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/vr/ - Retro Games


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File: 11 KB, 320x240, 11872-sega.jpg [View same] [iqdb] [saucenao] [google]
4491794 No.4491794 [Reply] [Original]

why was sega so reactionary? the responded to every big 90s meme, from CDs to the jaguar

>> No.4491805

>>4491794
Because Sega is better than Nintendo.

>> No.4491806

>>4491805
This

>> No.4491816

>>4491805
The more I play on their platforms the more I realize they have better games.

>> No.4491845

>>4491805
Honestly if duting the 4th gen you didn't own both a Mega Drive and a Super Nintendo (and that's considering you were actually alive back then), then you only had half a childhood.

>> No.4491945

>>4491794
Sega was and always will be garbage. Nintendo was always better. When will you dipshits get it through your thick skulls?

>> No.4491946

>>4491794
Sega sold itself as the alternative to Nintendo and unlike other alternatives they were actually good at it (until Sony came along and nuked it)

>> No.4491949

>>4491845
>(and that's considering you were actually alive back then)

pretty huge conclusion to jump through if you've seen the kind of posters on here.

I think sega was so reactionary because they were taking on the "big dog" nintendo. Nintendo didn't have to do anything bold to remain on the top. Sega was a scrappy little dog in a big dog fight, they had to try all the moves to take away the big dog's bone (market share). If you actually read into the history, it's pretty amazing sega eventually got as big of a market share as they did when facing someone with the domination and unfair practices that nintendo had in place.

I wish they had focused more on getting sega cd into more households than pissing with the 32x. 32x might have been a much better console/accesssory if it had time to get more software and if japan hadn't actively tried to kill it, but honestly I think it hurt far more than it ever helped sega as a corporation. It even hurt sales into the dreamcast era.

Sega took big risk, it paid off sometimes, but in the long run it was their undoing. Slow focused growth usually pays off better in the long run.

>> No.4491960

>>4491949
>Sega was a scrappy little dog in a big dog fight, they had to try all the moves to take away the big dog's bone (market share)
welp that just proves it, you were either not even born or barely a toddler. Sega was way cooler to kids than the Nintendo, at least until the Saturn

>> No.4491969

>>4491945
>Arcade game design is worse than JRPGs and kiddy platformers

Dream on nintenbabby.

>> No.4491979

>>4491949
Biggest issue with Sega CD was the platform's cost. It cost twice as much as the base console. That's a really hard sell. It's impressive they sold the few million that they did considering that.

But yeah, that cost was high due to all of the extra hardware they shoved into the Sega CD in order to make it better than the PC Engine CD. Part of that was because the base console wasn't that well suited to addons so I think that is why (for example) the Sega CD needs a duplicate of the Genesis CPU inside of it. All raises costs though.

>> No.4491986
File: 2.94 MB, 640x480, christmas nights.webm [View same] [iqdb] [saucenao] [google]
4491986

>>4491945
why not both?

>> No.4491997

>>4491794
They were trying to use their brand name recognition to edge out competitors in newly created marketing niches, irrespective of the product quality.

>> No.4492009

>>4491969
>Sega only makes arcade games
>Nintendo only does JRPG
Imagine being a gen Z with a vision of the past so distorted by memes and youtubers.

>> No.4492010

>>4491997
quality was not sega's problem, it's just that a ton of their ideas were retarded

>> No.4492189

>>4491794
>>4491946 and >>4491949 got it right, they needed reasons to standout among the competition since in the Japanese market in the 4th gen was an absolutely viscious place for them.

That said, there was also always an undeserved overconfidence to them even in the 3rd gen that I feel held them back from potentially dominating. The Master System was a fucking joke of a design and one that already had to be refined into what it was, while with the Megadrive SEGA passed up the chance to let the system display far more colors which would have allowed them to take an irreversible lead over Nintendo, SEGA of Japan and America each thought they knew/were better than the other despite both being vital to SEGA’s rise in the 4th gen, passing up Sony’s offer when they were 3rd in Japan was a fool’s move, the Saturn was an over engineered mess of a console which affected game development and console manufacturing costs, and the Dreamcast as great as it was had it’s own list of issues/missteps that I could go on about.

Nintendo had similar issues which lost them their lead, but they also had a far more cautious mindset which allowed them to abandon many obvious missteps early and has helped them survive as a console maker to this day. While I’m glad we didn’t also have a cautious SEGA, I really do wish we had a smarter SEGA.

>> No.4492201

>>4492009

Arcade game DESIGN you illiterate. Many of their games that weren't from the arcades had game design decisions that were arcade influenced.

As for Nintendo, once you get past the Metroids and Zeldas you're left with swarms of generic platformers and easy JRPGs. It's definitely all that this board talks about, that's for sure.

>> No.4492210

>>4492189
>SEGA passed up the chance to let the system display far more colors which would have allowed them to take an irreversible lead over Nintendo
I doubt colors were as big of a deal as you're making out. It was either more colors or Master System BC. The latter probably helped the system get a strong foothold in Europe.

>> No.4492223

>>4491794
Honestly just focus on the great games that appeared on a Sega console & play them on an emulator. Don't worry about the company itself.

>> No.4492238

>>4491816
This tbhfam

>> No.4492239

>>4491960
Um, what? They weren't talking about SEGA earning a "cool" reputation with kids. They were talking about Nintendo having a 90%+ market share that SEGA had to work hard to wrestle away from them with the Genesis/Mega Drive. You even quoted that part of their post...

