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/vr/ - Retro Games

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File: 1.72 MB, 600x1000, health is a serious matter of agitation.png [View same] [iqdb] [saucenao] [google]
4441262 No.4441262 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4436850

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1512/04/1512043037238.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4441265


-Seeking for possible improvements and additions
-Current points of interest for some posters include
--Build game downloads w/ all their xpacks
--Migrate infographics to other external hosting?
--Updated 'Our Wads' pastebin?

=== NEWS ===

[12-4] Dead Marine - "general enhancement" mod from maker of Smooth Doom - beta released

[12-4] Anon release; MAP07 replacer 'Panas'

[12-2] Hunter's Moon Version 2.9.3 released

[12-1] Hellscape final version on idgames

[12-1] Another /vr/spooky update

[12-1] New Quake infographic

[11-30] Babel creator hosts website to hold current DL links and information

[11-29] Exporting resources from Chasm: The Rift now possible

[11-27] Complex Doom v27 update

[11-27] Final Doomer 2.0 released (now 2.1)

[11-26] Anon map release: whirlwind.wad (using textures from epic2)

[11-25] Hunter's Moon - Razor's Cluster Bomb

[11-25] Babel now finalized, in testing >>4419193

[11-25] Doom Retro v2.6 released

[11-25] Potential Mockaward Candidate

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4441268
File: 1.71 MB, 1737x1152, santaid.jpg [View same] [iqdb] [saucenao] [google]

Which official game has the best soundtrack and why is it TNT Evilution?

>> No.4441271

Are all of TNT's tracks entirely original or loosely based off something?

>> No.4441283


I'm fairly sure they're original.

>> No.4441285
File: 1.18 MB, 1280x1024, Screenshot_Doom_20171204_213318.png [View same] [iqdb] [saucenao] [google]


>> No.4441291

Fuck outta here

>> No.4441293
File: 15 KB, 1833x95, Capture.png [View same] [iqdb] [saucenao] [google]

Still reading through that S'arais Meltdown.7z, got to this bit and holy nurtz I can't not share this, it's fucking distilled hilarity. Context isn't even needed.

>> No.4441296
File: 364 KB, 1400x787, gzdoom_2017-12-04_19-35-07.png [View same] [iqdb] [saucenao] [google]

>Download GZDoom 3.2.3
>Get this
What the hell?
This is with nothing loaded, autoload disabled. Software renderer, Truecolor on and Polyrender on. Only goes away if I turn Polyrender off.

>> No.4441305

>Unrelated forum drama
Fuck outta here

>> No.4441306

Yeah, yeah, I know, but that shit was too funny

>> No.4441310

Fuck outta here

>> No.4441312

>Fuck outta here
Fuck outta here

>> No.4441313
File: 85 KB, 1020x888, fbf.jpg [View same] [iqdb] [saucenao] [google]

>start game
>summonfriend archvile
>Go around killing monsters with archbro while he turns them into allies

>> No.4441315

Then don't turn PolyRender on.
It sounds like something new and in development

>> No.4441316

There's a list on the wiki that goes over some similarities.

A lot seems original though.

>> No.4441319
File: 54 KB, 107x129, cybercizewp8.gif [View same] [iqdb] [saucenao] [google]

And there's nothing wrong with that, gentlemen.

>> No.4441320

It works perfectly fine on 3.2.0, so they must have broke it. I'll just roll back.

>> No.4441323

ZDoom is dead and QZDoom is integrated into GZDoom I think
What do you expect us to use? Zandronum? That shit can't keep up

>> No.4441325

Why is there a JPCP weapon pack in Final Doomer, but not a Scythe 2 weapon pack? Scythe 2 is one of the most influential megawads out there, and is up there with Plutonia and Evilution.

>> No.4441327

It was voted on by the community.
Besides, we already have a weapon set for Scythe 2, it's called every Term mod ever made.

>> No.4441331

None of Term's mods fit Scythe 2's planeswalking theme.

>> No.4441336

>Weapon set for Scythe 2
>It's as dickish as the Evil Marines

>> No.4441338

Wouldn't Scythe and Scythe 2 both need 3 different weaponsets because of deathexits?

>> No.4441341

I don't see them making a different weapon set for BTSX E2

>> No.4441343

fucking graf

>> No.4441349

It's a devbuild, mongs, of course there's gonna be something that doesn't work properly

>> No.4441351

No? Deathexits are just a way to enforce a pistol start for the next set of maps. I'm thinking Scythe 2 could be pulled off two different ways: either each theme has some sort of weapon, or the weapons are all themed around time travel and parallel dimensions.

>> No.4441356

go away, s'arais

>> No.4441361

I'm okay with pistol start.. but what if, after each death exit, the weaponset changed?

Fuck outta here

>> No.4441372

B-But, Graf is the one making the vast majority of the changes in the latest GitHub commits.

It must be him!

>> No.4441375

How would they be able to check if the map uses a deathexit?

>> No.4441381

They wouldn't have to, they'd just change the weaponset based on the map number.

>> No.4441382

Check which map you're on I guess?

>> No.4441406

What's the latest stable version of Quakespasm?

>> No.4441414
File: 2.10 MB, 1920x1080, Screenshot_Doom_20171205_143910.png [View same] [iqdb] [saucenao] [google]

any ideas on what i should do for map03 of this fine wad

>> No.4441416

Latest release is 0.93.0, came out just a couple weeks ago.

Not sure what the in-dev version is at but probably the same spot at the moment, QS is stable enough you can run older versions just fine without any major feature changes.

>> No.4441419
File: 13 KB, 353x459, 1479435964432.jpg [View same] [iqdb] [saucenao] [google]

Oh, don't have that one. Sweet, downloading now.

>> No.4441423


>> No.4441428


>> No.4441436

Why do monster's "look" state become unresponsive in vanilla when you make a pwad with only one sector?

>> No.4441458

Is 3.2.3 a devbuild? Looks like a stable release to me.

>> No.4441539

>"I almost don't judge him as a normal human being," Petersen said. "He's really smart, and he's really weird, okay? Really, I don't have negative things to say about John Carmack. He just really can't be judged by human standards. You know he got his first computer by breaking into his high school and stealing it? I asked him about it: 'What the heck, dude?' He said, 'Well, I needed it.' He saw nothing negative in that."

>Another of Petersen's favorite Carmack anecdotes concerned how the genius programmer had handled relocating from Shreveport, Louisiana, to Mesquite, Texas. Carmack had lived in Texas for a while by the time Petersen was hired in 1993, yet still did not have a Texas driver's license. When he asked Carmack why he hadn't registered for one, Carmack just shrugged. "He said, 'Well, it's a pain to go over to the DMV and get it done.' I said, 'Well... yeah. But, you know, you should have one.' He said, 'I'd rather just pay the fine if the cops stop me.' That is not what a normal human would do."

>> No.4441557

Autism, not even once.

>> No.4441561

>When he asked Carmack why he hadn't registered for one, Carmack just shrugged. "He said, 'Well, it's a pain to go over to the DMV and get it done.'

we've all been there tho

>> No.4441582
File: 438 KB, 719x808, jack is fed up with this shit 2.png [View same] [iqdb] [saucenao] [google]

>Quake Injector doesn't load any mods at all


>> No.4441584

>using quake injector
open quake
type 'game <game folder name>'

>> No.4441594

I prefer to use it to download mods directly.

Seriously tho, has it been broken for sometime now, or is it a problem on my end with Java likely?

>> No.4441607

"directly" downloading a mod would be going to the quaddicted page and clicking download
that's what direct means

>> No.4441609

Ok, fair nuff, poor wording on my end. I prefer to use the Injector cus it's quicker and easy to look thru mods n shit. But how do I fix this? I still don't know what's wrong with it, and it's been like this for a while.

>> No.4441612

no idea, sorry, never used it myself
what exactly do you mean by not loading mods? they don't show up in the list? they just don't get installed? is it everything or only certain maps/mods?

>> No.4441619
File: 10 KB, 642x599, injector.png [View same] [iqdb] [saucenao] [google]

Sorry for not being specific, this is what shows up all the time I launch it. No maps at all show up on the list. Oddly enough too, I can't quit it without using task manager and force quitting it.

>> No.4441623

>Oddly enough too, I can't quit it without using task manager and force quitting it.
that sounds like a faulty install of the injector and/or java
java: not even once

>> No.4441627

How do I toggle my weapon view in GZDoom? I want to take some environment screenshots.

>> No.4441636
File: 23 KB, 480x360, 1502678939765.jpg [View same] [iqdb] [saucenao] [google]

>try installing latest version of java/uninstalling previous versions
>still doesn't fucking work

There's literally NO reason why this is happening what the fuck?

>> No.4441642

Set r_drawplayersprites to 0.

>> No.4441678

I usually just swap weapons and take a screenshot when the weapon is droppped

>> No.4441739
File: 198 KB, 440x440, brach.png [View same] [iqdb] [saucenao] [google]

>Map has a rocket push death exit
>Gameplay mod doesn't have an equivalent

>> No.4441749
File: 561 KB, 1920x1080, Screenshot_Doom_20170819_103451.png [View same] [iqdb] [saucenao] [google]

I downloaded some expansionpack for skulltag that I kept from those old days that had a clean screenshot function, it saved your current settings, like crosshairs or whatever on loading and then toggled them off and then back on when you wanted to have just a clean screenshot. thanks to the new way they're doing the options menu now I can't bind the key for it anymore, but it's ok because I know how to just manually bind the damn screenshot function with the console.

I imagine for GZDoom you could create an alias that does much the same but the specific commands might be different.

>> No.4441752

holy shit please submit this map to the 2017 cacowards this looks amazing with startan2 and floor0_1

>> No.4441756

Crouch and pistol start the next level

>> No.4441759

I just ended up using console commands to help start the next level with a pistol start.

>> No.4441761

don't forget to leave an angry one-star review that insults the mapper.

>> No.4441794

reading that now, thinking of Dobson's "calm your tits"

>> No.4441826

So why would my map cause an issue with an unedited texture when loaded with a wad that doesn't use it nor edit it? It works fine otherwise

>> No.4441829

Does the wad mess with the palette mayhaps? What issue is there?

>> No.4441832

I didn't mess with the palette either.
There was initially the error of sky3 but now it doesn't load it at all.

>> No.4441838
File: 1.93 MB, 245x187, 1422988001775.gif [View same] [iqdb] [saucenao] [google]

Oh no I'm overdosing on doom mods

>> No.4441858

r_texturenumforname: SKY3 not found
this texture was never edited.

>> No.4441879
File: 112 KB, 1087x1080, hhhhhhhhhhhhhhhhh.jpg [View same] [iqdb] [saucenao] [google]

>'I'd rather just pay the fine if the cops stop me.'
I fucking LOVE this man.

>> No.4441880

Never go full Carmack.

>> No.4441886

you might have two different texture1 lumps. only zdoom merges them for you. otherwise you have to merge them yourself with deutex, slade, whatever else.

>> No.4441896
File: 204 KB, 1280x1024, a map so evil even the chans are corrupted.png [View same] [iqdb] [saucenao] [google]

A flat is also being a pain in the dick.
I'm not messing with this anymore. What I've already done is likely to have caused worse implosions.

Why a simple recolor of the floor6_1 flat is acting like this is beyond me.

Anyone thinking they can fix this, knock yourselves out. I've probably broke it even more; which is why I didn't want to do it in the first place.

I've done what I can. If It's still broke, it must be ran in ZDOOM. Fortunately it's separate from the initial 7 maps.


>> No.4441901

>"He said, 'Well, it's a pain to go over to the DMV and get it done.'
I mean, he isn't wrong.

>> No.4441915
File: 33 KB, 420x543, bad for your health.png [View same] [iqdb] [saucenao] [google]


>> No.4441918

Does JPCPGuy's Plasma Gun work on Cyberdemons? He doesn't do a special animation.

