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/vr/ - Retro Games


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File: 159 KB, 512x512, chrono-cross-cover.jpg [View same] [iqdb] [saucenao] [google]
4439435 No.4439435 [Reply] [Original]

What a strange and melancholic journey

>> No.4439436

7/10

It was good. I need to replay it sometime.

>> No.4439465

>>4439435
Didn't care for most of it but the ending made me sad

>> No.4440035

I haven't played it but I hear people shit on it just because they don't understand how great it is to play something with a story that's unconventional

>> No.4440105

The story sounds very appealing to me. How long does it generally take to resolve combat encounters in it? Is there a lot of trash combat? The thing that generally keeps me away from jrpgs like this (as opposed to first person blobber types like SMT) is how fucking long it can take to resolve even the most simple encounters.

>> No.4440191

>>4440105
I don't remember any grinding on this game, the story is quite long but nothing like boring. The combat system is even pretty good

>> No.4440205

>>4439435
Shit experimental battle system and the pause between each encounter just made this game too impenetrable for me

No one will ever convince me this was the direct sequel to Chrono Trigger, it's so different it might as well be a different franchise altogether

>> No.4440247
File: 535 KB, 583x826, 1488656023016.png [View same] [iqdb] [saucenao] [google]
4440247

If you could burn summer at the beach on a disc you'd have this game.

>> No.4440258

>>4440247
>pic
;_;

>> No.4440260
File: 1.26 MB, 3960x1612, chrono cross plot dump.jpg [View same] [iqdb] [saucenao] [google]
4440260

>>4439435

>> No.4440378
File: 595 KB, 769x517, chrono niggers.png [View same] [iqdb] [saucenao] [google]
4440378

>>4440260
>40 hour game
>have to spend five minutes reading in one go
>waaaaaaah

>> No.4440402

It's pretty good, although some of the characters (there are tons) are kind of stupid throwaways.

I thought combat was ok for the times. The attacks look cool.

The best part is the music, which is top tier. Story isn't bad, unconventional which is nice.

>> No.4440406

>>4439435
>What a strange and melancholic journey
That's exactly what I feel about it.

Also, this may sound extremely arbitrary but it's a game with "soul", meaning that you can see that the creators poured their hearts into it. That doesn't necessarily mean it's good, it just means it has this soul/heart, and that's probably what makes it so melancholic. Anyway, I think even bad games that have that kind of passion are worth playing.

>> No.4440635

Kojima pulls the same shit and nobody really holds it against him.

>>4440260
>the person autistic enough to compile this is a brony
makes sense

>> No.4440641

>>4439435
Could never bring myself to finish this game after how much of a departure it was from Chrono Trigger.

>> No.4440643

>>4440105
No grinding at all. You only level up after every boss encounter. Then for a few enemy encounters after that (like 2 to 4) you'll get some very small stat boosts. This makes the game relatively combat light since it can be done like three battles->boss fight->two battles->boss fight->etc

Don't make the same mistake as me by fighting every enemy you see on the map for levelling. You won't get any extra experience and it'll make the game a slog. Otherwise it's a very combat brisk and player-friendly title.

Also memorize the elements and their opposites:
white <-> black
red <-> blue
green <-> yellow

>> No.4440682

>>4439435
Stopped shortly after the final dungeon appeared and you had to get the space ship parts to fly there.
Dunno, I enjoyed the story up to that part, but afterwards I didn't find any enthusiasm to see it through. And when I looked up the story, it really doesn't seem like I would have cared for anyway.

It was still a great adventure. I liked the combat, music, art style was great, and the thing with Lynx was interesting. Although I loved most of the side characters, it really needed some core party members.

>> No.4440781

Easily the most atmospheric game I've ever played. Battle system kind of sucks, though.

>> No.4440834

cool game, i had fun playing it. but it didn't need to shit on trigger's story, but it did, so i dislike it

>> No.4440838

Any game where you get to take a dog with you is good.

But seriously, I need to replay this. It's been years. The only things I remember are the god tier soundtrack, some of the stranger dialogue, and the nice backgrounds.

>> No.4440842

>>4439435

I like it more than chrono trigger but maybe that's because im not a huge fan of Jrpgs in general and I am more biased to the PS1 generation than Snes generation. Chrono Trigger is pretty good but Chrono Cross was just a lot weirder and more interesting.

