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/vr/ - Retro Games

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File: 194 KB, 1280x800, some-sort-of-punk.png [View same] [iqdb] [saucenao] [google]
4446721 No.4446721 [Reply] [Original]

ITT we post our favorite cool and comfy /vr/ menus and user interfaces

>> No.4446891
File: 56 KB, 823x558, 00352.png [View same] [iqdb] [saucenao] [google]

>> No.4447387

I like the premise of this thread. Bump. I'll post some later when im on pc

>> No.4447390
File: 34 KB, 480x360, goemonmenu.jpg [View same] [iqdb] [saucenao] [google]

>> No.4447465
File: 28 KB, 823x558, 00771.png [View same] [iqdb] [saucenao] [google]

>> No.4448183
File: 22 KB, 823x558, 00287.png [View same] [iqdb] [saucenao] [google]

>> No.4448330
File: 74 KB, 1280x960, ambermoon.png [View same] [iqdb] [saucenao] [google]

Nice, I love the late 80s/early 90s beige sensibilities

>> No.4448338
File: 19 KB, 640x400, hr2 artdink.png [View same] [iqdb] [saucenao] [google]

>> No.4448339
File: 38 KB, 960x600, cadaver.png [View same] [iqdb] [saucenao] [google]

Any Bitmap Bros game is pretty much guaranteed to have sweet pixel art interfaces

>> No.4448345
File: 80 KB, 1280x800, Z.png [View same] [iqdb] [saucenao] [google]

>>4446721 >>4448339
I'd like being able to justify using the low-res resolution to play Z, but it's way less practical

>> No.4448346
File: 210 KB, 1280x800, Zsvga.png [View same] [iqdb] [saucenao] [google]

SVGA mode feels less crisp, but displays twice as much map area obviously

>> No.4448476

What game

>> No.4448482


>> No.4448494
File: 29 KB, 1280x800, xenon-2.png [View same] [iqdb] [saucenao] [google]

The hint was in the filenames, and in the fact that I did straight out said it was Z

>> No.4448517

What game and where do I et it?

>> No.4448521
File: 75 KB, 752x443, .jpg [View same] [iqdb] [saucenao] [google]


>> No.4448530
File: 59 KB, 712x612, file.png [View same] [iqdb] [saucenao] [google]

Doing that results in moonrune gibberish and "Earth Self Defence Force 2" pretext. Googling that gives EDF instead.
Goggle also suggests it is made by Artdink, but I quicksearhced all their listed games and found nothing similar.

>> No.4448534

You're hopeless.

>> No.4448535
File: 147 KB, 570x547, Clipboard02.jpg [View same] [iqdb] [saucenao] [google]


>> No.4448536
File: 4 KB, 317x265, hue.png [View same] [iqdb] [saucenao] [google]


>> No.4448543
File: 224 KB, 558x391, dreamcast.png [View same] [iqdb] [saucenao] [google]

Great idea, thanks for making this thread! I love the Dreamcast's UI and the general aesthetic of Sega at that time. I've been obsessively going through youtube videos of various Dreamcast menus to use them as inspiration for the UI of a game I'm making. Gonna dump a few pictures here.

>> No.4448546

Believe it or not that's what I use, but if I was to spoonfeed a retard like this he would probably say something stupid like "I don't use chrome what do I do now pls help".

I gave him the answer, he found the answer and still complains, so imagine the cognitive overload it would be if I showed him that.

>> No.4448552
File: 452 KB, 586x436, sonicadventure.png [View same] [iqdb] [saucenao] [google]

Sega was really into clouds and water around this time.

This menu just screams '90s to me. The bright primary colors, the shiny faux-3D buttons. Something about the font too, though I don't quite have an expansive enough design vocabulary to express why. Something about the fact that it's just a very basic, bold sans-serif font (except for the word "Sonic") that sort of clashes with the extravagance of the rest of the look and feel.

It's hard to imagine any game looking like this today.

