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/vr/ - Retro Games

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File: 97 KB, 314x289, doom_guy_visits_the_beach_by_coolfoolsss-d5bmj46.jpg [View same] [iqdb] [saucenao] [google]
4497943 No.4497943 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4493076

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4497945

=== NEWS ===

[01-02] Doom: Gore Prisons (as yet unreleased, not sure why this was submitted)

[12-31] Colourful hell updated to 0.925

[12-31] Arcane Dimensions 1.70 released

[12-30] Chocolate Doom 3.0 released

[12-30] Random Deaths and Decorations 1.62

[12-28] Hunter's Moon Version 2.9.4 Released

[12-28] La Tailor Girl 1.2 is out

[12-26] this just in: the monsters are afraid of doomguy's weapons

[12-25] ProjectILE updates after 2 years

[12-24] Intermission E2M9

[12-24] Project: Kate by Jimmy released

[12-24] Bad Religion by NaturalTvventy released

[12-24] Abyssal Speedmapping Session #32 released

[12-23] The Revenant Problem

[12-23] Gridlock released (community project made on 64 unit grid)

[12-23] Aliens: The Ultimate Doom and Castlevania: Simon's Destiny get Moddb 2017 Editor's Choice awards

[12-23] Joy of Mapping 5 public beta released

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4497962
File: 55 KB, 680x383, DQWkE1gUQAA-w7s.jpg [View same] [iqdb] [saucenao] [google]

>> No.4497964
File: 40 KB, 580x499, merely.jpg [View same] [iqdb] [saucenao] [google]

take note,
>on the next version
0.l all over again

>> No.4497965

He looks ready.

>> No.4497975

what makes you say that? i can't find any 0.l's in dec31test.

% zipgrep '0\.l' bd21test-dec31.pk3
SPRITES/WEAPONS/CHAINSAW/CSA2A0 bad CRC 03415cae (should be 73aeb9f3)

>> No.4497981
File: 53 KB, 640x512, legacy_romero3.jpg [View same] [iqdb] [saucenao] [google]

Imagine episodes 2 and 3 all designed by Romero.

>> No.4497982
File: 582 KB, 1121x255, just a prank bro.jpg [View same] [iqdb] [saucenao] [google]

repost so it doesn't get lost in the shuffle

>> No.4497986

You donated for this.

>> No.4497990

then they'd be actually good.

>> No.4497993
File: 71 KB, 640x480, 1514923903.png [View same] [iqdb] [saucenao] [google]

not him but there was this thing in a secret area in a 2004 map named Tremor. apparently the author was more concerned with overdetailing and sucking up to Scuba Steve than checking his map for zdoomisms

>> No.4497998

Why is the Nailgun such a useless piece of shit? Why did they bother to include it? Every other weapon has a distinct advantage or utility, except the Nailgun. It can't even gib. They should have just called the super nailgun the nailgun and removed the regular nailgun entirely. So fucking pointless.

>> No.4498004

i like sandy's maps but he had to do too many. would have been good if the others had done more maps instead of leaving it all to Mormon Grandpa. for the same reason i don't think it would have been great to have romero do all three episodes by himself. i appreciate the variety of styles.

>> No.4498008

They include it because of Nine Inch Nails.

>> No.4498015

It's like the Doom pistol. Outright inferior to the chaingun, it's only there for the progression.

>> No.4498016

What about leap years?

>> No.4498017

Someone's going to be saltier than Graf over this.

>> No.4498020
File: 145 KB, 640x480, 1514926148.png [View same] [iqdb] [saucenao] [google]

it's people like you that gets /vr/ made into scapegoats

>> No.4498024

>whinny [sic] kids from /vr/ that [sic] complains [sic] about BD making the game too hard.

>> No.4498034

>accidentaly making a whinny noise
Mark confirmed for horse

>> No.4498037

Doomguy doesn't leap.

>> No.4498039

It is indeed.

It's to raise awareness and possible intrest, incase anybody wanted to join on in. There's a bunch of free slots open.

>> No.4498042

>too hard
is this secretly a joke about HDoom?

>> No.4498043

yeah there's a lot of maps that do the 'write something with linedefs' thing

i think leaving a link to a discord or something is pretty funny tho

>> No.4498047

wtf is this all about anyway? BD never crashed my game

>> No.4498050
File: 2 KB, 244x226, 1348764844816.png [View same] [iqdb] [saucenao] [google]


>> No.4498054

BD is plenty well known to collide with other WADs, so much that it's actually cemented many players to just WADs that are compatible.

One of the main reasons why BD is so hated is because a bunch of people used to walk in and beg for a compatibility patch instead of making their own.

>> No.4498061

just look in the old thread dude

>> No.4498068

mark is obsessed with /vr/, huh

he's practically tsundere for us

>> No.4498075

he could hang here if he wasn't so thin-skinned (and an insufferable faggot)

>> No.4498087

He's the one broadcasting his petty internet grudge in a crowdfunded project.
Hey, he's already well on his way to becoming a true indie dev!

>> No.4498108

Mark got pissy at Project Brutality, made it so that loading Project Brutality with his new mappack would spawn infinite actors at once in a recursive ACS script so it crashes the game, and due to how "well" GZDoom is coded, your PC, with a very slight chance of damaging the rig.

>> No.4498110

>Hey, he's already well on his way to becoming a true indie dev!
No wonder game journos like him so much

>> No.4498116

Did it ever trigger the recent GZDoom security hole when it was a thing?

>> No.4498121


mark wouldn't even be smart enough to use that

>> No.4498136
File: 399 KB, 588x800, 23722298_1680632495314795_5142574479391286983_n.png [View same] [iqdb] [saucenao] [google]

not gonna lie, I actually thought Project Brutality was made by Mark IV. like I thought it was just an expansion/sequel to Burtal Doom

>> No.4498138

>you will never see the game rearrange your files into the shape of an agitated skeleton.

>> No.4498164

I don't see "killing cacos in unreachable places" and "wow.wad"

>> No.4498167
File: 176 KB, 1080x772, Screenshot_20180102-123701.png [View same] [iqdb] [saucenao] [google]

Any twitterfags wanna go ruin a special someone's day?

>> No.4498171
File: 2.93 MB, 852x480, beehold.webm [View same] [iqdb] [saucenao] [google]

>> No.4498175

these two cured me of my depression

>> No.4498176

Is it actually true that there are still un-credited resources in the latest download of BD?

>> No.4498178

Brutal Doom was the worst thing to happen to Doom.

>> No.4498182

I thought that was terry

>> No.4498184

lads where can I get the audio files for Wolf3D, particularly the voice lines, in wav if possible

>> No.4498186
File: 2.89 MB, 640x360, beehold2.webm [View same] [iqdb] [saucenao] [google]

>> No.4498187

I've always loved the enemy voice lines in RTCW. I'd pay actual money for the HALT alone.

>> No.4498189

mark is from san paolo
that explains everything lol

>> No.4498192

pl2 map27?

>> No.4498193

does it? why?

>> No.4498195

nah, it was making the game scriptable at all. even half the stuff in Boom is unnecessary. there's a few missing but useful linedef and sector types, and of course limit removal. other than that, you don't need anything extra

>> No.4498203
File: 683 KB, 640x480, Advanced AI.webm [View same] [iqdb] [saucenao] [google]

i meant terry wads


>> No.4498204

Download wolf3D

then use chaosEdit to extract the sounds

>> No.4498206

>terrywads being the worst thing to happen to Doom
>when some of them have great boss battles and sometimes gameplay

yeah, no.

>> No.4498208

NIN came into play way later in Quake's development than the nailgun was made.

>> No.4498210

you could still make a mod that does that if people are using those older versions of gzdoom, right? :^)

>> No.4498216

no, everyone who goes on about it (I get it, people just want a reaction out of him) is talking about old shit that's been sorted out

>> No.4498218

they're very arrogant and obnoxious
plus he's white-ish so I'm more than willing to bet he's of italian descent.

think of something amongst the lines of a beaner guido

>> No.4498221


>> No.4498229 [DELETED] 

gtfo nambona

>> No.4498234 [DELETED] 

>responding to a known ban evader

>> No.4498247

What happened to this?

>> No.4498252

yes, scalliano recently pointed out that he was in fact still uncredited

>> No.4498254

What are hottest new wads of 2018 lads?

>> No.4498256

the wolf3d download, much like others I attempted to use before I asked here, only contain some of the sounds which I am looking for

>> No.4498259

well hey someone go tell mark then
he'll get upset and the author will get his work credited or removed

>> No.4498265

project brutality :^)

>> No.4498270

is it actually ok to call gameplay mods 'wads'?

>> No.4498276
File: 745 KB, 1366x768, if you thought it didn't get worse....png [View same] [iqdb] [saucenao] [google]


unless you got another thing to call it?

>> No.4498278


If we want to get nitpicky, most of them are .pk3s while a lot of mapsets tend to stick to .wad format.
I tend to use "mods" and "maps" to differentiate between them, though. Though, technically, mapsets count as mods as well...

>> No.4498279

personally i would tend to read it as meaning map(set)s, especially as most gameplay mods are pk3s

>> No.4498280

what if we took off one of the revenant's rocket launchers and replaced it with a chaingun

>> No.4498283

status bar mug shot is faintly disgusted by that imp sprite

>> No.4498284 [DELETED] 
File: 675 KB, 1280x1314, 1513371239988.png [View same] [iqdb] [saucenao] [google]

The imps that you can pick up off the floor look so bad, but at least it's a fun game mechanic.

>> No.4498286
File: 13 KB, 353x459, 1504507880362.jpg [View same] [iqdb] [saucenao] [google]

Whoa there lad

>> No.4498287

there's some monster replacement mods that do that.

>> No.4498290
File: 641 KB, 1366x768, ...Boom.png [View same] [iqdb] [saucenao] [google]


new version has you grabbing them while on their knees

>> No.4498289

see you in three days!

>> No.4498291
File: 102 KB, 385x512, Hi.jpg [View same] [iqdb] [saucenao] [google]

Hi i'm also from there and what the city has to do with Mark's personality?

