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/vr/ - Retro Games

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File: 2.94 MB, 584x476, tomb3.webm [View same] [iqdb] [saucenao] [google]
4498621 No.4498621 [Reply] [Original]

is EVERY playstation game this ugly?

>> No.4498625

Are you THIS much of a faggot?

>> No.4498628

Tomb Raider 3 isn't even that ugly

>> No.4498636

nice ad hominem

>> No.4498770

This is tomb raider 1.
Even tomb raider 2 looked decent.

>> No.4498798

Nice cognitive dissonance.

>> No.4498828

I dunno, i can easily tell that's a woman running down stairs, and then shooting at a wolf.

>> No.4498876

GOAT aesthetic

>> No.4499636

We had this thread 2 or 3 weeks ago. Why do we need this exact same thread again?

>> No.4499760

If any Tomb Raider game looks like that to you there's something wrong with both your display and your eyes. Looks like the Playstation version over composite on a cheap LCD while you're blackout drunk.


>> No.4499783

An insult isn't an ad hominem. Think of it like a bonus.


>> No.4499949

This isn't ugly though.

>> No.4500280

That steam version looks like shit tbqh.

Original release on Voodoo3 or go home.

>> No.4501303
File: 530 KB, 1920x1080, 3-ingame-wolf.jpg [View same] [iqdb] [saucenao] [google]

All you need is custom wrapper like 3dfx or nglide.

>> No.4501304

Will TR1 work properly on a GeForce 2, or is it literally allergic to anything but 3dfx?

>> No.4501306

Custom wrapper

>> No.4501308

You still need a custom wrapper for an old card? hmm

>> No.4501313

Just emulate the ps version on youre phone and get a moga controller. Son

>> No.4501328
File: 600 KB, 500x680, 9B3ED7B0-5E1D-4C7F-A165-1E8207627544.gif [View same] [iqdb] [saucenao] [google]


>> No.4501462
File: 56 KB, 800x289, 3dfx+Voodoo+5+6000+AGP+RevA1+1500+Front[1].jpg [View same] [iqdb] [saucenao] [google]


>> No.4501476
File: 172 KB, 1024x680, mercury_05.jpg [View same] [iqdb] [saucenao] [google]

you are like a little baby
watch this

>> No.4501805

Obviously you can go for the vapourware shit if you have money to burn but realistically V3 is the entry requirement for a good Glide experience.

I've got 2 AGPs and a PCI and they're maximum nice for a pre-Y2K setup. V2 SLI is cool as frig but then you're looking at 3 slots used and a cabling headache for no performance benefit.

>> No.4501967

This looks incredible, people have the nerve to say this isn't a beautiful game.

>> No.4501971

Well, you can actually see something, which certainly puts it above the Playstation/Saturn original. But it is still far from "beautiful".

>> No.4501983
File: 50 KB, 781x586, image.jpg [View same] [iqdb] [saucenao] [google]

>tfw dad bought 3 5500s, one for mac with a DVI output, and two for PC, one with PCI and AGP in the 90s

>> No.4501996

Is your dad a time traveller or did he work for 3dfx/STB? Those cards didn't come out until Y2K.

That aside, bet you wish you'd hung on to them. That's ~$1000 with of hardware at today's prices.

>> No.4502016

Yes, the 5th gen was bad. Ugly graphics, terrible framerates, awkward 3D cameras, long load times, saving your game became standard for all games..

>> No.4502454

Wow, it's almost like finding shortcomings with new tech or something.
And how is saving a game a bad thing?

>> No.4502906

>ad hominem
It was not an insult, it was a statement.

>> No.4502908

When that new tech is exponentially more powerful than the previous one and looks worse it's not "finding shortcomings"

>> No.4502980

Nah looks pretty beautiful

>> No.4503470

Really? Because I dunno if you noticed, but 3D set a trend that kept for the next 20 years and that was the beginning of the major 3D era, back in 5th gen, anyway. Not that there weren't 3D games before that, but we were exploring 3D as the new major medium for games, which would make it "new tech" at the time, and we were figuring out the shortcomings of the hot new trend. You'll note, 6th Gen looked much better, and to top it off, earlier titles of 5th Gen looked worse than later titles of 5th Gen. Crazy how that happens. Y'know, figuring things out, and the like.

>> No.4503476

they're all 5500s, and I have all three

>> No.4503480

>Game is 21 years old
>On a 23 years old engine
>Posts as choppy recording as possible
It still looks fucking fantastic, especially when you compare it with pretty much anything from the same time period.
And it was, despite what memes make you believe, having gradual and visible improvement of the graphics in TR2 and 3.