>> No.4492245

>>4492239
>literally um excuse me sweetie that's wrong :^)
newfriends are always so easy to spot

>> No.4492273

>>4492245
about as easy as garbage reading comprehension

>> No.4492279

>>4492273
did it really take you ten minutes to come up with that

>> No.4492284

>>4492245

Newfag detected.

>> No.4492287

>>4492284
>n-no u!
kek

>> No.4492289

>>4492279
did you really sit here for ten minutes waiting with bated breath for a response?
this isn't relevant; I don't know why you're so eager to push buttons. Why, because I corrected an error?

>> No.4492290

>>4491960

I'm not saying sega wasn't cooler to kids, this was part of the marketing they used to take away market share. Basically saying "nintendo is kid's stuff". I owned an NES but became a "genesis kid" as at the time it did indeed feel more like something a teenager should play.

I'm honestly not trying to fanboy for either system as I like and own them both. I'm just saying that sega, a relatively unknown company (except for arcade machines) in the US, had to take big risks to take market share from nintendo. They had to appear to be cutting edge.

A lot of what made sega start getting popular was it's "edgy" marketing and much better deals for 3rd party devs. Nintendo had extremely restrictive policies in place which most dev studios didn't care for.

That said, it could also be argued that their restrictive policies helped to grow consumer confidence and possibly avoid another video game crash. Who knows if it did, but it was the logic of nintendo at the time. That as well as trying to dominate the market through almost monopolistic policies.

There's a few books out there about the topic, "Playing at the next level" and "console wars" if you're interested in the topic.

>> No.4492296

Why did you faggots have to turn /vr/ into the consolewar board?

We had a good couple of months before you faggots showed up. Now this board is worse than /v/.

>> No.4492298

>>4492296

I don't think we are anon. We're talking about why sega was so reactionary to 90's trends. I don't think we can discuss the company in a vacuum, so nintendo gets mentioned. This is an academic subject, not a place for console war faggotry. Just ignore or report them to the mods if they are breaking rules.

>> No.4492301

>>4492287

Newfag is mad.

>> No.4492312

>>4492296

Why would a discussion about the 16 bit era exclude the biggest console war of all?

>> No.4492315 [DELETED] 

>>4491986

Why is the guy playing in that webm is so bad?

>> No.4492317

>>4491986
Why is the guy playing in that webm so bad?

>> No.4492321
File: 2.94 MB, 440x293, cn4.webm [View same] [iqdb] [saucenao] [google]
4492321

>>4492317
emulator. take this

>> No.4492359

>>4492210
It was literally the only reason people claimed the SNES had better graphics than the Genesis then and now, despite the Genesis running games at a higher resolution and suffering less slowdown, and the console graphics race was at it’s peak in the 4th and 5th gens.

>> No.4492406

>>4492359
I remember thinking that Genesis games looked more colorful than SNES games back in the day; the latter always had this washed out pastel look, while the former had a high contrast style with an art direction to match. Add in the fact most people were still playing on RF meant that the dithering blur helped give you more colors and gradients.

>> No.4492424
File: 882 KB, 2016x1512, 7BC92DBA-1E42-4647-8B28-DD425CA37DA7.jpg [View same] [iqdb] [saucenao] [google]
4492424

>>4491794
Because they were not afraid to take chances, and wanted to be in on the next big advancement in game tech. SEGA was always pushing to better the hardware so games could look and perform closer to arcade.

SEGA was a ballsy company for better or worse.

>> No.4492429

>>4492210
Had they dropped MS BC they could have removed the Z80 processor and instead have a faster 9Mhz 68k processor. This is exactly what they did with the system C arcade derivative:

https://segaretro.org/Sega_System_C

>> No.4492702

>>4492201
Yep, definitely a gen Z kid who has a really distorted vision of a past he never experienced.
Enjoy your memes about "arcade game DESIGN" that you don't even understand.

>> No.4493039

>>4491794
Sega of Japan was ran by fucking idiots.

>> No.4493045

>>4492429
Interesting.

Well supposedly without the Master System modes, they could have fit more pallete RAM into the VDP. It wouldn’t be as many colors as SNES. I believe 128 visible colors vs 256 on SNES. VDP itself would need major changes otherwise. Still, it would have been double what we got.

>> No.4493108

Just gonna post some works of art.

>https://www.youtube.com/watch?v=VRJqHPr9SN0
>https://www.youtube.com/watch?v=gWVmPtr9O0g

>> No.4493130

>>4492424
>Because they were not afraid to take chances, and wanted to be in on the next big advancement in game tech
>posts SEGA’s reaction to the SuperFX chip
Honestly they weren’t even that crazy innovative when you get down to it, they mostly just reacted to their competitors. CD attachment? NEC/Hudson did it first. Special chips in the cartridges like in your pic? Nintendo’s been doing that since the Famicom. Nomad? Turbo Express. About the only thing SEGA really tried to pioneer was internet connectivity, but even the SEGA Channel was beaten to the punch by the Famicom Net System.

>> No.4493132

>>4491845
It was very rare that your parents would buy you both. For most of the world you had either one of them and then you played the other one at your cousin's / friend's house, and they played the other at your house.

>> No.4493159

>>4493130
They were a generation ahead at all times in the arcades. They had lockheed do technology development just for them.

>> No.4493247

>>4491945
I bet you think Super Mario World is a fun game past age 7.

>> No.4493293
File: 77 KB, 640x428, onizuka-03.jpg [View same] [iqdb] [saucenao] [google]
4493293

>>4493247
>He thinks SMW is a fun game before stage 7b