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/vr/ - Retro Games


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File: 35 KB, 350x259, Gordon_HL1_promo half-Life.jpg [View same] [iqdb] [saucenao] [google]
4444689 No.4444689 [Reply] [Original]

When you first played this game, did you ever suspect it's legacy would be unskippable not-cutscenes, physics in which everything acts like rubber and digital storefront that's a dumping ground for games so bad they make movie license shovel ware on PS2 look respectable?

>> No.4444698

>>4444689
HL2 created steam, HL1 is innocent

>> No.4444702

>>4444698
Everything else he said was valid, though.

>> No.4444706

First time I played it I felt so bad about causing the resonance cascade I didn't play it for a week.

>> No.4444726

>>4444706
>he didn't push the cart in at the right angle
>he never got to see the science simulator part of HL1

>> No.4444732

no I didn't, but remember that everything video game related has gone to shit, not just half-life

Video games peaked in 2004-5 and went downhill from then.

>> No.4444737

>>4444732
coincidentally thats about the time i stopped playing games and started college. look like I didnt miss out on mch the past 10 years

>> No.4444779

>>4444726
That should've been a pixel/second perfect option tbqh

>> No.4446324

>>4444726
>>4444779
It wasn't the experiment it was the sample. G-man gave it to them specifically knowing it would cause a portal storm and force them into the war

>> No.4446325

>>4444698
>HL2 created steam
underage

>> No.4446329

I hate how fast people are always to defend steam.
I stay far away from it, I wish people thought more critically when it comes to gaming

>> No.4446342
File: 471 KB, 444x650, 1505537904845.png [View same] [iqdb] [saucenao] [google]
4446342

>>4444689
No. I still don't.
It was a good and enjoyable game and it still is.

>> No.4446343

>>4444726
>>4444706
Nothing to do with any angle, G-Man all constructed what happened, you couldn't have avoided it.

>> No.4446348

>>4446329
Your problem seems to be with modern gaming and not with Steam.
Steam as a sales platform is very good, so is GOG.

>> No.4446351

>>4446329
Whats wrong with steam?

>> No.4446357

I like Half-Life 2. Not more than Half-Life.
I think that the worst thing in Half-Life 2 is the cutscenes, the rest are ok. The physics are fun.

>> No.4446393

>>4444689
Honestly I really don't care. I love it for what it is and also for awesome as fuck modding community.

>> No.4446724

>>4446348
>>4446351
>What is Digital Homicide?

>> No.4446734

>>4446343
>>4446348

>>>/v/

>> No.4446741

>>4446329
Hahahaha.

>> No.4446743

>>4444698
>HL2 created steam, HL1 is innocent

Uh, anon....

>> No.4446796

>>4444689
Nope. It was mediocre and forgettable. Fuck the only reason I got it in the first place was to play Action Half-Life. I didn't even really bother with normal Half-Life until like a month after getting it and it was underwhelming and buggy.

>>4444698
Actually.... it was CS 1.6 that made steam work. Literally the very first of 1.6 was released required Steam to work thus pushing nearly an entire base of normies onto Steam. Which split the userbase for a while over people who stuck with earlier versions like 1.3 on WON. With Steam backed by the largest multiplayer userbase on the PC they could support CS:S which was their front runner to HL2, which was also released before HL2 as the multiplayer portion of HL2 before they released HL2DM. Basically CS was Valve's golden ticket to carry their entire company.

>> No.4446806

>>4444732
No. Gaming started to get worse around 1998 and fall from there. There were enough decent games and novelty multiplayer to distract people from the industry around them. By 2000 shit was pretty fucking grim and just getting fucking horrific.

>> No.4446812

>>4446806
The bizarre assumption that video games stop on dec 31, 1999 has damaged your brain I think. The early 2000s were an amazing time for video games and your average PS2 game is way better than your average PSX game. There are more timeless classics from the 90s than the 2000s, though, because the entire decade was good, rather than just half of it.

>> No.4446827

>>4446812
Learn to fucking reading. 1998. That's a full two years before the rules here and I didn't say they stop. It's a fucking spectrum. The overall quality of libraries started dropping by 1998. The N64 and PSX had fairly weak titles and the PS2 just compounded that problem. PS2 had a few good and decent titles. Notice how I'm still not saying BOOM ZERO GAMES UP IN HERE. Nothing does that, stop pretending people are saying that. It happens gradually but it was around 98 that was significantly the case.