>> No.4498292

The joke is brazilians are not very well regarded in vidya communities,

>> No.4498293

>muh nambona boogeyman

>> No.4498296

thighs are too large, out of proportion. upper body is nice though. boobs are a fraction oversized but not stupidly so like in many of the more recent imp-tan pictures.

>> No.4498298

I think the entire South America can be seen as that, however there are exceptions, like me, like doomero, PsychoSilverTH and the list goes on...

>> No.4498302

fukken prudes, it's not like it was hardcore porn

>> No.4498305

>like me

>> No.4498306


>> No.4498310

His "Prodoomer" is a great example of a lot of effort going into polishing a turd because nobody gave it proper input during what should've been a playtesting phase and now the opportunity is lost.

8 fucking copypasted rooms in mirrored arrangement, in all you have to press 2 switches that exist side by side for no reason. And each map has at least a few spots that are extremely retarded from design perspective and couldve been easily avoided if the author had anybody else to play throuhg them.

And that's not touching the actual gameplay modifications and clash of mishmashing assets in different styles.

>> No.4498312

but why sao paulo in particular? why not just say brazil in the first place?

post >>4498189 gave the impression that being from this one place was somehow different from being from anywhere else in the country.

>> No.4498314 [DELETED] 
File: 19 KB, 479x482, 25591824_1087505148053511_7156424812055496350_n.jpg [View same] [iqdb] [saucenao] [google]

DooM is a game in which you literally blow living creatures into shreds of pasty gore, but /vr/ can't handle tits and vaginal lips?

the fuck kinda baby-banishing bullshit has gotten into this place?

>> No.4498316

something tells me this poster isn't here in good faith

>> No.4498317

blue board

>> No.4498318

The site makes the rules, not the thread.

>> No.4498323
File: 78 KB, 648x433, brazil hue monkey.jpg [View same] [iqdb] [saucenao] [google]


>> No.4498324


>> No.4498325

I think all this has more to do with the modder being self-aware of the mistakes and bad executed ideas, my mod never recieved too much feedback to be honest but yet i always go review some things on it to improve on what is wrong, reworking entirely on the element if necessary, i think the only heavy feedback i ever had for my mod was the threads here back in 2015 shitposting alot about it, and well, i recognize the mistake i did and proceeded in remove almost everything related to that, maximum you will find now is my avatar.

Dude, this happens in the ENTIRE COUNTRY for like the past 20 years, this is nothing new.

>> No.4498334

no porn on blue boards, newfag

>> No.4498335

what mod?

>> No.4498343
File: 114 KB, 640x384, DrinkinCoke.jpg [View same] [iqdb] [saucenao] [google]

What mod do you think i am talking about anon? I only have Hunter's Moon in active development atm and few standalone maps aside ofc.

>> No.4498347

sorry for not being the kind of faggot to distinguish modders by their posting habits

Now I'll just assume that everyone is Sarais just to be safe

>> No.4498348

how were we supposed to know it was you, the hunter's moon guy

>> No.4498353
File: 8 KB, 715x139, sarais_vg.png [View same] [iqdb] [saucenao] [google]

reminder if he tries to come back and act like nothing happened.

>> No.4498354

It's fine, i just assumed you were following the replies after >>4498291 but sometimes i forget that not everyone follow the (You)s, don't mind me for the ignorance, sometimes i forgot everyone is marked as anon here and it's not like ZDoom forums.

>> No.4498360

Who the hell is Sarais and why should I care about him?

>> No.4498364

oh i never clicked on that picture and i'm not sure i'd recognise it as yours even if i had done so. sorry if it bruises your ego to hear you are not instantly recognisable.

>> No.4498365

>half the stuff in Boom is unnecessary
I hope you're not talking shit about my conveyor belts

>> No.4498367

dramafag shit. don't acknowledge any post referencing that name.

>> No.4498368
File: 34 KB, 473x527, 7ebe7463fab4fe78b1f76eaea30d27e604fad4fe.jpg [View same] [iqdb] [saucenao] [google]

are there any GOOD levels which use the nazis in Doom 2?

>> No.4498372

there's a few but they generally replace the sprites with something more fitting. like scythe 2 plasma marines or jenesis shotgun marines. seem to be a lot of evil marines.

>> No.4498374

A dude who had a mental breakdown for people providing feedback to his maps.

>sorry if it bruises your ego to hear you are not instantly recognisable.
It doesn't, it's like i said the problem is me forgetting this is not ZDoom forums sometimes and not everyone will likely know who is who inside the community.

>> No.4498375

Most Boom sets that try to add stuff usually replace nazis,
and the default nazis are not very useful since their roles are already filled

>> No.4498380

brb, you inspired me to make a source port that just removes limits

>> No.4498383

so basically chocorenderlimits :)

>> No.4498390

There's CrispyDoom already.
It's basically ChocolateDoom with optional 640x400 rendering (like in Doom95) and removal of all static limits without adding any new features.

>> No.4498397

Shores Of Hell and Inferno are great though.

>> No.4498403

What a little bitch.

>> No.4498405

They're not though, they're extremely forgettable and just have ugly, annoying maps. The only notable thing they have is that they have a cyberdemon and spider mastermind which isn't exactly pertaining to the mapmaking itself. There's a reason the first episode is the most popular one with the most popular songs too.

>> No.4498413

>There's a reason the first episode is the most popular one


>> No.4498429
File: 69 KB, 973x655, no doomguy allowed.png [View same] [iqdb] [saucenao] [google]

I don't think anyone on /vr/ complains that Brutal Doom is "too hard", what people complain about that it's a feature bloated, overdeveloped mess that's past it's prime and should have been finished up years ago.
Common complaints from here include:
>redundant shit that serves no purpose (too many fucking weapons)
>poor aesthetics
>objectively bad sound design
>really fucking shoddy and tangled up code
>Mark generally being a bad person (as he's recently shown again)
>"You're a good mapper, why don't you stop running BD into the ground and instead make a really good mapset?"

I mean people here play mapsets like Going Down and Sunder, which don't take it easy on the player (Sunder especially), Plutonia is decently liked, Skillsaw's mapsets (Ancient Aliens in particular), are praised greatly, and a few guys even play Hideous Destructor, which is FAR more challenging and difficult than Brutal Doom can even hope to be.

It's almost like Mark is a salty little bitch.

>> No.4498434
File: 1.56 MB, 1920x1080, trailblazertitle.png [View same] [iqdb] [saucenao] [google]

Anyone knows how to disable the speed increase when low on health in Trailblazer?

>> No.4498435

Gonna fork Crispy Doom to add in rendering at any resolution

>> No.4498437

So guys what's your favorite wad with new monsters etc?

>> No.4498438

isnt that the staple feature tho?

>> No.4498440


Bullet-Eye is pretty fun, I've been enjoying it.
I like the monsters more than the weapons, though.

>> No.4498441
File: 2 KB, 66x30, ZMAMA3A7.png [View same] [iqdb] [saucenao] [google]

Don't forget the torture porn!

>> No.4498449

Note that BD also breaks a lot of shit it's not supposed to break:
Some monster placements of Spidermastermind and Cyberdemon do not work as intended due to radius changes - if you place them in a pillar box that's supposed to open up and release them, they might spawn on top of the box's wall instead.
Again due to mob radius changes teleport traps may send some of their load outside of map boundaries, making some monsters unkillable. Especially bad when there's a script attached to said mob.
Voodoo doll behaves incorrectly in many scenarios, with constant threat of breaking the map progression

That and making every weapon a cookie-cutter-do-it-all while claiming that's how it's supposed to be.
Also dying enemies getting in the way and eating up additional bullets when they were supposed to get "transparent" to hitscans and missiles.

>> No.4498452

Yes, and I don't want it. Makes it unclear whether I was supposed to make the jump I just did or not since my speed got increased without me noticing it among other things, leading to unintended sequence breaking.
I want it removed, but my knowledge of modding is too limited, sadly.

>> No.4498453

Scythe 2

>> No.4498454
File: 1.99 MB, 352x264, dude.gif [View same] [iqdb] [saucenao] [google]

>that ugly fucking imp drawing
>high contrast/gamma
>rifle with carry handle rear sight, but there is no sight in the carry handle at all
>and the front sight post isn't lined up with where the rear sight would be on the carry handle if it had one
>reflex sight on top of the carry handle so you have a tall as shit cheekweld (chinweld?)

>> No.4498458
File: 500 KB, 565x601, laeffy.png [View same] [iqdb] [saucenao] [google]

>and a few guys even play Hideous Destructor, which is FAR more challenging and difficult than Brutal Doom can even hope to be.

Hey, I'm one of those guys!
To be honest, I used to consider Brutal Doom as the most tactical mod for Doom before I've discovered Hideous Destructor. Right now I'm enjoying the fuck out of HD and can't even look at BD as I used to before.

>> No.4498462

Hideous Destructor is the shit

>> No.4498465 [DELETED] 
File: 17 KB, 298x456, sarge.png [View same] [iqdb] [saucenao] [google]

What do you think the green bit on the waist is? A belt of some sort, or gore?

>> No.4498480

So a quick question about HD, is it viable to play with most community mapsets on UV with the right cvars? I tried a playthrough of doom 2 with reduced damage on uv and it seems to restore the original game's balancing. On a side note, how do you disable fall damage on HD? I'm afraid that I'm gonna get some kind of permanent movement penalty (on top of a fuckton of damage) if I cross a dropoff.

>> No.4498486
File: 912 KB, 1920x1080, 15891503394666315776_20180102195128_1.jpg [View same] [iqdb] [saucenao] [google]

>redundant shit that serves no purpose (too many fucking weapons)

And I'm sitting over here loving the fuck out of stuff like HXRTC, Project Brutality Mutators, Aeons of Death, and other things that pile firepower on you, and having a grand time.

Also Hideous Destructor kicks ass, tend to play it fairly often.

Currently playing Doom RPG with Rougelike Arsenal.

>> No.4498490

Right now I'm replaying Doom 1-2 and I haven't tried any custom mapsets yet. I've been increasing the difficulty as I was getting better at playing this mod.

I don't know any way to disable fall damage. It bothers me too and I've expressed my concerns about it. It doesn't do any permanent movement penalty. however I have no idea how the damage itself is being calculated - you can you lose about 20-80% of your HP or just fucking die.

