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446914 No.446914 [Reply] [Original] [archived.moe]

DOOM THREAD

=====
Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/GE7R0YKy
=====

Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum
http://zandronum.com/download
Standard passwords for /vr/ servers: vidya, vidyagaems, videojuegos
If these do not work, ctrl+f the server name.

We have an IRC channel too

irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.
http://svn.drdteam.org/gzdoom/

This is a begginer's pack someone kindly put up for everyone
IWAD Pack (40 MB) (Contains Doom/Doom2/Plutonia/TNT/Strife/HeXen/Heretic/etc)
http://www.mediafire.com/?jdl2pbv0vfv0b6n
Doom Pack (200 MB)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p

Let's get Dooming!

>> No.446923
File: 553 KB, 404x589, bananaguy.png [View same] [iqdb] [saucenao] [google] [report]
446923

>>446914
Ahhh sheeet niggaaa

>> No.446924

>tfw you never played DOOM as a kid so you're awful at it as an adult

>> No.446925 [DELETED] 

>DOOM General
/vg/ is that way.

>> No.446929 [DELETED] 

>>446925
Alright, I'm putting this in the FAQ.
Q: Why is this not on /vg/? this is a general!?!?!?!??!?!
A: >going to /vg/
this kills the everything

>> No.446931 [DELETED] 

>>446925
>if it was a problem the mods wouldve moved it on of the last 3453453 times the thread reached bump llimit.

>> No.446932 [DELETED] 

>>446929
i love the answer

>> No.446942

>>446915
I don't see that option in DoomSeeker and how do I set the resolution?

>> No.446947

>>446942
Don't do it in Doomseeker. Do it in Zandronum.

>> No.446951

>>446921
Lo Wang does not have bangs.

>> No.446953

>>446947
I don't see any options in Zandronum, only a checkbox and that doesn't affect DoomSeeker or let me change the resolution.

>> No.446958
File: 21 KB, 660x216, doom_builder.jpg [View same] [iqdb] [saucenao] [google] [report]
446958

This is a mapping post.

In this post, you will.
>tell us some cool mapping tips/things that you like to see in maps
>things that you do not like to see in maps
>why

So those who map can become better and the community can improve.

>> No.446961
File: 627 KB, 800x599, jumping.png [View same] [iqdb] [saucenao] [google] [report]
446961

Hectic is broken
plz fix

>> No.446964
File: 8 KB, 546x566, Facepalm.png [View same] [iqdb] [saucenao] [google] [report]
446964

>>446958
>mapping post
>in this post
>posts cannot be edited
>mfw

>> No.446972

http://pastebin.com/s79ixFQs
aight, new FAQ will be applied in next thread
>>446958
>I'd love to see nonsensical/non-euclidean architecture because that shit's coo
>I dislike large open areas unless used with bosses or large amounts of enemies
>No explanation needed

>> No.446973

>>446964
Can't you just delete & repost?

>> No.446974

>>446964
He's talking about replies, dummy.

>> No.446980
File: 34 KB, 528x384, drawntogether105vz1.jpg [View same] [iqdb] [saucenao] [google] [report]
446980

>>446914
>mfw spinning around
I'M HAVING FUN AND NO ONE CAN STAHP MEEEEEEEEEEEEEEEEE

>> No.446982

>>446953
Disregard that I'ma n idiot.

>> No.446990
File: 53 KB, 240x240, iddquggu~.png [View same] [iqdb] [saucenao] [google] [report]
446990

Quick question
How do I outdoor areas?

>> No.446993

>>446990
Place skybox
done

>> No.446995

>>446990
Remove the ceiling?

>> No.447005

>>446990
F_SKY1

>> No.447009

>>446958

DETAILING

>Done the right way:
>The "fleshy"/slug part of The Eye
>Global Death

>Done the wrong way
>Tormentor667 style

Not to hate on the guy, the repository is awesome, but dayum

>>446990

When in doubt, open the IWAD files and study them carefully

>> No.447013
File: 24 KB, 377x243, 1365654951144.jpg [View same] [iqdb] [saucenao] [google] [report]
447013

>>446993
elaborate

>> No.447018

>>446990
Depends on the type of outdoorsy area.

If it's a city you're going to want some tall buildings, lightposts and some streets, probably some sign posts and buildings you can go into.

If it's a forest then lots of trees, shade and bushes.

If it's a desert then sand and cactuses and maybe an Oasis or two, and a nice blue sky and Headless Kamikazes

If it's snowy areas then see Winter's Fury.

>> No.447027

Okay guys, what's the toughest thing you've done in Doom?
Mine is punching out a Cyberdemon without berserk.

>> No.447034

>>447027
Pacifist run of doom2
Binded mousewheelup "taunt" for added effect

>> No.447049

>>447034
10/10
>>447027
I.. uhh.. made some complex-ish weapons.. That's about it.

>> No.447050

>>447013
Use the flat F_SKY1 on the ceiling or floor and it'll turn into a skybox.

>>447009
His maps look alright but that guide he made is a load of shit.

>> No.447051
File: 23 KB, 953x576, VOTE NOW.png [View same] [iqdb] [saucenao] [google] [report]
447051

>>446839
Like this.

>> No.447057

>>447027
I beat Go 2 It on UV not too long ago
I know it's not much compared to what some of you people can do, but I distinctly remember my younger self saying something along the lines of "This would be impossible without godmode", so it's still a meaningful victory to me.

>> No.447062

How do I check scores? Tab is auto-map.

>> No.447064
File: 19 KB, 79x92, doomface.png [View same] [iqdb] [saucenao] [google] [report]
447064

>>447050
Oh
Neat

>> No.447065

>>447062
\

>> No.447068

>>447051
I love you.

>> No.447069

>>447068
ш вщте

>> No.447075
File: 414 KB, 800x1197, 1336987951443.jpg [View same] [iqdb] [saucenao] [google] [report]
447075

You know something we dont see much of?

Desert maps.

>> No.447078

>>447057
>Thinking that's unimpressive
Anon, it's one of the hardest official levels and still a very challenging one regardless of skill level.

>> No.447080

>>447051
Thank god the /vr/ community isn't like that
A vote mostly doesn't pass these days unless it's valid.
I remember votes used to pass like fucking candy if that player wasn't "liked" in that server.
>hey that guy is sort of annoying, but not really doing anything
>A votekick has been placed agaisnt player. 12 yes 0 no

>> No.447083

>>446958
HOW 2 DEATHMATCH MAP
>large, flowing areas with several routes through it but simple enough that one can figure out the layout within 5 minutes of play
HOW NOT 2 DEATHMATCH MAP
>Anything in Dynamite Deathmatch

Also stop using chaingunners in SP maps you fucking cockgoblins. Nobody likes them

>> No.447084

>>447069
oh okay

>> No.447085
File: 25 KB, 480x480, 1314625340577.jpg [View same] [iqdb] [saucenao] [google] [report]
447085

>>447051

>> No.447089

>>447075
It's hard to make an open desert level to be interesting without just a flat sand area.

Epic 1 and 2 has you covered at least.

>> No.447091

>>447065
Thanks.

>> No.447096

>>447083
Nobody likes them because they are a very dangerous enemy.

It's one of two enemies that are legitimately dangerous without much effort, the other being the agitated skeletons.

>> No.447103
File: 197 KB, 461x393, 1339879710812.png [View same] [iqdb] [saucenao] [google] [report]
447103

>>447083
>Nobody likes them

That's revenants and Chaingunners are fine.
Just dont use them at a long distance with zero cover.

>> No.447104

>>447096
Nobody likes them because they're both dangerous and annoying

Agitating skeletons are actually fun to fight since you can dodge their shit

>> No.447107

Is there a way to play Brutal Doom without the fatalities/gore/half-deaths? Basically just with the guns and balance changes.

>> No.447108

>>447096
The main problem with skeletons is when you sidestep their shots, only for them to swoop in and nail you in the side.

As for chaingunners, they're tolerable as long as you know where they are which you never will

>> No.447109

Just got fukken spitroasted in 007

>> No.447121
File: 31 KB, 320x200, Screenshot_Doom_20130414_033658.png [View same] [iqdb] [saucenao] [google] [report]
447121

Oh, that's nice.

>> No.447124
File: 10 KB, 204x136, 1365210658015.gif [View same] [iqdb] [saucenao] [google] [report]
447124

I wrote a poem for doom and I'd like to see what you all think.
It is in spoilers and will only reveal itself to those who can appreciate genius.

Fuck Revenants.
Fuck them on the bus, Fuck them on the train.
Fuck them in the sun, Fuck them in the rain.
Fuck them on the beach, Fuck them in the park
Fuck them in the light, Fuck them in the dark.
Fuck Revenants.
Fin

>> No.447128
File: 29 KB, 342x267, 12329238282.png [View same] [iqdb] [saucenao] [google] [report]
447128

are there any more versions of this?

i think its hilarious

>> No.447129

>>447121
>Hell Revealed
My fellow negro

>> No.447130

>>447124
Agitated/10

Dr. Seuss would be proud

>> No.447134

>>447121

The music in the first HR is awesome

That being said, you'll be struggling after Map07

>> No.447138

Ok, I wanna make UACMN work on GZdoom. How do I do this?

>> No.447143

>>447124
Revenants in the labs
Revenants in the tekbase
Revenants on my ass
Revenants on my mouth!
FUCK THE BALANCE PYRAMID REVENANTS ALL DAY
FUCK THE DOOM COMMUNITY REVENANTS ALL DAY

>> No.447148

>>447128
Have you read the comic yet?

>> No.447152

>>447128
Several, in the previous thread.

>> No.447158

reposting from previous thread because it's fun:

how to get frustrated with doom even more:

1. download ZDoom 2.6.1 or it's GZDoom counterpart (doesn't work on zandronum)
2. copy http://pastebin.com/zy2ZEqpb into mapinfo.txt
3. either drag the textfile into zdoom.exe or create the bat file that loads the file so you can play other WADs
4. ???
5. have... fun, i guess.

