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/vr/ - Retro Games


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File: 67 KB, 1024x768, Spyro the Dragon Title.jpg [View same] [iqdb] [saucenao] [google]
4521525 No.4521525 [Reply] [Original]

>> No.4521569

>>4521525

Collectathons aren't good though.

>> No.4521673

>>4521525
It was a pure, well controlling 3D-platformer.
Spyro 3 ruined it all with shitty minigames and bad secondary characters.

>> No.4521804

>>4521569
I hate this meme.The collectibles in a platformer are rewards obtained for completing jumps, and other tasks.You don't just mindlessly collect shit in a straight line running around.If you do it's a bad platformer.

>> No.4521825
File: 206 KB, 700x525, elora_by_kaleidoskopic-dbycfja.png [View same] [iqdb] [saucenao] [google]
4521825

>>4521673
I thought 2 had a nice balance.

Minigames are fine if they keep the main game's controls. It's like having an alternate objective other than going from point A to B, and that's okay.
Minigames are irritating when they're literally mini games like in 3. It's like, I'm trying to play this purple dragon simulator and now a fighting game is in the way of that.

>> No.4522037

The controls were damn near perfect. This is utmost importance in a platformer. The camera and it's controls were very good. The draw distances were utterly amazing for the time, I mean it was fucking revolutionary for an early 3d game. People who didn't grow up through the evolution of 3d gaming might not realize how god tier the draw distances were. https://www.youtube.com/watch?v=G5tBQfiBASM

Good graphics/world design. Collectathon, but not impossible without a guide, it rewarded exploration and careful attention to detail. The sound was amazing, the little tinkling sounds from gems are almost ASMR shit, voice acting was fun. The little frogs that say "hop hop" or whatever it was they say were funny.

Good humor, slightly "edgy" but not to a cringeworthy level. The flight levels were a nice change of pace in each level. If they had been the whole game, that would suck, but in the amount they existed, just perfect.

I started playing this again yesterday actually and was surprised how well it held up. It feels perfect and had not "aged" at all. Honestly, it's such a comfy game. I'd recommend it to any fan of /vr/ who's never played it.

>> No.4522174

>>4522037
>The draw distances were utterly amazing for the time, I mean it was fucking revolutionary for an early 3d game. People who didn't grow up through the evolution of 3d gaming might not realize how god tier the draw distances were
It was good for PS1 but let's not pretend that better hadn't already been done on N64 and PC.

>> No.4522178

>>4521804
>You don't just mindlessly collect shit in a straight line running around
Outside of a few levels this is exactly my experience of the first spyro and the banjo games. And even the harder levels have lots of areas where you just follow a line of collectibles.

>> No.4522226

I don't get spyro at all. I found it really boring

>> No.4522301

>>4521525
Combination of good controls, great atmosphere made possible by the gorgeous graphics for it's time and awesome soundtrack. Spyro 2 was a clear upgrade for me though. Levels were more interesting and we got actual characters to help you on your journey.

>> No.4522338

>>4521525
By being a nicely designed, well controlling true collect-a-thon but without the bad habits that plagued the genre and even its sequels, like minigames for "variety". 100%'ing it is a pretty consistent, fun and even relaxing experience, and it has a few points of genuine little challenge in terms of pure platforming.

>> No.4522383
File: 66 KB, 1024x768, gfs_71213_2_5.jpg [View same] [iqdb] [saucenao] [google]
4522383

I came here today to start a Spyro thread, glad to find one already on. Spyro is comfy, there's no other way to describe why it's so good.
The world exploration, the atmosphere, the subplots of each level, the colors and landscapes, the GOAT soundtrack, everything was well placed, it's fucking comfy. There was the right amount of "secret" areas, and some of them actually felt hype to reach, such as this fucker in pic related.
Spyro2 was a huge improvement because it gave you more actions (climb, headbutt) and got rid of some retarded logic from the first game (instant drown in water, drop like a rock if you press triangle while flying). I didn't particularly like the minigames and that's why I didn't like spyro3 where they became too invasive, but I have to admit they gave much more interaction with the story characters.

>> No.4522384

>>4521525
tfw got stuck in this game as a kid and never finished it :(

>> No.4522396

Is the PS1 trilogy good to play emulated on PC or do I have to repair my PS1?

>> No.4522562

>>4522396
Try it emulated.

>> No.4522579

>>4522396
I had a problem with Spyro 3 emulated. I couldn't leave the first main world because of a bug. Don't know if it was me, everyone or the specific rom.

>> No.4522584

>>4522579
Spyro 3 definitely works emulated.

>> No.4522603
File: 2.07 MB, 1920x1080, 1406504175087.png [View same] [iqdb] [saucenao] [google]
4522603

How could you not love this comfyness in the home worlds?

>> No.4522689
File: 2.66 MB, 1920x1080, 1406504449185.png [View same] [iqdb] [saucenao] [google]
4522689

>> No.4522723
File: 1.74 MB, 1920x1080, 1406577774162.png [View same] [iqdb] [saucenao] [google]
4522723

>> No.4522746

Just started replaying this a few days ago. Man this is a good game.
I don't really care much for the soundtrack honestly, but the whole package is just so damn comfy.
My only gripe is the jumps which sometimes feel too tight, and I miss them by a millimiter. And the speed ramps, those were a bitch to learn again in the beginning.

>> No.4522750

>>4522746
The soundtrack gets a bit more "interesting" (by this I mean less ambient) later on.

>> No.4522763
File: 677 KB, 1280x720, 95K7qrd.png [View same] [iqdb] [saucenao] [google]
4522763

>>4522746
Confession time: first time I played Spyro 20 years ago I din't know you could keep square pressed to keep charging, I just treated it as a single "horn attack", just like the fire one. For this reason I spent hours blocked in the wizards homeworld because I didn't know how to use the ramp to get past the grass wall. I tried flying, jumping, finding glitches. Eventually I discovered how to charge properly and felt like a retard.

Confession 2: tree tops, that fucking green guy. up to that point I didn't know you could interrupt the supercharge mid-air and start flying, in every other level (magic crafters world, even the red guy in the same tree tops level) I could keep charging directly to the destination point, instead with the green guy I HAD to fly, but I discovered this after about 20 lost lives.

>> No.4522767

>>4522763
So you didn't own the manual / didn't bother to read it?

>> No.4522782

>>4522767
No I didn't touch any manual until I had to look on some magazine the correct order for one of the flight levels because I kept losing by a few seconds.

>> No.4522786

>>4522603

I hate to say this here, please anons don't start console waring, but I don't remember any N64 game looking this good. I know it's subjective, so again, please don't console war, it's not my intention. Spyro just looks so comfy and such perfect 3d feels.

>> No.4522794
File: 1.78 MB, 1920x1080, 1406579023394.png [View same] [iqdb] [saucenao] [google]
4522794

>> No.4522795

>>4522786
That’s the starting hub from Spyro 3....

>> No.4522818

>>4522786
Obviously Spyro didn't look quite as lush and crisp on original hardware.

That said, Spyro did have a unique whimsical aesthetic. Can't really think of anything similar except for maybe Pandemonium.

>> No.4522823
File: 326 KB, 1920x1080, 2HvSy0e.png [View same] [iqdb] [saucenao] [google]
4522823

The skies were superb

>> No.4522840

>>4522786
Spyro's world has two quality settings. One is high quality, and the other is low quality. The high quality world is only rendered for things near you, while the low quality world is rendered for everything else.

