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/vr/ - Retro Games


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File: 36 KB, 349x351, Ys_IV_-_The_Dawn_of_Ys_(box_art).jpg [View same] [iqdb] [saucenao] [google]
4428135 No.4428135 [Reply] [Original]

>the best game in the series is the most retconned of them all
fucking why falcom

>> No.4428136

>>4428135
Better make worse remakes than actually make sequels

>> No.4428143

>>4428135
The original is always the best, why do you care about new shit?

>> No.4428160

Bringing the goddesses back was something Falcom would never have done so I can understand them being annoyed with Hudson's story

>> No.4428164

Mask of the Sun followed the original script closely but was a mediocre game, Dawn of Ys was awesome but half of the story was made up by Hudson. Falcom probably wanted a better game than Sun to refer to as canonical because ego.

>> No.4428178

>>4428164
So why didn't they make IV in the first place?

>> No.4428238

>>4428178
Most of their Ys staff left after 3.
They couldn't even prepare a complete script for the other developers and the OVA, just a draft with the general main events.

OST was Falcom though.

Their hate of Hudson's version is unreal, it was never re-released on Virtual Console or PSN, unlike the first two ported by Hudson. It's easily a top ten PC Engine game.

>>4428164
>Mask of the Sun followed the original script closely but was a mediocre game
Some say the reason was it was rushed to be on the market before Hudson's version.
I just wonder what was the deal with the Sega CD version (by Sega, apparently closer to Falcom's drafts and same name as SNES ver.)

>> No.4428245
File: 49 KB, 366x640, Karna.jpg [View same] [iqdb] [saucenao] [google]
4428245

Is Karna the best and hawtest Ys girl?

>> No.4428248

is Celceta that bad? I have it, haven't played it yet.

>> No.4428260

>>4428248
No, it's awesome, just plays different from the classics like every other 3D Ys game.

>> No.4428267

Out of curiosity, I took a look at the Ys IV translation page

holy shit I can't tell if this guy is a butt mad conspiracist or if he really got fucked that badly

>> No.4428360

>>4428267
Who?

>> No.4428370

>>4428360
NightWolve, head of the Ys IV fan translation. He claims that he also did a ton of programming work on translating Ys I+II Chronicles, Oath of Felgana and Origin that got stolen from him by partners who were secretely in-cahoots with XSEED, so now he's boycotting anything XSEED

>> No.4428381

>>4428370
fan-translators are truly on another level of drama/paranoia. It's miraculous than any translation ever gets finished.

>> No.4428508

>>4428238
But after 4 they suddenly got people together?

>> No.4428886

>>4428508
V wasn't made by them either and modern Ys is essentially its own thing.

>> No.4429095

>>4428370
Deuce has his issues, especially with the whole Samurai Shodown RPG mess, but Nightwolve is a fucking psychotic. He's mentally unhinged.

He unfortunately is now the head admin of the pcefx forums. In almost every single post he mentions "xxxseed games" or "cock flasher deucebag". Most of the old time members side with him, because they only know his side of the story which is heavily distorted

>> No.4429140

>>4429095
I guess I won't be going back to pcefx anytime soon.

>> No.4429221

>>4428267
The former. You should have seen him when Obama got elected.

>> No.4429396

>>4428886
Sure but by they made V only a year or two afterwards.

>> No.4429404

>>4428135
what i hate the most is falcom's boner for violins

>> No.4429572

>>4429095
>>4429221
Jeeze, that's all really sad to hear, especially since the Ys IV project is so well done.

Fuckin' videogames, amiright?

>> No.4429583

>>4429572
shame they couldn't track down some of the original music for the fandub

>> No.4429606

>>4428135
What a debacle, Dawn of Ys really is a masterpiece that does everything a sequel is supposed to do, and does them extremely well. Also, on a side note, for the fan translation is one of the most well done translations I ever experienced, even the voice acting is phenomenal. Truly made with a lot of love.

>> No.4430324

bump

>> No.4430327

>>4429606
Nu Falcom sucks anyway

>> No.4430329

>>4428260
This. Also Adol's outfit is a serious downgrade from Seven some of the new music is a downgrade too.

>> No.4430356

>>4428143
>The original is always the best

Ys 3

>> No.4430358
File: 288 KB, 960x544, laxia fish.jpg [View same] [iqdb] [saucenao] [google]
4430358

>>4428248

I absolutely LOVE Celceta. The thing you have to understand is that Falcom purest are a touch, well let's be nice and just say vocal.

