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/vr/ - Retro Games

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File: 154 KB, 917x870, game_gaming_paintstorm1_by_ardathlilitu-dbtzr04.jpg [View same] [iqdb] [saucenao] [google]
4445772 No.4445772 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4441262

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1512/04/1512043037238.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4445773


-Seeking for possible improvements and additions
-Current points of interest for some posters include
--Build game downloads w/ all their xpacks
--Migrate infographics to other external hosting?
--Updated 'Our Wads' pastebin?

=== NEWS ===

[12-6] Anon wants theme suggestions for a map pack, voting ends Friday

[12-5] Yet another /vr/spooky update

[12-4] Dead Marine - "general enhancement" mod from maker of Smooth Doom - beta released

[12-4] Anon release; MAP07 replacer 'Panas'

[12-2] Hunter's Moon Version 2.9.3 released

[12-1] Hellscape final version on idgames

[12-1] New Quake infographic

[11-30] Babel creator hosts website to hold current DL links and information

[11-29] Exporting resources from Chasm: The Rift now possible

[11-27] Complex Doom v27 update

[11-27] Final Doomer 2.0 released (now 2.1)

[11-26] Anon map release: whirlwind.wad (using textures from epic2)

[11-25] Hunter's Moon - Razor's Cluster Bomb

[11-25] Babel now finalized, in testing >>4419193

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4445786

>that pic
Bro as fuck. Which one would be the first one to accuse another of cheating (and come thisclose to getting the place shot up in the process)?

>> No.4445792 [DELETED] 


>> No.4445808

Does anyone have a working link for Simple Quake Launcher?

>> No.4445809


>> No.4445812

One was posted last thread. Check again.

>> No.4445813

Anyone else here like the SNES doom because of its technical capabilities despite its limitations?

>> No.4445826

Not as impressive if you consider that they added a special chip into the cartridge and that it'd be impossible to run otherwise.

>> No.4445827

I sort of have the same feeling for the GBA Dooms and the 32X Doom, the latter in particular because it manages to maintain such a smooth framerate and speed at all times, impressive for the piece of shit the 32X was. Controls are pretty good too, though the music is an abomination.

>> No.4445837 [DELETED] 

How short is doomguy?

>> No.4445839 [DELETED] 

More importantly, why does he look like a nigger?

>> No.4445841

Quake 3 lists him at 6'.

>> No.4445861 [DELETED] 

Then it lies

>> No.4445863


>> No.4445871 [DELETED] 
File: 84 KB, 488x516, 3e3.jpg [View same] [iqdb] [saucenao] [google]

You do too.

>> No.4445880


>> No.4445886
File: 596 KB, 1920x1080, gzdoom 2017-12-02 23-39-32-57.png [View same] [iqdb] [saucenao] [google]


>> No.4445890


>> No.4445913

they better not be playing a game starring them

>> No.4445932
File: 17 KB, 280x224, iunno.jpg [View same] [iqdb] [saucenao] [google]

Yeah, but like

>These guys are too stronk
>These guns are too stronk

I get that you're trying to help, but this really doesn't help me at all. If you could be more indepth on why certain things need changes, I'd actually have something I could respond to.

>> No.4445950 [DELETED] 
File: 10 KB, 640x480, dukey.png [View same] [iqdb] [saucenao] [google]

Duke is so vain, he even collects his own merchandise!

>> No.4445965

Im not that guy, but i'd like to see a progressive difficulty thing similar to metadoom's that brings out tougher enemies the further you go into a megawad.

>> No.4445982

Actually already have that in the next update, the Adaptive difficulty. I did a stupid though when I was working on it though, and need to fix a ton of crap in Arsenal because I forgot that you can run the two mods seperately, hahaha.

It's pretty fun, runs off a kinda Danger-o-meter, which goes up whenever you enter a level, or find a rare item, etc.

At 0 it's basically UV, at 50 it's entirely Armageddon, scales nicely between those numbers.

>> No.4445986
File: 91 KB, 1366x768, map18.png [View same] [iqdb] [saucenao] [google]

I'm not even two-thirds through TNT and I'm already feeling exhausted from the size of some of these maps. Granted a sizable chunk of time spent here was me running around like an idiot because I periodically forget that you sometimes have to shoot switches instead of unf-ing them but still. That last room was a fucking wreck on me because of the fear that I'd have to start the map over. I hope the rest of the maps in this wad are shorter than this one.

>> No.4446013

I literally brought up the master assemblies in my earlier post

they're too accessible and way too effective for them to be remotely balanced in normal play

either decrease the damage on the AMR or have it take up more ammo per shot, have it sit at about 10 or 15 maybe. as is there's nothing weighed against such massive and consistent damage output

>> No.4446024

The AMR does 400 less damage in 1.1. I'm not sure what the assembly combination is in 1.05, but it uses PASS in 1.1. Several have had combination changes, the Ripper and Energy saw are the only Master Assemblies that can be made without exotic mods.

Either way, they're the strongest guns in the game.

>> No.4446026

I want that 486 66mhz, so elite!

>> No.4446030

Oh whoops, forgot it also uses 10 ammo now too.

It's really hard to keep track of what's changed since 1.05. ;__;

>> No.4446045
File: 1.21 MB, 1600x784, 1484073023126.png [View same] [iqdb] [saucenao] [google]

Hello nighttime retro fps thread, I'm looking for advice on how to improve my visuals without going super overboard. I want to add some subtle depth and stuff to the geometry of this level but I'm a pretty amateur mapper so I don't have many ideas. Given that the whole level looks similar to this room, what would you add to make it look a little more visually interesting?

>> No.4446050

I used to have one... Wonder if it's still at my parents.

>> No.4446054 [DELETED] 

Marble pillars with SK_Face2 (skulls) inset, Wood3 (extra-bloody) trim

>> No.4446118


I'm no mapper, but I think the visuals there are perfectly fine.

>> No.4446147
File: 2.87 MB, 640x360, Gzdoom_p1.webm [View same] [iqdb] [saucenao] [google]

Posting the action highlights of a regular playthrough I do with random oblige maps.

Having so much fun with this modded madness that I wanted to share what it looks like to play doom on my end.

>> No.4446151
File: 2.98 MB, 640x360, Gzdoom_p2.webm [View same] [iqdb] [saucenao] [google]


>> No.4446152

Try adding supports and ledges to your architecture. They make maps more interesting and reduce texture clashing between flats and walls.
Try changing the shape of your room to something a bit more "unusual", even if sometimes it doesn't make sense. You could also try cutting 90degrees angles to make the shape of your room a bit more interesting right away.
Also - pay attention to the ceiling - try adding skylights or some sort of beams or supports. Lots of mappers ignore ceilings on their maps even though you can basically add as much shit as you want there and the player won't get stuck on any of it.

The key to making your maps more visually interesting isn't adding a lot of small, intricate details, but adding new big, meaningful and distinctive elements and then working your way down if need be.
For example - look how windows look like in later levels of Scythe 2 - they're not all that complex but thanks to those big, chunky sectors they really stick out.

Also - don't ignore the basic stuff like pillars, windows and recesses in walls - you can still do quite a lof of interesting things with them.
And if everything fails then you can always go for the good old cliché and trace the flat texture on the floor and lower it in some places to make it look old and worn out.

Good luck, anon!

>> No.4446153

The fuck is that shit

>> No.4446156

Add some sort of tapestry/inlay on the large and empty upper section of the wall - they look barren.

>> No.4446158
File: 2.91 MB, 640x360, Gzdoom_p3.webm [View same] [iqdb] [saucenao] [google]


>> No.4446160
File: 2.99 MB, 640x360, Gzdoom_p4.webm [View same] [iqdb] [saucenao] [google]


>> No.4446162
File: 2.97 MB, 640x360, Gzdoom_p5a.webm [View same] [iqdb] [saucenao] [google]


>> No.4446164
File: 2.96 MB, 640x360, Gzdoom_p5b.webm [View same] [iqdb] [saucenao] [google]


>> No.4446169
File: 2.93 MB, 640x360, Gzdoom_p6.webm [View same] [iqdb] [saucenao] [google]


>> No.4446172
File: 2.97 MB, 640x360, Gzdoom_p7.webm [View same] [iqdb] [saucenao] [google]


>> No.4446174
File: 2.98 MB, 640x360, Gzdoom_p8.webm [View same] [iqdb] [saucenao] [google]


>> No.4446176
File: 2.97 MB, 640x360, Gzdoom_p10.webm [View same] [iqdb] [saucenao] [google]


>> No.4446178
File: 2.69 MB, 640x360, Gzdoom_p11.webm [View same] [iqdb] [saucenao] [google]


>> No.4446184
File: 18 KB, 320x240, dken.jpg [View same] [iqdb] [saucenao] [google]


>> No.4446190
File: 2.79 MB, 640x360, Gzdoom_p12.webm [View same] [iqdb] [saucenao] [google]

B-but I wanted to post in a fresh new thread so they'd linger longer.

>> No.4446208
File: 2.61 MB, 482x360, Gzdoom_s1.webm [View same] [iqdb] [saucenao] [google]


>> No.4446209
File: 2.75 MB, 482x360, Gzdoom_s2.webm [View same] [iqdb] [saucenao] [google]

>Anon learned a new move: [Crop]!

>> No.4446210
File: 2.73 MB, 482x360, Gzdoom_s3.webm [View same] [iqdb] [saucenao] [google]


>> No.4446214

Heh, could you imagine if someone played with a weapon mod like that unironically? The rainbow gore is goofy fun, but holy shit those gun sprites are so bad.

Hilarious imagining doomguy swapping out gloves every time he switches to a different flavor of machine gun, and holding them in front of his face to reload.

Thinking about how one would use a claymore in Doom was worth a chuckle too.

>> No.4446221
File: 2.80 MB, 482x360, Gzdoom_s4.webm [View same] [iqdb] [saucenao] [google]

>could you imagine if someone played with a weapon mod like that unironically?

*Nervous laughter*

This is actually the default way to play doom for me. I've already done atleast 40 playthroughs with this specific set up.

>> No.4446225
File: 2.82 MB, 482x360, Gzdoom_s5.webm [View same] [iqdb] [saucenao] [google]

I don't pay attention to the swapping gloves at all, the gameplay is so much fun with this mod.

>> No.4446228
File: 2.70 MB, 482x360, Gzdoom_s6.webm [View same] [iqdb] [saucenao] [google]


>> No.4446229
File: 2.97 MB, 482x360, Gzdoom_s7.webm [View same] [iqdb] [saucenao] [google]


>> No.4446232
File: 2.59 MB, 482x360, Gzdoom_s8.webm [View same] [iqdb] [saucenao] [google]


>> No.4446234
File: 1.99 MB, 400x355, mhok.gif [View same] [iqdb] [saucenao] [google]

To each their own I guess, but god damn have you tried some other weapon mods? Maybe find one with sprites at a proper res, no ADS blocking >50% of the screen, no reloads blocking >50% of the screen if any reloads at all, and/or guns with unique identities and not just varying degrees of damage/accuracy/fire-rate on a handful of rifles/shotguns.

>> No.4446238
File: 2.71 MB, 482x360, Gzdoom_s9.webm [View same] [iqdb] [saucenao] [google]

I have tried a lot and I like a lot what is out there. However this mod has some very unique features that others don't offer and the feel of the action is better than other mods with better graphics out there.

>> No.4446239
File: 2.91 MB, 482x360, Gzdoom_s10.webm [View same] [iqdb] [saucenao] [google]


>> No.4446240

stop spamming

>> No.4446241

What features, if I may ask?

>> No.4446242
File: 2.99 MB, 482x360, Gzdoom_s11.webm [View same] [iqdb] [saucenao] [google]

Just a few more left and I'll stop forever.

>> No.4446245

I too is interested in the list of features you like in the mod
(trying to make my own weapon mod right now)

>> No.4446250

You seem to be killing stuff way too fast, even for BD-based mod.
Automatic weapon one-shotting mancubi? That's bullshit, no matter what "balancing" aspect the weapon aims for.

>> No.4446256
File: 2.67 MB, 482x360, Gzdoom_s12.webm [View same] [iqdb] [saucenao] [google]

>What features, if I may ask?
-I can throw my gun to quickdraw my pistol.
-Throwing my gun can damage and stun an enemy.
-There are roughly 5 different variants for each weapon slots from 1 to 9-0.
-I can only carry one gun for each slot.
-Each gun is similar to the category it belongs to (smgs, pdws, shotguns, snipers, ars), but they all feel unique to use and have their own pros and cons.
-There are also 4 different types of tactical explosives (stun grenages, frag grenades, remote detonated C4 and tripwire claymore mines).
-I also get 3 dedicated power weapons (grenade launcher, flamethrower, nuclear rpg).
-Then theres two radios that I can use to call in an squad of ally troopers or a waifu with a gun or even an attack helicopter.
-Most medical items are replaced with ammo, the only hp is a medkit that I carry myself and use actively in order to heal.
-I can request ammo and health from my squadmates in exhange for grenades that I have.
-At any time, I can use a melee knife attack, no matter what gun or item I'm holding.
-Each weapon category has its own ammo type.
-Some weapons have special functions and abilities unique to that weapon (dual wielding, alternative firemodes, boosted melee attack).
-Because it runs on top of brutal doom, special player deaths are in, ability to dodgeroll to left or right are in and some minor environmental effects are in too (like splashing effects and sounds when jumping into water or other liquids).