Ultra-Violence - like UV in vanillia doom, except monsters behave like nightmare except respawning
Nightmare - like NM in vanillia doom, except without double ammo
Rape - Less ammo, less armor, monsters have 2x health and respawn way quicker, you receive 2x damage. Good luck.
Heaven and Hell - everything instagibs everything.
Hell and Hell - everything instagibs you. find the cover.
Tough Guys - all monsters have 10x more hp. you receive slightly less damage and you can find shitload of ammo
Everything Sucks - like UltraViolence, except the good pickups are replaced by their weaker counterparts. no BFG and chaingun

>> No.447175

>>447134
>Rise of the Triad music everywhere
It was nice.

>> No.447176
File: 7 KB, 200x200, revenant.gif [View same] [iqdb] [saucenao] [google] [report]
447176

>>447143
>>447124
Fuck the doomguy, Comin straight from the underground.
Young monster got it bad cuz I'm brown

>> No.447178
File: 25 KB, 320x240, you're fucked.png [View same] [iqdb] [saucenao] [google] [report]
447178

>today's multiplayer matches

>> No.447209
File: 253 KB, 344x1943, 138755384638.png [View same] [iqdb] [saucenao] [google] [report]
447209

>>447128

here you go, put them all together

>> No.447215

>>447209
Where is CLEAVE AND REND?

>> No.447217

>>447158
I'm thinking about making a wad with various fun difficulty modes. Any ideas? There should be one specially for pistol-only runs.

>> No.447219

>>447209
I get all of them but the first guy.

Is that Heretic guy?
Why is he interested in arms?

>> No.447221

>>447215

wut
who says this?
Caleb or what

>> No.447225
File: 46 KB, 299x299, 1361836375046.png [View same] [iqdb] [saucenao] [google] [report]
447225

>>447217
>pistol only runs
Why did you have to remind me.

>> No.447228

>>447209
>that duke nukem

>> No.447231

Is there a wad with a superflat map?

>> No.447243
File: 168 KB, 375x375, 1339260229350.gif [View same] [iqdb] [saucenao] [google] [report]
447243

>>447209

haha
we need more, those are hilarious

>> No.447270
File: 13 KB, 462x320, Musical+notes.png [View same] [iqdb] [saucenao] [google] [report]
447270

>>446958
Question:

Using map music, is it ever ok if it's an Mp3?

Example: 3dO doom music?

>> No.447276

>>447270
.wav is much safer

>> No.447278

>>447270
It is as long as you're using a modern sourceport, like Zdoom or Zandronum.

>> No.447282

>>447276
Or OGG

>> No.447294
File: 34 KB, 457x400, 1338114102577.png [View same] [iqdb] [saucenao] [google] [report]
447294

>>447276
>>447282
That's a better idea actually, I guess I'll have to find a way to convert it.
(unless you happen to have a link to the files already as that?)

>> No.447302

>>447294
Get audacity, convert.

>> No.447314

>>447270

>3dO doom music

There's a pack already, FLAC, 130MB is the size

http://daman6009.home.comcast.net/3DO.pk3

>> No.447332

>>447314
Oh noice.

I wasnt aware maps liked FLAC, the problem with FLAC though it it's huge in filesize compared to other formats.

>> No.447359

>>447302

>audacity

get goldwave cracked, its the best sound editor

>> No.447381
File: 28 KB, 320x200, Screenshot_Doom_20130414_042004.png [View same] [iqdb] [saucenao] [google] [report]
447381

guise how do I fix this

>> No.447386
File: 245 KB, 1600x900, firstmapfin.jpg [View same] [iqdb] [saucenao] [google] [report]
447386

Here it is guys. I got side-tracked by school and "almost final" exams, but it's almost done now. All I have left is to do detail lighting, item placement, and do a couple dry runs.

I blocked out the final part of the map because it's got some twists in there that I don't want to be spoiled.

>> No.447389

>>447381
make it a joke wad

>> No.447390

Is there any way to set up Doom Builder to work in Heretic/Hexen in UDMF?

>> No.447402

>>447389
no, I'm making a testmap for testing shit and want to make it pretty, how do I fix this? I've done it before but I forgot how since rusty at mapping

>> No.447403

>>447386
Looks gloriously complicated and trap-ey.

>> No.447424

>>447403
I'm rather proud of the final part of the level. I feel like it's probably been done before, but I haven't seen it, so it's new to me.

As far as traps go, I'd say it's about 50/50 traps/spicing up backtracking. And by "spicing up backtracking," I mean either enemies or items. Since it's my first map, I started doing more than I could handle, and focused on a lot of detail earlier on. I wasn't able to put as much of a focus on exploration as I wanted to. I have oriented that map in such a way that the player is forced into all the areas I worked hard on, and the secrets are very skip-able.

>> No.447438
File: 343 KB, 1000x750, 1342366871902.jpg [View same] [iqdb] [saucenao] [google] [report]
447438

>>447381
Errr, Open it up in visual mode in the editor.
You might have a line that is not set properly so it HOMs out.

>>447386
I remember you posting the old version of this, glad it's taking shape but.

>>447403
>complicated

Actually it looks quite basic in detail in game, have you used DoomBuilder 2 before?

>> No.447445
File: 4 KB, 97x97, MetalSlugExplosion_05.png [View same] [iqdb] [saucenao] [google] [report]
447445

There is something divine about these threads;
>Reinstall GZDoom because of /vr/ Doom threads
>Start making stuff in Slade and Builder
>Decide riping models from E.Y.E.
>Get 10 of 12 weapons, make one more pass over weapons and about to release first test version
>PC crashes as soon as save To Do list with slade and this thread open in background.
>Reboot, both archive and backup is corrupted but repairable.
>Only the sprites I decided to edit and sounds wanted to merge/convert are gone and an extra frame not used is corrupted.
>Rest is of the files in repaired archive remains undamaged.

>> No.447456

>>447445

...man my hands are still shaking, I thought everything was gone and lost 1-2 days of work...

>> No.447461

What's the flag to get an item to bob up and down?

>> No.447463

>>447438
It's my first map, ever, so no I haven't used it before. Also, take a look at the left side of the map compared to the right. You'll notice the areas to the right of the cafeteria/kitchen area are really... empty; while the areas on the left are a bit more filled out. That's what I meant by, "I started doing more than I could handle, and focused on a lot of detail earlier on."

By no means do I think it'll be anything crazy and amazing, but I do have detail work to finish. The only thing truly finished is the layout, and concept, of the level.
>It's finally got an end!

>> No.447468

>>447456
the importance of backing up shows itself again.

>> No.447480
File: 20 KB, 217x277, 1339154009184.jpg [View same] [iqdb] [saucenao] [google] [report]
447480

>>447463
Good stuff, but dont forget to add the extra ammo (or/and a bezerk or chainsaw)

>> No.447482
File: 263 KB, 1600x900, ok.jpg [View same] [iqdb] [saucenao] [google] [report]
447482

>>447463
I just realized the futility of trying to describe the areas of the map with such a small view.

Left area is detailed, right area isn't.

>> No.447497 [DELETED] 
File: 1.40 MB, 300x449, 1365852046074.gif [View same] [iqdb] [saucenao] [google] [report]
447497

>>447445
fuck yes

>> No.447512

>>447461
please respond

>> No.447513

>>447512
+FLOATBOB

>> No.447514

>>447513
thank you

>> No.447519

LOG

>> No.447521
File: 92 KB, 373x469, Db2XDZg.png [View same] [iqdb] [saucenao] [google] [report]
447521

>>447519
>>447519

>> No.447523

>>447390
Found a pack with working Heretic/Hexen/Strife in UDMF configs for Doom Builder if anyone was looking for that kind of thing. Adding every config in this pack can inflate Doom Builder's load time so delete all the stuff you don't need.
http://www.mediafire.com/?op5ylx386kknspk

>> No.447546
File: 28 KB, 500x441, 1358250621710.jpg [View same] [iqdb] [saucenao] [google] [report]
447546

>no one on /vr/ servers so hop into a doom center server, hosted in Russia
>kid barely knows english, says no killing in arcade or ban
>get killed in arcade by someone else named berserker
>"BERSERKER! BAN!"
>I get banned

And all I wanted to do was crash the server by spamming gas and talking in shitty russian accent.

>> No.447554 [DELETED] 
File: 290 KB, 480x640, image_1362985434083176.jpg [View same] [iqdb] [saucenao] [google] [report]
447554

>>447546
;_;

>> No.447563 [DELETED] 
File: 205 KB, 450x571, butthurt1.jpg [View same] [iqdb] [saucenao] [google] [report]
447563

>>447546

>> No.447564

>>447554
>>447563
>kick/ban for bullshit reasons
>posts about it
>hate him for it

Didn't know /v/ found us already, how y'all doin?

>> No.447567 [DELETED] 

>>447564
i'm lost

>> No.447568

>>447564
>Not making fun of cuddly
So I see this is your first doom thread. Welcome aboard!

>> No.447570

>>447564
>not knowing that cuddlyzebesian is the butt monkey of the thread

>> No.447579
File: 65 KB, 468x587, 1347211090870.jpg [View same] [iqdb] [saucenao] [google] [report]
447579

>>447523
>>447390
You mean like a map made in Hexen, that uses the UDMF format?

What happens if you do it now?
>game configs
hexen
>new map
UDMF format

>> No.447580
File: 26 KB, 556x423, 1271467808192.jpg [View same] [iqdb] [saucenao] [google] [report]
447580

>>447570
Its mostly just for fun

>> No.447583

>>447564
it's one person, don't bother.

Besides I thought it was funny anyway and the ban was fixed.

>> No.447585
File: 36 KB, 1089x384, Unbenannt.png [View same] [iqdb] [saucenao] [google] [report]
447585

Doomkart guy here.
Will now use a tripcode to prevent trolls trolling doom threads.

