easy to plug in new subweapons now.

>> No.4528786


>> No.4528787

A bomb's a bad choice for close range combat.

>> No.4528790

> a bomb is always the most silent takedown
ask the gepgun

>> No.4528826
File: 240 KB, 403x399, Graf Zeppelin.png [View same] [iqdb] [saucenao] [google] [report]

The GEP gun takedown is always the most silent way to eliminate Manderley.

>> No.4528830

That's moderately funny
Is Skelegant the one who had a fit over gender inequality in the doom bestiary?

>> No.4528835

Freedoom 2 version 0.8 > Doom 2
sorry laddos but it's true

>> No.4528868

Any good Duke Nukem themed mods for Doom?

>> No.4528873

Why not just play Duke?

>> No.4528880

Even my phone can handle pirate doom.
Hell, any tablet or netbook on late Athom can handle it.

On another topic: I've seen a "multiplayer player locator" mod somewhat recently and this made me think: Can someone make a Key locator mod like that? Also can someone make a Colored door/key-activateable linedef like that?

>> No.4528892

Down the console and check the version in the right-bottom corner of it, if it shows 1.32 or 1.32c you're fine to go into the MP tab and find the servers.

>> No.4528927

i think it goes well with OBLIGE megawads, it can be pretty bad if RNG wants to fuck you, especially on early levels, but that's part of the roguelike "fun"

>> No.4528930

Manderley is paradoxical though.
"Get pills against my orders." -If you do get the pills he asks you to get, you have disobeyed a direct order by not going against his orders. However if you don't get the pills that he told you to get, you have disobeyed which is exactly what he told you to do.

>> No.4528935
File: 716 KB, 1920x1080, Screenshot_Doom_20180117_191458.png [View same] [iqdb] [saucenao] [google] [report]

hr.wad: home of challenge pissing

>> No.4528939

Honestly, I found doing OBLIGE with DoomRLA+DoomRPG a lot of fun, if you increase the level after every megawad. Things get hard, and then easy, and then really fucking hard again.

... Now I want to do that some more.

>> No.4528951 [SPOILER] 
File: 702 KB, 1920x1017, 1516207140083.png [View same] [iqdb] [saucenao] [google] [report]

i am not sure what im doing with this
but it sure is doing some enemy slingshotting

>> No.4528960

Manderley raps...

>> No.4528983

I want to play LAN Quake with some friends. Is ezquake still the go to?

>> No.4529059


>> No.4529080


If you're dumb enough to download a WAD this weekend, you're a big enough schmuck to download Hell Revealed!

Hard levels! Cacos! Barons!

If you think you're gonna have a deal with Hell Revealed, YOU CAN KISS MY ASS!

>> No.4529095

Already played that.

>> No.4529117

It's our belief you're such a slow straferunner that you'll get creamed by this Arch-Vile! GUARANTEED!

If you find a harder WAD, you can SHOVE ITS DEMOS UP YOUR UGLY ASS! You heard us right! SHOVE ITS DEMOS UP YOUR UGLY ASS!

Bring your SSG, bring your RL, bring your BFG, WE'LL TANK THEM ! THAT'S RIGHT! WE'LL TANK YOUR BFG!

Because in Hell Revealed you're about six saves from passing! Try a pistol start in Hell Revealed!

HOME OF CHALLENGE JUMPING! That's right, challenge jumping! How does it work?! If you can make six rocket jumps in a row and not get yourself gibbed, you get no hitscanners!

Don't wait, don't delay, DON'T FUCK WITH US! Or we will lock your cells off! Only at Hell Revealed, the only WAD whose intermission screen tells you to FUCK OFF! HURRY UP, ASSHOLE!

This ambush starts the minute you cross the first linedef, and you better not skip it or you're a crushed motherfucker! GO TO DIS.

Hell Revealed, Doom community's ugliest WAD and exclusively by to the meanest sons of bitches in the forums of Doomworld! GUARANTEED!

>> No.4529121
File: 1.09 MB, 849x479, poptepilul.gif [View same] [iqdb] [saucenao] [google] [report]

I luv u guys

>> No.4529124
File: 159 KB, 1920x1080, e3m6.png [View same] [iqdb] [saucenao] [google] [report]

On E3M6 and I appear to be stuck in this room, what do?

>> No.4529126

There's a secret door. You need to take it to finish the level.

>> No.4529136

Not him but I have to say, I've recently been playing Jedi Knight: Mysteries of the Sith and my biggest pet peeve of games in general is:
>secret area
>it's essential to finish the level
I could have sworn that there were actually instances of a "secret discovered" message flashing on screen when I found the only way forward in a level. Ever wonder why modern games either have no secrets or some OP mechanic reveals them all to you? Now you know. Someone overcompensated when trying to fix something that was in fact shit in the past.

>> No.4529142

Modern games have "secret revealers" as unlockables mostly because those willing to use such an item would otherwise just go to a FAQ site, download a map or watch youtube video detailing all the secrets anyway, so there is no reason to NOT put such a feature for peoples convenience.

I do not mind it if it is optional to use.

>> No.4529146

I'm on 3.0 iirc... I'll check when I get home
I'll try this too.

>> No.4529152

If I were to buy a Roland Sound Canvas, how would I go about hooking it up to play Doom music? Or any Midi player for that matter.

>> No.4529173

So apparently different versions of the game differ in how they handle knockback from rocket explosions. Did y'all know that?

Specifically, I was playing GZDoom (I think) and noticed that when I was using the invulnerability sphere, the rocket explosion barely knocked me back at all.

But in the OG version of the game I'm pretty sure it knocks you back whether you have invulnerability or not

>> No.4529175

are there any survival doom wads?

>> No.4529189


It's way scarier than classic Doom because it's so dark(as in not being able to fucking see anything). It annoyed the shit out of me at the time. Turns out other people felt the same way. N64 FPS games are still pretty great because they tried to produce games from the birth of PC FPS gaming. Then uh...other shit happened.

>> No.4529197

> LULZ: 100%
> SIDES: 0%
> SECRETS: 100%

>> No.4529201

>radiation suit
>protects you from lava
Explain this doom dorks.

>> No.4529206

it's got insulation

>> No.4529208

>lava emits radiation in the form of heat

>> No.4529218

The good kind right? Like how they find tumors and gave Spider-Man his powers and stuff.

>> No.4529221

>>radiation suit
>>protects you from lava
I remember hearing that at some points, the lava could hurt you

>> No.4529225

Isn't there a sector type that ignores protection statuses and even disables cheat codes?

>> No.4529228

not specifically lava
20% damage sectors have a low chance of ignoring the radsuit completely

>> No.4529229

It's the year 2145. Today we have fire resistance suits that can protect us from 816°C to 1093°C. Imagine how much more powerful that technology will be 127 years from now, this also involves Doom's rad suit's ability to protect from different kinds of hazards.

>> No.4529234

Also lava's temperature ranges from 700°C to 1200°C.

>> No.4529235

>a suit that breaks in 60 seconds after wearing it, regardless if you're walking on lava or not
technology, huh

>> No.4529238

The UAC was running short on budget so they had to get these disposable hand me downs.

>> No.4529239

IIRC at every tic it has a tiny chance of letting some damage through.

>> No.4529240

Well yes, you also have to imagine how much more powerful (((they))) will be 127 years from now.

>> No.4529243

I've never seen that happen, the chance must be very very low.

>> No.4529259
File: 13 KB, 427x600, 1513995135726.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4529269

it's more noticeable in hideous destructor to cite the an example.

>> No.4529290

1/64 chance every 32 tics. on average expect a leak every 40 seconds.

>> No.4529292

everything is complete garbage to you in hideous destructor.

>> No.4529302

>MetaDoom + TNT:RE
>Finally get all the weapons, with LG being in the last level
>Using soulcube and hologram a bit more often
>Last room, holograms are used to caused infighting
>Only Cybie and Spider were left, with the former getting killed by one of my rockets and the latter getting hit by my soulcube
>Literally die at the same time i finally beat the final boss
What a fucking ride.

>> No.4529310

I remember a video from ClassicDOOM showing lava still hurting you, with the rad suit

>> No.4529340

I love and hate hideous destructor

>> No.4529346

So why does Freedoom get so little recognition? It's levels are solid, the music was nice from version 0.4 to 0.8 (0.11 has some good music though) and the monster designs are neat.

>> No.4529350

A lot of the Oblige design (unless it changed recently) hasn't been great with DRLA, unless Irvin generates more closed in spaces. There is nothing more OP than a +2P Gatling and high jump boots on a giant plain of non-hitscan enemies.

Unless it spawns Hungriest.

The RotT source port crashes a LOT and hasn't been touched since... 2009?

>> No.4529354 [DELETED] 

>dumb internet grudges and moralizing over shit that happened ages ago

Zdoom drama please go

>> No.4529360 [DELETED] 

because 4chan has been better in that regard. especially since 2014.

>> No.4529361 [DELETED] 


>> No.4529372

I dont mind death exits in wads, but they feel so fucking epic at the end of a run. something heroic about doomguy dying just as he takes everyone else down.