I also have a bunch of extra mods on top of this that further extend the experience.
-All explosive nukage barrels are nuclear.
-A custom difficulty selection menu.
-Ability to climb walls, floorslide, double jump, wall jump.
-Ability to turn on configurable slomo at will.
-Custom mp3 music packs.
-Health indicator to see how much hp enemies have.
-Swappable monster mods and randomizers that I can switch between.
-Oblige that churns out a new randomized campaign within a few minutes.

I'm probably missing some details.

>> No.4446258
File: 976 KB, 482x360, Gzdoom_s13.webm [View same] [iqdb] [saucenao] [google]

Theres two reasons for that. One is that I'm running a custom edited version of this mod that powers everything up.

The other reason is that I'm playing on a custom difficulty that I dubbed "overkill mode", which enables fast monsters, sets the aggressiveness value to the maximum possible, but allows monsters of the same type to infight and also all monsters have 50% hp. I made that mode as a fun shmup spin-off experience.

>> No.4446261

None of that is really unique to that mod.

>> No.4446263

And thats it, no more webms left.

The individuals features may not be unique, but they're all included in the same package is why I think it makes it so good.

>> No.4446264

Dear God, it's worse than I could've possibly imagined.
That isn't shmup-like at all, you've just got a point-n-click explosion generator. Like it's not even a game at this point it's more like a toy. If that's what you enjoy, then I guess you do you, but yeesh I can't imagine enjoying that for more than a hour for the novelty of it.

>> No.4446268

New sky texture.

>> No.4446269

I'm late on this, but thanks for all the responses, guys, I will take all that into consideration.

>> No.4446272

>And thats it, no more webms left.
allah be praised

>> No.4446275

I guess you feel concerned that there is a lack of challenge in this type of experience.

My take it is that games can be played with two intentions; to seek a challenge or to relax with.

The experience that I've setup for myself is the latter. I use it to blow off steam for 20-30 minutes a campaign, mowing down hunderds of demons with gore flying everywhere while feeling powerful as fuck. I get plenty of challenge in IRL stuff and work that I seek something to balance that out, hence why I can keep coming back to this experience way past its novelty value.

Its not entirely effortless though, I can still get somewhat easily killed really quickly and need to use cover or the regular 10 shotgunners behind the next corner will be insta-shredding me to ribbons.

>> No.4446279
File: 980 KB, 335x348, 1510740241961.gif [View same] [iqdb] [saucenao] [google]


>> No.4446280
File: 139 KB, 420x420, doomguy_face.png [View same] [iqdb] [saucenao] [google]

How old is Doomguy when things start?

I always thought he was older than a junior soldier, I saw him as in his 30's or even his 40's.

>> No.4446283

I always thought early 30s.

>> No.4446284


This is an interesting read-up, thanks.

>> No.4446286

>Then theres two radios that I can use to call in an squad of ally troopers or a waifu with a gun or even an attack helicopter.

Real talk, is there any mods where I can play as a waifu instead?
Preferably in something a little more serious than the dress up mod that has been coming out

Not that it isn't fun but I only like the Ninja outfit abilities

>> No.4446287

> The rainbow gore is goofy fun
That a separate mod from those guns
As in that's just a modified Ketchup that some anon linked a while ago

>> No.4446291


>> No.4446292

Yeah, it's like a toy, really. It's not like it takes zero effort, but it's not really what you'd traditionally call a game.

I figured, I was commenting on the whole

I imagine him as 28-32

>> No.4446293

demonsteele, high noon drifter as basilissa

>> No.4446294

>Real talk, is there any mods where I can play as a waifu instead?

I think there was a TC called Hedon with a badass demon waifu.

>> No.4446295

Most of those aren't unique at all.

Jeez, what the hell builds you so much steam IRL that you need this much relax?

>> No.4446335
File: 2.95 MB, 640x360, help.webm [View same] [iqdb] [saucenao] [google]

Am I doing it rite?

>> No.4446354

>not boosting yourself with rockets

>> No.4446406


This looks great. You can have friends and pets with you. You can even get Daisy to fight with you.

>> No.4446412


>> No.4446417

NEET detected

>> No.4446431

Yes I have that one, it's really fun.

Are there others?

Will try to check this out

>> No.4446465
File: 246 KB, 1152x864, mx9PfIR.png [View same] [iqdb] [saucenao] [google]

There's "La Tailor Girl"
You can craft various outfits that change your parameters and weapons.

>> No.4446471

Agent Diaz, but it's not done yet
i hope it will be some time
even so, it's worth a go right now

>> No.4446476

>A few balanced companions that are not over the top.

Hold my drink, try this instead:

Tanks, helicopters, xenomorphs, 5 man soldier squads of different nationalities, swat teams, flying drones, succubuses, doom guy, predator and more.

Its totally hilarious and overpowered beyond all sense, but commanding a gigantic army while I do nothing is a funny experience.

>> No.4446481
File: 9 KB, 313x461, ntr_chaos.png [View same] [iqdb] [saucenao] [google]

Netronian Chaos, if an MSPaint waifu also works for you.

>> No.4446486

try doing a 90 degree rotation at the start to go much faster
> w
> wa
> a
> jump
whilst turning left

>> No.4446490

Makes me think it could be neat to make a version of my WIP gameplay project to feature some fun and cool girl as a player class option.

>> No.4446498

Any good suggestions for a good zandronum hud that i can use online as well?

>> No.4446508

>Rena fom Hugurashi
Lel. Looks fun for fucking around. I like that one because it seems balanced. You take 1 friend, up the difficulty and go. If they can die even better. You can take one each time you change level.

>> No.4446515

I REALLY hope that System Shock Portable becomes accessible via Systemshock.org(hopefully after the Remake is released next year). Also, any Alien series-based WADs that are meant for DOOM 2 instead of DOOM/ULTIMATE DOOM?

>> No.4446543
File: 386 KB, 800x600, v_bros-in-arms.png [View same] [iqdb] [saucenao] [google]


>> No.4446564

Anyone know how to spawn a vanilla archvile in mods that replace monsters? I like to spawn a archvile every time I load up a map so I can have my own personal army but certain mods like to fuck around with archvile behavior, like giving them a pure dps role or making them spawn hostile monsters instead of converting dead monsters into allies.

>> No.4446568

you'll have to find the actor name for that version of archvile

>> No.4446574

I like Brutal Friends too. What I do is summon a teleport beacon at the start of every level and call someone in. That's my one companion for the level (unless I find another). If he dies, he dies and I'm on my own until the next map.

>> No.4446583

Would you ever name your kid DOOMGUY?

>> No.4446589

Fat chance of that, the guy who was in charge of it DMCA's the shit out of it wherever it ends up.

He pretty much took all the work that went into it and sold it to Night Dive so they could do a quick and cheap "enhanced" SS1.

>> No.4446634

I have it.

>> No.4446646
File: 21 KB, 349x305, r9k6cf17a3ac558.jpg [View same] [iqdb] [saucenao] [google]

>tfw everyone will get pissed off at me now
>yfw I only play Doom at run always off + TURBO 70%

>> No.4446669

For those who play quake 2, is Q2PRO the recommended source port?

>> No.4446738

yer doin fine, just remember that NetQuake ports like quakespasm have much less effective bunnyhopping than Quakeworld ports like ezquake

>> No.4446764
File: 36 KB, 631x591, 1506419803083.jpg [View same] [iqdb] [saucenao] [google]

>Cacowards in 3 days

>> No.4446770

Oh boy, can't wait to get dissapointed.

>> No.4446775

y tho

>> No.4446786

i don't care, it's not some big thing, it's just the opinions of a few self-appointed oligarchs whose judgement is worth no more than yours or mine.

>> No.4446790 [DELETED] 

who is the Harvey Weinstein of the cacowards committee?

>> No.4446802
File: 375 KB, 800x799, 121-vitamins.png [View same] [iqdb] [saucenao] [google]

>Downloaded the 25 year cacoward megapack a year back.
>Still haven't got through even 30% of the entire content.
>More content is on its way.

>> No.4446813
File: 42 KB, 378x378, nofun.jpg [View same] [iqdb] [saucenao] [google]


>> No.4446825 [DELETED] 

Depends, whose the most obnoxiously socially justice-y?

>> No.4446838

I also have it on my Dell Laptop.

>> No.4446839

Welp, time will tell. Maybe things will change when he kicks the bucket.

>> No.4446862

>More content is on its way.
...all the content already exists. You can go download it and play it right now. The Cacowards don't actually *do* anything.

>> No.4446976

Project Einherjar.
It's a TC set in a world where it's after a nuclear war and women are the dominant gender. So both the player character and most of the enemies are female.
I don't really care for the story as such, and the enemy chatter gets obnoxious, but it's worth a play.

>> No.4446995
File: 148 KB, 1024x977, v1510341104939m.jpg [View same] [iqdb] [saucenao] [google]

Any good classic Doom Discord servers?

>> No.4447013

but that's where you find a lot of the stuff that you didn't even know to look for that's good

>> No.4447041

Found out that someone here has a lot of Ape Escape textures, in case anyone would like to make AE themed Doom maps.

>> No.4447042


You know what to do.

>> No.4447073

This thumbnail looks like a sloth in Doomguy's armor.

>> No.4447084
File: 214 KB, 1924x1081, kukk.jpg [View same] [iqdb] [saucenao] [google]

Almost ready with my map pack for Quake 2's 20th anniversary this weekend!

Currently got help from someone to betatest it, and it was good that he did because I fucked up a lot with regards to audio limits.

I hope to have it fixed now so it can be released in time.

>> No.4447086

go back to BadGame

>> No.4447092

Yes because I already know every mod that already exists and is released ever.

>> No.4447094

Doom enemies, Quake enemies, Quake 2 enemies and now Quake 4 enemies.


>> No.4447140

Will BJ be playable?

>> No.4447147

Most maps in the first half are short-medium sized, though. Map18 is basically the first actually big map in TNT. If you don't like big maps, though, you aren't going to like some of the later maps.

>> No.4447151

>That lighting
I don't remember that level being so bright.

>> No.4447154 [DELETED] 

>Doom enemies, Quake enemies, Quake 2 enemies and now Quake 4 enemies.
"hey that's cool i think i'-"
>It's just the shitty AEOD rips that don't mesh well and have artifacting.

>> No.4447156 [DELETED] 
File: 606 KB, 1280x1024, Screenshot_Doom_20171207_160815.png [View same] [iqdb] [saucenao] [google]

s'arais dropet of shitcanned maps
here you can see where i copy-pasted that 1-pixel-width lighting thing for the 300 mins for.

>> No.4447162 [DELETED] 
File: 1.44 MB, 1280x1024, Screenshot_Doom_20171207_161347.png [View same] [iqdb] [saucenao] [google]

don't you hate when teleportation projects go to shit?

>> No.4447163

Uhh my only gripe with DBT mods is that they plays exactly like PillowBlaster ones, all monsters seems to be no challenge for the guns, from all the variations the monsters has that he has shown in those videos, all of them were slammed with ease by some specific gun in few shots.

>> No.4447165

I hate when people uses Texture Rescaling thinking that is a nice filter to play with, i really hope Graf removes that cancer from GZDoom.

>> No.4447168

That glow looks like it would give me cancer just by looking at pictures of it.

So that's good.

>> No.4447171

>this is all it takes anymore to get guaranteed replies

>> No.4447198 [DELETED] 
File: 924 KB, 1280x1024, Screenshot_Doom_20171207_163728.png [View same] [iqdb] [saucenao] [google]

a crate maze that's real fuckin' original right there.

>> No.4447209

i actually love the shit out of mazes for some reason

>> No.4447212

have you ever considered texture alignment?

>> No.4447213 [DELETED] 

a tacky ass room that was going to be a great hall for a cacowards showcase but was never extended past this and a cacodemon-shaped floor rug.

>> No.4447216 [DELETED] 
File: 1.68 MB, 1280x1024, Screenshot_Doom_20171207_164629.png [View same] [iqdb] [saucenao] [google]


>> No.4447217
File: 2.64 MB, 1024x576, Desktop 12.06.2017 - [View same] [iqdb] [saucenao] [google]

>> No.4447219


Align your goddamn textures.

>> No.4447223

nothin personell...kid...

>> No.4447226

>Union Aerospa'apsoreA noinU

>> No.4447228


>> No.4447230
File: 53 KB, 480x484, 1512683515613.png [View same] [iqdb] [saucenao] [google]

this looks so wrong

>> No.4447231

Go away, sarais.>>4447216 >>4447198 >>4447162 >>4447156

>> No.4447235

tfw bisexual

>> No.4447239 [DELETED] 


>> No.4447243


>> No.4447249 [DELETED] 
File: 1.39 MB, 1280x1024, Screenshot_Heretic_20171207_170542.png [View same] [iqdb] [saucenao] [google]

what's this a shitcanned HUMP map too? fascinating.

>> No.4447256

nobody cares

>> No.4447257

you know replying does nothing more than make it worse, right?

>> No.4447259

Memento Mori's difficulty is a rollercoaster. Some maps are really easy, others are tougher than I expected.

>> No.4447263

this is usual with old maps like those, it feels very surreal at times

>> No.4447267

TNT too.

There's a bunch of maps at the beginning and the middle, yet the last 10 or so are relatively easy.

