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/vr/ - Retro Games


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File: 788 KB, 800x580, sm64.png [View same] [iqdb] [saucenao] [google]
4525346 No.4525346 [Reply] [Original]

>over 20 years later and this is still the best 3D platformer

How did Nintendo do it, lads?

>> No.4525357

>>4525346
But it's not?
Galaxy 1/2 surpassed it, as did Mario 3D World
It honestly wasn't even the best 3D Platformer for that long. Banjo Kazooie came out 2 years later and was better in nearly every way

>> No.4525371

>>4525357
Galaxy and 3DW aren't nearly as good as 64.
And Banjo lacks the movement a controls of Mario 64.

>> No.4525384

>>4525357
Banjo just added more moves and gimmicks and collectables and made the aesthetics and music better, but made the actual gameplay worse and as a result it's less fun to play for me

>> No.4525389

>>4525371
>>4525384
Yeah, these. The gameplay and physics in Rare platformers are boring as fuck compared to Mario 64.

>> No.4525410

The acrobatics. It's a simple, yet fantastic concept.

>> No.4525493

Why is everyone overrating the FUCK out of Odyssey?

>> No.4525552

>>4525389
Physics? Yes, totally agree.
Gameplay? Absolutely not.
>>4525493
The same could be said of 64, itself

>> No.4525554

TF2 jump maps are my fav 3D platformer but I like SM64 a lot too
>>4525357
Banjo's a great game but it's not exactly a platformer. It doesn't have movement like mario, it's more of a lock and key exploration game, which is great in its own way.

>> No.4525573

>>4525493
They're literal children.

>> No.4525586
File: 33 KB, 387x258, Rayman_2.jpg [View same] [iqdb] [saucenao] [google]
4525586

>>4525346
Close but no cigar

>> No.4525594

>>4525346
Game Design.

>> No.4525628

>>4525586
There we go
Nice taste, anon

>> No.4525705

>>4525586
>fr*nchshit
>ever good
top jej

>> No.4525792

>>4525493
It's a good game

>> No.4525823

>>4525792
Mediocre at best. Has more badly designed worlds than good ones.

>> No.4525932

>>4525357
I love galaxy and 3D world, but they just aren't on 64's level. Sunshine and Odyssey are much closer to 64's quality.

>> No.4525936

>>4525932
Sunshine is the worst 3D Mario, the hell are you talking about?

>> No.4525938

>>4525357
fpbp

>> No.4525953

>>4525493
switch owners are starved for games

that said, it is a pretty good game despite the awful graphics. It's no 64 but still way better than Sunshine ever was

>> No.4525958

>>4525357
Galaxy is shit

>> No.4526041

>>4525357
This, but 3D world blows.

>> No.4526067

>>4525552
>Gameplay? Absolutely not.

Rare platformers are basically Pacman in 3D

>> No.4526069

>>4525936
How is sunshine in anyway the worst 3D mario game? I consider it to be on the level of 64. I'm honestly not sure which game I like better.

>> No.4526096
File: 24 KB, 900x487, 1489790185894.png [View same] [iqdb] [saucenao] [google]
4526096

>>4526069
>Least amount of worlds
>Ridiculous amounts of padding
>Over half of the game's content is actually meaningless because progress is only measured by Shadow Mario levels
>Least amount of platforming
>Every world has the same recycled missions (boss fight, Red Coin stage, Shadow Mario, Secret of)
>Pachinko level, Watermelon Festival level, poison river with the lily pad level, balloon popping level, cleaning the beach level, Chuckster level
>Overly horizontal level design
GameCube nostalgia is a mental illness.

>> No.4526106

>>4526096
>tfw always remembered Sunshine as being panned and not considered a particularly good game
Guess that was more or less correct all this time, huh

>> No.4526112

>>4526041
muh nonlinear level design

>> No.4526114

>>4526106
I don't think it's a bad game, not at all, and I don't think many would ever say so either but how someone can consider it to be the best is above my head. It, like most of Nintendo's other first party games during the GameCube era, was clearly rushed and unfinished and it severely hurts a game like Mario where gameplay is everything and the lack of variety and content seriously hurts Sunshine.