>> No.4448559
File: 363 KB, 564x473, browser.png [View same] [iqdb] [saucenao] [google]

The DC web browser when through a few different iterations.

>> No.4448568
File: 173 KB, 564x435, browser2.png [View same] [iqdb] [saucenao] [google]

Big shiny navigation menu.

>> No.4448571
File: 126 KB, 1892x674, chaosbbs.png [View same] [iqdb] [saucenao] [google]

And finally, this might be a little off-topic, but this is a snapshot of what Sonic Team's official Chao discussion forum looked like in December 2001.


>> No.4448575
File: 20 KB, 320x237, smash-menu.png [View same] [iqdb] [saucenao] [google]

>> No.4448617

You're being a dick.
I can't find it either. I don't even know what part of those moonrunes is the title. It seems there are a few games in the serie or it has alternative titles or fuck knows what. Googling "far side of the moon" which seems to pup up a lot isn't helpful either.
If I had the title I could at least check if there were any translations because I'm obviously not interested in a game in japanese.

>> No.4448625 [DELETED] 
File: 79 KB, 614x640, wrong again.png [View same] [iqdb] [saucenao] [google]


>> No.4448736

I honestly can't fathom how you're willing to write all that junk but aren't willing to scroll down in google past the two first links. Not only the title of the game is already in the image itself, and the guy already said the name of the game.


This is the fourth link if you reverse image search it.

No, the game isn't in English.

>> No.4448818
File: 38 KB, 640x400, Million_Fever_123.png [View same] [iqdb] [saucenao] [google]

>> No.4448858

W-what game is that, in the "some-sort-of-punk.png" pic?

>> No.4448865

Cut him a break, Z is such a weird name that it can look like a typo.

>> No.4448876

It used to be white, but the game aged and things then turned beige.

>> No.4448879
File: 227 KB, 1600x1200, Bright_slap.png [View same] [iqdb] [saucenao] [google]


>> No.4448898

You must be really smart guy. Actually you shouldn't even bother to hang out here with regular guys. You should only post on some obscure elite-forum which nobody except you knows about.

>> No.4448901 [DELETED] 

Nice reddit spaces.

>> No.4448904
File: 12 KB, 640x400, 64064-dungeon-master-atari-st-screenshot-viewing-the-contents-of.png [View same] [iqdb] [saucenao] [google]

Always admired the DM layout, it seems simple but well thought out.

>> No.4448912
File: 34 KB, 640x400, 456234-illusion-city-gen-ei-toshi-pc-98-screenshot-tianren-s-apartment.gif [View same] [iqdb] [saucenao] [google]

>pls check reverse image search
>hurr it's not there
>it's the 4th link
>stop mocking me this is really hard

I love how double spacing became this meme. I also like the imgur filenames usually get called reddit filenames as well. A+ paranoia.

Can we go back to posting autistic menus now?

>> No.4448921


Are you playing the DOS version or the GOG remake?

>> No.4449191
File: 51 KB, 638x399, crw2_4.png [View same] [iqdb] [saucenao] [google]

>> No.4449201
File: 247 KB, 1280x720, arcanum.jpg [View same] [iqdb] [saucenao] [google]

>> No.4449247

I love the quaint engrish and spelling mistakes.

>> No.4449250
File: 112 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]


>> No.4449259


>> No.4449723


>> No.4449802

best smash, too

>> No.4450023
File: 38 KB, 640x400, DRAGON_MASTER_SILK_2_472.png [View same] [iqdb] [saucenao] [google]

>> No.4450178
File: 304 KB, 2304x1344, alphaAF.png [View same] [iqdb] [saucenao] [google]

Do fighting games count? Zero/Alpha 3 probably has the coolest GUI in the entire series

>> No.4450330
File: 2.24 MB, 533x400, pstone1_menu.webm [View same] [iqdb] [saucenao] [google]

this menu here, you can feel the adventure :)

>> No.4450331

Oh I read that as PSOne and thought that was the Playstation Bios CD Player and Memory Card manager.

