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/vr/ - Retro Games


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File: 110 KB, 1200x933, 1200px-Component-cables.jpg [View same] [iqdb] [saucenao] [google]
4502237 No.4502237 [Reply] [Original]

I have my PS2 hooked to my LCD with a component cable but when I try to play my PS1 games I get only sound. The PS2 games work as intended.

Is there a way to fix this? I also have an HDMI adapter for PS2.

>> No.4502251

There is no way around this I'm afraid.

>> No.4502267

I play my ps1 games via ps2 component and they work fine, though i use a crt

>> No.4502268

Resolution error, I used to get this before I plugged my PS2 back into a CRT.

>> No.4502270

>>4502237
>LCD

Get out

>> No.4502276

no. ps1 cannot output component. The highest quality it can output is RGB hence why PVMs are not "just a meme"

>> No.4502280

>>4502251
>>4502267
>>4502268
>>4502276
Thank you.

>> No.4502283

>>4502237
Your LCD TV can't into 240p. You'll have to find a way to convert that signal into 480p.

>>4502276
IIRC the PS2 can output PS1 games through component.

>> No.4502292

>>4502283
This post is correct. I suggest emulation with retroarch beetle core or through a PS3 if you have to use an LCD.

>> No.4502295

>>4502237
Use GS Mode Selector at boot time to force it to 480p. I assume you have a freemcboot memory card in 2018.

>> No.4502298

>>4502292
No need for retroarch. I have the original games, I just wanted to leave the PS3 on my living room as a bluray player and the rest of consoles in my gaming room.

>> No.4502304

>>4502295
>I assume you have a freemcboot memory card in 2018.
I do, I will try that. Thanks. ^_^

>> No.4502315

>>4502304
To be specific, GSMS has an option for “PS1 480P” that is different from the regular 480 option. Use that, I use it with my ps1 backups on my LED TV and it works fine. Good luck

>> No.4502323

>>4502315
How does that even work considering the PS2 does a hard reset to boot PS1 games hence why you can't play them off hard drive?

>> No.4502335

>>4502237
yeah play on a CRT, component works fine on CRTs for ps1 games

>> No.4502340

>>4502323
I’m not sure about the hard resetting thing because I don’t use the shitty ps2 hard drive method, I use a Pi Zero with an external hard drive serving an SMB share attached directly to my PS2s NIC (because USB 1.1 is too slow) for my PS2 backups and I just burn PS1 games if I wanna play them. You have to swap with a legit PS1 disc via the PSXLauncher elf but I just use my old fucked up copy of Driver 2’s disc 2. I have 2 spare DVD lasers so I don’t really care about the wear n tear from using CD-R backups.

Just werks for me

>> No.4502346

>>4502276
component is rgb you fucking idiot. what color are component cables? RedGreenBlue

>> No.4502357

>>4502323
You just launch GS mode selector which puts the GS in whatever mode you selected, then the PS2 goes back to the FMCB menu or whatever ELF you choose, and you proceed as normal. What are you not understanding

>> No.4502360

>>4502346
I think he meant it can’t output YPbPr component, not RGB component. Which is true, it can’t, and most TVs do not support RGB over component.

>> No.4502362

>>4502346
Component here in burgerland generally means YPbPr.

>> No.4502415

>>4502346
OP here, I'm using a PAL console on a PAL tv with my European cables. Is not working.

>> No.4502438

>>4502415
Did you get GSM Selector and set it to PS1 PAL (HDTV 576p)?

>> No.4502498

>>4502357
The PS2 has to radically reconfigure itself in order to boot PS1 games because, for example, it uses its I/O controller as the PS1 CPU (they are the same chip).

It's like two systems in one, able to be shifted around to suit the software being loaded but not access each others resources. This is why USB is totally inaccessible in PS1 mode and I assumed the same was true of network and any other features reliant on the PS2-exclusive hardware features, including those enabled by FMCB.

Perhaps I was wrong and apologise if this is the case.

>> No.4502504

Turn on texture smoothing it might force your PS1 games into 480i. Alternatively and probably better, softmod and use GSM to force 480p on PS1 games OR use a PS3 to play PS1. They all support it and always run it in their default resolution. I just picked one up for $10 last week.

>> No.4502556

>>4502498
Nah stuff like GS mode Selector is accessible because you’re setting the graphics chip to a specific mode via the program, then it closes and reloads the PS2 browser or elf of your choice in whatever resolution you chose and sticks that way until you reset the console. So PS1 games will use the mode you’ve locked it to because you set it that way before booting the disc. The PS2 doesn’t have to hard reset to load a PS1 game, it just reconfigures its hardware as you said, you are still correct about it not being able to use USB and networking and stuff in PS1 mode but no it doesn’t hard reset the console entirely when you boot the game, so GSM Selector works fine, as it doesn’t run in the background, it just sets the GS to a mode and then closes.