>> No.4526117

>>4526096
Fair points I guess, but I just enjoyed the fuck out of it, and I still do. And if that's a mental illness, then so be it.

>> No.4526125

>>4526114
I didn't mean to imply that either, sorry if I did. I just meant more people not liking it as much as 64 back then. Sometimes for good reasons, sometimes not.

>> No.4526143

>>4526125
Yeah, it was definitely a bit of a disappointment at release. That being said I do think, before Odyssey, that Mario had the best movement of all the 3D games and, while a small detail, I really liked how cohesive Isle Delfino felt with how you could see the other worlds from the one you were at and it all fit within the tropical theme. Every other Mario is just a hodgepodge of ideas all isolated from one another.

>> No.4526148

>>4525357
>Galaxy 1/2 surpassed it, as did Mario 3D World
Kill yourself

>> No.4526254

>>4525346
bullshit. Odyssey is to Mario 64 what Mario 3 is to Mario 1.

>> No.4526279

>>4526254
Does that make Sunshine Mario 2?

>> No.4526302

>>4525346
Shit game back then. Its a shit game now.

>> No.4526305

>>4526302
But anon, you wouldn't know if it was shit back then. You didn't exist yet.

>> No.4526313

>>4526302
/thread

>> No.4526319

>>4526302
>>4526313
samefag

>> No.4526331

>>4526302
May I ask what you disliked about it in particular?

>> No.4526335

>>4526254
I mean I guess if you think a 3 hour, pathetically easy main campaign and 900 moons that are just sort of lying in the open as opposed to 120 actually well thought out and structured missions is an improvement.

I'll never get why people think Mario Odyssey is worth inventing a score higher than their current highest score.

>> No.4526337

>>4526335
>as opposed to 120 actually well thought out and structured missions
Yes Toad just handing you a Star, the filler 100 Coin Stars, the Red Coin Stars, the boss """"fights"""" are all very well thought out and full of challenge.

>> No.4526341

>>4526112
Galaxy games are linear. I think they're the best 3D Mario has ever been.

>> No.4526342

>>4526341
Galaxy 2 was a lot better than Galaxy 1.

>> No.4526345

>>4526342
Ok. Notice that I said games, plural.

>> No.4526354

>>4526345
I know, I disagree with the first Galaxy being among the best 3D Mario games, although it's still a really good game, was more my point. There are too many more open levels that don't mesh well with the streamlined controls and the idea of 100% being just being a replay as Luigi compared to the Green Stars and bonus world from Galaxy 2 is pretty lame. Galaxy 2 focused on the straight up platforming levels from the first game and basically spread it out across an entire game.

I know they're very similar but I found Galaxy 2 to be the much better game.

>> No.4526438
File: 377 KB, 1642x1200, 007.jpg [View same] [iqdb] [saucenao] [google]
4526438

>over 20 years later and this still has the best single player FPS campaign on console

How did Rare do it, lads?

>> No.4526441
File: 88 KB, 609x720, 1513381386649.jpg [View same] [iqdb] [saucenao] [google]
4526441

>>4526438
Rare did not develop Halo 3.

>> No.4526442

>>4526441
Two words.

Cortana level.

>> No.4526443

>>4526442
I mean, you could pick any of the Halo games from the original trilogy and each one would be better than GoldenEye. GoldenEye is the epitome of a game that aged like literal milk.

>> No.4526450

>>4526443
>I mean, you could pick any of the Halo games from the original trilogy and each one would be better than GoldenEye
All the Halo games have very flawed campaigns. The first game has endless copy paste corridors and you literally play the levels backwards half way through. The second game campaign was just terribly dull. I actually thought Halo 3 was a big improvement in the single player over the first two, but it's let down by having a few of the worst designed levels in the series (as mentioned, Cortana is a complete trainwreck).

>GoldenEye is the epitome of a game that aged like literal milk.
Meaningless phrase which almost always boils down to. "The graphics are old." "The controls are non-standard which automatically means it's bad." There's never any critique of the actual game but the window dressing around it.