Apparently the only way we can have TR thread those days is by having a bait thread.
Damn shame

>saving your game became standard for all games
I'm sorry, did you just said that the games having longer playtime than 3 hours and option to just stop playing at your leisure (or at least fixed check-point) and return to the game next day or next month when you again have time for playing were bad?

>> No.4503482

>What is early adoption

>> No.4503485

The real irony comes from the fact Anniversary version, from 2007, aged worse than original at this point.
I think it's really funny how TR1 was one of the hailmarks of its generation and standard-setting title, while the remake wasn't even trying to be a game-changer, but just a quick title churmed up for quick buck, now looking really weird in retrospectum

>> No.4503497

This. The time period from 2007 to early 2010s was the weirdest in terms of graphics. Brown and bloom and piss filters everywhere. Plus, exaggerated lights and particles everywhere. It got to a point where all games were copying each other in game design, color pallette, heck, even the fucking cameras.

Boy, I'm so fucking glad this era is over. When it comes to gaming, the pstriple era truly was awful.

>> No.4503502

Late 2000s console era was so bad I haven't picked up a console since. Bad graphics, brainless gameplay, Z-grade schlock story shoved down your throat.

>> No.4503507

The story, at least for TRs, never was a big deal. What mattered was intracite level design.
And TRs from both 7th and 8th generation don't have those.

>> No.4503560

I actually consider the story in the classic TRs to be one of the series strong points. The plot wasn't too convoluted, BUT damn, was it engaging and immersive.

You had those extraordinarily well composed event music pieces that would set the mood for either the place you were at, or would intensify the feelings of awe, fear or isolation. You had hints at Lara's past, but in a very subtle way. She was made out to be this unreachable, tough mysterious character who you couldn't quite grasp.

Compare the original TR to Anniversary. The first is a sublime master piece. The second is nothing more than generic trash.

>> No.4503579
File: 1.38 MB, 480x320, huehehehehe.gif [View same] [iqdb] [saucenao] [google]

wanted to post the same. Also the worst thing of most psx games is the gameplay.

>> No.4503603

Cos /v/ hates sony and the shit posting spreads sometimes

>> No.4503604

That is actually the sega saturn version of TR1. You can tell by the deeper contrast and rougher texture work. It's much better than the PS1 version, which also has a shitty framerate, but with washed out colors.

>> No.4503608

There's just something about the jaggy of the PS version I love so much more.

>> No.4503614

Yes that's the fundamental flaw with the gen, it's hard to enjoy the oftentimes excellent games because they are severely held back by the awful tech. I didn't mind at the time but now it's hard to see it as anything but a trainwreck.

>> No.4503616

If you don’t like it, then don’t play it. Idiot.

>> No.4503617


>> No.4503623

I'd go back to 2004 or 05 really. That's when brown and bloom became the norm for a lot of games. Though early sixth gen was even worse because you had brown and bloom plus everyone looking like they got smeared in vaseline.

>> No.4503760


>> No.4503773

>The plot wasn't too convoluted, BUT damn, was it engaging and immersive.
Unless it was TR2. A 14 year old me was baffled how stupid it is and it still is painfully stupid. Not in "cheese fun stupid", but just "stupid", even if certain bits from the overall plot structure were nice.

>You had those extraordinarily well composed event music pieces that would set the mood for either the place you were at, or would intensify the feelings of awe, fear or isolation.
I still remember jumping in TR3, when you start getting into a jungle and suddenly what was just bird and monkey sounds fluently changes into "Something spooky in that jungle". They are not using music blendings like those anymore. Damn shame.

And playing devil's advocate for Anniversary (since I've got my now-wife into TRs with it, so it's something), it had the final fight of Greece section better than original and it made Natla's Mines considerably less annoying. Other than that - pure trash, but it's the little things that count.
Personally, I mostly hated how all levels were gutted out and streamlined to almost absurd extent. Like how you could finish entire Peru within 25 minutes without even speed-running. My wife did it in a hour, blind, with most of pick-ups, and it was her first TR ever.
The less is said about getting back to full health on respawn and check-points every five seconds, the better. And they've also managed to fuck up completely something as generic and cheesy as TR1 plot, then dragged it further to Underworld.

>> No.4503817

Cool, have you looked into getting them upgraded to 6000 spec?

>> No.4503826

>early sixth gen was even worse because you had brown and bloom plus everyone looking like they got smeared in vaseline

That's not the impression I get from the Dreamcast's library at all.

>> No.4503827

>Like how you could finish entire Peru within 25 minutes without even speed-running
A normal playthrough of Peru only takes that amount of time in the original. Tomb Raider 1 had quite short levels

>> No.4503838

you have to be born before 2000 to be allowed here. now fuck off back to /v/.

>> No.4503859
File: 328 KB, 549x598, Jannu.gif [View same] [iqdb] [saucenao] [google]


>> No.4503860

Why are you even here at all

>> No.4503879

Not THAT short. Entire TR1 takes roughtly 10-11 hours to finish.
Anniversary is <6.