>> No.4529373 [DELETED] 

you have to go back, expat

>> No.4529375

I couldn't tell whether or not it was intentional, but it always amazes me, when you both go down at the same time.

>> No.4529381

"Both" as in the final boss and you.

>> No.4529394


I don't know what you guys are talking about but I think he should go back to his shithole.

>> No.4529403 [DELETED] 

Cry more

>> No.4529405 [DELETED] 

>being this autistic

>> No.4529406 [DELETED] 

>these are the same "people" who call others "easily offended"

>> No.4529408


>three replies already for trying to make a joke

Man, you guys really don't like your shitholes.

>> No.4529409


You're a really strange one.


And you're a samefag.

>> No.4529418 [DELETED] 
File: 90 KB, 500x710, 1450580706218.jpg [View same] [iqdb] [saucenao] [google] [report]


Damage control for your anus.

>> No.4529427


>> No.4529434
File: 32 KB, 768x511, WHATSGOOOODDOOMGUY.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4529438


It's really a huge mixed bag of quality.
The sprites are eh, the maps are neat at times, the music is...passable, the sound design is limp.
It's the product of a project with no design direction aside from "Not Doom", not even really sure what it's limitations are.

>> No.4529440
File: 65 KB, 1023x525, file.png [View same] [iqdb] [saucenao] [google] [report]

What did I miss

>> No.4529443

damn, the doominati and those darn '14ers strike again

>> No.4529445


I'm assuming the file isn't uploaded so they had fun with the error message.

>> No.4529446

So legitimate concern about the health of 4chan is now comparable to a repeat shitposter's schizophrenic ramblings?

>> No.4529450
File: 803 KB, 1023x683, file.png [View same] [iqdb] [saucenao] [google] [report]

It's like 90s internet hacked into the site, the gifs won't stop loading.

The page is https://www.quaddicted.com/reviews//files/music/travail_soundtrack.zip

>> No.4529459

That's an incredible error message.

>> No.4529501


>> No.4529507
File: 10 KB, 123x118, blender_2018-01-17_14-36-57.png [View same] [iqdb] [saucenao] [google] [report]

wip doom 64 style revenant

>> No.4529509

what mod is it for?

>> No.4529531
File: 31 KB, 676x676, irony.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4529545

Probably, although the main advantage of ezquake is Quakeworld's netplay. If you're playing right on LAN, any old sourceport should work because you won't have to worry about Netquake's lagginess.

>> No.4529569


a mod that will include all of the doom 2 bestiary in doom 64 style

>> No.4529570

does it have a name?

>> No.4529586
File: 34 KB, 472x638, 4ac431da6c72a9633dc143f178b6c139.jpg [View same] [iqdb] [saucenao] [google] [report]

let me tell you something, a little bit of knowledge from an oldfag. you're going to disregard it, so i don't know why i'm telling it to you.
but this meme that you're pushing...you and i both know it's bullshit.

pursuing an imaginary boogeyman is pursuing an imaginary boogeyman, no matter what name you put on it.
DKG, nambona, s'arais, the doominati, 14ers, gamergate, JC, australia-kun, reddit, you can't put a name on anonymous shitposting. it is, by its nature, anonymous.
trying to jump ahead of the game to identify shitposting doesn't do anything. you can try and "read posting styles", but that results in nothing more often than not.
the thing about anonymous is that it's impossible to keep track of the individual people that make us up. the tastes, likes, and dislikes of other people. anonymous is a shapeless changing mass that varies from day to day, both in knowledge and posting style and posting intent. it's easy to say the people who don't like what i like are shitposters, or the people who think differently must be colluding, or something, but 9/10 times it's just nothing. a shadow to jump at.

bloating up the threads with a contest about who can do the coolest dismissive one-liner does nothing but shit things up further. "this is bait" style replies are the same thing, empty space that's essentially self-masturbatory fluff.
do some actual discussion or shut the fuck up. don't blame a boogeyman.
now i know this point is going to completely fly over your head, but i've said my piece and i'm done, so back to playing doom.

>> No.4529591

dem hips

>> No.4529603


He needs a burger.

>> No.4529605


not yet

>> No.4529610
File: 226 KB, 1280x2400, f9b3305bc5b8754d8549baaa72dd54fe.jpg [View same] [iqdb] [saucenao] [google] [report]

bloodfst.zip (79 KB, 2007-04-13) - K.Maples

two vintage (mid 1994) maps replacing e3m1/2. the first takes a while to get away from featureless corridors, although could do with less backtracking and slow lifts. the second is better, having a higher level of detail (although still no texture alignment), and even gradated lighting, and a more interesting layout, some invisible doors remain though. overall, decent. sadly the rest of the episode promised in the text file never materialised.

>> No.4529612

For serious, though, has anyone done any explicit sprite edits for her?

>> No.4529613


>> No.4529619
File: 5 KB, 160x160, 1514903754329.jpg [View same] [iqdb] [saucenao] [google] [report]

shit my dude Alpha Accident is an actual honest to god borefest. never has ultimate doom been this tiresome and monotone before.

I'm literally regretting having gone to E1M9 now because the timeframe invested in completing it I could've used to scrape off at least another one of these buttfuckingly long tech mazes instead.

>> No.4529620

kinda wish zandronum had bots that were smarter than vegetables

>> No.4529621


>> No.4529623

any first person strategy-like mods for Doom? e.g players can buy their own monsters and conquer shit, help their own monsters fighting eachother.

>> No.4529648

I don't know about you, but this >>4529507 right here is why I love the community.

Because it's one thing to make a spriteset of an enemy and make a poor job of it (iykwim), but doing a sprite that matches the same style of a well-established gallery of enemies (or at least gets really close to it) is a completely different matter.


This is genuinely a great job, keep going, you have something incredible and we can't wait to see it fully finished!

>> No.4529685
File: 584 KB, 1920x1080, 222.png [View same] [iqdb] [saucenao] [google] [report]

Hideous Destructor is one of the best Doom gameplay mods ever.

>> No.4529697
File: 1.29 MB, 1280x720, Gamma3.0HQNX16.jpg [View same] [iqdb] [saucenao] [google] [report]

Needs more filters...

>> No.4529702
File: 79 KB, 583x707, hexen.jpg [View same] [iqdb] [saucenao] [google] [report]

Greetings, mortal. Are you ready to drive?

>> No.4529705


ZDoom Wars is the closest equivalent so far.

>> No.4529710

Palette rendering is the superior way.

>> No.4529723

You've put hideous in hideous destructor

>> No.4529728

is that dtwid

>> No.4529730

Yes! e2m5.

>> No.4529731

try not to lock yourself out of the secret exit

>> No.4529839

I'm surprised people haven't done anything to bring them to Gladiator levels.

>> No.4529874


>> No.4529883


>You got the Road Rage Kit! You feel ready to take on the I-375 with your fists alone!

>> No.4529885


what's the problem?

also, I'm with my wife at the hospital, there's going to be a new doomette in a few hours

>> No.4529889
File: 406 KB, 607x452, TITLEPIC.png [View same] [iqdb] [saucenao] [google] [report]

Is there an all-in-one pack to play invasion offline? I'm too brainlet to figure this shit out. I can get BD going but that's it.

>> No.4529913 [DELETED] 

>playing doom

>> No.4529914 [SPOILER]  [DELETED] 
File: 605 KB, 1121x1125, 1516243897184.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4529917

please keep furry material in /trash/, thank you

>> No.4529920 [SPOILER] 
File: 25 KB, 144x144, 1516244214070.gif [View same] [iqdb] [saucenao] [google] [report]

Just for you.

>> No.4529921

>wife hours away from giving birth
>posting on 4chan

>> No.4529923 [DELETED] 

Good to hear!

Please keep your butthurt on reddit.

>> No.4529928

Get the hell outta here and go wait for your demonspawn, goddamn man have some priorities.

>> No.4529936
File: 256 KB, 1212x651, hockey.png [View same] [iqdb] [saucenao] [google] [report]

this isn't hockey

>> No.4529939

Tell me about multiplayer. Is it alive? Is it good? What port should I stick with?

>> No.4529941

1. Yes.
2. Eh, sort of. Beware of the community.
3. Zandronum

>> No.4529943
File: 10 KB, 306x248, Cycloid_Emperor.png [View same] [iqdb] [saucenao] [google] [report]

Cyberdemon? Lmao more like Cyberwuss.

>> No.4529958

MM8BDM's single player would certainly be more interesting if the AI did more than run into walls.

>> No.4529959
File: 419 KB, 853x480, smug mk1 01_43g2.png [View same] [iqdb] [saucenao] [google] [report]

>not using zdaemon
Call us when you're not a faggot.

>> No.4529962

i like what they did with the boss fights. i recently caught a stream where a guy played through the entirety of the 8bdm singleplayer, and the over-the-top boss fights were really the highlight of them all.

>> No.4529969
File: 149 KB, 670x376, ZDAEMON REBOOT.png [View same] [iqdb] [saucenao] [google] [report]

>Using Zdaemon
Anon what the fuck is wrong with you, He asked to play doom online, not become deaf and blind.

