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/vr/ - Retro Games


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File: 157 KB, 640x808, 31254-the-secret-of-monkey-island-amiga-front-cover.jpg [View same] [iqdb] [saucenao] [google]
4448937 No.4448937 [Reply] [Original]

Which game is the best?
Also point and click thread I guess.

>> No.4449067

>>4448937
2

>> No.4449134

Curse > MI2 > Secret > Tales > Escape

>> No.4449160

>>4449134
Imagine having this shit of taste.

>> No.4449163

>>4449160
Post your list then, so I may ridicule you in turn.

>> No.4449839

>>4449134
>>4449160
That list is correct though. 1 and 2 are kind of a toss up for me, but I think 2 does edge it out

>> No.4450068

>>4448937
the animation and voice work in 3 would make it the best if it didn't kind of crap out in the last act.

2 wins.

>> No.4450108

>>4448937
This game aged poorly

>> No.4450117

>>4450108
wut

You could say that about some other titles that are plagued by bullshit puzzles/instadeath scenarios but lucasarts titles could just as well be released today

>> No.4451027

Curse

>> No.4451035

>>4449839
Anyone that prefers Curse to the first two games objectively has no taste.

>> No.4451037

>>4451035
This. Curse was great but doesn't come close to the original two.

>> No.4451068

>>4451035
>>4451037
Why?

>> No.4451319

>>4451068
>>4451068
Something something auteur something. You can't deny there is a pretty steep shift in tone, it was like doing Metal Gear without Kojima or any of its co-directors. Although Curse definitely has the strongest production values and cohesive presentation, and its soundtrack is also a bliss to listen to everyday and that's amazing considering McConnell and Bajakian weren't there to help this time, but Monkey 1 and 2 were a much more timeless experience, there was just much more tension and sophistication to them. Curse is still the best after those two, it is played straight all through and feels like a safe bet with lots of love put into it.

>> No.4451460

Curse>Secret>Revenge>Tales>Escape

>> No.4452425

>>4450108

You aged poorly.

>> No.4452445

>>4448937
I like them in the order that they were released. Day of the Tentacle is still better though

>> No.4452554

>>4452445
But day of the tentacle is almost never funny

>> No.4452576

Curse of Monkey Island is my personal favorite of the series, but 2 and 1 are great games, too

>> No.4452605

2 by far

>> No.4452619
File: 92 KB, 637x396, screenshot89.jpg [View same] [iqdb] [saucenao] [google]
4452619

Although I do have a huge soft spot for Escape (first MI I played, love the soundtrack), my favorite is probably LeChuck's Revenge. Something about those hand-drawn, scanned backgrounds is just so beautiful. And Scabb Island is comfy as hell, love the atmosphere.

>> No.4452674

>>4448937
for me, the saga is great until 3, after that, just sucks.

Curse Of Monkey Island have all the upgrade to extend the narrative, the sounds, the environment, the amazing cool soundtrack and the characters. but sadly, I watch how start to lose it, specially in ending, is just, not good enough. But I think is a great succesor for the main two original stories.

Enough said, I think the best is LeChuck's Revenge, cause it has more funny moments and really cool story, fucking A for me.

>> No.4452684
File: 32 KB, 462x550, mp,550x550,gloss,ffffff,t.3u2.jpg [View same] [iqdb] [saucenao] [google]
4452684

>>4452674
I'd like to add, this guy was fucking hilarious

>> No.4452685
File: 117 KB, 538x402, Endingsweet.jpg [View same] [iqdb] [saucenao] [google]
4452685

>>4452684
and remember, is fucking mandatory, it comes great to the actual era of shitty games

>> No.4453525

>>4452425
Not as badly as ur mum

>> No.4453570

>>4452685
https://fineleatherjackets.net/monkeyinflation

>> No.4453608
File: 425 KB, 2560x1440, resolution-high-wallpaper-monkey-island-wallpapers.jpg [View same] [iqdb] [saucenao] [google]
4453608

Quick, you have to choose what island in the Tri-Island Area you are going to live on for the rest of your life RIGHT NOW.

