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/vr/ - Retro Games


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4424953 No.4424953 [Reply] [Original]

Which is better and why?

>> No.4424954

>>4424953
Neither because Sonic is fucking garbage.

sage

>> No.4424958

>>4424954
You could at least TRY to explain your reasoning, or stop trying to b8.

I'm fine with either option.

>> No.4424981

>>4424954
fpbp

>> No.4424992

>>4424953
SA because of Big's campaign.

>> No.4424996

sanic 2 becuz it has knackles

>> No.4425000

>>4424953
This game is broken at high level and glitchy at casual play. It's fucking garbage either way you play.
https://www.youtube.com/watch?v=_dmmCnNlzJo

>> No.4425010
File: 685 KB, 610x524, 43225345.png [View same] [iqdb] [saucenao] [google]
4425010

sa2

>> No.4425012

https://youtu.be/Qzb87qir7Cs

SANIC EDVENCHA TOO BITCH
SANIC EDVENCHA TOO

>> No.4425013

>>4424953
2’s non-Sonic stages were better than 1’s and the animation during cutscenes wasn’t as horrendous. Also the vs modes were fun.

>>4424954
I know you’re talking about Sonic in general but I’m genuinely shocked by how many people treat the Adventure series as legitimately great games. Sure they’re better than many 3D Sonic games that came out afterwords but even SA2 is a strong 7 or weak 8 at it’s absolute best.

>>4425000
That’s DX, does it have the same bugs as the original? I can’t remember too well.

>> No.4425017

both are awful, 2 especially so

>> No.4425042

2Battle

>> No.4425046

>>4425013
>strong 7 or weak 8
Thanks for falling for the 7-10 rating meme

>> No.4425053

The GC one with the Chaos garden

>> No.4425069

>>4425000
DX has more bugs.

>> No.4425075
File: 650 KB, 618x592, Orbinaut_unveiled.png [View same] [iqdb] [saucenao] [google]
4425075

>>4425053
>Steam and PS360 versions of SA2B made you pay for chao garden and multiplayer mode as DLC

>> No.4425091

>>4425075
I looked it up, apparently they took out Chao Karate. What the fuck, Saygar?

>> No.4425286

2 is better than 1 in the way that drinking your own piss is probably better than eating your own shit.

>> No.4425310

I like 2 better.

No shitty hub ( still don't get the obsession with hubs that Mario and Sonic fags have )

Better soundtrack and aesthetics, and the story, overall presentation felt a lot more high energy than SA1 did

Less bugs ( have yet to play SA1 without some ridiculous bug occuring while I've had plenty of smooth playthroughs of SA2 )

Better chao garden

>> No.4425316

>>4425013
>>4425069
Enough of this meme, DX is not significantly buggier than the dreamcast version.

>> No.4425328
File: 507 KB, 1024x469, sa_comparisson_finalegg-1024x469.png [View same] [iqdb] [saucenao] [google]
4425328

>>4425316
Sucks that they fixed the WRONG kind of bugs, the ones that let you load incorrect characters on levels where they don't belong such as walking on foot at the twinkle park races. And the analog camera is garbage.

>> No.4425349

>>4424953
1 because of nostalgia.

>> No.4425354

>>4424953
1. 2 does everything worse. Sonic levels have less platforming and less cool shortcuts. Knuckles stages , previously quick, slow down to a crawl, Tails stages are clunky and awkward compared to Gamma's.

>> No.4425365

The only good levels in 2 are the Sonic and Shadow levels. 2 ruined the emerald hunting levels because you were forced to collect items in a specific order which lead to situations where your radar would be red but you wouldn't be able to collect what was there. There are also no breaks when playing SA2. SA1 was structured as an actual adventure. In between action levels you were allowed to walk around in the hub worlds and explore. You could also play the campaigns in any order you wanted.

SA1 is the better game.

>> No.4425372

1 because you can spin dash more easily

>> No.4425378

The best argument that games age is Sonic 2006's reputation vs. SA1 and 2.