The early 2000s were fairly horrific for gaming outside of technical specs booming and a few communities for good multiplayer still barely hanging on but rapidly disappearing. Even software to support multiplayer was going to shit and single player was getting terrible as more and more developers jumped on the bandwagon to make shitty poorly designed games that didn't really understand gaming. That didn't mean all games were terrible, 2007 had one of the two games that old /v/ could agree was good because even people with standards liked it, Godhand on the PS2. The other being Cave Story in 2004. But a single good game is not indicative of an industry or available library as a whole. Nor was it a small percentage of great games sustaining the industry, it was just people eating up shitty games left and right with no standards.

>> No.4446831

>>4446827
So many classics were released in 1997 and 98 that it is almost unbelievable.

In fact, so many amazing games were released after 1997 that I was still playing them all through the early 2000s because I couldn't get through them all.

>> No.4446835

>>4446827
I agree somewhat. Gaming got better and better and then got golden age between aprox. 3rd and 4th gen. Then 5th and 6th are silver age for me, where you could still find good stuff but the direction became a decline instead of incline. And since 7th gaming has been almost dead in quality for me

Consider that arcade games are my favorites, although the years of these console generations line up quite well with what I have in mind

>> No.4446845 [DELETED] 

>>4446827

Paper Mario
Hybrid Heaven
Duke Nukem: Zero Hour
Deus Ex
Medal of Honor: European Assault
The Elder Scrolls iii: Morrowind
Resident Evil: Code Veronica
Resident Evil 4
GTA: San Andreas
Civilization III
Civilization IV
Far Cry
Doom 3
Super Mario Sunshine
Mario Kart: Double Dash
Arc the Lad: Twilight of the Spirits
Dark Cloud
The Mark of Kri
The Legend of Zelda: Majora's Mask
Need for Speed: Most Wanted

These are all games released in the early 2000's that were good or great on the top of my head without looking it up.

>> No.4446847

>>4446835
(Cont.)

If you pay attention, what I'm saying is that probably the period where the best games were coming out was around late 4th and early 5th gen. This seems to align pretty well with the years you've mentioned, though in my personal taste gaming was better before 3D was all the rage so I'd place the better years just a bit earlier

>> No.4446849

>>4446845
some personal favorites from that era:
>IL-2 Sturmovik
>Battlefield 1942
>Gran Turismo 4
>Call of Duty 2
>Operation Flashpoint
>Battlefront 2
>Warcraft 3
>UT '04

>> No.4446851

>>4446845
>>4446849
Mars Matrix boi

>> No.4446858

>>4446845
>Far Cry
>Doom 3

You should realize how stupid you are just for posting those two.

>> No.4446860

Off the top of my head, released in 1998, some of these I played immediately and loved (the PC ones), some of them I didn't get into until I had the consoles in the early 2000s (the N64 and PSX ones):

Baldur's Gate
Fallout 2
Starcraft
F-Zero X
Unreal
Zelda OoT
Metal Gear Solid

Hell, 1997-8 was basically the beginning of a renaissance for PC games. The graphics got way better, with beautiful 2-d pre-rendered, the games got more ambitious, and online multiplayer got decent.

>> No.4446863

>>4446858
first far cry was pretty fun not gonna lie

>> No.4446869

>>4446858

Doom 3 was great and the ambience and sound design of it is fantastic, I don't really care for Far Cry but I respect what it did in terms of offering gameplay of huge maps that allow you to navigate them in any way you can think of it.

>> No.4446870

>>4446860
F-Zero X is probably my favorite on that console, at least of what I own for it. Most other friends don't like it / suck at it and die in multiplayer, tho

That year also has Armed Police Batrider

>> No.4446873

>>4446835
5th Gen consoles had a weak library but a few decent games and some genre setters. 6th Gen weaker still but due to technical improvements and improved controllers had stronger strong titles but overall worse library. It peaked in 3rd/4th era. But aside from consoles PC gaming is something worth considering, which held better during the mid to late 90s than consoles did but also nose dived fairly hard as fuck post 2000.

>> No.4446874

>>4446869
No.

