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/vr/ - Retro Games


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4431920 No.4431920 [Reply] [Original]

This fucking game is hard as balls. The soundtrack is good tho

https://www.youtube.com/watch?v=H6AsdnSKtws

>> No.4431926

>>4431920
It's easy to 1CC it because the game starts having massive slowdowns once you have a few options.

>> No.4431947

Cee incoming.

>> No.4431969

>>4431926
i guess you play on a raspberry pi

>> No.4431991

>>4431920

PC-Engine CD is the only decent port of this game. Famicom sucks balls.

>> No.4431997

>>4431969

>implying a pi can't emulate NES without slowdowns
Niggers are dumb because they were born niggers. What's your excuse?

>> No.4432016
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4432016

>>4431920
>>4431991

This in my opinion is above and beyond a port. It's an impressive reworking of the game around FC limitations, with some creative license. They also put in extra levels and hueg bosses as well as speech. Pretty damn cool. Not OP btw.

>> No.4432025

>>4431920
Have you tried playing the arcade version?
The Famicom one you're talking about even has infinite continues. I know this still doesn't make it that easy due to the "gradius effect" but c'mon... /vr/ please

>> No.4432102

I played Famicom version before Arcade. I think arcade have better atmosphere by graphic sound speed. But Famicom have better gameplay.
Like Bionic commando, Contra, Rygar. The original arcade are cool but very hard, very shot and no replay value.

>> No.4432118

>>4432102
Are you seriously saying that the flickering mess (lol the crystal level) that is the Famicom version is superior to the original arcade?

How can you say it has better gameplay when even you admit the Famicom game is slower. And I don't know what you're smoking about the length since they're about the same, in any case the arcade one is slightly longer

Don't get me wrong, I like the Famicom one too, to some degree, but... What the hell, man

>> No.4432329
File: 26 KB, 266x373, Gradius_III_Japanese_Arcade_flyer.jpg [View same] [iqdb] [saucenao] [google]
4432329

>>4431920
Try beating Gradius III Arcade (not the SNES version). That version's on the PS2 and PSP and it will piss you the fuck off.

Seriously, I played it several years ago on the PSP, I've only beaten it once on the easiest difficulty while frequently saving, and I refuse to play it again.

>> No.4432636

>>4431997
rude

>> No.4432938

>>4432329
Gradius III ARC is surely harder but not a better game than II ARC. It has way too many bullshit gimmicky trial and error parts ("3D" stuff, crystal...), as well as some hilariously bad enemy hitboxes

>> No.4432964

>>4432938
If you don't believe me: https://www.youtube.com/watch?v=GFMIStCZgQc

>> No.4432985

Did they release any of the arcade versions on console?

>> No.4433001
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4433001

>>4432964
I know the Parodius series has a version of the boss at 2 minutes in where you have to dodge the zig zag pattern of bullets by staying in the middle
But int he Parodius games the attack is like 1/3rd the speed of the Gradius boss, and I still die the most times on that boss.

Can not imagine how much more difficult it is at that Gradius 3 speed.

>> No.4433013

>>4433001
Gradius III (SFC/SNES) is one of the few times the console version is better than the arcade. I hope the game would be better optimized since the slowdown kills it though

>> No.4433106

Gradius II is one of my favorite arcade games ever. Polished classic shoot'em up action. Also no ability to continue, AND checkpoints AND gradius effect. A true joy

>> No.4433183

>>4431947
>Cee incoming.
I have no choice...


>>4431920
>This fucking game is hard as balls.
No it isn't you just find memory and routing alien because you are unintelligent in your approach, the game is 95% fixed so a solid strat works every time, even on hardest dips gradius 2 first loop is a complete joke so much so it was the reason they went full retard with gradius 3s difficulty as a response to operator moaning that to many were hogging gradius 2 cabs for ages.

>>4432102
>But Famicom have better gameplay.
Wrong you just mean it's easier which it is even though the arcades already a joke.

>>4433106
I felt the same once but when the first loop is so damn easy it becomes boring now to sit through to get to the loops.

>> No.4433203

>>4433183
It's the price to pay for no RNG.
When that happens to me I usually treat the first loop as warm up, or maybe I set up a save state right when the second loop of the game starts if I don't care about scoring that round.

>> No.4433234

>>4433183
Also, doesn't this eventually happens with every game unless it's RNG heavy (roguelike stuff)? If you sink enough time shoot'em ups suffer from this eventually. This happened to me with the first Gradius and, of course, the first few stages in a lot of games (Batsugun and Donpachi for example)

>> No.4433259

>>4433234
Depends on the shmup, some have quite a bit of RNG, others are more static but are so demanding that it doesn't really matter

>> No.4433262

>>4433259
Can you tell me examples of static but that demanding?
Are you talking about stuff like 2ALL Cave titles?

>> No.4433321

>>4433262
Yeah stuff like Psikyo or Cave 2-All are pretty demanding, although some of those titles have some significant rng as well

>> No.4433326

>>4433321
Psikyo in particular. I've been playing some Dragon Blaze lately; Jesus.