>> No.4440864

>>4440842
I'm not one to think opinions/tastes can be wrong, but that's pretty fucking bizarre.

>> No.4440865

I might be one of the only people on earth that played and loved both games when they were new. I really don't get why so many people hate it for "not being a sequel" or somehow retroactively ruining CT.
>>4440247
This guy gets it

>> No.4440879

>>4440864
I share the same opinions as who you are replying to so I guess I have bizarre taste too

>> No.4440929

>>4440879
Ditto.

I mean, I love CT but CC is so bizarre and much more interesting. A great deal of its interest for me comes from how arcanely it's rooted in CT, how it twists so many things from it and makes them its own dreamlike, bizarre counterpart. Also, the battle system is more fun imo.

>> No.4440931

>>4440641
Wholeheartedly agree

>> No.4440939

>>4440879
>>4440929
I mean, I can perfectly understand preferring the atmosphere/music/art style over Trigger. But Trigger is simply a tighter and more enjoyable as an actual game.

>> No.4441042

>>4440939
Trigger is a LOT tighter as a game, but enjoyment is relative. Both games are enjoyable as games, mechanically speaking, which one you prefer is probably gonna be subjective. But as a whole Cross gets the edge for me because I enjoy how vague and dreamlike it is, I really enjoy theorizing and trying to figure out the story that's there (or the story that isn't there anymore). So in that sense it's more enjoyable because of that, precisely because it's not as tight as Trigger. If that made sense, lol.

But let me be clear, I wouldn't argue that Cross is the "better" game. It just appeals to my specific interests a bit better than Trigger.

>> No.4441053

>>4441042
>lol
Please don't do this on 4chan. Otherwise, I fully understand you.

>> No.4441104

>>4440865
it is good but there is no pc dialogue after viper manor and the uality drops off pretty fast

>> No.4441174

>>4441042
That's completely fair

>> No.4441250

To me, it might as well be the FF8 of chrono series. None of the characters are likable. It is inconsistent with the original, overly bloated mechanic that isn't even that great even after mastered, style over substance garbage that should have been half as long.

>> No.4441314

>>4441250
Except literally every FF8 character besides Rinoa is likeable.

>> No.4441376

>>4441250
>>4441314
And not all of the characters in CC are unlikable, either

>implying Kid, Harle, Glenn, Fargo, Norris and Orlha are unlikable

>> No.4441757
File: 94 KB, 493x410, 1437208497053.png [View same] [iqdb] [saucenao] [google]
4441757

Trigger is the product of a corporate suit
Cross is the product of an artist

>> No.4441779

>>4441757
I believe you have those mixed up

>> No.4441782

I can't be the only one who find Harle's Japanese name the coolest shit ever. There is literally nothing wrong with being a weeb.
https://en.wikipedia.org/wiki/Tsukuyomi-no-Mikoto

>> No.4441787

>>4441782
So she is a literal goddess. How can the other girls compete?

>> No.4441791
File: 15 KB, 360x270, 1455080571029.jpg [View same] [iqdb] [saucenao] [google]
4441791

>>4441779
>generic "hurr save the world again" hodgepodge made by a bunch of people popular at the moment
vs
>artistic, experimental journey of self discovery


>>4441782
>Unlike the myths of ancient Greece or Rome, the Japanese moon deity is male.

>> No.4441792

>>4440260
reading this pretentious garbage is enough to forever put me off playing this game
holy shit this is some cringe

>> No.4441798

>>4440191
You almost can't grind in this game. And even when you can it doesn't avail you anything substantial. You just have to know what you're doing after a certain point.

>> No.4441802
File: 524 KB, 1000x669, 51eecd89be9168dc7aaa4c70198dd264.png [View same] [iqdb] [saucenao] [google]
4441802

>>4441791
>>Unlike the myths of ancient Greece or Rome, the Japanese moon deity is male
You know how Nips have a tendency to turn mythological figures into cute/sexy animu girls

"tsukuyomi" sounds feminine as fuck anyway

>> No.4441816
File: 107 KB, 1024x682, some weird abstract Harle sculpture.jpg [View same] [iqdb] [saucenao] [google]
4441816

>>4441802
Who knows, who knows.

>> No.4441819

>>4441791
So Serge being "the chosen one" and "our last hope" isn't considered HURR DURR SAVE THE WORLD?

>> No.4441825

>>4439435
I was 12 and confused by it. So naturally I thought it was a deep and mature game. I didn't understand the flow of rpgs and spent a lot longer than I should have playing it because I didn't know better.