>> No.4498495

This. If there is something I love as much as RPG mods, it's randomizer mods.

>> No.4498501

doom wasn't meant to be this highres, it really clashes
I wonder what it'd look like holding on to just the original imp sprite head up that close

>> No.4498504

As much as I want to forgive him for that since he's brazilian, let's not forget that he also pulled the PB crash crap and used the "It's just a prank bro" card as the cheap cop-out that it is.

>> No.4498505

good on you for not reacting poorly when people are rude

>> No.4498507

At least you're honest about it.
That's more I can say for most people in the world.
Yes, I realize that he might be trolling, so fuck me for having some faith in humanity.

>> No.4498512

presume you are referring to me, the guy he replied to. how was i rude?

>> No.4498521

lol at the pcgamer article on hideous destructor
"Oh, and you can aim up and down. That alone should blow your mind"

>> No.4498523


The PC Gamer article for Hideous Destructor depresses me.
It makes the same mistakes as Burt Lam articles by attributing source port features to mods. And even when it does the community solid by not covering BD for once...the comments have "Why are you covering this? Write about Brutal Doom!!!!".
Gamejournos can't win.

>> No.4498528 [DELETED] 

>Gamejournos can't win.
good, they should fuck off and get real jobs

>> No.4498532

When you're dropping any significant height, switch to your fists. Holding a weapon really fucks you over on fall damage, and you end up dropping the weapon on impact too. Only really extreme falls should be able to kill you if your weapons are holstered.

>> No.4498534 [DELETED] 

found the 14'er

>> No.4498535

Does HD enable fall damage and proceed to use it as a mechanic?

>> No.4498536

Thank you for your advice, I'll keep that in mind.

>> No.4498537

It has its own scripted implementation of falling damage. I think it's more accurate to call it momentum damage, because you can crash into walls painfully too if you're moving too fast.

>> No.4498538

The physical version of PCG has an article this month on Arcane Dimensions that actually doesn't suck, and correctly differentiates between sourceport features and mod features including ad_sepulcher requiring its own verison of Quakespasm (at the time of writing).

>> No.4498539
File: 250 KB, 500x500, No HUUHs today Will.png [View same] [iqdb] [saucenao] [google]

Sounds like he wants a personal army.

>> No.4498541

The shit that's been happening with nudoom and cuphead shows that the people hiring for these jobs hasn't figured out where their priorities should be.

At least venturebeat can admit when they fuck up.

>> No.4498542 [DELETED] 

back to reddit with you, you know the sub

>> No.4498543 [DELETED] 

you first subhuman

>> No.4498547

I don't know, I'm still wating for someone to use linedef portals and stacked sectors to make really interesting non-euclidean stuff.

>> No.4498548
File: 2.95 MB, 800x450, skeletons.webm [View same] [iqdb] [saucenao] [google]

never trust a boner

>> No.4498549


Cool, used to love getting that thing free before I had internet, where I had to get most of my fix

>> No.4498550

Amen to that brother, after all, it could be a trap.

>> No.4498553

you can even see the panic as doomguy realizes he was trapped.

>> No.4498554

We must secure the existence of our sourceports and a future for graf zahl.

>> No.4498556


>> No.4498557

The kind of future where he gets what he deserves for the shit that he tries to pull?

>> No.4498563
File: 157 KB, 1920x1080, 15891503394666315776_20180102204411_1.jpg [View same] [iqdb] [saucenao] [google]

I now want a western mod where I have to quick draw against a baron or imps.

>> No.4498580

Speaking of Hideous Destructor, is there any similar mod for Quake other than Navy Seals?

>> No.4498582


People in Sao Paulo think they're hot shit since the colonial times because they were the bigger coffee producer in the country and one of the biggers worldwide. They also were the first region to have an industrial park, because the coffee barons would expand their business and between 1889 and 1930 they were a oligarchy swapping with Minas Gerais the presidential elections. No one would be elected President if weren't appointed by the powerful men in one of those states. Until Getulio Vargas came along and rekt their shit.

But Sao Paulo still stands one of the bigger states in Brazil and the most developed (which isn't really a competition because other regions are so shitty and their development cycle basically stoped when sugar wasn't a good commodity anymore) so they think they pull the country's economy by themselves and are xenophobic as fuck towards other regions.

>> No.4498584

high noon drifter comes to mind as one, pretty sure it won this year's cacoawards as well

>> No.4498585

"We live in the best city in Brazil!"

>> No.4498603

Whats it like living in the Monster Condo /dg/?

>> No.4498607


It would need Portugal-tier of incompetence to not be a developed state within the coffee boom in the late XIX century. But they're still pricks because of that.

>> No.4498608


>> No.4498615

>tfw doomrpg will never get another update

>> No.4498616
File: 507 KB, 1070x601, 33481015d04b3974f9ed7acf616592901b13507ebdabf48ee1d6d09d63acc2c4.png [View same] [iqdb] [saucenao] [google]

Frogot pic.

>> No.4498619

it was a forgiveable ommission, trust me.

>> No.4498620

From what I understand Doom RPG still has one guy fiddling around with it a bit, also the latest version will apparently work with the upcoming release of Doom Rougelike Arsenal.

>> No.4498638
File: 244 KB, 1920x1080, 15891503394666315776_20180102212048_1.jpg [View same] [iqdb] [saucenao] [google]

I love the info that you get for weapons and such in Doom Rouge-like Arsenal.

Who are these heretics that hate laser shotguns. I want to shoot them with one.

>> No.4498641
File: 35 KB, 320x240, file.png [View same] [iqdb] [saucenao] [google]

IIRC Kaiser made the source code for Strife VE public
Why isn't such feature implemented in GZDoom yet (at least as an option).

>> No.4498646
File: 17 KB, 1636x54, marge.png [View same] [iqdb] [saucenao] [google]

>> No.4498651

My brain is attempting to imagine a drill sergeant version of Marge from The Simpsons, so far it's not getting anywhere.

>> No.4498652

>half of all the weapons are the products of redundant pissing contests between the various departments of the UAC
>The other half are mistakes of natural law, relics of parallel universes and gun shaped demons

>> No.4498660

Yeah it just keeps loading Officer Marge for me

>> No.4498692 [SPOILER] 
File: 73 KB, 800x600, 1514947595752.png [View same] [iqdb] [saucenao] [google]


>> No.4498703

The info in Lithium and Final Doomer is also a prretty neat touch.

>> No.4498723
File: 338 KB, 1920x1080, 15891503394666315776_20180102215441_1.jpg [View same] [iqdb] [saucenao] [google]

>half of all the weapons are the products of redundant pissing contests between the various departments of the UAC.


>> No.4498752

How do you assemble the Laser Shotgun?

>> No.4498753


>> No.4498759

uhh it's actually "Menablanablah!!!"

>> No.4498804

Energy Shotgun advanced assembly, Bulk, Bulk, Sniper on a Laser Rifle.

>> No.4498834

Thank you

>> No.4498852
File: 199 KB, 1920x1080, 15891503394666315776_20180102223140_1.jpg [View same] [iqdb] [saucenao] [google]


>> No.4498904

>looking through sprite threads on zdoom forums
>any link pre 2010 is dead

>> No.4498905

Why does freedoom suck so much?

>> No.4498912

There's no money involved

>> No.4498915

With the ominous name, the fact it talks to you, and the red text possibly hinting at it being demonic, I'm not sure it's to be trusted.

Do you finally have enough dakka when your dakka fucks with reality?

>> No.4498926


>> No.4498948

The map design is pretty damn good. Challenging layouts and monster placement.

>> No.4498954
File: 2.97 MB, 800x450, skeletons 2.webm [View same] [iqdb] [saucenao] [google]

*never* trust a boner

>> No.4498957

>no weapon sway

>> No.4498960

It's like the early blob enemy from the alphas, except about 100% worse

>> No.4498995 [DELETED] 


>> No.4499050

Recommend me some good RPG mods. (Preferably ones that aren't dead)

>> No.4499053
File: 140 KB, 578x536, 1292128361102.jpg [View same] [iqdb] [saucenao] [google]

do you think mancubi are greasy and sweaty or velvety soft

>> No.4499054

Is multiplayer between PC and macs possible for Doom II? Like if I got a wine setup for my mac using buddy oculd he play Doom with me on PC?

>> No.4499079


>> No.4499093

Zandronum should have multi-platform LAN/online play

>> No.4499103

Likely soft, considering how mancubi parents are sex based demons.

>> No.4499115

>mancubi parents are sex based demons.
That would work if they were greasy as well.
Perhaps they're soft and greasy.

>> No.4499120

the one that's most comfy to hug

>> No.4499139
File: 3.05 MB, 1920x1080, Doom Art Part 2.png [View same] [iqdb] [saucenao] [google]

So I remade this Doom image that I made several months ago. I have no real intended use for it so I figure that someone here might be interested in shitty Doom photoshops.

>> No.4499140

How old is Mark anyway? I keep thinking he's just some edgy 17 year old but he's been doing this for far too long to be that.

>> No.4499148

>too hard
Granted it's been forever since I last touched or really payed attention to Brutal but I remember the main complaint being that it made Doom too easy with only the fanboys claiming it made it harder. Hell I remember when this video was being passed around a lot.


>> No.4499159



>> No.4499168
File: 7 KB, 82x112, seven rockets is all i can spare.png [View same] [iqdb] [saucenao] [google]


>> No.4499183
File: 33 KB, 500x708, Imp-Doom-video-game.jpg [View same] [iqdb] [saucenao] [google]

I think it's less that and more the imp looks like a generic evil alien than an imp from hell. Also the original imp design is RIPPED.

>> No.4499192

god such a goofy design

>> No.4499206

I always thought the Doom 64 Imp looked so much better.

>> No.4499304

it did win a gameplay one
I guess it's the best revolver in doom? you can fan the hammer and spin it too

>> No.4499367

I think you mean *sexy*

>> No.4499375

Do not fug the demons.

>> No.4499401

To be fair, you have to have a very high IQ to understand Brutal Doom. The gore is extremely prevalent, and without a solid grasp of modern source ports most of the features will go over a typical player's head.