>> No.4453801

>>4453608
My first instinct was blood island, because it's one of my favorites, but there's not much to do there but barbecue I guess. Which island was the library on? Phatt? That'd be ok... under Marley's governance anyway

>> No.4454385

>>4453608
Scabb is awesome, but it's anarchist to I'm not sure. I'm gonna say Scabb, and if that gets too wild, Lucre.

>> No.4454503

>>4453801
Marley doesn't run Phatt Island, Governor Phatt does.

>> No.4454531
File: 253 KB, 450x282, 8645314563125.gif [View same] [iqdb] [saucenao] [google]
4454531

Curse>Revenge>Secret>>>>>Escape
Didn't play Tales.

>> No.4454890

MI2>Curse of>Secret
all 3 are great, but 2 had the best islands, best Guybrush, best story and best soundtrack. The other ones had better puzzles though. Only played the demo of Escape, I didn't like it.
>>4453608
Booty, or maybe Plunder?

>> No.4454895

>>4451319
t. R. Gilbert

>> No.4455170

>>4453608
Plunder Island has a theatre and also a barber shop. Also the chickens make it pretty comfy

>> No.4455183

>>4453570
>>4452685
It would have been even funnier if they'd put a disclaimer in smallprint saying "Inflation notwithstanding" or something.

>> No.4455194

>>4454385
scabb was my favourite island of the game, but to live on I'd prefer booty, because Mardi grass all year long

>> No.4455242

>>4452685
God Elaine is so beautiful in that scene.

>> No.4455732

WHEN are they going to put the rest of the MI series on Steam? Or at least GoG. I've only gotten to play the first two.

>> No.4455771

>>4455732
>unironically giving your money to Tim "$30,000 Donator to Feminist Frequency" Schaefer
Lad...

>> No.4455774

>>4455771
theres nothing wrong with feminism sweetie

>> No.4455789

It looks like you guys have it covered with MI, so I'm going to steer toward the obvious best adventure game, Grim Fandango. The pinnacle of the genre I'd say.

>> No.4455864

>>4455771
Tim's rich with or without my money, I just want the games

>> No.4456504

>>4455864
Secret = LeChuck's Revenge> Curse

I never played Escape, although I did watch my buddy play a bit of it on PS2. Perhaps its time I gave it a shot.

I know nothing about the Telltale games.

>> No.4456505

>>4456504
Not supposed to be a direct reply to >>4455864.

>> No.4456742

Curse is my favourite but I can't argue it's really better than 1&2. I was just watching Die Hard and it reminds me of that ranking wise. Like DH3 is my favourite but I still think the original is a better movie.

>> No.4458048

>>4450108
your mom aged poorly

>> No.4458182

>>4448937
Guys Grim Fandango remastered is free on GOG but only for today! I just stumbled across that news by accident and thought I'd share that with you.

>> No.4458416

>>4458182
bump so everyone has a chance to get their free game before it's over. just use a throwaway email to register. i'm going to bed now.

>> No.4458423
File: 303 KB, 1920x1080, deponia.jpg [View same] [iqdb] [saucenao] [google]
4458423

Btw what do you think about Deponia? I've just finished the first one and this is the first game in decades that gave me the super comfy Monkey Island feel again.
We might have a point and click adventure revival going on in Europe.

>> No.4458431

>>4458423 again
The main character is pretty much what Guybrush would have been in a dystopian future and he even has his own version of Elaine.
Also this is already an established series in Europe with 4 games so far. Looks really good.

>> No.4458436

Revenge>secret>curse>escape>tales

The only time telltale wasn't complete shit was Sam and Max season 1

>> No.4458441

>>4458436
>telltale sam and max

I fucking hated how Telltale got lazy as shit and reused the assets all over the place. Also the graphics were horrible. They would have been better off to just do hand drawn again.
Pissed me off so much.

>> No.4458502

>>4458436
>Sam and Max season 1

My nigga. The other two seasons just didn't do it for me. Felt like they were trying way too hard to grab the McFarlane audience and 3 went full retarded with fucking molemen all over the place, doing a serious plot in a S&M game and stealing ideas from Psychonauts. It was different, but I don't look back at it with a smile like I did with Season One. Of course, Hit the Road was in a league of its own.

>> No.4458608

>>4448937
Secret > Curse > Revenge > Escape

Never played Tales.