Anyways, I need now the exact class properties.
There are 5 values you can use:

-Extremly good (5)
-Good (4)
-Average (3)
-Bad (2)
-Shit (1)

And those are the properties that can be assigned a value:
-Acceleration
-Max speed
-Handling
-Weight (for the ramming physics)
-Item variation (if picking up a random item chooser, someone with a low item variation can only choose between a small bunch of items)

The current classes are:
-Doomguy
-Cyberdemon
-Lost soul
-Cacodemon
-Imp

So just make something like:

>Doomimp:
-Acceleration: (3)
-Max Speed: (4)
-Handling: (3)
-Weight: (3)
-Item variation: (2)
->THE SUM OF THE VALUES MUST BE EQUAL 15!!!!
(3+4+3+3+2 = 15)

So yeah, give me ideas!

>> No.447597 [DELETED] 
File: 19 KB, 475x317, 1348120904530.jpg [View same] [iqdb] [saucenao] [google] [report]
447597

>>447585
i have no contribution and am simply stating that you are doing god-tier work

>> No.447605

>>447585
The imp should definitely be 3 in everything.
Since it's by far the most common enemy.

>> No.447618

>>447585
DoomGuy:
Acceleration : 5
Max Speed : 5
Handling : 2
Weight : 2
Items : 1

>> No.447628
File: 32 KB, 400x332, 1333469468534.jpg [View same] [iqdb] [saucenao] [google] [report]
447628

>>447585
Have you thought about going to the zdoom forums and looking around/asking for assistance there?

They'd help you and be even more likely to help as well if they see you've got actual work and not 2 pieces of concept art and ''a friend who knows ACS"

>> No.447629

>>447618

>doomkart guy
>Items: 1

are you retarded?
Doomguy has the most weapons in the game!
Make Items 5, Acceleration and max speed 3

>> No.447630

>>447629
>Doomguy
>Not the fastest thing in the game
Doomguy is better as Bowser

>> No.447634

>>447585
Lost Soul
Acceleration and Max Speed 5
Handling 1
Weight 1
Item variation 3

>> No.447636
File: 3 KB, 212x185, 1350809100845 (1).jpg [View same] [iqdb] [saucenao] [google] [report]
447636

>>447628

lolwut

I got like 5 mb of acs source code, everything finished (including drifting), except items.

I've been coding for 12 years now (C,C++,C#,Java,VHDL,Assembly, Bash scripting,ACS,Decorate and soon I'll belearning Python and SQL)

>> No.447642

>>447636
I think he thought you were the art guy and not codeguy

>> No.447643
File: 13 KB, 194x200, 1334216830374.jpg [View same] [iqdb] [saucenao] [google] [report]
447643

>>447636
I know, that's what I'm saying brostronaught.

They'll help you because you've got actual work and generally know what it is you're doing instead of being like "here's my idea....you guys go make it". I'm just mentioning them in case you have trouble.

>> No.447647

>>447636
>Learning Python
Nigga wat

That shit takes like 2 hours to learn

>> No.447653

>>447636
>Including drifting
Is there a video of this? I gotta see, that's awesome.

>> No.447656

>>447579
There's no separate option for the map format in Doom Builder, just "Doom in UDMF", "Heretic in Hexen Format" etc. unless I'm just using an out-of-date version.

>> No.447665
File: 53 KB, 350x343, 1333622600656.gif [View same] [iqdb] [saucenao] [google] [report]
447665

>>447656
What version is it?

In either case, it's not a deal breaker is it?
UDMF is better than Hexen format I hear but not loads better, just sort of slightly updated a bit.

>> No.447670

>>447579
Why is a bunny shooting lasers?

>> No.447676

>>447670
Didn't you read the blurb? It's cause her son died, so she's cursing the bunny that caused this tragedy with black magick.

>> No.447682

>>447676
But the bunny is shooting lasers. Not magic.

I know the blurb, I wanna know why a bunny, IS SHOOTING LASERS.

>> No.447689

>>447665
I'm just going to be using it to tweak sector color settings without having to tag everything(To make dusk maps look dusky and night maps look nighty). UDMF is a nice feature to be able to work with, for sure.

>> No.447695

>>447682
Lasers are just the conveyance of the black magick, you dork.

>> No.447702

>>447695
So you're telling me, if I get a bunny from the field that HAPPENS to know magic, it can shoot lasers out of its eyes?

>> No.447707

>>447636

I assume you are studying computer engineering or information technology

>> No.447709

>>447702
Yes, but the lasers only curse people.

>> No.447714

>>447709
Well, close enough

Oh here's something doom related.

>> No.447716

>>447714
Forgot link https://encyclopediadramatica.se/Doom

>> No.447718

>>447716
>ED
Really nigger?

>> No.447720

>>447718
I don't have anything better to do.

>> No.447724

>>447716
>CZ
>Linking to ED
Welp, he truly is a faggot.

>> No.447731
File: 212 KB, 512x512, 1339243517390.jpg [View same] [iqdb] [saucenao] [google] [report]
447731

>>447689
Oh right, well sorry I cant help you.
Whats the diff between what you want to do between Hexen and UDMF format?

How do you do sector color settings in UDMF?

>> No.447737

Whenever I try and change offsets on a texture in DoomBuilder in 3d mode, it doesn't actually apply them. Any help?

>> No.447740

>>447724
>>447718
Do we really need to waste bumps on judging the guy? Give it a break

>> No.447742
File: 148 KB, 1021x729, 2013-04-14 04_47_35-Ack.wad (MAP01) - Doom Builder.png [View same] [iqdb] [saucenao] [google] [report]
447742

Fucking finally, I managed to open that very map I wanted to check.

Dumb question, feel free to flame my sorry ass for it, but why do people choose the "Doom in Hexen" format? Is there something unique in it unlike the other kind of formats?

>> No.447747

>>447724

I used to be an EDiot in 2008.[/spoiler\

>> No.447753

>>447742
hexen format is what people used for advanced zdoom features before UDMF rolled around

>> No.447754

>>447747
I helped fix ED after the whale left and nuked the site.

>> No.447757

>>447742
Hexen has more features, like polyobjects and more linedef actions, that's it.

>> No.447759

>>447731
I've got a working Heretic in UDMF config now anyway. In Hexen format, you need to use a script and tag every sector you want colored.
>>447742
Doom in Hexen has a bajillion more features in it than regular Doom and you can't use ZDoom features without it, UDMF has even more.

>> No.447764

>>447034
>pacifist
>Binded mousewheelup "taunt" for added effect
Gold star!

>>447075
>>447089
Yeah, you're probably going to have to work with slopes for full mileage, you know, so you can make good dunes.

>>447083
>doesn't know to duck for cover

Granted, they are misuses at times, but there's plenty of valid ways to place them.

>> No.447784
File: 771 KB, 320x240, Brianaction.gif [View same] [iqdb] [saucenao] [google] [report]
447784

This should be a real wad.

>> No.447804
File: 107 KB, 354x323, 1364880525884.png [View same] [iqdb] [saucenao] [google] [report]
447804

New version of Doomtra, this one has more SFX and grafics. Now with Balance™!

I also threw up a server & "Doomtra Deathmatch!", pass is vidyagaems. You should be able to download everything through Wadseeker.

Alternatively you can get it here: http://www.mediafire.com/?fc7w25w7ff2q0s4

>> No.447808
File: 101 KB, 800x600, Screenshot_Doom_20130414_130942.png [View same] [iqdb] [saucenao] [google] [report]
447808

>>447217
Gotta play on Tough Guys difficulty with sv_fastweapons 100 because I don't want to spend eternity killing some imps. Also playing keyboard only.

>> No.447810 [DELETED] 
File: 254 KB, 145x145, 4chan-girls-adv.gif [View same] [iqdb] [saucenao] [google] [report]
447810

>>447716
WAT

>> No.447816

is it possible to have muliplayer in the GZDoom engine? i want to use this because it lets me fully customize my controller and i hate having to re set everything on different engines

>> No.447824 [DELETED] 

>>447810
>umbrella.swf

many boners in my youth sonny.

>> No.447851

>>447808
Due to lack of ammo first level turned into HMP(amount of monsters on map)-Fast-Tyson.

>> No.447861
File: 135 KB, 850x1076, 1341127896865.jpg [View same] [iqdb] [saucenao] [google] [report]
447861

>>447764
>Yeah, you're probably going to have to work with slopes for full mileage, you know, so you can make good dunes.

That's true.

Unless it's more like badlands or salt flats.

>> No.447862

>>447567
>>447568
>>447570
blah, I run anonymizer, so I actually don't know when someone's tripfagging.

Still, doesn't make shitting on him okay, really.

>> No.447870
File: 80 KB, 800x600, Screenshot_Doom_20130414_133249.png [View same] [iqdb] [saucenao] [google] [report]
447870

>>447851
Because levels after map02 usually full of shotgunners, I (theoretically) will never run out of ammo.

>> No.447875

>>447870
You will never have any real ammo problems thanks to the Super Shotgun.

Chaingun is also good for conserving ammo, but basically shells will carry you through to the end of the game because of the Super Shotgun's efficiency.

>> No.447902

>>447804
Come and play you fuckers. It's fun*

>> No.447907
File: 33 KB, 495x498, 1346388228684.png [View same] [iqdb] [saucenao] [google] [report]
447907

>>447875
>super shotgun

It's just so god damn efficient for everything.

>> No.447910

guise
https://dl.dropboxusercontent.com/u/27048651/brutaldoit.pk3

>> No.447921

can anyone help me?

>> No.447926

>>447921
...you forgot to add what you need help with.
wow

>> No.447931

>>447910
Crashtastic shitwad of suicide?

>> No.447938

>>447907
>Decide on a whim to try and see what the single barrel shotgun would be like if it fired 10 pellets instead of 7 to give it the same efficiency as the Super Shotgun
>Shotguns completely dominate the entire game

It's crazy what 3 extra hitscan bullets does.