>> No.4446880

>>4446873
Yes, consoles declined faster than PC or arcades in quality due to the reason of the overall decline: consoles were more appealing for "normie masses" then. When PC got easier it suddenly declined like those japanese guys that look like 20 for years and then suddenly look like 70 lol

Though in the case of arcades their case was more about disappearing rather than declining in quality lol

>> No.4446883 [DELETED] 

>>4446874

It's a great game but you're probably a doom babby who pretends he's old /v/ while worshiping Doom 2 and playing nothing else besides it.

>> No.4446897

Consider the following:

The amount of damage the popularity of PlayStation (and later PS2) did to the industry cannot be understated .
In my country prior to the PS1 we had a varied industry: people enjoyed going to the arcade, their popular enough SNES and Megadrive consoles, PC platforms like ZX Spectrum, MSX and later DOS, all at the same time.
Then the PS1 came and almost everything else disappeared for a long time until maybe the Pokémon craze, PC MMORPGs or the Wii.
Its huge popularity was sadly in huge part due to piracy (for PS2 as well). A whole new generation of kids that hadn't gamed before PS1 emerged, to the point where I personally separate between people who did and those who played more stuff or starter earlier "pre-play" and "play" generation.
And yes, "play" became synonymous with consoles and video games as a whole. I've seen people call the Wii a "play".
This play generation started to care more about cinematics, playing for story and not gameplay, etc. there's a huge gap, they pretty much forgot about the arcade culture

>> No.4446902

>>4446883
It's not a good game. Also, I don't pretend shit.I've been on /v/ since it started and on 4chan since 1-3 months after it started with a goon ex-friend.

>> No.4446907

>>4446897
Continued

Also, I forgot to mention. Arcades were huge, but once the PS1 came they died incredibly suddenly. They even implemented a service for some time where you put a coin and got to play a PS1 a designated amount of time... in the arcades.

>> No.4446912

>>4446902
>I've been on /v/ since it started and on 4chan since 1-3 months after it started
sure you did anon, and my dad works at nintendo.

>> No.4446925

>>4446912
>and my dad works at nintendo.
I actually believe it. Mouthbreathing retard like you, the apple doesn't fall far from the tree in your case does it. Explains Nintendo's slump for the last two and a half decades though.

>> No.4446927

>>4444689
No and I don't now either. Not everyone is a bitter cynic trying to find the worst viewpoint in everything. You sound like a child.

>> No.4446930

>>4446927
>trying
Do people need to still try in this day and age? Kinda hard to fucking miss.

>> No.4446934

>>4446925
>he doesnt get the meme
retard.
why would boasting about how long you've been on a chinese painting forum give you more cool kid points, it's just a fucking game discussion, you mouthbreather.

>> No.4446947

>>4446934
>why would boasting about how long you've been on a chinese painting forum give you more cool kid points, it's just a fucking game discussion,
It doesn't you fucking retard. Nor did I boast. You, or the other poster, might seem to think it's amazing. But it's not, it's just a fact. I don't pretend shit when I actually have been here the entire shitty time.

>> No.4447025

>>4444726
That would've been an alternative ending to rival Far Cry 4's

>> No.4447115

Some of the best PC games of all time were released in the early 2000s. You guys are fucking insane if you tnink video gamws got worse or something. I guess if you have very specific tastes and can't adapt to different games, but that's just a mark of a boring person.

>> No.4447117
File: 126 KB, 1238x1080, 174av9.jpg [View same] [iqdb] [saucenao] [google]
4447117

>>4444689
>never played the first one
>never completed the second one

>> No.4447123

>>4444702

It's not though.

>> No.4447132

>>4446348
>>4446351
this is retro gaming.
Now the last thread someone implied that steam has DRM features on the majority of its titles it turned into a 100 reply mess about how steam isn’t actually DRM.
So I’ll say this.
All of Valves games have DRM, and they have these tools away to anyone that desires it, so I cannot and do not support steam.
I stopped playing PC because most every game released anymore has DRM, and that’s physical releases I’m talking about. Whether that is steam, origin, or uplay.
If I want to play a game I play it in console, no DRM most of the time, and I look beforehand to check if it does.
Online services are fine, but not things that restrict how you use what you purchased, you know, actual DRM by definition.

>> No.4447139

>>4447132
I avoid modern consoles as well. Don't they have a similar problem?