Revenge ranks third for me because Secret was the first PnC I played that wasn't a frustration and trauma fest like the Sierra titles I played before. (I played KQ7 thinking it was a pleasant Disney like thing, boy howdy was I wrong).

When it came to Revenge I thought I could take on hard mode, which brought some of those frustrations up again from the second chapter onward. At times it wasn't even the game's fault, "monkey wrench" just doesn't make a lot of sense in German.

I never liked how little you do with Governor Phatt. I assumed there would be some hijinks involved in manipulating his feeding machines, but nope. Either it was a red herring or something was cut during production.


>>4458423
I thought the main character was way too much of a jerk. But then EVERYONE but the main heroine turned out to be a jerk, in a very obnoxious German humor sort of way.

>> No.4458629

>>4458608
>or something was cut during production.

Gee, ya think? LeChuck even comments the devs originally had an extra floppy disk to work with and that's why Part 3 looked samey and was so short.

>> No.4458638

>>4458629
>Gee, ya think?

Sorry, but I can't remember everything about the many games I played.

>> No.4458647

>>4458638
Yeah, that was a dick thing for me to say, but it's well known MI2 had buckets of cut content, and the ending was nothing short of a last minute miracle. They were all stuck on Dinky, figuring out what the "Big Whoop" was supposed to be, until one morning Gilbert said he had an epiphany and came up with the tunnels and the whole Guybrush is a kid and the caribbeans are a theme park twist, two months prior of release. He also specified it wasn't meant to be a cliffhanger.

>> No.4458686

>>4458647
No worries.

I have to admit however that I'm surprised that MI2 was made "on the fly" then. Dunno why I thought otherwise, probably was projecting my own (wishful) work structure on a thing I liked.

>> No.4458761
File: 6 KB, 240x240, 1473612109505.jpg [View same] [iqdb] [saucenao] [google]
4458761

>>4458182
thanks

>> No.4458790

>>4458629
>Gee, ya think? LeChuck even comments the devs originally had an extra floppy disk to work with

Ron Gilbert has said before that they were often constrained by the amount of disk space they had. He noted that LucasArts often limited them to 2-3 disks per game while Sierra were willing to spend the extra money on 4-8 disks per game.

Everyone probably knows how Maniac Mansion had an extra room that was omitted for lack of space (the broken staircase in the study) and that Zak McKracken's infamous mazes were a quick, dirty way of maximizing the game's size without needing additional disks.

>> No.4458901
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4458901

>>4458423
Those puzzles were too obtuse, the ones that don't rip off Monkey Island that is.

>> No.4458915

>>4458502
I agree about season 3. I lost interest halfway through and haven't been back in years. And Hit the Road is my personal favorite PnC game.

Haven't played grim Fandango yet though, but I hear nothing but praise for it. Anyone have any comments for the remaster?

>> No.4459028
File: 98 KB, 1920x1080, 1500086766493.jpg [View same] [iqdb] [saucenao] [google]
4459028

>>4455242
>>4452685

I hated how remake looked like.

>> No.4459036

>>4459028
>that added earring and change to green eyes

>> No.4459174

>people still jizzing over monkey island
>not space quest, not quest for glory, not gabriel knight, not discworld noir, not kings quest

Imagine being this much of a fucking pleb

>> No.4459178

>>4458915
Just play the first half of the game, and after you finish the Casablanca part you can quit the game cause it goes to complete shit after that.

>> No.4459184

>>4458790
Regardless of whether it was a space constraint or not, the ending to MI2 was absolutely terrible. You get this dramatic build up at the end of the game and finally get to face off with LeChuck and instead of having the standard "you've killed the evil for now" ending leaving it open, they literally just pulled "oh it was all a dream" type shit which is the biggest hack writing move you can do.

>> No.4459192

>>4459174
>why don't people jizz over Sierra adventures and their multitude of horrible, cheap deaths

>> No.4459195

>>4459174
>jizzing over Space Quest 2 or Kings Quest 2 or 5
kek.

>> No.4459202
File: 31 KB, 640x480, TheCurseofMonkeyIsland.jpg [View same] [iqdb] [saucenao] [google]
4459202

>>4459028
>>4459036
Obviously to more match her updated look from Curse.