Today I'd be gripping about the quality of the translation and it's storytelling effectiveness. "See here, they're talking in a really round-about fashion. There's a good chance it's because the revealing event is following japanese speech patterns, the localization team had to keep the number of speech boxes the same, adding or subtracting which creates a false sense of negative capability that people might read too much into. Making it more suggestive and complicated than it was intended to be.

>> No.4441834

>>4441819
Serge's importance in the game stops right after he regains his form. After that the Chrono Cross becomes the only thing that matters - Serge's destiny was already fulfilled and it wasn't even him who did it.

>> No.4442029

>>4439435
Recently replayed it like 4 months ago.

It was even worse than I remembered.

>> No.4442108

>>4439465
>but the ending made me sad
The ending still makes less sense now that I played it again recently. The world gets merged, supposedly you aren't going to remember anything that happens, and kid says she is going to find you. But Serge does remember what happened since he asks Leena about it, then it shows Kid in a wedding dress on the beech that makes it seem like she did find Serge, but then it shows Kid runniing around in the modern day. Also if the worlds get merged, what happens to the people who had extremely different lives? Like the painter kid from that manor or that one guy who doesn't become a fisherman in the starting village?

The ending brought up more questions to me than it answered.

>> No.4442256
File: 75 KB, 720x540, hahmubargah.jpg [View same] [iqdb] [saucenao] [google]
4442256

- ALMOST No Triple techs
- story is pretty wordy towards the end
- The item to make battles run at 2X speed only unlocks AFTER you beat the game
- Time spent on making Optional characters could have been better spent on other parts of the game

That said

10/10 Music
10/10 Graphics & Presentation
8/10 Battle system

The only real issues are with the story & maybe a few of the battle mechanics. That's honestly it. It's a solid 9/10.

>> No.4442774

It's a pretty good game with some interesting ideas, flawed execution though imo. The plot being unnecessarily complicated being the main flaw, though I'm not a fan of the combat system. The music is amazing though, one of the best ost's of the ps1 era.

>> No.4442947

>>4442774
>The plot being unnecessarily complicated being the main flaw
It's even more remarkable, noticeable and unnecessary if you play Radical Dreamers and realice they had a perfectly good, grounded and emotional story to work with. Cross feels so hollow in comparison.

>> No.4443920
File: 83 KB, 720x540, 56b6d866a8e608f3ded7f56dac414627.jpg [View same] [iqdb] [saucenao] [google]
4443920

any other rpg's from that era with a similar vibe, but maybe a bit more well written story?

>> No.4443938

>>4443920
Uh, Xenogears?

>> No.4443968

>>4440247
THIS

I don't even care about the plot the game is just so comfy

>> No.4444032

>>4443938
Xenogears has a similar vibe but a worse written story.

>>4441792
Enjoy your Planescape: Torment

>> No.4444108
File: 22 KB, 256x224, 35037-Radical_Dreamers_-_Nusume_Nai_Houseki_(Japan)_(BS)_[En_by_Demiforce_v1.4]_(~Radical_Dreamers_-_Le_Tresor_Interdit)-2[1].png [View same] [iqdb] [saucenao] [google]
4444108

>>4443920

>> No.4444121

>>4439435
Good game with great ideas, FUCK-AWFUL plot pacing, and the scrapped content would have made it better and more relevant. If they got rid of a ton of the Lynx-Filler and superfluous party members and instead used that time to better explain stuff they literally plot-dump on you IMMEDIATELY before the final boss it would be a lot more fondly remembered

>> No.4444448

>>4442256
>- Time spent on making Optional characters could have been better spent on other parts of the game
If they had only focused on 6 or so characters like Chrono Trigger, I think I could love this game as much as I did Chrono Trigger. Whenever I replay through it I wish that Kid, Glenn, and some of the others had a lot more focus.

>> No.4444720

>>4444121
>with great ideas
like?

>> No.4444787

>>4439435
I liked everything except the terrible random encounter combat system.

>> No.4444863
File: 35 KB, 350x201, greendragon_8889.png [View same] [iqdb] [saucenao] [google]
4444863

>>4444787
>random encounter

No such thing in Cross.

>> No.4444927

>>4444787
>I liked everything except the terrible random encounter music

Fixed

>> No.4444938

I love this game immensely and still think about it a lot to this day.