>> No.4526459

>>4526450
>There's never any critique of the actual game but the window dressing around it.
Ok, let's start with this.
https://www.youtube.com/watch?v=gYauuETBzHw

>> No.4526464

>>4526459
>the AI acts like a fool while you're hiding in a vent
So?

>> No.4526471

>>4526438
>on console
Beats any PC shooter as well.

>> No.4526474

>>4526471
you've never played doom or quake

>> No.4526478

>>4526471
I wouldn't go that far necessarily cause I think Doom had an even better single player, and maybe (just maybe) one or two other PC games, but the single player is *definitely* better than Halo in my opinion.

Perfect Dark single player is bogged down by a few too many missions which are great in concept but not that fun to play, while the Timesplitters never really focused that much on single player in the first place (though 2 and 3 had decent campaigns).

>> No.4526494

>>4526474
Played em. Doom is trash and Quake is mediocre. You should've posted a good counter example like Half Life or Duke3D.

>> No.4526503
File: 52 KB, 640x478, He's_right_you_know.jpg [View same] [iqdb] [saucenao] [google]
4526503

>>4526494

>> No.4526516
File: 27 KB, 469x473, asdfasfsacads.jpg [View same] [iqdb] [saucenao] [google]
4526516

It's simple: atmosphere. I've said it many times, and I'll say it again, SM64 is one of the only games of its kind that has actual atmosphere. Even when you look at later Mario games, they're filled with bubbly music, typical cutesy shit and platformer tropes. SM64 isn't like that. You feel like you're exploring this surreal, lonely world filled with abstract environments and strange creatures. The feeling of wandering around the castle grounds with only the sound of wind, water and birds chirping, or exploring a dark lake with a sunken ship and giant creepy sea monster waiting at the bottom, these are feelings most platformers can't conjure up. It's the feeling of real mystery, wonder and exploration.

On top of this, SM64 has one of the best movesets of any platformer. Most platformers take the Banjo approach, which is giving you a set of unique, flashy attacks/moves which are accessed via different button combinations, but SM64 gives you a way to chain them together and use them to build inertia. This means that your abilities become reactionary and dynamic rather than just static button combinations. It results in a game that is extremely fast-paced, versatile and gives you a wonderful freedom of movement.

>> No.4526519
File: 34 KB, 500x500, 1515122024588.jpg [View same] [iqdb] [saucenao] [google]
4526519

>>4526494
>Half Life or Duke3D.
Half-Life is as boring and by-the-numbers as you can get, and Duke is completely forgettable outside of titty jokes. Doom and Quake are classic. Doom 64 alone is better than every single game in the Half-Life and Duke series combined.

>> No.4526521

>>4526516
*tips fedora*

>> No.4526525

>>4526521
I guess anything longer than 2 sentences counts as a fedora tip?

>> No.4526541

>>4526494
100 iq post

>> No.4526542

>>4526541
>100 iq post
That's being generous.

>> No.4526548

>>4526542
To be fair he was half right. Quake's single player is pretty mediocre. Doom's is GOAT.

>> No.4526552

>>4526548
Doom's is mediocre, Doom II's on the other hand is a masterpiece.

>> No.4526553

>>4526548
Quake has a fantastic single player, it's literally the main reason to play the game. Doom 64's campaign is good but D1 and D2 get old quick.

>> No.4526581

>itt nintoddlers jerk off to a game that survives solely on nostalgia

>> No.4526583

>>4526581
This.

>> No.4526584
File: 24 KB, 480x360, audrey.jpg [View same] [iqdb] [saucenao] [google]
4526584

>>4526581
>if you like one of the most popular games ever, then you're a nintendrone!

>> No.4526587
File: 7 KB, 200x200, ba2.jpg [View same] [iqdb] [saucenao] [google]
4526587

>>4526581
I guess if you're a Sony pony you'd never do this because you never had any games.

>> No.4526656

>>4525346
That's not Spyro.

>> No.4526662

>>4526656
You're right, it's not.