>> No.4447270

i'm experiencing this now with Requiem too, and that has some maps from the Memento Mori guy
i picked it since it's at the top of the 1997 top 100 wads

>> No.4447284 [DELETED] 
File: 1.49 MB, 1280x1024, Screenshot_Doom_20171207_165053.png [View same] [iqdb] [saucenao] [google]

Don't cry. I won't leave you.

>> No.4447309

it seems his lights look better than with the default brightmaps.pk3 and lights.pk3. is it that gldef.pk3 he's using and is it his own or something that i haven't found yet?

>> No.4447310

Requiem was such a mixed bag for me. Some maps felt like they were more about eyecandy and showing off newly discovered engine tricks of the time, rather than presenting fun gameplay. This especially felt true with Anthony Czerwonka's and Iikka Keranen's maps. Then theres the 3 demonfear maps (20, 25, 26) Adam Windsor contributed to it that, while fun on their own, feel really out of place in the mapset.

>> No.4447316

Yeah, High Tech Grave almost felt like Plutonia difficulty to me on UV, with large waves of enemies everywhere and nasty traps. But then the Mansion map after than was really chilled out and easy.
90's attempts at realistic buildings were so bad, that Mansion is just huge empty rooms with a handful of zombies roaming them mostly.

>> No.4447318

>watch a bunch of slaughter map UV-Max demos
>"that's very cool and all, but they've had a few hangups here and there, someone like me can definitely improve them just by dong all the same stuff except without hangups"
>try actually doing exactly what they do
>0.1% survival rate on each yolo strat
How many days worth of gameplay have those players dumped to finish them as fast as they did?

>> No.4447323 [DELETED] 

What wad do you want to watch sarais play?

>> No.4447324

Map10 is honestly among the duds of MM1. Very monotonous level. map12, and 25 are pretty shit, too.

>> No.4447327

do-it.wad live re-enactment

>> No.4447331

KDiZD, Blade of Agony, Stronghold, UTNT, well basically anything from T667 so he knows that overdetailing is not always the nicest thing to do.

>> No.4447337

If anything, him playing those will just give him bad ideas.

>> No.4447339

Seconding this >>4447327

>> No.4447341
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google]

why do people here seriously continue to engage someone who has shown literally no intention of improving and is likely evading anyway?

>> No.4447342 [DELETED] 

>KDiZD - already played
Blade of Agony - not my flavor
UTNT - never went past first room because of poor monster placements.
stronghold - this is cool except for the "one monster and you fucking lose" thing which isnt a problem parsay but i'd rather there be more of a leeway on most maps.

>> No.4447350

What are your favorite wads

>> No.4447359 [DELETED] 

Just letting everyone know, make sure you don't use the word nigger in this thread or you'll get a 2 week ban. Apparently the mods love nigger dick and just arrived here from Reddit.

>> No.4447361 [DELETED] 

There's a lot of them...

Going Down is a pretty nifty one.
Hellground and Hellbound respectively are also cool.
Sunder's pretty nifty; I'm thematically fond of "The Zealous Machine" and "Hive Mother"
Ancient Aliens is psychedelic as fuck.
Many Albertoni wads use very trippy visual effects; many not seen elsewhere to my knowledge.
50 Shades of Graytall is a nice project using minimal textures that most hate.
There's the obvious AV-DV-SCYTHE-HR-DIB-etc and so on classical megawads.
Many gimmick maps are quite pleasing.
Swim with the Whales is nice, as is anything by Skillsaw and Ribbiks, which I confused for the same person.
I really like the "Malevolent Horizon" wad for it's creepy surrealistic void-esque theme and SP_FACE spam.
VOID for... well, Void.
Demon Eclipse for being itself too.
I could go on but I'd be here all day. I like the concept behind slaughtermaps.

>> No.4447362

None, I don't want to give him attention. In fact I feel responding to this post is giving too much attention.

>> No.4447364

even if you acknowledge that you're responding to a shitter it's still bad

>> No.4447374

>Skillsaw and Ribbiks, which I confused for the same person
I'm finding this really funny. Besides maybe the later half of Valiant's E4, they're mapping styles are pretty night and day.

>> No.4447380 [DELETED] 

They seemed pretty similar to me. I guess it boils down to what wads of theirs they play.

Also coming to mind is the ZDCMP series, many of the JOM maps, Hadephobia, Nova sets of maps, Demons of Problematique...

>> No.4447383

>25 year cacoward megapack
Where do I download this?

>> No.4447384

next year, truth is he's from the future

>> No.4447385

>all monsters seems to be no challenge for the guns
Play D4D on UN difficulty then.

>> No.4447394

D4D is now maintained by MajorCooke FYI, probably he has changed things there, but mods started by DBT that has not been touched by any other modder suffers this problem.

Even though, i remember that D4D by the actual standards no matter difficulty, is plays hard in the beginning, after you pick upgrades you just slam everyone exactly like a PillowBlaster mod.

>> No.4447409

Is saving mid-map really a bad thing? I'm not talking about reloading every time you're left with 10 health or whatever, I mean saving after surviving a nasty fight or section in case the next one kills you this time.

>> No.4447410

depends. how gud do you want to git?

>> No.4447414

if you're a WEAKLING maybe.

>> No.4447427 [DELETED] 

It's generally seen as a skill thing.

>> No.4447432

isn't that exactly the way doom 4 plays though

>> No.4447435

I dunno. Skillsaw maps tend to remind me of the Scythes, Speed of Doom, and Suspended in Dusk.
Where as I don't get this vibe at all when I play Ribbiks maps, and more think of Sunder.

>> No.4447436

Imp Escape confirmed?

>> No.4447438

for me it was just something i grew out of, after a few years playing maps i found myself remembering to save less and less and doing entire maps without feeling the need to save

>> No.4447440

I just dropped a link, in case someone could have used it, to make something neat out of it.

>> No.4447441

Not 100% like that but it goes close, specially for the inf ammo when above 100 armor, however that is a condition for keeping things unbalanced, in D4D there's no condition, you just open up a room with like 50 monsters and you can explode everyone with weapons that is not even meant to be all that OP so...

>> No.4447442

I only savescum with mods because custom enemies are total cunts most of the time and having them get the drop on you can be real fuckin nasty

>> No.4447446

Map10 was one of my favorite levels to play in MM back then, but in hindsight it might have just been because of how fucking great the song was.

It plays in a bunch of later levels anyway.

>> No.4447456

I find you learn from your mistakes more, and refine your survival skills if you have to restart from the beginning. Saving midlevel should be reserved if the map is like an hour or so long.

>> No.4447457

I'm playing it with Xeotroid's cover mod and it was an amazing track. I generally use his covers whenever they're available for the wad I'm playing, he's pretty good.

>> No.4447460

I often dream of making a two map wad thats set in a City/Castle, where map01 is the city and uses the 15/22 MM1 midi, and and map02 is the castle, and uses 10/24/32 MM1 midi.

>> No.4447467

I see no real problem with it, sure it's more tense to play a whole map without the safety net of checkpoints, but its more of a challenge than the legitimate way to play. If I recall, the original Doom manuals actually recommended that you save often.
It's like pistol starts. Some people here insist on playing that way, but there's nothing inherantly wrong with playing continuously either.

>> No.4447469

The way I see it not being good enough to play through a mapset without saves is a good thing. You're lacking in skill, yes, but that's the perfect excuse to play the game AGAIN later. The whole point of a game is to play it, yes? Wanting to play it again to see if you've gotten better is a good thing.

>> No.4447496


It's not really a bad thing, it's only really bad when you start saving constantly every encounter.
I tend to ironman through maps all the time, to the point where I forget to save. Bit of a pain when I die right next to the exit and have to start all over again.
I've found that a good middling point is saving every time you pick up a key.

>> No.4447508
File: 2.39 MB, 1280x960, Itsa trap.webm [View same] [iqdb] [saucenao] [google]

Today on Heretic II: "Itsa Trap!", now in NullHD!

>> No.4447519
File: 44 KB, 720x480, when bones are agitated.png [View same] [iqdb] [saucenao] [google]

>> No.4447529

I'd kill for an Aria Of Sorrow mod/TC.

>> No.4447537

Is it true the bots for quake 1 were just glorified automated aimbots that had very unrealistic aim to them.

>> No.4447574

This looks great !

>> No.4447585
File: 668 KB, 716x573, file.png [View same] [iqdb] [saucenao] [google]


>> No.4447593

Someone needs to make Metroidvania mod in general. FPS Metroidvanias have a lot of untapped potential.

>> No.4447601

that's how most bots in games work
you ever played against godlike UT bots? those fuckers will put xaero to shame

>> No.4447602 [DELETED] 
File: 20 KB, 598x648, omm.png [View same] [iqdb] [saucenao] [google]


>> No.4447619

You know what really needed Final Doomer classes? The Unofficial Final Doom: Perdition's Gate and Hell To Pay.

>> No.4447621

Are there any FPS games of this style besides the Prime Trilogy and Hexen?

>> No.4447623
File: 2.93 MB, 640x480, Heretic teaches slaves to rebel.webm [View same] [iqdb] [saucenao] [google]

Don't hang out with Heretics - they might teach you bad things

>> No.4447630

It's a real trip seeing this stuff again.

>> No.4447631

I wouldn't call Hexen metroidvania style. Its hubs are self-contained, and can't be revisited upon completion. Theres also no player ability upgrade system that unlocks previously unavailable areas, instead focusing on switch hunts.

>> No.4447634 [DELETED] 
File: 1.13 MB, 1280x1024, Screenshot_Doom_20171207_211239.png [View same] [iqdb] [saucenao] [google]


>> No.4447636

I'll stop saving when mapmakers stop dropping me in front of archviles

>> No.4447646
File: 2.86 MB, 768x432, magic 2.webm [View same] [iqdb] [saucenao] [google]

wizard mod progress. I've decided to add a couple of supplementary weapons. Spells will be make up the bulk of your arsenal, but sometimes mana runs low and you need something to fall back on.

So here's a scatter crossbow that shoots 6 small ripper bolts. It is about the same strength as the shotgun, maybe a little stronger due to the ripping nature of the projectiles.

You can also use your right hand spell while weilding this weapon

>> No.4447647
File: 112 KB, 276x279, nice alignments.png [View same] [iqdb] [saucenao] [google]


>> No.4447668 [DELETED] 
File: 1.46 MB, 1280x1024, Screenshot_Doom_20171207_212728.png [View same] [iqdb] [saucenao] [google]

>> No.4447670


>> No.4447671

You should get a tripcode so I can apply a filter of my own

>> No.4447672
File: 206 KB, 800x277, KilledByFilters.jpg [View same] [iqdb] [saucenao] [google]


>> No.4447675 [DELETED] 
File: 1.12 MB, 1280x1024, Screenshot_Doom_20171207_213244.png [View same] [iqdb] [saucenao] [google]


>> No.4447678
File: 2.98 MB, 640x480, Kicking the shit around.webm [View same] [iqdb] [saucenao] [google]

>> No.4447695
File: 2.87 MB, 640x480, Heretic Combat.webm [View same] [iqdb] [saucenao] [google]

>> No.4447697 [DELETED] 
File: 1.23 MB, 1280x1024, Screenshot_Doom_20171207_214716.png [View same] [iqdb] [saucenao] [google]

>> No.4447701

I'm not ashamed to save mid-map with stuff like Eviltech and its long ass maps.

>> No.4447707
File: 821 KB, 640x480, Heretic BDSM Threesome.webm [View same] [iqdb] [saucenao] [google]

>> No.4447712
File: 342 KB, 866x634, Space_castle_by_sternban.jpg [View same] [iqdb] [saucenao] [google]

I doubt the results will change in two hours. Space Castle it is. If anyone wants to submit a titlepic, that would be appreciated. You can start your maps now, with these stipulations:

1. Boom-compatible levels are heavily preferred.
2. Levels 31 and 32 will not be secret levels. The maps in slot 15 and 27 will have their normal exits set as secret exits.
3. The Wolf3D stuff and Keens can be used.
4. Custom resources are acceptable within reason. Monsters: yes, textures: yes, weapons: no.
5. This is not a speedmapping project. Take time to perfect your level. Playtest it and have others playtest it.
6. For the more excessive in theme mixing: Urban Space Castle, Hell Space Castle, and Urban Hell Space Castle maps will also be accepted, as long as the Space Castle theme is at the forefront. I really would like to see Urban Hell Space Castle get pulled off.

>> No.4447713
File: 2.85 MB, 640x480, Heretic Threesome Extended Cuts.webm [View same] [iqdb] [saucenao] [google]

>> No.4447715 [DELETED] 

>Urban Hell Space Castle Forest

>> No.4447716

Why did I think Map27 was a secret exit level? Disregard that, I've gone loopy.

>> No.4447724
File: 751 KB, 1200x672, file.png [View same] [iqdb] [saucenao] [google]


>> No.4447735

I'd like to see Memento Mori get one.

>> No.4447737 [DELETED] 
File: 2.93 MB, 1280x960, I don't think that's how physics work.webm [View same] [iqdb] [saucenao] [google]

>> No.4447743
File: 2.62 MB, 640x480, I don't think that's how physics work.webm [View same] [iqdb] [saucenao] [google]

I don't think that's how physics work
Aloso self-breaking and self-repairing carts all in 5 sec!