>> No.447939

>>447931
It's brutal doom. In do-it.
Also I have no idea why you would be crashing, this is made for gzdoom

>> No.447943

>>447921
>is it possible to have muliplayer in the GZDoom engine?
i did but no one replied
this was my question
is it possible to have muliplayer in the GZDoom engine?

>> No.447947

>>447943
yes, google it

>> No.447953

>>447938
I did that once, although I used 14 and 22.

Shotgun godmode is fun as shit.

>> No.447954
File: 71 KB, 250x250, 1349718278149.png [View same] [iqdb] [saucenao] [google] [report]
447954

>>447938
>>447907
If anything I'd say the SuperShotty is OP.

There, I said it......

>> No.447958

>>447947
i typed this into the console but it didnt work
gzdoom.exe -HOST 2

>> No.447959

>>447954
it is - and I get the vague feeling they intended it to be

>> No.447960

>>447958
Do you really need me to spoonfeed you?

>> No.447968

>>447960
well yes kinda, it was just wanting it to work

>> No.447980
File: 207 KB, 487x488, png.png [View same] [iqdb] [saucenao] [google] [report]
447980

>>447960
>bitching about spoonfeeding

>> No.447981

>>447954
Personally I find that every weapon has a use.

Except for the Pistol and Plasma rifle.
Those two are the only things that I can't think of a good use for.

Pistol is self explanitory.
BFG9000 completely outclasses the plasma rifle in every single way.

>> No.447983

>>447804

Do you mind if I make some death sprites for the enemies? I'll try to make them explode like the NES games

>> No.447984

>>447958
http://forum.drdteam.org/viewtopic.php?t=3136

Go with this. Anything beyond that I don't know, DOS isn't a strong point of mine.

>> No.447989

>>447968
For Co-Op
zdoom -host 2 -warp num level [01-32] -skill num skill [1-5]
For Deathmatch
zdoom -host 2 -deathmatch -warp num level [01-32]
For joining
zdoom -join IP
>>447980
I dislike spoonfeeding because it's annoying telling someone in full how to do something when they can literally google it and the first result works.

>> No.447990
File: 35 KB, 800x600, Screenshot_Doom_20130414_135037.png [View same] [iqdb] [saucenao] [google] [report]
447990

>>447870
Map03 was easy and fucking fast chaingunners at the end of map04 brought my health to 31%

>> No.447991

>>447990
>825% armor
wut

>> No.447997
File: 65 KB, 664x668, 1333262079926.jpg [View same] [iqdb] [saucenao] [google] [report]
447997

>>447981
Yeah, Imma pretty sure that you will kill 2-3 zombiemans or imps with BFG rather than with PG when your only ammunition is cells because BFG outclasses PG!

>> No.448001

>>447997
>Using the Plasma gun on those at all
Shotgun or Chaingun or Rockets if they're packed together.

Even a pistol on the zombies and punching imps is better than wasting cells on those.

Plasma rifle would best be used on Hell Knights and Revenants.
Would rather use rockets on them as well.

>> No.448003
File: 47 KB, 590x572, feels-bad-man[1].jpg [View same] [iqdb] [saucenao] [google] [report]
448003

>>447804

>You will never play this mod with this map http://www.youtube.com/watch?v=osvEAZQnqmo

>> No.448004

>>447989
>zdoom
oh i thought i typed in Gzdoom

>> No.448009

>>448004
It works the exact same with gzdoom, just type that instead you fucking NIGGER

>> No.448023

>>447209
>Still no Redneck Rampage.

>> No.448027

>>447984
i did that didn't work

>> No.448030

>>448027
Are you connected to the internet?

>> No.448034

>>448030
yes

>> No.448040

i even tired the launcher and me and my friend could not connect
http://www.doomworld.com/vb/source-ports/50388-gzdoom-multiplayer-launcher/

>> No.448047

>>448040
Then use zandronum?

>> No.448070

>>448034
Well then I think your problem is that you're not using zandronum.

Ok, in all seriousness, can you paste the messages you get when you type the command in?

>> No.448079
File: 198 KB, 997x707, 1346139626590.jpg [View same] [iqdb] [saucenao] [google] [report]
448079

>>447981
>pistol
Yes.
>Plasma rifle.
You use the plasma rifle as if it were a super chaingun, fires faster (keeps them stunned) and does fuckloads more damage.

http://doom.wikia.com/wiki/Plasma_gun

It's shots can do as much as 40 damage a hit.
Using the bfg can waste ammo in some cases due to overkill.

Multiplayer note: The plasma gun can also kind of suppress/freak out players if they see a huge volley of it. It's more in your face than bulletpuffs.

>> No.448092

>>448070
>zandronum
no i dont want to use that, i want to use GZDOOM
it just said unknown command or some shit

>> No.448095

>>448092
it needs to not be caps, it's caps sensitive

>> No.448097

>>448092
Did you navigate first to the folder where the exe is located?

>> No.448149
File: 22 KB, 800x600, Screenshot_Doom_20130414_144140.png [View same] [iqdb] [saucenao] [google] [report]
448149

>>447990
Fucking fast monsters. I've started map06 with 22% health and finished it with 112% thanks to secret megasphere.

>> No.448156
File: 17 KB, 553x157, asdf.png [View same] [iqdb] [saucenao] [google] [report]
448156

Hmm...

>> No.448196
File: 17 KB, 553x157, BloodRemoved.png [View same] [iqdb] [saucenao] [google] [report]
448196

I think this might lead to something worthy...

>> No.448197
File: 95 KB, 800x600, Screenshot_Doom_20130414_145144.png [View same] [iqdb] [saucenao] [google] [report]
448197

>>448149
Gotta watch how long they're going to fight.

>> No.448204 [DELETED] 
File: 28 KB, 257x253, 1330553717814.jpg [View same] [iqdb] [saucenao] [google] [report]
448204

>get hexen
>click it
>it plays

What the fuck is it running under?
It's just the WAD file.

Also, I played the sheeet out of the hexen demo as a kid.

>> No.448213

>>448204
Read the FAQ.

>> No.448224
File: 110 KB, 800x600, Screenshot_Doom_20130414_145703.png [View same] [iqdb] [saucenao] [google] [report]
448224

>>448197
Barons win the fight in 4 minutes and 20 seconds! But 3 of them teleported away, damn.

>> No.448227

>>448224

Barons ALWAYS win, sometimes it's 4-5 against the cyber

>> No.448239 [DELETED] 

>>448213
I have doom and play it, I mean that when I load the hexen wad over doom it just plays doom.

>> No.448246

>>448239

are you retarded

get zdoom

>> No.448252

>>448239
That's because it's an iwad. You didn't read very carefully or I need to add another thing to the faq.
Q: I load heretic/hexen over doom and it does nothing, what's going on?
A: Heretic/Hexen are IWADS, load them instead of doom!
http://pastebin.com/feScjQsP

>> No.448258

>>447991
you need your armor in Tough Guys for those long fights

>> No.448260

>>448239

It seems that you set your port to ALWAYS load Doom, try deleting the .ini file

>> No.448264
File: 123 KB, 1152x768, angry.jpg [View same] [iqdb] [saucenao] [google] [report]
448264

>>448224

Ever since I stopped interfering and just let all of them fight it out I don't think I've ever seen the Cybie manage to fend off all the Angry Barons.

>> No.448272
File: 5 KB, 219x108, dude_wat.png [View same] [iqdb] [saucenao] [google] [report]
448272

So...guys...which one looks "better", A or B?

>> No.448278

>>448272
/B/

>> No.448283

MAPINFO.txt updated

http://pastebin.com/nJh9txvz

Changes:

- cheats now disabled on all difficulty settings
- removed NoPain from Heaven and Hell, Hell and Hell and Tough Guys
- monsters in Hell and Hell now have 33% of health instead of 100%

>> No.448284

>>448272
A, but only a little bit better.

>> No.448293
File: 58 KB, 640x480, doom47.jpg [View same] [iqdb] [saucenao] [google] [report]
448293

>>448227
>Barons always win
>Tries it
>Cyberdemon clears out this room alone on first try

>> No.448298

>>448272
It might look better if they just bounced up into the air and then exploded like in contra.

>> No.448303

>>448283
since there's no NoPain in ToughGuys anymore i might remove 5x armor multiplier as well, and just make separate mode with NoPain

>> No.448310

Which difficulty do you prefer?

I just finished the two additional Heretic episodes and found that the normal setting is not so much challenging as it is just tedious. I wanted to move on to Hexen now, trying out the Ultra-Violence equivalent with a random character roll.

>> No.448321

>>448310
If you roll Fighter, prepare for hell, if you're parias, lolol steamroll. Didn't play much magus, so no comment on him.

>> No.448323

>>448284

Be confident about telling me what should I change, I'm all ears, man

>>448298

That's what I'm planning to do, they look like that because I have the sprites on Paint, but be sure I'm going to try to make them "jump" in SLADE

>> No.448326

How would I go in and make my own guns and shit? Like, what programs would I need?

I know how to draw, I know some very general scripting, but I know nothing of doing so in Doom.

>> No.448327

>>448321
Why's it hell for a fighter and ezmode for cleric?

You dont get the wraith gun for ages.

>> No.448331

>>448326

You need SLADE to put together all the sprites of your weapon, plus the necessary DECORATE scripting. You can grab any misc. weapon from the Realm667 repository to check how they work

>> No.448332

>>448326
well, figured out that I need SLADE by merely paying attention to the thread, lol

>>448327
Always had a much easier time with the cleric, maybe i'm biased, haven't done a Hexen playthrough in years. And yeah, Wraithverge is retarded, but so is Quietus

>> No.448335

>>448331
Well, thank ya. Seems like DECORATE is mostly what I'm after at this point then, new art is a secondary concern (I really like how stock Doom looks).

Thanks.