>> No.4441919

>Why a simple recolor of the floor6_1 flat is acting like this is beyond me.
maybe you changed it from doom's flat format to a .png

>> No.4441920

It's not.

>> No.4441940

>Map has a rocket push death exit
Don't remember encountering this one.
What's the map?

>> No.4441945

It deals damage on Cyberdemons and Spider Masterminds for sure, but I'm not sure if the alternate death on <30% HP works either.

Scythe 2 MAP25: Forgotten City

>> No.4441961
File: 82 KB, 1047x321, Icon choices.png [View same] [iqdb] [saucenao] [google]

Not sure where I should put the icon for the current equipped powerup for the bombs. What do you guys think?

>> No.4441962

Okay, I'm willing to look at this. There's a bunch of wads in that rar though. Which one's fucked up? What do I load and with what?

>> No.4441964

A looks better, I think.

>> No.4441965

I was leaning towards A myself too, but I feel it wouldn't hurt to ask for a little additional input, just in case.

>> No.4441968

I'd split the difference between the two.

>> No.4441969

You mean like, put it halfway in between A and B? I feel that might be a little lopsided.

>> No.4441973

change the color of the bomb to red/orange to indicate that it's "HighPower"

>> No.4441974

And people claimed Carmack wasn't autistic.

>> No.4441978

More B but a pixel or two to the right.

>> No.4441979

>change the color
Anon I'm colorblind. If possible I'd sooner avoid color change stuff for my own sake.

>> No.4441985

garosaedris.wad is the one that's fucked.
load with the respective gothicorange texture wad
prboom is the one it needs to function
bloodwhatever is just additional textures that i didn't add or use but may be useful to other mappers

>> No.4441989
File: 117 KB, 640x480, doom91.png [View same] [iqdb] [saucenao] [google]

>open garodaerosis.wad
>copy OLOOR1_6 from FF_START and FF_END (this is where flats go)
>paste it between PP_START and PP_END markers (that's where the texture patches go)
>add OLOOR1_6 to patch names
>load gothtxor_1 first, garodaerosis second
>PrBoom+ doesn't bomb out anymore
Guess what you were doing wrong all the time. TEXTURE1 and PNAMES lumps overwrite each other but that's different problem and thank god you just added more textures on top of the ones in provided texture pack This is old as shit ZDoomism and it kills Vanilla as well.

>> No.4441992

>bloodwhatever is just additional textures that i didn't add or use but may be useful to other mappers
they're all PNGs though, so fairly useless as supplied

>> No.4441997

Not him (thank the lord i'm not him, truly) but thanks!!

>> No.4441998
File: 340 KB, 800x1200, file.png [View same] [iqdb] [saucenao] [google]

In GZDoom there's 2 options for sprite billboarding - Y or X/Y, however I've seen somewhere a "limited X/Y" billboarding option that limits the maximum sprite tilt to ~30% so they are always at least recognizeable when looked at from above/below

Why is it not in GZDoom? It looks better than both current options.

>> No.4442003

>Why is it not in GZDoom?
Because Graf.

>> No.4442006
File: 655 KB, 800x1200, file.png [View same] [iqdb] [saucenao] [google]

fucked up picture, here's the "right" example

Also I'm looking through the google now to find the port/fork where I had seen the "Limited billboarding" fetaure but I get nothing.

>> No.4442007

Alternatively, nuking OLOOR1_6 from TEXTURE1 in garodaerosis.wad also works, though load order is the same.

>> No.4442013

there's a lump named DKY3, i suspect that is an error

>> No.4442014

i mean it's obviously a typo of SKY3

>> No.4442027

Same thing I did. It makes it playable but leaves one error unless you also nuke the OLOOR1_6 entry from the patch table.

>> No.4442030

Wrong. I was also wrong about thinking that was the "flat used as a texture on a map" ZDoomism, that's just some fuck up

>> No.4442034

This would be my vote

>> No.4442062

What mod? Do you have a development thread about it somewhere?

>> No.4442074

Its a GMOTA rework

>> No.4442076


>> No.4442129

Now we need a mod that uses the bunnies from Shadow Warrior as ammunition.

Shotbuns, Chainbuns, rocket-bunny launcher and so on.

>> No.4442137

We need a Lol-cat Lawn chair.

>> No.4442139
File: 5 KB, 300x57, conservepepsi.jpg [View same] [iqdb] [saucenao] [google]

No we don't.

>> No.4442140

What is the most batshit insane doom mod of all time?

>> No.4442146

Sky May Be

>> No.4442151

it's not insane, it's just some nerd who's watched too much Monty Python and thinks he's a surrealist.

>> No.4442152

If you count terrywads, UACMN.wad.
If you don't, UACMN2.wad

>> No.4442167

Thinking about it, the main thing that I find a bit boring about most megawads nowadays, is that secret exits are always locked to maps 15 and 31 due to aiming for PrBoom+ compatibility. If only PrBoom+ had mapinfo support so that secret exits can be a surprise again.

>> No.4442169

shouldn't you be in school, nambona?

>> No.4442170


>> No.4442189

Does anyone know wether standalone maps for Arcade Dimensions like ad_paradise will be included in the next update of the main mod?

>> No.4442193

What's Maximum Doom like?

>> No.4442208

Why is uaclabs.wad so great? It feels like a timeless classic.

>> No.4442210



>> No.4442215
File: 1.25 MB, 1616x935, 1504115189532.png [View same] [iqdb] [saucenao] [google]

What The Fuck Am I Supposed To Do Now: The Map

>> No.4442259

maybe go to the unexplored area at the top right ya dum dum

>> No.4442335

Already completed that part.
Problem was that that the unexplored area was completely locked up - connections you see are windows you can't pass through and a lift you can't activate.

Turns out you had to get to the opposite side of the level entirely, and there you get teleported into the separated area.

>> No.4442368

that's not theory of broken circles.

>> No.4442375

>download a bunch of games
>play them each for a few minutes until the first moment I can save and then lose interest
>back to playing Doom
what has this game done to me.

>> No.4442394

>Turns out you had to get to the opposite side of the level entirely, and there you get teleported into the separated area.
I do have to say I have a real dislike for obscure teleporters like that, it's like poorly placed switches.

>> No.4442426
File: 177 KB, 1920x1080, what-the-creepy-bone.jpg [View same] [iqdb] [saucenao] [google]

It's Hell joke?

>> No.4442431

looks like they drew a scene from equinox.wad on the automap

>> No.4442434
File: 30 KB, 500x333, 1501263482443.jpg [View same] [iqdb] [saucenao] [google]

>mfw I try new GZDoom + new Beautiful Doom

>> No.4442435

QZDooms truecolor software renderer is in GZDoom, but now QZDoom is basically a test bed for new features and code submissions. Like software 3d models, custom post processing shaders (since been taken up into gzdoom but apparently really pissed graf off) etc.

>> No.4442440

Ah I see. You can see the rooms don't connect. So someone didn't actually sit down and make this manually with geometry?
Imagine that.
>and it remains still a lot ...I guess

>> No.4442447

It was beautiful when that metalhead swede found out about this.

>> No.4442450
File: 242 KB, 1920x1080, the-japanese-treatment.jpg [View same] [iqdb] [saucenao] [google]

Really now, this Japanese Community Pack seems very interesting. Great outside the box kind of Japanese architecture ideas.

>> No.4442471

What are you talking about? Have you played the map?

>> No.4442490

I'm sitting on 12 gig of mods and maps, there's more gameplay variety out of a game I bought decades ago than there is in anything I can buy today.
>but apparently really pissed graf off
Everything pisses him off.

>> No.4442491

No idea but I'm gonna guess no- they're not part of the main mod, they just use its codebase, similar to all the maps that rely on Quoth but obviously aren't included with the mod itself.

>> No.4442496

How can I create a slow glow effect in my Doom map? I want light to pulse slower than 1 second.

>> No.4442535

This level had a creepy soundtrack.

>> No.4442539
File: 391 KB, 1440x900, Screenshot_Doom_20171205_204631.png [View same] [iqdb] [saucenao] [google]

how do I beat this guy

>> No.4442541

shoot it until it dies

>> No.4442543

shoot him in the bobs

>> No.4442548


>> No.4442551

he has 4000 health. each shitpost does 8 damage. so you must fill an entire thread of shitposts to defeat him. good luck.

>> No.4442553

toss last thread at him

>> No.4442556

Cyberdemonlets. When will they ever learn?

>> No.4442557

plasma would have been best, but you've run out

>> No.4442558


>> No.4442567

is that you, sarais?

>> No.4442568

Why are old websites so much better?

>> No.4442569

There was the schizophrenic who had imagined this whole personal religious system mostly based around doom and the divine comedy, and he used the game and maps he made for it to talk to angels or some shit.

Can't find the vids, but the super intricate and totally batshit ramblings were fascinating.

>> No.4442571

because your nostalgia makes you think so since their old age makes them wonkier, fragile, vulnerable and incompatible with newer shit.

>> No.4442572


>> No.4442575

You're wrong.
There's something better about that site.
It's easy to navigate. The pages load fast.

The content is easy to find. The instructions are clear.

>> No.4442581
File: 1.58 MB, 1296x995, 1501644301920.png [View same] [iqdb] [saucenao] [google]

Managed to set up Heretic 2 with music and all.
One question though: is this game supposeed to have such horrible movement lag? Aiming and shooting works fine, but the character moves only about a second after I press the key. Any way to fix it?

>> No.4442584

I remember playing the demo of this back on my old shitty laptop, sent you back to the beginning if you died once, apparently you could get to 1/3rd of the game if you were good enough.

>> No.4442587

How far can the Doom engine and tools go? Every few months I find something new that looks better and better. Is there any other game/engine that has done what the community does? Maybe Source but it aged very badly compared to this.
Look at this.


>> No.4442589

I remember that, it was kind of spooky to peer into a schizo's mind like that.

>> No.4442593


>> No.4442594

>revenant generator
god bless this dude

>> No.4442603

I am getting blown away.. It's a virtual hub and chat room where you meet and play multiplayer MK? WHAT.
A 3D TPS in Doom? There is always something to surprise me.
Doom + mods is really the best game ever.

>> No.4442604 [DELETED] 

I wonder who makes overall shittier WADS:Terry or Nambona980?

>> No.4442609

Rogue One but its adapted into a WAD.

>> No.4442610

>crt scanlines filter
Nice... NOT

>> No.4442612
File: 88 KB, 900x600, nat1468481642046.jpg [View same] [iqdb] [saucenao] [google]

Are there any comfy Doom mods? With no tension and turbo speed. Something to put to relax.

>> No.4442615
File: 177 KB, 600x480, doom void.png [View same] [iqdb] [saucenao] [google]


>> No.4442618
File: 8 KB, 309x305, nat1468839900462.jpg [View same] [iqdb] [saucenao] [google]

That cover looks comfy, not dark and demonic at all..

>> No.4442626

just play it, make sure to have music turned on, it's only one map.

>> No.4442628

Just saw 2 minutes on YT. Some interdimensional space ships and weird music. I will try.

>> No.4442630

Thanks, anons!

>> No.4442636

Like a John Carpenter movie.


>> No.4442637

Doom The Golden Souls.

>> No.4442640
File: 108 KB, 1119x630, big-guys.jpg [View same] [iqdb] [saucenao] [google]

Are there any Blood type of mods? Are there any plans for something like this where there is a ton of interactivity with the environment and gibs and chopped head football?

>> No.4442643

This is great. Nailgun too. Which gore pk3 do you guys like to use and is compatible with other mods?
Apologies I clogged the thread with questions.

>> No.4442645
File: 5 KB, 217x221, 1512503479458.jpg [View same] [iqdb] [saucenao] [google]


>> No.4442653
File: 2.73 MB, 640x480, Y CANT HERETIC CRAWL.webm [View same] [iqdb] [saucenao] [google]

This is how we crawl mf

>> No.4442657

I literally just now remembered there's a heretic 2

is it good?