>> No.4499402
File: 2.51 MB, 720x404, 1513368734775.gif [View same] [iqdb] [saucenao] [google]


>> No.4499487
File: 9 KB, 282x288, moond.jpg [View same] [iqdb] [saucenao] [google]

>megawad has at least one Berserk Pack placement in its every level
>either it's already in front of you, just around the first area you are in, or located in the first accessible secret
I wish there exists such mapwad

>> No.4499517

Are there any Gameplay mods that replace Chainsaws with Berserk packs, health optional, if you already have a Chainsaw?

>> No.4499518 [DELETED] 

lol sarais

>> No.4499521

No but that's a pretty novel idea.

>> No.4499553

i have an idea for a mod that replaces spare chainsaws with weap upgrades
but that's just an idea, so it's probably not worth much

>> No.4499558

mod where picking up a weapon you already have slightly increases its stats

>> No.4499560
File: 16 KB, 379x214, 569426.png [View same] [iqdb] [saucenao] [google]

>chaingun and regular shotgun become god tier

>> No.4499561

>Single Shotgun and Chaingun become the best weapons in the game

>> No.4499563

wow, directly after one another
and yeah, it'd have to be pretty incremental for those ones

>> No.4499567

>this kills the pistol

>> No.4499572

Or limit it to only pick ups actually placed on the map.

>> No.4499576

There's a difference between challange and outright bad design
Shit like this is why i consider BDfans to be the Doom equivalent of Meleeplayers

>> No.4499579

problem is most mapsets don't bother placing many weapons after you're supposed to get them

>> No.4499581

Mod where you pistol start each map, but you get to pick a perk or two.

>> No.4499584
File: 544 KB, 841x562, mw2.png [View same] [iqdb] [saucenao] [google]


>> No.4499589

I think a combination of this could be pretty fun.
Obviously you'll want a map with strong opposition to make this balanced and nice.

>> No.4499590 [DELETED] 


The take away from that is, on top of everything else, he's super obese and has gender dysphoria? No wonder he wishes he'd never been born.

>> No.4499594

>duct tape shotgun to a shotgun
>makes LV2 shotgun
two worlds doom when?

a good balance thing would be to have the weap upgrades last only for the current map

>> No.4499596

I got a mod idea written down where you start with a hatchet and a pistol, they do only mediocre damage but the pistol is infinite, but whenever you kill a monster with these weapons, they drop something that can be weaponized temporarily. This would make every level a forced pistol start but it'd also mean you'd actively go looking for trouble to harvest weapons and shit.

>> No.4499601

>first encounter is a group of tough enemies
>you're expected to have a super shotgun

rip anus

>> No.4499604

That's actually already been done a long time ago

>> No.4499606

I'd say temporary weapon pick ups over actual weapons would help alleviate that. You can't rely on them since they don't last forever, but it should help you get the ball rolling.
The only problem after that would be that the maps need to be built for pistol start.

>> No.4499607

I haven't seen many maps where you're forced to fight a bunch of tough enemies with no means of escape.
Also I guess I should correct myself a little, the pistol would be mediocre damage, but I would never make a mediocre melee weapon.

>> No.4499608

Real Guns Ultimate is literally MW2 in doom, it's been done, champ.

>> No.4499613

ah, of course it has

>> No.4499615

I've been fidgeting around with idea of Item-progression mod.
You have all your weapons from the start, but they are all broken.
Instead of weapons, map spawn apropriate "Sigil" items. Each "Sigil" collected adds a function to the apporpriate weapon - either empowering your weapon or giving it additional fire mode (there are a lot of altfires you can switch between) - Like in arcade shootemups. Once you gained every function/upgrade of the weapon, further sigils increase the maximum ammount of the "power" gauge you can have, which is spent to activate most powerful attacks and is reestored over time (balance to avoid older firing modes becoming completely obsolete)

>> No.4499617

That being said, you could probably make it again, RGU wasn't very good. It mashed things up in a super wonky way.

>> No.4499621

wrong on both accounts

>> No.4499626

That's what I mean, a blank slate every map, you get perks and your upgrades last for the duration of the map, but you're fresh after the exit.

>> No.4499627

yeah I like that idea of starting off with all of the weapons but they're kinda shit and you collect stuff to upgrade them in various ways
I like it better when these kinds of mods are more streamlined and you don't get bogged down with too many options or menus

>> No.4499635
File: 24 KB, 684x737, computer blood.png [View same] [iqdb] [saucenao] [google]

Is there a concise guide somewhere on how to put dynamic textures like water with multiple frames or switches which have different frames when they're triggered into your .wads, via slade or some such program?
I'm autistic and am having a DUMB amount of trouble doing so.

>> No.4499662 [DELETED] 

either or i hope you fucks are satisfied.
shit's only going to get worse when i'm gone\
you "win"
don't blame me for your shit anymore though; this is the last you'll hear of me.

>> No.4499663

what are you using? Vanilla? Boom? Zdoom?
If first use TEXTURE1/2 lumps to define animations and on/off activateable textures (IIRC you have to DEHACK it)
If Boom use SWITCHES lump (define on/off texture, or an array of textures for animation)
If ZDoom use Animdefs (same as above but with more parameters)

>> No.4499708

he's almost 40, this dipshit used to post on BRDOOM forums

it was always him and LoganMTM shit talking about "how evil doomworld banned me"

>> No.4499712

t. Nitroactive

>> No.4499713

terry was the best thing that happened to doom

anything that riles up drama queens for petty reasons is good

>> No.4499715

Please leave.

>> No.4499717

Please don't respond to obvious shitters.

>> No.4499718

shit like this makes me wonder why Daniel quit doom, is there anything good coming from that community?

>> No.4499719
File: 576 KB, 300x171, Arachnotron.gif [View same] [iqdb] [saucenao] [google]

>Arachnotrons have tiny arms like Spider Masterminds
>Likewise, they grab their faces when attacking
Wow, it took me that long to notice?

>> No.4499721

hold the fuck up
nearly 40? got source on that?
I would expect him to be in late 20s with that shitty attitude

>> No.4499724

Arachnotrons are really cool enemies. I'm upset that the only games to utilize them are 2 and 64.

>> No.4499725

there was a time when /vr/ posted his FB profile here, and we discovered that he is involved with white supremacy and "south is my country" shit

>> No.4499734

I just noticed today that the exposed smooth muscle on the back of a cacodemon turns blue when they fire. Hadn't seen the behind of a cacodemon until today, but I caught one infighting with an imp somewhere in e4 of TUD. I don't play much multiplayer, so that explains why.

>> No.4499735

I have a soft spot for them. The N64 design is pretty sweet too, a lot more demonic/alien and arachnid looking.

>> No.4499740

Like an average ripped be guy. Huehue.

>> No.4499742

Two of their horns partially disintegrate for no reason when they die, too.

>> No.4499745

What map?

>> No.4499749

To be honest I thought the D64 nightmare imps were ninja demons, I think their lack of mouth is part of it

>> No.4499751

made it (and the other one) for the gag
the second one was also me seeing how Line_SetPortalTarget works, which could be fun for hiding secrets

>> No.4499784

64 arachno looks because of the concept of the enemy being a brain on metal spider legs, so it makes the original look like a grey ball in some metal sticks or something else.

>> No.4499792
File: 35 KB, 1080x216, Screenshot_20180103-102833.png [View same] [iqdb] [saucenao] [google]

>the absolute state of brutal doombabbies

>> No.4499808

Wrong answer

>> No.4499814

how did he type that comment with boxing gloves on

>> No.4499826

i know this guy on Tumblr
He actually made a post with reason why he thinks BD and Mark suck

>> No.4499830

Wrong character.

>> No.4499843

yeah but I couldn't resist

>> No.4499853
File: 2 KB, 42x33, SPS2J0.png [View same] [iqdb] [saucenao] [google]

spriting is surprisingly fun

>> No.4499910
File: 963 KB, 1000x1200, 1504917175861.png [View same] [iqdb] [saucenao] [google]

Guys, level with me here, is there a way to stop a player's hitscan attack from taking effect if it crosses a certain line?

I've been pouring over wiki pages and google and i can't find shit

>> No.4499942

there are linedefs that stop hitscans if thats what you are after

>> No.4499972
File: 16 KB, 320x200, 1515001217.png [View same] [iqdb] [saucenao] [google]

the windows at the start of 300minvr map02 do this

>> No.4499978

isn't 300vr boom format though? it'd be using a different trick regarding self-referencing sectors, and it'd block projectiles too

>> No.4499991

>isn't 300vr boom format though?
vanilla, but, yeah
>and it'd block projectiles too
oh you need it to stop bullets but allow missiles, hmm, not sure about that then sorry.

>> No.4500075
File: 591 KB, 200x202, 200w.gif [View same] [iqdb] [saucenao] [google]

>Those gaps on the 'i's
Holy shit, I could park a fucking schoolbus in that space
Goddamn, non-VWFs look like ass

>> No.4500097

w-what is happening to him?

>> No.4500104
File: 2 KB, 47x17, SPS2L0.png [View same] [iqdb] [saucenao] [google]

just havin a rest

>> No.4500106

he got struck by
a smooth criminal

>> No.4500110

no, the problem is that the font itself is variable width, but is being drawn in fixed width, likely due to a limitation in sbarinfo or however doomrla draws those menu screens.

>> No.4500113

fonts that are actually designed for fixed-width spacing look fine.

>> No.4500123

his crotch is flying away

>> No.4500136

Lol Sarge has become the new Terry...

>> No.4500153

because the people behind it did it for free

>> No.4500169

It's still someone whose ability to type is questionable.

>> No.4500286

he probably drank a 100% gluten health bonus

>> No.4500418

what don't you like about it?

>> No.4500515
File: 9 KB, 179x104, SPIDJ0.png [View same] [iqdb] [saucenao] [google]

funny meemee

>> No.4500517

Got a problem with opengl in Zandronum...

Unless i write quick vid_fps 1 or vid_showpalette 1 the game lags like hell as in 0 and i mean 0 fps any idea how to permanently fix this?

It's getting annoying to type in the same thing everytime i open zandronum

>> No.4500520

>Joy of spriting

>> No.4500521

update your drivers.

