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/vr/ - Retro Games


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File: 841 KB, 2133x1600, half_life_1[1].jpg [View same] [iqdb] [saucenao] [google]
4407543 No.4407543 [Reply] [Original]

It is literally 90% vents. The last boss is a ballsack. People like it for some reason.

>> No.4407550

Well the reason that I like it is... Umm... Well actually you have good fucking point. It's not 90% vents more so like 40/35%. Altho yes the big Headhumper with a ballsack is genius, I love it. And also, Headhumpers in vents. Fuck 'em man, they scared the fuck out of me on the first playthrough.

>> No.4407554

>it's another "I'll get so many upvotes for shitting on a popular game on /vr/" thread

>> No.4407661

>>4407543

They like it because it had the best scripted events on the FPS market at that time. Now that every AAA shooter does the same thing but better, you'd need nostalgia to still appreciate it like we did back in the day.

Unfortunately it's not really as good as a lot of the other classic '90s FPS games on a mechanical level. Tons of hitscan enemies, guns with bad bullet spread, lots of platforming, and the story doesn't have a conclusion.

>> No.4407670

>>4407543
Things that aren't true thread?
Things that aren't true thread.

Megaman was supposed to be red but they ran out of red pixels thanks to Cutman.

>> No.4407684

>>4407543
I liked it even as a fag who usually doesn't play older games.

blatant bait thread.

>> No.4407694

>>4407554

he's right tho

its really overrated and basically derailed the fps genre into endless garbage territory for like a solid 10 years

>> No.4407841

>>4407661
>Now that every AAA shooter does the same thing but better

they don't

>> No.4407949

>>4407543
http://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny

>> No.4408959
File: 129 KB, 780x580, Hl_nihilanthcrystal.jpg [View same] [iqdb] [saucenao] [google]
4408959

>>4407543
>The last boss is a ballsack.
you're thinking of big momma or shub niggurathin quake

the final boss in half life was a giant cuthlulu baby

>> No.4408964

>>4407694
Nah, Halo did that

>> No.4408976
File: 801 KB, 1600x1158, Gordon Freeman.jpg [View same] [iqdb] [saucenao] [google]
4408976

The best thing to say about Half-Life is that the biggest complaint people can say about it is that it's really good at world-building and setting.

>> No.4409490

>>4407543

It's not 90% vents you dummy. That's exaggeration.

gunplay beefy as fuck
AI is intelligent
God-tier 90s American military-industrial atmosphere, THE quintessential game in that category.
Engine was fucking phenomenal for it's day and the mod-scene was literally the greatest at the time.

I pity you if you don't enjoy hl1 and weren't around for it's release.

>> No.4409505

>>4407543
>People like it for some reason.
maybe because it brought upon the Multiplayer Golden age

>> No.4409539

>>4409490
disagree with the gunplay. the way the enemies squirm around makes their hurtboxes weirdly unpredictable. not very satisfying to fight with compared to Doom or Half-Life 2. plus the hitscan enemies are stupidly unfun on hard mode, makes encounters bouts of AI exploiting rather than fun fast aggression. corner-hugging is not my idea of a good design.

>> No.4409641

>>4409539
HL2 has terrible gunplay. All the guns are weak ass shit and enemies are boring to fight. It also was the game responsible for killing the genre.

HL may be overrated, but it was a fun game and everything felt solid.

>> No.4409665

>>4409641
the only guns that feel weak are the ones that are intentionally meant to be wimpy: the pistol, the smg, and the crowbar. their ammo is plentiful. you are meant to either use them to harass enemies at long range to save ammo of better weapons, or as emergency backups at close range. on hard mode, one can play primarily with the very satisfying weapons, shotgun, ar2, revolver, crossbow, nades, and rpg, without being forced to use the smg or pistol. the only people who complain about the smg are people who need to git gud. I wasn't even particularily ammo-frugal the last time I played. barely used the gravity gun.

i don't think i genuinely need to explain why the primary weapons of hl2 are satisfying. i think you're just brooding when you group them into your empty generalization.