>> No.4447148

>>4447132
>DRM is not acceptable
>games arbitrarily held hostage on a console system are a-okay

lol

>> No.4447150

>>4447148
You can make security copies if you own something either digitally or physically. DRM fucks with this

>> No.4447195

>>4447148
Guess all those exclusives every console had in the 80s and 90s were bad.
>>4447139
The PS2 and sometimes ps3 is what I use to play modern games, the systems pretty much free of DRM.

>> No.4447221

>>4447195
By modern I meant current (think PS4). The most recent system I have is a PS2 for the lack of DRM and some good stuff there

>> No.4447313

>>4446796
>make accurate commentary based on a good memory of personal experience
>get no replies
I hear you, man. I didn't PC game back then so I did the actual details very interesting

>> No.4447376

>>4444698
actually it was created for counter strike and was out before half life 2 came out, its just most our first experiences with it were half life 2

>> No.4447381

>>4446858
Doom 3 is great. It's more like Half-Life than HL2 and the MP was tons of fun.

>> No.4449239

I have a better question - did you "get" what Half Life 1 was trying to do when it came out?

Did you understand that it was trying to separate itself from all FPS games at the time, which were nothing more than clones of DOOM and Quake?

I have to be honest - I did not understand why the intro was so long until many years later.

>> No.4449806

>>4449239
>I have a better question - did you "get" what Half Life 1 was trying to do when it came out?
Ape Another World?
>Did you understand that it was trying to separate itself from all FPS games at the time, which were nothing more than clones of DOOM and Quake?
Pathways into Darkness, System Shock 1, Cybermage, Assassin2015, SAT/PSX Powerslave and Realms of the Haunting were nothing more than clones of DOOM and Quake? Cool story.
That's not to mention pseudo-simulation mission-based games like Wing Commander, Shattered Steel, etc.
>I have to be honest - I did not understand why the intro was so long until many years later.
"You are not the center of the world". Was pedaled (using different means) to hell and back in Marathon games.

>> No.4449808

>>4449806
>"You are not the center of the world"
Maybe rather even "You are neither unique, special, or an exclusion to any rules of any kind".

>> No.4449813

>>4449806
>Ape Another World?
Also, of 1998 games, Heart of Darkness was a much better Another World, than Half-Life was. And out of 3D AW recreations, Shiny's Messiah wipes the floor with any of Half-Life games.

>> No.4450371

>>4447313
I would rather someone taking the time to read and re-evaluate their misconceptions and not replying if they feel bad as long as they stop spreading misinformation rather than someone who replies with garbage and didn't read like the many of the replies I do get from people upset that reality isn't quite what they read about.

>> No.4450374

>>4447381
>Doom 3 is great
No. It was garbage. Poorly designed phoned in reboot of Doom, with excessive waiting, minimal enemy encounters due to technical requirements, poor lighting - hardblacks with zero reflective ambient, poor technical configuration that needed to be messed with to get shit to run better and look better. It was tuned to largely be a jumpscare shooter for consoles where people are bad at playing FPS games. That ignored all the good things about the first dooms and took what bad things it could.

>> No.4450431

Those of you faggots criticizing Steam obviously never played during the WON days. A 5mb map would take literally a half hour to download sometimes and if you had a shit connection the map would be over before the download finished and you had to do it all over again when the mapcycle changed. That's how map packs got started so you downloaded them off a website and installed them yourself.

Also there was next to no anti-cheat software back then. But the WON system was great in other aspects. Everyone was there and you could connect on hardware Steam wouldn't run on. When Steam first came out it was a colossal pile of shit, unstable, would download 760mb and then say "oops! This download is corrupted you have to start all over again"

In many ways Steam is a positive evolution for the gaming world overall, but I do miss the days of WON and logging into my server remotely on HL:OZDM and fucking with the gravity settings and weapon effectiveness while people were playing lol

>> No.4450461

>>4450374
well the other anon said he liked it cause it was more like half life than half life 2 was and I cant disagree with that. Doom 3 is a good half life game shitty doom game.

>> No.4450463

>>4450374
Nope. Bet you can't even strafe jump.