>> No.4425429

>>4424953
2 sucks. Killed the franchise.
1 is way better. Shadow is the lamest character ever. Lamer than Big. 2 forces you to switch characters after every level and that's annoying. With 1 each character had their own campaign so if you wanted to play as sonic you had a full game as sonic, and the same goes for every other character. In 2 if you want to play as sonic you get one level then you have to play 2 levels as tails/knuckles. So that sucks. You only get half the characters of the first (the villains are just reskins of the 3 heroes, their gameplay is exactly the same.) There is no real tails gameplay at all in 2. Instead they stuck tails in a mech suit and basically made him e101 gamma from the first SA. SA 2 is just a huge piece of shit and I don't understand people who praise it at all. SA1 was great when it came out. It hasn't aged well for newer players but at the time it was amazing. S.A. 2 was a cringefest at launch. The only redeeming quality is the first level city escape music.
>Follow me
>Set me free

>> No.4425440

1

Better story. Better villan. Better ending.

Overall I think gameplay is more comparable than people would like to admit.

>> No.4425576

>>4424953
No fucking contest. SA2 does everything wrong what SA1 did.
Needless to say that 90% of playtime is fillers, even Sanic/Shadow levels were crap.

>> No.4426120

I overall prefer SA1 in terms of charm, atmosphere, story, hub worlds, management of characters's playstyle and gameplay, and many others aspects. Frankly saying, Chaos is a better newcomer character than Shadow, and I don't like how SA2 took the direction of looking edgier and more gothic for the sake of exploring Shadow's personality.

But SA2 made a better job at Sonic and Shadow stages. I feel that they are more fun to experience.

>> No.4426154

The first SA does one very simple, important thing that to this day none of the other 3D Sonic games has learned to do and that's separate the different play styles into their own story modes. In 2 you have to play a million shitty tails/knuckles stages before the next sonic stage just like how in Unleashed you gotta do the night stages before the day stages. People bitch about Amy or Big's stages in 1 but at least you can do them at your own pace instead of trying to rush through them just to play another Sonic or Tails stage.

That and they fucked up the Knuckles stages hard in 2. I think the main issue is the way the radar works since having to do them one at a time just drags it all out. The Tails stages feel like a worse version of the Gamma stages and I didn't like those in 1 anyway so having that be the third play style didn't help matters.

>> No.4426183
File: 471 KB, 441x329, 2.gif [View same] [iqdb] [saucenao] [google]
4426183

>>4424953
2 because Knuckles can wear sunglasses.

>> No.4426196

>>4424953
i like SA1 over 2 because you could basically ignore the characters you don't wanna play and sonic felt like he had more of a presence than he did in the sequel.

>>4424954
hi arin

>> No.4426576

>>4425000
>>4425316
>>4425328
www.moddb.com/mods/sadx-dreamcast-conversion

>> No.4426613

>>4425429
I remember liking the gameplay fine at the time but the introduction of Shadow is definably the point where Sonic was ruined forever. It was extremely shaky in the years before that don't get me wrong, but nothing since Shadow has been good. I believe this was also the first occurrence of one of the hedgehog characters being in a relationship/implied to be fucking a realistic human character which easily took their inclusion from being weird to being really really fucking weird

>> No.4426641

>>4425316

Imagine being this wrong. It's so buggy there's an entire website indexing its issues.

https://dreamcastify.wordpress.com/2017/10/14/read-this-first/

>> No.4426654

>>4425429

>Killed the franchise

I get not liking Shadow, obviously, but you're out of your fucking mind if you believe this. Of ALL the shitty games that came out in this series you think SA2 did it? It was anything but a 'cringefest' at launch, it got got great reviews on both DC and GC and in 2001 fucking nobody was bitching about Shadow. He's 2001 incarnate.

>> No.4426669

>>4426613

>I believe this was also the first occurrence of one of the hedgehog characters being in a relationship/implied to be fucking a realistic human character which easily took their inclusion from being weird to being really really fucking weird

Literally nobody thought this. It wasn't implied, Maria's like 12 years old and they don't do a damn thing but stand and talk the whole game. You're projecting Sonic 06 logic retroactively into a much older game it doesn't belong.