"the enemies are boring to fight" you can elaborate on this, if you can, but the only thing I'll presently admit is the zombies are pretty boring and simple. I just sprint past ravenholm.

>> No.4409668

>>4409665
Wimpy sound effects, no kick, enemies react poorly to being shot.

>> No.4409701

>>4409668
your concept of elaboration is pretty pathetic. you're not giving me any actual arguments to bring counterpoints to, just lazy opinions that are without illustration.
>wimpy sound effects, no kick
the hl2 weapon sound design, obviously excluding the previously discussed intentionally (delightfully) cheap sounding pistol and smg, is full of pounding whumps, whirring thunks, and drum rattle rapid fire, without getting excessive or exhaustive. the sound design is good like half-life 1. half-life 2 is just a bit more thoughtful.
>enemies react poorly to being shot.
they pirouette like a ballerina softball being drop-kicked by hulk hogan. they honest to god backflip when you land that crisp midair double-barrel headshot. this is a lot more satisfying than the random pain spasms of hl1 and instantly and clearly marks when an enemy is no longer a threat.

>> No.4409895

>>4407949
Most of the things people give Half-Life credit for was actually done first by Goldeneye. Only exception was the continuous level design which Quake 2 already did too.

>> No.4410491

>>4407543
The shotgun was sexy as fuck and so was the SMG if you used the grenade launcher on it.

>> No.4410523

I want to play a FPS as immersive as HL but I can't find one

>> No.4410546

I'm at the Lambda complex and got real fucking bored, and now I can stop falling a floor I can't get up while radiations kill me. Pls help.

Also IMO outdoors scenarios could have had more sense of scale, and environments in general lacked some fun interactive details like the start of the game. Duke3D was chockfull of them.

>> No.4410625

I liked it at the time because it was very innovative design-wise, few other games took you on such a well-scripted action ride.

I still enjoy it today because it is just a well designed game. I played through it again for the first time since the 90's recently, and I was surprised at how enjoyable it was.

>> No.4410630

>>4410625

Though I'm not one of those "it is the best game ever!" dudes, there are plenty of games I like more than HL, the main part of fun with HL for me was the mods.

>> No.4410638

>>4409539

This is just objectively wrong. Are you playing original HL or one of the bastardized versions? I saw my friend play one of the new versions with 'better' graphics, and it played very differently, the soldiers were sniper death machines which they are not in the proper version.

>> No.4410643

>>4409665

HL2 just is not very good. It is a slightly above average FPS, nothing more (even at the time, reviewer hyperbole aside).

>> No.4410649

>>4409895

Anyone who is ~30 and played all those games when they were new knows that you are making false arguments.

Nobody is saying that HL was the first to do X, but it did X so much better than the current competition and previous efforts. The only other game that even had a chance to compete with HL around that time was Unreal.

>> No.4410658
File: 92 KB, 557x495, 1506068488381.jpg [View same] [iqdb] [saucenao] [google]
4410658

It did a very good job of giving worldbuilding without a bunch of totally forgettable, stereotyped "we're so whacky!" characters which is what so many do these days.

>> No.4410689

>>4407694

>Not realizing that all games are terrible and you shouldn't play them.

>> No.4410697

>>4408959
Do you actually think he even played it?

>> No.4410740

not a ballsack goddammit, he's a LITTLE BABBY BOY

>> No.4410772

>>4410638
You mean Black Mesa?

Yeah that fucks with a lot of the enemies in a bad way.

>> No.4410792

>>4407684
Because it is a game that started modern trends that you know and love. And also ruined gaming.

>> No.4410795

>>4408964
Halo was not a scripted corridor shooter.

>> No.4410798

>>4409490
It was built on modified Quake 1 engine, when Quake 2 was already released.

>> No.4410895

I like it because it has very comfy graphics and atmosphere. I guess it's the engine, it's comfy as fuck, eventhough it's a bit cartoonish

>> No.4410929

>>4410895
The textures are probably the worst from that era though. Just ultra-low res and blurry as fuck grey rectangles. Walls, ceiling, floor all look the same, just different shades of grey. Yuck.