>>4428245

I like Laxia. But not retro.

>> No.4430497

>>4428135
WOW
https://www.youtube.com/watch?v=UZqHkPu6fD4

>> No.4430771

>>4430356
He's still right you remake baby

>> No.4430843

>>4428248
>>4428260
This is bullshit Celceta is bad. I started a game on nightmare when I picked it up, and the first boss uses an unavoidable attack that covers the entire screen, which you have to utilize some retarded just-defend/parry type system where you press guard or roll at the moment of impact to negate something. The entire game ends up being about that stupid shit rather than the constant mobility and risk taking to deal damage against the bosses that literally every other game in the series is designed around.

It was bad enough when Oath in Felghana had you use that stupid invulnerability super to solve every fucking bossfight, they just added even more annoying shit now.

Don't even get me started on how completely idiotic the opening scenes were with Adol stumbling around like a drunk in some of the worst 3D animation I've ever seen in a videogame.

>> No.4431210

>>4430771
>Ys 3
>not shovelware
only good thing is the music, which they ruined in the remake unfortunately

>> No.4431283

>>4431210
Ys3 is fucking rad on Genesis you mong, it's got a downstab

there are no games with downstab that are bad

>> No.4431429

I certainly hope you're not claiming either of the old Ys IVs are as good as Memories of Celceta...
I haeve a soft spot for Dawn of Ys, but the Super Famicom one is pure shit. Memories of Celceta is by far better.
>>4428178
The reason is because Falcom rarely did console development back then. That's really the short and long of it. No idea what the fuck >>4428238 is on about. It was strictly that they didn't want to handle developing a console game and had partners ready to pick up on their documents.

The reason it never received a re-release is mostly a licensing situation. Kondo has admitted as much in at least one interview. So once again, no idea what shit he was spouting.

>>4428238
>Some say the reason was it was rushed to be on the market before Hudson's version.

Where in the hell are you pulling these lies from? I'm genuinely curious what fucking delusion you're living.

>> No.4431761

>Memories of Celceta being better than Dawn

Celceta feels like the most rushed game in the series, the story's half-assed and half the music from the older Ys IVs didn't even get used.

>> No.4433089

>>4431429
>The reason is because Falcom rarely did console development back then. That's really the short and long of it. No idea what the fuck >>4428238 is on about. It was strictly that they didn't want to handle developing a console game and had partners ready to pick up on their documents.

Except, they didn't do a PC version of Ys 4 either.
They were understuffed at the time, that was explicitly one of the reasons why they could only put out a pilot anime of it and not even a music video. Because they didn't even have a full story script.
Every site under the sun says they didn't have the manpower to develop their own version of the sequel so they licensed it to other developers. Are you on to some insider info to the opposite?

>>4431429
>The reason it never received a re-release is mostly a licensing situation. Kondo has admitted as much in at least one interview.

I dunno about that "mostly". Ys I+II on the PCE, also by Hudson Soft, did receive re-releases.

>>4431429
>>Some say the reason was it was rushed to be on the market before Hudson's version.
>Where in the hell are you pulling these lies from? I'm genuinely curious what fucking delusion you're living.

Super Famicom
JP: November 19, 1993
Mask of the Sun (Hudson)
JP: December 22, 1993

+ how the SNES game is so unfinished, and unused content.
It's not a big logical leap, tons of Japanese sites came to the same conclusion.
Unless... you're seriously defending the SFC version? which would be really retarded btdbs

>> No.4433113

>>4431210
>based Jindo
>ruining anything but your mom's pussy
I think not.

>> No.4433147

>>4433089
>>4431429

How about the mere fact that Mask of the Sun was developed by Tonkin House, a 3rd rate developer?

What was Falcom thinking?

>> No.4433662

>>4433113
>techno violins
>somehow better than the PCE version
https://www.youtube.com/watch?v=MGwG0FhU_UU

>> No.4433669

>>4431283
>What is Zelda II

>> No.4433679

>>4433669
this

ys 3 ripped off zelda 2 and ended up being much worse somehow

>> No.4433698

also i think part of the reason falcom hates dawn of ys is because it's implied that adol and lilia had children together at the end

>> No.4434574
File: 15 KB, 507x401, 1510146627539.png [View same] [iqdb] [saucenao] [google]
4434574

>>4433669
>Hating Zelda II

>> No.4434583

>>4433698
hudson changed a whole bunch of stuff from the script

in Mask of Sun the angel guy is the final boss, but in Dawn of Ys his lackey kills the angel, and some other dude is the final boss