>> No.4447750
File: 1.50 MB, 640x480, SPARTA.webm [View same] [iqdb] [saucenao] [google]

>> No.4447765
File: 2.82 MB, 640x480, Disarming Dismemberment.webm [View same] [iqdb] [saucenao] [google]

>> No.4447767

Whatever you do, don't let you know who participate.

>> No.4447769

Yeah, for most games making a flawless, perfect AI isn't particularly difficult. It's easy for the game to just have the bot 'know' where all the players are, path to them as efficiently as their pathfinding with allow, and then the exact frame that they have a LOS, fire at the perfect angle.

What's hard is making a bot that isn't perfect, but still seems smart. Ideally you'd be able to find some method that the AI doesn't need to 'cheat' or take into account information that a player in the same situation wouldn't know, but still manage to be competent.

You also typically need to introduce some 'human' error; for an FPS bot, they can't have perfect aim. Sometimes it can be hard to have an AI make 'mistakes' or play imperfectly without having them do things that seem retarded, making blatantly wrong moves.

>> No.4447770


>> No.4447778

any cool short (5-7 maps) pack of levels come out lately?

I gotta get my doom on but I really don't want to have to pad out an entire megawad through an entire month like I always do

>> No.4447781

TNT Resistance is 8 levels, if thats okay.

>> No.4447793

Hey, if you have patch 1.07 can you record a bit of the first person view? Curious about it. Should be F2 or F3 or some such.

>> No.4447794

Who does he think he is, Raiden?

>> No.4447795

JPCPguy's NRG Katana + Berserk is effectively its SSG equivalent, shit even cuts through Revenant projectiles

>> No.4447808
File: 2.69 MB, 640x480, fpv.webm [View same] [iqdb] [saucenao] [google]

It dangles a semi-transparent player model before your face every time you move so its not good at all

>> No.4447816

Ah. Gay. It's a shame it can't just attach the camera to the neck joint, and raise is a few units inside the head... or can it... TO THE CONSOLE COMMANDS

>> No.4447827
File: 109 KB, 320x240, sure.png [View same] [iqdb] [saucenao] [google]

I looked it up, you can't really. You can make the player 100% invisible, but that's kinda useless since you kinda need to be able to see what you're doing.

Thanks for the vid showing it off though

You can play Tomb raider first person here:

It works pretty okay.

>> No.4447835

Forgot the skies like an idiot.

>> No.4447836

Screw Cancer, all this filterposting is the goddamn Plague!

>> No.4447845 [DELETED] 
File: 398 KB, 1280x1024, Screenshot_Doom_20171207_233749.png [View same] [iqdb] [saucenao] [google]

Maybe I should use red HOT bricks instead.
I do want to make use of the blue wolfen rock for the castle though.

>> No.4447847 [DELETED] 

Report and Ignore all S'Arais and Filter posts

>> No.4447852
File: 1.99 MB, 488x452, BDSM PARTY.webm [View same] [iqdb] [saucenao] [google]

>> No.4447858

>If anyone wants to submit a titlepic, that would be appreciated. You can start your maps now
I thought you were making your own maps, not asking others to?

>> No.4447859 [DELETED] 

>we already have custom skies
Oh, alright. Switching.

>> No.4447864

I am going to be making maps for this project though. Why would any self-respecting project lead not do so?

>> No.4447867

>Camera focuses on half of cart left behind
>That sick ollie

>> No.4447873

>for most games making a flawless, perfect AI isn't particularly difficult
I'd say proper pathfinding and decision making is pretty difficult. otherwise you have an AI that's dumb as bricks and can be easily outplayed.

>> No.4447878

oops, missed an arrow.

I just mean I wasn't aware it was going to be a community project.

>> No.4447891

Ah, gotcha.

>> No.4447917

Pathfinding is probably the most challenging aspect of AI, yeah, but as for decision-making - assuming you, as someone making the game, understands what the optimal strategy is - it isn't terribly difficult.

Some games the optimal strategy might not be immediately apparent, but even then you ought to have at least a good idea of what works. It really depends on the specific mechanics of the game tho.

>> No.4447947

you are literally no better you babyraging faggot

>> No.4447983

Eh, he can at least see properly which is more than you can say about the sorry fuckers who think filters look good.

>> No.4447989 [DELETED] 
File: 335 KB, 1280x1024, Screenshot_Doom_20171208_005517.png [View same] [iqdb] [saucenao] [google]



>> No.4447994 [DELETED] 

Well that one looks just fine and dandy.

>> No.4448129

uncooked megasphere .png

>> No.4448139
File: 1.13 MB, 1297x1280, 1512714195835.png [View same] [iqdb] [saucenao] [google]

>> No.4448140

lol very good

>> No.4448148

Has anyone tried playing Doom with a Steam Controller?

>> No.4448158

that was exaggeratedly long for me goddamn it's almost embarrassing.

would have been probably a lot more enjoyable and briefer overall if I hadn't fucking gone insane trying to autistically conserve health and armor by avoiding those fucking chaingunners, shotgunners and revenants through the last 5 or so maps.

>> No.4448173
File: 78 KB, 238x223, 1450145425076.png [View same] [iqdb] [saucenao] [google]

>zombieman fires three consecutive shots
>all three hit

>> No.4448203
File: 168 KB, 600x900, DMCUG0hWAAAivEo.jpg [View same] [iqdb] [saucenao] [google]

>> No.4448209

>That DUMP3 level where you run back and forth to hit switches while a row of zombiemen shoot you when the best thing you have is a pistol

>> No.4448221

>DOOM II Trivia: The ICON OF SIN is actually not one of the four given names for the end boss of DOOM II.
>Name 1: In the DOOM II Official Guide, the end boss is called Dark One.
>Name 2: Final DOOM's manual refers to the end boss as Baphomet, upon which it was originally based.
>Name 3: In TNT Evilution in Final DOOM, it's known as Demon-Spitter which also corresponds to the sound effect names starting with DS.
>Name 4: Last, and also from Final DOOM, it's referred to as Gatekeeper in The Plutonia Experiment. Icon of Sin is the level name.

>> No.4448228

I wonder how do they act irl?

>> No.4448230 [DELETED] 

More importantly, why does he look like a nigger?

>> No.4448231 [DELETED] 

who is the Harvey Weinstein of the cacowards committee?

>> No.4448232 [DELETED] 

Depends, whose the most obnoxiously socially justice-y?

>> No.4448234 [DELETED] 
File: 924 KB, 1280x1024, 1512682686827.png [View same] [iqdb] [saucenao] [google]

a crate maze that's real fuckin' original right there.

>> No.4448236 [DELETED] 
File: 1.68 MB, 1280x1024, 1512683216941.png [View same] [iqdb] [saucenao] [google]


>> No.4448237

that's not what DS sounds for

>> No.4448238 [DELETED] 
File: 1.39 MB, 1280x1024, 1512684423929.png [View same] [iqdb] [saucenao] [google]

what's this a shitcanned HUMP map too? fascinating.

>> No.4448241 [DELETED] 
File: 1.49 MB, 1280x1024, 1512685836467.png [View same] [iqdb] [saucenao] [google]

Don't cry. I won't leave you.

>> No.4448243

You're just giving the poor janitors more work to do, man. Get over yourself.

>> No.4448245

what inspired you to repost a bunch of deleted replies? i'm curious about the thought process that led to that decision.

>> No.4448246 [DELETED] 

Just letting everyone know, make sure you don't use the word nigger in this thread or you'll get a 2 week ban. Apparently the mods love nigger dick and just arrived here from Reddit.

>> No.4448247 [DELETED] 
File: 1.13 MB, 1280x1024, 1512699233399.png [View same] [iqdb] [saucenao] [google]


>> No.4448248 [DELETED] 
File: 1.46 MB, 1280x1024, 1512700113156.png [View same] [iqdb] [saucenao] [google]

>> No.4448249 [DELETED] 
File: 1.12 MB, 1280x1024, 1512700415435.png [View same] [iqdb] [saucenao] [google]


>> No.4448250 [DELETED] 
File: 1.23 MB, 1280x1024, 1512701357132.png [View same] [iqdb] [saucenao] [google]

>> No.4448251 [DELETED] 

Report and Ignore all S'Arais and Filter posts

>> No.4448252

they're guaranteed to be complete fucking closeted autists with anemic social skills much to no one's surprise. it's a fact. they probably take joy in the fact that people know calling them autists is a tired cliche at this point. that post-irony will save their asses, but we all know better by now.

they do not, however, because their cognitive abilities and their scope don't extend far past the basic notion of starting shit and doing mental gymnastics to call someone a faggot over an ethernet port.

>> No.4448253 [DELETED] 


A topic I cared about and wanted to contribute to was deleted. So now >>4448243 .

>> No.4448256 [DELETED] 



>> No.4448262

Can you at least shitpost with a name? Don't even have to be "Sarais", you can just go by "filterfag" or "shitmunch" or whatever strikes your fancy.

Just make it so people can filter you and you're good to post whatever garbage screenshots you'd like.

>> No.4448264

which topic was that?
there's been lots of stuff deleted

>> No.4448267

>Urban Hell Space Castle
Like a demon castle market village?

>> No.4448268

>over an ethernet port
showing your age here sadly. well i say that, there's probably ethernet involved somewhere but the end user these days is most likely connected via an antenna.

>> No.4448273

this is cute and oddly feminine. must be the eyelashes.

>> No.4448274

where the fuck did I say something like that in my case?

>> No.4448275

You use an ethernet port to connect to a router with an ethernet cable, i.e. non-wirelessly. Like, that was a pretty common way of connecting an Xbox 360, since otherwise you needed a specific overpriced wireless adaptor (or like one of five compatible ones).

I don't think you have to be an old dude to know what an ethernet port is.

Right at the end, my dude

>> No.4448279

no. I mean I never said I used one.

>> No.4448280
File: 1008 KB, 540x304, wlblwbblwblwblb.gif [View same] [iqdb] [saucenao] [google]

I think >>4448268 was thinking that because you thought people, not necessarily you, used ethernet cables (which they definitely still do, so idk) that you must be familiar with early internet devices and thus be old.

>> No.4448281 [DELETED] 


A topic on videogame books. I contributed some, but wanted to upload improved versions. Thanks to some faggot Janitor, I didn't get to.

>> No.4448282 [DELETED] 

oh an entirely different thread? i thought you meant something that was deleted from this one.

>> No.4448283

Me too, I thought you just wanted to make a wad yourself and was asking for a theme
There was nothibg in the original post to imply a community project

>> No.4448284

haha, not right now I don't. I'd kill for a wire right about now. this wifi connection sucks pinky dick

>> No.4448285 [DELETED] 


Dude, I don't even have beef specifically with you. You're just the only method of getting the little fucker's attention. If Q and A were worth a damn I'd take it up there, but at this point it's just /trash/ by another name. It's not even listed by default, because they prolly don't *want* to "hear from the userbase".

>> No.4448286 [DELETED] 

what is this

>> No.4448287 [DELETED] 


Ya. Like I said, normally I don't wander in here (no motive), but if the asshole is going to make my life harder, I'll certainly retaliate in kind.

>> No.4448291 [DELETED] 

I don't have any idea what the fuck you mean by any of this. Whose attention do you want? Why?

I'll say it again, get over yourself.

>> No.4448292 [DELETED] 


Janny in full damage control mode. Don't worry, I've been nominated by him for a ban, so this won't last for too much longer.

>> No.4448294

your post appeared to assume the default / most common way to post was over a wired connection (ethernet). i believe the kids all do it differently these days.
also, for the needlessly aggressive tone in your reply, i would like to invite you kindly to go fuck yourself.

>> No.4448295 [DELETED] 


>i have not a fucking clue how 4chan moderation werks 'cause i'm from zdoom forums abloobloobloo!!!!

Cry me a river, doombabby.

>> No.4448296 [DELETED] 

yet for some reason you chose this thread in particular to shit up?

>> No.4448297

sadly it's the most prominent target. this would be a dead board with like 10 posts a day if it weren't for doom threads.

>> No.4448301
File: 987 KB, 500x200, muthafuckas.gif [View same] [iqdb] [saucenao] [google]

If you think a janitor ticking a box and hitting 'delete' for all the posts from your IP is "getting his attention", and if you want a janitor's attention in the first place... I'm pretty sure I'm not the one who's being a child here.

>> No.4448302

I wasn't trying to be aggressive. that was supposed read more like a confused question than a genuine 'what the fuck are you talking about' because I wasn't too sure what it is you were implying

>> No.4448304 [DELETED] 


>...I'm pretty sure I'm not the one who's being a child here.

This is known as "being incorrect about something". I'd get used to this, anyone who thinks Blade is legitimately some hot shit is bound to encounter it quite a fucking bit throughout his life.

>> No.4448308

fair enough, call it a cultural misunderstanding.

>> No.4448310
File: 25 KB, 665x574, DOPXJTAUMAAnPPk.jpg [View same] [iqdb] [saucenao] [google]

Tone is impossible to determine over text, and people will almost always interpret things as aggressive if there's ambiguity... probably something to be gleaned about the human mind from that. Adding an image can help indicate tone, for example
>pic related

Oh no, my jimmies, you're rustling them so much.

But if you don't think that's a fuckin' grade-A line you can get the fuck right outta here... but I guess you're going to be gettin' the fuck outta here soon regardless once you get banned, heh.