These emulator shots are basically showing what the high quality world would look like if it was rendered everywhere. Obviously the real PS1 couldn't handle that. Nor could it handle the 1080p rendering and so on.

Conker looks a lot better than Spyro though not artistically

>> No.4522864

>>4521525
The worlds were really creative and well designed
The whole game in general was like that, great and unique game design, bright and colorful graphics

>> No.4522885
File: 21 KB, 210x235, 1382911383338.jpg [View same] [iqdb] [saucenao] [google]
4522885

DUDE
HELP ME

>> No.4522943

>>4522603
>>4522689
>>4522723
If they were comfy they'd have better music.

>> No.4522972

>>4522943
But the soundtrack is great

>> No.4522993

>>4522840
>These emulator shots are basically showing what the high quality world would look like if it was rendered everywhere.
Is there a way to setup the emulator so that the levels are fully rendered like this during gameplay, or is this just for show?

>> No.4523000
File: 58 KB, 500x375, UPxeKqG.jpg [View same] [iqdb] [saucenao] [google]
4523000

Why didn't they keep these guys in the other games? There was a level that had a couple of them in s2 or s3, but they couldve done much more.

>> No.4523001

>>4523000
They are lacking in 2 but there are quite a few in 3 due to egg returning as a main collectable.

>> No.4523153
File: 239 KB, 1920x1080, 1406771735271.png [View same] [iqdb] [saucenao] [google]
4523153

>> No.4523305
File: 573 KB, 1920x1080, hc5YAET.png [View same] [iqdb] [saucenao] [google]
4523305

>> No.4523409
File: 356 KB, 590x594, oo.png [View same] [iqdb] [saucenao] [google]
4523409

the bunny was HOT

>> No.4524391

>>4522885
My biggest satisfaction in this game was going back to that level after beating the game, when you have the perma-superfire, destroying all the golems and then watch the alchemist walking randomly in the empty stage.

>> No.4524393

>>4523409
thank god im not the only one

>> No.4524397

My initial thoughts while playing a Spyro demo back in 98 was it was a game for children. Having played through it for the first time this last year, it is alright.

>> No.4524482

Spyro1 soundtrack
Spyro2 homeworlds
Spyro1 levels
Spyro2 added controls (mainly swim)
Spyro1 supercharge ramps
Spyro2 superfire
Spyro1 egg thieves (not confined in a single level/world)
Spyro2 cutscenes at level start/end
Spyro3 skateboard game

This would make the GOATest game. This is objectively right.

>> No.4524521
File: 169 KB, 600x400, 1461859969803.png [View same] [iqdb] [saucenao] [google]
4524521

>>4522689
>what spyro fans think spyro looked like

>what it actually looked like

>> No.4524879

>>4524521
Well it's better than the landscape abruptly disappearing after 5 meters, or vanishing into FOG

>> No.4524881

>>4524879
true

>> No.4524970

>>4524521
>what it actually looked like

A E S T H E T I C
F

>> No.4525074

>>4523409
This tbqh

>> No.4525079
File: 79 KB, 500x504, 90200be48e8533f13f5f596147ddd81f.jpg [View same] [iqdb] [saucenao] [google]
4525079

>>4524970
This tbqh

>> No.4525116

Be honest, how many times did you fail the trolley

>> No.4525126

>>4525116
A lot as a kid.

Maybe 3 times as an adult.

>> No.4527743

Is this game better than Ape Escape?

>> No.4527896

>>4527743

I love both equally but for different reasons. Ape escape was THE game to fully utilize dualshock when it was new. It's very fun and quirky. I think spyro is a better platformer, but ape escape is a really fun game too.

>> No.4528074

>>4521804
mad because you couldn't figure out the tree tops or lofty castle secret

>> No.4528093
File: 80 KB, 468x263, 853.png [View same] [iqdb] [saucenao] [google]
4528093

Trouble with the trolley eh?

>> No.4528214

>>4528074
>tree tops

I'll not lie, I'm playing that level right now. I've been trying it for the last 3 days. I don't want to look up a video or spoilers. I know it has to do with the charge ramps, and I think you have to hit both, but I've not quite got it yet.

I played this as a teenager and didn't ever 100% the game. This is the farthest I've got while collecting everything.

>> No.4528436

>>4528214
Protip, if you chase the green guy as soon as you enter the level, ignoring all other enemies, he will wait for you at the start of the first supercharge ramp. Then you can run after him, it's funnier this way.

>> No.4528438
File: 501 KB, 1361x930, dangit.jpg [View same] [iqdb] [saucenao] [google]
4528438

>>4528214
Just follow the thieves.
The green one is the hardest to run after because they put him right at the start with a bunch of enemies in the way,
but if you can stay close to him he's going to show you the way.
If the green guy wasn't there, I would've never figured it out.
You have to do some pretty crazy speed ramp jumps in there.

Although honestly tree tops wasn't as hard as I thought. Maybe hard to figure out, but not hard to complete.
The biggest problem in spyro for me are the pits most of the time.
I lost more lives in alpine ridge trying to get those damn exploding crates than in tree tops.

>> No.4528462

>>4522037
It was really clever what the devs did to achieve those draw distances. Where they use simplified lower poly models for a distance and as it draws nearer it gets more detailed. Common practice now, but that was trick stuff back then. That’s why all those old 5th gen 3D games have the “fog” effect, because they tried using more advanced object models the whole way and couldn’t render anymore. It was so cool playing Spyro and not seeing “fog” anywhere. It blew my mind as a kiddo. Hell even lots of PS2 games had bad fog. Like shadow of the colossus.

>> No.4528465

>>4522396
Spyro 1 and 2 are good, but I would skip 3 though, playing as all those not spyro characters wasn’t fun.

>> No.4528482
File: 57 KB, 736x414, 97FEACBA-3AA4-4875-AAAA-70F9020F0FAC.jpg [View same] [iqdb] [saucenao] [google]
4528482

>Shoot fire at Arabian terrorist characters

Oh boy, this won’t make it into the remake will it?

>> No.4528485
File: 168 KB, 1280x720, CFD3BB84-A6A8-4373-B0BE-FEF9C4AB6CFB.jpg [View same] [iqdb] [saucenao] [google]
4528485

>comfy levels
>comfy music
>comfy gameplay
>comfy characters

Will we ever experience comfort levels this high ever again?

>> No.4528607

>>4521525
It's just really well polished, has an amazing aesthetic and controls beautifully. Admittedly Enter the Dragon kind of went a little retard with the side character levels and made the game as a whole suffer from it. I don't think they're as bad as everyone makes them out to be (except for the Agent 9 levels jesus christ) but you can obviously tell that they didn't put enough effort into them; Sheila levels being the least offensive.

>> No.4528615

>>4524521

Looks good to me

>> No.4528616

>>4527743
I really loved ape escape, the playability was top tier and the monkeys were great enemies with their color based tiers, I hated the minigames with the brainwashed rival tho, and the graphics were meh, especially the shitty distance drawing, you literally see everything disappear into nothingness within few meters from your character. I think the graphics, skyboxes, music and atmosphere of Spyro make up for more than half of his greatness, despite the not so good story of the first game.

>> No.4528662

>>4521525
It had a lot of hidden gems.