>> No.4434706

>>4433669
>>4433679
both Zelda II and Ys 3 are great and Zelda II is a ripoff of Dragon Buster in the first place

basically both of you are fucking retarded and you know nothing

>> No.4434714

>>4430356
Yeah it always the best, if the game sucked that is another story

>> No.4434716

>>4433669
The best 2D Zelda and on of the best ones

>> No.4434763
File: 2.24 MB, 2600x1572, ys_4_cover.jpg [View same] [iqdb] [saucenao] [google]
4434763

>>4434583
yeah, for as much as one cares about the "plot" of any Ys game (excuses as they are for Adol to bump things to death), it's kinda lame. Oh this old dude, who's just an evil asshole, is actually the bad guy the whole time! He says like one line like "ha ha ha, I will rule the world GTFO here Adol" and then he dies. Lame. At least his designs are cool. By contrast Darm/Dalles taunt you throughout Ys 2, and you watch bitch-boi Chester-the-Molester JUST himself throughout the course of Ys 3.

That being said, every boss in Dawn of Ys absolutely trounces the boring slow garbage in Mask of the Sun.

>>4433698
isn't it funny to imagine Adol banging these chicks and leaving them with kids before going off to another land? Ha. "Whoa sorry babe, there's a demon to kill over this mountain range; will call later k"

>> No.4434768

>>4434763
>isn't it funny to imagine Adol banging these chicks and leaving them with kids before going off to another land?
funny, and literally the plot of the rance series

>> No.4434792

I tried getting into Ys but I just couldn't. The music and game aesthetics are great, but there is something kind of lifeless about them. Not to mention the bump combat and the leveling system is really jank and not fun at all.

>> No.4434796

>>4434792
get the steam/psp ports

>> No.4434801

>>4434796

I was playing the 2d sprite based remake of Ys 1 and 2 on steam. I just didn't like it at all, I reached the wizard boss the artificial difficulty was so lame, the game basically forces you to grind until you reach a certain character level or you get stomped in 1 hit, but you gain one level higher and suddenly every enemy is like paper and the boss is easy as fuck. There's no middle ground in the leveling system and the game bars you from accomplishing areas of the game with skill if you are slightly under leveled.

>> No.4434823

>>4434801
>artificial difficulty
kill yourself

>> No.4434826

>>4434823

except it is, once I leveled up to where the game wanted me to the boss was pretty easy. Literally one level lower I was doing slivers and he was doing massive chunks of damage. Seriously? One level is enough difference to make a boss feel like a final boss into not even a kiddie filter?

>> No.4434830

>>4433669
A great game, even better than Ys III which was only a good game

>> No.4434836

>>4434801
That's absolutely true, if you don't match the boss'es level you can't deal any damage.
But I think the criticism about grinding is grossly exaggerated, usually you only have to grind for 10-15 minutes to catch up. It's not as bad as people make it out to be.

>> No.4434843

>>4434836

Maybe, but tack on the lackluster combat system and it doesn't really make it for a fun experience IMO.

Now if the game just had a more immersive and interesting unique fantasy world other than insert generic RPG here I would forgo all of these issues probably, but for a game riding almost purely on gameplay I don't see what other people see in this game.

Other than the music, the music kicks serious fucking ass.

>> No.4434850 [DELETED] 
File: 109 KB, 1280x720, [HorribleSubs] PriPri Chii-chan!! - 34 [720p].mkv_snapshot_04.39_[2017.12.02_01.20.25].jpg [View same] [iqdb] [saucenao] [google]
4434850

I want to die

>> No.4434901

>>4434801
play the original on a PC-Engine emulator you idiot

>> No.4434906

>>4434901
He just said he doesn't like bump combat.

>> No.4434909
File: 79 KB, 550x733, ys_3_art.jpg [View same] [iqdb] [saucenao] [google]
4434909

So what's everyone's preferred retro version of Ys III? The Genesis version doesn't look like ass when Adol moves, so that weighs heavily in its favor for me when judging the three console ports. How the SNES of all versions managed to retain the correctly-translated names is beyond me.

Some comments online swear by the X68K version, but I have no knowledge of that other than listening to the music.

>>4434901
how can he, if the original wasn't made for the PC Engine? Ho ho ho ho.