>> No.4448312

NHB i think the quote is quite appropriate, regardless of what you think of the character (who is indeed a bit of a special snowflake)

>> No.4448313
File: 3.29 MB, 319x215, autistic rattling.gif [View same] [iqdb] [saucenao] [google]

noted, sorry for the confusion

>> No.4448315
File: 145 KB, 756x661, 1485989612150.png [View same] [iqdb] [saucenao] [google]

What does this have to do about Doom?

>> No.4448317

not him, and not much, but it helps us all to understand each other

>> No.4448318

a single nobody vs a group of people he demonizes.

>> No.4448319

I swear to god this gif makes my day everytime.

>> No.4448347
File: 26 KB, 640x384, gg wp lol.png [View same] [iqdb] [saucenao] [google]

The ending of Heretic 2 is bullshit.

"Oh no, I'm not evil anymore!"(Yet I will still use my Evil Voice)
"I will ascend to the higher state and become a benevolent god, despite all the evils I have caused!"
"See, I openly acknowledge them so Im not all that evil in the end!"
"BTW have fun cleaning up my mess lol."

>> No.4448351

Thank you. I hope that it will be worth the wait. Tomorrow is the date!

>> No.4448357

When you try to adjust your belt but then you squeeze your stomach too much and you start farting and it makes you laugh but then someone starts shaking the box to make you keep quiet.

>> No.4448362

Oh my god is that revenant okay?

>> No.4448370

No, he's turned to jelly.

>> No.4448371

Is he getting drunk on jelly?

>> No.4448372

The console versions of exhumed/powerslave, sort of. The levels aren't persistent, and you always start each from the same point, but you unlock new levels by the exits you take, and you unlock new abilities as you progress through the game.

>> No.4448373

Jell-o shots

>> No.4448375
File: 640 KB, 1053x2898, skeleton jelly.jpg [View same] [iqdb] [saucenao] [google]

He is skeleton jelly

>> No.4448376

I'm glad someone saw what I was getting at.
I'm sad there's no real conclusion to this comic though, other than poor Skeleton Jelly sliding off into the city after his bones (?) get eaten

>> No.4448378

i don't get it

>> No.4448380

>Skeleton Jelly
Fuck me! For a sec I thought I'd strayed into Warframe.

>> No.4448383


A mod to surpass brtldm.

>> No.4448385

Dat skelly is jelly!

>> No.4448386

wow it's like one of those awful 90s sound mods
plus combined_arms, for some reason.
also what is with the ghost mancubus? sprite error?

>> No.4448387

Where do you get the Combined_Arms comparison?

>> No.4448390

the video in the thread has it loaded

>> No.4448393

there is another video but i don't recognise the mod. or the mapset.

>> No.4448394

I'm kinda offended to see this played with these monsters. His download link is shady as fuck too.

>> No.4448397
File: 1.51 MB, 500x281, kanna chomp.gif [View same] [iqdb] [saucenao] [google]

God, I'm really itching for some Doom.
Was that Alfonzo ZDoom mapset any good? How does it play? I understand it's divided up into episodes.

>> No.4448407

>"Oh no, I'm not evil anymore!"(Yet I will still use my Evil Voice)
As far as I remember, the boss, Morcalavin was not evil to begin with. He just tried to do this spell of ascension thing, for which he unknowingly used a fake tome, which resulted in the spell driving him insane, because there would be no plot otherwise. You replace the fake tome with your real one, completing the spell for good. This magically cures Morcalavin's insanity then he ascends to godhood or something, cause that's what the spell was originally supposed to do.

>> No.4448414
File: 26 KB, 372x504, high qualiy resize mode.png [View same] [iqdb] [saucenao] [google]

Now we've had enough "high quality" texture resizing filters for the day. Baffles me to no end how somebody would actually go ahead and disable the bilinear filtering, then go ahead and consciously turn this shit on.

>> No.4448417

The problem of the scene lies in the execution.
He doesen't sound remorseful of his actions at all, he says some bullshit (exact quote): "The dead can not be reborn, but the Parthoris will flourish again as I rise. Undo the wrongs that I've done!", and he says it in the exact same "condescending, growling evil voice" and tone he used to threaten you.


>> No.4448457

when you try to take the phone case off but you just clipped your nails

>> No.4448458

Why does doom and quake get their files for download but not duke nukem 3D?

>> No.4448461

Confused-looking_anime_girl_with_question_marks above_her_head.exe

>> No.4448463

Game files for doom and quake are available but not for duke nukem 3D

>> No.4448475

Now reword that in a way that actually makes sense.

>> No.4448479

Why doesn’t OP provide piracy for duke nukem 3D?

>> No.4448495

OP does not provide piracy for anything.
Crack Scene provides piracy.

>> No.4448503

Was just pointing out that the lore says Morcalavin is not intrinsically evil at all. I do agree the scene could have been executed better. Always thought it was goofy as hell. Especially the bit where just floats away. Watched it to refresh my memory, and yeah. His voice does retain that harsh raspy quality, which might make it harder to notice, but I feel that his tone actually becomes way more relaxed and less threatening. The scene is still stupid, though.

>> No.4448518 [DELETED] 
File: 277 KB, 1280x1024, i just wanna contriboot knock it off shitposters.png [View same] [iqdb] [saucenao] [google]

Hey guise what's goin' on in this th-
oh lawd

>> No.4448525

doomsound or some such iirc.
all doom sounds have that prefix. dsssg, dssawup etc.

>> No.4448561

how about blank wands that you "charge" with a spell (costing you one cast, maybe with restrictions) but usable 50 times?

>> No.4448572

i need wallpapers! doom wallpapers!
(preferably in 4:3 por favor)

>> No.4448592

Is it possible to use shareware releases of doom/quake/hexen/duke/whatever for mapping?

>> No.4448629

It is, but you'll be down on a lot of resources.

>> No.4448632

You could just get the full versions from OP

>> No.4448635
File: 59 KB, 789x788, 9H7C9xs.png [View same] [iqdb] [saucenao] [google]

>Doom 1 has fast paced blistering heavy metal music on almost every level
>a lot of the game is focused on exploration and tension

>Doom 2 has slower more progressive and methodical music
>the game is just rooty tooty point n shooty 100% of the time


>> No.4448638

I don't know the reasoning, but that's more or less why I like Ultimate Doom more than Doom II in vanilla form. Hell I think Doom 1 did its slower atmospheric music better than 2 did.

>> No.4448646

>>the game is just rooty tooty point n shooty 100% of the time
no it isn't.

>> No.4448653

compared to the first one it pretty much is

>> No.4448664

perhaps i had the opposite experience due to playing doom2 before doom1/ultimate. i don't remember doom2 being all that tense, likely because i used far too low a skill level for my first ever experience with a doom game, but when i finally got doom1 after a year with doom2 only, i breezed through E1-E3 in a few hours. it was anything but tense, because i already knew how to play. also since my computer at the time had no capability to play midi music, the music had no effect on my experience.

>> No.4448678

>Doom 1 has fast paced blistering heavy metal music on almost every level
You're also wrong on this one, Ultimate Doom have more than half of the songs very ambient based, some of those do have a fast tempo but this doesn't mean they are essentially heavy metal as in their MIDI form.

>> No.4448691

When anybody says otherwise, you pretty much know their entire experience is of episode 1 and probably not even complete at that.

>> No.4448717


Beams going across with some kind of chandeleirs or something would look cool

>> No.4448768

You've got to eat your vegetables

>> No.4448775

I wish we could do the same thing in Lithium instead of having to select the spells to use them.

>> No.4448801 [DELETED] 
File: 266 KB, 1280x1024, Screenshot_Doom_20171208_133937.png [View same] [iqdb] [saucenao] [google]

lookin gud

>> No.4448824

it's ok. full of little maps, some good, some bad. very similar to strange aeons in overall gameplay quality.

>> No.4448854

[12-08] Bytesize maps: 10 small (100-line) maps by traversd

>> No.4448862
File: 384 KB, 570x660, TeGIHlWHNo1WwgQPCqI416a6Qx7GjgdhbzceScm9GjI.png [View same] [iqdb] [saucenao] [google]

perhaps hes 25. it doesnt matter at this point he has been around for eons

>> No.4448868
File: 180 KB, 813x1200, doom_xlg.jpg [View same] [iqdb] [saucenao] [google]

Ive been to like 4 of them. oddly enough the brutal doom one is the best imo. the r/doom one is kinda meh but what would you expect from a discord based off a terrible subreddit. every other post there is "does any1 still play D44M MP???"

>> No.4448870


What do you think?

>> No.4448871

that gun looks like a retexture of the CS:S p90

>> No.4448883

i think i'm not clicking on that

>> No.4448915
File: 250 KB, 1024x683, 32582372142_3007cb6aba_b.jpg [View same] [iqdb] [saucenao] [google]

It is a P90.
In fairness, I would be ok with using a P90 in a sci-fi film, even a Doom film, they look futuristic and cool.

>> No.4448917
File: 424 KB, 1272x920, 1272x920design_01.jpg [View same] [iqdb] [saucenao] [google]

Personally, I don't get the reference. Some meme?

>> No.4448919

it's monty python, you fucking idiot. the oldest meme.

>> No.4448925

Now I have a chaingun


>> No.4448927

It got used in Stargate so much that nobody in sci-fi wants to use it for fear of being compared to it.

>> No.4448943
File: 43 KB, 600x600, fire.jpg [View same] [iqdb] [saucenao] [google]

Just finished my first ever playthrough of Doom, loved it. What should I play next? I have Doom 2/TNT/Plutonia, Heretic/Hexen(s), and Strife.

>> No.4448948

>The Doom movie poster acknowledges Hell being a big part of Doom.
>The movie itself doesn't.
Were they scared of angering a bunch of religious guys or something?

>> No.4448951

They were probably just hoping it would appeal to a wider audience.

>> No.4448954

Doom 2, obviously.
It's more Doom but with some new and more interesting enemies, and a single new weapon (Super Shotgun) that you'll be using an awful lot due to how satisfying and powerful it is.
The maps are inferior to Doom 1's though.

>> No.4448960

>The maps are inferior to Doom 1's though.
in looks, maybe. and only E1. doom2 plays better than doom1, and not just because of the new monsters/weapon, but because the maps are larger and more open, with far fewer cramped mazes.

>> No.4448962

>boring old soldiers vs mutants
>soldiers vs hell itself
Hollywood is stupid. The movie would have been much better if they stuck to the original theme and idea. Imagine The Rock using the BFG on a bunch of Hellknights in actual Hell. It would have been amazing.

>> No.4448963

weird, i would have thought a plague of demons from the bowels of hell itself would have had more appeal than some nonsense about genetic mutation from a serum with an inexplicable sense of morality

>> No.4448968

replace "soldiers" with "one tough guy" and it's perfect

>> No.4448969

The more open areas and the focus on large numbers of monsters to blast though in them was pretty good, I'll admit. I still prefer Doom 1's maps, even if the enemies aren't as challenging.

>> No.4448976

Hollywood executives aren't really in touch with what people want most of the time.

>> No.4448990

>Mount Pain

Thank God it's over.

>> No.4449001

It's not an... especially good map, not the best in TNT by any means.

Of course, it's not the worst either, Habitat probably takes that prize. You're past the worst maps by now.

>> No.4449007

There's nothing quite like getting to the "Hell" chapter of a mapset and realizing it's all downhill from there. I have no idea why so many sets shit the bed in the last third like that.

>> No.4449017


>weirdass underground tunnel system with dirt ceiling, water floor and light textures in the middle of the walls

I am curious what the author was imagining when building that map.

>> No.4449029

It was the guy's first map I believe. Not particularly good, no, does a lot of really bad things.

He did one other map, the opening map of Icarus, and that map is actually quite a lot better than Habitat.

>> No.4449031

>I have no idea why so many sets shit the bed in the last third like that.
It's pretty obvious, though.
People just run out of steam by the end of their work.
Plus, Third Quarter Syndrome sometimes takes a toll.

>> No.4449051

>Action Doom
im free

>> No.4449073

Try out Bloodstain https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/bstain
It has amazing and not overdesigned visuals, with good non-slaughtery gameplay.

>> No.4449081

NuDOOM is on sale for half off.


>> No.4449083
File: 689 KB, 1280x960, eye divine spaghetti.png [View same] [iqdb] [saucenao] [google]

If you have the bandwidth for it, you might as well give it a try. You might be able to find it cheaper, but that's up to you.

>> No.4449094

Even ones that people religiously blow like Going Down start to go downhill about that far in.

Personally I'd be fine with shorter map packs than having bad levels for the last third of it.

>> No.4449105

It's pretty fun IMO, does different things from the rest of the series.

>> No.4449110

welp, you better announce it well on the next thread

>> No.4449112

I recommend you try it out in short bursts. going full-on with the campaign can grow tiresome for a first timer. fun as it is, it kinda calls for a break every once in a while to get a breather in-between battles.

if you find yourself enjoying it enough though feel free to blast through it at your own volition.

>> No.4449131

Somebody needs to bolt Demonsteelee's death animations on top of JPCP Guy's katana.

>> No.4449138

If you liked Painkiller, you will like nuDoom.

>> No.4449141
File: 39 KB, 640x339, KqWF5XJl.jpg [View same] [iqdb] [saucenao] [google]

[12-08] Tangerine Nightmare RC1 released

>> No.4449143

I've been stuck on this one for a few days. I'm too stubborn to pistol start it and lose my BFG.

>> No.4449157

I never pistol started in TNT so far. However, I was also playing without midlevel saves.