>> No.4442662

It's been so long ago since I last played it that I can't even tell.

>> No.4442667

Playing through it now. ill share my experiences as I go.
It's a completely different game from the rest of the Heretic series- it is a TPS/adventure/platformer built in late 90's on Q2 engine.

>> No.4442669

playermodels in quake 3 do the same thing, it looks especially willy with characters like anarki and his hoverboard

>> No.4442671

Unstable Journey was actually pretty easy to navigate, despite its monstrous size, IMO. Most areas had distinctive visual landmarks, and the final objective of the map is clearly spelled out for you near the start.

>> No.4442674
File: 3 KB, 64x50, SKEYE2.png [View same] [iqdb] [saucenao] [google]

DKY3 is a separate sky so it doesn't overwrite the existing sky3 in map03.

Cheers lad, not sure why I was a ponce; flats and textures in the right spots; apparently prboom doesn't like that?
I didn't want to edit the patch1/texturesx one of gothictx as it would likely cause issues with the rest of the wad, so it was copied over.

no idea why it would throw a bitchfit when in the -right- place though.

>> No.4442685
File: 2.84 MB, 640x480, chicken backfire.webm [View same] [iqdb] [saucenao] [google]

Sir Nate The Punching Chicken Strikes Back (With a Vengeance)

>> No.4442691

If you like tomb raider it's p good.

>> No.4442692

Doom confessions:
>I use the SSG on single zombiemen and imps because I use Smoothdoom religiously and love the gibbing
>I use the rocket launcher on chaingunners and pain elementals because I want them gone asap.
>I don't get the appeal of shit like Sunlust or Ancient Aliens, it just looks like stupid monster spam in awkward locations and I don't find that fun.
>I save whenever I want
>I always play UV out of arrogance, even though I know saving whenever sort of defeats the object of it.
I don't feel playing continuously counts as a bad thing, but if you think that's shitty then I guess I can add that too.

>> No.4442713

>Using rocket launchers on pain elementals
Playing with fire's gonna get you burned

>> No.4442715

I'm not opposed to paying a guy to have a sprite done for a project I'm doing, it gets results and it's a commission.

But here you have a guy who wants to run a kickstarter for making things based on copyrighted property, and I don't know how he thinks he'll get away with that.

>> No.4442721

Why specifically did it piss him off?

>> No.4442724


>> No.4442725

At least he now knows the kickstarter is a bad idea.
Crisis averted

>> No.4442728

still unreleased lmao

>> No.4442729

gravity.wad is like a walk around a park and some old buildings on a summer afternoon. there's still quite a few monsters to fight though.

>> No.4442730

That's good, I don't want any potential heat from Bethesda's legal team coming down on shit, we don't need that attention.

>> No.4442736

It has, but you'd be surprised how effective it can be if you're quick.

>> No.4442737

For some reason it's dark as shit too.

>> No.4442743
File: 45 KB, 640x480, 1512506536.png [View same] [iqdb] [saucenao] [google]

are we playing the same wad?

>> No.4442748 [DELETED] 
File: 69 KB, 640x480, 1512494607.png [View same] [iqdb] [saucenao] [google]

>> No.4442749
File: 2.91 MB, 800x450, Base Profile 11.02.2017 - [View same] [iqdb] [saucenao] [google]

The first one is.

>> No.4442771

Apparently yes. I mistook the name for another wad because I'm retarded. Sorry.

>> No.4442772
File: 97 KB, 640x480, 1512507057.png [View same] [iqdb] [saucenao] [google]


>> No.4442786

no problem mate, now i'm curious though, what's the other gravity.wad?

>> No.4442787

I don't know. It was not a public affair.

I personally assume some kind of screeching about vulkan and compatibility.

>> No.4442804

It's not called Gravity at all, it was this thing where you wander around a large outdoors woodland area but for some reason GZDoom made it dark as balls.

>> No.4442805
File: 683 KB, 640x480, Advanced AI.webm [View same] [iqdb] [saucenao] [google]

>> No.4442829

lol, eat your heart out Neil Degrasse Tyson

>> No.4442838

>no idea why it would throw a bitchfit when in the -right- place though.
It threw a fit because you were doing wrong shit.

>> No.4442843
File: 59 KB, 640x480, 1512508601.png [View same] [iqdb] [saucenao] [google]


>> No.4442849

you're essentially me, point by point.

aight. I'll give it a go sometime this week if I can sort out my scheduling. gotta look for work yet again because I can't concentrate for shit.

>> No.4442858

Once upon a time in the wild wild west people in these threads were speculating about possibility of making TimeSplitters mod where after each level you'd play as random class with approtiate weaponry and enemies.

>> No.4442860

Here's an idea: your favorite Doom game/mod/wad + an dark confession

>> No.4442873

very much this plus I've only started playing for the first time in many years (and that was on a super nintendo).

>> No.4442879

you could say that's quite the

architectural erection

>> No.4442885
File: 67 KB, 589x530, mmjql7daC81s1amtbo10_1280.jpg [View same] [iqdb] [saucenao] [google]

yeah, they put a lot of backbone into it

>> No.4442894
File: 1.04 MB, 640x480, Dank Souls of 1998.webm [View same] [iqdb] [saucenao] [google]

Is this game Dark Souls of retro games?

>> No.4442897

>As Quake's lead designer, Romero had big plans for its direction. Players would move in first-person, exploring lush worlds and watching their Hellgate Cube drift through the air near them. When they spotted an enemy—or when an enemy spotted them—the perspective would shift, spinning around to display the Quake character and his foe from a side view popularized by fighting games such as Mortal Kombat and Virtua Fighter.

I kind of really want to see an offshoot of Quake done this way. It might have been impossible back then because of the tech limitations, but think of what we could do now. Hybrid first-person adventure and fighting game.

>> No.4442909
File: 355 KB, 640x480, Extremely Advanced AI.webm [View same] [iqdb] [saucenao] [google]

>> No.4442910

it's the heretic of hexen of classic doom.

>> No.4442916


>> No.4442917

Heretic 2 is the Hexen of Quake, but Hexen 2 is the Heretic of Quake.

>> No.4442920

Why was this removed?

>> No.4442921
File: 93 KB, 1280x720, 363565636.jpg [View same] [iqdb] [saucenao] [google]

Is this fun to get into?

>> No.4442926

no, hexen II is the strife of doom. heretic is the shadow warrior of blood, aka the spiritual successor of pong.

>> No.4442931
File: 71 KB, 650x600, 1446073241114.jpg [View same] [iqdb] [saucenao] [google]


>> No.4442935


>> No.4442939

i deleted it because i forgot to turn the hud off

>> No.4442949

That'd be King's Field.

>> No.4442960


>> No.4442964


Yes. If you don't have an idea, though, prepare to stare blankly at it for a long time.

>> No.4442965
File: 71 KB, 640x480, 1512510853.png [View same] [iqdb] [saucenao] [google]

there you go, random scene from stardate 20x7, taken because i wanted to check the exact shade of purple. then i thought: post it, because why not, but too late i had realised the hud was still there. so i deleted it again. sorry for the confusion.

>> No.4442968

Looks beautiful either way

>> No.4442972

Every time I look at King's Field gameplay, I'm reminded of Ultima Underworld.

>> No.4442974

What happened to the guys working on this project?

>> No.4442980
File: 6 KB, 130x234, 1496456395196.jpg [View same] [iqdb] [saucenao] [google]

>that nearly seamless loop

>> No.4442983

This loops pretty well

>> No.4442990 [DELETED] 

spot the chaingunner

>> No.4442993
File: 68 KB, 640x480, 1512511466.png [View same] [iqdb] [saucenao] [google]

spot the chaingunner

>> No.4442995

way to go champ.

>> No.4443000


>> No.4443005

Truly a comedy of errors

>> No.4443012
File: 100 KB, 375x420, Ifoundwally.png.e2ab5c51993b250266031115585b6991.png [View same] [iqdb] [saucenao] [google]

>> No.4443024

Does it mean that if you have a creative idea the actual tool is easy to get around?

>> No.4443032
File: 113 KB, 640x480, Untitled.png [View same] [iqdb] [saucenao] [google]

There he is.

>> No.4443034

From the thread:

"Well, apparently they dropped this project in favor of finishing the GZDoom Master Edition thing, so probably we won't hear about this project again until that other project is finished."

GZDoom is a custom, hybrid build of GZDoom for accurate PSX Doom and Doom64 sourceport, vanilla-like experience.

>> No.4443035

the actual tool is easy to work with
but mapping, like any other creative process, lives or dies based upon whether you actually have a map in mind

drawing is easy, just pick up a pencil and scribble on a paper
but if you don't know what you want to draw, you're just going to make shapes

>> No.4443036

> The true way to play

>> No.4443037

you got it!
btw i died taking that bloody screenshot

>> No.4443038
File: 17 KB, 100x100, Untitled.png [View same] [iqdb] [saucenao] [google]

>Wrong shit
> >>4441989 even says the flat is in with the flats and textures are in the right place, prboom is just a tit that doesn't like when things are where they should be

If your intention was to confuse me further, you succeeded.

>> No.4443043
File: 654 KB, 640x480, We Mario Now.webm [View same] [iqdb] [saucenao] [google]

Due to how thin our sidhe is, he is not as proficient as Mario at stomping enemies down.

>> No.4443054

What are the tech info of the BFG and why doesn't it hurt you?

>> No.4443062


>> No.4443069

>remembering all those times in the past when I used the BFG as a rocket launcher and wondering why stuff wasn't dying when I peeked around corners to shoot it
I know we all did it at one point but you do feel silly in hindsight.

>> No.4443070

>flats and textures in the right spots; apparently prboom doesn't like that
>no idea why it would throw a bitchfit when in the -right- place though
>i wasn't doing anything wrong, it's prboom's fault

Just fucking shoot me... Okay, here's what I gathered, with my zero (not anymore, apparently) knowledge of the wad file format:

>entry for OLOOR1_6 in TEXTURE1
>it references a patch called OLOOR1_6
>entry for OLOOR1_6 in the patch table
>there's a single OLOOR1_6 graphic, and it's in the flats namespace (FF_START/END)
>flats cannot actually be used as patches

There's your error. No actual graphic data for the texture defined in TEXTURE1. So much for all the bitching about how the problem must have been on the other anon's PC because everything works perfectly on your end. You fucked it up. PrBoom's not throwing a shitfit just to fuck with you. It's working as intended.

By the way. After I got the wad to load -given my aforementioned lack of knowledge regarding the wad format-, I figured I'd run through both maps to see if I broke anything. Now, I've only ever played one of your maps before. These are both light fucking years ahead of that. If only you took all the effort you put into being a massive fucking sperg, and instead put that into mapping...

>> No.4443076

Are you stupid? Get your old .wad and just throw some graphic between PP_START and PP_END markers, rename it to OLOOR1_6 and see if PrBoom+ works. Think of flats and patches as of oranges and apples. If you want to make an apple pie (texture), you need to use apples (patches) and not flats (oranges). In your very .wad you've tried to make an apple pie (texture OLOOR1_6) out of apples (patch OLOOR1_6) which weren't there and the engine stopped because of that. There was an orange (flat OLOOR1_6) there though, but you can't make an apple pie with oranges.

>> No.4443081

>40 invisible tracer rays are emitted from the player in a cone-shaped volume (about 45° half-angle) in the direction the plasma ball was fired. If the player has turned around, the direction of the rays does not change — they are still traced in the direction of firing of the original plasma ball. If he has moved to another location, their origin moves along with him.

Wait..what. That's why sometimes it works and others feels like you missed.
Doom was decades ahead of its time.
It doesn't say why the plasma doesn't hurt you but ok. I guess it's not explosive, but corrosive or bio.

>> No.4443082

the chameleon rifle in roguelike arsenal is hot garbage

>> No.4443097 [DELETED] 


Did you pay any attention at all before that analogy?