>> No.4528671

>>4522603
>>4528482
>>4528485


I second this >>4522993

>> No.4528673

I have just bought a retro console that has 12000 games over 20 old consoles. Has a number of ps 1 and includes this. Looking forward to playing it as I remember it being comfy as fuck

>> No.4528674
File: 69 KB, 246x349, MetalJesus-1.jpg [View same] [iqdb] [saucenao] [google]
4528674

>>4528662
Hand over the hidden gems and I promise nobody gets hurt

>> No.4528730

>>4522579
There's copy protection on some ROMs of Spyro 3. Look for a ROM that doesn't have this.

Look up videos of copy protection for Spyro 3 on Youtubve to see what I'm talking about: the fairy character will usually say that the disc isn't legit and the game will freeze on certain loading screens.

>> No.4528735

>>4522840
Those screenshots were taken using a PC program called Spyro World Viewer.

A Spyro speedrunner named Caitelady made three imgur galleries of some shots she took:

Third post in this thread:
http://www.spyroforum.com/viewtopic.php?pid=429838

The imgur galleries (a lot of large images, so these links will use up a lot of data):

Spyro 1:
http://imgur.com/a/W4uw7

Spyro 2:
http://imgur.com/a/Yw04X

Spyro 3:
http://imgur.com/a/p2WHl

>> No.4528741

>>4528482
There's also a character named Bombo in that level.

>> No.4528743

>>4522993
>>4528671

See

>>4528735

>> No.4528775
File: 1.09 MB, 3931x2433, bomb.jpg [View same] [iqdb] [saucenao] [google]
4528775

>>4528482
best

>> No.4528779

>>4522178
>banjo games
Fake news

>> No.4528802
File: 13 KB, 175x178, 1390299690614.png [View same] [iqdb] [saucenao] [google]
4528802

>>4528074
Holy shit that tree level.. I can't even describe the feeling of conquer I had as a kid when finally figuring out and making all those fucking jumps.

Haven't played it since the 90's actually, will have to give it a go again one of these days.

I always replay my favorites every few years, RE1&3, MGS, Ace Combat 2, Abe's Odyssey, but the memories of spyro never seems to tempt me enough. Even tho I loved it.

Maybe I'm afraid it won't hold up to how I remember it.

>> No.4528809
File: 35 KB, 389x187, 1511823175647.jpg [View same] [iqdb] [saucenao] [google]
4528809

Magic crafters > special mention for tree tops > peace keepers > dream weavers > artisans > beast makers > gnasty world

This ranking is objective and non negotiable.

>> No.4528918

>>4528074
You mean Haunted Towers. These two are one of the best designed levels in 3D platformer history, if only the whole game or most of it was like that it would be amazing.

>>4528674
MetalJesusRocks = Sir Moneybags

>>4528465
You only have to endure them for one level each if you don't care about 100%, though.

>>4528607
Year of the Dragon is 3, man. Enter the Dragonfly is a travesty.

>> No.4528948

>>4528607
Sgt Byrd was also awful I have no idea why Insomniac decided that a game about being a dragon really needed a new playable character that could fly and shoot exploding fireballs

>> No.4528954

>>4528775
*breathes in*
HHAHAHAAAHAHAHAAHA

>> No.4529071
File: 873 KB, 1280x720, loft.png [View same] [iqdb] [saucenao] [google]
4529071

>>4528809
Dream Weavers > Peace Keepers > Magic Crafters > Beast Makers > Artisans
The DW atmosphere was perfect, PK had the best overall levels. No one likes the beast makers but it had the best boss. Artisans are just muh first world with simple and boring levels.

>> No.4529526

>>4528775
OH NO NONONONO

>> No.4529532

>>4528436
>>4528438

Thanks for the tip. I actually beat it last night though. I noticed the thieves go to the place you need to go. Fun level but damn it took awhile.

>> No.4529609

>>4528918
I end up getting the two titles confused despite 4 giving me cancer, as well as all the new Spyro games I forced myself to play.

>> No.4529843

>>4521525
>>4521673
Spyro 1 is shit and boring. It feels like a demo or an unfinished Spyro 2.

>> No.4530003

>>4521525

Ah yeah, I'm the anon who was having trouble with tree tops. I'm on Gnasty Gnorc's world now, beat the first level. I'm getting close, hopefully I'll have the game beat by this weekend.

>> No.4530403

>>4530003
Did you 100% the previous worlds already? Gnorcs world is small and fast to clear.

>> No.4530408

>>4528485
>>4521525
I like the game but it always felt weirdly empty and a bit dull to me compared to the other big name platformers of the time

>> No.4530418

I just decided to replay the Spyro series and this thread pops up. Nice.
I've completed Spyro1 by now, 100%. It was great.
Now I'm on Spyro2 and trying to 100% this one turns to a slog.

A lot of these damn minigames they added to get the orbs just slow everything down.
And most of them are just: do the thing fast and perfect, make one mistake and start over.
Some of them are fun, but it's mostly pretty grating.

>> No.4530420

>>4530408
I'm afraid the emptyness is a byproduct of trying to have a fully rendered world and a constant framerate. Detail has to be sacrificed.

>> No.4530426

>>4530420
Crash Bandicoot had a lot more detail, but to achieve that they had to keep many other limitations: fixed camera, crammed spaces, 3 enemies max on screen at once, etc.

>> No.4530546

>>4530418
Good luck 100%ing Spyro 2. Those dinosaur and alchemist missions were my childhood worst nightmares.

>> No.4530591

>>4530546
>childhood
anyone older than 12 should have no problem beating the game 100%. It's very, very easy. The only challenging part are 3-4 orbs.

>> No.4530683
File: 17 KB, 210x240, hunter-the-cheetah-spyro-enter-the-dragonfly-8.35.jpg [View same] [iqdb] [saucenao] [google]
4530683

Anyone else wants to kick this guy in the face?

Oh, and this fucker too >>4522885

>> No.4530852

>>4530591
Challenging? No.
Tedious? Yes.

>> No.4530943

>>4530852
>tedious
No it isn't. That would imply the game is either boring or difficult. And other than the few orb challenges, the game is easy as fuck. Is it boring? That's a personal opinion.

>> No.4531110

>>4530943
Every other orb related mission I find really tedious and it brings the pace of the game to a halt all the time. Spyro 1 was a lot more streamlined without 'em. Just the fact that many of those quests you have to trigger in order to start and if you make just one mistake you have to start over each time. It's annoying.

>> No.4531170

>>4522174
Would you mind listing some? Not trying to fight but interested in knowing of others

>> No.4531176

>>4525116
>>4528093
never understood this one. trolley wasn't harder than any other challenge for me

now the fucking crystal popcorn...

>> No.4531258

>>4531110
Spyro 1 is boring as fuck. I literally just started rushing recklessly through the middle of the game just to get over with it and didn't even care about losing all lives.

>> No.4531389

>>4530403

Yep, just have to finish up Gnorc's world. I'm gonna play for a couple hours after supper.

>> No.4531405

>>4531258
t. ADHD millennial phoneposting soycuck

sorry that there isn't a more comprehensive HUD with minimap with objective markers, arrow pointing the direction you need to go and NPC dialog every 30 seconds reminding you of what you need to be doing. it's no wonder you're bored what with all the colourful environments and ambient music, they should have gone for a more gritty, realistic palette and a superior light orchestral score. and it must be so tedious having to repeat sections of gameplay upon losing a life rather than instantly respawning at a checkpoint made seconds before your death. what on earth were the developers thinking? why would anyone enjoy this game?