>> No.4434917

>>4434826
early on this is true, but later in the game the diminishing returns on XP and large amounts needed to level up make it unrealistic to grind until you win, and at the end of every ys game the final boss is designed so that it just barely seems possible once you reach the conservative level cap and bring a full satchel of items (conservative as in 16 or 32).

keep in mind that it's sort of unusual in the first place for a jrpg to have bosses that will just splatter you if you fight them as they're available right at the start of the game, and that the patterns and gimmicks of the later bosses are going to be progressively more complex

so it goes from
>okay I just need to grind to win
to
>oh shit I grinded and I'm still not winning
to
>fuck yes! I just barely survived!!!

>> No.4434919

>>4434909
the snes version doesn't have the downstab and the genesis version has pretty bitchin music

my vote goes to genesis oath in felghana can suck a dick

>> No.4434920

>>4434909
>how can he, if the original wasn't made for the PC Engine? Ho ho ho ho.
don't make fun of me for forgetting things

but no really PC-CD is the best version of Ys I and II

>> No.4435031

>>4429404
Good thing we have more saxophone and trumpets as of two more recent games (Tokyo Xanadu and Sen no Kiseki III).

>>4431761
Disappointing as Celceta is, there's no Falcom-developed Ys entry as rushed and incomplete as Ys V. They gutted so many key details and choices/characters present in the pre-production drafts, ending up with a rather anemic and piss-easy adventure. I have high hopes for the remake since Falcom's president has explicitly mentioned wanting to create what Falcom originally planned. That sounds better than the weird remake-original hybrid approach used for Celceta.

>>4434909
PC-88. It's properly balanced and impressive for its system, and I've come to appreciate how much Mieko Ishikawa pushed the regular YM2203 sound chip.

>> No.4435064

>>4434768
Rance is Adol in disguise.

>> No.4435209

>>4435064
famous hero exposed as a rapist! adventuring industry in shock!
#metoo

>> No.4435645

>>4434768
They retconned Rance as having been using contraception magic (courtesy of Shill) the whole time. Think it was VI when they did that.

>> No.4435659

>>4435031
it's a shame they stopped with the napishtim style games as that would've been perfect for a Ys V remake

>> No.4435661

>>4435209
It's not rape if they ended up liking it.

>> No.4435686

>>4430356
Ys 3 is great

>> No.4435689

>>4433662
>Anon fights Darm in Ys Origin
>"Eew gross she's playing the violin!"
What a sad creature you are.

>> No.4435890

>>4435659
The perfect style would be something like Nayuta, with Stoker taking the place of Noi by using Alchemy for Adol. I'd keep Nayuta-like mechanics but use them in a more structured Ys adventure.

>> No.4435898

>>4434909
Ys III's strongest strength is the music, so I prefer the pc engine version

X68000 port is similar to genny but with more colors and slightly better sounding music. Worth a play

Haven't played through the snes port, it looks weird and sounds like ass though. All the rom dumps are corrupted and crash at the mine

>> No.4436130

What's the appeal of the modern (post 16-bit) Ys games anyway? They all seem so cheap and low-budget.

>> No.4436156

>>4436130
Low-budget doesn't mean compromising on quality. All Ys games recycle their graphics while respecting the art-style, and there's no shortage of unique enemies to fight a lot of the time. The mid-2000s games certainly play well regardless of visuals, and they reinvented what the series could be after Ys V failed. I also really love Seven and still like Celceta despite their faults. Worst case, they're an excuse for great music.

>> No.4437742
File: 49 KB, 598x448, 2692140-ys+iv+-+dawn+of+ys+(13).png [View same] [iqdb] [saucenao] [google]
4437742

How is she alive?

>> No.4437763

>>4437742
I mean it's not like you find her body in Ys 1. At the time I imagined she fled for her life when Dark Fukt started tying up loose ends.

I don't know why Falcom was/is so insistent on the goddesses never showing up again either.

>> No.4437787

>>4437763
I don't know japanese so I don't really know what happens in the versions aside from Sega Master System, PC, or TG16. In all of them but the TG16 verison she dies with her assistant confirming her last words among other things, and I've even heard that the TG16 version was censored in the west to say she ran away like you said.

>> No.4437842

>playing Ys for the story

>> No.4437886

>>4437842
No one plays Ys for anything other than the music.

>> No.4437910

>>4437742
she doesn't die in the PCE version of 1

>> No.4438025

>>4437886
but the gameplay is fun

>> No.4438559

>>4437787
>TG16 version was censored in the west to say she ran away like you said.
This would be almost impossible, since the Japanese sequel Ys IV has her live, and I doubt censorship mattered to Hudson in Japan. It must have been a rewrite for the PCE.