>> No.4502563

>>4502556
GSM didn't lock it up tight enough to stick through a PS1 boot in the beginning. I had to check to make sure it supports it now.

>> No.4502564

>>4502237
Hook it up via composite
Go into the PS2 settings and change RGB to Ypbpr
Then hook up your component

>> No.4502571

>>4502556
Fair enough and thanks for not biting my head off.

Things must have improved since I last used GSM a couple of years back as it definitely didn't work for PS1 software then.

>> No.4502687
File: 52 KB, 490x490, koudelka_psx_1.jpg [View same] [iqdb] [saucenao] [google]
4502687

OP here. Thank you all.

>>4502295
>>4502438
Yeah, it worked. I tried PAL Koudelka with GSM at 480p and 576p.

The PS2 menu was fucked up after I selected either of the two, but you can select the game without looking if you know how memory cards you have plugged in.

At 480p it fills well a 16:9 screen but the videos were a bit wonky and the transparencies looked like the ones from Saturn. At 576p you have two slim black bars on the top and the bottom of the screen (plus the vertical black lines you have with 480p). The rest was better.

My TV said the image imput was 480i instead of 480p and 576i instead of 576p. I don't know if that is important.

>>4502504
The texture smoothing didn't work. Maybe because my system is PAL.

>>4502563
It does. The games don't look pretty with a big TV, but they are playable with GSM.

>>4502564
That is how is my PS2 hooked to my TV: component & Ypbpr

>> No.4502707

>>4502237
Softmodded console + GSM App.

>> No.4502709

>>4502687
Glad you got it working. I know it feels good to use a for real console but with the PS1 at least now that there's PGXP it might be argued that emulation is actually superior. The PS1 was a very straight forward console.

>> No.4502719

>>4502498
>It's like two systems in one
except on the later slim ps2s it's emulated

>> No.4502739

>>4502709
>Glad you got it working.
Thank you, you always try to be helpful.

>I know it feels good to use a for real console but with the PS1 at least now that there's PGXP it might be argued that emulation is actually superior.
I know PGXP is better. I just have a shitty computer.

>> No.4502807

>>4502687
Yeah the PS2 menu fucking up is almost unavoidable because of the way it’s outputting to the television. That’s why there’s two separate modes for 480p (PS2) and PS1 HDTV. It’s a bit of a hassle but personally I have PSXLauncher mapped to R1 so once I select my mode I just hit exit and grip R1 to make it start PSXLauncher and I can load my game backup disc. I would do that and just skip the disc swap, just press X to launch the game instead of putting a backup in, if you’re using discs that is.

>> No.4502817

>>4502807
Can you use burned discs with PSXLauncher?

>> No.4502894

>>4502817
Yes but it requires a legit disc because the ps2 requires one as an anti-piracy measure. You boot the ps2 with the legit disc in it, and launch PSXLauncher. Once it’s launched, it spins down the disc to a halt and prompts you to press X after you’ve inserted your burned backup. Press X and the backup launches.

>> No.4504327
File: 1.02 MB, 2856x1904, post-1754-1169311964.jpg [View same] [iqdb] [saucenao] [google]
4504327

A play PS1 games through component with texture smoother on my PS2 Slim.

>> No.4505262

>>4502237
>LCD

>> No.4506147

>>4502283
>IIRC the PS2 can output PS1 games through component.
tons of lcds don't support 480i via component.

>>4502237
GSM using the 480p preset might work.

>> No.4506148

>>4502323
>How does that even work considering the PS2 does a hard reset to boot PS1 games hence why you can't play them off hard drive?
GPU and/or video-output aren't reset, apparently.

Same reason why PS1VModeNeg is working.

>> No.4506635

>>4502335
This. Some newer TVs don't know what to do with a 240p signal over component, Svideo works fine and looks almost as good anyways

>> No.4508086

>>4502237
PS1 can be component I think? Maybe not.

>> No.4508093

>>4502571
They may have improved that aspect but when I tried it a while ago I was shocked people even bothered using it with how absolute shit it made everything look.

>> No.4508094

Between playing a PS1 game on a PS2 or PS3, both connected to a CRT via component, which would look better? I've been wondering about this for a while, but kept forgetting to ask.