>> No.4529971

haven't seen him in a while

>> No.4529975

>his weak eyes are too inferior to operate on higher levels of gamma
Don't you have a switch to be playing?

>> No.4529979

>not vavoom
top pleeb

>> No.4529984

>not Doom Legacy
It's like you're deliberately being wrong

>> No.4529992

Ah hell. It happens in vanilla doom as well. So it is intended... Guess I'll have to go through every map and hide all lines, then unhide the ones I want visible on the map...

>> No.4530017

>not JDoom
Why you all keep sucking?

>> No.4530026

>not Risen3D
JDoom a shit

>> No.4530027
File: 386 KB, 720x1280, 1481452669910.jpg [View same] [iqdb] [saucenao] [google] [report]

He asked for something alive, anon.

>> No.4530029

>not Doom98
It's like you don't want to play properly.

>> No.4530030

Fuck me, can't even name it right

>> No.4530031 [DELETED] 

>post your furry faggotry on a place not designated for furry faggotry
>people respond negatively

>> No.4530037

>not ZDoomGL
You ain't worth a filter, bro

>> No.4530040

>not bZDoom
Just wow

>> No.4530041

come the fuck on, nigger

>> No.4530042

>not csdoom

>> No.4530043

>not MBF

>> No.4530046

>not BadMooD
Your plebbery disgusts me.

>> No.4530049

>all of these shitty meme choices
how about prboom on a homebrewed DS? Or D-Touch?
>not playing on the original DOS but backported to a 286

>> No.4530051

>not playing in RPG Maker XP

>> No.4530052

okay what the fuck is this

>> No.4530061
File: 785 KB, 1920x1080, gzdoom 2018-01-17 23-40-48-88.png [View same] [iqdb] [saucenao] [google] [report]

Thoughts on my starting room? I'm not very good at consistency when it comes to textures.

>> No.4530076

I dunno who posted that, but that was a picture of a future protag for GMOTA.

>> No.4530110
File: 3 KB, 122x143, tempofield.png [View same] [iqdb] [saucenao] [google] [report]

She will be a tease forever

>> No.4530124
File: 346 KB, 1280x1024, Screenshot_Doom_20180113_171514.png [View same] [iqdb] [saucenao] [google] [report]

so i didn't do with gore prisons
requires cc4tex

i also ended up scrapping this map, might reuse the ideas later. moved back to consideration of an E1, E3 or E4 replacement.

>> No.4530131

>Down the console

What? You mean click on the "~" thing? It says I have version 1.36 of the source port, but that's not the same thing, right?

>> No.4530135

On the matter of radsuits.
How can one make a Duke-style radsuit and aqualung?
I.e. an item with X% or "Y sec" showing on it that automatically uses itself only while player is walking on a damaging floor or swimming underwater?
Automatically being the key word.

>> No.4530143

How do I get the expansion packs for Duke Nukem 3D running? I'm currently using eDuke32 with Atomic Edition 1.4 (I don't remember where I downloaded it from, if that matters).

>> No.4530145


If you're in ioQuake3, its 1.36 version is equivalent of the original Quake 3 executable in 1.32, however i'm not sure why, but ioQuake3 recently is not being able to connect to the master server, only the original executable can.

Try to open the game via original exe and cretify you are using 1.32 on it, if it is then just jump up on MP tab and be happy, for playing Quake 3 as is you don't need much of a Source Port desu, the game still runs by the original exe even in Windows 10.

>> No.4530146


>> No.4530147

Also, I already downloaded and installed both downloads from here: http://ioquake3.org/get-it/

The 2nd one downloads a file called "http://ioquake3.org/files/1.36/data/ioquake3-q3a-1.32-1.x86.exe"

>> No.4530153

>Try to open the game via original exe

I just downloaded the shit that was in the pastebin in the OP. It's just a bunch of .pk3 files and the source port.

>> No.4530159
File: 452 KB, 631x344, 1509388481749.png [View same] [iqdb] [saucenao] [google] [report]

Read it in the announcer's voice, good job

>> No.4530213

Looks fine. Although you've got walls with 4-textures, possibly a bit much? Also the tech base lights on the door don't fit the theme with the rest of the room.

>> No.4530225
File: 163 KB, 640x384, ThinkingTeaMug2.jpg [View same] [iqdb] [saucenao] [google] [report]

Hmm... honestly i don't know what's going on then, try to get the original exe then through the 1.32 patch and see if it works properly: https://www.quake3world.com/forum/viewtopic.php?t=21699

>> No.4530231

>open up the Q3A base0.pak on a whim
>looking through model TGAs out of boredom
>get to doom
>discover that the reflection on his visor is the two barons from E1M8

>> No.4530235

zdoom btw

>> No.4530239

It's the two Barons on left and Daisy on the right side

>> No.4530243

Erm, i mean Barons on right, Daisy on left, Chainsaw below.

>> No.4530257
File: 5 KB, 448x224, file.png [View same] [iqdb] [saucenao] [google] [report]

Holy shit.

>> No.4530259
File: 5 KB, 448x224, file.png [View same] [iqdb] [saucenao] [google] [report]

Also auto-leveled so you can see the saw.

>> No.4530262

>L4D Tank theme starts playing

>> No.4530264
File: 196 KB, 557x605, 1462520677489.png [View same] [iqdb] [saucenao] [google] [report]

I love Id.

>> No.4530271


>> No.4530279
File: 60 KB, 256x166, Textures.jpg [View same] [iqdb] [saucenao] [google] [report]

Well considering that Quake III Arena was the ultimate collection of everything id Software has done by the age it is full of easter eggs, i'm not sure if anyone else noticed but there's a trim texture in Quake 3 that is based off of a Doom texture, pic related.

>> No.4530281
File: 264 KB, 771x1312, 8a5c94511ca7fc5b430f600d7f79c283-d4vshdr.jpg [View same] [iqdb] [saucenao] [google] [report]

I'd love them more if they gave us some snazzy high res versions of Q3 waifus in Q:C at some point.

>> No.4530289

Orbb just got back from a screening of Mad Max it seems.

>> No.4530290 [SPOILER] 
File: 10 KB, 122x143, 1516261299838.png [View same] [iqdb] [saucenao] [google] [report]


I see you upgraded the outfit.

>> No.4530294
File: 112 KB, 510x700, not mynx.jpg [View same] [iqdb] [saucenao] [google] [report]

It's just a big fan of Heavy Metal.

>> No.4530340

Am I the only one who prefers Sandy Petersen's Doom 2 levels over his doom 1 levels? I always felt most of his Doom 1 levels were just complete nonsense, where as his Doom 2 levels felt more focused and had clear concepts behind them.

>> No.4530359

I noticed GZDoom now has numerous Stereo 3D options.
What is the best way to get stereo experience out of GZ if you don't have a special 3D display (meaning no polarised glasses) ? I have Google Cardboard thouhg.

>> No.4530369

How do I find games in multiplayer doom?

Is there a server browser of some kind?

>> No.4530370


>> No.4530378

it's like doom but also ultima underworld

>> No.4530386


I was literally kicked from the maternity ward because there can not be men, what am I supposed to do?

anyway, it seems to be a false alarm

>> No.4530391


my wife likes to play racing sims



>> No.4530395


>my wife likes to play racing sims

that as mean to >>4529913

>> No.4530402

You mean

>> No.4530425


>> No.4530428

Who isn't?

>> No.4530435
File: 636 KB, 720x360, Definitely not compensating.webm [View same] [iqdb] [saucenao] [google] [report]

This is suitable enough for a berserk pack replacement, right?

>> No.4530436

I'd have it also heal the player, as berserk packs are often used in maps as a way to quickly reset the player's health to 100

>> No.4530440

I thought about that, but every character has some sort of heal on demand as is, plus health powerups go flying out of monsters.
If I do make the ring restore HP, it won't be a full heal, maybe only 50 HP?

>> No.4530446

at least a little bit, since oftentimes the reset to 100 is immediately followed by "here's a bunch of monsters get fucked"
you really aren't meant to go into those fights at 12 health, y'know

>> No.4530453

Guts in Hell

>> No.4530456

Fair point, I just made the ring give 50 HP on pickup, but it's capable of overheal.

I'm certainly not the guy for that job, I know Mike was making some Dragonslayer sprites.

>> No.4530465

You mean Mike12?
You mean the guy who was making HDoom
then dropped it
Then was making HDoom again in different style
then dropped it
Then was making a MonMusu Quest game
and did not made anything Doom related evere since?

>> No.4530467

Jason! Jason! Jason?

>> No.4530468
File: 7 KB, 372x446, 1501229978000.png [View same] [iqdb] [saucenao] [google] [report]

Yes. That mike. He was supposed to make sprites for Blaz's sword, Zarach too. But after making one (really nice looking) frame, he kinda stopped.
But at least that sprite was put to good use for the spear in Nocturne in Yellow.

>> No.4530474
File: 370 KB, 1920x1080, Screenshot_Doom_20180118_062403.png [View same] [iqdb] [saucenao] [google] [report]

All this elevator does is take you to a button that lowers it.