>> No.4450348

With all that dithering it must look even better on a CRT

>> No.4450402
File: 48 KB, 1280x800, moreZ.png [View same] [iqdb] [saucenao] [google]

Original DOS. Do modern versions allow the original zoomed in look?

>> No.4450413
File: 97 KB, 1280x960, would-you-an-aria.png [View same] [iqdb] [saucenao] [google]

>> No.4450543
File: 164 KB, 640x480, 1474565827-3501643462.jpg [View same] [iqdb] [saucenao] [google]

Between the neat 16-colors Artdink UIs and the stylish Bitmap Brothers pixel art, we have some of the best interfaces.

Am I the only one to think UIs from the late 90s on, using prerendered assets or abusing Photoshop/Paint Shop Pro effects were a step down? I mean HoMM4, Dune 2000, Master of Orion 2 or X-Com Apocalypse, compared to previous games in their series.

Anyway, here's one of my comfy ones.

>> No.4450571
File: 231 KB, 670x419, captain-blood-1.jpg [View same] [iqdb] [saucenao] [google]

>> No.4450887
File: 39 KB, 640x400, star-control-ii_8.gif [View same] [iqdb] [saucenao] [google]

Star control 2 menus are fantastic. Thye always remind you of your progress, how well you are armed, you much gas you got, your crew...

>> No.4450890
File: 26 KB, 1600x1200, scii-3.png [View same] [iqdb] [saucenao] [google]


>> No.4450903
File: 59 KB, 640x480, starcoontrol2.png [View same] [iqdb] [saucenao] [google]

you can see the the equipment of your mothership aswell as your fighter ships, whats even more cool...

>> No.4450906
File: 20 KB, 640x400, starcontrol2-9.jpg [View same] [iqdb] [saucenao] [google]

during fights you can see how your pilot inputs your controls into the ship and how the enemy does all the inputs for his/her ship. For each maneuver they got a specific switch/button/thing

>> No.4450912
File: 22 KB, 640x480, sc2_starmap.png [View same] [iqdb] [saucenao] [google]


>> No.4450913
File: 122 KB, 710x533, e32b92250d5597ee934d0e5820637a0291abf22464bac80515e2037a6b873e9a.jpg [View same] [iqdb] [saucenao] [google]


>> No.4451120
File: 57 KB, 960x600, chaos-engine.png [View same] [iqdb] [saucenao] [google]

Chaos Engine / Soldier of Fortune by the Bitmap Brothers; there's stuff from the sequel in the OP pic as well I think

>> No.4451486
File: 25 KB, 823x558, 01722.png [View same] [iqdb] [saucenao] [google]

>> No.4452138
File: 48 KB, 640x399, 1387839952510.gif [View same] [iqdb] [saucenao] [google]

>> No.4452157 [DELETED] 
File: 231 KB, 640x401, captain-blood-5.jpg [View same] [iqdb] [saucenao] [google]


>> No.4452484
File: 102 KB, 637x396, innoct_3.png [View same] [iqdb] [saucenao] [google]

>> No.4452487
File: 205 KB, 1024x768, GoS23.jpg [View same] [iqdb] [saucenao] [google]

>> No.4452517
File: 561 KB, 1024x768, FALLO2TIP_002-large.jpg [View same] [iqdb] [saucenao] [google]

>> No.4452660

I liked fallout and everyone but fighting the ui was like half the challenge of the game.


>> No.4452921

pretty awesome

>> No.4453889
File: 71 KB, 640x400, 759561-dracula-hakushaku-sharp-x68000-screenshot-this-painting-found.png [View same] [iqdb] [saucenao] [google]

>> No.4453998
File: 27 KB, 640x400, D1_D_ark_DARK_PC9801_1115.png [View same] [iqdb] [saucenao] [google]

>> No.4454090
File: 28 KB, 640x480, 577789-free-will-knight-of-argent-fm-towns-screenshot-character-menu.png [View same] [iqdb] [saucenao] [google]

>> No.4454103
File: 10 KB, 320x224, s3-other-dataselectimg1.png [View same] [iqdb] [saucenao] [google]

I don't like Sonic 3 too much, but the menu looks very comfy.