That ending credits sequence with the real lady walking around while that acoustic guitar song played was just perfect.

>> No.4444942

>>4443920
Star Ocean The Second Story

>> No.4445153

>>4439435
It's one of those games that are made to tell a story rather than make people play a game.

It's a lot better than Trigger in everything but still one of those games that would have benefitted from having an actual game designer working on it and someone who'd reign in Kato's bullshit.
The battle system is more interesting than Trigger but at the same time suffers from the same exact problems, too easy, little actual input on how you develop characters and many systems being handled terribly, and in a game where there's little other than fighting things and pushing through dialogue prompts combat MUST be at least a tiny bit challenging or interesting, though again, you could say the same for Trigger.

Characters are plentiful and varied, and I'm one of the few people who will always defend the cast size and importance of that in Cross' narrative, not to mention that many characters like Pip or Spriggan end up having their own unique mechanics, even though the combat is so boring and shitty it's hardly a plus, but still, there's that. They should have made more decision locked characters too instead of letting you have 90% of the characters by default, at least that would have added some replay value.

It STILL uses the same shitty checkpoint ending design from Trigger, and it STILL makes a lot of those jokes ending, instead of having an actual route system where you can see the world changing depending on your decisions, though I guess the dwarves' subquest classifies as such it still isn't nearly enough.
Graphics and music are good, the art direction is stellar and again, I really like the characters and world, a lot more than Trigger's boring, generic and unsavoury world, but the game just isn't fun to play through and at times Kato's writing is just too much to take seriously, though it's a game for a young audience so I can forgive that I guess, at least it's less pretentious than Xenogears and there's a better gameplay/cutscene ratio.

>> No.4445326

The things that it did well were taken from better games like SaGa. Still better than your typical mainstream JRPG Kool-Aid, not to mention the incredible atmosphere and music.

Same can be said for Trigger honestly.

>> No.4445535

>>4445153
>It's one of those games that are made to tell a story rather than make people play a game
Lemme guess, you're some sort of game journalist. Vidya invented to be a test of skill and a personal challenge. Your pussy ass can go look at a painting and then deconstruct it.

>The battle system is more interesting than Trigger
Yep, confirmed, you're a certifiably retarded.

Leave this website forever, you will not consensus crack as long as anons like me breathe.

>> No.4445537

>>4445535
Drunk, excuse the retard grammar.

>> No.4445556

>>4445326
>The things that it did well were taken from better games like SaGa
And made worse.
I can't even fathom how you can take something as field elements, which have been also refined and polished through multiple games and still fail hard at implementing them properly.
Then you also botch the levelless approach which had been polished through a grand total of seven games before yours and on top of that don't even distribute characters well enough so people have at least some reason to bother going out of their way to recruit them.

I don't really know what went through the designers' heads, how can you fuck up implementing tried and true things from another series so bad when you don't even need to fix them?
>>4445535
>>4445537
Drunk triggerfags like you have no place here.

>> No.4445561

>>4445556
>Drunk triggerfags like you have no place here.
Go back to SA/NeoGAF, you absolute waste of genetics.

>> No.4445567

>>4445561
And a /v/ermin too.

>> No.4445572

>>4445567
Literally no idea what you're implying. You still haven't answered to any of my accusations. Why all the deflection?

>> No.4445579

>>4445572
>Why all the deflection?
Because you're a drunk, mad little shit that can't accept that Cross isn't a good game when it comes to actual gameplay, and it was evidently a game with a focus on narrative instead of gameplay.

And on top of it all you think Cross has a less original and interesting approach to battle mechanics, just sober up, take your nostalgia goggles off and come back.

>> No.4445580

>>4445153
>It's one of those games that are made to tell a story rather than make people play a game
This is always what I thought too

It would've been much better off if it was an anime or something

>> No.4445586

>>4445579
>And on top of it all you think Cross has a less original and interesting approach to battle mechanics,
It does you absolute moron, and you sound like my fucking mom when you pull that 'sober up, sweetie' shit.
>duh, percentages are math! that must mean this battle system is more sophisticated! I mean shit, look at those percentages, they have multiple decimal places!
>this is what constitutes 'interesting' and 'refined' to you
The absolute state of gaming journalism.