>> No.4449161

stuck how?

>> No.4449164

I've been playing this one without midlevel saves either. I had to pistol start one level because it was just too ridiculous.

36 health and green armor at the start of the level.

>> No.4449173
File: 1.39 MB, 1920x1080, Screenshot_Doom_20171208_233546.png [View same] [iqdb] [saucenao] [google]

7/10 not enough orange.

Architecture is beyond what I could hope too achieve though.

>> No.4449186

Probably, if you want to impress people or go for a challenge.
Otherwise, fuck it. Doom is meant to be fun so do what you enjoy. I save mid level all the time because I find having to restart a map over and over if there's a tough section annoying.

The only time I tried pistol start no-saving was going through 300mins of /vr/, and it was fun up until perfect hatemail where I said hell with it and allowed myself to save for that one level.

>> No.4449189

>36 health and green armor at the start of the level.
hmm doesn't sound insurmountable. you have all the guns presumably? and how much ammo?

>> No.4449208

Enough ammo, it's just some odd chaingunners or shotgun shots fuck me up.

>> No.4449235
File: 2.66 MB, 320x240, tnt27start.webm [View same] [iqdb] [saucenao] [google]

all right i made a small map for equipment setup and so i could fiddle my health to the right value (i wasn't aiming exactly for 36, just roughly, but wow)
then i went on to the start of map27 and did enough of it to establish a safe zone. i stopped at the point where i was ready to go off down the tunnels to the disaster area sign. maybe this will give you inspiration how to approach the start? good luck.

>> No.4449237

A bit too hard for my skill level. Overall presentation is gorgeous though.

>> No.4449294

>making cavern-like structures

fuck it, it was bad during making Map04 of Disjunction, and deal hasn't been sweetened.

>> No.4449312 [DELETED] 
File: 224 KB, 1280x806, give ideas.png [View same] [iqdb] [saucenao] [google]

>> No.4449316

5000 unit tall sector cock made out of SKSPINE

>> No.4449319

4 unit tall sector cock made out of COMPSPAN

>> No.4449325 [DELETED] 
File: 127 KB, 906x618, shitabyss.png [View same] [iqdb] [saucenao] [google]

I'm just looking at the map and, while the yellow and red skulls are placed, I'm not satisfied with how they're set up. Hm.

>> No.4449328

skeleton jelly?

>> No.4449360

Was there ever any Star Trek TC that didn't suck?
I decided to watch the old 60's show and it's surprisingly better than the impressions people have given me.

>> No.4449374

It's good. In a lot of ways it's a 'what Doom was like if designed today"?
Level designs are much simpler as it's an arena shooter with infinitely spawning enemies. Enemy behaviours are much more complex, and battle constantly shifts between you moving away from enemy to dodge, to moving in closer for a Glory Kill.
There's also quite a bit of lore/story, but it's almost entirely optional.

>> No.4449376

The problem with making Star Trek isn't really about fighting, ST is about these crazy-ass scenarios. That's why SW has so much more more mods.

Only TC I know off is the one from the 90s, and it was okay.

>> No.4449380 [DELETED] 
File: 92 KB, 1258x879, finally the actual fucking castle.png [View same] [iqdb] [saucenao] [google]


>> No.4449385

True, Star-Trek wasn't ever really about the intense action, and often when it was forced, it was pretty bad.

I'm thinking one could make a proper Star-Trek TC with modern engines though, featuring more typical scenarios.

>> No.4449394 [DELETED] 
File: 284 KB, 1920x1050, Capture.jpg [View same] [iqdb] [saucenao] [google]

I'm about to upload the duke nukem grp files to mega for a semi permanent place to download them. Anything I'm missing?

>> No.4449396
File: 36 KB, 794x455, Capture.jpg [View same] [iqdb] [saucenao] [google]

I'm about to upload the duke nukem grp files to mega for a semi permanent place to download them. Anything I'm missing?

>> No.4449440

The rest of the game?

>> No.4449450

I'm assuming they are going to use xduke or eduke.

>> No.4449461

I'm not seeing much in the way of space castles.

>> No.4449464

My bad

>> No.4449471
File: 536 KB, 381x512, rip and tear.gif [View same] [iqdb] [saucenao] [google]

>Reread the Doom Comic
>Feel that something is off
>Day later figure out that I read it from right to left like a filthy weeb I am.
I think I should take a break

>> No.4449479

Gotta link to the doom comics?

>> No.4449484
File: 335 KB, 720x1038, c2276bcc591168425c4054c826146c17010a8c9c.jpg [View same] [iqdb] [saucenao] [google]


>> No.4449487

Alright, here's a new link for game files for the sticky.
I'll add more stuff as time goes on.

>> No.4449495

Still baffled as to how did the artist seemingly never see what the actual bfg projectile looks like.

>> No.4449496
File: 79 KB, 640x400, Screenshot_Doom_20171208_213617.png [View same] [iqdb] [saucenao] [google]

Maps coming a long well so far. Here's an early version of it. So far it has 51 monsters, 2 secrets, and 2 keys.

>> No.4449504

I always thought of it as the lasers that you emit when shooting with the BFG.

>> No.4449523 [DELETED] 

well now it has a tower

>> No.4449546

i thought it was supposed to be how the beta bfg worked

>> No.4449548

the beta bfg didn't look like that either.

>> No.4449569 [DELETED] 

fun secrets, brutal chaingunner trap

>> No.4449573
File: 386 KB, 1536x1536, 1494922405234.jpg [View same] [iqdb] [saucenao] [google]

>Doom 2 Reloaded
>Map 18

>> No.4449581 [DELETED] 
File: 23 KB, 450x378, stock-photo-job-stress-anxiety-depression-angry-businessman-in-a-suit-points-gun-at-computer-laptop-112852609.jpg [View same] [iqdb] [saucenao] [google]

>Requiem/Epic 2 Bridge fuckery
>Lines crossing without creating nodes
>GZDB cant do that shit

>> No.4449602 [DELETED] 
File: 116 KB, 1260x886, tower clear.png [View same] [iqdb] [saucenao] [google]

Clarity with tower

>> No.4449627


>people in charge of the doom comic fail to notice how things work in doom

color me surprised

>> No.4449645

On the contrary they knew better than most people at the time it was released, the BFG in the comic actually works like the mechanics in the game by peppering the cyberdemon with tracers. Deepest lore

>> No.4449689

It doesn't shoot a big green exploding projectile first, so no.

>> No.4449757

And not only that, it is usually the tracers what end up killing a cybie.

We just didn't see it.

>> No.4449809 [DELETED] 
File: 70 KB, 309x276, gwen_consider.png [View same] [iqdb] [saucenao] [google]

Doom is too difficult for beginners. The skill ceiling is way too high.

That's why normal gamers have moved on to games like Overwatch.

>> No.4449816

I think it has more to do with game being over two decades old.

>> No.4449827
File: 313 KB, 1440x1080, garrulo doom.png [View same] [iqdb] [saucenao] [google]

is there a mod that replaces nazis with something more hellish?
I'm playing a megawad that uses nazis in every level and they kinda feel out of place

>> No.4449842

You know, the SS actually has a pretty good gameplay function to be honest. It's an intermediate between the Black Man and the Green Head, but it isn't Vin Diesel.

>> No.4449849

what's the name of that megawad? i'd love to play it

>> No.4449851


>> No.4449912

>[12-6] Anon wants theme suggestions for a map pack, voting ends Friday
http://www.strawpoll.me/14558481 (embed)

I tried voting for space castle but captcha was being a cunt with a million disappearing cars and now it won't even let me try solving anything.

>> No.4449913


I guess you could use sprites from a zombieman variant from another mod and rename them with the filenames of the SS. Do the same for the sounds and you're good to go.

>> No.4449927 [DELETED] 
File: 283 KB, 1246x881, glass trick.png [View same] [iqdb] [saucenao] [google]

Trying to go for a look akin to that of in some cathedrals with the large "dome" artworks or frosted glass with this sky.. Any pointers?

>> No.4450089

Tomorrow is Doom's birthday and the Cacowards.
Cool stuff.
This is the first Cacoward in two years without Skillsaw in it.

>> No.4450152

So... Is anyone going to stream them or something?
I never "saw" cacowards live so i don't really know how that works.

>> No.4450157

>This is the first Cacoward in two years without Skillsaw in it.
Pretty sure Ayyyncient Lmaos was in 2016's Cacowards.

>> No.4450181
File: 684 KB, 2448x2448, 1420021891641.jpg [View same] [iqdb] [saucenao] [google]

I've been reading it all these years as "Cacowads"

>> No.4450201

the tracers are invisible though, not so in the comic.

>> No.4450231
File: 314 KB, 1280x720, Screenshot_Doom_20171209_123322.png [View same] [iqdb] [saucenao] [google]

You've got the zombiemen in the right-side passage which draws the player in that direction but then puts them in a tough situation; firstly against 2 chaingunners with only a pistol and then trapped on the stairs by a manc with low ammo - I think they'd be better on the left path entrance

But then I tried going left first and its surprisingly tricky with the narrow walls and amount of pinkies which you've left just enough ammo for frustratingly, so there's not much benefit from going there first anyway. There's also this texture bleeding effect you've got from the way you've made the walls

I like the themes you're doing, I can see what you're going for in most of the rooms and the layout is nice too, making the player return to previous areas to access locked doors can make speedrunning a lot more hectic and fun. A bit of work on the monster encounters, some variation in the room shapes and a touch of fine tuning are all I'd recommend here - but hey, its a good start

>> No.4450234

there's never been a stream, it's just a news post that goes up on doomworld.

>> No.4450254

You'd think they would start doing streams or something to show the mods off a bit instead of just bam, wall of text.

>> No.4450264

Honestly I'm fine with the informal and straight forward approach for the cacowards. They cut the bullshit out, have a few articles on mods/maps, links to download shit, and mention runner ups and all that.
I'm pretty sick of long drawn out countdowns everywhere else on the internet.

>> No.4450274

i'd fall asleep watching a stream, or die from second-hand embarrassment listening to nerds with no microphone skills awkwardly trying to make jokes and talking over the top of each other.

i'd rather just have the text article, so i can skim through the results, and get to bitching and moaning about the choices online all the more quickly.

>> No.4450290
File: 153 KB, 1000x1000, starsagamins.jpg [View same] [iqdb] [saucenao] [google]

I was looking at Mantic's Star Saga miniature range and this guy on the right looks really familiar..

>> No.4450292
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google]




>> No.4450297
File: 1.37 MB, 960x540, zscrt.webm [View same] [iqdb] [saucenao] [google]

Good timing, just finished this.
Raytracer in ZScript.

>> No.4450301

You're amazing
How/where'd you learn how to write stuff like compilers and virtual machines and ray tracers?

>> No.4450309
File: 528 KB, 500x281, phone.gif [View same] [iqdb] [saucenao] [google]

>simulated raytracer
>inside a raytracing game

>> No.4450327

Reading code other people wrote and lots of iteration.
If you're interested in learning stuff about programming game engines, Fabien Sanglard's blog is really great: http://fabiensanglard.net/
Though his stuff is written mostly with the assumption that you know fairly advanced C. If you want to start on programming in general, find a purpose for it and don't stop learning until you fulfill that purpose. Though I couldn't really tell you where to learn because I don't remember where I did.

Doom uses some weird shit that's actually more advanced than raytracing. Imagine a Quake map, where everything is just polygons grouped together into nodes. Now imagine that in 2D. How the fuck do you render that in 3D? Magic. Carmack magic. Carmagic.

>> No.4450442

Where does /vr/ usually play ffa doom?

>> No.4450506

How would SHODAN know that launching Beta grove at Earth wouldn't fail had the Hacker not launched it early? Even if the hacker ended up dying shortly after he destroyed the laser and didn't hit a large asteroid in the asteroid belt on the way, How would she know that none of Earth's nuclear-capable nations would destroy it via either launching a Nuclear Fission ICBM nor fire a large class IV laser shortly before or after it passes by the Moon?

>> No.4450516

Any Alien/Xenomorph-related WADs that are to be used with DOOM 2 rather than Doom or Ultimate DOOM?

>> No.4450519

>TNT: Evilution

Finally I am done with this.

Could not get the red skull key without jumping in the final level. The stair builder necessary just ain't working right in GZDoom.

And hitting Romero's head is much harder with freelook.

I guess I will continue playing Memento Mori as TNTguy, since I did not use Final Doomer for actual TNT:E.

>> No.4450545

Anyone here notice that the System Shock 2 Hydroponics deck music sounds like some track that used to play on Toonami? https://www.youtube.com/watch?v=8vBeWKTfpA8

>> No.4450565

>Could not get the red skull key without jumping in the final level. The stair builder necessary just ain't working right in GZDoom.
that stair builder has always been weird and caused problems in source ports. i am surprised gzdoom didn't automagically fix it though, it has machinery to detect certain maps and apply compatibility fixes to them.

>> No.4450594

It uses basic stairbuilding acton, I don't even know what can go wrong with it, because it never failed me.

>> No.4450610

haven't tried it, can't vouch for it. just skimmed the list of files in the directory, and stopped at first likely candidate.

>> No.4450625



>> No.4450627

haha this hasn't been posted 9 billion times all these years or anything.

>> No.4450634 [DELETED] 
File: 265 KB, 1280x902, Casstle.png [View same] [iqdb] [saucenao] [google]

Too bad, I am anyway.