>> No.448342

>>448326
Adding this to the FAQ as well
Q: How do I make new weapons?
A: First you need SLADE 3, then put together your sprites, then make a new archive in SLADE 3 and use this tutorial http://zdoom.org/wiki/Creating_new_weapons
http://pastebin.com/BWG0w0wy
3rd update today.

>> No.448350
File: 241 KB, 940x653, 1342356557439.jpg [View same] [iqdb] [saucenao] [google] [report]
448350

>>448323
Well, I was going to say B at first but the bottom of the explosion sprite looks kind of off, A might look better if it was actually gibbing the zombieman.
How much are you willing to hand draw/touch up?

Given my own experience in modding a spritesheet (it got tedious as fuck by the end of it) I often did not draw my own things but played around with other assets. I'd get really perfectionist like on individual pixels.

>>448326
SLADE for the decorate of your gun, you'll also use that to line up your sprites and offset them etc so the player sees it when he pulls it out.

Also, this might help you.
Type ''doom gunlabs'' in google and go to ''tutorials'', 4chan thinks it's spam when I give the link.

>> No.448361

>>448224
Fuck this shit, I just don't have enough ammo to kill things in my way (because Pain Elementals swarming everything with their fucking lost souls) and tyson-mode just doesn't work here.
>>448327
You won't get your ranged weapons 'till E2 and they're slow. Quietus is just not so effective as Bloodscourge or Wraithverge, your flechette is fucking GRENADE that usually bounce in wrong way. Plus they're being reflected by damn centaures and Heresiarch's shields. Well, have fun with it.

>> No.448370
File: 2.33 MB, 1920x1080, Screenshot_Hexen_20130414_143510.png [View same] [iqdb] [saucenao] [google] [report]
448370

Ended up as Cleric.

>> No.448383

>>448327
>>448361
For cleric: he has 3 ways to heal (scroll, potions, Serpent Staff's drain), his flechette is just best way to exterminate bosses, just put 12-13 of them under boss and it's dead in few seconds plus it hurts through Heresiarch's barrier and centaures' shield block. Wraithverge is just 10/10 to clean last levels because they contain a lot of annoying centaures.
But if you'll play as fighter on skill 4 (equals NM in (G)ZDoom), it's fun to fight ranged enemies at close distance.

>> No.448391

>>448383
Sounds like I'll have the best variety of play experience as the cleric.
Play on ultraviolence?
(cardinal in this case)

>> No.448416

>>448391
Sure, play on Cardinal, Pope just makes monsters little faster and sometimes spawns ettins.
Anyways I'm starting to play as Fighter on Titan difficulty

>> No.448485

>>447784
Part of me misses YTMND.

>> No.448491
File: 5 KB, 261x82, Barrels O' Lel.png [View same] [iqdb] [saucenao] [google] [report]
448491

Moving to another subject for the moment....are you guys ok with these?

>> No.448505

>>448491
Might I ask what's got you motivated to work on these?

Pet project or just learning how to use GIMP or whatever?

>> No.448506
File: 8 KB, 247x82, DoomBarrelsExplosion.png [View same] [iqdb] [saucenao] [google] [report]
448506

Posting the original sequence for comparison purposes

sage for doublepost

>> No.448519

>>448505
Looks like it's for Doomtra.

>> No.448529

>>448505

Many reasons, I felt like doing some extra stuff related to the Contra weapons mod (>>447804), I'm trying to make it more close to the NES game by putting the explosion effects + death sequences in Doom, I feel like doing it just for fun more than doing it looking forward to see it included in the mod

But hey, I don't mind if the creator picks my edits, I mean, this is for everyone after all, and if you feel like picking them, then go ahead

>> No.448565

>>448491
Not bad. Not sure if it gives the same ANGRY RED PAIN ANGER the original explosion does, but what can you do

>> No.448596

>>448506
What would it look like if the explosion was the same, but using the Contra explosion pallete (Pretty much what you did for the third frame)

>> No.448610

>>448596

Hmm...I'm not really sure, let me see if I can see the result in SLADE

Also, it's kind of funny you ask me that, since I'm heavily thinking about doing a palette recolor of the Zombie/Shotgunner/Chaingunner with the colors of the regular enemies from Super C

>> No.448664
File: 5 KB, 247x82, Xplos.png [View same] [iqdb] [saucenao] [google] [report]
448664

Umm...this is not what you were talking about, right, Zen?

>> No.448668

Someone wants to play in the /vr/ survival server?

>> No.448669
File: 9 KB, 176x278, 1364088642241.jpg [View same] [iqdb] [saucenao] [google] [report]
448669

>>447027
Either beating Map 06 of Combat Shock 2, or beating Go 2 It. Drunk.

>> No.448674

>>448668
*Invasion

The name of the server is Sur/vr/ival

>> No.448679
File: 21 KB, 499x362, SLADE3.png [View same] [iqdb] [saucenao] [google] [report]
448679

This has happened the last two times I've tried to download SLADE3

Any help?

>> No.448682
File: 222 KB, 600x600, 1365483236371.jpg [View same] [iqdb] [saucenao] [google] [report]
448682

>>448664
o.o
N..no it isnt..

Try using the same colors as you did with Barrels o Lel

>> No.448694

>>448682

They're the same

Hold on, maybe if I pick other colors...

>> No.448702

>>447138
There's only one way to deal with UACMN.

>Click UACMN.wad
>Shift+Delete
>"Yes"

>> No.448708

>>448694
NO!.. no, just stick with barrels o lel.. heh
What have I done..

>> No.448710

>>447138
>>448702

Seriously though, you're probably going to have to use Skulltag/Zandronum, unless you want to see missing textures all over the place.

>> No.448726

>>448708
I mean, unless you find colors that fit better
No need to feel discouraged

>> No.448729
File: 1.47 MB, 1920x1080, Screenshot_Doom_20130410_111322.png [View same] [iqdb] [saucenao] [google] [report]
448729

Try this for dark areas:
>sector_SetFade (1, 10, 10, 10);
>sector_SetColor(1, 40, 40, 40, 000);
Cool shit.

>> No.448765

What are some good exploration WADs with little to no combat?

I've already played Phocas Island and Gravity (stunning architecture) and need more of that stuff.

>> No.448793

>>448765
Foreverhood
It's very, very unique in all aspects. Could easily work as a great proof of concept for a modern game.

>> No.448852

How do I manage to put a MIDI as an intermission screen tune, but preventing it to repeat itself at the same time?

I'm trying to put the Contra fanfare, of course

>> No.448965

>>448852
The only thing I can think of is to convert it to .OGG and set a loop point at the very last two seconds. You could also put in the original Contra music (Instead of a MiDi recreation) that way.

>> No.448976

>>448965
ZDoom supports SPC if you can extract it.
http://zdoom.org/wiki/Music_format

>> No.449026

inb4 Doomtra becomes the next MM8BDM but not populated by ten year olds.

>> No.449059

http://steamcommunity.com/app/206630/

Huh?

>> No.449062

>>448976
>http://zdoom.org/wiki/Music_format

DUUUUUDE, they support NSF too!

>>449026

Oh wait no, I'm not trying to turn Doomtra into a TC like MM8BDM. This stuff is just optional. I won't deny it, I would be honored to see some of my ideas to be taken into account one way or another into the mod, but I'm not forcing anybody to include them.

>> No.449094

>>449059
>Doom 4 BR BR

>> No.449101

>>449059
That's probably a ruse.
https://www.youtube.com/watch?v=O80yJV2cBtc

>> No.449102

>>449059
>http://steamcommunity.com/app/206630/
BR BR

>> No.449117

>>449094
>>449102
huehue

>> No.449129

>>449117
BR?

>> No.449167

>>449129
Gibe moni pls

>> No.449187

>>447027
level 30 of doom 2
with respawn time set to 2 seconds
oh boy was that fun.

>> No.449304

Hey guys, whats your favorite way to play Doom online?

Mine would be either shotgun frenzy or Goldeneye

>> No.449318

>>449304
>>449304
CTF. Vanilla.

>> No.449329

>>449304
There are too many good mods, I can't pick just one.

>> No.449340
File: 40 KB, 300x181, 4502448+_c804744d5070b08e822c5302a0a6b4d3.gif [View same] [iqdb] [saucenao] [google] [report]
449340

>>449329
PICK ONE

>> No.449353

>>449340
Nigger I just said I couldn't pick just one. You wanna fucking fight me, you little shit kid? Huh faggot? I'll fucking go punk. I'll fuck you up. You'll be so fucking fucked up you'll look like Mike Tyson got drunk and wandered into the maternity ward and mistook the babies for Holyfield. That's the kind of fucked up shit you'd look like, just a fucking mess. Bitch.

>> No.449379

>>449353

A proof that Romero is posting on /vr/.

>> No.449537
File: 463 KB, 1000x1263, Raiden change of plans.png [View same] [iqdb] [saucenao] [google] [report]
449537

>>447209
>no glorious Raiden

Apply yourself

>> No.449581

Anyone feeling like playing some GoldenDoom 64?

>> No.449667

>>449304
goldeneye dm
cyberrunner dm
shotgun frenzy (with a whole shitload of people)
bro-op through a BRUTAL wad

>> No.449734

>>448765
Grove.wad is a good choice. A little combat-heavy, but it's honestly at vanilla levels and not SLAUGHTERFESTMURDERFUCK.wad levels.

>> No.449742

who wants to play some shotgun /vr/enzy?

i'll be waiting.

>> No.449807

>>448416
>and sometimes spawns ettins.
Ettins spawn no matter what the difficulty.

>> No.449837

>>449742

just won a round on my own, c'mon i want some bros

>> No.449854

:: [BE] New York :: Goldeneye on the /vr/tual boy
pass vidya

cmon guys

>> No.449867

>>449854
No.
Stupidly balanced, and the players are whiny shits.