>> No.4438576

>>4437842
I actually do this. I love the lore of the games more than the stories themselves, though I've grown a bit bored of it because the newer entries have been moving away from the Eldeen metaplot into self-contained nonsense like the dragons or the Dana fiasco which are quite meh and tryhard in comparison, in my opinion.

>> No.4439626

>>4438576
Falcom really seem to want to contain each game more and more into their own story, with the only similarity being that Adol and Dogi are in them.

>> No.4439907

>>4439626
Yeah, and I think it's a misstep. They had a great balance during the 00's, you could play Felghana or Napishtim on their own still get both a nice self-contained story and bits of lore and metaplot (more like huge chunks in Napishtim, but still). Then Seven came out and it's not like I don't like self contained things, but having a group of huge deities and world-destroying events that apparently have occured several times before feels so out of place. The series up to that point never did the whole anime OMG THE WORLD IS ENDING POWER OF FRIENDSHIP GO thing before. Dana is even more tryhard and just as dumb, suddenly this random island has yet another global apocalyptic cycle/deity. I hope the series doesn't fall into this shitty JRPG rut where the stakes have to be needlessly great just because. All the other games had regional catastrophes to stop, the largest disaster was the flood and even that wasn't global or mystical, it felt a million times more grounded than this Dana bullshit.

>> No.4442437

>>4428238
It explains now why they decide to make Mask of the sun being Canon instead of The Dawn of Us...

Still, what exactly happened between Hudson and Falcom?

>> No.4442507

>>4442437
They "decided" Mask of the Sun was canon when they wrote the story of Ys IV. It's not their fault the SNES game followed Falcom's script more closely while Hudson decided to go in a completely different direction with a heavy focus on (pretty nonsensical) fanservice.

Dawn of Ys is the better game, but it was never canon because it decided not to be from its creation, not because of Falcom.

Celceta was a disappointment plot-wise, though. It introduced a lot of nonsensical and unnecessary elements to the story, like all the focus on Eldeen being schizophrenic or whatever, and the Lord of the Rings ripoff finale.

>> No.4442608

>>4439626
isn't that because the main plotline ended in napishtim? they pretty much said explicitly that it was never going to be more epic than that

>> No.4442654

>>4442608
Well, Felghana came out after Napishtim and retconned a few things into the Eldeen plot arc so its lore would be relevant to the series as a whole, like how Galbalan is an ash emelas creature that explicitly mentions the Ark. Origin also came out after Napishtim and was all about Eldeen artifacts. Even Kefin's "real" story was heavily hinted to involve the Eldeen in a secondary capacity, like Felghana's story.

If their intent is to not have games be more "epic" than Napishtim, then why would they have elemental dragons destroying the entire world in an endless cycle of death and sacrifice and rebirth, or a priestess and her deity controlling evolution and global mass extinction events? Napishtim's tidal wave (which was supposed to wipe out the western coast of Eresia, not the entire world) is extremely tame in comparison, but a million times more interesting. That's exactly my issue with how the stories are headed, they're trying too hard to be "epic" when Ys was never about that.

>> No.4442676

>>4442654
what I mean is it's basically word of god that everything after napishtim is fan-fiction

>> No.4442679

>>4442676
I'd love to believe that, but where are you getting this from, exactly? I've never read anything that would suggest that being the case. If anything, what's word of god as far as I know is that games BEFORE Napishtim are fanfiction and the "real" stories are the ones from the remakes.

>> No.4444981
File: 526 KB, 777x428, 524136.png [View same] [iqdb] [saucenao] [google]
4444981

>>4428178
Hudson contacted Falcom saying they'd like to make an Ys sequel, since their Ys I&II port for the PC Engine CD was very popular. Normally, Falcom would make a PC-x8 version first, and then that would be ported by a contractor, but Falcom had very few employees compared with Hudson and didn't have a free group to work on an Ys game. At the time, Falcom was too busy making TLoH II, Brandish 2, The Legend of Xanadu, White Witch, the Super Famicom version of Popful Mail and the SEGA-Falcom ports of TLoH I&II for Mega Drive. It also didn't help that Hashimoto and Miyazaki left Falcom and founded Quintet after completing Ys III.

There's not much info about Mask of the Sun, but The Dawn of Ys was in development for 2 years.

As for Celceta, I totally understand why it needed to be "remake", since The Dawn of Ys is really good but very obviously couldn't be canon and Mask of the Sun is bad and also has a really stupid plot.