There was no WALL texture being made. There was a flat floor texture being made.

The image also corrupts itself in Slade after being pasted over.

You act like I haven't put every possible effort into this.

>It's in the FLOOR FLAT segment.
>Anon copy-pastes it into the WALL TEXTURE segment, which is not where it should be
>magically fucking works despite being corrupted and a floor flat.

So no, I didn't do shit wrong; PRBoom is indeed at fault for not realizing a FLOOR FLAT should in fact be A FLOOR FLAT.

Maybe be a bit more fucking considerate before calling me a sperg and I'll actually listen to anything you say and not completely disregard it. I bust my fucking balls on these, so don't fucking just claim " If only you took all the effort you put into being a massive fucking sperg, and instead put that into mapping..." when ALL OF THE EFFORT WAS INTO MAPPING

Slap yourself you utter cunt.

>> No.4443107

It is not explosive, the big flash only deals damage to thing it impacts.

>> No.4443108

>I bust my fucking balls on these
you spend more time crying online than you do actually working on things

>> No.4443116 [DELETED] 

>Spend entire months with minimal sleep and do nothing but work on the wad/map, with approx 4 hrs of sleep before waking up and immediately plugging at it for another 24 hour cycle.
>This isn't working on things.
Holy fucking shit dude. Just stop.

>> No.4443119 [DELETED] 

stop fucking giving him attention.

>> No.4443120 [DELETED] 

Open doom2.wad in Slade, open TEXTURE1 lump and try to find a single entry of the word "FLAT" you niggermeister.

>> No.4443121 [DELETED] 

I never actually did that, even back when it only had just come out.

Back then I had it in my head that it had some sort of variable damage based on the distance between you and whatever the main ball hit and then an AoE effect from the ball.

>> No.4443125 [DELETED] 

None of the floor flats are even used IN texture1.

>> No.4443126

Is Sarais always this whiny?

>> No.4443129

Let's for the sake of argument assume that all that energy he puts into screaming meltdowns, instead is actually going into mapping.

Then look at his maps.

All that effort, and those are the result.

Think about that.

My God.

>> No.4443132

[in 10000pt text] YES

>> No.4443135

I always assumed the ball emitted an AoE attack on impact but could never work out what the "range" was. Until I looked it up and realised I was completely wrong.
Then again the BFG in Quake 2 actually does seem to use its BFG shots in this way.

>> No.4443140 [DELETED] 
File: 221 KB, 400x300, file_002.png [View same] [iqdb] [saucenao] [google]

Working 20 hours a day for months and this is the end product??

>> No.4443142 [DELETED] 

This was for JOM and my cat died mid-development; so most of the remaining time was spent on, you know, dead people. Of course I'm going to be mentally compromised and have a fucking meltdown when somebody tries to take advantage of it for easy lulz. Once he died I was more concerned with finishing the map and making it playable than the actual quality. But some people just like getting a rise out of the misery of others, it seems.

So yes, an exception to the rule. But a very valid one.

>> No.4443151 [DELETED] 

Did you spent 20 hours a day working on your 300 minutes of /vr/ submissions?

>> No.4443153 [DELETED] 

This is exactly why apples and oranges analogy was used.

>> No.4443162

>There was no WALL texture being made.
correct, but has nothing to do with the error

>There was a flat floor texture being made.
correct, but has nothing to do with the error

>It's in the FLOOR FLAT segment.
>Anon copy-pastes it into the WALL TEXTURE segment, which is not where it should be
>magically fucking works
It fucking works because you had an invalid OLOOR1_6 entry in TEXTURE1. The patch table holds graphics that are anything but sprites or FLATS. The OLOOR1_6 entry in the patch table was invalid because there was no OLOOR1_6 graphic anywhere in the wad, except for a flat, and as I said flats don't work for that. Because the OLOOR1_6 entry in the patch table was invalid, so was the OLOOR1_6 entry referencing it in TEXTURE1, therefore ERRORS UP YOUR FUCKING ASS.

If you put an OLOOR1_6 graphic among the wall textures, the patch table entry becomes valid, and therefore so does the TEXTURE1 entry referencing it. No more errors. No magic here.

>despite being corrupted and a floor flat.
The moment you move that shit anywhere else from the FLATS namespace, it's no longer a FLAT.

>PRBoom is indeed at fault for not realizing a FLOOR FLAT should in fact be A FLOOR FLAT
PRBoom knows that full well. It also knows full well that FLATS cannot be used in the TEXTURE1 lump, which is what you were, knowingly or not, trying to do. How many times do I have to go over this?

That's the point. You can't use FLATS as PATCHES. TEXTURE1 references PATCHES. PATCHES are any graphics but SPRITES or FLATS.

Obviously you're not putting every possible effort into it, because here you are putting effort into shitting on the very people helping you, and insisting you are not at fault for making a simple mistake anyone could fucking fall for. I know I probably would. Effort you could very much put elsewhere. Like maybe understand the problem at hand.

>> No.4443167 [DELETED] 

This is generally correct with the exception of the lighted bands of breif sector lighting which was copy-pasted out of a map (Brotherhood of Nod themed techbase) I was working on that was canned. Aside from copying over that tiny detail and- mind you, 300 mins is 5 hours, those 5 hours were spent entirely on playtesting and building the map.

So yes, I spent the maximum allowed time (5 hrs) on the project; realized I didn't have enough time for the outdoor area and the rest of what I planned, and scrapped those parts.

JOM 4 was a week and I used that time applicably, both working on my map and helping out the authors of E4M1 and E4M2 with their maps; which jimmy forced the mappers to remove my crediting or be expelled from the project.

>> No.4443170 [DELETED] 

Not one fucking thing you said made a dime of sense.

>> No.4443171 [DELETED] 

>jimmy forced the mappers to remove my crediting or be expelled from the project

>> No.4443175 [DELETED] 


Really now? Please prove it's bullshit; because I know what I worked on.

>> No.4443183 [DELETED] 

you're seriously trying to claim the other guys were forced to remove your name from their maps on pain of expulsion? i don't believe it.

>> No.4443184 [DELETED] 

On the contrary, it 100% makes sense. But just see >>4443076 for a far far superior explanation than I could ever hope to formulate. In my defense, I did not know anything about this until today.

>> No.4443187 [DELETED] 

You don't have to. The loser is always demonized by history; regardless of the facts.

>> No.4443190 [DELETED] 

so in other words you are just making shit up to fit in with your victim complex.

>> No.4443192 [DELETED] 

>it 100% makes sense.
If you're a rocket scientist maybe? None of these engines are remotely consistant with another and DOOM doesn't even define flats in it's Texture1 lump anyway.

When I'm trying to analyze and reverse-engineer shit based on observation; obviously there's going to be issues.

Which is why I'm so insistent on working with somebody else when I'm mapping; that way I actually pick up on something for a change.

>> No.4443197 [DELETED] 

Except I'm not. I know damn well what I did for those maps.

>> No.4443212
File: 667 KB, 351x259, xoLk0TI.gif [View same] [iqdb] [saucenao] [google]

hi, one of the JOM tutors here, Jimmy didn't force anybody to do anything. I forced you to explain your retarded ideas (which you failed to do), then the maps you made changes to were reverted to their previous versions. Maps that had been done for about a week by the time you tried to stuff your fucking garish and useless decorations into them.

>> No.4443214 [DELETED] 

I guess you're not understanding what I'm asking. Let's try asking again for more clarity.

1. Did these two maps contain your edits in the final release of the project?

2. If yes to 1, did the two mappers demand your name be credited alongside theirs for the maps?

3. If yes to 2, were they then threatened with being from the project if they continued to insist on your receiving credit (in the text file, for example) ?

4. If no to 1, was the final project released with your edits reverted?

>> No.4443217 [DELETED] 

This is a lie. I wasn't forced to "explain any retarded ideas"- you simply chose to ignore my points.

Atmospheric edgeway and the resulting map after I -did- work on and he DID tell the mappers to remove my crediting.

Don't fucking make up a story when we both know the truth.

"Previous versions" that still have MY additions to them, right?

>> No.4443218 [DELETED] 

1: Yes.
2: No.
3: Yes.
4: No. My edits are still in the project.

>> No.4443219

an_mutt? i didn't know you posted here

>> No.4443221 [DELETED] 
File: 94 KB, 975x733, calling faggot police.jpg [View same] [iqdb] [saucenao] [google]

If you can't understand a simple explanation of why and how things works or don't work, you're beyond saving.

>> No.4443223 [DELETED] 

>the maps you made changes to were reverted to their previous versions
>1: Yes.
these two assertions contradict each other

>> No.4443225 [DELETED] 

is this more sarais shit I smell?

>> No.4443227 [DELETED] 

Except they weren't. My edits are still there.

>> No.4443229 [DELETED] 
File: 142 KB, 1280x768, DrinkingCoke.jpg [View same] [iqdb] [saucenao] [google]

>mrw we're into SArais controversy all over again for like 15 Threads already

>> No.4443230 [DELETED] 

Hopefully he gets properly fucking banned this time.

>> No.4443232
File: 233 KB, 1280x960, on the internet, no one knows you&#039;re a skeleton.png [View same] [iqdb] [saucenao] [google]

>> No.4443235 [DELETED] 

him and nambona as well.

>> No.4443239 [DELETED] 


yeah. not up to defcon "laser guided karma" yet though

>> No.4443242

I spent thirty minutes asking you to explain why you wanted to fill people's maps with garbage after they had already been finalised, and you told me to search every post you made in the JOM Discord server instead of just answering me, as if I would ever find a coherent reason from the insane ramblings you flooded every fucking channel with on an hourly basis. Then you had a giant meltdown when I told you to stop wasting everyone's time and explain yourself properly TO ME. So no, no lie.

Also no, they were reverted to BEFORE you started adding your stupid decorations, and your creepy fucking gaping maw vore mouths.

>> No.4443246 [DELETED] 

>Also no, they were reverted to BEFORE you started adding your stupid decorations
Nope. They're still there.

>and your creepy fucking gaping maw vore mouths.
Already in the map, fuckfence. Don't point at me.

>> No.4443247
File: 645 KB, 800x1008, 1340606044852.jpg [View same] [iqdb] [saucenao] [google]

Is it easy to get custom assets or even extract them from other mods and use them?
Where can I get custom assets?
Textures, monsters and weapons.

>> No.4443248


This reminds me of the time when some nerd thought it was a good idea to create a GoFundMe campaign in order to hire an artist to draw art for their mod, and it caused a full stop of the entire project after one contributor protested and prohibited them from using the textures he made for it.

They claim the project is not dead, but last time I checked, going more than 6 months without any actual progress is grounds to call a project "dead".

>> No.4443251 [DELETED] 

You're a Cyberdemon541 stan, aren't you?

>> No.4443253

so he made up the part about how the mappers were pleased with his changes?

>> No.4443257 [DELETED] 

No, but I'm a BIG GUY.

Kindly check your >>4443242 facts before shitting up the thread. My edits to Punchline Commando and Atmospheric Edgeway still persist in the recent version.

>> No.4443258

oh nooo not him as well
or should i say "him"

>> No.4443259 [DELETED] 

That's not made up. They WERE pleased until the shitstorm in the thread started over a basic fucking decoration that didn't even block anything; so any of their worries were completely unfounded.

Editing E4M1 and E4M2 was fine.
Editing E2M1 was what netted the shitstorm.

>> No.4443260
File: 295 KB, 1693x1184, unf.png [View same] [iqdb] [saucenao] [google]

>> No.4443261 [DELETED] 

>Editing E4M1 and E4M2 was fine.
did they actually say thank you for editing our maps or did you just assume a long silence was taciturn approval

>> No.4443263 [DELETED] 

They did thank me.

>> No.4443264 [DELETED] 

thats no the same sarais i'm thinking of right?