>> No.4434621
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4434621

>>4432329
>>4432964
Different guy but I beat it loop 1 on the ps2 comp when it came out. Never again. Thanks for reminding me how absolutely bat shit the game is.
SFC >>> ARC for life

>> No.4435196

>>4431920

Renamed to 'Life Force' in the states for unfathomable reasons.

2nd game I ever owned.

Can clear it with zero deaths.

Played it so much I give pointers to TASers.

>> No.4435201

>>4435196
You're thinking of Salamander, that's a different game.

>> No.4435218

>>4435201

Normally such errors are severely punished. Is /vr/ getting soft?

>> No.4435330

>>4431991
FC version is not a port, it's reworking.

>> No.4435467

>>4433326
This. I love later Psikyo games like Gunbird 2 and Dragon Blaze for survival because you always have to be setting shit up and staying on top of the enemy spawns with hardly any time to rest even for a 1-ALL. Only parts that get boring are the first couple of levels.

>> No.4435569

>>4435196

So how do you avoid the walls growing and closing you off from taking damage? Is it just a memorization thing?

>> No.4436895
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4436895

>>4435196
Different game my dude
Although in your defense they share like half of their bosses

>> No.4437354

>>4435196
>thinks he's fooling anyone
>not fooling anyone
Wew lad

>> No.4437363

>>4431920
me

>> No.4438050

>>4435467
Yeah, Dragon Blaze's first level in particular is way too easy just for survival. But it soon gets insane. Well, it at least serves as a warm up

>> No.4439728

>>4431920
Gradius series are never be hard game.
Until you lost your first ship.

>> No.4440161

>>4439728
Check out these videos https://www.youtube.com/watch?v=y7HJvRCX3Ig

>> No.4440232

>>4440161
Are those the Contra facehuggers in the second stage? I mean, it was also published by Konami, but then I've never played it, so imagine my surprise.

>> No.4440273

>>4440232
Yes, they were in the arcade version as well https://youtu.be/h1kF4k3xUW4?t=5m5s

>> No.4440281

>>4431920
No, in fact, there is no record of any human being beating the game without the use of cheats. It's very unique in the world of shmups, no human has ever even seen the final boss to this day.

>> No.4440286

>>4440281
This is true. I gave up as soon as I heard the final boss was the strongest. I mean, how could I deal with that?

>> No.4440437

>>4440281
>>4440286
You guys know he's actually asking if any of us here on /vr/ has done it you derail-loving assholes

>> No.4440979
File: 2.91 MB, 1280x720, Vic360.webm [View same] [iqdb] [saucenao] [google]
4440979

How does this model look? I went with the Parodius design.
Planning to make it 3D printable.

Any Konami shooter characters you think would make neat models?

>> No.4441013

>>4440979
The wacky easter island statues in Parodius

>> No.4443432
File: 493 KB, 1920x1493, Mini_vic.jpg [View same] [iqdb] [saucenao] [google]
4443432

>>4440979

>> No.4443515

>>4443432
Nice, gonna paint it?

>> No.4444224
File: 711 KB, 1920x1545, Moai_money_moai_problems.jpg [View same] [iqdb] [saucenao] [google]
4444224

>>4443515
I might print out a bigger one with a stand to sit on, would be easier to paint.
Also made this. The ring support snapped off when trying to move it so I glued them to the mouth.

>> No.4444229 [SPOILER] 
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4444229

>>4443432

>> No.4445793

>>4443432
Dick Viper

>> No.4445820

>>4445793
That may have been the intention since it's the Parodius redesign lol

>> No.4447629
File: 2.13 MB, 1280x720, Pillar_boss.webm [View same] [iqdb] [saucenao] [google]
4447629

>>4445793
I get it.
Also this. It's stackable.

>> No.4447649

>>4431920
Arcade games made before about 1995 are fucking brutal.

Everything is ridiculously fast and highly random in it's movement. If there's power ups you absolutly have to grab them to have any chance at all. You lose at least 1/4 of your life per hit and healing items are extremly rare if they exist at all. The difficulty curve starts at 'nes hard' and than quickly escalates to boarding on the limit of human potential.

>> No.4447757

>>4431920
I play the saturn arcade port. I can consistently get to the crystal stage on my first life but I usually die on that stage, and as with all gradius games it's a crap shoot whether I bounce back after a death or not?

Have you ever tried gradius 3 arcade? Ho-ly shitballs that game is brutal.

>> No.4447860

>>4447649
Some genres arguably got harder just after 1995 such as shmups. Before, they were hard of course, and you had your occasional Gradius III, Image Fight and Truxton II stuff. But just then the manic shmup genre began to emerge and you got stuff like most Cave games, the YGW Raizing games, later Psikyo games (Dragon Blaze, for example), Mars Matrix...
I'll admit these are a different kind of difficulty since they relied less on very fast / random patterns and had new horsepower that was able to output much more complex enemy and bullet patterns, even if they were slower on average.
And these pretty much stayed in Japan lol

A key difference in the style of arcade games over the years is the structure of continuing. Most early early arcade classics don't let you continue at all, every coin is to start from scratch, and some later series are still like this such as Gradius.
Then you had a transitional period when games started to have checkpoints from where you could continue, such as in Parodius Da.
By the 90's due to advancements in hardware as well as an increasing threat from console competition arcades began to focus more on simultaneous multiplayer to the point where genres that didn't do this well disappeared. Think of the typical genres of the day: fighting, beat'em up, shoot'em up, and then spectacle stuff not possible at home like Daytona USA. This marked a shift to where games began to let you continue right where you died so no to disrupt the flow of a possile co-op session.