>> No.4459209

>>4458182
Neat, thanks

>> No.4459214

>>4459195
>not Space Quest 3 or 4
>not Kings Quest 3

>>4459192
>dying in a game is a bad thing

Guess you gotta stay in the Lucasarts safe space

>> No.4459218

>>4459214
>liking the monster in SQ2
>liking the desert in KQ5 or the bridge in 2

>> No.4459230

>>4459218
The challenge is what makes it fun. While I like MI series, when I go back and play it, even though you can beat the game in an hour, it gets boring halfway through because it's too easy. The only actual Lucasarts games I can still enjoy besides Maniac Mansion are the Indiana Jones games; mostly likely because the variety of gameplay approaches especially in the 2nd one raise the replay value.

>> No.4459246

>>4459230
>The challenge is what makes it fun.
False. The adventure is what makes it fun. Those bullshit parts are the lowest rated in the games.

>> No.4459295

>>4459246
The challenge is an essential part of the adventure; it's wouldn't be an adventure without challenge. That's fine though. If you think an adventure is a rip-off of Pirates of the Caribbean that you can breeze through in an hour with child-tier puzzles than by all means.

>> No.4459301

>>4459295
This is again false. Challenge just adds to the flavor of it by causing you to think.
>putting words in my mouth
Keep shitposting.

>> No.4459328

>>4451319
>Something something auteur something.
So basically fanboyism, aka autism.
Gotcha.

>> No.4459425

>>4459174
Sierra's got their highlights, Space Quest and Leisure Suit Larry are some personal favorites, but then, that's partly due to the fact that those games had a sense of humor about the multitude of cheap deaths. They did get better about that over time.

That said, I believe that the Lucasarts adventures are more beloved because they had better puzzles overall. Sierra tended to suffer from obtuse logic at times. One particularly shitty "puzzle" occurs in Space Quest 4: you're escaping from a group of laser armed soldiers in a zero gravity area. The solution is to dodge by floating to various points which causes them to miss. Not only is it a tedious exercise, it's nearly unplayable on newer systems because they set the hit/miss ratio of the soldiers off of CD-ROM clock speed. Because of that the game literally aged.

>> No.4459454

>>4459425
Doesn't Space Quest 5 have that same issue when you have to go and save Cliffy?

>> No.4459462

>>4459454
Don't remember having that problem. But then I haven't played it in almost ten years

>> No.4459474

>>4459462
Neither have I. Just remember watching a let's play a while back and the guy said something about that.

>> No.4459481

>>4459425
>One particularly shitty "puzzle" occurs in Space Quest 4: you're escaping from a group of laser armed soldiers in a zero gravity area. The solution is to dodge by floating to various points which causes them to miss. Not only is it a tedious exercise, it's nearly unplayable on newer systems because they set the hit/miss ratio of the soldiers
Oh yeah, I know what you mean. They used the same algorithm on Leisure Suit Larry 2 where you have Larry go to the gym and lift weights to become buff. It's tied to CPU speed so the faster the computer is, the more times you have to lift weights.

On DOSBox, it's a complete non-issue because you can just adjust the CPU cycles but it could be a problem on real hardware.

>> No.4459495

>>4459218
>liking the desert in KQ5 or the bridge in 2

The bridge in KQ2 isn't a problem at all, you just need to remember that you can only cross it six times. For maximum bullshit, try the whale tongue in KQ4.

>> No.4459501

>>4459495
Issue is if you didn't know that and fucked up, you'd be blocked from winning at the end. The whale was annoying though. Fucking Roberta.

>> No.4459507

The two Indiana Jones adventures are probably the hardest LucasArts games and they still have nothing as bullshit as the whale tongue or getting crispy-fried by Mannanan because you forgot that you were carrying a magic doohickey on your person.

>> No.4459523

>>4459507
>not saving when you expect him back
The old man wasn't even hard, casualfag.

>> No.4459528

>>4459523
Mild exaggeration. Actually the real headache in KQ3 is the timed tasks that you have to perform while Mannanan is out of town. You have to get all of them done and then make sure your magic crap is put away safely all in the 20 minutes or whatever the game allots. Also typing the full names of spells is annoying and it consumes further valuable game time.