>> No.449914

>>448679
Try installing somewhere other than Program Files. IIRC Windows has some funky protection over those folders, and it causes some programs to flip out like that.

>> No.449945

>>447027
Scythe 2 UV in Brutal DOOM.

I felt bad, so I rushed right back in there with vanilla. Keyboard only, I believe. It was just intense.

>> No.449974

John Carmack here -- please stop posting the IWADs and buy the games. :-)

>> No.449998

>>449974
>John Carmack
>Using a smiley
>Displaying any form of human emotion

>> No.450004

>>449998
Don't mess with him. He can judo choke your ass to sleep.

>> No.450024

>>449974
End user here -- please stop riding on the success of your ancient games and make something that doesn't suck for a change. :V

>> No.450060

>>450024
john romero here -- he fucking can't he's autistic as shit.
DooM and Quake were only good because I made him my bitch. He sucked it down.

>> No.450068

'Sup guys. Does anyone still like the good and ol' Phobos Base Styled maps, with no mods nor any of those shits?

>> No.450080

>>449867
Youre the only one whining here

>> No.450161

>>450068
Fuck no.

>> No.450173

>>450068
We always like those.

>> No.450174
File: 134 KB, 292x334, Untitled-2.png [View same] [iqdb] [saucenao] [google] [report]
450174

H-h-hey, /vr/! Y-your game...y-your Doom is for c-CASUALS!

Oh dear I hope I'm doing this right...

>> No.450180

Can someone tell me what exactly is in the Doom pack and the Mega pack in the OP?

>> No.450208

>>450174
there's a whole board for you.
>>>/v/
/v/-video games/shitposting

>> No.450212

>>446914
I'd stop naming these doom general. Just go with something new every time.

>> No.450218

>>450174
Sauce on pic?

>> No.450235

>>450174
D'awww. Look at the little demoness.

>> No.450237

what's the pass for shotgun /vr/enzy, bros?

>> No.450243
File: 54 KB, 324x289, 1365835792842.jpg [View same] [iqdb] [saucenao] [google] [report]
450243

>>450174

...
Well okay then.

>> No.450257

>>450237
vidya or vidyagaems

>> No.450262

>>450218
rule34.paheal.net/post/view/799068

>> No.450264

sup /vr/. guess what I found? That contra map that everyone tried so hard to look for:
https://dl.dropboxusercontent.com/u/17640143/Doom-Contra.wad

>> No.450267
File: 992 KB, 500x281, lewd.gif [View same] [iqdb] [saucenao] [google] [report]
450267

>>450218
I had it but don't know where it is.
She isn't wearing any panties

>> No.450269
File: 257 KB, 766x614, dethmap4.png [View same] [iqdb] [saucenao] [google] [report]
450269

I finished that deathmatch map I was working on.

http://www.mediafire.com/?9n94u3ms7tis054

Feel free to have a go. There's a secret trap too, if you're man enough. (I don't think it's possible to take it on by yourself, though.)

>> No.450271

>>450237
vidyagaems

>> No.450275 [DELETED] 
File: 29 KB, 399x507, Go-fuck-yourself.jpg [View same] [iqdb] [saucenao] [google] [report]
450275

>>450212

>> No.450318

Thanks for the Golden Eye server. Reminded me of No One Lives Forever. Good vibes.

>> No.450345

>>450275
>damnlol.com

>> No.450360

>>448224

I never actually tried that, I always just grabbed the invincibility sphere and just berserked my way to the switch.

>> No.450368

>>450275
Worthless.

>> No.450413

Why the fuck is the text so deformed in shotgun frenzy?

>> No.450423

>>450413
and for that matter, why does anyone even play shotgun frenzy?

>> No.450424

>>450413
WERE NOT HERE TO READ, WERE HERE TO RIP AND TEAR

>> No.450436

>>450424
Yeah but I can't even upgrade anything ( ._.)

>> No.450445

>>450423
I have no idea, all I think I'm doing is pea-shooter damage at waves of hellspawn and then we lose.

>> No.450446

>>450436
Wadaya mean you cant upgrade?
The menu is broken?

>> No.450462

>>450446
I have no idea what the menu even says the text font is half missing, hence my complaint.

>> No.450479 [DELETED] 

>>450462
>>450446
>>450436
>>450424
>>450413

Disregard, I am a huge faggot with a tiny res.

>> No.450501 [DELETED] 

>>450479
Fuck you you fucking faggot you made me check for no fucking reason. Eat shit I hope that Billy Mays' dead ghost comes and rapes you in your slepep with a bowl of light-fat Cheerios.

>> No.450518 [DELETED] 

>>450501
>>>/v/

>> No.450520 [DELETED] 

>>450501
Someone's mad.

>> No.450531 [DELETED] 

>>450518
>>>/s4s/

>> No.450535 [DELETED] 
File: 596 KB, 240x160, 1360142298913.gif [View same] [iqdb] [saucenao] [google] [report]
450535

>> No.450552

Thank you based mods.

>> No.450557
File: 33 KB, 300x300, 1353985008419.gif [View same] [iqdb] [saucenao] [google] [report]
450557

>>450501
>with a bowl of light-fat Cheerios.

>> No.450602

Just started learning how to map in Doom
Planning to make a joke wad about the industry today

http://www.youtube.com/watch?v=q_J5QqlmrNU
http://www.youtube.com/watch?v=euZMZy0-usw

Any ideas?

>> No.450621

>>450602
Yeah
Don't make a joke wad.

>> No.450626

>>450602
Dont do it

>> No.450627

>>450602
are you using a 120hz monitor

>> No.450628

>>450602
Please don't make a jokewad.

>> No.450629

>>450602
develop actual humor

>> No.450631

>>450602
That donte fireball really caught my off guard.

I would change the EA one to something like "Buy the SoulSphere™ DLC" instead of "Buy DLC" though.

>> No.450636

>>450602
Jokewads are...not received well in the Doom community.
Seriously, don't.

>> No.450643

>>450269
Well it's pretty good! But I couldn't find the secret. Where is it?

>> No.450648

>>450621
>>450626
>>450628
>>450629
Hello bandwagoners, welcome to the Doom community.

You'd do well to realize that "joke wad" doesn't mean "a wad that is humorous" but actually is a subcategory of wads that are mainly shitty, but shitty on purpose. Because they're shitty they're also not funny, but a bunch of stupid twats thought they for some reason were and plagued /idgames with them for ages.

>> No.450657

>>450648

Thank you for telling us something we already know.

PS: We weren't kidding. Don't make a jokewad.

>> No.450669 [DELETED] 

>>450657
>We
that's something else. Stop it with this "we" bullshit.

>> No.450671

>>450648
>bandwagoners
>youre completely right to do that

ok bud

On another note, anyone else wanna play some vanilla DM?

>> No.450680

>>450636
They are well recieved if they are legit attempts to make humor (TurboCharged Arcade 1-2. CiF3), and not making bad WADs on purpose (Mock 2, anything made by Doomguy 2000), making good Jokewads is actually an art that only very few can get right.

>> No.450681

>>450669
We weren't kidding. Don't make a jokewad.

See also:
>>450636
>>450629
>>450628
>>450626
>>450621

Inb4 samefag accusations

>> No.450687

>>450681
I'm also against jokewads, they're usually very rarely pulled off well. One of the few I can name is Call of Doom: Green Ops.

>> No.450698

>>450687
I think you mean Call of Dooty.

>> No.450707

>>450648
And still are plagued.

>> No.450728
File: 47 KB, 580x435, 1361669536549.jpg [View same] [iqdb] [saucenao] [google] [report]
450728

Does anybody want to co-op Heretic on Nightmare? I've never played through it, and singleplayer is boring.

>> No.450734

>>450728
It's not called Nightmare in Heretic, but the highest difficulty level, you know what I mean

>> No.450736

>>450728
I always thought Hexen multiplayer would be cool, what with the multiple classes and all.

>> No.450738

>>450728
ME MEEEEE

but ive never played heretic before so ill probably suck.

>> No.450740

>>450728

I'd play it.

But on UV, Nightmare is annoying

>> No.450741

>>450728
i only have a copy of heXen

>> No.450750

>>450643
Check the lower left corner of the eastern room in the castle, then check to the right of the stairs in the toxic lake.

>> No.450754

>>450728
I could do it, but I warn you that I suck.

>> No.450758

>>450728
Sure, I'll come. But not on nightmare, on whatever the UV equivalent is

>> No.450762

>>450680
>and not making bad WADs on purpose

I'm confused, what are you trying to say there?

>> No.450768
File: 947 KB, 499x477, 1360533099099.gif [View same] [iqdb] [saucenao] [google] [report]
450768

>>450741
http://www.mediafire.com/?jn1b9bljtmjtu0j

I believe heretic.wad is in here.

>>450736
>>450738
>>450740
>>450754
>>450758
Okay, we'll do the difficulty setting which is one lower than the highest.

Also, let's go for all secrets.

>> No.450771

>>450728
I am the harbinger of souls in Heretic.

>> No.450772

>>450768
Hokey dokey. I'm ready whenever you are.

>> No.450778

>>450762
JokeWADs don't have to be broken maps or stuff like that to be funny like most people believe it is.

>> No.450784

>>450680
TurboCharged Arcade is fucking awesome. I want more wads like that.

>> No.450786

>>450768
Whos making the server?

>> No.450808

>>450736
Hexen multiplayer doesn't work. Whenever someone goes to another map, so does everyone else unless I'm mistaken and that's changed now.

>> No.450810

Is doomseeker just dead, or is something wrong, cause all the time I only see about 4-6 servers with more than 10 people in them?

>> No.450812
File: 72 KB, 500x351, 1346805244343.jpg [View same] [iqdb] [saucenao] [google] [report]
450812

>>450786
Hostname: "/vr/ Heretic: Shadow of the Serpent Riders"

Password: videojuegos

>> No.450813

>>450698
Oh, my mistake.

>> No.450816

>>450808
Yeah, it does work.