>> No.4508101

>>4502360
I'm pretty sure it does RGsB too.
source: using it with my PVM

>> No.4508128

>>4508086
Yes, PS2 outputs component for PS1 just fine. OP's TV just doesn't support 240p over component. Fairly common issue.

>>4508094
PS1 on PS3 is a bit hit-or-miss. Some games look good, others are kind of blurry, some have noticeable shimmering. I guess it uses different settings for different games. The other problem is that the PS3 doesn't output 240p, so unless your CRT supports 480p you're going to have an ugly interlaced mess. Being an emulator, it also adds a bit of latency. An early-model PS2 is a much better choice for PS1 games if you have the option.

>> No.4508135

>>4508128
Ah, I didn't know that about the PS3. I've got four or five PS2s, but I only have one of the fat models, unfortunately. I guess I'll try that one once I get my cables.

>> No.4508172

>>4508128
>Some games look good, others are kind of blurry
I saw a video about the subject the other day. And it's weird that the original FF9 looks blurry but the green lable version looks ok.

>> No.4508181

>>4508172
Link to video?

>> No.4508739

>>4508181
https://www.youtube.com/watch?v=ZkVyRSTVbbc

>> No.4508748

>>4508101
Are you successfully using sync on green or are you using composite for sync?

>> No.4508769
File: 741 KB, 2515x3920, 20180106_175256.jpg [View same] [iqdb] [saucenao] [google]
4508769

Why the fuck are people saying my image looks composite???
Fat PS2 with Component on a 480i 14" Toshiba.

>> No.4508830

>>4508769
Because a shadow mask crt that small is relatively coarse

>> No.4508918

>>4508172
>it's weird that the original FF9 looks blurry but the green lable version looks ok.
Not really. Green label releases more often than not incorporated bug fixes and other improvements.

This why collectards who turn their noses up at them are literally idiotic.

>> No.4508926

>>4508918
I wonder what kind of fixes they made in FFIX's case, though. Do the two releases look any different on a PS1 or PS2? It seems really odd that a change made to the GH release back in 2000 or whenever it came out would have an effect on PS3 upscaling.

>> No.4509008

>>4508918
>This why collectards who turn their noses up at them are literally idiotic
I have a Platinum FF7 and they fixed all of the exploits and none of the translation errors.

>>4508926
I'm with the guy on the video, I'm sure it has to be something related with the PS3 emulator recognizing the serial numbers of the games, or something like that, and then aplying the blurry filter.

>> No.4510260

>>4509008
original and GH have the same serial, though.
http://redump.org/disc/73/
http://redump.org/disc/4005/

>> No.4512291

ff7 not a fan, sorry

>> No.4512676

>>4502719
scph 70001 slim models played ps1 games natively. all slims after that were emulated though.

>> No.4512695

>>4512676
Partially emulated - only the PS1 CPU was replaced. PS2 GPU is backwards compatible with PS1 almost in the same way that the Wii GPU is backwards compatible with the Gamecube GPU.

>> No.4512713

>>4512695
i always saw the wii was a gamecube but with stick waggling.

also seems that there were a few model numbers for the ps2 slim that had both the gs and ee chips on board. anything scph-7000x seems to ps1 natively. i need to crack open my scph-70012 and see whats up.

>> No.4512970

>>4502237
PS1 games on PS2 device?
See these
https://www.youtube.com/watch?v=f7fCTHu99bk
https://www.youtube.com/watch?v=brMW6KFue-I

>> No.4512994

For some reason a lot of newer LCD TV's only support 240p over composite video for some stupid reason. One of my TV's does the same thing with my PS2, but it works fine on the TV in my bedroom that's a few years older.

I just play mine on a CRT these days.

>> No.4513129

>>4512713
The Wii IS a overclocked Gamecube

>> No.4513607

>>4512970
i watched almost all of their rgb master class videos. they seem to have all of their ducks in a row but i rarely see them mentioned on /vr/.

>> No.4513664
File: 304 KB, 440x331, scph-70001.png [View same] [iqdb] [saucenao] [google]
4513664

>>4512713
i found a tear down of a 70012. It does NOT have the ps1 GS chip.

so far just from research only the scph-70001 slims are confirmed to have both EE and GS hardware. I cannot find pics for the 70002, 70003, 70004, 70011, or 70000. Later models like the 75000 and up do not have both chips.