>> No.4426862

SA1 had better enviroments, at least felt more Sonic. Loved the Sonic stages like Red Mountain, Up and down and all round, Emerald Coast was a pretty great first stage. Shame Twinkle Park wasnt more about the park part. Loved how Sonic controlled with those broken jump physics
SA2 was polished, Sonic controls much better but Sonic stages are linear as hell, but they are still fun except for Pyramid Cave(that includes every character's version of those sand levels). Shadow were meh except for White Jungle. Most of the Knuckles hunting stages were good and Pumpkin Hill is memorable as hell and he controls great. Tails was... there

I would say overall I enjoy to play more as Sonic in SA1, but replaying the all game SA2 is better experience, more the hero story. Dark is boring most part because Rouge's stages are meh and only few Eggman stages are good, while Shadow have only 4 levels

Soundtrack I prefer SA1 by far, despite SA2 being good.

>>4425075
DX had metal locked too right? Either, I bought them on a sale.

>>4425316
DX has some silly bugs that I never encountered in the Dreamcast version. The only 2 glitches I remember in the Dreamcast version that happened to me were Emerald Coast in the loop and the whale section just clipping through the floor in both situations
DX I got stuck into walls and clipped many times.

>> No.4426873

>>4426862

The specific reason DX has glitches like that is because the game runs at 60fps but was animated with 30fps in mind, on-top of the gameplay only anticipating X-axis camera control. They did zero optimization for either so you can actually send yourself through the floor just by moving the camera around.

>> No.4427083

>>4424953
Adventure 1 had better Sonic stages
Adventure 2 had better everyone else stages (Though it did fuck up the radar mechanic in the Knuckles stages)

>> No.4427097

>tfw I actually like the Emerald Hunt levels more than the Sonic levels
I dunno. They're certainly not perfect, but I prefer exploring environments over running in straight lines.
I sometimes like to imagine what it'd have been like if we had a 3D Knuckles game with gameplay as good as Mario 64 or Banjo Kazooie.

>> No.4427129

>>4424953
Idk, I guess 1 was more ambitious.
Also I wasn't a fan of alternating the various playstyles.

>> No.4427140

>>4427097
>Knuckles fully fleshed game
I feel they really missed a big opportunity with this.
Knuckles was the ideal candidate for a 3d game about exploration, free from the sonic stages costraints and full of gameplay opportunities.
I guess they were equally lazy and greedy as they are today.

>> No.4427257

>>4427097

>those fake Knuckles Adventure screenshots with the Chaotix in them that were floating around before Team Chaotix were reinvented in Sonic Heroes

It was so disappointing finding out they were fake.

>> No.4427263

>>4427097
Playing that space level where it's like Mario Galaxy while high is pretty nice.

>> No.4427271

>>4427263
I can't imagine that level being nice under any circumstances.

But then i've never partaken of the devil's lettuce.

>> No.4427474

>>4427263
The controls glitching out when you moved around the equator of the asteroid you were on got real annoying after a while.

>> No.4427510

I prefer SA1, I dig the big open hubworld and being able to choose between the character stories, which all felt unique.

>> No.4427801
File: 97 KB, 1143x637, sa1 sonic.jpg [View same] [iqdb] [saucenao] [google]
4427801

things sa1 does better:
-hub worlds
-emerald radar can see all 3 emeralds
-chao get insane speed

things sa2 does better:
-literally everything else

honestly at the end of the day I like sa1 better but that's purely nostalgia. it really does feel like a tech demo now with sonic's stages being auto-pilot and everyone else's being an afterthought. gotta appreciate how they made sa2 stages with score in mind. it added so much more to the game.

>> No.4427908

>>4424953
- sa2 art direction is ugly.