>> No.4530479

seriously though, don't use zdaemon until it stops being closed source proprietory rubbish that shits all over carmack's goodwill.

>> No.4530484

>You mean the guy who was making HDoom
>then dropped it
>Then was making HDoom again in different style
>then dropped it
neither of these happened, he did not reboot hdoom and it is still in development

get on his ass for being slower than xaser, sure, but don't make shit up

>> No.4530485
File: 697 KB, 1920x1080, gzdoom 2018-01-18 06-48-18-46.png [View same] [iqdb] [saucenao] [google] [report]

Is there anything more satisfying than blasting an arachnotron with the SSG?

>> No.4530486

Probably meant artstyle change and redraw of some imagery to be more "girl" and less "demon"

>> No.4530489

even that's not even mike, that was 100% mystical

>> No.4530490

and this discussion has come up before, and man the older version is WAY better than the redesign.

>> No.4530491

other way round, too, less "girl" and more "balloon animal"

>> No.4530492
File: 308 KB, 1920x1080, Screenshot_Doom_20180118_145224_02.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4530493

I kinda like that simple HUD.

>> No.4530498

I use to switch off my lights, light a candle and play Doom64EX. Sounds gay as hell but I wish I could experience it again for the first time.

>> No.4530505

Just like that one rock texture they used in Wolf3D, Doom, and Quake

>> No.4530510

White archvile is the only reason I use Colourful Hell with white mosnters disabled. Even fireblu demons aren't this annoying.

>> No.4530551

effect looks good, but i think it lacks a bit of visibility

it looks like "just a ring", and compared to a big black box with a red cross...

maybe give it a vampirism effect for a short time?

>> No.4530554
File: 55 KB, 534x443, Hmmm.jpg [View same] [iqdb] [saucenao] [google] [report]

Well I'm too lazy to get some fancy sword effects for the attack itself, and I want to make the explosions that pop out from hit small and transparent, I don't wanna block the player's vision in the middle of a melee. Regarding it just being a ring, I mean it's still a big floating magic ring that blinks.

And the Doomslayer already has a bottomless supply of vampiric daggers, and his BFG gives him a surge of HP upon triggering it, and then a temporary state of super life draining punches. I don't wanna go super overkill with the life drain.

>> No.4530556

Make ring have black gem with red cross in it.

>> No.4530563
File: 1 KB, 240x240, rang.png [View same] [iqdb] [saucenao] [google] [report]

Iunno man, I don't have much room to work with here.

>> No.4530565

Where do i get gun sprites with reloading and aiming/zooming?

>> No.4530572
File: 3 KB, 240x240, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4530573

You make them yourself.

or take from a mod that has them

>> No.4530579
File: 412 KB, 1600x900, Screenshot_Doom_20180118_063238.png [View same] [iqdb] [saucenao] [google] [report]

I dunno man.

>> No.4530601
File: 437 KB, 1600x900, Screenshot_Doom_20180118_064300.png [View same] [iqdb] [saucenao] [google] [report]

How about this?

>> No.4530603

it's fine

>> No.4530614

are there any survival doom wads?

>> No.4530626

There's a gun mod for YN tho.
Don't be so thirsty, anon.

>> No.4530630
File: 49 KB, 500x472, 1510171734365.jpg [View same] [iqdb] [saucenao] [google] [report]

>it's real

>> No.4530635
File: 489 KB, 1920x1080, Screenshot_Doom_20180118_091036.png [View same] [iqdb] [saucenao] [google] [report]

there was legit like 150 fucking imps in this encounter

>> No.4530639

Don't go to secret maps.

>> No.4530640

Meant for >>4530635

>> No.4530647

there is a conveniently placed monster blocking line at the door to the slime tunnels
he didn't yet, that's map09

>> No.4530663

Does anyone know how to get the Shadow Warrior expansions working? I'm running the game with DOSBox.

I see that you can get "Shadow Warrior Classic Complete", but I tried downloading that and it was just a bin file and some Nero bullshit. Is there a ready-to-go download of this anywhere?

Or alternatively is there just an easy way to get them working with the original version in DOSBox?

>> No.4530671

That's called a CD "Image" anon.
They are common means of sharing game CD's

>> No.4530673

I don't know what the fuck to do with that shit.

>> No.4530679

If it was from GOG, there should be an exe installer nearby
If it is from warezsite mount it in virtual drive (with Daemontools lite or smth) and use it as a regular CD

>> No.4530682

You can mount disc image files in Dosbox.

>imgmount d (path to the disc image) -t iso

>> No.4530690

I'm trying to find the GOG version without having to sign up for anything, but I haven't found shit so far. I'll keep looking.

>> No.4530694

are there any scary/survival doom wads?

>> No.4530696
File: 1.57 MB, 720x360, Tiny little HUD knives.webm [View same] [iqdb] [saucenao] [google] [report]

I suck at making up my mind, I went back to using the golden ring with the blue gem for the melee ring, seeing as it's not really a berserk ring, it's a melee boosting ring for all of the characters.
and hey look, the little HUD dagger changes as you get different power ups.

It's not the same without the archvile flames

>> No.4530742

it's a hint for the soul sphere secret opposite

>> No.4530751

>Still no Samus X Doomguy
Also what are maps to play with that metroid mod.

>> No.4530783

that art seems familiar, did the author of this mod made other mods before?

>> No.4530834

remember when Google Video Upload was a thing? this is a reupload from that time.


>> No.4530856
File: 566 KB, 1920x1080, Screenshot_Doom_20180118_163632.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4530858


>> No.4530864

why not

>> No.4530876

no, i asked first

>> No.4530895 [SPOILER] 
File: 84 KB, 1078x720, 1516296773701.jpg [View same] [iqdb] [saucenao] [google] [report]

It's the level entry graphic from bloodborne

>> No.4530898


>> No.4530914

hey faget, pls finish this mod and gib

>> No.4530915

i see, i would not have known that without your explaining it, so thanks. as for "why not": it seemed you were adding an on-screen title in a fancy font plus filigree decoration to make doom seem more modern and cinematic or something, which IMHO is the last thing it needs.

>> No.4530957

(I love it)

>> No.4530968
File: 595 KB, 914x784, efd.png [View same] [iqdb] [saucenao] [google] [report]

> MFW the doom community is disinterested and/or openly-hostile about making DOOM mods more accessible to the outside and here I am trying to make it piss-easy to play WADs

>> No.4530969

Bloodborne is too good for this world.

>> No.4530970

That image makes me cringe everytime.

>> No.4530974

what's wrong with it?

>> No.4531013


it's a torrent. no registration required just click on the magnet link

>> No.4531015
File: 777 KB, 1024x1469, doomgirl_by_necroceph-d9yvbj6.png [View same] [iqdb] [saucenao] [google] [report]

Only valiant, Foursite, BTSX, Ancient Aliens

in fact Term already said that anyone can update Dreadnought to their likings, which is necessary because Graf's Autism broke the mod and you need to remove a code to make it work

>> No.4531038 [DELETED] 

build engine is shit and garbage
doom engine is shit and garbage
unreal engine is shit and garbage
there has never ever been a good game engine

>> No.4531040 [DELETED] 

mt framework.

>> No.4531042 [DELETED] 

stop posting

>> No.4531046 [DELETED] 

>RE6 was made in it


no im entitled to my opinion that all game engines are garbage

>> No.4531049 [DELETED] 

>no im entitled to my opinion that all game engines are garbage
make your own thread and rant about it there

>> No.4531050 [DELETED] 

no this ha already been longer than i intended it to be cause you keep replying

>> No.4531051 [DELETED] 

Underage Niggers like you belongs to /v/


>> No.4531054 [DELETED] 

>judging an engine for it's shittier games
Dumb. Might as well call hammers shit because some guy hit his thumb with it.

>> No.4531056 [DELETED] 

>>RE6 was made in it
and so were many more games that are technical miracles like DMC4 PC and Resi Revelations 3DS. RE6 being a bloated mess developed by literally 400 people is another thing.

>> No.4531061 [DELETED] 

>no this ha already been longer than i intended it to be cause you keep replying
so basically you admit to trolling. nice. see you in three days. or more, hopefully. fuck off.

>> No.4531064 [DELETED] 

this is the last time i will reply all game engines are shit there has never been a well made well protected one that has only been allowed on steller games and thats a fact

>> No.4531065

They let the german out his tard cage again?

>> No.4531072 [DELETED] 

Not Retro

>> No.4531074 [DELETED] 


>> No.4531076
File: 42 KB, 1280x720, maxresdefault (4).jpg [View same] [iqdb] [saucenao] [google] [report]

scapegoat was a good game

>> No.4531082 [DELETED] 

>Resident Evil 6, known in Japan as Biohazard 6, is an action-adventure third-person shooter video game developed and published by Capcom. The ninth main installment of the Resident Evil series, it was first released for the PlayStation 3 and Xbox 360 on 2 October 2012, and for Microsoft Windows on 22 March 2013.
Not retro.

>> No.4531083 [DELETED] 

2013 is retro in dog years.