It's especially bewildering since the game was 16-bit color and had basically no palette restrictions, each individual texture could use its own palette of 256 colors.

>> No.4410932

>>4410929
no they weren't
HL made good use of randomized tiling textures as well

>> No.4411041

>>4410929
HL makes heavy usage of goraud colored lighting, that's how it keeps the graphics fresh. Tonally and tematically, the game is very reminiscent of the first MGS which is a good thing in my book.

>> No.4411894

>>4407543
It was a situation similar to doom.
>It had a different approach to storytelling than most shooters at the time
>Had pretty revolutionary scripted sequences
>Fun gameplay
>Loads of variation in the places you go to (No it's not 90% vents, no matter how hard people meme it to be)
>And it was extremely moddable with support for modders from the devs.
It's just a good game, didn't age that well, but it's still good.

>> No.4411896

>>4410795
Are you sure we played the same Halo?
>The Library
>Recycling old level structure by making the player go through it again but in reverse

>> No.4411904

>>4410798
Yeah, the issue is that the game started development way back when Quake 1 was only available, they scrapped that version but reused large chunks of the code they had. Do you even understand what it takes to make a game? It would be a pain in the ass to literally rework their engine from the ground up when they already had a working one, and also a deadline which they already delayed.

>> No.4411905

>>4411896
The library is infamous because it was such a monotonous departure from the rest of the game.

>> No.4411907

>>4411905
But does Half life have an equivalent of that level? It doesn't, which is why it is a better game.

>> No.4411909

>>4407543
>It is literally 90% vents
You're thinking of Deus Ex.

>> No.4411910
File: 37 KB, 600x480, you_are_wrong.jpg [View same] [iqdb] [saucenao] [google]
4411910

>>4411909

>> No.4411913
File: 220 KB, 1920x1080, DXMAP.jpg [View same] [iqdb] [saucenao] [google]
4411913

>>4411909
epic meme

>> No.4413036
File: 71 KB, 645x773, 1510703314524.png [View same] [iqdb] [saucenao] [google]
4413036

>>4410795
>>4409668
>>4407543
>>4410792

>Halo is somehow better and more "retro" than Half Life 1

Who the fuck let these /v/tards in?

>> No.4413481

>>4409490
>gunplay beefy as fuck
pew pew pew.... no.

>AI is intelligent
>runs into walls, stares at you while doing nothing, yells what's doing.
No.
The engine was buggy as fuck for it's day and it's mod-scene was meh.

>> No.4413505

>>4409668
The sounds of the guns in HL2 were way better than HL1 by far. Other than some nice shader effects that's about the only thing HL2 did right.

>> No.4413542
File: 502 KB, 1280x960, ASuRHWg.png [View same] [iqdb] [saucenao] [google]
4413542

>>4411913
Luckily we can do this with Half-Life too

>> No.4413703

>1992: Wolf3D
>1993: Doom
>1994: Doom 2, ROTT, Heretic
>1995: Hexen, Marathon 2, Star Wars Dark Forces
>1996: Quake, Duke3D, Strife
>1997: Shadow Warrior, Blood, Goldeneye, Quake 2, Hexen 2, Turok, Redneck Rampage, Doom 64
play all these games and then Half Life.

>> No.4413768

>>4413703
>you want to play this one game? well first you have to play all these Doom clones
Lol not at all. Also, you forgot Unreal.

>> No.4413862

>>4413768
Goldeneye wasn’t a Doom clone though.

>> No.4413920
File: 39 KB, 350x421, 4L_iUPG3zRD.jpg [View same] [iqdb] [saucenao] [google]
4413920

Also, Opposing Force was an amazing expansion on an already great game

>> No.4414010

>>4407543
It has better gun mechanics than any game after it. /shrug

>> No.4414479

>>4413920
This

The only good game Gearbox ever made.