+ sa1 looks good and has a great variety of levels, music and fantastic atmosphere:
https://www.youtube.com/watch?v=a2sOpyF1nF4

https://youtu.be/EDE5Us3KEqo?list=PLvNp0Boas722L8qX0VsBhaI8s0a9k4Umr

https://youtu.be/4qifv2s882M?list=PLvNp0Boas722L8qX0VsBhaI8s0a9k4Umr

https://youtu.be/mIrBS3-3Cog?list=PLvNp0Boas722L8qX0VsBhaI8s0a9k4Umr

https://youtu.be/c7GUWl05z6U?list=PLvNp0Boas722L8qX0VsBhaI8s0a9k4Umr

>> No.4427992
File: 15 KB, 397x375, 1511761588471.jpg [View same] [iqdb] [saucenao] [google]
4427992

>>4424954
Jesus Christ I laughed harder than I should at this.

>> No.4428119

>>4424953
1 because it felt like an actual Adventure and its problems come mostly from being archaic rather than being bad or having wasted potential. the Sonic/Shadow levels were better in 2 but there were only about six of them.

>> No.4428185

>>4425075
Really?, fuck SEGA
Glad I never bought any of their games

>> No.4428615

>>4426654
Of course it killed the franchise. Name one good Sonic game that's come out since. (Besides Mania)

>> No.4428667

>>4425013
>Not great, but better than broken and half-assed games
>Strong 7

What the hell is your rating scale? I had fun playing them as a kid and I still wouldn't give them more than a soft 5.

>> No.4428674

>>4428185
>Filthy casual confirmed
Sega has many great games. I'm glad I bought their games. House Of The Dead, Virtual On, Fighting Vipers, Virtua Cop, Virtua Fighter, Sonic 1, 2, 3, Knuckles, Adventure 1 & 2, Nights Into Dreams, Jet Set Radio, Shenmue, Shinobi, Seaman, Crazy Taxi. You're definitely missing out.

>> No.4428726

>>4427097

The thing is that Knuckles plays way too good for just some hunting stages and he could be as fast or slightly faster damn Sonic. They never explored that gameplay engine with more exploration which could be either some Knuckles games or some Oc not related to Sonic series which was a damn missed opportunity

>>4428674

And Outrun, Hang On, Daytona, Sega Rally, SoR, Golden Axe, Ristar, Comix Zone, SForce, PStar, SoA, etc. It is a shame that this Sega is dead

>> No.4428742

>>4424953

This is like comparing turds.

I would say SA is more enjoyable overall.

SA2 has a better Chao garden, though.

>> No.4428747

>>4426654
I always thought Shadow was a shit idea and I wasn't alone. Nice revisionist history you got there, you piece of shit.

>> No.4428763

>>4428615
the advanced trillogy, the rush DS games, colors & generations

also the PC mods for generations that ports 06 & unleashed looked pretty fun

>> No.4428772

>>4426654

Shadow is clearly a boardroom discussion character targeted at little edgelords.

While I don't know about whether SA2 killed the series, it is a fucking cringefest, though. The characters are lame, the voice acting is lame and the music is the fucking lamest shit. I keep thinking most people like escape from the city ironically, but now I'm not so sure.

>> No.4428779

>>4428763
the gba games were shit especially compared to the megadrive games. the only reason anybody likes them is because they were babby's first sanic

>> No.4428782

>>4428772
ROLLING AROUND AT THE SPEED OF SOUND
GOT PLACES TO GO GOTTA
FOLLOW MY RAINNNBOW

>> No.4428795

>>4428779
advance 1 is a rehash
advance 2 had awesome time attacking but too many bottomless pits
advance 3 was cool with the input buffered jump dash trick

>> No.4428796

>>4428772
>I keep thinking most people like escape from the city ironically
I like it unironically.
I also like the over the top cheesiness of newer Sonic games.
If only the gameplay would hold up.

>> No.4428809

>>4428772
the ironic part is that you sound like the kind of person shadow was designed to appeal to

>>4428779
>they were babby's first sanic
that would be adventure 1

>> No.4428823

>>4427801

How is the Hub world a good thing?

It's just empty nothing space with nothing to do. Filler in between actual action stages. I don't understand why people like hub worlds.