>>4428238
>OST was Falcom though.
Ryo Yonemitsu and Osamu Narita did the arranges, so it's not technically the ""original"" soundtrack. Fortunately the original FM music that made its way on to the Ys IV J.D.K. Special albums.

>>4433147
Same studio who did the bad SNES version of Ys III, Advance Communication.

>>4433679
More like Zelda II ripped Xanadu Scenario II.

>>4434763
>the boring slow garbage in Mask of the Sun.
Mask of the Sun plays faster though.

>>4434909
The Mega Drive version is the best out of the 16-bit console ports. The "problem" with Ys III is that most people know it from 16-bit consoles like the SNES or Mega Drive, and don't realize it's a game designed to run on PC-88 computers, so stuff like jump physics and attack mechanics were made in mind for the hardware. PC-88 wasn't able to run complex action games, only had 8 colours, and was mostly defined by static graphic adventures.

The X68000 version was made by Falcom and is also very good.

>>4439907
The deity from Ys VIII was namedropped back in Ys SEVEN.

>> No.4445006

>>4444981
yonemitsu is pretty much the best when it comes to ys

he made the best version of valestine castle

>> No.4445008

>>4444981
>>4445006
oh, and strangely i found the MSX version of Ys 3 to be the most playable because it doesn't play in lightspeed mode

>> No.4445371

>>4445006
Any Falcom game he did sounded fantastic
https://www.youtube.com/watch?v=OpJBjDtCWiA&index=11&list=PLzFTGYa_evXgnxNqitkP86ZIJWjQOwZbD
https://www.youtube.com/watch?v=oPXq47tXpFQ&list=PLzFTGYa_evXgnxNqitkP86ZIJWjQOwZbD&index=6
https://www.youtube.com/watch?v=hcfsJzwGYRg&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs
https://www.youtube.com/watch?v=dPgADsH3S6A&index=3&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs
https://www.youtube.com/watch?v=3910XXYlXkY&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs&index=4
https://www.youtube.com/watch?v=L6_72TOAODg&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs&index=8
https://www.youtube.com/watch?v=wUzddLC98dA&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs&index=9
https://www.youtube.com/watch?v=EceIW-yUiiY&index=13&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs
https://www.youtube.com/watch?v=lmY7sd3-0dI&index=15&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs
https://www.youtube.com/watch?v=FHiNxBYTWPg&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs&index=25
https://www.youtube.com/watch?v=PUkjHZkoz20&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs&index=29
https://www.youtube.com/watch?v=bozVoRFBi-4&list=PLzFTGYa_evXi_6YdvCo9gHIeHxSNkeEBs&index=30

>> No.4445391

>>4444981
>The deity from Ys VIII was namedropped back in Ys SEVEN.
Can you show me when? I tried to look it up on the script, but I couldn't find anything. It'd be really cool to see this.

>> No.4445504
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4445504

>>4445391
Here's an example, NISA's translations for the three gods are Horu, Maia and Gradios. The water item from Napishtim and SEVEN is also called "Grattheos Talisman", and the Church in Felghana is a diocese of the overall Church that Sister Nia belongs to.

>> No.4445532

>>4445504
That's extremely interesting, the NISA translation threw me off. This kind of hints at a new metaplot involving those three gods... it still is a bit conflictive because Seven sort of implied that Grattheos was this fake god that people began to worship out of greed, while the dragons were the real deal (and they demonstrably were). But then in Lacrimosa, Maia is THE most powerful deity ever, I mean, it's hard to think of a deity with more powers than she showed...

It's still a direction I'm not sure I'm enjoying. The entire world being a dream of Maia/Maea and all the over the top final events of Lacrimosa felt too forced, and literal gods just lack the heart and gravitas of the Eldeen, imo.

>> No.4445947
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4445947

>>4445532
Not to mention that the series is still called Ys. Without the connection to Ys, the Eldeen/ancients, what do you have? The Xak games (ah ha!)

>> No.4446251

>>4445947
I wish MicroCabin made some more Xak games (for 5th for instance) would be interesting to see how it would work out

>> No.4446350

>>4445947
>Without the connection to Ys, the Eldeen/ancients, what do you have?
It seems the only "connection" between each game is having a blue-haired wistful girl with a tragic destiny that's vital to the story, ie a Feena ripoff which makes the each plot extremely predictable. Ys wishes it had a Fray.

>> No.4446642

>>4445532
not a fake god but a foreign god