>> No.4450648

Last time mentioned: May 29
Total times posted: 116 times
Total times posted as a part of the Opening Post: 63
Total times posted outside of OP: 53

Wow billion times amiritie you sperg

>> No.4450649

>texture misalignment everywhere
wew lad

>> No.4450651

hot opinion: the quake soundtrack is the best thing NIN ever did and the rest of their music actually sucks

>> No.4450652
File: 39 KB, 321x490, 1501107939022.jpg [View same] [iqdb] [saucenao] [google]

does anyone have the shacknews full rocket jump story?

>> No.4450660
File: 121 KB, 1152x720, agitating skeleton.webm [View same] [iqdb] [saucenao] [google]


>> No.4450684 [DELETED] 

Entirely unavoidable in this situation.

>> No.4450686

How come some quake mods only work with vanilla quake? I had to get winquake from the id software ftp just to run quake rally, yet other mods like team fortress works perfect in quakespasm and ezquake.

>> No.4450693

I don't agree, align the outer textures to match the textures that don't otherwise align vertically.

>> No.4450698

Don't bother, he won't listen.

>> No.4450703
File: 44 KB, 320x240, Screenshot_Doom_20171209_142547.png [View same] [iqdb] [saucenao] [google]

But it is avoidable. Brick textures aren't impossible to align anon. In fact, the location in this screenshot is auto-aligned by my editor of choice: Eureka.

>> No.4450708
File: 2.32 MB, 1928x1082, snyrp.png [View same] [iqdb] [saucenao] [google]

I have released a Quake 2 singleplayer unit for Quake 2's 20th anniversary! You can load it down here:


Twitter-post with more screenshots is here:

>> No.4450709

People still actually make maps for quake 2?

>> No.4450712 [DELETED] 
File: 291 KB, 1280x1024, its a fake.png [View same] [iqdb] [saucenao] [google]


I disagree.

It's not a real wall or sector over sector; it's three midtextures concealing this and the bottom of those sky peices.

It's not avoidable in THIS particular situation.

>> No.4450719

Yes, there are a lot. Mostly multiplayer, though.

>> No.4450723 [DELETED] 
File: 85 KB, 932x1128, Screen_Shot_2017-09-04_at_5.11.03_am.png [View same] [iqdb] [saucenao] [google]

>Censoring my posts again
Lmao, Fuckin' pussies.

>> No.4450731

>It's not avoidable in THIS particular situation.
consider redesigning as much of the area as necessary to avoid the bug, lest your maps be once again dismissed as rubbish from an incompetent.

>> No.4450740

What I'm saying is to align the other textures to fit how the midtextures sit.

>> No.4450758


I thought this was a Doom map and went wtf

>> No.4450763

heh aside from the slopes and high res textures it wouldn't look out of place in something like Sunlust

>> No.4450767

It's an interesting concept I suppose, but you should consider doing something simpler. Too many spices can be overwhelming.

>> No.4450768 [DELETED] 
File: 208 KB, 1260x821, Cry me a River Styx.png [View same] [iqdb] [saucenao] [google]

Those are some mighty tasty tears from my participation!

>> No.4450771

Don't bother. He won't listen. He never listens. He seems to take perverse pride in not listening and then blaming everyone else when it turns out shit.

>> No.4450780 [DELETED] 
File: 320 KB, 1258x823, keep it simple stuFUCK MY EYES.png [View same] [iqdb] [saucenao] [google]

The map is already exceedingly simple. I know I'm not to rush it, but I'd much like to wrap it up because of low ideas/not wanting to add too much to non-castle because space castle was the main draw

>> No.4450786 [DELETED] 
File: 297 KB, 1256x812, Everyone else is allowed to make mouthes..png [View same] [iqdb] [saucenao] [google]


>> No.4450791

You are banned. Not just from this but from the whole thread. Even the mods agree. That's why your posts get deleted. Take the hint, and go somewhere you haven't made yourself irredeemably unwelcome. That place is not here.

>> No.4450796

Well, I have played a bit of Doom and got inspiration from it too.

I don't know about that, though. Where can I play it?

>> No.4450804

What, Sunlust? It's on the /idgames mirrors, like everything else.
Suggest playing it on HNTR unless you are an expert. It starts off hard and gets harder and harder.

>> No.4450809

Great stuff man!

Gonna play this tonight.

>> No.4450821 [DELETED] 
File: 280 KB, 1250x811, cant stop the best.png [View same] [iqdb] [saucenao] [google]

Keep crying sweetie.

>> No.4450824 [DELETED] 
File: 196 KB, 1250x815, Delicious, Keep crying please..png [View same] [iqdb] [saucenao] [google]

Here's even more, just for you!

>> No.4450826

Don't engage him, either.

>> No.4450827

Through overuse, fireblu is losing everything that was special about it. It is rapidly becoming a tired cliche.

>> No.4450828

Anyone have that one collection of four small maps with the sitar midis?

>> No.4450836

>Everyone else is allowed to make mouthes..png
LMAO still mad about jom4 I see.

>> No.4450841 [DELETED] 
File: 167 KB, 1245x801, what mad.png [View same] [iqdb] [saucenao] [google]

The only person who's mad is somebody who's tsundre. Who seems to be you.
The mouth was already there, so don't point at me.

>> No.4450845

Ok, thank you. I don't follow Doom that closely when it comes to repositories. I mostly get my Doom in this thread nowadays.

I hope it will be worth it!

>> No.4450848
File: 157 KB, 660x660, illegalFIREBLU.gif [View same] [iqdb] [saucenao] [google]

Has someone been smuggling some illegal FIREBLU again?

>> No.4450856
File: 2.61 MB, 1920x1080, thingy.png [View same] [iqdb] [saucenao] [google]

I'm colaborating with someone on making this sort of joke-wad that takes place on the Nostromo ship from Alien.
How does it look so far?

>> No.4450860

Better than anything I can do.

That's a lot of dynamic lights and ambient occlusion, if that's the right term.

>> No.4450864

And yeah - i'm gonna get rid of some dynamic lighting sources and go for standard sector lighting where i can just to make the whole thing a bit more optimized.

>> No.4450865

>implying fireblu still isn't king for meme purposes

Are those voxel shotgun shells and health bonuses to the right?

>> No.4450871
File: 56 KB, 400x300, Screenshot_Doom_20171209_155000.png [View same] [iqdb] [saucenao] [google]

Redesigned the opening room for my level which you can see here.

>> No.4450873
File: 2.16 MB, 1920x1080, thingy2.png [View same] [iqdb] [saucenao] [google]

Nah - it's just a row of normal pickups.

>> No.4450878
File: 58 KB, 960x539, Untitled.png [View same] [iqdb] [saucenao] [google]

Made some fist sprites but they're pretty bad I think

>> No.4450879

oh, it looked weird from that angle
also, is it really just a joke map? it looks like really cool atmosphere, but it's a shame if it's really just for memes

>> No.4450881

they look like fists, what else would they need to look like?

>> No.4450882
File: 3.79 MB, 1924x1084, shyyt.png [View same] [iqdb] [saucenao] [google]

I am allowing myself one more screenshot from my recently released Quake 2 SP unit here: >>4450708

>> No.4450883

Is it better to play quake 3 as vanilla or cpma?

>> No.4450884

Why do Quake 2 mappers use the term 'unit'?

>> No.4450886

singleplayer? doesn't matter, but vanilla is the one with the campaign
MP? quake live is the only one that's really alive which is vq3 based

cpma is quake 3 for babbies who can't handle not having instant weapon switch or air control and ironically proclaim themselves to be more hardcore because they don't have to think before shooting a rail or reaching a corner

>> No.4450889
File: 271 KB, 800x450, Screenshot_Doom_20171209_155358.png [View same] [iqdb] [saucenao] [google]

Some detail for the sewer-ish part of the level.

>> No.4450891
File: 160 KB, 800x450, Screenshot_Doom_20171209_155721.png [View same] [iqdb] [saucenao] [google]

A window in the dining room.

>> No.4450894

think I preferred the previous version

>> No.4450898

Well - not really.
I want to put some cool encounters there and all that but it's still supposed to be a tiny little gift for someone.
And i want to use the opportunity to hone in my mapping skills.

>> No.4450907

I don't know, to me it felt very cramped.

>> No.4450914 [DELETED] 
File: 282 KB, 1254x810, Imagine being so mad you derail the entire doom thread whenever SArais posts..png [View same] [iqdb] [saucenao] [google]

Old version was far superior. New one is boring as fuck.

>fake bridge over a skyfloor
>vs fucking rocks

>> No.4450936 [DELETED] 
File: 60 KB, 661x584, The absolute state of you..png [View same] [iqdb] [saucenao] [google]

You crack me up little buddy.

>> No.4450937

is it me or is that one heck of a field of view

>> No.4450941

reminds me of mm32 sort of

>> No.4450947

>that one shotgunguy that doesn't even need to completely peek out the corner to nibble out that 10 dmg

>> No.4450950

It means a collection of maps that are available through a central hub map.

In the original singleplayer campaign a unit meant all the maps in one place that you could access before advancing to the next area of the map by hitting the "exit"-switch.

>> No.4450952

I just liked the other design better, could always do the same but larger

>> No.4450953

agree cramped is bad. yet, suggest to keep/restore the sky floor. otherwise it looks only like a regular castle, at night.

>> No.4450956 [DELETED] 


>He's still going

>> No.4450958 [DELETED] 
File: 28 KB, 1280x720, thumbs_up_cat.jpg [View same] [iqdb] [saucenao] [google]

Funnier than burying a beloved pet..?

>> No.4450972

The idea with the floor was that it's a moon castle. I might change the courtyard that the dining room window looks out into though.

>> No.4450978

I just sat through a three hour long video of Terminus playing Touhou Doom with Demonsteele.
It made me want to play Demonsteele again, but are there any plans to update, or is v0.9 the finished version?

>> No.4450980 [DELETED] 

Still keep a sky-floor in the playspace. It's key for that whole "space castle" thing.

>> No.4450990
File: 252 KB, 640x400, Screenshot_Doom_20171210_005037.png [View same] [iqdb] [saucenao] [google]

It's coming. Slowly, but it's coming eventually.

>> No.4450991 [DELETED] 

Just fucking perma his ass already

>> No.4450992


Plans to update, yes, but there's been a couple tech-and-art snags that put it in a rut.
Still, I'm optimistic, I'm gonna put out a 1.0 someday.

>> No.4451000

I wonder what will come out first(and second in GMOTA's case, because 1.0 is technically already there): Zandro 4.0, Demonsteele 1.0, GMOTA 1.0 or DoomRLA update?

>> No.4451003

>"spamming the thread isn't grounds for getting my posts deleted"

>> No.4451005

am I just retarded cuz i can't find the exit on this
>that voodoo trap
fucking hell

>> No.4451006


GMOTA 1.0 is coming out first, definitely.
Second, it's a gamble.

>> No.4451010

i'm afraid a group discussion doesn't work that way. it's not solely up to you what is acceptable and what is not. consensus is formed amongst all participants. if the entire group decides you are not welcome, your opinion no longer matters. you may be contributing, but your contributions are unwelcome.

>> No.4451038
File: 123 KB, 1602x932, vkQuake_2017-12-08_19-03-47.png [View same] [iqdb] [saucenao] [google]

does anybody have the texture fix thing for shrak?

>> No.4451046

There is no exit yet. I'm deciding on whether I want it so that activating the voodoo doll is the exit or not. The idea is that you're trying to rescue a trapped marine from a space castle's dungeon. In multiplayer, the fourth player replaces the voodoo doll.

>> No.4451051

hwat in the goddamn

>> No.4451060 [DELETED] 

Good thing you don't matter then, DKG.
>Implying I care what edgy, philistine, prepubescent anti-thread shitposters think
If you really wanted to be heard, you'd contact me directly instead of shitposting, and flaming/personal attacks under the guise of "criticism"

>> No.4451064
File: 530 KB, 1920x1017, Screenshot_Doom_20171209_233410.png [View same] [iqdb] [saucenao] [google]

Draining in progress

>> No.4451067

friendly reminder to not pet the caco

>> No.4451069

Like well-rendered and anatomically correct fists I guess.

>> No.4451084
File: 35 KB, 236x236, 1494099071949.jpg [View same] [iqdb] [saucenao] [google]

Good advice.
If you see a Cacodemon in a Doom map they are doing their jobs and do not need the distraction of being petted. Berserk punches don't count.

>> No.4451087



>> No.4451110
File: 139 KB, 800x450, Screenshot_Doom_20171209_174555.png [View same] [iqdb] [saucenao] [google]

Added an exit. I wonder where it actually goes though.

>> No.4451112
File: 185 KB, 800x450, Screenshot_Doom_20171209_174611.png [View same] [iqdb] [saucenao] [google]


>> No.4451115

that;'s some truly fucked perspective
the door on the right is almost horizontal

>> No.4451117

I didn't even noticed it.
I guess that's what happens when you use Fly console command with high FOV and look down at the ground

>> No.4451126

Recorded in Quack 2 3.24.
I liked it a lot. The worst thing was hearing Parasite's move\idle sounds all over the place. As I'm not much of Q2 player you'll see me die a plenty of times. It's a shame that final map instantly killed me on start though it didn't after I loaded the save but I didn't record any of that, sadly.