They're just really really really really bad level select menus.

>> No.4428857
File: 9 KB, 109x132, flypower.jpg [View same] [iqdb] [saucenao] [google]
4428857

sa2 because chao
Pick your chao
http://chao.hippotank.com/sa2/second-evolution

>> No.4428898

>>4428726
>And Outrun, Hang On, Daytona, Sega Rally, SoR, Golden Axe, Ristar, Comix Zone, SForce, PStar, SoA, etc. It is a shame that this Sega is dead
Indeed. The creative team they had back then were amazing.

>> No.4428927

>>4426613
I have the theory that Sonic Adventure 1 was made in a much more optimistic mood: it was going to be the first true real 3d Sonic and for the first 128 bits console, and you can feel the good vibes in the colorful art style, the music and the overall story. There's still a bit of edginess, but it's a much more cartoony game than 2.

Sonic Adventure 2 was made when sega was crumbling, and Dreamcast was going to be abandoned, and you can feel the dark mood everywhere (except in some stages like Escape from the City).

>> No.4428950

>>4424953
SA1, in terms of feeling more like a "Sonic" game.
Action stages, mostly Sonic's, have unique separate areas, complete with changes in the themes of the stage, like the classic game's Acts. SA2 has nothing like this, barring maybe Metal Harbor and City Escape, and all the stages just feel like a point A to Point B deal. It feels like something's missing in the end.

>> No.4429748

>>4424992
Praise

>> No.4429772

>>4428674
Stopped reading at the first title
sega is trash

>> No.4429807

>>4429772
This.

>> No.4430074

>>4428772
That opening bassline tho

>> No.4430115

I enjoy 1 more because it feels as though it offers more variety presentation-wise.

I am aware it's an artificial amount of variety because characters re-use stages and no Big is not fun to play as but overall it feels like a more fulfilling experience.

2 might offer more gameplay variety but the overall experience just feels a great deal more reduced. three gameplay-styles with two characters per-style as opposed to 6 characters with different gameplay styles.

>> No.4430353

>>4430074
This. The songs may be a bit gay but the bass is doing really cool things in most of the songs (at least for sa2 I don't really remember in sa but I think it was very cool there too)

>> No.4431043

>>4428857

On the Dreamcast days I had a orange one with a pumpkin hat, that's what i remember the most. The last time I played the Hd version was trying to get the 180 emblems, which i did and was a chore for the chao emblems, but I didn't get another cycle with either the hero(neutral) and dark chao(run). They were too happy to die or something

>> No.4431178

>>4428674

You could have listed at least the one good thing Sega's done besides Sonic.

Why the fuck leave out Skies of Arcadia like that?

>> No.4431183

>>4428772
>Shadow is clearly a boardroom discussion character targeted at little edgelords.

You do remember the "evil twin antihero" trend of the 90's right?

Granted it was 2001, but it was still close enough to the 90's to be a symptom.

Characters like Shadow were a dime a dozen back then.

>> No.4431267

I prefer 1. I really enjoy the frequently unrestrictive (broken) level design and movement, but I think it mostly comes down to nostalgia because 2 is probably an objectively better game.

>> No.4431289

>>4431267
I keep thinking that if SA1 was more open like Super Mario 64 but designed with Sonic's super broken spindash in mind, with lots of ramps and shit, it would have been an incredible game.

>> No.4431334

>>4425013
>That’s DX, does it have the same bugs as the original? I can’t remember too well.
Nope, DX introduced quite a lot of new clipping bugs because of the move to 60fps.

>> No.4431350

>>4431267
>2 is probably an objectively better game.
Not really. The Sonic/Shadow stages were an improvement if more linear, but everything else was worse. Tails/Eggman was way clunkier and harder to control than Gamma, and they fucked up the emerald collecting by making stages way too big and nerfing the radar so you had to collect pieces in a certain order. No hub world and no fishing stages, however.

>> No.4431441

Which is better, poop or pee?