>> No.4445601

>>4445586
>Talking about percentages when the game is one of those rare games with levelless systems when Trigger was literally DQ
>Has field property elements which Trigger didn't have and only a tiny handful of games used at the time
>Some characters have their own unique submechanics on top of that, which again, isn't a thing in Trigger
And I never said it was refined, in fact if you actually bothered to read my posts I said the exact contrary.
And why the fuck do you even think I'm a gaming journalist you drunk asshole? Fuck off back to /v/, you just want to pick a fight with someone.

>> No.4445609

>>4445601
>And why the fuck do you even think I'm a gaming journalist you drunk asshole?
Because you're putting narrative gaming in the spotlight, rather than gaming for the sake of playing. You keep harping on the fact that I'm drunk as if it detracts from any of my arguments, when you know full well that it does not. You're here to (((revise history))), and I'm here to stop you. It's that simple.

>> No.4445618
File: 51 KB, 600x673, 1510873412287.jpg [View same] [iqdb] [saucenao] [google]
4445618

>>4445609
>Because you're putting narrative gaming in the spotlight, rather than gaming for the sake of playing.
I'm doing the fucking contrary since my first post you illitterate retard, thanks for confirming you haven't read any of my posts.
All my criticism is directed towards the gameplay and how the game isn't fun to play, I don't give a shit about the story, even less in a game with Kato as a writer.
Seriously, fuck off back to /v/, you're an embarassment to this place.

>> No.4445632 [DELETED] 
File: 22 KB, 349x344, 1489830968536.jpg [View same] [iqdb] [saucenao] [google]
4445632

>>4445618
>/v/
>not /pol/
Aw, did you kikes realize that /pol/ is now a badge of honor? I read all of your posts, and you claim that Cross is somehow a better game than Trigger. Cross, which is nothing but
>poke percentages until I have full grid
>cast spells
>repeat

At least Trigger has enemy positioning as part of the system, and double/triple techs can be very useful and satisfying. All that is lacking in the sequel. You're losing to a drunk man, and your ego can't take that.

>> No.4445643
File: 94 KB, 674x674, 1512136009192.jpg [View same] [iqdb] [saucenao] [google]
4445643

>>4445632
>At least Trigger has enemy positioning as part of the system
Which doesn't matter one tiny, tiny bit if you've actually played the game, not only because the game is easy, but because a lot of those techs that end up having AoE effects end up being waste because enemy positioning is shit and your AoE usually covers most of them regardless of your position, you can't even change your characters' positions, so AoE use is simply collateral most of the times.
>and double/triple techs can be very useful and satisfying
Just like Cross then, except Cross has even more mechanics that are also unusual for the time.
Also
>Moving the goalposts
>Outing yourself as a /pol/ack
>being proud of it
Get a grip on your miserable life or what remains of it, you drunk imbecile.

>> No.4445661 [DELETED] 

>>4445643
You haven't said anything of substance. You're a hysterical kike against the wall. I won't even bother refuting your 'duh positioning literally never mattered' bullshit. Put a bullet in your skull.

>> No.4445706

おまえはもうしんでる

>> No.4445759

>>4439435
I gave in and played it for the first time just now, but I didn't get very far before I started regretting it. What's fun about this battle system? What the fuck am I supposed to be focusing on?

>> No.4445780

>>4445759
>What the fuck am I supposed to be focusing on?
Focus on the numbers in the lower right-hand corner of the screen. They increase when you land a hit, and then, once you've landed enough hits, you can cast a spell. Enjoy the rest of the game :^)

>> No.4445795

>>4445780
No I get HOW the system works, I just don't understand why it's supposed to be enjoyable.
I guess since there's no grinding, might as well just ignore most encounters and take in the world.

>> No.4445804

>>4445795
>I just don't understand why it's supposed to be enjoyable.
Buddy, I'm telling you it isn't. CC is literally the Undertale of the Chrono universe.

>> No.4445814

>>4445706
fuck off kenshiro

>> No.4445818
File: 240 KB, 449x449, 1506446964449.jpg [View same] [iqdb] [saucenao] [google]
4445818

>>4445814
>i recognize the meme!

>> No.4445926

>>4445804
I actually liked Undertale.
That said, after spending a bit more time with it I'm... questionably enjoying it? I still don't think the battle system really works, exactly, but it is satisfying to watch those flashy element animations, at least at first. I imagine it'll get boring the fiftieth time, but that's what the Run Away button is for.