>> No.4531085

stop fucking responding holy shit

>> No.4531087 [DELETED] 

nice crendor style post bro

>> No.4531089 [DELETED] 
File: 146 KB, 500x378, Theres an autism in the force.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4531090 [DELETED] 


>> No.4531091
File: 3.68 MB, 3024x4032, IMG_20180115_163753.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone want to play some vanilla zandronum deathmatch?

>> No.4531092 [DELETED] 

you know crendor the king of high quality non content

>> No.4531093 [DELETED] 

>e-celeb shit
You can fuck off too.

>> No.4531096

ill play it with your mom

>> No.4531097


>> No.4531107

dont call me rude you asshole im dating you mom how do you think that makes her feel?

>> No.4531125
File: 2.35 MB, 320x240, average Hideous play attempt.webm [View same] [iqdb] [saucenao] [google] [report]

Why do I love a mod that makes me want to kill myself?

>> No.4531137

I was more thinking Nuclear Throne or DoomRL shooty, though now im intrigued, and google is nad at showing me this gun mod.

>> No.4531141

All I can think about this art change is Impse.

>> No.4531142

i am fairly sure you are misinterpreting things greatly

>> No.4531154

For DooMRLA, anyone know what's a good defense against Hungries on a beginner level without a unique starter? Hell, just hungries in general - only time I survived a hungry rush was because I had a Supermachinegun and regen armor, as well as the map having a lot of corners.

>> No.4531158

This is why we need him in Smash

>> No.4531167

There are Doomguy mods, but as I understand it, most are for SSBM/B.

>> No.4531173

What are good maps to play Hideous Destructor on?

>none of them

>> No.4531180

Edgier than Sonic OCs

>> No.4531181

somebody here went through Scythe with it a few weeks/months ago. he was very successful as i recall.

>> No.4531182

>two upcoming brutal doom features are the map enhancement script and adding secret teleporters to rooms, to skip levels
i bet a new feature would be mark attempting to make his mod alter the map's layout and design in real time, which will be consider an innovative achievement from game sites, only for someone to find out it was just some stolen, edit script based off oblige, where all it does is randomly place samey looking rooms in random areas.

>> No.4531186

Working on a little something:

hotlinked because sound is required.

>> No.4531191

How many times have you made this post over that image over the years

>> No.4531202

I thought we agreed to drop the "le mark steals" meme?

>> No.4531220

i just wanted to ramble about how his mod went from fucking uo gameplay, to even the maps.
but knowing how he used to work with hdoomguy and how both their mods have third person animations, i sometimes wonder if hdg was the one who coded the fatalities for bd.
ok i'll stop

>> No.4531221

i don't remember what thread that was in

>> No.4531225
File: 528 KB, 1920x1080, Screenshot_Doom_20180118_134157.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4531231

Will the revenant use the sounds from PS1?

>> No.4531237

el esqueleto...

>> No.4531239
File: 1.38 MB, 1360x768, Immagine.png [View same] [iqdb] [saucenao] [google] [report]

Turns out High Noon Drifter has Italian localization.

>> No.4531240

Both Final Dooms are good, oddly enough, but Evilution more so.

>> No.4531248



>> No.4531252

What? I got into Doom mods relatively recently (year or two ago) and never found it "inaccessible". There were some acclaimed wads I found too hard at first but I just set them aside and played different stuff.
It should be logical to anyone getting into them that custom wads will tend to be harder than the original Doom/Doom 2, since everyone in the community has played those so many times and gotten gud.

>> No.4531267

Besides Revy, were other monsters given sprites too?

>> No.4531298
File: 2.05 MB, 800x450, aaliens.gif [View same] [iqdb] [saucenao] [google] [report]

I'm playing Epic 2 and I get the feeling this .wad was a big influence on Ancient Aliens.

>> No.4531302
File: 261 KB, 1250x656, magical_hitscan.png [View same] [iqdb] [saucenao] [google] [report]

Beta Lost Soul attack is pretty neat.

>> No.4531310

Doom modding is arguably the most accessible out of any game community, next to valve's stuff. I mean, hell, theres been numerous articles written about doom mods.

>> No.4531315

Ancient Aliens always felt like a mixture of Epic 2, BTSX E2, and SpaceDM9 to me.

>> No.4531317
File: 127 KB, 257x250, 1481395457961.png [View same] [iqdb] [saucenao] [google] [report]

>including orbb but not sorlag

>> No.4531326

>why don't arachnotrons drop plasma
>why don't revenants drop rockets
>why are bosses of first game absolute shit
>why is boss of second game even bigger shit although it literally and theoretically shouldn't even be possible but somehow id managed to surpass shitiness of first game bosses
>why is third game so bad and offers literally just first game in 3D
>why is fourth game even bigger crap as it offers literally just first game in HD 3D
>why is romero, ironically, a bitch

>> No.4531341



>> No.4531343

Marine, ammochain and lots of prayers.

>> No.4531347


mamma mia

>> No.4531348

No, Marquitos.

>> No.4531351


>> No.4531352


top hue

>> No.4531361
File: 166 KB, 452x505, 1462924730942.png [View same] [iqdb] [saucenao] [google] [report]

You almost got me there.

>> No.4531370

So after finding the doom visor reflection, I decided to find more cool shit in the pak0.pk3 (not called base0.pak) and here's what I found
>Red and Blue Slash skins have a UAC logo on them
>one of the wall textures has the Icon of Sin
>Red and Blue Ranger skins have a bloody Q1 HUD face that I don't think is used
>image called DustPuppy which appears to be lint with a face and feet, likely an injoke
>in the folder for teleporter graphics, there's an orange effect with a barely visible face in the bottom right area, probably another joke
>unused music
>creepy female ambient chanting
>creepy gregorian chanting
>one of the maps has a skull in it that sometimes changes into Carmack's face
really cool

>> No.4531372
File: 17 KB, 400x360, cute-sad-kitten06.jpg [View same] [iqdb] [saucenao] [google] [report]

>try to make cool Hideous Destructor webms
>just keep fucking dying after spending 15 minutes on a level

>> No.4531374

also, there's a mapobject bluntly titled bitch, which is some sort of female statue.

>> No.4531396

No shame in making quick five-to-ten second snippets of cool shit, like clutch kills or ambushes that go wrong. Hell, death webms are also good, given that it's basically Dark Rainbow Six Souls Recon Flashpoint.

>> No.4531397
File: 720 KB, 960x540, shinobu smile.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4531417
File: 24 KB, 640x480, Every goddamn time I turn around a corner there they are, Fifty fucking pink piles of shit where only one lost soul normally is. GREAT.jpg [View same] [iqdb] [saucenao] [google] [report]

>a good defense against Hungries
>a defense against Hungries
>defense against Hungries
Bitch, Yholl is a git for not having the Gluttony Elemental. I want to be reamed by a cloud of fucking annoying peices of shit that clip through eachother and skullfuck you so hard your entire body becomes paste, then less than useless fucking nothing as nothing's left of them. Sure. Totally. I want to blow my fucking face up every time i round a corner. I want to be bitten 300 times a second by fifty million useless pink pieces of shit. I want to fucking strangle him while playing his fucking brilliant wad. This is hardly sarcasm. At least we know what's making the Revenants.

>> No.4531421

what movie was this from?

>> No.4531457


Fright Night

>> No.4531460

some people don't realize sorlag is female
as of her Q:C redesign i'm pretty sure there's more lewd sorlag art than there is of crash and slash combined

>> No.4531472
File: 60 KB, 1500x970, file.png [View same] [iqdb] [saucenao] [google] [report]

>one of the maps has a skull in it that sometimes changes into Carmack's face
IIRC that's not actually Carmack but an intern who was working at id that happened to look a hell of a lot like him.

UAC logos show up on a number of skins (I think Crash has what's supposed to be one on her left tiddy but it's too small [the logo, not the tit] to be properly detailed), the bloody face in the Ranger team skins is actually that of a Q1 Grunt, not one of Ranger's face pics (you can tell from the details like the gap teeth- Grunts have a nearly identical model to Ranger himself so the texture is almost a direct copy paste), and you missed the most obvious Doom reference of all, that being the graphic on Anarki's hoverboard.

>> No.4531480

The hit confirmation sound is modified from a Windows 95 sound file, as seen in this text from the wav:
>Copyright: 1995 Microsoft Corporation
>Subject: Musica Default Sound

>> No.4531485

Some of the unused music was repurposed for user maps, Japanese Castles (which also made it to QL officially) in particular uses one of them.

>> No.4531539

Working on it. I've got most of this shit done. The biggest things left are player sprites and sprites for the cybermancer

>> No.4531542
File: 155 KB, 679x326, Screenshot_20180118-173342.jpg [View same] [iqdb] [saucenao] [google] [report]

What blood wad is that?

>> No.4531592

>oblige thinks lost souls are a suitable map01 enemy
>try to play armageddon
>mfw I have no face because it was eaten off

>> No.4531606

NEAT SHIT 3: Revengeance Boogaloo
>looking through the pk3 files for Team Arena
>perusing through ambient noises
>find a file called demonicwind
>listen to it a few times because it sounds oddly familiar
>realize it's the same wind sound used in the intro for Unreal
very cool
Also, Bitterman using the same falling scream as Ranger.