>> No.4503898

There is actually a simple equation to answer if a 5th gen title will be ugly.

If 3D = True, then Ugly = True

If 2D = True, then Beautiful sprites = True

>> No.4503902

Because I was poor and the majority of 2000 was spent playing a Playstation and emulators.

>> No.4503905
File: 67 KB, 540x759, 1514860899035.jpg [View same] [iqdb] [saucenao] [google]

You were playing games before you could talk?

Hardcore, dude.

>> No.4504039

Just imagine being so deluded.

>> No.4504045

TR1 takes more times because of laborious platforming.

>> No.4504107

Not him, but he's right - Anniversary aged like milk for a game that is barely 10 years old. It looks bad even for its own generation.
But what to expect if it was extremely rushed project done by "team B" from Crystal Dynamics and outsourced to a third-party studio for extra manpower. In the end they've still missed the whole 10th anniversary by almost a year anyway - can you imagine a fail bigger than that?

Also not him, but calling them laborious is a tad bit offensive. And just think about it - all those very simple, if not simplistic platforming required a hell lot more of deliberate actions and timing than semi-automated traverse from Anniversary.
I always like to recall the timed climb-up in Egypt in Anniversary. You perform a neck-breaking series of rushed climbs, jumps, shimmeys, all while the clock is ticking and poisoned darts are flying...
... but it's not engaging at all, since every single bit of it is automated and all you need to do is keep pushing "forward". You literally can't fail that climb-up, unless camera twists in weird angle and you jump backwards instead of sideways while performing shimmy. You can't even run out of time, unless deliberately stalling - there is a 10 second surplus once you reach top on perfect execution and there is no other execution possible than a perfect one.

And said all that - TR1 has bigger levels, too. A lot bigger levels.

>> No.4504119

That makes sense considering it's a platforming game. The later ones looked better but until Underworld none of them lived up to the first in my opinion.

Anniversary was okay, but I would have much preferred a direct port without the QTEs and junk.

>> No.4504124

>textures not bending all over the place

You sure that's not the saturn version?

>> No.4504126

>TR1 has bigger levels, too. A lot bigger levels.
Saint Francis' Folly took my breath away and is one of those extremely rare instances where a video game made me feel afraid and on top of that was good enough to urge me to push right through it, which is probably among the most satisfying video game experiences possible.

>> No.4504128

That's funny because even with the terrible recording I immediately thought it looked like the Saturn version.

>> No.4504150

>It's much better than the PS1 version, which also has a shitty framerate, but with washed out colors.
Oh god Saturn fans are so delusional. PS1 version has a better framerate, a higher resolution, more polygons, and better quality textures. And that’s a fact. Even Core themselves acknowledged the PS1 version was better.

>> No.4504204

The problem of ps1 version is weird rendering, it makes walls to look "living".

>> No.4504206

I never liked the original Tomb Raider games. The controls were terrible.

>> No.4504210

A small price to pay for better everything else. And let's not pretend the Saturn version is completely immune to funny rendering.

>> No.4504212
File: 534 KB, 1156x999, (You).png [View same] [iqdb] [saucenao] [google]

Now off you go >>>/v/

>> No.4504215

Why? Am I not allowed to dislike things just because they're old? I played these games when they were released, I didn't like the controls back then, I don't like them now either.

>> No.4504218

>Why I am not allowed to shitpost
Because that's against the rules, mate

>> No.4504224

How's expressing an opinion shitposting, my retarded friend?

>> No.4504251

Showing your ugly mug just to try to "trigger" everyone is a true sign of underage, regardless of your actual age. So if you are a kid, that's passable. But imagine the shit you would get if you were 30-something manchild.

>> No.4504270

Dude not him but not everyone likes things. And Tomb Raider is pretty rough looking at times. I still love it (top 5 ps1 games easy) but I can totally see why someone else wouldn't and at that point it's easy to lump the graphics on top.

>> No.4504290

He didn't mention graphics though.

>> No.4505252

I'm dumb I mixed up sixth with seventh gen. I'm sorry. Please forgive me.

>> No.4505296

gameboy and nes are ugly as fuck too
what's your point

>> No.4506461
File: 62 KB, 640x736, Even the cup is judging you.jpg [View same] [iqdb] [saucenao] [google]

>Complains about PSX
>Posts clip from Sega Saturn version

>> No.4508142

pretty much yes.

>> No.4508345

If by ugly you mean "visual atmospheric and artistic," then yes, many of them were quite "ugly"

>> No.4508349

That's the Saturn version you eternal faggot.

>> No.4508717

No, but 97% of psx games were that ugly.

>> No.4509069

Only the ones you hate.