It just needs an active admin to boot out assholes.

>> No.450826

>>450812

I can't see it on Doomseeker. Am I doing something wrong or I'm just a retard?

>> No.450834

>>450826
restart doomseeker

>> No.450837

>>450826
I'm not the host and I'm in the server atm so I dunno.

>> No.450843

>>450826
Refresh, it's showing up for me.
I'll join in a min.

>> No.450856
File: 2 KB, 68x34, 2013-04-14 - 15.34.31 ~ capture.png [View same] [iqdb] [saucenao] [google] [report]
450856

>>450826
you guys are getting the "get servers" and "refresh servers" button confused

when you start doomseeker, it retrieves a list of server IPs from the master server

the refresh button, seen on the right, refreshes only those IPs

the get server button, seen on the left, retrieves a new list of IPs from the server

>> No.450868

>>450856
Also you can't get servers very often but you can refresh roughly every 30 seconds.

>> No.450875

>>450812
>three players

What the fuck happened, /vr/? A bunch of people said they wanted to play.

>> No.450896

>>450875
i went afk, ill be here in as sec

>> No.450906

>>450875
level authentication failed

well fuck you too

>> No.450909

>>450906
restart doomseeker

>> No.450915

>>450909
it didnt work

>> No.450948
File: 95 KB, 640x480, Screenshot_Heretic_20130414_155020.png [View same] [iqdb] [saucenao] [google] [report]
450948

>>450915
ok... i think my computer cant into heretic

>> No.450953

Should I have more query's than just Zandronum? Is that why I'm not seeing any servers?

>> No.450965

>>450948
thats a spooky fucking imp

>> No.450970

>>450953
Nah, zandronum is the only port that's really used anymore.

>> No.450976

>>450970
Well why the fuck is >>450810 This happening?

>> No.450981

>>450976
because there is only 10 server with more than 10 people in them.

>> No.450998

>>450948
You've got the wrong palette. Make sure you're loading Heretic as an IWAD, and not loading it on top of Doom.

>> No.451026

>>450998
how do?

>> No.451034

>>450981
Thats disappointing, I expected there to be a bigger online doom community...

>> No.451054

>>451026
When you have the Heretic IWAD on the Zandronum folder it will show up a list when you open Zandronum to choose a game.

>> No.451056

>>451034
The game is old. its like 20 years old. 200 players is about 200 more than any other online community of that age.

>> No.451091

How about some Survival Samsara Stupendousness?

:: [BE] New York :: Sur/vr/ival

Pass: Vidya

>> No.451095

mapbro here, taking a small break from my cyberrunner map. Got any ideas for a handful of small maps? [any game, doesn't matter]

>> No.451107

>>451095
A map that is actually a giant 32x32 grid maze with random silent teleports lol

>> No.451108

Can I get a quick list of three trusted websites to download pwads? Preferably archives and not just a single one?

>> No.451113

>>451095
More maps for instakill cowboy deathmatch.

>> No.451114

>>451107
How.. evil.

>> No.451125

>>451108
http://www.best-ever.org/wads/
http://www.doomworld.com/idgames/
Probably the only ones you need.

>> No.451140

>>451095
A bunch of anons here tried to make deathmatch maps under 4 hours. Why not give it a go?

>> No.451164

>>451140
I am awful at speedmapping, I tried to do a 4 hour speedmap but it ended up taking a day. I always get too carried away

>> No.451175

>>449914
Mah nigga, thanks pal.

>> No.451194

>>451125
Thank you.

>> No.451250

So how's that collection of Doom reaction images coming along?

>> No.451310
File: 26 KB, 342x267, BJ.png [View same] [iqdb] [saucenao] [google] [report]
451310

>>451250
Are you, by chance, talking of these?

>> No.451315

So, I'm gonna make a couple maps. They're my first project that I'm gonna take start to finish, so I think they'll probably be shit. One is a plutonia style map with a few corridors and the other is a "library". They'll use the plutonia 1 iwad.

>> No.451334
File: 257 KB, 1680x1050, Screenshot_Doom_20130414_153810.png [View same] [iqdb] [saucenao] [google] [report]
451334

>>448003
What are you talking about?
Works fine together.

>> No.451348

>>451334
it's because a lot of people don't know how to look for things

>> No.451362

>>451310
i'm talking about doom reaction images in general. someone said they were making a folder of all of them

>> No.451407
File: 145 KB, 640x480, Screenshot_Doom_20130404_224240.png [View same] [iqdb] [saucenao] [google] [report]
451407

>>447051
Breaking out this pic again

captcha:discuss sadsot

>> No.451412

>>447051
What's the post you are replying to? It's dead.

>> No.451414 [DELETED] 

>>451407
>dat reason
Hurrr he has a pony name, there fore he must be a bad person.

The reason we dont mingle with zandrone in one pic.

>> No.451415 [DELETED] 

>>451414
>Hurrr he has a pony name, there fore he must be a bad person.

Exactly.

>> No.451430
File: 15 KB, 648x125, reply.png [View same] [iqdb] [saucenao] [google] [report]
451430

>>451412
Pretty much just the same thing except without (seemingly) the Samsara lineup.

>> No.451439 [DELETED] 
File: 330 KB, 1280x720, Better+_0b5ab6396ecdc3d9d74e4d1623870511.png [View same] [iqdb] [saucenao] [google] [report]
451439

>>451415

>> No.451446 [DELETED] 

>>451415
You really can't argue with this kind of logic, I guess. However, having a pony name on a /vr/ probably means you're trying to get people mad anyway

>> No.451450 [DELETED] 

>>451439
>>451446
no no, I meant that he's right, people with pony names are terrible people and should be kicked

>> No.451451 [DELETED] 

>>451415
I don't even think the "hurrr" is necessary. This is /vr/, the games are an extension of /vr/. The rules say that /mlp/ is the destination for all ponyfaggotry. He has a brony name, therefore he must be a bad person is true.
>>451315
Also, seriously, does anyone have advice for my first few maps?

>> No.451464 [DELETED] 

>>451450
My opinion was that having a pony name doesn't make you a terrible person, but having a pony name on a /vr/ server means you're trolling or retarded and you shouldn't be on the server

>> No.451471

Can someone describe the samsara classes to a newbie?

>> No.451472 [DELETED] 

>>451451
it wasnt even a /vr/ server. I understand bronies arent supposed to be anywhere else than /mlp/ but kicking because of a name is retarded.

>> No.451483 [DELETED] 

>>451472
Too bad.

>> No.451491

>>451451

Castles are cool. I'm making a castle CTF map right now.

Islands are cool, but not frequently made. I don't know why. My first DM was an island with instakill sea around.

Start with some DM or CTF, they're easier to make, if you remember the basic rules.

UDMF is master race format.

Make some traps.

>> No.451494 [DELETED] 

>>451471
read the hint page.
Bind hint, then read everything.

>>451483
im not the guy who was kicked, im not even a brony.
Its just misplaced hate.

>> No.451501

>>451471
http://forum.zdoom.org/viewtopic.php?f=19&t=33219

open characters spoiler

>> No.451506

>>447804
Joining...

>> No.451513

>>451494
>>451501
Thanks guys.

>> No.451523

>>451513
no problem buddy

>> No.451568 [DELETED] 
File: 95 KB, 640x480, 1300854069805.jpg [View same] [iqdb] [saucenao] [google] [report]
451568

>>451407
Please dont post that again..
It brings about unnecessary conflict.
Remember, we're here to play doom, not hate on certain people for mundane reasons

>> No.451576

>>451506
This server is bad.
>you can exit level
>all the guns sucks except the SS and the M
>meh maps.

>> No.451632

>>451491
You should put the flags at the top of the castles and make the players have to climb them.

>> No.451682
File: 34 KB, 213x292, 1330094737100.png [View same] [iqdb] [saucenao] [google] [report]
451682

>go to join sur/vr/ival
>ping normal
>connect
>suddenly over 1000
i just wanted to play some invasion

>> No.451692

>>448095
i turned off caps and its still caps

>> No.451697

>>448097
yes

>> No.451701

Does anyone else plays poor man cyberruner when expectating?

>> No.451705

>>451701
I did that before i even found out about it.

>> No.451803
File: 96 KB, 275x259, 1364914601204.png [View same] [iqdb] [saucenao] [google] [report]
451803

>>451310

Those images are fucking hilarious
We need a shadow warrior or witchaven one

>> No.451805

>>451491
cool, thanks.
I'll make a library DM map to begin with.

>> No.451821

>>451113

/pol/ map guy here.

That's what I'm planning on doing after this project.

We should be able to get a good set of maps between us all.

Also: gameplay wise, do you think it would make sense to make the instakill cowboy deathmatch less instakill? Like it instakills you 80% of the time, just to mix it up a bit?

>> No.451823

>>451803
>Shadow warrior

Slice and explode your guts!

>> No.451839
File: 31 KB, 220x294, 220px-Lo_Wang.gif [View same] [iqdb] [saucenao] [google] [report]
451839

>>451803
"Toke or not, make-a no difference"
"Burn baby burn, flames a get a highaa"

>> No.451845

>>451839
You want wash wang, or you want watch wang wash wang?

>> No.451848

>>451839
SPURITO PERSONALITU, HUH?
I DROP SOAP, YOU TAKE IT. HEHEHEHE

>> No.451896

>>450264

OMG OMG OMG I LOVE YOU PLS HAVE MY BABBIES

But yeah, in all seriousness, thank you so much, I looked for it fucking everywhere, sometimes I reach page 50 in google trying to look for things

>> No.451905

>>451821
>Also: gameplay wise, do you think it would make sense to make the instakill cowboy deathmatch less instakill? Like it instakills you 80% of the time, just to mix it up a bit?
Hell nah. It should never be about luck, just quick reactions and skill.

>> No.451935

>>451682
that goddamn map
"Large Hell Collider" I think

>> No.451938

Yeah, Doomtra DM, while kind of fun just for how hectic it is, is still pretty broken.