>> No.4443265

>Chair blocks explosion damage

>> No.4443268
File: 157 KB, 648x2452, 98f.png [View same] [iqdb] [saucenao] [google]

>> No.4443269

There's another one??? Oh good lord in heaven above, have mercy.

>> No.4443272
File: 87 KB, 960x720, 1451141586015.jpg [View same] [iqdb] [saucenao] [google]

>> No.4443273 [DELETED] 

Unless somebody cloned me, no.

>> No.4443274 [DELETED] 

If you find a clone, please report to the Kaminoans they can already stop the production it is more useless than Droids.

>> No.4443275 [DELETED] 

Why do I get the feeling theres a bit of samefagging in this thread?

>> No.4443276


this is brilliant

>> No.4443278 [DELETED] 

There always is.

>> No.4443283

i remember this
guy at the bottom looking at the camera going "what are these idiots doing"

>> No.4443285
File: 72 KB, 469x359, 1464666402982.png [View same] [iqdb] [saucenao] [google]

The confused doomguy in the corner makes that image.

>> No.4443286

seems to be missing the last panel where White gets a rocket to the face?

>> No.4443287 [DELETED] 

why are you sacrificing your health for the sake of such mediocre work

even the greatest work is not worth that kind of hellschedule

>> No.4443289

wasn't this one of the original plans for ocarina of time?

>> No.4443292
File: 8 KB, 62x62, 1487081921820.gif [View same] [iqdb] [saucenao] [google]

>Doom Dudan in the corner

>> No.4443293 [DELETED] 

>Once he died I was more concerned with finishing the map and making it playable than the actual quality
when he died you should have been fucking stepping away from everything to recollect

your doom map is terrible, i'm sorry for your loss but trying to use the death of others as a shield for how awful it is does not mitigate that

>> No.4443294

What's the best way to make a window enemies can shoot through from one side but the player can't shoot back at then through? Making a sort of haunted house hallway where the player has to sprint past windows into distant rooms crammed with rebenants and chaingunners

>> No.4443298 [DELETED] 

why are you sacrificing your health for the sake of such mediocre work even the greatest work is not worth that kind of hellschedule

There is zero alternative for me. You'd have to literally kill me to make me stop.

It's either map or go fucking insane from boredom until you map.

>> No.4443302

he was this little bitch tripfag back in early 2015 on /v/ and spent all his times for a few months shilling some DoA game called evolve, people found out embaressing shit about his online footprint, paid $120 to shill a game for free and made himself look like an ass,and the game shutdown a little more than a year after launch you can check the archives if you don't believe me. and now he's here shitting up my favorite general apparently

>> No.4443303

yeah lol it's the same guy

>> No.4443306 [DELETED] 

given that another undesirable has been posting since last thread and hasn't been banned despite consistently showing that he's persona non grata for a reason and consistently abandoning serious projects for the same old tryhard bullshit

>> No.4443312


>> No.4443313

God fucking damn that game was such a massive disappointment. Can't believe it was made by people that also worked on the L4D games.

>> No.4443314
File: 44 KB, 991x417, 1512518839.jpg [View same] [iqdb] [saucenao] [google]


>> No.4443315



>> No.4443316

summoning doom_txt, i know you like to prowl these threads

>> No.4443317
File: 40 KB, 500x335, terry davis.jpg [View same] [iqdb] [saucenao] [google]

Speaking of terry wads, I'm surprised nobody has made a wad that's all about terry davis. It would randomly play terry davis stuff and you run over the CIA in the end.

>> No.4443332

White actually has the Thunderbolt so Ranger dies in .05 seconds. Them's Quakeworld rules.

>> No.4443339

the backrest should be at the front for that to work

>> No.4443345

Hmm, good point.

>> No.4443347

Why are Terrywads so concerned over our anuses anyway?

>> No.4443349
File: 18 KB, 720x560, 3 fucking pixels.png [View same] [iqdb] [saucenao] [google]

Sigh. At least my posts are more Doom technicalities and less shitposting drama. Please stop.

> and DOOM doesn't even define flats in it's Texture1 lump anyway

I've said this. It's there in the 'rocket scientist' post. Flats are not defined in TEXTURE1. This is the entire gist of your original error. But lemme try to go over this again in a more approachable manner.

Flats are not 'defined' anyhwere explicitly. They are just graphics with certain limitations you put in the flats namespace, ie. between FF_START and FF_END. They are floors exclusively. If it meets the criteria and it's in the flat namespace, it's a flat. That's all there is to it. No TEXTURE1 fuckery here.

Patches are what you make textures out of. Put between PP_START and PP_END.

The patch table, PNAMES assigns an unique integer to each patch. There's a catch though, which is you can't reference flats or sprites in the table. I mean, you can add an entry with the same name as a flat, but it'll be just as if there was nothing. It'll look for a graphic with whatever name you set, but if only a flat exists with that name, it won't be founf. This does give an error, but from what I've seen, does not make PrBoom fail to load.

Textures are defined in the TEXTUREx lumps. Made from patches. You put these on walls and walls only.

To sum up, you have TEXTURES for walls, and FLATS for floors. TEXTURES are made of patches through this table fuckery and stuff. FLATS are just graphics in the flat namespace. They are separate, don't confuse them.

Try to understand all this, and let's go back to your error. You had a missing texture error for OLOOR1_6. But there was an OLOOR1_6 in the flats namespace, so why? Because PrBoom was looking for a wall texture, not a flat. It was looking for a wall texture because the TEXTURE1 lump (wall textures) had a definition for OLOOR1_6. It errored out because there was no corresponding graphic data for it.

>> No.4443352
File: 227 KB, 769x769, tumblr_owxfablez21vtr5i3o1_1280.jpg [View same] [iqdb] [saucenao] [google]

so I can either make
an autocannon
an anti materiel rifle
or a mother in law

which is the biggest fuck you weapon

>> No.4443354

Fucking hell, there's backing the wrong horse and then there's buying into Evolve before it went F2P and then died.

>> No.4443357

Glow in the dark CIA imps?

>> No.4443358

mother-in-law by far.
shoot it at an open area and watch everything drop fucking dead.

>> No.4443359

>This does give an error, but from what I've seen, does not make PrBoom fail to load.
i believe this is intentional, PNAMES is allowed to refer to nonexistent patches because the one in the shareware v1.9 iwad does.
good post by the way

>> No.4443368

he does, i remember on suitepee's 300minvr stream he said he lurks here and toyed with the idea to one day anonymously submit a map and see if anyone guessed it was him

>> No.4443369

What the hell, why does everything loop so well?
Great timing!

>> No.4443383

Wait, did you think I was joking with UACMN2 and thus made you think I was Nambona shitposting? I'm not, I'm legit serious about it. It's a legit wad themed around terry wads the same way Tim Burton's Ed Wood is a good movie themed around a real life guy who made nothing but bad movies. My only complaint is that becomes nigh-impossible in the last couple of levels, either that or I suck.

>> No.4443384

Well I know he's been posting around here and a lot of things have been sus lately. Sorry for the trouble man.

>> No.4443386

An autocannon. Make a fucking portable Gryazev-Shipunov GSh-23 because fuck ur shit.

>> No.4443397
File: 600 KB, 694x1800, sar.png [View same] [iqdb] [saucenao] [google]

>> No.4443398


>> No.4443402

>The point remains the truth must be exposed.
Holy shit.

>> No.4443403 [DELETED] 

your attempt to trick people into playing a terrywad is absolutely disgusting and completely unacceptable. leave.

>> No.4443404

>people aren't siding with me IT MUST BE DKG

>> No.4443405

why is he still allowed in the server

>> No.4443406

sarais are you sure you're not mistakenly looking through your versions of jom maps rather than the release versions?

>> No.4443407

lol, thanks for sharing.

>> No.4443408

It has something to do with the mouse, I think. There's a way to fix it, but I can't remember how. How did you get the Heretic 2 music working though?

>> No.4443409

i think that's his own channel which he touts as the official /vr/doom one

>> No.4443412

rolling on the floor laughing in advance, if true

>> No.4443417
File: 15 KB, 634x129, good_luck.png [View same] [iqdb] [saucenao] [google]

and he's trying to get in JoM4 too by sucking up to jimmy
yeah, picture for ants, i know

>> No.4443419

I mean, you could always just watch a video of it and mute if you want in case you don't believe me, it's long as fuck though, took me like 12 or so hours.


>> No.4443421
File: 129 KB, 570x522, 1349222679524.jpg [View same] [iqdb] [saucenao] [google]

fucking vanu, i swear
this is why i don't read about /vr/ drama

>> No.4443423

JoM5, pardon

>> No.4443425

>drake wyrm silverwing
haha that must be his alt account

>> No.4443428

>Cramming revenents and seargents together anywhere
>Sounds of distant punching

>> No.4443431

What server is this?

>> No.4443441

Mouse works fine, and all the button presses too, except the movement- it takes 0.5-1 second to start up.

Here's the solution to music: http://www.the-nextlevel.com/tnl/threads/58926-Fix-CD-audio-looping-in-Windows-7-with-certain-games

(patch your game to 1.06 first. Don't use 1.07 - it crashes randomly)

I took care when recording and looping them obviously :P

>> No.4443443

Depends on class, a bit. Mother-In-Law is best when you're a long, long way from what you want to blow up. Autocannon is cool too.

speaking of DRLA, does anyone like the weapon info texts I made a lot of them

>> No.4443447

I absolutely love information on weapon stats and lore. Keep 'em coming!

>> No.4443452

They're fun to read.

>> No.4443453

yeah a number of them are very funny. there is a dry sense of humour there which appeals to me greatly.

>> No.4443457


Yes, I love lore.
A lot of people think lore has no place in Doom.
These people have apparently forgotten Doom's extremely close ties to DnD.

>> No.4443461

i think lore can be anywhere the fuck it wants to be if its done well enough

>> No.4443489
File: 1.00 MB, 2392x2784, s2.png [View same] [iqdb] [saucenao] [google]

>> No.4443492

I mean, Doom's lore has some pretty good bits in it, like Doomguy getting pissed off about Daisy or in nuDoom the demons being fucking terrified of Doomguy.

>> No.4443493

>the doominati has infected it with a cancer
l m a o

>> No.4443498
File: 38 KB, 245x280, 1368657414825.jpg [View same] [iqdb] [saucenao] [google]

>so it's only been the last couple of years that the doominati has infected it with a cancer

>> No.4443501

oh god

>> No.4443503

ah, yes, the doominati

that old fucking conspiracy theory

>> No.4443505

is there something like ZDL but for quack?

>> No.4443506

I find it hard to believe hes 22. He behaves like a 12 year old.

>> No.4443508

>When you're so autistic even Discord posters are frightened of your retardation.

>> No.4443509

He's clearly got a serious personality disorder. Also ffs can someone just ban him already so the shitposting can end?

>> No.4443514
File: 40 KB, 499x494, warning-the-next-slide-contains-photos-of-a-child.jpg [View same] [iqdb] [saucenao] [google]

>you're a massive paranoid faggot and you're no good at anything holy shit
sarais will

>> No.4443516

I don't get why he's still allowed to rant like this on the discord.

>> No.4443519

he's 23 in 2 weeks

>> No.4443520

I found a video that shows off a few of Nambonas stupid and weird WADs No wonder he got banned from Doomworld: https://www.youtube.com/watch?v=m6VCc6ySKS8

>> No.4443521
File: 338 KB, 620x330, the_doominati.png [View same] [iqdb] [saucenao] [google]


>> No.4443523


>> No.4443524
File: 57 KB, 800x447, s3.png [View same] [iqdb] [saucenao] [google]

>>4443493 >>4443498 >>4443501
>>4443503 >>4443506 >>4443508

>> No.4443525

Is this what mental illness looks like?