>> No.4445937

>>4445926
You'll enjoy it on the same level as Undertale the entire time. The problem is, this game is trying to grab you by your emotional balls, instead of your thirst for adventure and challenge. It is absolute shit in that regard.

>> No.4445946

>>4445937
I'll get the latter from finishing my playthrough of EO3, I guess. I've heard Chrono Cross takes a massive nosedive in its second act, so we'll see if I even see this game to the end.

>> No.4445953

>>4445946
If you play games for narratives, you're in for disappointment. It takes everything that CT established, and shits all over it.

>> No.4446031

>>4445953
See, that's the thing. I already know the plot to CC. I think it's needlessly convoluted and retarded. But I feel like I can't really shit on it fairly if I haven't played the game, and at least the graphics and music are pretty. That's why I'm playing in the first place.

>> No.4446049

>>4446031
>But I feel like I can't really shit on it fairly if I haven't played the game, and at least the graphics and music are pretty. That's why I'm playing in the first place.
>i'm fully aware that I'm sucking dick, but I can't stop doing it!

>> No.4446290

>>4439435
Story was mediocre
Combat was fun
Music was great
Atmosphere was amazing

>> No.4447728

>>4445946
>I'll get the latter from finishing my playthrough of EO3
Oh, and just because I think you're a fag:
Whirlwind is an imperial soldier that opposes your hometown because he thinks his prince can use the Yggdrasil tree to save humanity. You then fight the prince, and the tree itself, which is some sort of twisted god.

>> No.4448305

>>4441757
Powerful vision

I might add the presence of Yasunori Mitsuda has a lot to do about

>> No.4448314

>>4443938
>>4444032
Yeah, I truly don't understand the hype around Xenogears. Played it last month. It's like an experimental game, good things, but not a great story / gameplay as I heard.

>> No.4449365

>>4444927
Yeah, I didn't care for that either.
Something about the menu and battle sound effect too was kinda...harsh? Sharp? Idk.

Violin music: Eee Eee Eeeeeee, ee ee eeee

And the menu systems is all:
Tink tink tink. Bloop. Blorp. CHING. warp.
Charge up *Harsh noise* clash *echo* ka-clash *echo* swish. warp.
repeat.

Which is weird, because everywhere else in the game is soothing guitar strings and piano keys. Xylophones here and there.

>> No.4449379

>>4449365
As autistic as this post is, and it truly is something to read, I have to agree. It just sounded so shrill that it's very off putting over time. But then you have music on the map like this which is absolutely brilliant
https://www.youtube.com/watch?v=sA9-cK7hnrY

>> No.4449493

>>4449379
>It just sounded so shrill that it's very off putting over time.
The instrumentation for the battle theme was tragic. The entire soundtrack is amazing except for that one thing, so it boggles the mind wtf was going throug Mitsuda's head when he chose to have all those shrill instruments on a track that's bound to be overplayed.

The Radical Dreamers version is actually pretty good, imo, so it's not the melod that's the issue, it's those fucking violins. https://www.youtube.com/watch?v=G7687ikwhao

>> No.4449583

10/10 ost
https://youtu.be/h-IJvyAayzA

>> No.4449585

>kill fucking Robo

Nope

>> No.4451221
File: 79 KB, 520x694, CG_1.jpg [View same] [iqdb] [saucenao] [google]
4451221

>>4449585
>dies for a cause
>Triggies think this is bad

>> No.4451414

>>4449585
>I couldn't keep track of the timelines
Not the same Robo.

>> No.4452081

>>4448314
I said it was a worse written story but I still think it's pretty good, actually it's great. Just very rough around the edges. Not a greatest of all time obviously but its high up there

>> No.4452369

Enjoyed this game quite a bit, great soundtrack
Favorite charactor - ALL CAPS GUY
Least favorite - that faggot from the fishing village

>> No.4452490
File: 68 KB, 640x480, 86-ziggy53.jpg [View same] [iqdb] [saucenao] [google]
4452490

>>4452369
>Favorite charactor - ALL CAPS GUY

ZOAH WAS A BIG GUY

>> No.4452498

>>4449585
Fun Fact: Robo in CT was from the 2300 where Lavos destroyed the world. That future disappeared when Lavos was defeated.

The main cast of CT killed Robo (along with everyone else you met in 2300) when they defeated Lavos. He was replaced with a different version of himself who probably lived a happier life but never met Chrono and friends.

>> No.4452549

>>4452498
Not completely true, but CC's Promethus program is still an alternate timeline Robo.