>see pic of scph-70001

>> No.4513668
File: 116 KB, 768x576, scph-70012.jpg [View same] [iqdb] [saucenao] [google]
4513668

>>4513664
and the 70012

note the missing black gs chip from the left of the ee

>> No.4513681

>>4513664
>>4513668
It's shame there isn't any place that points out exactly which ones have the hardware and don't emulate

>> No.4514029

>>4513664

Aren't the ones that don't have the chips incapable of playing some PS1 games? Because I have a 70012 and I've been able to play the games that you "cant play on a slim PS2" on them.

>> No.4514087

>>4508769
Honestly all that matters is how you see it. If it looks fine then why would you look for approval from strangers. Either way im sure it looks better than composite on the same display

>> No.4514353

>>4513681
I kind of want to compile my own list of what models has the separate GS and EE chips, and what has the consolidated chip set. But im not on any Play Station forum and don't plan on getting into any of them. If anything (and if i do follow through), i'll post here or reddit my findings on as many ps2 slim models as i can. ps2 slims tend to go pretty cheap especially if they're untested "sold as is parts". So sooner or later ill get to the pertinent ones for the US market.

>>4514029
there is some wiki that has a list of ps1 games that do not work on ps2. But im like you. I've seen ps1 games that play on ps2 but shouldn't. I know there is some ps2 games that require hard drive space and the slim can't play them because the lack of a HDD. It seems that there are a few intricacies that have yet to be uncovered for the ps2. And rightly so. who has the time to test suspect incompatible games with every hardware revision of the ps2 slim and other weird contingencies.

It comes down to if you need a PS2 to play everything, then go for a PS2 fat. Of every ps2 fat mobo that i've researched, all of them have separate GS and EE hardware and can play ALL ps2 games since it has an internal HDD.

>> No.4514501

>>4513664
>It does NOT have the ps1 GS chip
Now what do you mean by PS1 GS?

GS is the PS2’s graphic chip. It’s natively backwards compatible with PS1 software.

The actual PS1 chip is the PS1 CPU (a MIPS) which later slime removed and replaced with a PowerPC CPU running a MIPS emulator.

>> No.4514729

Can the SNES classic run component cables?

>> No.4515327

>>4514501
i've been barking up the wrong tree. Its the ps2 I/O controller aka the original PS1 cpu that handles ps1 games. im having trouble pinning down what chip/s are needed to allow native backwards compatibility. do you need the physical ps2 graphic synthesizer along with the I/O processor for BWC? Do you just need the I/O processor? Did later slims loose the I/O pocessor? Where the hell did the GS go and what is handling ps2 graphics on the 70012 mobo?

fucking can of worms.

>>4514729
originally the best you could get out of the SNES natively was s-video for the USA and RGB for everywhere else. But now you can buy cables that does some trickery with the rgb signal and converts it to a YPbPr component signal. google hd retrovision. they're out of stock right now though.

>> No.4515365

>>4515327

According to Wikipedia there are two sub versions of the 700XX series. The older versions have the old EE and GS chip while the newer one has a unified EE+GS chip. Compatibility issues due to removal of ASICs and revisions on the board don't start until 7500x series, excluding the incompatibility with games requiring the HDDs. Changes to the EE+GS unified chip occur in the V15 revision (7700x) and onwards.

>> No.4515429

>>4514729
No. It's HDMI only.

>> No.4516767

>>4514353
Also, are your sure that Slim's support PS games natively?

>> No.4516976

>>4516767
In basic function yes, as in you can just slap the disc in and it will play. But unlike the fat, they have to emulate some stuff so in technical terms, no they don’t run it 100% native. I don’t notice a difference, most games play fine on my slim.

>> No.4517449

>>4516976
So only the original PS2's are completely native?

>> No.4517459

>>4517449
Yes as they have real ps1 hardware inside. Slims don’t. But as I said, you probably won’t notice any difference. Slims are easier to disc swap mod as well because of their fliptop.

>> No.4517476

>>4517449
Even early PS2s aren't "completely native". The GPU functions are emulated by the EE and GS, which resulted in incompatibilities and graphical glitches in a few games. But for the most part they're fine.

>> No.4517694

>>4517449

Early model 7000X slim PS2s have identical hardware to fat PS2s on a redesigned board. 700XX models starting with 70012 combined the GS and EE chips into a single chip. 75000 and up is when major board revisions and compatibility issues began to occur with old PSX and some PS2 games. The only difference between fat PS2s and the 700XX series of slimlines is that slimlines can't play games that require an HDD. Everything else that fats can do, 700XX can do as well the exact same way: as >>4517476 said, some games (ex: Mortal Kombat Trilogy) exhibit bugs on ALL PS2s, not just non-fat PS2s, but games like Gundam Battle Assault, which don't work on 7500X series and up, will work with 700XX series slimlines and fat PS2s the exact same way.