>> No.4454212
File: 34 KB, 320x240, 267210-tanarus_005.jpg [View same] [iqdb] [saucenao] [google]

Tanarus is never coming back, is it?

>> No.4454334
File: 50 KB, 640x400, 594664-possessioner-pc-98-screenshot-lower-crew-memberss.gif [View same] [iqdb] [saucenao] [google]

>> No.4454336
File: 94 KB, 639x397, 1371348376163.png [View same] [iqdb] [saucenao] [google]

>> No.4454337
File: 96 KB, 639x400, 1371348425924.png [View same] [iqdb] [saucenao] [google]

>> No.4454339
File: 79 KB, 640x400, 1497175677268.png [View same] [iqdb] [saucenao] [google]

>> No.4454359
File: 43 KB, 638x399, 1357914938170.png [View same] [iqdb] [saucenao] [google]

>> No.4454361
File: 102 KB, 640x398, raidy2_3.png [View same] [iqdb] [saucenao] [google]

>> No.4454374
File: 33 KB, 640x400, tokio04.png [View same] [iqdb] [saucenao] [google]

>> No.4454380
File: 57 KB, 640x400, 022.png [View same] [iqdb] [saucenao] [google]

>> No.4454383
File: 38 KB, 640x400, Valentine_Kiss_Birth_Days_2_147.png [View same] [iqdb] [saucenao] [google]

>> No.4455026
File: 196 KB, 512x448, Secret_of_Mana_(SNES)_22.gif [View same] [iqdb] [saucenao] [google]


I love the menu system in Secret of Mana; minimal and efficient AF

>> No.4455031

Unf. 90s revival when? Not just vaporwave and stuff, but a genuine trend like the way 8 bit is trendy now.

>> No.4455047

Do we really want more shitty visual novels? Go to xvideos for your porn, dweeb.

>> No.4455110

I wasn't asking for more visual novels and porn, I was asking for more 90s UI design.

>> No.4455238
File: 34 KB, 642x402, 07512.png [View same] [iqdb] [saucenao] [google]

>> No.4455376
File: 98 KB, 640x480, 267210-tanarus_005.jpg [View same] [iqdb] [saucenao] [google]

One more Tanarus, I miss it too much.

>> No.4455416
File: 39 KB, 642x351, SimCity-on-EGA-city.png [View same] [iqdb] [saucenao] [google]

>> No.4455427
File: 283 KB, 1285x945, wine in a web browser.png [View same] [iqdb] [saucenao] [google]

>> No.4455568

I miss when games used the OS UI.

>> No.4455924
File: 30 KB, 640x400, 399757-burai-jokan-pc-98-screenshot-gotcha-s.gif [View same] [iqdb] [saucenao] [google]

>> No.4455962
File: 2 KB, 384x272, mmm.png [View same] [iqdb] [saucenao] [google]


>> No.4455964
File: 160 KB, 1280x960, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]

>> No.4455971
File: 386 KB, 1024x737, metal-marines-01.jpg [View same] [iqdb] [saucenao] [google]

adjustable windows was neat at the time
also the missiles/mech flies between the windows appropriately

>> No.4455998
File: 33 KB, 640x1216, X-Copy (Amiga).png [View same] [iqdb] [saucenao] [google]

>> No.4456030
File: 195 KB, 2600x1566, Spaceward Ho! (Amiga).png [View same] [iqdb] [saucenao] [google]

>> No.4456087

why did PC-98 VNs produce some of the greatest cyberpunk artwork to date? what was their secret?

>> No.4456134


>> No.4456205

Ah man, this is good stuff. Slightly unrelated, but MvC2 has a similar aesthetic and it's great. I love the DC era.