>> No.4414480

>>4407543
shit level design

>> No.4414483

>>4414479
I miss the days when all Gearbox made were Half Life ports and expansions

>> No.4414485

>>4414480
in comparison to Doom's endless corridors and stupidly hidden doors it's a godsend.

>Lol you better hit USE on every wall on you'll never finish the level!!!

At least in Half Life it's possible to get through the whole game without having to be autistic about it.

>> No.4414491

>>4414485
t. never actually played Doom

Name one Doom level that require an unmarked secret door to complete

>> No.4414492

>>4414491
I know there's at least one in Plutonia.

>> No.4414503

>>4414492
Too vague. Name the particular map or you're a bullshitter

>> No.4414524

>>4414492
that wad wasn't made by id, it was just licensed by them, i don't think theres a place where you NEED to find a unmarked door in official doom games, those are usually just for secrets .

>> No.4414746

>>4410772
Don't forget needing to crouchjump to get over a curb.

>> No.4415505

>>4414485
>this is the state of /vr/ now
Jesus fucking christ

>> No.4415517

>>4409490
>gunplay beefy as fuck
gunplay was disgusting i don't even know what the mp5 is supposed to be it doesn't even hit anything.

>> No.4415525

>>4411905
You have to go through the entire snow canyon part twice as well. And isn't the last level the first level but in ruins?

>> No.4415527

>>4411913
>defends game with screencap of a mod

>> No.4415584

>>4415517
It's an SMG, not an assault rifle you goober.

At close range it absolutely destroys even the military guys.

>> No.4415823

>>4407670
>Megaman was supposed to be red but they ran out of red pixels thanks to Cutman.
you made me smile

>> No.4415845
File: 7 KB, 256x224, Super_Metroid_title.png [View same] [iqdb] [saucenao] [google]
4415845

It is literally 90% underground caverns. The last boss is a chicken. People like it for some reason

>> No.4415858

>>4407543
Polish, great mechanics. Still feels better than most modern shooters.

>> No.4415970

>>4415525
Like >>4411896 said, you go through every area twice. After a certain point, you essentially start backtracking through the entire game.

Each area in Halo didn't have much variety, either. You'd see the same identical corridor over and over and over again in every chapter.

>> No.4417281

>>4407543
Most overrated hipster game bar none. If this is your favorite FPS game of all time, you're literally hipster and don't know shit about video games.

>> No.4417289

>>4417281
>hipster

>> No.4417296

>>4417281
disliking the most popular fps of 1998 makes you the hipster
learn english

>> No.4417386

>>4417296
>disliking the most popular fps of 1998 makes you the hipster
No one said they disliked Quake.

>> No.4417390

>>4408976
>is that the biggest complaint people can say about it is that it's
a buggy unbalanced piece of shit with bad AI and fucking horrifically bad netcode for multiplayer and developed by one of the scummiest developers in history that destroyed PC gaming.

That's a weird thing to call the best thing to say about it.

>> No.4417395

>>4417386

Oh boy, you're intentionally retarded, too. You sure showed us.

>> No.4417402

>>4417395
Half-Life came out in November 1998. It had one and a half months to become the most popular FPS which was hard because basically no one really gave a shit until CS anyway and never really talked about until ironically hipster newfags these days trying to reinvent history. Multiplayer was barren, everyone was so/so on the singleplayer and it didn't help that it was so buggy that it for many people it would even crash on install let alone a shit ton of problems until much later after absurd amounts of patches to make it playable.

So guess how much I care about your know nothing opinion? Just don't bother responding with it, because the answer is I don't.

>> No.4417406

>>4410546
>fun interactive details like the start of the game
My favorite one was setting the microwave on high and making the casserole explode.

>> No.4417409

>>4417402
>So guess how much I care about your know nothing opinion?

An absolute shitload, same as anyone pretending to be retarded.

>> No.4417416

>>4417402
I would go to LAN parties with high end machines in the late 90's. This entire post is either bullshit or European.

>> No.4417435

>>4417416
Which is why HL was so popular that they ditched the original entirely and replaced it with CS boxes in retail which most people didn't even originally know it came with Half-Life. Much trust in that brand popularity.