>> No.4531406

>>4524521
It looks natural as fuck, because our eyes "render" the world in the exact same way as the spyro engine.
More detail up close and less far way.
Much better than the world being covered in fog or everything being a brown smear

>> No.4531410

>>4528735
>tfw no spyro playing gf (female)

>> No.4531549

>>4528093
I actually laughed my guts out irl when I say this!

>> No.4531558

>>4530426
I don't remember where but there is a book on the development of crash and they actually reverse engineered the PS1's CPU and wrote the game at near hardware level to get the game to run as well as it did.
It actually broke Sony's contract in doing so but they were so desperate to get a mascot on the system they turned a blind eye.

>> No.4531580

>>4531558
I remember reading that it did a shitload of streaming and lots and lots of disc accesses, to the point that a typical Crash 1 playthrough would exceed the max recommended lifetime disc reads of the PS1.

>> No.4531629

>>4531405
The environments were pretty shit in Spyro 1. Music isn't anything special either. See >>4529843. Spyro 1 is pretty shit.

>> No.4531801

>>4530403

Just beat the game at 120%! You were right, Gnorc's world is super small. That last level took me a bit to realize you could flap your wings for speed. I'm pretty stoked right now, I played this one a lot back in the day, but this is the first time I beat it.

>> No.4531913

>>4521673
>>4522037
>>4522383

>> No.4531921

>>4525079
damn spyro how are you so fucking cool?

>> No.4531990

>>4531629
So, is Spyro 2 the only good one?

>> No.4532197

>>4531990
Nah, more like 1>2>3

>> No.4532240

>>4532197
More like 2 > 1 > 3.
And to add on for the hell of it,
Dream Weavers > Magic Crafters > Beast Makers > Artisans > Peace Keepers > Gnorc Gnexus
Autumn Plains > Summer Forest > Winter Tundra
Evening Lake > Midday Gardens > Midnight Mountain > Sunrise Spring

>> No.4532263

>>4531558
>they actually reverse engineered the PS1's CPU and wrote the game at near hardware level to get the game to run as well as it did.
It’s called programming in assembly, anon. And it wasn’t unique to Naughty Dog, even in the PS1. IIRC Spyro’s code was 90% assembly.

Crash looks good because it can cheat on geometry calculations by using a fixed camera angle.

>> No.4532268

>>4531406
>It looks natural as fuck, because our eyes "render" the world in the exact same way as the spyro engine.
lmao, our eyes do not see untextured blocks in our periphery vision, they see blur, like a depth of field effect, totally fucking different, you can see it clearly when using camera focus IRL

why are spyro fans so delusional

>> No.4532362

Ok, I'm done with spyro 1 and 2 now, both 100%.
I'm going for year of the dragon now. What am I in for?
I've played all of these games before but I really don't remember much.

Hope I'm going to be able to complete it before this thread gets archived.

>> No.4532437

>>4532362
you're in for a helluva lot of minigames

the bits where you actually play as Spyro are fine, and level design is great as usual

>> No.4532445

>>4532437
to add to this, assuming you're this guy >>4530418

despite Spyro 3 having more minigames, I don't think there are any that are harder than the infamous ones in Spyro 2 like the alchemist. the game overall is the easiest of the trilogy

>> No.4532459

>>4531990
Exactly. 2 >> 3 > 1

>> No.4532507

>>4532445
>assuming you're this guy >>4530418
Yes, I am.

There's only a couple things I remember about Spyro 3: the saketeboard, a boring minigame with riddles and an FPS mission with the monkey that I remember being a slog. We'll see.

>> No.4532690

I remember spending months of my life on a single save, trying to 100% the game without looking up a guide. It was awesome, and the sense of accomplishment I felt after that... Fuck yeah.

>> No.4532750

>>4523000
>The Magic Crafters world has a shitload of egg thieves, and then they completely stop showing up in Beast Makers and Dream Weavers.

always felt weird to me

>> No.4532778

>>4532459
2>1>3

>> No.4532859

>>4532778
How is 1 good at all? It's worse than indie-tier.

>> No.4532873

>>4532507
I'm having trouble emulating Spyro 3, I don't know why. It keeps freezing on loading screens. I have a phisical copy, I even tried that on the emulator but it still wouldn't work. I guess I'll have to play it on real hardware.

>> No.4532950

The thing about Spyro 1 is that it's not great, but it's a nice, relaxing and pretty consistent experience to 100%, with a few spots of genuine platforming challenge.
The next two sequels are fine but the mini games an other characters are very hit or miss, making the experience much more uneven unless you only complete the aspects you enjoy and ignore stuff like Bentley boxing. Spyro 2 lets you enjoy everything it has to offer without 100%'ing so it's easier to skip the few bad mini games, but Spyro 3 not only gets even more uneven, it forces you to 100% the game to access the very last area (which isn't very stellar anyway).

>> No.4533305

>>4532859
"worse than indie tier" doesn't say anything on how you think 1 is bad.

>> No.4533346

>>4533305
Okay. You don't get the feeling of actually being involved in any plot anywhere expect the first minute and the last minute of the game. The game looks and feels barren. The levels, especially first ones, are boring and poorly designed. Enemies in the level hubs is a retarded idea. There isn't a single challenging thing in the game.
It's the worst popular platformer of PS1.

>> No.4533351

>>4533346
>plot
Anon, you're playing a game

>There isn't a single challenging thing in the game.
100%ing the game is slightly challenging due to Tree Tops and Haunted Towers. Otherwise yeah.

>> No.4533474

>>4528775
But why do they call him Bombo?

>> No.4533485

>>4533474
They conquered a lot of current day Spain territory and stayed there for centuries.

>> No.4533513

>>4533351
>tree tops
>literally one "tricky" jump which I even pulled off on my android touch screen
>challenging
Jesus fuck how are you so bad

>> No.4533541

Why do so many people have trouble with the trolley? Eh?

>> No.4533620

>>4528809
Dream Weavers>Artisans=Magic Crafters>Peace Keepers>Beast Makers

>> No.4533625

>>4531406
>It looks natural as fuck, because our eyes "render" the world in the exact same way as the spyro engine.
Are you high man?

>> No.4533646

>>4533513
I said slightly challenging. Calm thine mammaries.

>> No.4533651

>>4522383
Stewart Copeland (one of the best drummers of all time / of The Police) did the OST for the first 3. That's why it's so good.

>> No.4533674

>>4533651
In the first one he's not the only composer and it shows. The other guy's tracks aren't bad, though.
He also made the music for Enter the Travesty https://www.youtube.com/watch?v=ApkEbhvPbLg

>> No.4533676

>>4533674
I meant in the THIRD one, sorry.

>> No.4533691

>>4533651
>The only other game he composed for was the first Alone in the Dark reboot out of all things
>Hasn't composed for any other games since then
Such a goddamn shame. The guy's music style is unlike any other.

>> No.4533741

>>4533691
This >>4533674

>> No.4534624
File: 188 KB, 251x314, eWWEqZI.png [View same] [iqdb] [saucenao] [google]
4534624

Let's settle this, who was the worst?
I didn't make this pic but I would've put the secret agent instead of the cook.
Anyway worst one is the dinosaur one for sure.

>> No.4534627

>>4534624
What was the secret agent again?

>> No.4534641

>>4534627
The big guy in Cloud Temples. The level in the sky with enemy rams and sorcerers. The mission is to follow him into his secret area without him seeing you.