>> No.4517727

>>4513664
>>4513668
>>4515327
Jesus you're confused. BWC is on every console, but it's only emulated on the slims which don't feature the PS1's CPU (I/O controller).

Said CPU being the biggest rightmost chip on >>4513668

>> No.4517730

>>4517476
>which resulted in incompatibilities and graphical glitches in a few games

Please list some. I don't think that can happen.

>> No.4517739

>>4517730
https://en.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2

>> No.4517740

>>4517730

https://en.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2

>Mortal Kombat Trilogy (The game will only freeze on a PlayStation 2 if the "BUY IN SCREEN" option is set to "OFF", and if the continue timer runs out. The game also only supports original PlayStation controllers.)
>Tomba! (You must allow the intro sequence to play for the game to start up properly.)
>Final Fantasy Anthology (Occasional graphic glitches on save/load screen in Final Fantasy V, no issues in Final Fantasy VI; this glitch was fixed in the green label Greatest Hits version released in 2004)

Those are under the "All Models" section. Specific model or board revision information is lower on the page.

>> No.4517759

>>4517739
>>4517740
I asked for incompatibilites pertaining to wrong GPU emulation, not issues related to timing. The only one vaguely close is FFA, and then again it's only one game, with just tighter code in the re-release.

That page doesn't even mention the PAL versions of Spyro2/3 crapping up the sound in cutscenes, so even I know more about the timing issues with PS1 games than that article does.

>> No.4517765

>>4517759
>I asked for incompatibilites pertaining to wrong GPU emulation, not issues related to timing.
What do you think causes issues with bad emulation? It's timing.

>> No.4517782

>>4517765
If timing between certain components could be improved, then there wouldn't be any glitches or compatibility issues. This doesn't prove the emulated EE+GS GPU is inaccurate by any means. Otherwise you could call later versions of the PS1 inaccurate for adding opcodes which didn't exist or not being able to write huge amounts of VRAM from software, or the 1chip SNES inaccurate for not supporting the shadow on Air Strike Patrol.

>> No.4517789

>>4517782
Right, and the timing differences between the components is precisely caused by the GPU being emulated. If they used a real PS1 GPU along with a PS1 CPU it wouldn't have been a problem. I'm not saying the emulation is "inaccurate", just that it not being native hardware resulted in incompatibilities. Which is true.

>> No.4517794
File: 43 KB, 500x500, d96.jpg [View same] [iqdb] [saucenao] [google]
4517794

>>4502687
>koudelka
Great taste my friend

>> No.4517824
File: 80 KB, 960x720, 26230119_1108110269342258_71351487912821822_n.jpg [View same] [iqdb] [saucenao] [google]
4517824

>>4502237
They're almost finished
From the HD Retrovision bros

>> No.4517832

>>4517824
Literally fucking why. There are already plenty of perfectly good PS2 component cables, we don't need $50 perpetually-sold-out autism cables.

>> No.4517996
File: 69 KB, 276x328, 1400419395950.jpg [View same] [iqdb] [saucenao] [google]
4517996

>>4517832
Because the PlayStation doesn't output component, only RGB.

>> No.4518016

>>4517996
I think his point was that you can play just fine on an early model PS2 with component output without dealing with the emulator issues of later models.

>> No.4518057

>>4517996
Right, but this thread is about playing PS1 on PS2. Also what >>4518016 said.

>> No.4518070

>>4517794
Thank you. I really love JRPGs and survival horror games.
Koudelka and the first Parasite Eve are games that feel like they were made for me.

>> No.4518303

>>4517996
oh, these are for PS1 component output? I thought they were trying to "hedge" the already saturated ps2 component cable market.

>> No.4518414

>>4517694
>but games like Gundam Battle Assault, which don't work on 7500X series and up
weird. I have a 75000 but it works on mine

>> No.4518496

>>4517476
>Even early PS2s aren't "completely native". The GPU functions are emulated by the EE and GS
No, early PS2s have the GPU functions emulated by GS entirely. But I use the term emulation loosely because the GS was designed to natively interpret code designed for PS1's GPU (because GS is basically an array of eight "enhanced" PS1 GPUs).

The reason even the old PS2s don't have 100% compatibility is due to the extremely minor differences between GS's implementation of the "PS1 path" in its pipeline and the obvious RAM changes (e.g. the framebuffer is stored in the PS2's eDRAM instead of the PS1's VRAM/SGRAM).