>> No.4531617

Also, after listening to the Q1 pentagram protection sound enough times and at such high volume, I have made the assumption that it's a piano.
Actually taking the time to pry through these games has only increased munch appreciation of them.

>> No.4531624

>sounds gay
Romero designed E1 doing that exact same thing. Maybe I should try it.

>> No.4531631

>it's another autism fit over old games episode
There's a door texture in one of the gothic folders which is a duplicate of another door, but this one has a grid on it along with some words and I think XYZ coordinate lines.
Looking at all the textures in the game has made me realize how unique Q3's style is, and how terribly underutilized they were. They really look like they were taken out of Heavy Metal Magazines. A singleplayer campaign in that atmosphere would be amazing.
But I feel it best to stop flooding the thread, I could probably spend hours posting my discoveries.

>> No.4531634

>I use to switch off my lights, light a candle and play Doom64EX
>Romero designed E1 doing that exact same thing
First I've heard of this, are you making shit up again?

>> No.4531637

it's fine, you're actually contributing knowledge

>> No.4531639

He said so himself in the dtwid thread on DW, maybe. I think someone asked how id designed the levels, and Romero popped in and said that he would turn down the lights, get some candles, and try to envision a cool starting area. If you look up his profile, you'll probably find it.

>> No.4531651

And all is right in the world.

>> No.4531653
File: 1.11 MB, 1144x1961, ranger and his humanity.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4531662

No and it's not a meme, respectively.

>> No.4531664
File: 63 KB, 500x400, nbbu.jpg [View same] [iqdb] [saucenao] [google] [report]


It's apparently not very good, according to people who actually speak Italian.

>> No.4531668

It depends on what day of the week and what time of the day you post it, depending on that you'll get either angry mark defenders or supporters.

>> No.4531807
File: 518 KB, 1360x768, Screenshot_Doom_20180119_001606.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4531809

mmm 15fps

>> No.4531813

that's generous

>> No.4531845

Ironically, it runs at minimal of 35FPS which for me is acceptable despite being a console emulation/vanilla framerate experience.

>> No.4531848

When I downloaded Thief 2 it came with these files in addition to the setup file:
>NewDarkGraphicsSettingsToolv1.0 --FULL.exe
>NewDarkGraphicsSettingsToolv1.0 --LIGHT.exe

The setup file itself was "setup_thief2_2.0.0.18.exe"

What do these do EXACTLY? And are they even necessary? Because I haven't done anything with them and it looks like Thief 2 is running just fine from what I can tell.

>> No.4531862

Hungries in DoomRL when?

>> No.4531867
File: 45 KB, 500x535, Cacodemon-Doom-video-game.jpg [View same] [iqdb] [saucenao] [google] [report]

How do they float?

>> No.4531879


>> No.4531885

I fucking knew this was going to be the first fucking reply. Is everyone on 4chan saudi arabian now?

>> No.4531901

Quite dark for a place with so many bright lights

>> No.4531906

I recently got back into Doom after seeing that there is a new update to Brutal Doom (which seems to be universally hated for some reason but I like it). I just played through Ultimate Doom and enjoyed it, but now I'm wondering, is there anything comparable for Heretic? Or any other really good mods or conversions for it?

>> No.4531915

They hold a lighter-than-air hellgas in their body, and BRAAAAAP to move around. They raise and lower by either summoning or banishing more hellgas to alter their bouyancy, and then when need be they can spit it out to hit creatures.

Boom. That's how cacodemons work.

>> No.4531934

They have two holes on the back that some have said to be where the beholder detached its head.
Don't believe these lies. It has two assholes that it uses to precisely BRAP up and down.

>> No.4531949
File: 357 KB, 800x455, one will fuck you up bad if you stroll into its neighborhood and the other shitposts on vr. guess which one.jpg [View same] [iqdb] [saucenao] [google] [report]

I think you mean astral dreadnaught

>> No.4531960

do "multiplayer only" tagged items show up in coop?

>> No.4531994
File: 27 KB, 118x142, Webp.net-gifmaker (56).gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4531996

Doom 64 Revenant?

>> No.4531998



>> No.4532016

got dang

>> No.4532018

>tfw don't get it why people gush over Combined Arms

>> No.4532019

blows marky's tchernobog out of the water

>> No.4532023

>the cannons bounce slightly with each step
I love it.

>> No.4532026

They do? I know Icarus likes it, but I haven't heard a lot of gushing about it.

>> No.4532029

hey i've been gone for years
what happened to impse and imx

>> No.4532037

It seems that completing his map is all that's left to be done, so why a "v21 monsters only" mod hasn't turned up yet?
>in b4 "muh beta"

>> No.4532084

wow, doesn't look a thing like tchernobog

>> No.4532085

TIL: Mega Man 9 and 10 use the .wad format for their data.

>> No.4532092

little did we know cutmanmike worked at capcom this whole time

>> No.4532094


>> No.4532095

are there female demons?

>> No.4532097

As someone who made the webm I can safely say that this is from Guncaster

>> No.4532103
File: 10 KB, 202x200, ohjoy.jpg [View same] [iqdb] [saucenao] [google] [report]

>cacodemon rump

>> No.4532104 [SPOILER] 
File: 2.08 MB, 994x1462, 1516342725297.png [View same] [iqdb] [saucenao] [google] [report]

Epic 2 gets a bit ridicolous towards the end.
Shameless shilling

>> No.4532106


>> No.4532112

I'm surprised you didn't expect the latter half after the fucking UFO in Epic 1.

>> No.4532113

I don't get the bane part. What mod?

>> No.4532116

To be frank, I never played Epic 1 because I tend to just play megawads.

DoomZone, was playing as Mercenary.

>> No.4532117

Needs to have his bones bloody

>> No.4532130
File: 388 KB, 1920x1080, Screenshot_Doom_20170523_214625.png [View same] [iqdb] [saucenao] [google] [report]

Demon's aren't real, they are a fabricated entity that people use to shift blame from themselves and their fellow humans to a malevolent entity that they can safely despise, separate from mankind.

Of course you can do all kinds of shit in Doom, just mod it in and there you go.

>> No.4532135
File: 213 KB, 1000x788, Blank+_66fd40780ef60243d166223bf7fd6783.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some good cosmetic mods?

>> No.4532139
File: 29 KB, 225x220, 1398958208623.png [View same] [iqdb] [saucenao] [google] [report]

Oh now that's a throwback

>> No.4532158 [SPOILER] 
File: 97 KB, 571x618, 1516345641059.png [View same] [iqdb] [saucenao] [google] [report]

pet the revenant

>> No.4532191

Don't you dare make revenants cute. No, bad.

>> No.4532235

I believe they're hot air balloons.

>> No.4532241

As soon as yholl adds the Gluttony Elemental.
God fucking yes I want to stab myself in the dick!
Now if only I got my shit together and made that DRLA mapset.

>> No.4532248
File: 183 KB, 1366x768, 1412455499133.png [View same] [iqdb] [saucenao] [google] [report]

Found this in a folder, anyone know what .wad this is?

>> No.4532309

Brutal heretic rpg or something like that I remember I played once

>> No.4532312

not a single bit of that was relevant to his question

>> No.4532317

What's the file named

>> No.4532332
File: 847 KB, 1920x1080, Screenshot_Doom_20180119_042743.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4532341

No, you're good.

>> No.4532345

ty anon

>> No.4532357

It's MAP17 of Unholy Realms.

>> No.4532359
File: 990 KB, 1920x1080, gzdoom 2018-01-19 04-55-20-93.png [View same] [iqdb] [saucenao] [google] [report]

There's a shitload of goat people in here

>> No.4532380
File: 2.66 MB, 640x360, evil sneaky barrels.webm [View same] [iqdb] [saucenao] [google] [report]

That's the filename I saved it with.

Thank you!

>> No.4532395
File: 820 KB, 1920x1080, Screenshot_Doom_20180119_053852.png [View same] [iqdb] [saucenao] [google] [report]

>powerup is actually a powerdown

>> No.4532413

if you can take on nihility MAP01 and finish it in one go without saves under less than an hour I will give you some of my bologna sandwich.

have fun with shotgunners and tyrants!

>> No.4532418

Part of Nihility's challenge is the enemies it's designed around. Playing the maps with different enemies wouldn't be the same kind of challenge.

But then again, Hideous Destructor is all about multiplying challenge, so it'll probably be harder somehow.

>> No.4532419

i wish that were me

>> No.4532425
File: 1.15 MB, 1920x1080, gzdoom 2018-01-19 06-07-51-21.png [View same] [iqdb] [saucenao] [google] [report]

This level is hard.

>> No.4532426
File: 1.14 MB, 1920x1080, gzdoom 2018-01-19 06-09-16-73.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4532432
File: 4 KB, 474x135, Doomslayer gear.png [View same] [iqdb] [saucenao] [google] [report]

Man I have a lot of fun making weapon and item icons.