>> No.4534659

>>4534641
oh right

>> No.4534742

>>4534624
And some people say 2>1 here lol

>> No.4534754

>>4534742
Because it's true.

>> No.4534805

>>4534742
But you can still fully enjoy all the better levels and worlds of spyro2 even skipping some annoying side-games.

>> No.4534832

>>4534805
Yes, this is what I argued myself on a post before. But the fact that the first can be 100%'d and be a constantly enjoyable experience throughout gets a lot of points for me. In 2 even if you decide to not do the bad mini games, the first time you are at least trying said bad mini games. It improves on repeat playthroughs but meh.

>> No.4534848

>>4534832
>bad minigames
If they didn't exist Spyro 2 would be as boring and dull as Spyro 1.

>> No.4534907

>>4534848
Wait, what the fuck, are you praising a game for having bad mini games in it?
If you think I'm talking about all the orb missions when saying "bad mini games", I'm not. There are just a bunch of crappy ones, the rest are okay or even good. My point is that this makes Spyro 2 an uneven experience to 100%, though you can enjoy everything you like here unlike in 3 with the true final boss and stuff locked behind 100%'ing.

>> No.4535042

>>4534907
Perhaps he has a shorter attention span than necessary to enjoy Spyro 1, and needs constant change i.e. lots and lots of minigames.

>> No.4535190
File: 1.61 MB, 1920x1080, FFA0GsZ.png [View same] [iqdb] [saucenao] [google]
4535190

They should have added a lot of egg thieves in Spyro 2 and 3. Hidden ones, clever ones, supercharge ones like the tree tops ones. The good thing about old Spyro was exploring, finding hidden gems and paths, doing jumps and flights to hidden spots, not because the npc told you to find all the popcorn, but just to do whatever you wanted. I'd gladly trade a lot of orb games for more hidden areas. Spyro 2 levels felt more "closed" around the levels subplots, you had to go there, do this, save that, talk to the npc, get the reward. In Spyro 1 you could go straight to point a to point b and finish the level (that's why some people might find it boring and dull), but you could also deviate from the path and find interesting stuff on the way.
On the other hand, once you 100% the first spyro the exploration factor is gone and if you play it again the game seems flat. Also the fact that you drowned in water was retarded, and one of Spyro 2 best levels was the aquaria one.

>> No.4535209

>>4535042
That would be fine if all the mini games were good, the problem is that some are pretty bad. And praising a game for having variety for variety's sake even by sacrificing overall quality seems stupid to me.
>>4535190
Doesn't 3 have them?

>> No.4535261

>>4535209
As far as I remember 3 has some thieves but only in a specific level, and you have to catch them as part of a minigame (but maybe I don't remember well). In 1 you don't know where they are, you just have to roam and find them around all worlds, having just that counter in the menu as reference. Why did they stop putting them in the beast makers and dream weavers, I don't understand.

>> No.4535269

>>4535261
You're not remembering well, Spyro 3 has a bunch of thieves, not only the ones in the supercharge mini game. They're also more evenly distributed throughout the game.

>> No.4535292
File: 982 KB, 500x329, Crash-bonus-level[1].gif [View same] [iqdb] [saucenao] [google]
4535292

>>4522037
>The sound was amazing, the little tinkling sounds from gems are almost ASMR shit, voice acting was fun

This is one of those underrated things about video games in general, but especially with platformers. If you're gonna be collecting a bunch of shit, it's much more satsisfying if you have a really rewarding sound effect that plays when you do it. Other games that do this well are the Crash series with the SHWOMP SHWOMP SHWOMP noises and Ratchet and Clank with it's metallic rustling sound effect for the nuts and bolts. It kinda makes you forget that you're just picking up a bunch of almost arbitrary collectible crap and makes it feel so good.

>> No.4535684

>>4535292
Sparx getting the gems for you is GOAT

>> No.4535723

>>4534907
Which ones are bad? I haven't played the game in a while, but I'd be interested in your opinion. The only example I know are "re-skins" of the previous orb missions. By that I mean how some NPCs give you an orb mission, and then when you finish it give you a slightly more difficult version of the same minigame.
Overall I found them very refreshing. It's a game for children. Some of the thought puzzles and challenges are good for a developing mind.

>>4535042
>attention span ad hominem
If I wanted to play a game which has absolutely 0 challenge where I do nothing but walk and jump I would play Spyro 1. But such games have no appeal to me.

>> No.4535826

I haven't played 2 in a long time either so I can't go into much detail but there are a bunch that are based on trial and error memorization, and others simply have bad or clunky controls. There's one that comes to mind: the fetch quest in Mystic Marsh. It's very pointless running around.

>> No.4535956

>>4535826
To be honest the only level in Winter Tundra that I like is Cloud Temples. The game feels very rushed with how the last few levels are presented.

>> No.4535975

>>4535956
No spring world also screams rushed.
To be fair, all three games feel rushed. Spyro 1's last world is rushed, and 3 has serious bugs and reused soundtracks in the last world in the original version.

>> No.4536910

>>4534624
bottom left
>having trouble with the trolley

>> No.4536929

>>4535975
The last 1 world was in fact rushed because of time constraints. They wanted to make it like the other worlds in terms of size. 3 was rushed because they wanted to release it in the year of the dragon. Why 2 was so obviously rushed because there's no spring world? No idea.

>> No.4536952

>>4535975
Now that I think about it, all Spyro games are rushed. The first PS2 game was completely broken.
I feel like a remaster will be make for PS4, I just hope they don't rush it too.

>> No.4536956

>>4536929
>start developing a great game, carefully build the worlds and the gameplay, everything in place
>suddenly "SONY CALLED WE MUST DELIVER NEXT MONTH"
And that's why 1st Gnasty world is a platform with 3 levels, 2nd spring world doesn't exist, and 3rd is full of bugs and patched soundtracks.

>> No.4536957

>>4534624
ice hockey for me personally

>> No.4536962

>>4536956
rushed or not I liked the presentation of Gnasty's World. Literally nothing else there but the dragon heads made it feel lonely and bleak, rather than an interesting domain like the rest of the dragon realms. which suits a villain's habitat

>> No.4536968

>>4536957
that was fun imo

>> No.4536990

>>4534627
That fucking scream of him, fuck I wish I didn't remember.

>> No.4537000

I like Spyro 1 the most, but like that other anon said, it feels flat now since I already know everything.
I loved the exploration part, looking for the last few diamonds and seeing them glistering in the distance is absolutely wonderful.
Also liked the music in the first game a lot more, it feels kinda magical, Copeland did a fine job.
https://www.youtube.com/watch?v=sVpEvXHCheI


Would've been more happy with the later games if they added more platforming challenges rather than boring minigames that aren't worth replaying most of the time.
That boxing minigame in Spyro 3 was particularly aggravating, I never quite understood how it worked.

Spyro

>> No.4537267

>>4536929
>rushed because of time constraints.
I mean, what other reason could there be? Of course you rush games due to time constraints lol. 2 is probably the least rushed of the trilogy though it still can be felt in Winter Tundra a bit, that world is the shortest by far and it seems weird to have hubs based on the seasons and only have three of them, while the last one is the shortest one. Hm.
>>4536952
Enter the Travesty was both rushed (even moreso) but also by a less competent dev.
>>4536962
They also reused dragon models and characters with the excuse of them being turned into statues again lol
>>4537000
>Also liked the music in the first game a lot more, it feels kinda magical
This, it's much less "samply". And Bentley boxing is retarded indeed.