>> No.4459535

>>4459528
That part isn't even hard. I think the most difficult part was walking on the mountains and not falling off. Fucking detection was shit.

>> No.4459589

If this is a Point-and-Click thread
I never played Grim Fandango
Got the free remaster. Is it good? I haven't started playing it yet, but looking forward to it.
I've heard many consider it the best P&C game ever. What do you think? Overrated? Rightfully praised?
>>4452445
No way. When Ron Gilbert left, Lucasart P&Cs really lost their touch.

>> No.4459694

>>4459589
Grim is definitely overrated, but people overrate it because the story and characters make up for the kind of shitty puzzles.

>> No.4459854

>>4459589
It's not a PnC. It has tank controls like RE.

>> No.4460073

>>4458901
I'm glad someone in a point and click thread said the puzzles were obtuse. I've been stuck on the first game for a while now. Of course, maybe we both just suck and should git gud.

>>4459174
Speaking of kings quest, I'm so bummed about the new game. It's OK I guess, better than 8 obviously, but just kinda lame

>> No.4460340

>>4460073
The thing is, you can't git gud in a game where the puzzles make no sense, you can only be so much of a loser that you have enough free time to try every possible combination until you brute force the solution.

>> No.4460360

>>4459694
True. Good game though, better than MI 3 or 4.

>> No.4460690

>tfw the FCC got rid of Net Neutrality

>> No.4460770

>>4460690
good. get fucked plebbit, jewgle, and all the other leftist tech oligarchies

>> No.4460773

>>4460690
There's only about 50 threads on every other board. Why is it that hard to keep it in /pol/?

>> No.4460828

>>4458423
I loved Deponia, the characters the puzzles everything about the first 3 games except the ending. While I liked the 4th game for the most part it felt like it was written as an answer to fans as if they wanted the devs to retcon the ending to the 3rd game when in reality people wanted games set AFTER the original trilogy.

>> No.4460843

>>4459028
Being able to swap between versions was a godsend though. Especially on console (sue me) where you couldn't navigate certain areas unless you swapped back to p&c mode.

That was a minor issue I had with LSL:Reloaded, considering it was a total remake and not a reskin you could swap between like MI1&2&DOTT they should've added a lot more content to the game than they did like girls puzzles and Easter eggs.

>> No.4460847

>>4459174
Gabriel Knight 1&3 and LSL7 are in my top 5 adventure games ever but my friend don't be a dick.

>> No.4460850

MI2 has some of the best implementation of music in any video game. Even the later games using the iMUSE system didn't utilize it quite as effectively as MI2 did.

>> No.4460881

>>4459481
That was LSL 3, not 2. But yeah, those Sierra puzzles tied to the internal processor clock made a lot of their games unplayable. In Space Quest 6, there would be characters that would completely disappear if you played on something faster than a Pentium II.

>> No.4460895

>>4448937
Curse>Secret>Revenge>Tales>>>>>>Escape.

Escape has bad mechanics, story, puzzles.

I really do wish there was a special edition of Curse that would fill in the cut scenes and puzzles from Parts V & VI.

>> No.4461090

>>4459178
The first half is the best but the rest is hardly shit.
>>4459184
Agreed. I love MI2 of course but that ending never felt like anything other than a last minute "how do we finish this" asspull.

>> No.4461124

>>4459481
>They used the same algorithm on Leisure Suit Larry 2 where you have Larry go to the gym and lift weights to become buff. It's tied to CPU speed so the faster the computer is, the more times you have to lift weights.
Shit really? I never knew that was the case.

If it wasn't as bad as the driving in Police Quest 3 I didn't notice. I remember Grim Fandango had the same problem though with the elevator puzzle

>> No.4461125

>>4459501
She seemed to learn her lesson by Phantasmagoria though. Maybe a little too much as that game could be finished blindfolded

>> No.4461878

>>4461125
Well, I guess it's better to faceroll through a game than not be able to finish it

>> No.4462591

>>4460850
Yeah, it's too bad the Special Edition fucked most of it up and the definitive way to play MI2 is still the original DOS version (or the FM-Towns one), with MT-32 support or emulation.

Same goes for Monkey 1 and Day of the Tentacle btw