Maquettes anon from the last thread here, I'm starting to draw some concepts and getting the materials to make maquettes and animate my NPCs with them, will release everything when it's done.
But I have another question, not related to modelling but for the engine that I'm going to use. Originally I was going to use doom engine to do my mod but I'm seriously curious about Build. I want to know your experience for those who tried to mod in Build Engine, and not only mapping, but also creating NPCs, HUDs, weapons, etc. I really want to create my mod in Build now, but since their games, let's say Duke Nukem 3D, has so few mods compared to Doom, it makes me think that it's way harder to mod than Doom. Am I wrong? Is it really harder? Also, it seems impossible to me to look for tutorials and guides other than mapping. Do anyone of you have any handy guide for modding in Build/Duke Nukem 3D?
Thanks in advance