Consoles soon could port these games pretty much perfectly (as well as MAME) and this began a process of misunderstanding arcades since all the casuals and even journalists began to tear through the games credit feeding and thinking they were poor games compared to longer "RPG" story stuff.

>> No.4447863

>>4447860
Cont.

Before (think 4th gen and before) arcade ports of current games were nowhere near perfect, usually even slightlly different games, and devs understood that their audience on consoles wouldn't appreciate these games with infinite continues, and that's why you see only a few credits on them.

>> No.4448114

>>4431920
The series didn't get good until 5.
>>4431997
A pi can barely emulate an NES so he's not half wrong. It certainly can't emulate it correctly without input lag.

>> No.4448117

>>4448114
I'd say II and Gaiden are pretty good of what I've played (haven't played IV). I also enjoy the first one though I can admit it's pretty barebones

>> No.4448120

>>4448117
and by II I mean the arcade one (Vulcan Venture), sorry

>> No.4448190

>>4448114
>The series didn't get good until 5.
And there it is the fucking pleb cunt opinion ever, you are to shit for real gradius games, a plebian entity made in the womb from rainbows and queefs, fuck off cpt basic.

>>4447860
>Some genres arguably got harder just after 1995 such as shmups.
Lets see your raiden 2 clear with no auto. Danmaku actually extended both ends of the spectrum, it gave the illusion of difficulty and much more freedom to wave around with the tiny hitbox making people think they are better than they are but at the other end with the loop and scoring system became much harder for actual high level play.

>> No.4448196

>>4448190
Sure, and I acknowledged your point in my post, that's why I say "arguably".

Shmups got harder at high levels of scoring and some endboss crap but surviving in Raiden with such a sluggish ship and fast patterns is no slouch either ofc.

Trust me, for a long time I disliked later shmups due to the stupidly tiny hitbox but after trying them I got some appreciaton for them

>> No.4448803

>>4448190
>And there it is the fucking pleb cunt opinion ever, you are to shit for real gradius games, a plebian entity made in the womb from rainbows and queefs, fuck off cpt basic.
so what's your gradius 5 score

inb4 you used the easy mode freeze options and disabled checkpoints like a scrub

>> No.4448807

>>4448803
As a fan of the series, I haven't been able to play V though it looks terrific. Is it that good to play?

>> No.4448819

>>4448803
I've cleared every gradius, let's see your gradius iv score? you play the plebian shit which took away everything that made gradius what it is dumbed that shit down added annoying cutscenes and hr long loops, what a fucking shambles.

>>4448807
>Is it that good to play?
if you have hrs to sit around waiting for the boring ass loop to end.

>> No.4448826

>>4448807
It's great, some of the best boss designs in the series, and there are loads of them. The 90-minute clear can turn off some people, though.

My favourite part of the game:
https://www.youtube.com/watch?v=CHqgmNJAPYw&t=41m55s

>> No.4448830

>>4448819
Yeah, that's one of my concerns with the game, it seems to be too lengthy (each loop) though it seems to be on par with III ARC which is my least favorite of the main ones I've played

>> No.4448840

>>4448819
>I've cleared every gradius,
Sure you have, Cletus.

>let's see your gradius iv score?
I don't play games that look like literal diahrrea.

>you play the plebian shit which took away everything that made gradius what it is dumbed that shit down added annoying cutscenes and hr long loops, what a fucking shambles.
Nice meme opinion, maybe you'll develop some actual taste one day...

>> No.4448849

>>4448840

Not him, but
>I don't play games that look like X
Spotted the underage lol

Though yeah, if Gradius III ARC is pretty much as long, then other than maybe cutscene stuff and some Salamander conveniences what does it dumb down?

>> No.4449063

>>4448840
As predicted you're a fucking joke.

>>4448840
>I don't play games that look like literal diahrrea.
This is the absolute sign of a pleb, "muh aesthetics" arguments over you just committed suicide. Do you think swy has bad taste?

>>4448840
>Sure you have, Cletus.
I bet i fucking have dicknose.

>>4448840
>maybe you'll develop some actual taste one day...
By taste you mean easier overly long games that strip away all the character and turn it into a muh grafix for dumb faggots like you to wank over.

>> No.4449068

>>4448849
>what does it dumb down?
really? um how about that tiny hitbox?

>> No.4450156

>>4449068
That's it? But doesn't the game accommodate for this with tighter patterns more akin to later shmups? Again, haven't played it so I don't really know.

If this is your only real complaint then it doesn't seem THAT bad or dumbed down. It at least looks better than III ARC with its few gimmicky memorization-heavy levels