>> No.4432391
File: 7 KB, 320x224, 1448727891638.png [View same] [iqdb] [saucenao] [google]
4432391

>>4431441
Piss because when coming out of a hot girl, it'd be hot.

>> No.4433000

>>4431183

Yup, which were products of a boardroom meeting trying to target kids in certain way. I don't see the difference really.

>> No.4433032

>>4432391

We talking temperature here?

>> No.4433083

>>4425316
Yyyes. Yes it is. This is a fact.

>> No.4433775

>>4425310

Mario 64 hub world was good as it served as a practise area, had secrets, great atomosphere and unlocking the parts of the castle gave You an advance in the story showing You progression

Sunshine had secrets and I had a great time putting the speed water thing on a bombing it about the place

Sonic A1 Is fucking terrible, Cant even go fast, doesnt tell You where to go and Your constanly running into shit.

Mario galaxies was kinda crappy

>> No.4433813
File: 10 KB, 167x373, th.jpg [View same] [iqdb] [saucenao] [google]
4433813

>>4433775
>doesnt tell You where to go

Not that I think SA1 has a good hub, but just because the part of the game that guides you by the nose is optional doesn't mean it's not there.

>> No.4433825

I'LL USE YOUR MO
CHAOS
CCONTROL

>> No.4433829

>>4433825
>actually letting him get to the fourth syllable

Your casual is showing

>> No.4433952

>>4433829
meet me in SA2 Battle, kid
I'll knock your socks off

>> No.4433956

>>4433813
I've seen loads of people play it and get lost in the hub world.

>> No.4434005

I only enjoyed Emerald Coast, Windy Valley, Speed Highway, and Twinkle Park from 1. I only liked City Escape, and Metal Harbor from 2. So I like 1 more, but only until I upgrade my computer so I can play them in Generations.

>> No.4434035

>>4433956

Guessing those people also willingly passed up the floating ball of light that tells you exactly what you were supposed to do, huh

>> No.4434057

>>4434035
still a shit hub world either way

>> No.4434063

>>4434057
I mean, yeah, I'm not arguing that. I think hubs are a bad concept in general in platformers. But I'm saying that it absolutely does tell you what you should be doing.

>> No.4434804

>>4425012
2012, the good ol' days.

>> No.4435470

>>4424953
1 < 2 in any game

>> No.4435865

>>4435470

Super Mario Bros
The Legend of Zelda
Final Fantasy
Metroid
CastleVania
Metal Gear Solid

Jesus you really didn't think that statement through

>> No.4435887

I kind of feel bad for the developers of SA and SA2. They must have had dreams of continuing the Sonic legacy, of their creation bringing joy to millions for decades, all around the world. And they basically shat out a turd (for the budget and resources they must have had). Just to be such failures, what a disaster. Mario may not always be the best game on Nintendo systems, but it's at least up there as one of the best experiences rather than some by the numbers adventure game.

>> No.4435906

>>4435887
I mean... the games weren't unsuccessful.

"The Adventure Games were bad" meme is more of a recent thing that wasn't caused, but was popularized by E-celeb mobs.

You should feel bad for the people that followed up the Adventure games if anything. They followed it up with Heroes, which is basically like Mario following up the Galaxy games with 3D Land. And it all went downhill from there until Colors, pretty sure everyone was fired by then.

>> No.4435937

>>4425328
WOW

So the texture is just this butchered blue blob on everything but the Dreamcast??

>> No.4436030

>>4435887
>>4435906

Seriously. Maybe Youtube culture has convinced a new generation the games were bad, but who cares? The devs made their money, I'm sure they read the mostly positive response the games got at the time, and we know for a fact almost all of them got out and kept working afterwards. It's nothing to lose sleep over.

The Sonic Team has been cleared out and reshuffled so many times, imagine being the team that made Heroes/Shadow/06 and then got fucking fired. Or the team that made Unleashed having to shoehorn in Iizuka's dumb werehog idea. Or the Chaotix team having to make a game on a tight deadline for a DOA system. Almost any other version of Sonic Team had it worse.