>> No.4450636

>>4450374
Combat-wise, it ended up being much more similar to Pathways into Darkness (which I'd bet nobody from Doom3 team played) than to Doom 1, actually. Pathways into Darkness was way more varied though.
>jumpscare shooter
It's not jumpscare shooter, it's space management game, where every step counts, and where you need to know exactly at any given moment, what's to the left, to the right, behind you, behind to the left, behind to the right; utilize jumps to railings even, etc. Monster closets' primary function is to make monsters come from completely unpredictable directions, forcing you to move accordingly with no opportunity to turn prior to the start of the movement (thus forcing you to rely on your memory on configuration of immediate surroundings and space available). All of that meaning, the point of the game is NOT to strafe into the wall (or to strafe NOT into the wall) immediately after yet another monster closet opens.

>> No.4450639

>>4450636
That being said, this aspect
>forcing you to move accordingly with no opportunity to turn prior to the start of the movement (thus forcing you to rely on your memory on configuration of immediate surroundings and space available)
also worked better in PiD because of its slow-ass turns (Doom3's mouselook doesn't make this point moot, but it does, sort of, make it less mandatory).

>> No.4450646

>>4447117
What the fuck are you doing with your life?

>> No.4450657

>>4450636
>and where you need to know exactly at any given moment, what's to the left, to the right, behind you, behind to the left, behind to the right; utilize jumps to railings even, etc.
And not only know, but actively and constantly "map" your immediate surroundings in your imagination, and reassess them constantly, every second, as you move through the levels. Doom3, along with PiD are two of the most claustrophobic FPS games, I've ever encountered, and claustrophobia there is the whole point gameplay-wise. I haven't ever encountered any other such an FPS game (and I'd very much like to, and I would be thankful for any fitting suggestions).

>> No.4450784
File: 35 KB, 811x783, 14893208300.png [View same] [iqdb] [saucenao] [google]
4450784

>>4450431
>can't criticize the current state of steam because when it came out it was decent

>> No.4451602

>>4450636
Yeah, sure, but when the monster closet gets predictable, what then?
All offense meant to the game, but the closets were EXTREMELY predictable after the 5th or 6th one. You realize when you walk into a room you might clear out a few baddies but the wall behind you, or to the side of you or whatever else is going to open up and suddenly there will be more monsters to deal with. The PC version makes this a breeze, certainly, but even on console it's not that hard.

>> No.4451780

>>4444689
After reading and participating in Half life threads then actually playing the first Half life and not the source version I've come to realize when people talk about this game they're speaking from the perspective of only playing one version or the other.

I never played the original and only the source version until recently. I assumed the source version was just a slightly graphically enhanced original, but its unbelievably different. Combat is completely different, the jump physics especially are fucking stupid in the source version. I remember trying to jump across an elevator shaft to grab a ladder and falling to my death a thousand times. When I finally nailed that pixel perfect jump I barely grabbed onto the bottom rung of that ladder and climbed up. Same jump in the original version and I grab the ladder nearly at the top instead of the bottom on my first try. The Xen platforming is fucking cake now compared to nearly impossible in source. The Military enemies no longer have perfect aimbot accuracy to completely delete your health in half a second.

If anyone in the thread wants to play Half life then DO NOT play the updated source version, play the original.

>> No.4451860

>>4450657
>And not only know, but actively and constantly "map" your immediate surroundings in your imagination,
Anyone who isn't an absolute beginner at FPS automatically does that in every single FPS automatically. That's not some amazing task to do.You walk into a room and scan it and you know the room, it's not fucking magic.

>and reassess them constantly
You really don't. You can hear where things happen. I don't need to scan a room to know where an enemy is because I can fucking hear it. You don't even need to look at imps to avoid their fireballs for example. Most the enemies in the game have dirt slow reaction anyway.

>> No.4452163

>>4451860
>Anyone who isn't an absolute beginner at FPS automatically does that in every single FPS automatically.
The point is "immediate". Doom3 is insanely restrictive in terms of space it provides. You need, at any moment, to know for sure, to constantly imagine, to turn it in your head as your character turns, to shift it as your character shifts, what's behind you and to the both sides of you, or you'd just be strafing into walls. There is simply no way around it. Second, due to monster closets and teleoptation, monster attack can come from any possible direction. Meaning, one monster could appear exactly where you planned to shift in order to evade the other. So you need to make a split second decision on how you will evade it now that the situation changed.
Maybe for some competitive QL godfathers it's a no-brainer, I wouldn't know, I don't play competitive. But of all the single-player FPS games, the only two games, that forced me to utilize my imagination in that particular way, are Doom3 and PiD. No other FPS I've seen used its space in this particular way.
>You really don't.
You really do in order to move without looking where you go and without smacking into walls and monsters as you do so.