>> No.4500523

Already did that,still the problem persists

>> No.4500531

lol play this


>> No.4500547


>> No.4500552
File: 225 KB, 500x738, doomguy mad.png [View same] [iqdb] [saucenao] [google]

When I press Shift+F1 to F10 a text pop up on the top left corner of the screen showing the insult but I can't hear Duke saying them, anyone knows how can I fix this? Is a nice feature.

>> No.4500559

I bet those are just macros for in-game chat, not an actual holler button.

>> No.4500562

I remember that there are voice lines for each message tho, and I think I've seen DN3D gameplay videos showing that feature.

>> No.4500568


>> No.4500579

I think it's a different modifier key for voice instead of text.

>> No.4500586

Got it, it was ALT+Function for voice command, not Shift. Shift only prints them on the screen, my bad. Now the problem I have is that not all of them works probably because of that Nvidia thing that I have installed. Thanks anyways bud

>> No.4500725

i dont get it
i went between those two areas and got all the fruit I think and nothing happened

>> No.4500787

How about a mod where your weapons gradually deteriorate if you don't pick up enough copies

>> No.4500801

Mod idea:
>Weapons automatically fire when you have a valid target in crosshairs, accomplished through A_JumpIfTargetInLOS and CheckClass; the latter so that it won't fire on explosive barrels, especially if you're within blast radius

It needs some other hook, though.

>> No.4500803

>the more pistols you pick up, the closer to an enemy you have to be for a shot to alert them
Boom, problem solved.

>> No.4500805

>you lose 1hp every time you miss a shot

>> No.4500808

That's called a triggerbot, anon.

>> No.4500815

Daaaaamn, that would be evil with the SSG. And any projectile weapons, for that matter.

>> No.4500848

Give it a nonzero amount of spread so you have to use it up close.

>> No.4500849

So I picked up Borderlands:The Pre-Sequel used for two bux the other day, so rRandy isn't getting my money. Yes, not retro, you'll say, and also not Doom, and you'd be right... except...

>One of the playerclasses is a cowboy
>Melee attack is a whip
>Her special ability allows her to slow time and quickly flip between nearby targets, shooting them in rapid succession
Sound familiar?

>> No.4500879

sounds generic

>> No.4500882

>>Her special ability allows her to slow time and quickly flip between nearby targets, shooting them in rapid succession
Red Dead had this.

>> No.4500890

>what is RDR
>what is that one blizzard game
>what is a quick-drawing cowboy

>> No.4500917


>> No.4500921

Call of Juarez 2 (gunsliner too I think)

>> No.4500979


You guys misunderstand. It must be for the player only. I'm trying to make something that shields the demons only.

>> No.4500981

She doesn't have a she-demon friend with big boobs though

>> No.4500992

Is sgt. huehue actually capable of making good maps or is it just a meme?

>> No.4501005

Try his 200 Minutes of /vr/ map. Probably went well over the allocated time but still.

>> No.4501007

Didn't he straight up recycle that map for his Brutal Doom mapset?

>> No.4501008
File: 7 KB, 267x227, 1369531755011.png [View same] [iqdb] [saucenao] [google]

Wait seriously?

>> No.4501012

This. Just looking at it for what it is, it's quite good.
I'd love to see him work within Boom where he can't bloat it with Brutal stuff, just to see him build a really solid episode of Boom maps.

>> No.4501017 [DELETED] 

He sure did

>> No.4501019

He sure did:

>> No.4501029

I'm going to buy a CAR.
It'll be no TNT truck, but I still want it to be doomy. Any non-autistic doom bumper stickers I could buy? maybe a caco or something?

>> No.4501037


>> No.4501038

dont get stickers at all. they are tacky and just leave residue on the paint as they degrade

>> No.4501039

get a twingo and put la tailor girl sprites on the rims

>> No.4501040

That's pretty gay.

>> No.4501041


bruh this is a ten year old car. It already has stickers on it (for the beetles, of all things)

it IS 2018.

>> No.4501119

So I decided to buy the original doom games and shit on steam as ive never played them and only have played doom2016.

Is there an option to turn off movement with the mouse? While moving around i'll occasionally move my mouse backwards while looking i guess and its really fucking me up because i'll move slower and get my shit pushed in. I havent played the other games yet, only 'Ultimate Doom' so far but this mouse movement is really fucking me up.

>> No.4501123

Look into using a source port.

>> No.4501126

download prboom plus. Go into mouse settings. turn off vertical mouse movement.

play doom.

>> No.4501135
File: 1.67 MB, 1543x6892, SO YOU WANT TO PLAY SOME FUCKING DOOM.png [View same] [iqdb] [saucenao] [google]

It's called lookstrafe. The Steam version of Doom doesn't allow you to disable that so I recommend looking into a sourceport. GZDoom allows you to disable lookstrafe in addition to running the game in higher resolutions.
Also pic related.

>> No.4501143
File: 111 KB, 1024x768, themadman.jpg [View same] [iqdb] [saucenao] [google]

I've made a txt file detailing my "Ideas Guy" ideas
for an Evil Dead/AoD gameplay mod/possible mapset, incorporating neat UDMF and OpenGL features, along with the new fancy ZScript to spice shit up.
I've no idea how to do any of this, but I'm going to make it my goal to have a working prototype by the end of 2018 or possibly next year.
I'm probably going to lose my mind.

>> No.4501146

Not even mentioning that I'm mainly doing this to dip my toes into modding, as well as to sate my desire for an aoddoom mod that isn't the shitty DEHACKED one from the 90's or any of the other failed attempts.

>> No.4501147

good luck, anon
S-mart mall secret map?

>> No.4501150


Thanks bros. Wish I didnt sleep on doom for so long, this game is fucking incredible

>> No.4501153

Wait 'till you play Quake and Douk.

>> No.4501156

I've been mainly focusing on the gameplay itself, but I've thought of recreating all the major scenes, if not the majority of the first movie.
If EDII ever actually comes to fruition, there'll be the S-Mart, along with a custom I'LL SWALLOW YOUR SOUL baddie.

>> No.4501159

Actually, that's AoD, oops. But yes, the mart will make an appearance.

>> No.4501162

Are there any /doom/ discords?

>> No.4501163


>> No.4501165

There's a couple that tried, none that really stuck around.

>> No.4501184


>> No.4501194

Closest was an IRC that's nearly defunct now.

>> No.4501212

Doom 3 BFG edition comes with Doom 1 & 2, with normal controls. But I don't know if it's still on sale.

>> No.4501215

Just get a sheet of fireblu

>> No.4501218

not to derail the thread, but are the beatles essentially the "bacon" of music at this point? not that I hate them of course

>> No.4501232

Better yet, get FIREBLU as a custom plate.

>> No.4501235
File: 15 KB, 170x127, mike12evildead.png [View same] [iqdb] [saucenao] [google]

The >Brutal Doom sprite artist made this.
Going to touch it up or just make a new one from scratch. I suppose it all starts from somewhere. It's 3:00 here though, my lids are drooping.

>> No.4501241


>> No.4501242

They say "come tomorrow"

>> No.4501249

can someone tell me how the fuck i import my acs library in GZDB without having to specify the full path to it? it is compiled and .o file is in /acs

>> No.4501252

someone hasnt been keep their boards clean


>> No.4501268

Installed Brutal DOOM v21 yesterday and had a blast on Tactical mode with fast monsters.

Too bad they added footsteps, that shit is just annoying because it plays footstep sound even during de-acceleration, no matter how slow you move during it.

>> No.4501292


>> No.4501340

And she's also the most boring out of characters, which are in alll much less interesting to play than any of the BL2 characters, except maybe claptrap, but he's too lolrandumb for my tastes.

Also IMO the best way to play all games is to use save editor to splice the equipment you got together in attempt to bring in a crafting mechanic this game lacks and make uniques scale with your level (since they do that anyway once you reach the endgame, but you have to drop them again)

I've been wanting to play through all 3 games with a consistent group of players but nobody that I know of are interested in that, sadly.

>> No.4501346

Cowboys with whips and quickdraws aren't that uncommon, desu. Isn't there a new movie about British and American secret service agents that has that?

>> No.4501380

Wait, brutal doom's hard? Doesn't it make the game easier though?

>> No.4501383
File: 168 KB, 720x960, 1513198551473.png [View same] [iqdb] [saucenao] [google]

Plutonia on UV became noticeably harder with BD the last time I tried. It's the reloading and the monster-initiated execution animations.
The thing is, BD doesn't make things generally harder or easier, it makes some things harder than they should be and others easier than they should be because the original game is well balanced and BD isn't.

>> No.4501384

this has already been discussed multiple times, even in this very thread, it's getting pretty tiresome so let's have a break from it, thank you.

>> No.4501391

i feel you bud
good luck, don't push yourself too hard and take it easy but consistently

>> No.4501397

fuck i want some more kpins now

>> No.4501398

i think you can turn footsteps off

it has different things, some which might make it easier, some which make it more difficult

>> No.4501426

WTF I love Mark now

>> No.4501427
File: 2.19 MB, 808x480, gzdoom 2018-01-04 13-49-31-83.webm [View same] [iqdb] [saucenao] [google]

Well, this is all I've gotten. Wish I could do this with hitscans but oh well.

I hope someone picks up GZDoom soon.

>> No.4501428

It throws the ballance out of whack, making stronger enemies weaker while making hitscanners much stronger.
Chaingunner traps that were supposed to put player under pressure to force them to seek the way out has become instant death traps. due to the volume of fire being increased like 5 or 6 times. And plutonia is famous for pulling that shit.

>> No.4501432

haha that's great

>> No.4501434
File: 1.06 MB, 1920x1080, hl2 2018-01-05 00-47-44-05.png [View same] [iqdb] [saucenao] [google]

I didn't know gmDoom had a separate plugin to load maps from WADs. Though it doesn't seem like to textures not from Doom II and the maps in general are quite buggy.

>> No.4501435

graf hasn't actually dropped it yet though has he? he's just gone silent

>> No.4501436

i wish he would just announce something so those who have been waiting to step in can

>> No.4501441

yeah, but that's why he's just being silent right? just to be a dick leaving it in limbo for a while
I think he'll come back to it soon

>> No.4501446

Well, his patreon did say that he was a "pro doom player" as far as 1997, so go figure.