>> No.4451139

Is Duke a true bro? Like would he fuck a chic knowing she was taken? I always wondered

>> No.4451140

She isn't taken if Duke flirts with her.

>> No.4451148

looking to get into Doom but gzdoom is not loading, claiming it's unable to find gzdoom.pk3. I found it in /usr/share/gzdoom. and I'm now looking at gzdoom's config file trying to figure out how I'm supposed to tell it the needed pk-3 file is where it's supposed to be. Whoever maintains the gzdoom package on the aur should be fired.

Also, what difficulty setting should I set for Doom 1 and Doom 2 considering I only got a little bit into episode 2 of Doom and played through nuDoom on "hey not too rough." I'm also aware there's a mod that adds nuDoom's mechanics to classic Doom. I'm looking forward to playing with that along with other mods after I finish a vanilla playthrough of Doom 1 and 2.

>> No.4451163

Aw, sweet! More Quake 2 love is always a good thing.

>> No.4451171

Good shit, bro. Congrats on getting it out.

>> No.4451173
File: 165 KB, 487x410, 1471214291056.png [View same] [iqdb] [saucenao] [google]

>berserk fails to kill imp with a single punch

>> No.4451178

>or DoomRLA update?
Final Doomer, ahem, finally arrived. Give those poor guys a break!

>> No.4451180

this shit annoys me to no end
I can understand and accept unlucky dicerolls on shotgun damage where imps dont die in a single shot, but berserk should OHKO these bastards

>> No.4451182 [DELETED] 

Please use this post to request a permaban

>> No.4451186
File: 6 KB, 301x166, 1512862087.jpg [View same] [iqdb] [saucenao] [google]

minimum damage 20
guaranteed to kill a trooper

>> No.4451189


chics fuck duke, not the other way around

>> No.4451193 [DELETED] 

>Anti-Sarais shitter gets banned

>> No.4451196

Space Pirate

>> No.4451201

Is there any mod that gives the SS their original machine gun sounds? The "auto shotgun" sounds annoy me to no end, same with chaingunners.

>> No.4451206 [DELETED] 
File: 108 KB, 1280x1024, can't ban somebody who didn't violate any rules you retard..png [View same] [iqdb] [saucenao] [google]

Sure love that doom. You know things would only be worse if I left.

>> No.4451207

Space Hunter update out of nowhere.

>> No.4451215
File: 24 KB, 414x426, alertness.jpg [View same] [iqdb] [saucenao] [google]

O-oh my...

>> No.4451229

Neither can you

>> No.4451236 [DELETED] 
File: 69 KB, 700x699, abz2QBb_700b.jpg [View same] [iqdb] [saucenao] [google]

>Should of

>> No.4451239

Delete whatever is replacing them in the first place.

>> No.4451245

im playing with smooth doom weapons only and the menu isn't showing up in the options section anymore

how do i access them or restore the section?

>> No.4451252 [DELETED] 
File: 323 KB, 624x957, 1506109128146.png [View same] [iqdb] [saucenao] [google]

Skill-less AND Desperate!
Deleting my posts only proves how right I am. Ruddy coward. DOOM will not be killed by the likes of YOU. Sunder is a great mapset with intricate details, Deus Vult is nice even if LOTR is shoehorned in. Apparently talking about a retro video game in a retro video game thread is not retro. Fucking RAD! Shitters don't know the first thing about me. Not even romero applied his own principles heavily.

>> No.4451257
File: 138 KB, 700x600, E1M8.png [View same] [iqdb] [saucenao] [google]

>berserk punch fails to kill shotgunner
>shoots back for full 45 damage

>> No.4451259

what did you do that makes you so great?

>> No.4451263
File: 41 KB, 591x960, 1470329288173.jpg [View same] [iqdb] [saucenao] [google]


>> No.4451270

I like shotgunners on one hand because killing one of them grants you an early weapon, and a very versatile one at that- a good tool for every trade-off you can come up with.

on the other, the issue is there's nothing really that amazing about them besides that. they're annoying, underratedly so. at least chaingunners are manageable if you can stunlock them and wave them off easily, and a single shot by them doesn't hurt all that much. shotgunguys thought are just cheap cunts capable of chipping off incredible damage numbers at the blink of an eye at every range.

>> No.4451272

you being alive, for starters

>> No.4451275

See, I know you couldn't UV Sunder because the humongous excesses of health and ammo on your own maps reveal how bad a player you are.

>> No.4451279

you're spamming it (shitting it up)
you're saying stupid shit (making everyone have a vendetta over you)
spamming your shit, good or not, can hardly be called contribution

you're acting like you're some kind of god or some shit, someone even kind of important, when you're just another doom thread user, except you're also an enormous retard
you aren't gonna believe me because you have brain problems, but i think this place would be great if you weren't here

>> No.4451281

I don't think I've ever had that happen, but then, I avoid getting close to them if I can.

>> No.4451286

my fucking gOD

>> No.4451291

Fuuuuuuuuuuck, I had tried to fix that so many times and thought I had it.

I can release a hotfix for this.

Aw, thank you. The .zip-file will be updated.

>> No.4451293
File: 95 KB, 640x480, Screenshot_Doom_20171203_181018.png [View same] [iqdb] [saucenao] [google]

this crosshair looks like the circle squidward drew once

>> No.4451295

yeah i don't think i've had that happen either. i don't think i've ever had 45 damage off a sergeant. i suppose it must have happened a few times in 20 years, but i don't remember it. i also try not to approach them, distance is the best defense against hitscan enemies. although sometimes i lurk around a corner and wait to melee a sergeant, but only if i absolutely have to.

>> No.4451297

sorry, this is the age of baitfish posting and (you)s. since 2014 4chan has been mostly redditors and they really want their downvotes here

>> No.4451301

that's not what he meant by 'give me the succ'

>> No.4451303


>> No.4451306
File: 522 KB, 1366x768, Screenshot_Doom_20171209_135818.png [View same] [iqdb] [saucenao] [google]

ok, question, is a mastermind in congo a thing or a result of marky mark hackery?

>> No.4451310


It's there in multiplayer.
Not in singleplayer.

>> No.4451313

there's one if you play in multiplayer

>> No.4451335
File: 116 KB, 492x685, 1503489003904.png [View same] [iqdb] [saucenao] [google]

That is stunning. Well done. I adore extremely detailed environments made in the DOOM engine.

On this topic, are there any other maps like this, in terms of level of detail?

>> No.4451336
File: 2.73 MB, 640x480, quakearuga.webm [View same] [iqdb] [saucenao] [google]

Making progress on my Ikaruga mod for Q2, polarity system is in place, and scoring system is complete with combos/multiplier. Just need to make the UI not look stupid

>> No.4451342

Jesus fucking christ, it looks horrible. Why did he think the trees were necessary?

>> No.4451347

Q2's shotgun looks so fucking cool.

>> No.4451359

Neat. If I had any advice, I'd personally colour the enemies rather than use just particles and colour weapon instead of/in addition of the bar, but I don't know if that is possible in Q2 - other than making separate sets of textures.

>> No.4451362
File: 421 KB, 467x491, linedefs.png [View same] [iqdb] [saucenao] [google]

My entry in Joy of Mapping 5 has been included in the internal testing beta. So exciting to see someone else playing through your level!

>> No.4451363

very odd to combine quake and ikaruga but it seems very interesting. what made you want to combine both games?

>> No.4451386


Its for a college project, was playing Ikaruga one night and thought it would be something a bit different

>> No.4451390

There's always Tormentor667 maps if you want clutter-detail tier maps.

>> No.4451391


Was thinking of looking into that, although not quite sure if its possible without retexturing. Just wanted to focus on the logic first and leave the art stuff until the end

>> No.4451417

"The 2017 edition of the Cacowards will be published tonight, at or around midnight Eastern standard time. Prepare yourselves!"


>> No.4451420
File: 27 KB, 124x124, red nuttirin.png [View same] [iqdb] [saucenao] [google]

Oh shit nibbas

>> No.4451421
File: 549 KB, 360x359, 1508781056048.gif [View same] [iqdb] [saucenao] [google]


>> No.4451445

Never mind, I copied it into the same folder is my config file. just no sound because of something about midi patches being missing but I fix that by installing Brutal Doom's music mod along with ketchup, smooth Doom and a hud mod. Going to play 1 and 2 completely vanilla otherwise.

>> No.4451449




>> No.4451451

Final Doomer better have gotten best gameplay or else I will politely disagree

>> No.4451476

i agree

>> No.4451510

the design would be heavily criticized if it came out nowadays.

>> No.4451536

Vanilla's stairbuilding function was buggy, and because TNT map30 relied on its buggy behavior, it breaks in source ports that fix the bug.

>> No.4451537

This but on it's own merits, not just to spite Graf.

That would make it all the more of a sore issue for him.

>> No.4451545

I agree. I'm not usually one to enjoy gameplay mods, but Final Doomer really felt like the authors paid attention to map balance, and made the weapons compliment their intended mapsets. I also like that it isn't a gore mod.

>> No.4451586

Works fine in PRBoom+, zandronum and GZDoom latest stable versions. Tested today myself.

>> No.4451587

It's like I'm really playing ZDaemon!

>> No.4451591

>trying to UVMax Community Chest 4 with Final Doomer JPCPguy and it's more difficult than I could've ever anticipated
am I just bad?

>> No.4451594
File: 157 KB, 683x384, Screenshot_Doom_20171209_125215.png [View same] [iqdb] [saucenao] [google]

that's uh

quite the titlepic

>> No.4451603


>> No.4451604

Zdoom based ports have an "auto-fix" function that corrects issues with known wads. I have no idea why that other guy didn't have this working.
PrBoom+, you have to be using vanilla complevels to get it working.

>> No.4451624

he's having fun, just dancin'

>> No.4451630

What's wrong with it?

>> No.4451631

these threads have to be the last bastion of good-natured discussion left in the board. everything else is just squealing autists and damage controlling/trolling retaliation.

one would think a discussion board centered around just retro vidya and retro vidya discussion in general would be comprised of far less toxic folk.

>> No.4451639

to me? I always thought it resembled more a rifle than a shotgun. I don't really mind though.

>> No.4451643

I could see that. Really, I just like how the gun looks I couldn't care less about what kind of gun it is.

>> No.4451649

oh, even we have our moments.
it's the nature of anonymous discussion and a very hyperfocused niche of interest.

still, glad to have another doomer to have fun with.

>> No.4451664

>trolling retaliation
the whole "i-it's all part of the plan! i was only acting like a retard to draw v-victims in!" shtick is as old as 4chan. /v/ and /vg/ crossboarders take up a major part of the population.

>> No.4451680
File: 604 KB, 892x874, Desktop 12.09.2017 - [View same] [iqdb] [saucenao] [google]

>should have been mapping
>instead of actually mapping, fiddle around and make a set of Valve-inspired simple dev textures to replace my MS Painted existing ones using two shades of most every non-fullbright color in the palette
Not that useful at all, but satisfying!

>> No.4451684

Not really, doesn't look too different from something a Pancor Jackhammer. A nice change from the traditional pump shotty look.

The only thing I don't like about it is how mediocre it is compared to shotguns from previous games.

>> No.4451687

the issue I have with it is the pump itself which is too short.

>> No.4451708

Doesn't have to be too long, since there is no tube magazine there.

>> No.4451740

>/v/ and /vg/ crossboarders take up a major part of the population.


>> No.4451753

i think he's late 30s, and late 40s by doom 2016

>> No.4451758


>> No.4451760



>> No.4451763

>Sometimes it's just hard to believe a project was created by a first-timer. Introducing his MYHOUSE.WAD as an anonymous entity on /vr/, floatRand eventually claimed an identity and kicked his career off with this 11-map Boom set full of increasingly challenging and complex levels.

Uh, I never made MYHOUSE.wad

>> No.4451768

Espi to Randi. No surprise whatsoever, fully deserved.

>> No.4451782
File: 17 KB, 129x59, 2017-12-06 17_29_34-[24.jpg + 25.jpg].png [View same] [iqdb] [saucenao] [google]

>Randi wins Espi
>High Noon Drifter
>No End In Sight
>Final Doomer

Hells yeah, congrats to all.

>> No.4451793

I don't think they're saying you literally made myhouse.wad. Its just a phrase, IIRC.

>> No.4451802

Yeah, I did get it now.
Still super-happy it was runner up despite being kinda ass gameplay-wise.

>> No.4451804
File: 265 KB, 1600x900, Screenshot_Doom_20171209_203623.png [View same] [iqdb] [saucenao] [google]

1994 was a different time, I suppose.

>> No.4451807
File: 383 KB, 1600x900, Screenshot_Doom_20171209_203827.png [View same] [iqdb] [saucenao] [google]

Well goddamn they could align THIS door texture correctly but not the other one. Note the beautiful falling snow. Pretty nifty little trick for '94

>> No.4451808

New thread.


>> No.4451832

I'm pretty sure he's a 14 year old girl

>> No.4451915

Cool, did the same a while back for DOOM. Except only in orange.

>> No.4452358

Honestly, I only ever use Hae-lin and she feels complete enough as she is.
That said, I'd never say no to an update. Demonsteele is one of my all time favourite mods.

>> No.4452460

For a second there Serious Sam looked like Markiplier.

>> No.4452993

I seriously can't help but think Doomguy is somewhat based off of Kevin Cloud.
The fist and arm sprites ARE his, after all.

>> No.4453002

What form do you think it comes in?
Cotton candy?