>> No.4456310
File: 129 KB, 800x600, voxelmenus.jpg [View same] [iqdb] [saucenao] [google]

The voxel menus (and world) from vangers still got a unique and special feeling to them even after so many years

>> No.4456312
File: 163 KB, 800x600, 155435-vangers-windows-screenshot-talking-in-incubators.jpg [View same] [iqdb] [saucenao] [google]


>> No.4456890
File: 26 KB, 640x400, NIGHT_SLAVE_246.png [View same] [iqdb] [saucenao] [google]

>> No.4456948

Obligatory groovy track:

>> No.4456971

This is hilarious! What game?

>> No.4456995

Tuned Heart (PC-98)

>> No.4458085
File: 45 KB, 640x400, K5_GAME_PLAY_IMAGE_1123.gif [View same] [iqdb] [saucenao] [google]

>> No.4458118

Shit choice, OP. Chaos Engine is far better than its sequel.

>> No.4458935
File: 19 KB, 640x400, Virtuacall_2_005.png [View same] [iqdb] [saucenao] [google]

>> No.4459080

But that's both of them

>> No.4459185
File: 126 KB, 640x480, 6098-discworld-ii-mortality-bytes-windows-screenshot-the-luggage.gif [View same] [iqdb] [saucenao] [google]

I always thought Discworld II's window-based GUI looked classy; you can even resize your inventory window and whatnot

>> No.4459625
File: 1.88 MB, 1920x1080, Screen Shot 2017-12-13 at 11.26.24 PM.png [View same] [iqdb] [saucenao] [google]

I can't be the only one that like the looks of 90s Hex strategy games.

>> No.4459628
File: 1.28 MB, 1201x910, Screen Shot 2017-12-13 at 11.10.39 PM.png [View same] [iqdb] [saucenao] [google]

I liked how they would give you just enough information to make your decision, but kept most of it out of the way.

>> No.4459635 [DELETED] 

What game? (Sorry if dumb q, reverse search failed me)

>> No.4459643
File: 1.17 MB, 1920x1080, Screen Shot 2017-12-13 at 11.18.41 PM.png [View same] [iqdb] [saucenao] [google]

the good news is that these types of games have made somewhat of a resurgence lately. There are quite a few good ones that have come out in the past few years: Battle Academy 2, Unity of Command, Panzer Korp

>> No.4459932

> knife / matches / pickaxe / magnet / ironing board / a pelican / a flamingo / a mouse / a hammerhead shark / a brick containing a ghost

I miss adventure games with huge dumb inventories

>> No.4460023
File: 9 KB, 640x480, Ace_Combat_3_-_Electrosphere_%28USA%29_title.png [View same] [iqdb] [saucenao] [google]

>> No.4460025
File: 41 KB, 640x480, Extra Menu.png [View same] [iqdb] [saucenao] [google]

>> No.4460027
File: 43 KB, 640x480, Music Player.png [View same] [iqdb] [saucenao] [google]

>> No.4460031
File: 234 KB, 640x480, medium_2_screenshot.png [View same] [iqdb] [saucenao] [google]

>> No.4460032
File: 32 KB, 640x480, Movie Player.png [View same] [iqdb] [saucenao] [google]

>> No.4460035
File: 54 KB, 640x480, Model Display - R102 C.png [View same] [iqdb] [saucenao] [google]

>> No.4460053
File: 47 KB, 320x240, 37159-Metal_Gear_Solid_VR_Missions-1.png [View same] [iqdb] [saucenao] [google]

>> No.4460054
File: 41 KB, 320x224, MGS1_memory_scrolling.gif [View same] [iqdb] [saucenao] [google]

>> No.4460058
File: 46 KB, 320x224, MGS1_JP_DemoTheaterA.png [View same] [iqdb] [saucenao] [google]

>> No.4460061
File: 28 KB, 320x240, 37159-Metal_Gear_Solid_VR_Missions-2.png [View same] [iqdb] [saucenao] [google]

>> No.4460138
File: 12 KB, 320x200, Syndicate_(DOS)_12.png [View same] [iqdb] [saucenao] [google]


green on black menues are syndicate trade marks to me :S Even the font in Metal gear menus seems to be a rip off of syndicate :3