>> No.4532436

yeah map13 is the point from which it gets its reputation (map11 also, map12 is easier for some reason)

>> No.4532438
File: 360 KB, 1940x970, F1pages.png [View same] [iqdb] [saucenao] [google] [report]

christ, these stupid help pages take some real time to make
what should I put in page 5? the only thing I can think of is something about the vampire sphere, and maybe something going on about the intended dakka playstyle if there's absolutely nothing else to put there

>> No.4532439

i mean, from which the wad gets its reputation,the first 10 maps or so aren't much harder than doom2

>> No.4532440

This is map13 and I don't know how you're supposed to get through it without spamming quicksave/load.

>> No.4532441

Do something like
>Switch guns a lot, no one likes a stale demon killer
>get the vampire sphere, shoot demons, get health
>ur a faget

>> No.4532456

Okay I'm done with this wad. 12 maps of creative and cool encounters and now it's shit that's impossible to get through unless you die to it half a dozen times. Fucking teleporting a bunch of revenants right on top of me as an archvile runs through the door I just opened, how you're supposed to deal with this without mashing F6 is beyond me.

>> No.4532526

>Get a brand new armor to replace your worn one
>It protects you less because it's green

>> No.4532532
File: 86 KB, 640x480, DAKHELP5.png [View same] [iqdb] [saucenao] [google] [report]

here we go

>> No.4532537

and then i notice the "jump" typo; fixed it

>> No.4532540

>but whatever you do, don't be boring
I like it.

>> No.4532541

I just noticed the little tabs at the top left to help indicate what page you're on. That's fucking genius.
Can you even go backwards on a help screen?

>> No.4532542

I don't think so, unfortunately
(I stole the idea from strife's help page)

>> No.4532543

Well it's a nice touch, good work man.

>> No.4532550

List out all the bonuses you can get and their multipliers, because stuff like "curveball" is not very intuitive.

>> No.4532587

that I don't think is all too important; if it'd go anywhere, it'd be on the titlemap, right after the weapon/reward text.

also, I need to get rid of the efficiency bonus because it just doesn't work the way it should. if I could grab the projectile that made the kill rather than just the firer, I could make it work, but I can't and it doesn't.

>> No.4532634
File: 299 KB, 1273x795, ss1.png [View same] [iqdb] [saucenao] [google] [report]

Alright, Dehacked fiddling is way too addicting.

>> No.4532637
File: 430 KB, 1274x794, ss2.png [View same] [iqdb] [saucenao] [google] [report]

You can do surprisingly lot with just Boom & MDF stuff.

>> No.4532643
File: 403 KB, 1273x790, ss5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4532648
File: 270 KB, 1272x792, ss3.png [View same] [iqdb] [saucenao] [google] [report]

Although I still gotta test this on ZDoom-platforms. That is another headache, I suppose.

>> No.4532658

what are some good purely DEHACKed mods?

>> No.4532683

Ez map except for the red key.

>> No.4532715

Batman Doom is impressive. Doesn't play like doom at all, really. bunch of trickery. Pretty fun.

>> No.4532718
File: 132 KB, 550x304, 1430259756821.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4532730
File: 1.52 MB, 635x457, 1481935220088.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4532742
File: 131 KB, 1024x768, ws_Blade_Runner_1024x768.jpg [View same] [iqdb] [saucenao] [google] [report]

Give me hard copy of that.

>> No.4532749
File: 10 KB, 191x297, of.jpg [View same] [iqdb] [saucenao] [google] [report]

>projectiles can teleport via portals

>> No.4532767

First the Meta spider, than this
How will Mark recover?

>> No.4532770

Can you please stop with the pointless aggressions?

>> No.4532773
File: 2.22 MB, 512x384, 1496864536844.gif [View same] [iqdb] [saucenao] [google] [report]

Is there a way to set up doom to automatically record a demo every time I play?
And (more importantly) to name each demo differently, so as not to overwrite them?

>> No.4532775

Sometimes they can, sometimes not.

Was it this way in vanilla doom?

>> No.4532779

nice dick

>> No.4532783
File: 4 KB, 515x681, 1516377146956.png [View same] [iqdb] [saucenao] [google] [report]

no it was not.

>> No.4532785
File: 6 KB, 330x130, 1516377293329.jpg [View same] [iqdb] [saucenao] [google] [report]


also captcha agrees

>> No.4532793

When's the Doom Delta update?

>> No.4532797
File: 2.32 MB, 720x360, Doomslayer inventory.webm [View same] [iqdb] [saucenao] [google] [report]

Well all I need now is a profile pic for the Doomslayer and his map inventory will be done.
Unfortunately Mike made the one for Blaz so it might be kinda hard to get a pic that matches up with Blaz's art style. Plus I need to figure out what the fuck my version of the Doomslayer is gonna look like.

>> No.4532802
File: 523 KB, 1920x1017, Screenshot_Doom_20180119_175235.png [View same] [iqdb] [saucenao] [google] [report]

picked up the mega armor

>> No.4532814

oh shit that Mega Milk? you are hitting all right fetishes
btw that office lady outfit implemented yet? didnt see it in game but did see it in files

>> No.4532819

pomf armor when

>> No.4532828
File: 2.25 MB, 1024x576, Base Profile 01.19.2018 - [View same] [iqdb] [saucenao] [google] [report]

>projectiles can teleport without portals

>> No.4532842
File: 136 KB, 640x480, 1516379630901.png [View same] [iqdb] [saucenao] [google] [report]

In La Tailor Girl, the Z*rosuit whip is well off centre.
I notice other things that seem cut-off/broken in 4:3, such as the pistol alt-fire charge indicator.
Can these be fixed, or does the mod simply not bother to support non-widescreen?

>> No.4532843 [DELETED] 

Also it's a right pain in the arse taking screenshots in GZDoom software mode, because it doesn't show any of the HUD or the player sprites.

>> No.4532848
File: 157 KB, 640x480, Screenshot_Doom_20180119_162730.png [View same] [iqdb] [saucenao] [google] [report]

Also it's a right pain in the arse taking screenshots in GZDoom software mode, because it doesn't show any of the HUD or the player sprites.

now with picture

>> No.4532851

Why do you play in software, out of curiosity?

>> No.4532860

Why wouldn't you? Original style will always look better.

>> No.4532861

what's wrong with demonsteel and the latest gzdoom?

>> No.4532862

>what's wrong with (...) the latest gzdoom
ain't that the question of the day.

>> No.4532864

but what's with demonsteele specifically?

>> No.4532867

being able to look all the way up/down is pretty nice
so is being able to use cyans and sky blues and purples in any doom map

>> No.4532869

You play with vertical aim? Gross.

>> No.4532871

usual reasons, long-time player, always used software mode for 20+ years, opengl looks wrong to me, sprites/midtextures cut off by floor, full 3d perspective looks wrong, i don't use freelook, i don't use super high resolution, 640x480 has always been enough, etc. software mode is just better in my eyes, it's what i'm used to, it's how the game's always been, new "proper 3d" renderers just look wrong, they distort differently at the screen edges, oh and of course hardware mode requires powerful graphics cards, for 640x480 software mode integrated GPU is enough, no expensive additional graphics card required (i don't play more modern games that would need one).

>> No.4532872

>so is being able to use cyans and sky blues and purples in any doom map
that is one thing i would have liked in original software mode. so you can do smooth lighting without colormap banding. but there exists 32bpp software mode now. so the only (in my opinion) advantage of hardware mode no longer exists.

>> No.4532874
File: 387 KB, 1920x1080, Screenshot_Doom_20180119_111123.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4532876

This is a blue board you sick fuck, censor that shit.

>> No.4532878

yeah that just looks completely wrong to me, gl mode is a nice place to visit but i wouldn't want to live there, just like gzdoom and its mods really, i mess around with them once in a while but always come back to the traditionalist ports and old school maps after a day or two.

>> No.4532882

So? Just set the sector light mode to software and the tonemap mode to palette and bam, you get all of the features of gzdoom while having some weird combination of color blindness and nearsightedness.

>> No.4532883
File: 38 KB, 960x540, 1516382323176.jpg [View same] [iqdb] [saucenao] [google] [report]

haha i have no idea where that is even from, even after brightening it

>> No.4532884

Your screenshot is not the original style. You're playing on truecolor. In GL you can enable the palette colors nowadays, making it visually identical to old-style software, as >>4532882 said.
You can fix the sprite clipping, but I understand your gripes with full 3d.

>> No.4532885

>Your screenshot is not the original style
It's not mine.

>> No.4532887

That's Entryway, dude, look up from the spawn point.

>> No.4532890

well spotted, i had actually switched to 32bpp to see if it fixed the screenshot bug. it didn't. (gzdoom still draws the hud in truecolor even if you select 8bpp, which is fair enough i suppose.)
wow, i could probably recognise any screenshot of a doom.wad/doom2.wad map if it was taken in a traditional renderer but that completely flummoxed me. i am ashamed.

>> No.4532891

What's the best board to talk about video codecs with people?