Hell, maybe Doom3 can only be appreciated properly if you basically trying to do a no-damage run. Because, yeah, if you are YOLO-WOLOLO tanking everything, the whole point becomes moot.

>> No.4452179

>>4452163
Here, my point could be formulated as this.
In pretty much every FPS I've played, it's just sufficient to know, where YOU are in relation to the room you are in. Meaning, the room is the basis, and you imagine yourself moving in it.

These two games are the only ones that forced me to think in exactly the opposite terms: in terms of where the ROOM is in relation to ME (the room moves and turns, I do not), so that, when the attack comes, to start moving properly (where there is space available) a bit quicker than I would otherwise. And, you know, in both games it was taxing as fuck. But satisfying, when you manage to do it right.

I don't know how other people play their FPS, I do not have telepathic abilities. All I'm saying, Doom3 and PiD forced me to utilize my brain differently from other FPS games I've played. That's all.

Come to think of it, Descent would probably also make me use it this way, since it can't really be mapped in planar manner. Maybe I should try playing it that way.

>> No.4452191

>>4452179
Also, maybe it wasn't taxing because it was hard to think about ingame space in relative terms. Maybe it was taxing because all that time I _habitually_ tried to think about ingame space in absolute terms, which is incompatible with thinking about it relatively, and the strain was there because I continuously forced that habit down.

Maybe Doom3 really is a very simple game.

>> No.4452216

>>4450371
I appreciate it. All the evidence shows an enormous and enduring fan participation in CS.

My son's favorite youtuber went through a period where he was making videos of crossovers with character models from hot new games interacting with each other using the CS engine and he gives me his standard "I wanna play that game" since in his mind his dad has all the games in the world so here I am trying to figure out how to assemble the same meshes and level packs and get it all to work similarly enough to how it works on youtube and he gets frustrated so I let him play vanilla CS and he got WAY too into it and got shut down by his mom. I'm glad the guy got away from those kind of videos, probably because of the crackdown on "kid friendly" channels lately.

>> No.4452245

>>4450374
d3 is cool

i played doom from the time 1 was released. i didnt want a clone. i wanted a cool game. i got it.

>> No.4452257
File: 367 KB, 650x600, genKbdq.png [View same] [iqdb] [saucenao] [google]
4452257

>>4444689
Half life 2 was to blame here, the only real non-skippable cutscene in HL1 was the tram ride and the anomalous materials section, from that point on you don't really stop, ever. Maybe at the end of Apprehension, but that takes like half a minute.
Also despite featuring some basic physics, they never were the focus, yes there were some basic physics puzzles, but it was always just pushing a crate somewhere.
And the last point is also incorrect, since Steam only appeared after HL2's release.
By all standards, HL1 was a fantastic 90's shooter, Half life 2 is the gimmicky pandering sequel.

>> No.4452275

>>4452257
>And the last point is also incorrect, since Steam only appeared after HL2's release.
That explains my 2003 steam account

>> No.4452278

>>4452257
>And the last point is also incorrect, since Steam only appeared after HL2's release.
CS 1.6 was the first big thing that forced people into Steam but nobody really questioned it because they were already forced to use WON. Then HL2 came out after Steam and forced you to register and be online if you wanted to play it.

>> No.4452285

Hl2 in any way > hl 1. Hl1 is shitty quake clone with "storyline"

>> No.4452485
File: 319 KB, 1280x960, 1511593664726.jpg [View same] [iqdb] [saucenao] [google]
4452485

what are some good half life mods?

>> No.4452486

>>4452485
CS

>> No.4452647

>>4452485
TFC

>> No.4452656

>>4452485
Day of Defeat is not only the best Half-Life mod, but the best World War II game.

>> No.4452662

>>4452485
WantedHL was always a hidden gem

>> No.4452664

>>4452485
Counter Strike and Cry Of Fear are pretty good, way better than gordon shitman's adventure is.

>> No.4453987

>>4449239
>Did you understand that it was trying to separate itself from all FPS games at the time
Goldeneye? It was popular too unlike the games this guy mentioned >>4449806

>> No.4454123

>>4452486
He said good.

>> No.4454360

>>4452485
Earth's Special Forces