>> No.4501449

I thought there was a ccmd for that. It does not load any resources - only the map geometry, and any missing resouurce that is present on map but not loaded will result in errors.

Are you talking about that or something different?

>> No.4501454
File: 7 KB, 562x129, 1515068140.jpg [View same] [iqdb] [saucenao] [google]

he's dead. rip.

>> No.4501456

looking at the git, he hasn't done anything for nearly a month now

>> No.4501457
File: 748 KB, 785x1015, 6a4.jpg [View same] [iqdb] [saucenao] [google]

EDuke32 or DosBox?

>> No.4501461

Is there a way in ZDoom to make a universal hub map player can warp in and out of at any time?
What I think of is a warp spell that teleports the player into the market map, and when he uses the in-map teleport he gets teleported back into whatever place he teleported from, with the level in the state it was left in.
And for it to be useable with any mapset.

>> No.4501463
File: 10 KB, 236x420, 1515068553.jpg [View same] [iqdb] [saucenao] [google]

>professional programmer since 1994
he must be pushing 50 by now

>> No.4501465

The "chex tc drawn and imagined by kids" project is done, now I need to figure a way to distribute it to kids and parents who are, it is safe to assume, probably pretty computer illiterate.

I'm going to burn some dvds with all the files they need, but I need to make it as simple as possible to start the game. I think if I give em instructions like "drag galop.pk3 over GZDOOM.exe" I'm going to lose a few.

Another anon suggested just making a shortcut with -file galop.pk3 but it wont work if they copy the files over to their hard drives since the directories might be different.

Any ideas ?

>> No.4501467


this is a funny thread.

>> No.4501469 [DELETED] 
File: 98 KB, 356x540, 1507152720918.jpg [View same] [iqdb] [saucenao] [google]


and issues on GZDBBF repo just keep pilling up faster than being fixed

dont think 2018 is going to be a good year

>> No.4501470
File: 20 KB, 390x125, file.png [View same] [iqdb] [saucenao] [google]

Bat files - they do not need to have specified path in them so it should look something like

gzdoom.exe -iwad whateverwad.wad -file whatevermod.pk3

when put into the GZDoom directory, it will work regardless of hwere that directory itself is.

>> No.4501472


you can also try this


>> No.4501474
File: 11 KB, 363x96, agz.jpg [View same] [iqdb] [saucenao] [google]

wonder when they'll change this, heh

eduke32 ofc why is it even a question

yeah even something as simple as "drag galop.pk3 over GZDOOM.exe" will lose a lot of people, sadly

>> No.4501480
File: 1.11 MB, 1920x1080, and yes i haven't turned on the doom hud or any of the other features.png [View same] [iqdb] [saucenao] [google]

There's an addon for Garry's Mod called gmDoom which allows loading entities from Doom II including usable pickups and monsters as enemy NPCs, and then there's gmDoom maps, where an admin can load a Doom map within a Source map like gm_flatgrass.


Pic related is meant to be MAP05 from TNT. I guess it really must be close to the top with that bloom.

>> No.4501483


Bat file seems to work great ! I can even specify my own config file which will help since I taught kids how to play using WASD instead of the arrows, will save them having to reconfigure and be confused for a bit.

And turn off bilinear filtering, gotta raise them kids right !

>> No.4501490

You can pre-configure the GZDoom with autoexec.cfg - it would always read that file unless something else is strictly specified in the base config.

>> No.4501491

Thanks for clarify it.
>why is it even a question
Because I'm looking for the most vanilla experience since I don't have a physical copy of Duke Nukem 3D and I have little experience with Duke Nukem modding

>> No.4501494

all good, you'll be able to configure it to get as close to vanilla as you need

>> No.4501497

I really like that addon, I want to use the same method that the creator did for a Duke Nukem 3D addon

>> No.4501519
File: 151 KB, 1080x1080, doomd.jpg [View same] [iqdb] [saucenao] [google]

>turn off bilinear filtering
Great thinking!
Also I'm not aware of this project at all, care to share the elevator pitch? I gather that you somehow have access to kids and are playing doom with them the dream

>> No.4501526


The worlds most unfortunately named myfirstmap.wad. Not sure if clueless or troll

>> No.4501527


I work at a daycare and we are always encouraged to find new and unique things to do with the kids, so I thought "hey I sort of know decorate and I have a vague idea how GZDoomBuilder works", how about I make a game with the kids ?

So I had the kids hand draw/paint textures, decorations, items, monsters. And they would tell me what should happen in the game and I would implement their ideas as best as I can in the game (I suck at decorate and this is my first time ever actually designing levels). I had to make a few compromises (every kid wants THEIR monster to be the strongest ever and have a million attacks, also they had some pretty far fetched ideas that I just discarded like a flying level) but in the end they are extremely happy with the result.

>> No.4501529
File: 1.16 MB, 1280x720, Screenshot_Chex_20180104_142445.png [View same] [iqdb] [saucenao] [google]


Here's a screenie btw.

>> No.4501536

The summer camp one?

>> No.4501537

that's so awesome! funny to see something like this posted here of all places
>every kid wants THEIR monster to be the strongest ever and have a million attacks
ha, that's such a kid thing
you'll have to start teaching them zscript soon tho

real cool man, what a great thing to do! and now I know what armour is in french

>> No.4501538

That's really cute.

>> No.4501541
File: 129 KB, 1442x800, file.png [View same] [iqdb] [saucenao] [google]

umm... WTF?
Where's the error?

>> No.4501542


>> No.4501547


Actually armour is "Armure"

Bouclier actually means Shield.
And unfortunately it's my final project at that place, I was just a temp. Colleague's maternity leave is over so I'm out of the picture. heh.


Not really summer camp, it's like a daycare mostly not sure of the equivalent overseas, here we call that an "accueil collectif de mineurs" wich is quite a mouthful.


Thanks, it was quite a bit of fun. And long long long hours, kids were pretty young (most in the 6 to 7 range, with a few older kids) so I had to do all the coding, image editing and level design by myself outside of my work hours.

I'm thinking of setting up a dropbox link for it. I'm going to burn the game for all the kids who participated in the project, but I also want those who missed out to be able to play it at home. I'll share the link.

>> No.4501550

i hope you got them to do a custom TITLEPIC?

>> No.4501551


>that's so awesome! funny to see something like this posted here of all places
I know right ? Arent these generals just fucking awesome ?
Trolling's manageable, people share awesome shit and you always find an anon to help you.
on that note :
Hmmm cant seem to see anything wrong.

>> No.4501553


I totally forgot about it, Would've been great though.
Last few sessions we had were quite rushed unfortunately.

>> No.4501557

i hope they keep their discs safe and look back fondly on it when they're older

>> No.4501558


They better. I hope one of them will get curious about how we did all that stuff and get into doom modding as he gets older.

>every kid wants THEIR monster to be the strongest ever and have a million attacks
>ha, that's such a kid thing
Actually, the funniest part is that sometimes I would more or less follow their instructions and let them try fighting their new monster and they would go "wahhhh game's too hard"
No shit kiddo ! You're the one who wanted the monster to shoot seeking fireballs and run around at mach speed. I had to tone pretty much every monster down heh.

>> No.4501561

I think it'd feel like a giant big mac or Rush Limbaugh.

>> No.4501564

i would've loved this shit as a kid, i would have been fucking fascinated so i hope they appreciated it
probably didn't even have a concept of 'mods' at that age, and that normal people could modify video games to create something new and different

>let them try fighting their new monster and they would go "wahhhh game's too hard"
hahahahaha, that's a tough lesson to learn

>> No.4501602

Try putting A_SpawnItemEx before Bright.

>> No.4501605

Corvo was inspired by a character from the latest Mortal Kombat, i think

>> No.4501610

I think you can actually drop chex quest wads into the pk3 and fool gzdoom into thinking your pk3 is legitimate iwad, then load both the actual iwad and your changes

>> No.4501614
File: 989 KB, 500x214, alien_ripley112.gif [View same] [iqdb] [saucenao] [google]

Anyone know a good flamethrower mod? I'm trying to assemble a little horror pack and a flamethrower would be cool as fuck in dark corridors. Because it's gonna be used alongside other mods I'd prefer one that adds minimal content besides the flamethrower itself.

>> No.4501621


If this were ZScript but is DECORATE so there's your error.

>> No.4501627

Bu... but, i use Trilinear with anisotropic 16.

And whenever i post a screenshot of my maps here nobody seems to care the filter because what i actually don't use is that shitty rescale feature.

>> No.4501661
File: 784 KB, 1920x1080, Base Profile Screenshot 2018.01.04 - [View same] [iqdb] [saucenao] [google]

I'll take a look and see what I can do about the footsteps.
I used to have bilinear enabled but went for high resolution nearest instead.
A mix of purist and cancer.

>> No.4501665

There's the mancubus weapon that is present in Brutal DOOM, though I find it very messy.

>> No.4501669


I dont care all that much actually heh. I'm not even sure what the setting is. Not blurry is all I know.


Here it is. Magikus.

Keep in mind that my decorate is shit, that I've never designed levels (just remodeled some levels from Zombie Doom for the TC remake I'm also working on) and some of the weird gameplay quirks MIGHT just be ideas the kids had.
Also it's in french. Hon hon hon le saucission.

>> No.4501671

posts like these are why i which someone could have made an article or video explaining
>why brutal doom is overrated
>it's flaws
>how it got popular and why it's still that way
>why other mods are better or how there's to doom modding than the same stale mod
like, something to spread just some opinions and thoughts, to make these views more than just being jealous or bad at a badly designed mod

>> No.4501690

Trez bon frere

>> No.4501697

C'est la guerre

>> No.4501703

should be a news post

>> No.4501704

also tell me about your other thing too please
I like zombies

>> No.4501709

Couldn't find the command for the footsteps so I just removed the footsteps completely instead.
It was found in

>> No.4501718

agreed. plus some sprites i missed from the last thread

[01-04] Anon map release: Magikus (as designed by his class of daycare children)

[01-01] Anon sprite release: Marine-helmeted shotgunner

[01-01] Anon sprite release: Marine-helmeted zombieman

>> No.4501719

well that's one way to do it, good on you

the kids composed the midis too right

>> No.4501724
File: 1.18 MB, 1920x1080, Screenshot_Doom_20170805_224917.png [View same] [iqdb] [saucenao] [google]


Have you ever played an old ass TC (96 I believe) called Zombie Doom ? I'm remaking it. Making the levels more realistic (TOILETS ! TOILETS EVERYWHERE), adding more weapons, reloading, more zombies... Havent worked on it for a few months but I'll get back to it. It's not my first multi-month break through it.