>> No.4532892

/g/ probably but i wouldn't put money on it. /wsg/ maybe but it's more of a image dump board than a discussion board.

>> No.4532893
File: 15 KB, 300x300, buy-unreal-gold-cd-key-pc-download-img1.jpg [View same] [iqdb] [saucenao] [google] [report]

I've played almost all of the classic 90s FPSes, but I never spent much time on the Unreal series. I actually played it back in the day for a few hours, but haven't touched it since. So it's been YEARS.

Are they still worth playing today? I doubt I'll be doing much multiplayer, so what should I check out? Just the original vanilla Unreal? Do I need anything to run it, like a source port and/or patches or whatever?

>> No.4532901
File: 241 KB, 1920x1080, Screenshot_Doom_20180119_123047.png [View same] [iqdb] [saucenao] [google] [report]

Is anyone else getting this error in colorful hell?

>> No.4532903

Should mention that I also had a modded version of nowthatswhaticallmidi and opweapons loaded.

>> No.4532905

i believe so -- unreal is popular enough to sustain its own thread:

>> No.4532914

Unfortunately no one posts over there.

>> No.4532915

What does the Energy Converter do in Dreadnaught?

>> No.4532926

the BFG replacement? it unlocks beam combos - hit your alt-fire button while you have a beam fully charged

>> No.4532974

Man, I need auto shotgun sprite. Maybe I should try my hand at drawing one but bah.

>> No.4532998


>> No.4533008
File: 283 KB, 800x600, Screenshot_Doom_20180119_160720.png [View same] [iqdb] [saucenao] [google] [report]

I keep shooting and they keep not dying.

>> No.4533027

This is perfect. Great work dude.

>> No.4533034
File: 857 KB, 1920x1017, Screenshot_Doom_20180119_213455.png [View same] [iqdb] [saucenao] [google] [report]

Its an issue I was suppoused to fix last release but forgot to! D:
It will be fixed in the next release, which will be pretty soon once I finish up few upgrades

It's been in for a long time. If an outfit is in the files, its in the game

>> No.4533043
File: 622 KB, 1024x724, primed_for_doom_ii_by_mrbfox-dato6ri.png [View same] [iqdb] [saucenao] [google] [report]

Having done this part with Dreadnought, yeah its fucking hard, unless you Spam Charged Wave beam shots and power bombs

which is why i id like to see dreadnought updated using Samus Returns and Prime Upgrades, atleast we know that samus can Fuck in Melee

>> No.4533051
File: 16 KB, 361x500, demo properties.png [View same] [iqdb] [saucenao] [google] [report]

What are some file properties that demo files (lmp) should come with?
Images and videos have things like height, width, fps, etc, what should demo files have?
>list of wads ran
>program used to make the demo file
>player playing
>map the demo starts on
>number of players in the demo
etc etc

>> No.4533108

le 4chain was created by a saudi arabian didn't you know?

>> No.4533109

I still don't know who that semen demon is. Just an OC?

>> No.4533112

The cyberdemons should have their HP halved with, with how devastating each rocket is. Yu can't even move right for a moment because of the red screen and knockback.

>> No.4533128

The starring / title character of La Tailor Girl. Not sure she has a name.

>> No.4533215
File: 82 KB, 318x400, temp0.png [View same] [iqdb] [saucenao] [google] [report]

It's Daina, a part of the code says so and her name is written on the BFG replacement.

>> No.4533224

i see.

>> No.4533229


install the patch 227i

>> No.4533241


the modding community has vanished into oblivion so there is really nothing new to talk about

ironic considering it is the most popular game engine by far

>> No.4533246

ut3 killed the series

>> No.4533248


the modding community has vanished into oblivion so there is really nothing new to talk about

ironic considering it is the most popular game engine by far

>> No.4533249 [DELETED] 


the modding community has vanished into oblivion so there is really nothing new to talk about

ironic considering it is the most popular game engine by far

>> No.4533254

Fuck. Off.


>> No.4533256


>> No.4533257


the modding community has vanished into oblivion so there is really nothing new to talk about

ironic considering it is the most popular game engine by far

take a joke, nerds

>> No.4533260


the prodding immunity has banished into obsession so there is roundly naught knew to walk around

platonic incisoring it is the post globular shame regime by car

>> No.4533261


it's come to the point where we might not even be able to contain it

>> No.4533264


>> No.4533271

Don't feed the /v/irgin

>> No.4533272

>record decent demo
>it desyncs after awhile for no apparent reason
Is there a way to verify the save file used for a demo?
I bet it's like one frame off or something

>> No.4533275

he's supposed to be a robot, no?

>> No.4533293


>> No.4533296

I take it he was snackgreeable?

>> No.4533309 [SPOILER] 
File: 273 KB, 600x583, 1516398608350.png [View same] [iqdb] [saucenao] [google] [report]

delet this

>> No.4533310


well, at least we have ut4...


>> No.4533313

I wish Dreadnought's framerate beam was changed to something else, it's pretty broken.

>> No.4533314

Gears of War killed the Epic Games

>> No.4533316
File: 270 KB, 436x655, Screenshot_20180119-164940.png [View same] [iqdb] [saucenao] [google] [report]

It was a bad line and a prank call, someone spouting insane babble.
I couldn't make sense of it.
But I had an overwhelming sense of deja vu. And the caller's voice sounded oddly familiar.

>> No.4533320


are you making fun of me over the interwebs?

>> No.4533329

Do it by yourself, Dreadnought is Open source now

>> No.4533331 [DELETED] 


>> No.4533342

yes, but without any malice or grudge.

>> No.4533347 [DELETED] 

>cringe as an adjective, noun or interjection

You're one to talk.

>> No.4533349 [DELETED] 

Bad post.

>> No.4533382

What maps do you want to see completely Stolen for Chillax 2: Plagarism Returns (Now with even more maps used without permission!)?

>> No.4533383

btsx_e2 map31 for max drama

>> No.4533396


>> No.4533397

are you gonna reuse the homing projectiles from the mother demon?

I always got the impression she got the attacks from the missing archvile and revenant. clever choice from the developers.

>> No.4533404

That reminds me: what happened to Nevander?

>> No.4533408

how does that remind you

>> No.4533414

He said he was working on some extra maps for D64:Retribution

>> No.4533417

Alternative name:
Chillax 2: The Joy of Stealing

>> No.4533418

fair enough
near as i can tell, he's still working on things, thread hasn't had any major updates recently

>> No.4533475

>trying to make an archvile without a left arm
>pretty easy so far
>get to the frames where the arm is over the body
>realize I have to wing it and recreate the chest area

>> No.4533549

What's the most bloated wad of all time and why is it ProDoomer?

>> No.4533602
File: 1 KB, 614x26, UDVsize.png [View same] [iqdb] [saucenao] [google] [report]

That's Not Ultimate Doom Visor.

>> No.4533606

but those aren't complex+lca

>> No.4533608


>> No.4533623

Mostly because I'm absolute garbage at making screenshots direct from a game into something that doesn't look like shit.

>> No.4533627

Not even close, not only are those 2 wads, but even if you were to combine it's nothing compared to stuff like AEOD.

>> No.4533634
File: 520 KB, 1366x768, Screenshot_Doom_20161014_192301.png [View same] [iqdb] [saucenao] [google] [report]

we must know about everything, even if it means limiting our vision to 75%

>> No.4533638

Terminus hasn't updated it in a while, which probably made it get fucked by whatever the Hell they're doing with the GZDoom code - I know DooMRPG ran into that issue, and so did parts of DooMRLA.

>> No.4533648

yo, how do i go about remaking the AEOD V5 classes? 'Cause I kinda miss walking around as a mech/giant lizard/poorly-dressed witch with the appropriate huds.

>> No.4533654
File: 669 KB, 1366x768, Screenshot_Doom_20171217_104121.png [View same] [iqdb] [saucenao] [google] [report]

at least with new aeod, there's weapon limits, with lca there shit all over

>> No.4533660

I always play the Not-D'Sparil class because of that extremely good scythe it starts with.

>> No.4533669

Question for hackerfags:

If I were to try to implement my own branch of GZDoom with framebuffer dumping, how difficult would that be?

>> No.4533732

What mod is this besides UDV?

>> No.4533735

That doesn't answer the question.
Someone post the dir structure or something.

>> No.4533771
File: 35 KB, 1180x584, ScreenShot_20180119200047.png [View same] [iqdb] [saucenao] [google] [report]

marky moos archenemy


>> No.4533773


You would need to go into earlier versions of AEoD and copy/paste the class definitions in, along with the keyconf defining them as classes.

>> No.4533801

Speaking of a DRLA mapset, how would one disable the classes on a map-side basis? I want the guns and items and such, but not the classes except for on certain maps. It's for specific reasons (I interpret DRLA+RPG taking place after D64 anyway) so having the original doomguy fall at some point and the forces of hell gradually growing more powerful is the focal point of the wad.

>> No.4533808

Jesus, is that all they had to remove for V6? Kinda surprised they were adamant about removing classes for being 'too complex' or something.

>> No.4533892

New thread.


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