>> No.4443527

what the fuck is even happening here

if sarais is so adverse to shitposting
> be the change you want to see
and stop

>> No.4443530
File: 10 KB, 259x225, Flamewoody.jpg [View same] [iqdb] [saucenao] [google]


>> No.4443532

Simple Quake Launcher:

>> No.4443535


>> No.4443540

i thought the doominati was a bunch of modders and mappers making cool shit

>> No.4443543


>> No.4443547
File: 101 KB, 551x720, ohChrist.jpg [View same] [iqdb] [saucenao] [google]

Jesus, how horrifying.
Guy needs meds or something.

>> No.4443548

>when I was growing up the community was pretty fucking chill
>so it's only been the last couple of years that the doominati has infected it with a cancer.
Sarais an agent of the doominati confirmed

>> No.4443549

>he got banned from the discord too

>> No.4443550


We are humankind’s servants, not their puppeteers.
We knew that human society could not respond to a single voice, so we engineered these organizations.
With these fronts, we can optimally lead civilization toward a bright future.

>> No.4443551

That's what happens when you act like a bitch.

>> No.4443553

>what the fuck is even happening here
sarais had a meltdown yesterday because a couple of posters expressed displeasure that the maps he's adding to the halloween project more than a month after halloween didn't work in prboom+, which defeats the purpose of a prboom+ compatible project
then today someone took a look at the files for him, fixed them, and pretty politely explained to him why what he was doing didn't work
then, as a result of that, he had another meltdown in which he blamed the people explaining to him what was wrong and prboom+ for his errors, which is what you are witnessing right now

>> No.4443556

He means Terminus and his friends.

>> No.4443557
File: 1.70 MB, 800x450, 653.gif [View same] [iqdb] [saucenao] [google]


>> No.4443560
File: 16 KB, 603x393, MLkW8sktQ853xMiz8DPAqf.jpg [View same] [iqdb] [saucenao] [google]

Right, the Doominati.

>> No.4443562

has anybody forked tenebrae?

>> No.4443569

I don't get it, and I'm too busy with other stuff to read, what's the context behind these?

>> No.4443571

Essentially, SArais is the Doom community's professional victim.

>> No.4443572

Man I wish Zandronum wasn't so hideously out of date and weird with online play. Trying to make sure my shit works consistently on Zandy online is a bitch

>> No.4443573

The funny thing is I'm pretty sure people would just leave him alone if stopped being a fucking drama queen and making it all about him while having these spectacular meltdowns

>> No.4443580
File: 159 KB, 800x960, s4_the_journey_ends.png [View same] [iqdb] [saucenao] [google]

>> No.4443582

the fastest way to get zand up to speed with gzdoom is to build a time machine

>> No.4443584 [DELETED] 

What if Terry and Nambona were 100% honest with the others within the Doom community?

>> No.4443585

hey orangestar, if you're reading this now, you're cool

>> No.4443589

Time traveling to the heat death of the universe doesn't sound very productive though

>> No.4443590

Just finished Ultimate Torment and Torture. Bretty gud, was my second player made content after PL2. Was great with fast monsters except the second boss holy fucking niggershit that took like 50 tries
Bummed because I missed a ton of secrets, didn't even know the pyrocannon existed

>> No.4443598

no no no
you grab a contemporary copy of zand and drop it off to gzdoom devs in the past

>> No.4443602

I actually prefer this over Injector.

>> No.4443608

I hope they didn't bully my poor swamp map too much.

>> No.4443609

hey mom, im on tv

>> No.4443613

That was the first map? I liked it a lot. Just played the whole thing today, but ragequit on spook_delet.

>> No.4443618

This is why you should never let him join in any projects.

>> No.4443628

At least 300minvr survived him.

>> No.4443630

Oh. That makes more sense. Though wouldn't that mean Graf would have influence over it? He'd probably just kill it off

>> No.4443631

Yeah. Luckily his map was short enough to be tolerable.

>> No.4443638 [DELETED] 

What if somebody made a movie about WADs in the style of the disaster artist, and it had parts dedicated to TerryWADs?

>> No.4443642
File: 207 KB, 305x305, stevios.png [View same] [iqdb] [saucenao] [google]

Could you stop giving me (You)s about TerryWADs holy shit

>> No.4443647
File: 166 KB, 363x336, 75476487649745.png [View same] [iqdb] [saucenao] [google]

Map pet peeves, /vr/?
>in one map, a door has textures around it indicating that you need that key to open the door
>in the next map, those same textures are used in the same way, but to indicate that you need to go through that door to FIND that key

>> No.4443650

>this fucking saris post from the doomworld forums

No. I'm saying their refusal to break from convention is an insult to those fortunate to no longer exist. They seem to think that DOOM is some kind of joke. It's not. It's a goddamn Universal Singleton. It's not just some GAME. It's the key to everything.
It contains the blueprints to everything that ever was, is, or ever will be. Every atom of every molocule. Every plant. Every animal. Every speck of material in the universe.

And we shall harness it.

Why else is it in our very nature to be drawn towards it? Why else would it have survived longer than any other "game" of it's kind to ever exist? Twenty three years later. It's importance transcends mortality.
We have no purpose in life than what we make of it. And if I cannot do as I deem nessasary, to make DOOM and it's community better, then I have nothing left.
I cannot self-terminate. So I can only blindly follow this goal until my mind and body give out, and I too am no longer along the living.

>> No.4443656

Did anyone record demos of vrspooky?

>> No.4443657

>only weapons for half the map are the Berserk pack and the pistol/chaingun
I don't care how useful the chaingun is, it sounds like a peashooter and I hate it.

>> No.4443659
File: 731 KB, 498x346, tenor (1).gif [View same] [iqdb] [saucenao] [google]


>> No.4443662

I still can't understand how id messed that one up. The Wolfenstein 3D chaingun sounded awesome, even if it was just a bunch of drums.

>> No.4443669

Make a personal mod to fix the sounds with some new nice sounds

That's what I did

>> No.4443670


>> No.4443675

Trick question. Get RocketLauncher

>> No.4443679

I use ZDL. It's cool.

>> No.4443690

That's why you man up and punch everyone to death. Guns are for wusses.

>> No.4443707

How you gonna punch that Caco floating over your head, nerd? Or that one chaingunner on the post

>> No.4443709

Rip off your arm and throw it at them.

>> No.4443715

>not having the monsters do the dirty chaingunner killing work for you
>not waiting for the Caco to politely lower itself to your position
Everything is possible if you believe in yourself!

>> No.4443729

Does anyone have some suggestions for good soundfonts to use with Timidity? I've been using GeneralUser GS SF2 and while it's a really good one, it outright stops working and refuses to loop on a good handful of songs.

>> No.4443730

Hello Zharkov. Back from the store i see

>> No.4443731

Tried Chorium?

>> No.4443734

I'd love too if the berserk pack did consistent damage

>> No.4443738
File: 469 KB, 512x807, 1509136528803.gif [View same] [iqdb] [saucenao] [google]

>playing Nihilty
>minding my business, shooting imps with the shotgun, the usual
>suddenly blast into the air and die
>player has killed himself
>not even a barrel in sight

>> No.4443747

Thinking about starting a themed map pack. Got a bunch of themes here. Voting ends on friday.

>> No.4443763

>flat is damaging in one level and perfectly safe in the next

>> No.4443767

>Regular water flats are damaging
>No indication that it's super-heated, irradiated, etc

>> No.4443816

How's your No Doom December going, lads?

>> No.4443842

How about, can Doom run in TempleOS?

>> No.4443856
File: 85 KB, 640x400, Screenshot_Doom_20171205_235014.png [View same] [iqdb] [saucenao] [google]

for what purpose

>> No.4443883

These month fads have gone TOO FAR.

>> No.4443907

If you're shooting for no mouselook you could maybe set the windows high enough that the player can't aim at them... though enemies might be limited from aiming too steeply if mouselook is disable idk, just spitballin

You could also put archviles behind a wall behind your gunners, so shooting them only leads to them resing and the player wasting resources.

>> No.4443909

Does Alfonzone strip you of your weapons between episodes?
I imagine so, but I'm just asking because I don't like losing my upgrades in D4T.

>> No.4443919

My ex has bad taste in movies too, it's okay

>> No.4443921

what do you do when you're bored, /doom/
other than play doom

>> No.4443923

play EDF

>> No.4443932

See that's the thing that makes it so damn funny. Like no one is picking on him or seeking him out to purposefully troll him, he's just being an asshole in independent circles and being called on it. He then internalizes it as a paranoid delusion that people have some nonsensical vendetta against him or are "out to get him from the start".

As always, Internet drama works for great psychological case studies, albeit with the limitation of only having the subject's published responses, though even those can lead to some interesting insights.

>> No.4443978

If you can fetch a legitimate vryspooky zip with necessary stuff, I'll record something.

>> No.4443994

Should play Sunlust

>> No.4443995
File: 10 KB, 138x56, M_DOOMPLUS.png [View same] [iqdb] [saucenao] [google]


anyway, Final Doomer 2.2 is out, fixing my stupidity with the X-Spark Cannon. Also does a few other things, but it's mainly to fix my stupid.

>> No.4444003

>start level
>turn round
>press door
>A secret has been revealed!

>> No.4444014

Yeah, It does irk me when mappers use key color-coded textures to indicate that you'll gain access to such key, rather than indicating its needed for the door/switch. Just leads to time needlessly wasted due to the unintentional disorientation of the player.

>> No.4444015

Whats wrong with this?

>> No.4444040
File: 68 KB, 504x750, 17a.jpg [View same] [iqdb] [saucenao] [google]

Gentlemen, here is an idea.
A super shotgun with enough barrels to block your screen.

>> No.4444041

Heyo, one thing I noticed was with the TNTguy set, the SSG replacement, the description says there's no way to reload mid-burst, but switching weapons and then back will reload for you.

Dunno if that's intentional, as I could see it being annoying if you switch off with 1 or 0 shots left, then switch back a few minutes later having forgotten, only to need to cycle shells in the face of a fatso, but I figured I'd mention it.

>start level
>turn round
>press door
>no secret
>same for rest of megawad

>> No.4444043

Yeah, intentional. It's not really mid-burst though, the burst is over, you're putting the gun away.

>> No.4444045

All three duct taped together.

>> No.4444049

I suppose that's true, but wouldn't the same be true if you fire two shots then don't need to fire for another 15s before firing the last two?

Dunno it just felt a little exploit-y to fire once at a zombie or two then cycle weapons to be at full-bore for the next room. Seems like if you can do that there's no reason you shouldn't be able to reload.

Sorry I'm being all nit-picky lol, I do really enjoy the mod!

>> No.4444050

Hah, it's fine, I totally get what you're talking about.
Probably add a cvar for it at some point.

>> No.4444058

>but to indicate that you need to go through that door to FIND that key
what map does this?
the only one i can think of is pl11's route hints that appear when you press the secret switch

>> No.4444073


>> No.4444086

Play Ace Combat

>> No.4444101

Dick around in Binding of Isaac, I'm half-tempted to attempt to do a TC one of these days.

>> No.4444107


>> No.4444140

listen to video game music

>> No.4444147

>literally the month with doom's birthday in it

>> No.4444167
File: 1.32 MB, 500x500, 1471333655048.gif [View same] [iqdb] [saucenao] [google]

>full of sleep deprivation
>just sitting there with eyes closed and listening to btsx soundtrack

>> No.4444170

Nihility has suicide bombers, which is probably what snuck up on you.
There's a few places where they're set up to ambush you, sometimes a bit unfairly.

>> No.4444176
File: 10 KB, 369x300, 1494204407887.png [View same] [iqdb] [saucenao] [google]

Play Quake.

>> No.4444183
File: 66 KB, 1024x768, Texture_Misalignment.png [View same] [iqdb] [saucenao] [google]

What happens when the textures don't fit right on your architecture?
Is it always textures > architecture when it comes to building?

>> No.4444186

>tfw there's too many quake maps to play and you can't decide what to play and also want to make a map but aren't creative enough to rub two func_walls together

>> No.4444189

You play the best thing that happened to Quake since its release.
Arcane Dimensions.