You're also basically fucked unless you spawn at one of the handful of spawns with the SS at it.

>> No.451945

>>451905

Okay.

For the maps, definitely western themed, but I was wondering about cover.

I was planning on having a lot of smallish cover (think crates in e1m2 but more spaced out) and then some larger cover as well. I would space them about as wide as a player but not much more so that you could hide behind them but it wouldn't be as easy to avoid someone right on the other side.

Or do you think that would be too annoying to deal with in game or would it add to it?

>> No.451949

>>451935
nah, i've just got internet problems right now

>> No.451961

>>451938

NeoDoom is fucking awesome with Doomtra actually, you guys should try it in Zandro with some bots.

It's hit or a miss with most of the DM maps, but at least it worked with NeoDoom, not sure how much good would be in the 32in24 series

>> No.451968

rev up those shotguns because i am ready to /vr/enzy some shotties!

>> No.451971

>>451334
That map is hella hard. All those projectiles come at once.

>> No.451978

>>451968
you say that the second i leave my game....

goddamit

>> No.451981

>>451945
>I would space them about as wide as a player

Should be "make them about as wide as a player"

>> No.451982

>>451945
Cover is good, but make sure there's not too much cover. Instagib gets really annoying when you don't know where anyone is or where you just got killed from.

>> No.451995

>>451982

They would be either lone barrels in the middle of the street/room or a room/area that has lots of cover but is difficult to shoot out of so if you were in it you would know that someone was in there with you and got you. Think the train dm level for that second part.

>> No.452027
File: 648 KB, 400x429, yarn dog.gif [View same] [iqdb] [saucenao] [google] [report]
452027

Are there any megawads for Heretic?
Because I can't seem to find them, even in idgames.

>> No.452038

>>452027
By the time someone finishes the actual Heretic game, they've had enough of Heretic, I think.

>> No.452041
File: 154 KB, 752x581, 1364429171442.jpg [View same] [iqdb] [saucenao] [google] [report]
452041

You glorious bastards convinced me to go back to Doom 2.

>mfw remembering that magnificent shotgun

>> No.452045

>>452027
There were two that were released a couple months ago, I think.

But yeah, >>452038 is right.

>> No.452060

>>452041
You... moved on from Doom?

How?

>> No.452071

>>452060
I stopped playing it for a while. I don't know why.

>> No.452093

>>452071
Same here, I stopped playing for a couple years.

Other things just kinda got in the way. It helped that I wasn't really into the community at the time, aside from playing random WADs.

>> No.452186

Is there going to be a new thread soon?

I made a video tutorial on how to set up your Doom via the Doom Megapack.
http://www.youtube.com/watch?v=A0QyGyUmwh8

It is a private link. Hopefully this will keep confusion down for newcomers. It also includes some common errors and how to fix them.
pls tell me if i dun did well

>> No.452218

>>452186
Still 60 posts to go. I'll make the new thread I guess.
Also make it unlisted, private is you only.
Should I get a trip?

>> No.452219

>>452186
Don't worry, bro, we've got 80 replies left, I think.

>> No.452289

>>452186
Is there a tutorial on gattin started with Doombuilder 2?

>> No.452294

>>452289
Read the FAQ, chubzdoomer has some good tutorials.

>> No.452297

>>452218
ah, my mistake, sorry. It is now unlisted and should work.

>>452289
I don't know how to make maps, SO FUCK DAT.

>> No.452313

>>452289
The site that you download it from has some very good tutorials.

>> No.452315

>>452309
NEW THREAD YA FAGGOTS

>> No.452321

>>452315
Nigga we still have 90 posts left.

>> No.452329

>>452315
And you forgot to use the new FAQ.
http://pastebin.com/BWG0w0wy

>> No.452356

>>452329
that one is like 1300 characters too much

>> No.452369

>>452356
That's why it's in a pastebin you silly faggot.

>> No.452371

>>452356
There's nothing wrong with a long FAQ, especially since people can just skim over it.

>> No.452385

>>452315
Leave the new thread making to Impse

>> No.452634 [DELETED] 
File: 479 KB, 1280x720, 2013-04-13_00001.jpg [View same] [iqdb] [saucenao] [google] [report]
452634

Is there a reason this keeps happening? Is there a way to get into multiplayer games through zandronum itself and not doomseeker? I replaced the dosbox version on steam with zandronum so I can keep track of my hours and wanna keep track of multiplayer too.

>> No.453020

http://www.youtube.com/watch?v=YVtEX1J7tXQ

requesting doom version gif of this

>> No.453358

Who here plays SP mode without autorun? I actually find it more fun without it.

>> No.453403 [SPOILER] 
File: 581 KB, 500x637, tumblr_mhd0bzZWCd1r06m1wo1_500.gif [View same] [iqdb] [saucenao] [google] [report]
453403

>>453358
Not me

>> No.453485

>>453403
Only time I autorun is if I'm playing this http://www.doomworld.com/idgames/?id=12198

>> No.453526
File: 165 KB, 724x718, 1332051106023.jpg [View same] [iqdb] [saucenao] [google] [report]
453526

How hard is it to make an actual 3d bridge?

Like, a modelled one that you can walk under and really looks like one.
Not a hacky-workaround one from 1996.

>> No.453603

Am I the only one here who only plays vanilla/limit-remover/boom wads?

Zdoom and its cousins don't seem to really appeal to me for some reason.

>> No.453624

>>453526
In Zdoom, it's quite easy. 3D Sectors have been supported for a while, and you get even more flexibility in GZdoom, for example sloped 3D sectors.

>>453603
There's some vanilla fags around here, though most of the discussion focuses on Zdoom and its runty offspring, and things that are compatible with 'em.

>> No.453672
File: 40 KB, 477x379, 1329996227963.png [View same] [iqdb] [saucenao] [google] [report]
453672

>>453603
>vanilla/limit-remover/boom wads?

I will always prefer these to zdoom wads but doom ultra purists are total cancer. You know who I mean, the ones who shriek and shit the moment they see a map that uses a new gun/monster or even in some cases texture then say it's all ''overused'' when people have been making stock doom maps for nearly twenty years.

I dont actually mind maps that play like old school doom but might mix it up a bit like having a bridge, a new monster or some 3d floors.
I had quite a lot of fun with Brutal doom for a while and I'd been playing regular doom for years before it came out.

>> No.453736 [DELETED] 

>>453624
Ah. I just seem to have more fun with traditional gameplay megawads. Zdoom wads to me, just feel like They either had good ideas but executed them poorly, or they stray far away from doom to the point that it doesn't grab my interest in the slightest.

>> No.453752

Deathmatch mappers.

Have you ever thought of taking maps from Unreal Tournament games and remaking them in Doom?

>> No.453760

>>453672
I can agree about Ultra Purists. I don't hate zdoom, just that most of its wads dont really appeal to me. I've had fun with brutal doom and such. But I mostly stick to prboom-plus for the traditional gameplay.

>> No.453768

>>453752
I tried, but the lack of 3D Floors back then made me stop "porting" the maps.

>> No.454140
File: 27 KB, 396x396, 40.jpg [View same] [iqdb] [saucenao] [google] [report]
454140

>get on Cyberunner server
>it dies right as I get in

If it's hosted on BE, I think it'd be common sense to leave it up instead of killing it right off..

>> No.454230

>>454140
but its up again

>> No.454275

>>454230
Well never mind then

>> No.454298

>>454275
And I just got banned because Roman got offended by the word nigger.

Holy shit.

>> No.454380

Just started Doom 2 awhile ago for the first time.

holy shit this stuffs intense. I have to take break sometimes. It seems like ever since I got to the city levels shits been getting harder and weirder, fucking monsters everywhere in every corner

Hell this level monster condo I'm in seems to be purely monster closets.

>> No.454423

>>454380
>monster condo

That room with all the bodies hanging up in it, like you go in and BAM the place looks like a slaughterhouse.
Years ago at age 10, of all the fucking times my mother could have walked in.
She came in then.

>> No.454458

>>454423

Oh yeah, I looked at it and didn't go in cause it looked like a death trap.

But I'm on /vr/ right now because I just took out a room w/ 5 mancubus and 3 renevents only to step on a teleport that seems to put me an identical room with all monsters spawned at once.

>> No.454481

>>454458
Might I ask what made you come start playing doom again? (or in general if you never played it before?)

For me back in 08 I just sort of decided one day to start playing it, practically on a whim.

>> No.454504

>>454481

/vr/ got me interested. I'm enjoying it a lot.

>> No.454627
File: 393 KB, 150x150, 1355636265409.gif [View same] [iqdb] [saucenao] [google] [report]
454627

>>454504
I see, well in that case I hope you keep having a blast.

>> No.454994

i am trying to play online with GZDoom and when i try to connect with my friend all it ever says is WAITING FOR PLAYERS, am using doom connector

>> No.455095

>>454994
Why not try doing it with ZDL? I have never done it but I know it has options for configuring a multiplayer session.

>> No.455171 [DELETED] 
File: 411 KB, 1152x864, Screenshot_Doom_20130401_172001.png [View same] [iqdb] [saucenao] [google] [report]
455171

/tg/ map here, for the subboard-themed maps!
I've updated it, I think I got tzeentch completely done, and all I have left is a single, glorious Slaanesh area that's incomplete.
>http://www.mediafire.com/?h5lapiccobkn6ez

>> No.455264

>>455171

Somebody fucked up and made a new thread way before bump limit, we're all here

>>452309

>> No.455569

>>455095
i could try i also tried doing it with this launcher and no dice
http://www.doomworld.com/vb/source-ports/50388-gzdoom-multiplayer-launcher/

>> No.457824

Anyone here play Hacx? It's a free standalone game.
http://drnostromo.com/hacx/page.php?content=download

>> No.457839

>>457824
Yes

The version 2.0 is way better

>>
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