>> No.4538758 [SPOILER] 
File: 243 KB, 1920x1080, 1516601136730.jpg [View same] [iqdb] [saucenao] [google]
4538758

>>4535190
>finding hidden gems

>> No.4538771
File: 91 KB, 320x399, Bentley.jpg [View same] [iqdb] [saucenao] [google]
4538771

>>4532362
I'm about halfway through Spyro 3 now.
The new playable characters try to bring some variety but I don't know if it was really necessary.
All I can say for now is that I love this guy.

>> No.4538856

>>4538771
You will not love him anymore when you get to his boxing minigame.

>> No.4538875

>>4538856
I was afraid you were going to say that.

>> No.4538984

I've now beaten 1-2 100%. Is getting 100% on Spyro 3 worth it? Will I have a good time? 1 was alright. Loved 2.

>> No.4539020

>>4538771
I actually liked playing as the penguin, because it's so rare to be able to just fly around when you play as Spyro. I hated the kangaroo on the other hand.

>> No.4539021

>>4538984
Did you get the piracy message?

>> No.4539114

>>4539021
What piracy message

>> No.4539150

>>4539114
Don't listen to him, he didn't quite get you were going to start the game.

Where are you playing Spyro 3 anon?

>> No.4539196

>>4539021
I was having trouble properly running spyro 3 on the emulator, as well.
Fortunately I have a phisical copy. I'm playing it on real hardware now.

>> No.4539202

>>4538856
>>4538875
Well, I made it. Was it painful? Yes. Especially because I hate fighting games. It was a heart punding fight in the end, but it didn't take as long as I feared. I quickly figured out how to deal with the guy and keep my distance. At first I had a lot of trouble, but surprisingly I was able to clear the three round fight first try.

>> No.4539208

>>4539202
And now I turn around the corner and Mr.Moneypants goes "Hey Spyro, I heard you like sports!"
Oh right, another hockey game. I frickin' hate sports games! That's why I play adventure games!
Why are they trying to sneak sports in everytime in Spyro? First the skateboard, then boxing, and now this???

>> No.4539282

>>4539208
Well, it wasn't as bad as I thought.
It was just some weird minigame with cats.
Not as bad as the hockey one from spyro 2.

>> No.4539316

>>4539202
>fighting games
Don't you dare call that shitshow of a minigame a "fighting game" lol Biggest insult ever.
>>4538984
If you liked 2 then you'll probably like 3 as well. The bad mini games are worse in 3 but overall it's more of the same and pretty good.

>> No.4539317

>>4539316
>bad minigames
There's no such thing in 2

>> No.4539463

>>4539317
Some are clearly better than others. The worst aren't too bad in 2, but I wouldn't call the Mystic Marsh fetch quest good, for instance.

>> No.4539492

>>4538771
I hate this slow cunt

>> No.4539498

Stop bumping before I can't resist replaying anymore.

>> No.4539509

>>4539463
It doesn't really make sense, I know. You would explore the environment anyway and the quest isn't really challenging so it doesn't serve a purpose. But I really enjoyed that one as a kid. There were only a couple of quests I didn't like. It can't be bad if it's fun. I wouldn't find spyro a good game without those mini sidequests adding more charm to the game. Platforming for the sake of platforming isn't a good selling point as without the orb missions the game would be mediocre. Not because platforming was bad, but because levels weren't designed well for that purpose. The visuals and music were very enjoyable, but in my opinion a game needs more than that and it wouldn't have anything else to offer without the quests. It needs a purpose or a challenge. I wouldn't call no man's sky a good game, for example.

>> No.4539607

>>4539509
You'd probably be much less tolerant of the lesser good mini games if you hadn't played this back then, the way you talk about this topic.

>> No.4539729

>>4539607
Probably not, because when I played Spyro 1 coming from Spyro 2 I didn't like it at all. There's nothing to do in Spyro 1 other than walk, collect gems and jump. I guess I have absolutely no nostalgia for it. The game is too easy for me to feel an accomplishment for finishing it and has too little content so I don't enjoy playing it. I mean the difference pretty much boils down to:
>to collect an egg in Spyro 1 you must catch a thief
>to collect an orb in Spyro 2 you must finish a mission
Spyro 2 has, in my opinion, a much better approach. Although I would like it if there was a thief running with an orb in the hub worlds.
Not to mention that dragon statues felt too out of place and interrupt the gameplay too much. Spyro 2 was an upgrade to the original in every way.

>> No.4539889

>>4539498
Bump for this anon

>> No.4539913

>>4523000
Dude there were even more of them in 3

>> No.4540207
File: 1.31 MB, 1920x1080, s1-1_011-n.T.1.png [View same] [iqdb] [saucenao] [google]
4540207

>>4539498

>> No.4540228

>>4522037
Ok I like the idea of this video but I want to rip my ears off every time someone posts a video narrated by an insipid, half-asleep sounding britcuck living out of his mother's laundry closet.

>> No.4540243

>>4538984
It's worth it, there are only a few really atrocious minigames you'll enjoy 95% of the time you spend playing the game. The biggest problem is that a lot of that bad ones are clustered in the final worlds so the game ends on a bit of a sour note.

>> No.4540251

>>4531558
>they actually reverse engineered the PS1's CPU
They didn't use Sony's official devkits.

>> No.4540256

>>4539729
Spyro 1 is a cakewalk to 100% except for a couple of spots, yeah.
>Spyro 2 has, in my opinion, a much better approach. Although I would like it if there was a thief running with an orb in the hub worlds.
So, Spyro 3?

>> No.4540289

>>4540207
Man, now I want a spyro remaster.
Like the one they made for turok.

>> No.4540316

>>4540228
At least he doesn't recite everything that happens in the game before getting to the good stuff

>> No.4540579

>>4540256
Spyro 3 fucked it up by adding multiple characters to play as.

>> No.4540781

>>4540579
They're only mandatory in their levels, which can be extremely short if you don't 100% them.
Though yeah, none of them are as fun to control as Spyro, too sluggish or awkward, even if not terrible.

>> No.4540834
File: 126 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4540834

>>4539282
I'm about 70% through right now.
I was experiencing some burnout but then I got to the skateboard race in lost fleet and oh man, that was so cool! It was really challenging but very rewarding. Doing tricks to charge the turbo was a really neat idea. I wonder if there's any other racing games that do that. Now I'm off to midnight gardens.

>> No.4540845

>>4540834
There's a section like this but much harder in the last level you unlock after 100%ing.

>> No.4541903
File: 2.53 MB, 1920x1080, s2-1_058-n.T.2.png [View same] [iqdb] [saucenao] [google]
4541903

>>4539498

>> No.4541964

Crash was here. Spyro games fucking blow.

>> No.4542571

>>4534624
top left for me

>> No.4542656

>>4534624
Why was top right difficult? I completely forgot what the quest is all about. All I remember from that level is shooting metal spheres and collecting cogs, and both were very easy.
For me, top left and bottom right were most annoying. I haven't played the game in a while so I don't know if any more difficult or annoying orb mission exists.

>> No.4542673

>>4542656
It's the trolley mini game. I don't think it's that bad but some people have had trouble (heh) with it.

>> No.4542763

>>4541964
>fixed path, fixed camera
Go away naughty dog

>> No.4542874
File: 2.68 MB, 2000x1500, 1516707722080.jpg [View same] [iqdb] [saucenao] [google]
4542874

>tfw portable HD Spyro

>> No.4543680

>>4541964
Can't we all get along?