>> No.4444192

I found Arcane Dimensions kind of weird. I don't like how there's a hub, and then you just go into any map you want. That would be okay, but from what I could tell you can go back into a map after you've beaten it? It also makes it easy to wander back into a map you've already beaten by accident. So basically the nine maps don't really have anything to do with each other. I kind of wish it was more a campaign.

>> No.4444194

>Quake campaign
>with the architecture and extras of Arcane Dimensions

I want this. And it is different style maps, caves, castles, industrial. It's a Lovecraftian mod, changing 'dimensions'.

>> No.4444195

I just wish that at least a gate came that prevented you from going back into a map in the hub after you've beaten it. It would give it a better sense of progression. It's a small thing I know but it just bugs me a little.

>> No.4444196

Ketchup is compatible with most stuff

>> No.4444198

I already played AD when it first released, and then the 1.5 Chapters update, and I have Sepulcher downloaded and waiting for a rainy day.

Arcane Dimensions is essentially a map pack similar to the Retro/Map Jams, except with fewer and bigger individual maps. There's a lot of stuff like that on Quaddicted; the hub is basically just a neat way for players to pick their difficulty and map instead of having to use the console. Plus, the size of the maps would kind of defeat them being interconnected, given that the medium to larger ones easily have the enemy count of an entire vanilla Quake episode, and you'll probably have lods of weapons and ammo by the time you're done- which will throw off the next map's flow completely, as in general sequential Quake maps (outside of id1, which were all re-organized before release) aren't designed for a shotgun start, nor is that even a thing in Quake other than the first map of an episode (as dying in a level doesn't reset everything, you just start at the beginning with whatever equipment you had at the end of the previous map, with your health rounded up if it was too low to be fair- basically the same as making a save at the start of the map).

Also most of the maps were developed by different authors and having to constantly talk to each other about what a player would have coming from the previous map would be a pain.

>> No.4444206

Change the textures and alter the aarchitecture a bot to accomodate then. There's a few "intermediate" textures like steel beams and such that are often used to cover the seams. Usually it's a 2-minute fix.

>> No.4444210

yeah, they're pretty fun

can't wait for the next update

>> No.4444212

I don't think anyone has ported doom to TempleOS, but I don't think HolyC is that much different from the C used to make doom so it might be possible to port chocolate doom or something

>> No.4444217

I know. That's why I started playing it from left side one by one, then bottom floor. You get lost the first time.

>> No.4444221

Just looking at tutorials, thinking about giving a go at GZDoom builder. Doom building seems nice for stress/autism relief.

>> No.4444237
File: 2.68 MB, 640x480, Destructible covers in Heretic II.webm [View same] [iqdb] [saucenao] [google]

Apparently Heretic 2 had destructible covers.
Anyone remembers any earlier shooter that had these?

>> No.4444239

turok 2.

>> No.4444245

Turok came out onle 10 days prior.
Also I remember there being some destructible environments, but not the covers that get destroyed by the enemy as you stand behind them.

>> No.4444246

Hexen 2 had destructible environments

>> No.4444251

Should I run GZDoom in hardware (OpenGL) or software (Doom) mode?

>> No.4444254

They really got their priorities wrong
There are already TC wads for PSX and 64 Doom. Sure they may not be pure vanilla, but still!
But there is no way to conviniently play Doom RPG and other similar games.

>> No.4444258

All the doom 64 TCs are inferior to doom 64 ex, which is not a source port, but uses an actual nintendo 64 ROM

>> No.4444259

IIRC Doom 64 Ex is reverse engineered port, so it is as good as it can possibly get, since we are extremely unlikely to ever get access to the Doom 64's source, and even if we do get it - it will probably be in N64-specific instructions nobody would bother with decoding.

>> No.4444265

Hardware. You get all the graphic features, and some mods won't work without it.

>> No.4444267
File: 22 KB, 550x206, quake2.jpg [View same] [iqdb] [saucenao] [google]

Hardware mode will always be more powerful than software mode. Using hardware mode will give you better textures and better lighting than software mode

>> No.4444272

Textures look better in software. Lighting looks better in hardware.
Is ther a way to remove the texture filtering in any of the Q2 ports, while keeping the lighting?

>> No.4444273


I'm fairly sure most ports allow you disable bilinear filtering in the options menu.

I think last time I played quake II I turned it off. Not entirely sure though, it's been a while.

>> No.4444274

I recall for quake 1 the textures looked less blurry in hardware mode

>> No.4444275

Quake 1 didn't even have a hardware accelerated mode until the release of GLQuake, which absolutely did NOT make anything look less blurry due to the awful linear filtering it included that was mind-blowing at the time but in retrospect just makes everything look like mashed potatoes.

>> No.4444294


Also with Doom64EX, for some reason my mouse look doesn't work properly, likel it's bound within a really small box. It's version 2.5 i think

>> No.4444360

you forgot this is the age when using a picture of a downvote DOESN'T count as aiding and abetting a shitposter

>> No.4444367

Wish they would at least release some of the assets they got access to.
At least one guy did it with the first Doom RPG.

>> No.4444368

Are omicron the best bots for quake 1?

>> No.4444380
File: 224 KB, 387x310, file.png [View same] [iqdb] [saucenao] [google]

I remember someone here talking about Heretic 2 expansion packs, 1 being fan made and 2 being official. I can't find any conclusve info on them anywhere, and I cant seem to locate the post.

Can anyone help me?

>> No.4444426
File: 2.05 MB, 1296x995, file.png [View same] [iqdb] [saucenao] [google]

thin air standing

>> No.4444450 [DELETED] 

If get than Sgt mk 4 will quit making brutal doom

>> No.4444461

Are there any mods for Doom that have a Diablo loot system? You know, randomized-ish stats/effects for items that monsters drop.

>> No.4444465

Where could I get good textures and sprites, weapons, decorations, monsters?

>> No.4444523 [DELETED] 

spot the newfag

>> No.4444524

In the OP under "RESOURCES"

Also realm667.com

Be nice, he's trying hard to fit in

>> No.4444529

Check Resources subforum on ZDoom forums.

>> No.4444541
File: 107 KB, 800x450, animetrainingxx-akikositups.jpg [View same] [iqdb] [saucenao] [google]

Ah ye, Resources. realm667 doesn't seem to have a lot.
I would expect to find tons and tons of endless assets. They have some very cool textures I see.
I will, makes sense. I have been in ZDoom forums before, didn't think to check in resources for reasons.

>> No.4444556

Well you won't generally find an absolute ton, since for a new enemies you need hundreds of sprites which is simply too much for pretty much anyone not doing a recolor/edit of existing ones.

For textures it's not terribly difficult to make your own, so I don't think many people bother making them for the general public since mappers are likely to either just use iwad textures or make ones specifically for their wad.

>> No.4444579

Could I extract textures and assets from a wad I like too?
Maybe with Slade3.

>> No.4444595

Sure. It would be kinda bad faith if you published a map with stolen textures, but if it's just for personal use/practice then it doesn't matter.

>> No.4444605

I can find the guys and message them to see if I could use them. If I reach that level. I am jumping ahead here.

>> No.4444619

You could, but honestly you'd be better off just figuring out how to make your own. You can find repeating textures off google images then scale 'em to a proper res, make adjustments, apply random photoshop filters and shit until it looks cool, all that

>> No.4444658 [DELETED] 

if get, brutal doom stops having updates.

>> No.4444660 [DELETED] 

>he doesen't know

>> No.4444661 [DELETED] 

damn it

>> No.4444665 [DELETED] 

>he doesen't know

>> No.4444672

Did Mark finally got over the edge or what?

>> No.4444676

>Colorful Hell in FreeDoom
>Some monster will still be colored, even in they're not the typical Doom monsters
So, how come MetaDoom's verson of the green PE was using a set of sprites for a different monster?
Is it difficult to paint over existing sprites?

>> No.4444682
File: 31 KB, 515x381, 1512584210.jpg [View same] [iqdb] [saucenao] [google]

dunno. but he's not a happy bunny

>> No.4444683


>Well, it's a pain to go over to the DMV and get it done

I did the same with a kia vesta without a driver license and without the vehicle documents for over a year

and I just stopped because the side door of the vehicle fell off while making a turn

I miss that vehicle

>> No.4444685 [DELETED] 

This is not a casual board.
There are no gets or dubs.

>> No.4444692

>it's okay when it's done to somebody else, but not to me

>> No.4444696 [DELETED] 

check my 5 then

>> No.4444701 [DELETED] 

your what

>> No.4444704
File: 1.52 MB, 640x480, Challenge accepted.webm [View same] [iqdb] [saucenao] [google]

>TFW you accept the challenge
>and then the floor collapses

>> No.4444705

He's just incredibly pissed at the Project Brutality dev, who was swiping non-public BD beta stuff to include in Project Brutality. Then the PB fanboys decided to tear into him, so he told them all to go fuck themselves.

I don't know why it even took him this long, PB has been doing this or flat out cloning shit he announced in dev videos for years now.

At least the end result is he now appreciates that blind, sycophantic fanboys are asshats.

>> No.4444708

That's called backporting, also all the features mentioned were from public betas of BD that were implemented ages ago.

>> No.4444710

Mother In Law
Think the Redeemer from Unreal Tournament but with infinite ammo

>> No.4444712

project brutality has been stealing his users and eating his lunch for a while now, and has long since begun threatening to eclipse the original. he is worried and it is beginning to show.

>> No.4444716

is there a video of this weapon in action?
i don't feel like redownloading doomrla and whatever old version of zdoom it needs and getting it all set up again, forgive my laziness

>> No.4444718

No, apparently this fuss is over the most recent "closed" PB build (after they had their own little pissy fit over accessibility and wanting people to sign a NDA to play that build) has stuff from a presently unreleased BD build.

The quote he linked to is just an example of him seeing the light with fanboys.

>> No.4444725

It's not too impressive in the public build, visually. Think rocket launcher that doesn't use ammo, and the rockets get more exploderific the longer they travel.

>> No.4444767

the issue I find with RLA is how the meta only changes slightly depending on class

though the demo and marine are completely and utterly borked

some of the master assemblies are too retarded and they make the game a cakewalk regardless of class, if your goal is to assemble the strongest guns exclusively at every cost you're guaranteed to get them, they're too easily accessible. they're by far more reliable and powerful than most unique or even legendaries with barely any downsides

the anti materiel rifle is fucking insane

>> No.4444770
File: 237 KB, 733x1000, 1505293605967.png [View same] [iqdb] [saucenao] [google]

Incredible! I just tried this.
I wonder what other GZDoom functionality I'm clueless about.

>> No.4444771
File: 2.87 MB, 640x360, Gzdoom_p1.webm [View same] [iqdb] [saucenao] [google]

>> No.4444774
File: 2.98 MB, 640x360, Gzdoom_p2.webm [View same] [iqdb] [saucenao] [google]

>> No.4444783

Er, ok?

Maybe turn up the difficulty?

>> No.4444790

If there was a mod built around this that would better indicate what monsters are on your side I think there'd be a fun mod basis here. Especially if you could command/rally the monsters to some extent. Reminds me of a MegaTen game.

>> No.4444795

brutal gay pride

>> No.4444806

complex doom has a spellbook dropped by the green archviles which lets you revive dead monsters and turn them on your side, they have a little heart icon above their heads.

as for controlling/rallying, alt fire teleports your controlled monsters to where you are so they don't get stuck elsewhere in the map, there's a limit to how many monsters you can control though.

another mod with enemy control is AEoD, lets you charm non-boss enemies into your side, the higher rank the monster the lower the rate of the spell succeeding.

>> No.4444807

could've plastiqued that shit

>> No.4444828

Fuggin lol

>> No.4444839

>i'm am not part of the problem
>you ARE the problem

seems legit

>> No.4444864

I honestly thought everything about that guy was some sort of inside joke with these threads.