In CT's ending, they said Robo would go to a happier future through the portal. Usually in Trigger a timeline's change outside of a Tiime Egg doesn't effect a player character (Lucca and the red portal for example), so it isn't too far off to say Robo was stil himself in Another World's future.

>> No.4452570
File: 1006 B, 48x64, AtroposXR.gif [View same] [iqdb] [saucenao] [google]
4452570

>>4449585
Serves him right, that murderer.

>> No.4452669

>>4452490
Why does he wear the helmet?

>> No.4452903

Sick music
Great story
Great atmosphere
Strange as fuck
8/10

>> No.4453006

>>4447728
That's IV you fucking idiot.
III is where the Yggdrasil is actually an ayylmao and you end up having to kill other ayylmaos

>> No.4453656

>>4452369
>Least favorite - that faggot from the fishing village
He illustrates what was wrong with so many characters. His design is stupid, has an annoying speech pattern, and he fights with a fucking fishing pole. Also tries to make a move on Kid which is not cool. Should have just been a minor character who ferries Serge and company to a few location plus whatever happens at his island town. No reason for him to be in my party when I'm in Chronopolis or during any major story segment. Just wasted effort like so many other people in the game.

>> No.4453664

My biggest complaint about Chrono Cross' battle system is that it goes to a separate screen and doesn't occur on there on the level like in Chrono Trigger. Could have used more double techs and triple techs, as well.

>> No.4454036

>>4453656
>I kept worthless bunnytits in my party because bunnytits and i was 15

>> No.4454904
File: 58 KB, 640x480, 21-quiz38.jpg [View same] [iqdb] [saucenao] [google]
4454904

>>4452669
He's actually buff Janus. His Japanese name reflects this,

Small, childish characters, for Janus: ジャ(キ)
Tall, strong characters for Zoah: ゾア

>> No.4454909

>>4440191
I dunno I found the story very unengaging.

>> No.4454916

>>4440635
Kojimas games have actual characters in them. Plenty of people give Kojima shit as well.

>> No.4454927

>>4441834
Which is why the game kind of sucks. Throuout most of the game there is no reason for Serge to be doing any of the things hes doing. The story is very flimsy.

>> No.4454931

>>4439465
Knowing that I too can impregnate planets makes me sad too.

>> No.4454954

>>4439435
didn't care for the aesthetic at all, so never bothered playing

It'd be hard to enjoy a game while only tolerating the art style

>> No.4454979

>>4454954
>didn't care for the aesthetic
What a gay.

>> No.4454985

>>4454979
>spending hours tolerating an art style and playing a game instead of doing literally anything else

>> No.4455086

>>4452669
Magic Helmet

>> No.4455197

>>4454927
You read too many Young Adult novels. A story doesn't have to revolve around the P.O.V. character. It doesn't have to be about the characters at all.

Chrono Cross was about Events. Compare and Contrast timelines. That's why it's called Chrono Cross. Crossing Chronologies. And similar to how Crono traveled time for his namesake. Serge weaved between 2 timelines for his namesake, a type of fabric.

The whole "Where angels lose their way" thing is a metaphor for Fixed Points in geometry, no matter how much you transform an object, or in this case time, there were always be a mathematical fixed point. Serge was that fixed point.

I mean, he gets his body back and his destiny is fulfilled. But then they go back to Schala and the Time Devourer, and explain how and why this all happened in the first place.

>> No.4455207

>>4454985
>not sucking cock
You're a still a gay.

>> No.4455875

>>4455197
Any good story revolves around characters.
It's a pretty shitty story if no one has any motivation to do anything but they have to because the plot dictates they must.

A good story about events is still ultimately about how it effects the characters involved.

>> No.4455896

>>4455875
>effects
But it does do that. You generally get to see two versions of how events affected people in Chrono Cross to boot.

>> No.4455897

>>4455875
The story is not good, but it does show how it affects some characters, come on man

>> No.4456170

>>4455875
He's a silent protagonist! The player makes decisions for him. You can choose to leave Kid behind multiple times. And in a new game+ , you can go fight the time devourer at any point in the story, and get a different ending depending on how far you've progressed.

>It's a pretty shitty story if no one has any motivation to do anything but they have to because the plot dictates they must.

It's a video game. Not a novel. Not a TV series. Your high school literature lessons don't apply. Characters are allowed to be passive. It's the player's choice. And technically, if they were active and had motivations, that too would be because the story dictated it.