>> No.4526698

>>4526516
Agree. The game was developed before the obsession with coherent universes in pop culture arrived, so they were not so afraid to experiment more. For the NDS remake you can see they started to adjust characters and enemies to be "on model" and more typical "Nintendo cute".

Also the game had a lot of great touches, like the maquette of the Haunted House in the backyard of the castle or the rabit chase (which they reused in the Galaxy games).

>> No.4526897
File: 14 KB, 221x282, df.jpg [View same] [iqdb] [saucenao] [google]
4526897

>>4526471
>*blocks your path*

>> No.4526958

>>4526438
Perfect Dark is better

>> No.4526976

>>4526958
yeah but not the single player

>> No.4527019

>>4526516
Agreed 100%. Unfortunately you can't use this as an argument against Odyssey because then people will just tell you that it's all subjective.

>> No.4527231

>>4526494
All those are shit.

t. Unreal master race

>> No.4527325

>>4525346
because 3d is as much of a gimmick as vr or motion controls and doesn't inherently make the game more fun or immersive.

>> No.4527360

>>4527325
>2d is superior to 3d
brainlet as fuck

>> No.4527372

>>4525346
Pure luck, just like iD with Doom and Quake.

>> No.4527373

>>4527360
agood 2d game > a bad 3d game

>> No.4527442

>>4526067
>Pacman in 3D
>>4526337
More so than the brain-dead Moons, faglord

>> No.4527446

>>4526341
I agree. 3D Mario is at its best when it's linear.
64, Sunshine, and Odyssey are all inferior to the linear Galaxy 1/2 and 3D World imho

>> No.4527450

>>4525384
>made the aesthetics and music better
"no"

>> No.4527451

>>4526471
You're an idiot and should leave /vr/ and go shitpost on /v/

>> No.4527453

>>4526516
You imagine this.

>> No.4527454

>>4526337
I actually really liked the coin/red coin stars, they were some of the most interesting ones to get

>> No.4527457
File: 101 KB, 640x908, 9944_front[1].jpg [View same] [iqdb] [saucenao] [google]
4527457

>>4526438
It doesn't even have the best single player FPS campaign in the 007 series.

I'd way rather play AuF or Nightfire

>> No.4527458

>>4527451
Fuck off back to your DOOM containment general, PCuck.

>> No.4527459

>>4527446
3D World is worse than 64 but better than Sunshine, agree with the rest though.

>> No.4527460

>>4526450
the controls are bad even from the perspective of how they're designed for that controller

>> No.4527462

>>4527457
Loved those campaigns
Comfy as fuck
Everything or Nothing was also really nice
Never played Blood Stone, but heard it was alright

>> No.4527491

>>4527457
TWINE 64 is severely underrated. I feel like nobody gave it a chance because it got lost in GoldenEye's shadow.

>> No.4527495

>>4527491
I loved it
The campaign was excellent
The multiplayer was not bad either, but I loved the campaign

>> No.4527503
File: 69 KB, 328x407, 1509762147183.png [View same] [iqdb] [saucenao] [google]
4527503

>>4525346
>lads
that is /v/ for sure

>> No.4527683
File: 22 KB, 333x232, sssv.jpg [View same] [iqdb] [saucenao] [google]
4527683

>>4525346
*blocks your path*

>> No.4527689

https://www.youtube.com/watch?v=kYJx5xt2cB0

>> No.4527693
File: 27 KB, 369x270, Rocket_Robot_on_Wheels_Cover.jpg [View same] [iqdb] [saucenao] [google]
4527693

>>4527683
Close, but not quite

>> No.4528585

Nothing but good old fashioned hardcore autistic denial!

>> No.4528610

>>4527460
Honeyfucker

>> No.4528614

>>4526516
>On top of this, SM64 has one of the best movesets of any platformer.

It's too bad the level design rarely challenges you to make much use of this.

>> No.4528621

>>4527457
Not sure how young and/or casual you would have to be to think Agent Under Fire is good. It’s like a prototype of modern COD but worse.