>> No.4460141
File: 8 KB, 320x200, Syndicate_(DOS)_08.png [View same] [iqdb] [saucenao] [google]


>> No.4460143
File: 11 KB, 256x224, Syndicate_(DOS)_13b.png [View same] [iqdb] [saucenao] [google]

all female agents!!! YEEEEEEEEE!! :3

>> No.4460145
File: 127 KB, 710x443, syndicate-5.jpg [View same] [iqdb] [saucenao] [google]

You know where to hide the rocketlauncher.

>> No.4460158

nice try anon

>> No.4460262
File: 14 KB, 320x256, yo_joe_02.png [View same] [iqdb] [saucenao] [google]

heeey, I didn't name the file. But you are right, it is from the snes version, sexy ladies with sexy haircuts :3

About pic, I know its more title screen than menu design, but oh so glorious :O

>> No.4460263
File: 13 KB, 256x224, Mario Paint-2.png [View same] [iqdb] [saucenao] [google]


>> No.4460264
File: 64 KB, 1024x896, mario-paint-11.png [View same] [iqdb] [saucenao] [google]


>> No.4460265
File: 64 KB, 640x454, 34509-Mario_Paint_Europe-2.jpg [View same] [iqdb] [saucenao] [google]


>> No.4460543

Why do they look like Smash menus? Did sakurai's wife work on them?

>> No.4461317
File: 32 KB, 640x400, Sei_Shoujo_Sentai_Lakers3_248.png [View same] [iqdb] [saucenao] [google]

>> No.4461320

they look like wipeout to me

>> No.4461515
File: 73 KB, 640x400, 458611-hinadori-no-saezuri-pc-98-screenshot-mansion-map-from-here.gif [View same] [iqdb] [saucenao] [google]

>> No.4461798

Is it just me or does that look cluttered as fuck?

>> No.4462127
File: 32 KB, 640x400, 535344-metal-mover-jastrike-pc-98-screenshot-phew-that-was-close.gif [View same] [iqdb] [saucenao] [google]

>> No.4462327

That looks kind of the point

>> No.4462893
File: 37 KB, 640x400, 593873-sei-shojo-sentai-lakers-iii-pc-98-screenshot-battle-formation.gif [View same] [iqdb] [saucenao] [google]

>> No.4463421
File: 27 KB, 640x400, 593836-sei-shojo-sentai-lakers-ii-dos-screenshot-urban-battle.png [View same] [iqdb] [saucenao] [google]

>> No.4464071
File: 213 KB, 640x480, b97ec3ac.png [View same] [iqdb] [saucenao] [google]

>> No.4464236
File: 40 KB, 640x448, oasis.png [View same] [iqdb] [saucenao] [google]

It's great this thread is still going but boy that's a lot of PC-98

>> No.4465246
File: 31 KB, 640x400, Fray In Magical Adventure.png [View same] [iqdb] [saucenao] [google]

>> No.4465590
File: 67 KB, 640x400, system3_2017-11-06_11-47-04.png [View same] [iqdb] [saucenao] [google]

>> No.4466043
File: 37 KB, 640x400, PHOTO_GENIC_c_misc_pic_1023.png [View same] [iqdb] [saucenao] [google]

>> No.4466049

What on earth is that game?

>> No.4466110
File: 561 KB, 1280x800, virgin-angel-pc98.jpg [View same] [iqdb] [saucenao] [google]

it's never enough

>> No.4466128

Stay salty, newfriend

>> No.4466165
File: 9 KB, 300x222, 1473709155345.jpg [View same] [iqdb] [saucenao] [google]

>pixel art

>> No.4466175

i'm an animist. compression is violence.