And were talking about a game with 45 player characters. It's just like Suikoden games, or Fire Emblem, or Shining Force. They have a boat load of playable characters. But the story isn't about them. It's about the big events going on in the world, and it affects them to the degree that they have a reason to fight with you where ever you go, and that's it.

>> No.4456183

>>4455875
>It's a pretty shitty story if no one has any motivation to do anything but they have to because the plot dictates they must.
So, Ayla?

Serge wanting to find out why his death on the other world changed everything is just as much of a valid motivation as three unarmed, unexperienced teens deciding that they will, all on their own, stop a future global apocalypse they randomly stumble upon.

>> No.4456185

I was playing it the other night and was having fun until I got to the dragon fort. Then it was just battle after battle, and I died without saving so I just quit because I didn't want to go through all the puzzle rooms and boss fights again.

https://www.youtube.com/watch?v=BThqMcuAIJE

>> No.4456197

>>4456170
>You can choose to leave Kid behind multiple times.
And actually, a point I really liked is that it isn't "wrong" to try to keep your distance from her as much as possible, because the game opens with a flash of you murdering her, a flash which is repeated fairly often. It can easily be construed that you're leaving her behind because you don't want her to die, and that's how I interpreted how the whole thing was handled, as Serge being afraid for her safety.

>But the story isn't about them. It's about the big events going on in the world, and it affects them to the degree that they have a reason to fight with you where ever you go, and that's it.
Exactly. I just want to add that from what I usually see, people who complain about the huge cast of non-plot centric characters don't seem to be able to get that this is a GAME and you can easily choose whoever you like and whoever you feel is important, and often you don't have to recruit anyone if you don't feel like it. This is understandable given how most jRPG players have a "100%" mentality, but Chono Cross goes out of its way to stray from that. It's not bad, it's just different.

>> No.4456235

>>4456197
But when you choose to leave Kid sick and not look for an antidote. They start making big leaps in knowledge and reasoning.
It felt grating to me.

Like, you recruit a new character without Kid. And then you go visit Kid, the secondary character will mention Kid even though they've technically haven't met yet.

Or like, getting the amulet to switch worlds is delayed depending on your choices. So when you do get it, Kid just somehow knows they can visit dragons in Surge's world, and her amulet will take them there. Even though there's no line of reasoning that suggests it's possible.

>> No.4458715

>>4456185
The mistake of not saving is always a bitch.
Happens to us all at some point.
Hope you still decide to get through the game.
I think the story is pretty awful but the game is still worthwhile.

>> No.4458745

>>4456170
Suikoden's story focuses a lot more on a core set of characters than Chrono Cross does. Suikoden (at least 2 haven't gotten around to the first yet) is a great example of a game with big events and a huge cast that works well.
Partly because it's not a game about geoengineering and cybernetic dragons that want to control the world but the big AI won't let them.
I like crazy stories just the way this one was told was done very poorly.

>> No.4459103
File: 33 KB, 640x1605, getup.png [View same] [iqdb] [saucenao] [google]
4459103

Cross, while towering over its predecessor in every regard, suffers a lot from seemingly being targeted at Japanese adolescents. It's chock full of "everyone matters" messages; it urges the player to consider the repercussions of their actions, even if they have no malicious intent.

The ending blurs the line between game events and addressing the player directly. It's like it's saying hey kid, take these experiences without having to bear the consequences they had, drop the gamepad, go outside, get a girlfriend. It's charming, but those who should heed the advice are those who will not understand it.

>> No.4459120

>>4439435
Shit i loved this game
One of Squares best

>> No.4459126

>>4459103
Is this pasta? I'm gonna use it for every jrpg from now on

>> No.4459806
File: 241 KB, 731x920, tfw chrono cross.jpg [View same] [iqdb] [saucenao] [google]
4459806

I loved it, but I also played it before Trigger so I never really compared it to it's predecessor. I've been meaning to replay it sometime, along with replaying Trigger and that one VN that is supposed to connect them somehow, but honestly I find Trigger to be really hard to get into and replay, I always get bored a few hours in. Don't have that problem with Cross.

But yeah Chrono Cross, Wild Arms 2, and Arc the Lad Trilogy basically defined my entire summer of 2002 when I was laid up with a pretty serious injury and my cousin lent me all of them. It was the best summer