>> No.4544570
File: 1.99 MB, 1920x1080, s2-1_016-n.T.8.png [View same] [iqdb] [saucenao] [google]
4544570

>> No.4545171

>>4542763
>muh sandbox

Crash has far more satisfying platforming than anything in the Spyro games.

>> No.4545215

>>4545171
It actually does, but Spyro 2 is a better game than any of the 3 original crash games.

>> No.4545228

These Crash posts are silly, these are clearly different styles of games, so some will prefer a series or another. Just because they have platforming and are animal mascot based doesn't mean you should compare them all the time. Mario 64 is a much closer game to compare it to, for instance.

>> No.4545238

>>4545215
But the only good Spyro game was the first one.

>> No.4545242

>>4545238
>But the only good Spyro game was the first one.
What? The only good Spyro game is the second one. The first one is trash.

>> No.4545246

>>4545238
>>4545242
Again, guys? We've had this same discussion ITT before, you're probably the same two people.
Spyro 1 is a better consistent experience, and 2 is better if you prefer a more varied game and don't mind some weaker spots. Again, a preference thing.

>> No.4545250

>>4545246
>some weaker spots
The entire first game is a weak spot :^)

>> No.4545287

>>4545250
The entire first game is not "Mystic Marsh fetch quest" level of weak, dunno. I know it's an easy game but these are all easy anyway.

>> No.4545323

>>4545287
Yeah, it's even worse than mystic marsh.

>> No.4545414

>>4545323
Think about what you're saying, imagine a full game of Mystic Marsh fetch quests. Is that really better than Spyro 1? Stop being such a fanboy.

>> No.4545440

>>4545414
Nice projecting

>> No.4545469

>>4545440
Me: The entire first game is not "Mystic Marsh fetch quest"
You: Yeah, it's even worse than mystic marsh.

Where's the projecting here? You're clearly being a fanboy. I acknowledged the strong points of both 1 and 2, it's you who insist even the most boring parts of 2 are better than the entirety of 1.

>> No.4545487

>>4545469
>1 is good
>2 is good but has flaws
That's you.

>> No.4545507

MediEvil > this otherkin shit

>> No.4545510

>>4545507
Grow up.

>> No.4545520

>>4545507
MediEvil 1 is almost as bad as Spyro 1

>> No.4545559

>>4545520
Medevil is absolute game kino

>> No.4545567

>>4522603
Thanks for the beautiful wallpapers Anon <3

>> No.4545572

>>4545559
I agree.

>> No.4545584

It wasn't. The only thing ever good about Spyro was the soundtrack, and only because based Stewart Copeland was the composer.

>> No.4546163

>>4545507
In MediEvil 2 I was pretty bummed out that when I reached the last stage I had run out of health and there was no way to replenish it.
But fun game nonetheless.

>> No.4546241

>>4545584
Most of the music in spyro is just passable.
That's not the strong point for me.

>> No.4546542

>>4546241
I disagree here but this is music we're talking about: both subjective and not important in the end when judging a game's quality.
>>4545487
You read me wrong then.
1 is consistently good. 2 is also overall good, but has more prominent ups and downs due to the higher variance in the quality of mini games compared to just the level design in 1.
So if you don't mind a few relatively weak spots, 2 might be more for you. And 1 is more for those who prefer a consistent experience.
That last point is important since these are easy games and thus mostly played for relaxing. A consistent experience is more relaxing IMO, but that's just me.

>> No.4547091

Crystal Popcorn Part 2 is genuinely the hardest challenge in any Spyro game.

Prove me wrong.

>> No.4547117

>>4547091
The hardest part in the trilogy for me was the skateboarding section in the post-100% part of Spyro 3.

>> No.4547170

>>4540845
>>4547117
I'm there right now.
Man, I loved the other race but this one is giving me problems.
I never find a straight enough long jump to do tricks, except the one at the start.
If I try to do any complex flips anywhere else I end up flying off the stage.
I'm still trying to figure out a strategy.
Maybe tomorrow I'll be able to make it.

>> No.4547178

>>4547170
Funnily enough I'm both of those posts lol
It's frustrating, yeah. What did you think of the game now that you've 100%'d it?

>> No.4547232

>>4547091
This should be added here >>4534624. As well as the secret agent.

>> No.4547278

>>4547170
You need to get a perfect run, hitting almost every boost star or (don't read this spoiler if you want to do it fairly) walk onto the track as spyro, find one of the boost stars and keep jumping into it. When you start the race again you'll have near infinite boost

>> No.4547569

>been on a Spyro binge as of lately
>open up /vr/ to check what people are shitposting about
>see this thread
I love each and every single one of you.

>> No.4548206
File: 1.38 MB, 2560x1536, 20180127_115554.jpg [View same] [iqdb] [saucenao] [google]
4548206

>>4547178
>What did you think of the game now that you've 100%'d it?
It was fun, but very tedious at times. I must have had a lot of patience when I was a kid.
I had the most fun just collecting gems, but I do feel like having less gems per stage, like 100-200 max, would make it more rewarding.

>>4547278
Man, it was really rough but I finally made it. Even when using the trick you mentioned, it was still kinda hard.

>>4547569
Me too, and it's not the first time it happens. I start playing a game, come to 4chan, and I find a thread on it.

I'm happy I was able to complete all three games before the thread ended.
So, is this it for Spyro 3? 117%? That's an odd number.
And what's with this thing of going over 100% completion? Even Crash did it.

I was thinking about what game we could play next. How about Ape Escape?
I never played it before, I think it's time. We could make a thread about it.

>> No.4548234

>>4548206
It's for optional/secret completion. Percentage progress tracking was a mistake anyways.

>> No.4548237

>>4548206
omg but muh skill points

>> No.4548243

fucking frogs

>> No.4548245

>>4548243
Attack... frogs?
https://www.youtube.com/watch?v=pwCMzWUzkYs

>> No.4548390
File: 92 KB, 960x544, 2018-01-27-153606.jpg [View same] [iqdb] [saucenao] [google]
4548390

>hey remember how fun backtracking is?!

>> No.4548402

>>4548390
Another reason why 1 feels better to 100% for me. No backtracking there.

>> No.4548419

>>4548402
There is only no backtracking if you know where every collectable is.

>> No.4548432

>>4522689

Looks like a screenshot from WoW

>> No.4548441

>>4548419
>We're too short to climb and so are you! Come back when you pay Moneybags to learn how to climb in the second level hub!
>Hi Spyro! You see this fella on the board right here? Go pay his rent and maybe I'll let you collect everything in the level!
And those are examples from the second and the third game.

>> No.4548449

>>4548419
You know what I meant, no backtracking to previous levels. Of course there's some of it within the levels since they're relatively open.

>> No.4548451

>>4548441
First game had me stuck for a while in several parts because I had no idea what I needed to do or where to go. I'd rather see a ladder and realize I can't climb it yet then later backtrack to it.
Take off the nostalgia goggles and realize that the first game feels and plays like a beta of the second one.

>> No.4548472

The PS1 Spyro games are objectively the best platformers ever made.

>> No.4548525

Post your most hated levels.