>> No.4466229

Lossy compression (JPEG) is the worst form of compression you ding dong

>> No.4466241
File: 160 KB, 479x192, wat.png [View same] [iqdb] [saucenao] [google]

this is actually true. Old games run with 256 colors, the exact same amount a gif can store. So screenshots of old games like ms dos or pc engine should be saved as gif, because it is losless as long as it is not animated. Usually animations don't have more than 256 colors either. But if the sequence changes like from animation to gameplay the gamepalette can change, and thus you have to store more than 256 colors.

>> No.4466245

Just save it as PEE N GEE, no point in saving as JIFF.

>> No.4466267

Looks interesting: http://www.old-games.com/download/4303/hr2-the-simulator

>> No.4466939
File: 41 KB, 640x400, Innocent_Tour_1792.png [View same] [iqdb] [saucenao] [google]

>> No.4466954

What, you can't point and click? Fallout had a pretty cool UI.

>> No.4467004

Looting was tedious. Items dropping in piles of goo was a mistake. Looting dropped items was a nightmare. Waiting for opening/closing animations is a bore. Having to unintuitively steal from your companions to manage their inventory, not really being able to manage them at all in the first game. Broken quests, broken cutscenes. If the quest isn't completely broken you have to do something special to turn it on the right way. Thinking that your ac means anything because it's a number that goes up with better armor

Nah. If you fixed all this bullshit it wouldn't be fallout. It would be a lot better but a lot shorter.

>> No.4467372


Why that trend of huge ornate frames and bigass interface buttons? Was using as much screen real estate as possible for actual gameplay even on the table?

>> No.4467568
File: 273 KB, 1205x898, shock.png [View same] [iqdb] [saucenao] [google]

>> No.4467590

Rendering the game at the full resolution would slow it to a crawl. A large interface allowed the full screen to be used without suffering frame loss while being extremely stylish.

>> No.4467605
File: 35 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google]

I would rather have a smooth but short game than a long one filled with tedium and huge amounts of not playing the game. Pic related can be cleared in 3-4 hours on a first run but I enjoyed every minute of it.

Meanwhile in Fallout the fact it ran at a snail's pace made it a chore to play. A remake based on the Jagged Alliance 2 engine would probably be really nice.

>> No.4467664

Agreed, but looking at the series, horrible inventory management and tedious looting seem to be cornerstones of gameplay, especially in 3 nv and 4.

Tactics was the best inventory and i still found myself wanting favorite/loadouts for mynswuad members so they always get x stimpacks y reloads z sidearm, etc...

>> No.4468076
File: 66 KB, 640x400, landsoflore.gif [View same] [iqdb] [saucenao] [google]

Lands of Lore looks crisp as fuck. I miss the fuckhuge UI in games like these where the game is only a third of the screen. Dunno why I like it.

>> No.4468259
File: 239 KB, 1920x1080, NuclearWar.jpg [View same] [iqdb] [saucenao] [google]

>> No.4468340

It was a common technique to render only objects that moved between frames, so the larger static area you had, the lighter was the CPU load. And making VN's artworks smaller allowed for less discs.

Despite the menu, Night Slave is one of the few PC-98 games that feature a full-screen gameplay

And to Innocent Tour's defence, it's a board-game RPG, so you'll rely more on the board's map than on your character's zoomed area for gameplay.

>> No.4468662
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>> No.4470190
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>> No.4470194
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>> No.4470843
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>> No.4471746
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>> No.4472569
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>> No.4473723
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>> No.4474680
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>> No.4475317
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>> No.4476291
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>> No.4476383

i like it
can't beat pastel pink

>> No.4477305
File: 17 KB, 640x400, Gakuen_Bakuretsu_Tenkousei_0033.png [View same] [iqdb] [saucenao] [google]

>> No.4477335
File: 442 KB, 1280x960, 10778.jpg [View same] [iqdb] [saucenao] [google]

That screenshot doesn't do it justice because of the UI mod that breaks it and the colors being fucked up

>> No.4478182
File: 66 KB, 640x400, 458600-hinadori-no-saezuri-pc-98-screenshot-now-these-cards-are-already.gif [View same] [iqdb] [saucenao] [google]

>> No.4479226
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