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/vr/ - Retro Games


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File: 951 KB, 3000x2100, ico__holding_hands_by_grantake-d5bnemb2.jpg [View same] [iqdb] [saucenao] [google]
4495572 No.4495572[DELETED]  [Reply] [Original]

what are games that were initially in development for a retro console but eventually ended up on a non-retro generation console?

not a clandestine attempt to poison /vr/ with non-retro bullshit, just genuinely curious about these sorta games and what it meant to them, and i wonder if there are even any cases when the games should've sticked with their original target.

ICO was in development for the original playstation but i don't even want to imagine how bad it would've worked then and how unplayably ass it would look now.

>> No.4495582
File: 74 KB, 608x448, 66764-Fire_Emblem_-_Path_of_Radiance_(Europe)_(En,Fr,De,Es,It)-3[1].jpg [View same] [iqdb] [saucenao] [google]
4495582

>>4495572
Man, people around here act to retarded with the rules, this will be deleted in 0.2s

Anyway, i think one of the GBA or GC Fire Emblems was actually a Nintendo 64 game, don't know what happened at the end tho

>> No.4495581

Most significantly, many cancelled DC games became Xbox games: https://en.wikipedia.org/wiki/Category:Cancelled_Dreamcast_games

Eternal Darkness started as an N64 game. I believe Summoner started as a PS1 game.

This kind of seems like a slide thread though

>> No.4495589
File: 24 KB, 270x383, KAR_Boxart.jpg [View same] [iqdb] [saucenao] [google]
4495589

I know the N64 version of this would have looked horrible but other than that I think it might have worked out.

>> No.4495590

The only one that really comes to mind right away is Onimusha. It was being developed on the PS1, but ended up being released on the PS2.

Oh yeah, there's also Resident Evil 0. It was originally being developed for the N64, but was released on the GC.

>> No.4495597
File: 129 KB, 1024x768, Dinosaur_planet_wallpaper.jpg [View same] [iqdb] [saucenao] [google]
4495597

An easy one: Star Fox Adventures was going to be Dinosaur Planet for N64.

>> No.4495628
File: 89 KB, 800x559, 80559.jpg [View same] [iqdb] [saucenao] [google]
4495628

iirc Ring of Red was originally supposed to be for the psx, but was pushed to the ps2. it does show on the graphics.

>> No.4495679

Resident evil 0
Cubivore
Shenmue

>> No.4495890

Animal Crossing was released on the N64 before being quickly re-released on the Gamecube.

>> No.4495907

There were games that got delayed so much they skipped one or two whole generations before being released, like Too Human and Kameo.

Funny enough, both were from former Nintendo-exclusive partners (Silicon Knights and Rare) who later went to Microsoft.

>> No.4495915

>>4495589
The game had a lot of dropped frames and slowdown on the cube. Besides better coding I can't imagine how downgraded the game would be to get it to run on 64

>> No.4495961

Think we will ever play RE0 for N64? Apparently Capcom still has a version based on that recent footage, and I think a development cartridge even surfaced some years back.

Somewhat amusing, but a prototype of MM64 exists with a Biohazard 0 label on it under the MM64 label. Kinda sad, I guess, since at least one cartridge of the game was recycled to house a much less interesting proto.

>> No.4495972
File: 184 KB, 256x363, Evergrace_Coverart.png [View same] [iqdb] [saucenao] [google]
4495972

>>4495572
Evergrace, arpg by From Software and known for its bizarre soundtrack, started as a ps1 game but was deemed "too ambitious" so it instead became a launch title for the ps2.

Looking at the game it looks like a really late ps1 game. The game looks like it was designed with the ps1 in mind. Just looking at the ground texture you can see how unrefined it looks with how grainy it is.

https://www.youtube.com/watch?v=aW61DAQqA0U

>> No.4495985

>>4495961
>Somewhat amusing, but a prototype of MM64 exists with a Biohazard 0 label on it under the MM64 label. Kinda sad, I guess, since at least one cartridge of the game was recycled to house a much less interesting proto.
nice, never knew that

>> No.4495990

Onimusha
https://www.youtube.com/watch?v=FvOFYZ5Cm2I

>> No.4495991
File: 199 KB, 1147x810, fortressofdoom-cover.jpg [View same] [iqdb] [saucenao] [google]
4495991

What about games that jumped gens within what's considered retro here?

The Lufia/Estpolis series is a weird example of this. Lufia & the Fortress of Doom was originally a NES/FC game and it ended up coming out for the SNES. Then Lufia: Ruins Chaser was announced for the PS1, but it ended up coming out on the GBC, of all things.

Props if your stories have screenshots of the early builds you mention (sadly enough, I don't have any).

>> No.4496005
File: 155 KB, 700x459, ff4neseng.jpg [View same] [iqdb] [saucenao] [google]
4496005

>>4495991
FFIV definitely displays this. The game looks barely better then any of the famicom/nes games and you can tell the game started development intended for the famicom/nes.

Not exactly the same thing but Earthbound is also a sort of weird case. Development started right after Mother 1 and it was intended to be an early super famicom/snes release. However problems kept occurring and it ultimately was released later on in 1994 for Japan and 1995 in the US. The game had "bad graphics" as you would see many US magazines complain about because it started development near when super famicom/snes development was still relatively new. It's interesting though as compared to other early games, like FFIV, Earthbound would have looked amazing, or at least very impressive, had it been released early like intended.

>> No.4496058
File: 132 KB, 483x211, EarthBound_64_Mother_3_comparison.png [View same] [iqdb] [saucenao] [google]
4496058

Mother 3 is a pretty infamous example

>> No.4496063

>>4496058
I think it's the only known example of a 3D game ending up in 2D.

>> No.4496071
File: 57 KB, 354x500, 51Q1C83SSBL.jpg [View same] [iqdb] [saucenao] [google]
4496071

Just barely falls within the cutoff date, but Age of Empires 2 ended up with a EU/JP only PS2 port published by Konami a couple years after its 1999 PC release. There was a Dreamcast version planned but like Half-Life 1 (another example) it was cancelled.

>> No.4496086
File: 18 KB, 250x355, 250px-HL_PS2_Cover.jpg [View same] [iqdb] [saucenao] [google]
4496086

>>4496071
Oh yeah, and they both have complete USB mouse and keyboard support (though in my experience HL1 is very finicky about which mice it will accept). Very strange ports, you barely see m+kb support on consoles ever outside of a few MMOs.

>> No.4496862

>>4495572
>>ICO was in development for the original playstation but i don't even want to imagine how bad it would've worked then and how unplayably ass it would look now.

Why? It looked great. Even the final game is close to a Ps1 game, it runs at 240p.

>> No.4496891

Deadly Premonition I think was originally intended for PS2 like its predecessor Spy Fiction

>> No.4496895

Onimusha:

https://www.youtube.com/watch?v=FvOFYZ5Cm2I

There are some videos of RE0 on N64 around and it looks so much better than what we ended up with.

and also
Duke Nukem Forever

>> No.4496943

Shadow Hearts maybe? It looks like a PS1 game despite being on PS2

>> No.4496954

>>4495990
I'm pretty sure Onimusha WAS on the PSX tho

>> No.4496975

>>4496005
>tfw no cook and carpenter class ever