>> No.4548581

>Music was amazing
>every level had its own distinct look and feel
>levels had tons to explore and rewards for going searching
>mechanics were simple/easy but utilized to their fullest
>character was endearing but not overstated
>jokes were reasonably on point
>collecting never felt "in the way" like it did in meh collectathons like Banjo
>color palette was on fucking point over and over
>villain actually felt like a looming threat and not just some boss to defeat
>wide variety of in game content without adding too much
This game stands at least as one of my favorites, and I'm glad to see other people still love it too.
2 felt good but wasn't a fan of some of it, and 3 was just hard to even have fun with.

>> No.4548589

>>4548472
That's arguable.

>>4548525
1st game: all home worlds. All levels in the first home world.
2nd game: Metropolis, Robotica Farms, Zephyr (I hate it's orb missions)
3rd game: any level where you don't play as Spyro

>> No.4548729
File: 6 KB, 180x206, Cowlek.jpg [View same] [iqdb] [saucenao] [google]
4548729

>>4548589

>> No.4548827

>>4548581
>collecting never felt "in the way" like it did in meh collectathons like Banjo
Sparx grabbing gems for you is one of the best things any collectathon has ever done and it's very telling that every article about why the collectathon died omits the Spyro games and just talks about Rare

>> No.4548836

>>4548827
>Sparx grabbing gems for you is one of the best things any collectathon has ever done
That's because it was necessary because any time you do virtually anything in Spyro, gems are spit out all over a big area and it would be mindnumbing to run around in little circles touching each gem. Banjo doesn't have that kind of madness, so it doesn't need it.

>it's very telling that every article about why the collectathon died omits the Spyro games and just talks about Rare
Because Spyro was in the same box of platformers as Gex, Glover, Bubsy, etc. B-grade 3D platformers, to the A-grade Banjo and Mario. They were irrelevant to the genre's development and less influential (though still good games) so it makes sense that they are not mentioned in detail in a retrospective about the whole genre.

>> No.4548851

>>4548836
Spyro was one of the mascots of the best selling home console of it's generation, saying it's in the same boat as Busby is absurd

>> No.4548859

>>4548851
>Spyro was one of the mascots
It was no such thing. Insomnia is not owned by Sony.
>saying it's in the same boat as Busby is absurd
Well it's certainly not in the same boat as Bubsy 3D, but I meant like how the earlier 2D Bubsy games were basically B grade pretenders to Mario and Sonic. They weren't bad games and did fine in a pinch but were no 'true' substitutes for the actual mascots.

>> No.4548861

>>4548729
Kill it

>> No.4549170

>>4548451
You must have been very young, Spyro 1 is easy and it's not like it's a maze at all. You can escape to the hub without consequences other than having to start from the beginning of a level just by hitting start and selecting to exit. And then every world is structured the same: you go look for the balloon guy that tells you the requirements to go to the next world.

>> No.4549185 [DELETED] 
File: 52 KB, 600x438, cover_large.jpg [View same] [iqdb] [saucenao] [google]
4549185

cuz its a ok game nad got gud reviews u faggot

>> No.4549703

I recently 100% this game for the first time. I'm excited to play the second one. I'll be honest, the second one was the one I played the most as a kid. It looks so much better already.

>> No.4549721

>>4549703
I played 2 first (like a month or two before) and also prefer 1 now.

>> No.4551031

>>4548206
Never mind Ape Escape.
Tried it out yesterday and didn't like it at all.
The controls are gimmicky and confusing.
I can't get used to it.

Any suggestions for some other action game?
I might consider Pac Man World, actually.
I've already played it in the past and I know it's good.

>> No.4551046

>>4551031
tomba

>> No.4551058

>>4548206
Crash and Spyro were sister series and used a lot of similar things and even featured in Crash 3 a demo of Spyro 1 and in Spyro 1 a demo of Crash 3.

>> No.4551469

>>4551031
Try Rayman 2. If you want a really difficult game then you could try Rayman 1 too. Easily one of the best platformers. Though GameCube version of Rayman 2 is better than PSX.

>> No.4551751

>>4551031
It is worth getting over that hurdle. I'll admit, the controls are bizarre in hindsight. I second Tomba.

>> No.4552490

>>4551751
Thanks for reminding me of this. Fuckin incredible game.

>> No.4552726

>>4551031
I loved Ape Escape for its complexity, you could exploit the analog/dual shock to its fullest and it had that open world experience I liked so much in Spyro (do whatever you want in the level, as long as you get enough monkeys).
Also the levels were big, had a LOT of different stuff to do, the hidden monkeys were well placed, some parts of the levels were actually challenging without being frustrating, the gadgets you could use were cool and allowed a complex gameplay by mixing different gadget usages. The backtracking felt rewarding when you finally managed to catch that monkey you were still missing, and some levels were GOAT, such as the one in the dinosaur's stomach.
If it wasn't for the boring racing minigames with the other kid, and the meh graphics and music, Ape Escape would be at least 2nd in my platform tier, even above Crash. The ending when you actually catch the white monkey after the big fight is the hypest boss fight ever.

>> No.4553452
File: 98 KB, 461x320, croc-legend-of-the-gobbos-psx.png [View same] [iqdb] [saucenao] [google]
4553452

>>4551031
Check out Croc (1 is more simple platforming, 2 is a bit more like Spyro), Gex and Pandemonium if you haven't. They're not similar, but they're good.

>> No.4553456

>>4521673
SPyro 3 is the best

>> No.4553462
File: 46 KB, 1280x720, Are you sure.jpg [View same] [iqdb] [saucenao] [google]
4553462

>>4553456
I still think it's fine myself.

>> No.4553598
File: 63 KB, 512x768, PV3OFOPfrvYiis9elrsZNthC8uUjzgVgxoH1iVuB5o8.jpg [View same] [iqdb] [saucenao] [google]
4553598

>>4531558
>I don't remember where but there is a book on the development of crash

Not a book, a series of blog posts by the two co-founders of Naughty Dog:
http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

>> No.4553659

Personally, I never cared for it. I played the demo a few times to see what all the fuss was about, and I never understood what was supposed to be so great about it.

The controls felt like molasses on ice, and the environments were largely empty.

Not even joking, I preferred Gex 3D, which I bought and 100%'d.

>> No.4553735

>>4553659
Spyro 2 improves in every way, but adds obligatory backtracking if you want to 100% the game. Though you can use a few exploits to avoid this.

>> No.4553756

>>4553735
See, this I agree with. Mechanically and graphically it's a significant improvement, but the backtracking, abilities, and just general annoyances are pretty bad.

>> No.4554297

100% the reason Spyro is good is because they had the look and feel of every world absolutely nailed down. Every level is absolutely distinctive.

>> No.4554379

>>4553735
This, the jump charge thing improves the game.

>> No.4554430

>>4553756
To be fair, you can always input the cheat code for all abilities if you want a better experience. If that's the only thing preventing you from enjoying the game then there's nothing wrong with it. It's not game-breaking.
It would be better if you started with swim and climb abilities, and got Sparx's gem finding, headbutt and fireball breath as upgrades individually. Gem finding by paying a hidden moneybags in world 2, headbutt by talking with the professor in world 3 while having a certain number of orbs, and fireball breath normally in dragon shores. In this case levels should be arranged differently so that levels which need headbutt are placed in world 3.

>>4554379
Agreed. If they ever make a remake I'd hate to see it removed. They should just prevent abuse by fixing the level design slightly, making it impossible to make unintended skips. Especially by including more invisible walls and solid ground around the map so you don't go out of bounds.