Heh, actually music's from Fury3, Megarace 2 and boss music is a depeche mode song.
Sound effects come from all over the place, from conker's bad fur day to resident evil and Gex...
Maybe I should add some kind of readme for that stuff.

>> No.4501740

for someone who keeps downplaying their skills you've actually did a fuckin cool job on this
the art has actually come out better than a lot of wads that try a more cartoony artstyle and there are some nice effects in gzdoom
lots of nice touches like the pictures on the walls and i like the guys that throw their heads at you then regrow them

good luck on the zombie doom stuff, i think i have played that one a long time ago
and yes I'm going through trying to pick out where some of that stuff is from ha

>> No.4501758

>that fucking guitar
this is golden

>> No.4501763
File: 29 KB, 500x330, d8e20fc6394d0d4d6fcdd81eaed75003.image.500x330.jpg [View same] [iqdb] [saucenao] [google]


I really wanted to make it feel like a complete game, But it's pretty unpolished.


One of the kids was like "hey can one of the weapons be a guitar ?" "sure thing !"
Took a few pictures of my hands holding a kamen rider toy guitar, then printed it, then one of the kids traced over it. It's their favorite weapon.

>> No.4501773

I think you did as well as you could in the span of time you had :)
I'm so jealous

>> No.4501809
File: 190 KB, 800x600, Screenshot_Doom_20160101_213854.png [View same] [iqdb] [saucenao] [google]

Shut Up And Bleed has a really cool flamethrower, almost.

Copy the code and graphic for the flame projectile, double it's speed, and make the frames repeat exactly once, playing at 1tic per frame (double speed and frames gives it a more realistic range).
It makes for a very satisfying and cool flamer.

>> No.4501830


Thanks, more than anything I wanted the kids to be happy and be proud of themselves. I want them to show it to their parents and have them go "hey I did that monster, I painted that wall, the village in the sky was my idea !..." stuff like that.

>> No.4501834
File: 1.19 MB, 1920x1080, Screenshot_Chex_20180104_115424.png [View same] [iqdb] [saucenao] [google]

Shit wad.

>> No.4501838

Fuck off.

>> No.4501842


I thought I corrected that. Well shit happens, I havent burned the dvds yet so I guess I could quickly fix this.

Btw why does this happen anyway ?

>> No.4501848

looks like a BSP hole, which usually happens because some vertexes in that area have non-integer coordinates and ZDBSP can't handle it in some cases

so snap coordinates near the area to the 1x1 grid and it should hopefully be fixed

>> No.4501852


I drew a couple of lines in the sector and it seems to have fixed it, but good to know the cause, it kept happening while I was working on some levels. Drawing a few lines breaking the sector in parts did the trick.

>> No.4501898

>place a single linedef a billion miles away from the main play area
>the player now thinks the map is bigger than it actually is since they can zoom out more in the minimap
who else does devilish things when mapping

>> No.4501951
File: 23 KB, 852x648, so subtle, corporal gibmoniplos.jpg [View same] [iqdb] [saucenao] [google]

>it's a "remake or a remix of the first level, only in reverse/sideways/69 dimensions" episode

>> No.4501954

>it's yet another "super secret wall of monsters opening when you grab a key" episode

>> No.4502006

i thought it seemed familiar. how do you get the berserk box off the crate? i can't seem to jump high enough.

>> No.4502013

BDSE adds a legit flamer altfire to this one

>> No.4502020

i vaguely remember it
are you taking more inspiration from dawn of the dead? that old ass ubi(soft) zombi game?

>> No.4502038 [DELETED] 

IIRC it involves pushing nukage barrels around

>> No.4502043


Never played that old zombi game. I've heard of it, but it looks really rough.

As for Dawn of the Dead I'm replacing the midi tracks with Goblin's soundtrack. The TC was already heavily based on the movie though.

I thought about making them more movie accurate but, eh. I cannot be bothered checking the movie frame by frame haha.

>> No.4502049

IIRC it involves pushing nukage barrels around, then using them as platform

>> No.4502056

ubi zombi also takes some inspiration from DotD, it is rough as shit (as expected of an amiga game), but do watch some (commented?) gameplay footage if you can find some and have 30 or so minutes to spare

don't worry too much about making them movie accurate, if i remember well most of them looked like random people who got a face full of flour

>> No.4502069


I meant the locations haha. Zombies are pretty movie accurate so far in the sense that they kind of look like crap. Some of them I use from the old TC unedited and others are shoddily edited Tekwar sprites. I hope someday I'll be able to round out my buddies, pull out some make up, bloody up some old raggedy clothes and add ourselves to the wad. It'd be a fun thing to do, and remind us of our old "backyard movie making" days

>> No.4502079


project brutality and brutal doom

pick your poison

>> No.4502090
File: 14 KB, 527x138, explorer_2018-01-04_19-06-24.png [View same] [iqdb] [saucenao] [google]

new HDD arrived, partitioned it in half and renamed one for piracy appropriately, how did I do?
drive H: was based on anons suggestion

>> No.4502094


that's more appropriated for the network adapter

>> No.4502098

heh very good
"Thy Data Consumed" seems like tempting fate

>> No.4502101


btw I updated the link

>> No.4502102

well previous HDD died, so anon recommended that, old one was called "Huge Guts" simply because it was biggest one

>> No.4502106

You put my zombie edits into the news post? I wasn't expecting anyone to care that much for them.

>> No.4502121

Yeah, that's the one I was talking about.

>> No.4502124
File: 389 KB, 1920x1440, 1484139375811.jpg [View same] [iqdb] [saucenao] [google]

since we are in the subject

what name can I put on my retro fps blog?

>> No.4502125

inmost dens.

>> No.4502140

knee deep in the blog

>> No.4502143

el blogiero del retrolio fiersto persona shootero

>> No.4502150


is spanish, not italian

>> No.4502151

shootan videojuegos

i dunno spanish, so i can't help much

>> No.4502153


i want it to be in english anyway

>> No.4502159

pass the link

>> No.4502162

Thy Blog Consumed
The Blogs of Hell
The Chores of Blogging
The Shores of Blogs
Blogenstein 2D
Rise of the Blog
Duke Blogem 3D
Super Cool Retro FPS Themed Blog of DEATH

>> No.4502164

>Super Cool Retro FPS Themed Blog of DEATH
this is the only correct answer

>> No.4502167


>> No.4502170
File: 381 KB, 950x534, 1511722297131.png [View same] [iqdb] [saucenao] [google]


>> No.4502175

Blogux Cruo
Marana Bloggex
Blog'shay Cruo

>> No.4502181

>not Tchernoblog

>> No.4502185

sorry mate, they all sound the same to me! no offence intended of course

>> No.4502189

retro huh

>> No.4502196

nippleslets, when will they learn

>> No.4502205
File: 125 KB, 367x342, 1514892549478.png [View same] [iqdb] [saucenao] [google]


>> No.4502230

A Retro FPS Blog that you REALLY needed!

>> No.4502234


>> No.4502241

gaucho rampage

>> No.4502250

the chosen blog
one unit whole blog

>> No.4502256


>> No.4502264 [DELETED] 


there is nothing to see, I'm testing free themes


>> No.4502272


there is nothing to see, I'm testing free themes


>> No.4502279

cacodemon literature club

>> No.4502290
File: 7 KB, 300x600, 1514258204894.png [View same] [iqdb] [saucenao] [google]


>> No.4502327
File: 57 KB, 776x1024, 1490752153479.jpg [View same] [iqdb] [saucenao] [google]

sorry, I have no friends

>> No.4502361

So apparently GZDoom has to be updated again due to another exploit.

>> No.4502372
File: 108 KB, 500x628, Bitch what the fuck.png [View same] [iqdb] [saucenao] [google]


>> No.4502374

where's the fucking tag rachael

>> No.4502378

At least it's getting updated.

>> No.4502381

what was it this time

>> No.4502391

I am death incarnate's stenographer

>> No.4502393

Is this just the released patch for the "overwrite arbitrary files anywhere on the HDD" exploit introduced in recent versions, or are all the fucking previous gzdoom versions unsecure now?

>> No.4502395

It's a new exploit that has been discovered in ZDoom's ACS VM.

As far as I can tell from examining the commit that fixed the issue, it's a buffer overflow exploit.

>> No.4502407


>> No.4502425
File: 1.70 MB, 1616x935, file.png [View same] [iqdb] [saucenao] [google]

>> No.4502446
File: 117 KB, 560x560, latest.png [View same] [iqdb] [saucenao] [google]

Since gzdoom 3.2.4, everytime i quit a game, all my icons on my desktop move to the center of the desktop, forming the same shape (it's shaped like missingno from Pokemon) but the order of the icons themselves is always different and that same order can still randomly change if you drag the icons, but if you keep them the way they are, they stay like that.

>> No.4502450

are those red pixels supposed to be cuts? mosquito bites?

>> No.4502459

More like too lazy to clean up the sprite after palette indexing.

>> No.4502462

It happened like one or two months ago and i just didn't say shit, because i thought everyone at that point would have had the same experience.

>> No.4502471
File: 2.94 MB, 640x360, gzdoom 2018-01-05 01-11-21-638.webm [View same] [iqdb] [saucenao] [google]

>> No.4502481

why are you shooting wops in the amazon?

>> No.4502483
File: 2.21 MB, 640x360, gzdoom 2018-01-05 01-24-33-536.webm [View same] [iqdb] [saucenao] [google]

>> No.4502505
File: 2.93 MB, 640x360, gzdoom 2018-01-05 01-13-37-728.webm [View same] [iqdb] [saucenao] [google]

>> No.4502602

Considering atleast one person here has wasted their money on Mark's patreon, could you release one of the private beta versions of it? There's something I want to check out.