>> No.4528681

>>4528614
Sounds like you're playing the game the wrong way, friendo. I can't tell you how many levels were made easier by utilizing inertia and cool tricks to access areas of the level that would have otherwise taken much longer to get to. There's a reason SM64 speed runs are so popular.

>> No.4528703

>>4525357
I love Galaxy but Galaxy's strongpoint are the level gimmicks, Mario himself is really limited in what he can do.
SM64 gives Mario a huge roster of moves.

>> No.4529265

>>4528614
Post you're times.

>> No.4529345

>>4528610
never, I regularly turn down opportunities for sex

>> No.4529347

>>4528703
oh boy I can cheese levels instead of do some actual platforming.

>> No.4529358

>>4529347
The platforming in Galaxy gets ruined with the spin jump and the floaty physics.
At least cheesing out stars in 64 can be fun.

>> No.4529787

>>4529358
>The platforming in Galaxy gets ruined with the spin jump and the floaty physics.
Objectively wrong.

>> No.4529796

>>4529347
>Galaxy
>platforming
The “platforming” is practically automated, anytime you aim out of a cannon it automatically takes you to the next platform, it's impossible to miss. It's also nearly impossible to die in the game. Oddysey has similar problems where fancy moves will almost automatically land you on most platforms do that a two year old can't miss.

>> No.4529820

>>4529787
Objectively eat dick

>> No.4529826

>>4525357
>as did Mario 3D World
fuck off, kid, that game feels like utter shit compared to 64

>> No.4529829

>>4529796
>It's also nearly impossible to die in the game.
This is true of all Mario games, 64 is actually probably the second easiest only ahead of the first Galaxy.

>> No.4529831

>>4525346
SOME TIMES U CATCH LIGHTNING IN A BOTTLE

>> No.4529835

>>4526117
While I think Sunshine is trash for the reasons previously perscribed and more, I will say it's entirely valid to enjoy fucking around in Sunshine, because Sunshine is the best controlling game in the series, 2D or 3D

>> No.4529838

>>4529796
>anytime you aim out of a cannon it automatically takes you to the next platform, it's impossible to miss.
Are you talking about how it just shoots Mario straight? You can miss, except you'd have to have really shitty aim to do so.

The cannons in SM64 are trial and error nonsense. I'm not sure why you're pretending they're something worth imitating.

>> No.4529845

>>4529838
Mario 64 cannons are only there for the wing cap and occasionally easy shit like whomp's fortress
Galaxy cannons are one of the game's many cinematic level transitions

>> No.4529846

The jumping is done very well. I however think many of the levels are boring to replay.

>> No.4529847

>>4529838
Mario 64 cannons actually require the player to calculate their trajectory
Galaxy cannons are some automatic bs

>> No.4529848

>>4529846
I wouldn't call
>Dire Dire Docks
>Jolly Roger Bay
>Tall Tall Mountain
>Rainbow Ride
"many"

>> No.4529849

>>4529847
>calculate their trajectory
*guess

>> No.4529853

>>4529849
Name a mission where it's not a straight, safe shot, nor is there a wing cap

>> No.4529856
File: 2.99 MB, 1120x630, 1458475985734.webm [View same] [iqdb] [saucenao] [google]
4529856

>>4529835
>because Sunshine is the best controlling game in the series, 2D or 3D
Not when Odyssey exists.

>> No.4529858

>>4529856
I sure do love nerfed longjump and walljumps.

>> No.4529861

>>4529856
first point: >>4529858
second point: what you posted is peak odyssey, and most of it was Ground Pound Jump > Hat Throw > Dive > Hat Jump

Odyssey DOES feel great, but Sunshine still feels better

>> No.4529864
File: 1.43 MB, 712x480, 1464384734872.webm [View same] [iqdb] [saucenao] [google]
4529864

>>4529861
>Sunshine still feels better

>> No.4529870

>>4529864
That shit still gives me PTSD.
Fuck that game.

>> No.4529873

>>4529864
exception, not the rule
Everywhere else he feels great, the game just has awful level design and repetitive as fuck objectives