I didn't expect this level of unhinged.

>> No.4444896

'er ok' what? I'm giving out my concerns on the mod and its balance. i even started out a UV playthrough of btsx e2 with colorful hell since the monster pack that's bundled with RLA doesn't even do it justice, and even then the run was a complete joke for the most part. its clear there are issues and im expressing them here. its not like im shitting on the mod or anything.

>> No.4444901

Not in Quake 2. GL mode looks not nearly as good as software.

>> No.4444921

That irony is more savory than the pasta sauce I just cooked.

>> No.4444951

but wai?

also isn't that already in RO?

realm 667 has the possession sphere

>> No.4444953

Whichever looks better to you.

>> No.4444960

Good, if he has an Icarus moment and stops being so full of himself and focus on other things, I think it would be amazing if he just set out to make maps instead.

Like I'd shit myself in joy if he just quit BD and decided to do a Boom style mapset.

>> No.4444968
File: 229 KB, 800x796, croppedImage (1).png [View same] [iqdb] [saucenao] [google]

>mfw ww-nazis
I don't see how ubersoldats come into play at defeating the allies when their basic fucking infantry are essentially machines themselves

>> No.4444986

You expected a hot realistic take on WW2 from anything Wolfenstein related? That shit was about as realistic as it got with RtCW and 09', and I don't have to tell you that shit wasn't particularly authentic.

It's pulp stories, wonderful wonderful pulp.

>> No.4444989

>Like I'd shit myself in joy

>> No.4444995

It's worth it, Mark is actually a pretty good mapper and I think if he focused himself to make a set of levels he could make something very memorable and good.

I'd gladly ruin a pair of pants for that.

>> No.4444997

> icarus moment

>> No.4445001

>buttons that appear to de-activate but only need to be pressed once ever, while pressing it again does nothing

>> No.4445002

i dont mean that
the soldiers can hit you with such consistency and their reaction times are crazy stupid
i wonder why the reich even bothers patenting ubersoldiers anymore
this is why hitler lost the war

>> No.4445013

Greek myth. Do I have to explain this?

No super soldiers can save you from the worst logistics imaginable. I mean look up that shit, the idea that the Wehrmacht was a well oiled and efficient machine is the biggest myth since Communism.

>> No.4445018

nhb i thought you were referring to the streamer, thanks for the clarification

>> No.4445030

You read any of the shit about how not letting noobs shit all over convention for no reason would lead to the collapse of Doom? Or how Doom is some sort of divine entity comprising all matter in the universe?

ICARUSLIV3S is a semi-popular youtuber, does "Doom Mod Madness" which gives a rundown of plenty of mods, so the confusion is understandable.

>> No.4445031
File: 337 KB, 1024x576, Screenshot_Doom_20171206_160149.png [View same] [iqdb] [saucenao] [google]

so speaking of nazis, I've got this issue here.

this is epic2 map15, and here you're supposed to be able to shoot the button across the beams to, most obviously, deactivate them. not one of my guns can go past the forcefield.

is there an option I can tweak or should I just noclip through the bars and shovel the button? I had this exact issue at the beginning of last map.

>> No.4445040

had that happen to me as well. either the collision boxes on the bullets are super thicc or has something to do with the tracers.

noclip through it, I mean you gotta get done with that map otherwise you'd just be wasting your time.

>> No.4445045

>TNT Evilution
>levels do not represent the story at all

Yeah yeah, I know, the story is not important. But when you say you have to get on a spaceship, then your wad should feel like it.

>> No.4445052
File: 270 KB, 1920x1017, Screenshot_Doom_20171206_231729.png [View same] [iqdb] [saucenao] [google]

Feeling devilish?

>> No.4445065

aim at the switch, open console, mdk

>> No.4445072
File: 795 KB, 1000x781, community_image_1403588341.png [View same] [iqdb] [saucenao] [google]


>> No.4445076


>> No.4445079

How to torture a Quake 2 player
Step 1: https://www.youtube.com/watch?v=ETyl3C-dqNw
Step 2: watch them burn everything.

>> No.4445082

really dig that extended version of the choir from damnation you made.

I have to replay doom 4 sometime. never got around to doing an arcade mode run.

>> No.4445083

Don't let the puritan haters stop ya, looks good mang

>> No.4445089

[distant sound of charcola head exploding]

>> No.4445090

Yeah i have seen that everyone uploaded the song with mostly the guitars arrangements but what people liked from Damnation is the fucking Choir so i had to do that.

>> No.4445095

only a filthy strogg would use torture this cruel

>> No.4445096

how lewd is deathmatch with this mod?

>> No.4445102

it's gzdoom, so just masturbation

>> No.4445110


> zanieon
> same thing with bfg division
> uploaded 12 minutes ago

>> No.4445124
File: 114 KB, 640x384, DrinkingCoke.jpg [View same] [iqdb] [saucenao] [google]

Why u so HUUH man?
I think i should upload more songs like that to destroy everyone's happyness with neverending intros.

>> No.4445134

Wait a sec, lemme do this to Quake 3 theme song as well, brb

>> No.4445150

wow i mistyped one number accidentaly into the quoting, anyways...

Here we go: https://www.youtube.com/watch?v=z8RKjRnGi8M

>> No.4445162

Maybe... In 10 years... When Zandronum updates to GZDoom 3.2 and gets ZScript...

>> No.4445172

Ehh, people has been joking with Zandronum being able to catch up ZDoom only in 2020 back in 2012, well then... i guess that joke is not a joke anymore since we're now 2 years to reach 2020 so...

>> No.4445176

We're more likely to see the heat death of the universe before they get around to this supposed merge that gives GZDoom multiplayer.

>> No.4445241

More rage inducing songs: https://www.youtube.com/watch?v=WbnZWSou8w8

>> No.4445242


>> No.4445249


>> No.4445251


>> No.4445256


>> No.4445261
File: 4 KB, 96x116, StaresAside.png [View same] [iqdb] [saucenao] [google]


>> No.4445262


>> No.4445264


>> No.4445265


>> No.4445271

What is Doot? Where does the reverant with a trumpet come from?

>> No.4445278


>> No.4445282
File: 392 KB, 569x633, ChfHOQMU0AAQxBe.png [View same] [iqdb] [saucenao] [google]

>just activated nanocore
>stray revenant rocket rolls an 8
>only had green armor

>> No.4445291
File: 91 KB, 576x768, 24301187_2005165946391675_1000878355814690611_n.jpg [View same] [iqdb] [saucenao] [google]


>> No.4445298

>turning with a mouse on IdTech 5

>> No.4445304
File: 120 KB, 511x606, 1512101392636.png [View same] [iqdb] [saucenao] [google]

holy fucking shit

>> No.4445307

i don't get it

>> No.4445317

Just one second created one of the big international memes.

>> No.4445324


>> No.4445330

Tried getting Doom64EX to run, but mouselook is all fucky. Wat do?

>> No.4445343

play Doom 64 Retribution instead

>> No.4445348

I really liked the guns in that mod. they felt inline with the original guns' feel but also had their own flair and punch to them.

>> No.4445374

I didn't know about Retribution. The summary page says it's not trying to be as accurate as EX. What's the appeal then?

Is Brutal 64 good if you enjoyed Brutal Doom/II?

>> No.4445378
File: 445 KB, 1328x800, laughing hell royalty.png [View same] [iqdb] [saucenao] [google]

The initial release of BD64 had some QUALITY moments. Not sure what it's like now.

>> No.4445383

if you're on Win10, they put out a fix a couple days ago for mouse issues

>> No.4445382

brutal doom 64 is a half-assed version of doom 64 and a half-assed version of brutal doom
it's pretty fucking awful, even if you're a fan

just play brutal doom on the consolation prize of doom 64

>> No.4445384

64EX is a mostly-accurate recreation made by the guy that would go on to head the Turok remasters. Retribution is taking advantage of GZDoom to recreate 64 without reworking the engine or so forth to compensate. If you get the Contribution Prize version, you can play D64 maps with monster/weapon mods as you please.

It's not that one is better than the other, it's what you prefer in your options.

>> No.4445386


Brutal Doom 64 isn't really that good if you like Doom 64 or Brutal Doom. It's not good as a Brutal Doom offshoot because it has hardly any of the fun BD features, and it's not good as a Doom 64 offshoot because it's a terrible recreation.

>> No.4445395

Absolutely certain.

>> No.4445397

Retribution's third to last map is bugged with a teleporting key that goes somewhere you have to noclip to.
Its a minor point, but annoyed me enough to mention it.

>> No.4445406

doesn't sound very minor, doesn't it stop you from finishing the level?

>> No.4445408


literally posted in the thread

>> No.4445412

Just noticed that, thanks

Okay sounds like it's not worth bothering with Brutal Doom 64.
And it sounds like if I play D64 Retribution instead of EX, I won't be missing any of the 64 experience.
I need to learn more about this contribution/consolation prize version of 64. Can I just go straight to that version and play it via GZDoom?

>> No.4445414

Yes, you can plug both Retribution and Consolation straight into GZ. Retribution acts as a total conversion, Consolation is just the maps from Retribution.

>> No.4445425 [DELETED] 

Only a true Patrician can appreciate a Terrywad

>> No.4445448

Hmmm, I'm not sure what setting I changed, but now when I load GZDoom, my screen hangs black for a few seconds before loading the actual game. Is this normal?

>> No.4445449

might be something weird with it trying to load MIDIs, try to see if it happens with a music pack or a wad with non-MIDI music

>> No.4445452

It seems to be happening with all wads, whereas it wasn't happening at all before.
I wonder if adding 64 Retribution to the folder confused it somehow?
Do I need these .pk3 files like brightmaps, lights, zd_extra?

>> No.4445458

Not zd_extra, and Brightmaps/Lights should be entirely optional. I don't have much more experience with figuring this out unfortunately.

>> No.4445467
File: 215 KB, 320x180, d581eea6bf146e72073291a02fb3ace1.gif [View same] [iqdb] [saucenao] [google]

>listening to a mix of BTSX ep1&2, Ancient Aliens, and tracks from Jimmy's Jukebox while working on shit in SLADE

foobar is the tits

>> No.4445468

solved, it's a result of being in hardware mode. It boots instantly in software mode.

>> No.4445491

2nd this question

>> No.4445540

retribution is to doom 64/doom 64 ex what downloading an entire album from youtube in mp4 format and having to separate the tracks by yourself is to just downloading the album

>> No.4445653
File: 1.25 MB, 1280x1024, Screenshot_Doom_20171206_215223.png [View same] [iqdb] [saucenao] [google]

who is best wad and why is it Hellground?

>> No.4445667

It's extremely Russian.

>> No.4445686
File: 770 KB, 8168x4168, filters.png [View same] [iqdb] [saucenao] [google]


>> No.4445701
File: 145 KB, 340x842, lefilters.png [View same] [iqdb] [saucenao] [google]


>> No.4445731

I suppose it's up to personal preference but I really don't get the appeal of filters

>> No.4445736

most people who use filters don't even realize they're using filters

>> No.4445762
File: 492 KB, 1688x1125, filters (2).jpg [View same] [iqdb] [saucenao] [google]


>> No.4445763

you're saying Retribution makes things more complicated? I just downloaded it and love the simplicity of having the wad in my GZDoom folder with everything else. From what i can tell it just werks

>> No.4445767

Does anyone have a working link for Simple Quake Launcher?

>> No.4445778

New thread.


>> No.4445784
File: 52 KB, 502x593, 1486845222678.jpg [View same] [iqdb] [saucenao] [google]

"But, george, why would they post about filters?"

>> No.4445789

What midi plugin do you use for FOOBAR?

>> No.4446002

it works but there's little quirks here and there that aren't quite inline with doom 64. the movement is different for instance, and some triggers are fucked.

>> No.4446081

will there be hand holding?

>> No.4446479

>stop not playing how I want YOU to play :( :( :(