>> No.4502618

Hey, you try shaving with a revolver.

>> No.4502619

there aren't any private beta versions

>> No.4502626
File: 42 KB, 612x455, 1515104744.jpg [View same] [iqdb] [saucenao] [google]

well, he's not allowed to post private beta versions. that probably means he has done it deliberately. just to stick it to the man. it fits his character don't you think.


>> No.4502635

Where can I find the latest version of Project Brutality? The discord has update news, but I can't find downloads.

>> No.4502637

I can confirm against this, I used to be a patreon of his until recently and the whole time he would release beta versions whenever he changed anything for 20 dollars or so. If something has changed, it had to of changed sometime within this month.

>> No.4502639

They aren't given out anymore sadly.

>> No.4502710

Then what's the last released version? I've got the October 1st '17 release.
Also, why did they stop?

>> No.4502716


mark asked the pb developer to stop adding features of his private versions of bd in his public versions of pb

>> No.4502734

fucking lol
I love VR. I mean I hate it, but I love it.

>> No.4502736

We should make Brutal HDoom. Take Brutal Doom and turn all the blood white.

>> No.4502740

night in the doom wad?

>> No.4502746

please tell me what wad is this

>> No.4502751

still waiting for that tag, rachael
somebody go and tell them there's no g3.2.5 tag in the gzdoom repository please

>> No.4502802

>still can't save or load your character
Why are we here? Just to suffer?

I've been mowing down barons of hell in a second with the High-Powered Rifle and the Marine class.

>> No.4502809

[01-04] GZDoom 3.2.5 released

[01-04] New retro FPS blog seeking a name

>> No.4502815

>feature bloated
So is Doom RPG and it's fun as fuck.

>> No.4502841

i actually hate Doom RPG for precisely that reason, there's no direction to it

>> No.4502845

I really hate DRPG, it's a fucking mess.

>> No.4502851

doomrpg is information overload, filling your screen with useless clutter

>> No.4502856

The sound effects, most of the graphics, and about half of the maps

>> No.4502938


oh, thanks

I stayed with
>Super Cool Retro FPS Themed Blog of DEATH
>How I Stopped Worrying About My Hardware And Began Loving Plain Old School FPS

>> No.4502942

how very esl of you

>> No.4502954

i dig it

>> No.4502956

I feel happy to have one of my name suggestions chosen.

>> No.4502957

>>4502841 >>4502845 >>4502851
is this just by virtue of it being an RPG mod in doom, or does it have its own host of problems? like, looking at the screenshots it's already a clusterfuck; how much deeper does it run?

I avoid mods like DRLA and doom RPG because I find the idea of RPG-style progression in doom to be missing the point pretty drastically, but I am curious as to how much of a mess it is

>> No.4502961


send me an email if you wanna have your title credited

>> No.4502964

what the fuck is wrong with this sprite?
instead of legs and feet it looks like it's got a big sacks?

>> No.4502965
File: 402 KB, 1920x1080, Screenshot_Doom_20180105_141546.png [View same] [iqdb] [saucenao] [google]

>> No.4502972

Nah, it's alright.

>> No.4502986

It was made by an autist without having anyone to keep him in check to there's just fucking NUMBERS EVERYWHERE. There's RPG stats, credits, abilities, shields, elemental damage, elemental resistance, buffs, debuffs, etc etc.

There's just so much shit crammed in

Also DRLA doesn't have any RPG shit in it. Just loot drops, abilities tied to certain armors and weapons, along with a passive ability of each class

>> No.4502993

drla stands for doom roguelike arsenal my dude, doesn't actually do much necessarily rpg stuff. You should actually check it when the next version comes out.

I think i see where the confusion comes from because they're mentioned together so often (case in point)

>> No.4502995

damn it i need to keep an eye on my actuallys

>> No.4502996

It's a project following the GNU philosophy, it's bound to be a mixed bag

>> No.4503000

yeah im surprised it's not looking a bit better with all the talent in the community, though I guess people mostly reserve that for their own projects
I need to put my money where my mouth is and make some contributions myself

>> No.4503017

>yfw TNT MAP01 is this

>> No.4503039

I'm not exactly a stout follower of the beliefs of RMS, but if I ever stopped doing my own projects then I'd think it'd be neat to make some sprites. Currently, 80% of everything in the mod is ugly.

>> No.4503054

Richard Matthew Stallman?

>> No.4503083
File: 277 KB, 1920x1080, notgta4ok.jpg [View same] [iqdb] [saucenao] [google]

hey, everyone loves freedom right?


>> No.4503115

i like it, it has some pretty nice maps desu, and also some pretty nice tracks.

>> No.4503129

haha that wasn't a spelling error
there is already evidence in this thread suggesting that not everyone loves freedoom...

>> No.4503148

Kriegsland easily.

>> No.4503215
File: 995 KB, 1920x1080, 15891503394666315776_20180104223330_1.jpg [View same] [iqdb] [saucenao] [google]

Literally what?

You usually have hardly any more stuff going on than the normal Doom HUD, I have yet to get into any situation where the HUD seems cluttered or obtrusive.

>> No.4503216

You can drop back to version 0.9.14 of Doom RPG and other than a few visual things like some shop weapon images being off center, the save and load system and everything works as far as I can tell.


>> No.4503232
File: 2.73 MB, 640x360, pizza.webm [View same] [iqdb] [saucenao] [google]

>it's a "map07 is another Dead Simple remake"

>> No.4503234

>You usually have hardly any more stuff going on than the normal Doom HUD
>posts a screenshot showing otherwise

>> No.4503237

If you consider that a notable amount more than normal Doom, you might as well play with no HUD at all I guess, hell, even the enemy stats can just be switched off.

>> No.4503243

>If you consider that a notable amount more than normal Doom
even compared to the default vanilla HUD there's like 5 times the information in that screenshot alone.

>> No.4503249

>Doom HUD
>weapon list
>ammo for all weapons

>all that shit in the top left
>weapon info (?) in the top right
>item right next to it
>equipped items above that
>whatever those numbers and that green-red bar mean above those
>ammo in the bottom right
>something below it
>some item above it
>an ability icon above that if I'm not mistaken
>in the middle of it all is a big ass enemy information overlay showing various stats
>and damage numbers

So yeah it is quite a lot more compared to normal Doom.

>> No.4503252
File: 1.18 MB, 1920x1080, 15891503394666315776_20180104230254_1.jpg [View same] [iqdb] [saucenao] [google]

Which is still not much?

I think you would have a heart attack if you saw what the entire thing being active at once might look like.

This is the HUD at full tilt. which should never happen unless you've gone completely insane.

>> No.4503254

>Which is still not much?
you claimed it's "hardly any more stuff than the normal Doom HUD", I was correcting that statement.

>> No.4503257

The numbers mason, what do they mean?!

>> No.4503259

I guess? half of it is stuff you don't even need to pay attention to because it's stuff that doesn't change, or doesn't matter if it changes much.

Guess it's just tuned out to me.

>> No.4503262

Hell, my only complaint playing this menu wise isn't even Doom RPG related, It's the clunky feel of the Doom Rouge-like Arsenal menus for weapon and armor info and such, that new update with the PDA and proper HUD is going to be wonderful.

>> No.4503276
File: 113 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]

>complaining about the aesthetics of a dead mod

>> No.4503291

people complained all the way back when it was still alive

>> No.4503293

Numbers with bars on the left in large amounts probably means your fucked.

Numbers with bars on the right in large amounts probably means you have become god via injecting more drugs into your system than blood you have in your body.

And they say winners don't use drugs.

>> No.4503294

yay, CO law is that vanity plates must be 7 or fewer characters. FIREBLU is seven

>> No.4503295

the absolute madman

>> No.4503297

it's worth the sixty bucks +25/yr after

>> No.4503327

Git is still active. Last update was one day ago.

>> No.4503329


What this guy said, apparently Doom RPG will work just fine in its latest version with the upcoming release of Doom RLA 1.1 or whatever it will be called too.

>> No.4503330

this is terrible but it also satiates my autism

>> No.4503348

well, last theme, my balls are broken...


>> No.4503351

keep it up dude
now im gonna have to start and shill mine later :^)

>> No.4503381 [DELETED] 

how soy can you get

>> No.4503387 [DELETED] 
File: 204 KB, 486x527, OMEGALUL.png [View same] [iqdb] [saucenao] [google]

go back

>> No.4503391 [DELETED] 

is that you in the webm, estronaut?

>> No.4503412 [DELETED] 

>he disagrees with my faggotry!
>therefore, he's the person in the webm!

predictable as always

>> No.4503428

then it has to be plastered with a FIREBLU paintjob and have blue and red leds blinking all over

>> No.4503429
File: 180 KB, 1024x770, battleborn.jpg [View same] [iqdb] [saucenao] [google]


>> No.4503430
File: 284 KB, 1600x900, a HUD to surpass Metal Gear.jpg [View same] [iqdb] [saucenao] [google]


>> No.4503442

Where is monster lock-on?
Where is the semen meter?

>> No.4503517

>fingerless glove meter

>> No.4503524

>beat original doom
>tells me to play these xpacs but idk where to go for that on steam
>move on to doom2 instead
>noticeable jump in difficulty which is nice
>songs are also more upbeat it feels like

The hell is up with that? My favorite from doom is definitely e1m3 as well just nice and moody.

>> No.4503535

Doom II's OST is more focused on ambiance in general, mind you.


'Thy Flesh Consumed' is the post-patch Doom I episode. Final Doom is a twin set of IWADs, TNT and Plutonia, which functionality are standalone map sets with mostly Doom II assets.

>> No.4503568


>> No.4503593

yeah and most of the good wads you'll want to play are harder than doom and doom 2 (uv of course)

>> No.4503638
File: 55 KB, 351x351, revenants.jpg [View same] [iqdb] [saucenao] [google]

New thread.


>> No.4503802

I like this one.
Also where's the english version.

>> No.4503993
File: 62 KB, 640x360, cea2zzvzrk501.jpg [View same] [iqdb] [saucenao] [google]

are you even trying

>> No.4504001

Oh that's excellent.

>> No.4504157

Where would one get Pistol pickups?

>> No.4504343

make it so they have a % chance of spawning instead of ammo clips?