>> No.4417491

Yeah the game was overrated and was probably partially popular because the protagonist was some near-mute "bad-ass" glasses-wearing autist which the audience identified with.

>> No.4417506

The big question now is if Half-Life is a bad or mediocre game, what is a good FPS?

>> No.4417576

>>4407554
This

>> No.4417583
File: 208 KB, 1280x1024, Counter-Strike-1.6-Gameplay.jpg [View same] [iqdb] [saucenao] [google]
4417583

It's all about that wonderful engine. Back at the time, I hated the campaign, it was SO boring, I wanted to shoot at humans but there was almost no human enemies at all.

There had to be some way to put that meaty, solid shooting experience the way players wanted it to be. It turned out to be counter-strike.

>> No.4417590

>>4413703
Quake's campaign is WAY, WAAAAAAAAAAAAAAAAAAAAAAAY better than Half-Life's, bro.

>> No.4417594

It's kind of beenosy over the years, but at the time people loved half life because of its engine and awesome mods. There were tons of great ones

>> No.4417602

>>4417506
Goldeneye

>> No.4417606

Boggles my mind that a lot of people consider HL a gold standard of single player FPS when Unreal exists. Only explanation is they having extremely shit taste or not having played other FPSes.

>> No.4417635

Jesus Christ, for a moment I thought I was on /v/, I have never seen such a concentration of bad taste and contrarianism on this board. Everyone with this shit taste on games should have their PCs confiscated and given to poor kids. They don't belong on PC gaming.

>> No.4417661
File: 44 KB, 640x480, Arch.jpg [View same] [iqdb] [saucenao] [google]
4417661

>>4417590

Agree

https://www.youtube.com/watch?v=WRgKLhG0R-I

>> No.4417663
File: 10 KB, 250x201, Gonarch.jpg [View same] [iqdb] [saucenao] [google]
4417663

>>4407543
This is probably bait, but the ball sack boss is the Gonarch and is not the last.
>>4408959
This exactly.
>>4410697
No, probably not, hence this is probably bait.

>> No.4417810
File: 12 KB, 219x219, 1511160404741.png [View same] [iqdb] [saucenao] [google]
4417810

im making a game but Im far too autistic to talk about it in any form of detail just yet.

>> No.4417813

>>4414480

Except it's the best in the genre though.

>> No.4417814

>>4407543
So you never played the game huh?

>> No.4417819 [DELETED] 

>>4417661
>>4417590

doombabbys actually believe this. Just got through with the first episode of Quake. It's fucking shit. Quake 2 looks better in every way, but isn't worth dealing with Yamagi Quake to play.

>> No.4417834
File: 113 KB, 639x469, quake.jpg [View same] [iqdb] [saucenao] [google]
4417834

>>4417819

Quake II is an abomination desu. Its not even supposed to be a sequel.

>> No.4417839

>>4417834

Marketing has not a goddamn thing to do with the actual quality of a game.

>> No.4417853

>>4417839

Quake II is a generic "modern" first person shooter that is slow and boring with shitty level design and non existent difficulty. Quake has amazing atmosphere, arguably better weapons, unique enemies, and great level design. Not to mention the hundreds of mods and graphical enhancements.

https://www.youtube.com/watch?v=d4wFeYmPqaQ

>> No.4417856

>>4417853

Watch in 720p

>> No.4417859

>>4417853
>Quake is a generic "modern" first person shooter that is slow and boring with shitty level design and non existent difficulty. Doom has amazing atmosphere, arguably better weapons, unique enemies, and great level design. Not to mention the hundreds of mods and graphical enhancements.

ftfy

>> No.4417862

>>4417859

Both are better than Quake II

>> No.4417865

>>4417856
I watched it in 1080p, the fuck you gonna do?

>> No.4417873

>>4417865

even better

>> No.4417879

>>4417862

Couldn't say how Quake II compares to Doom. But I don't even like Doom and think it kicks the shit out of Quake.

I think you need to go back to your arena shooter.

>> No.4417889 [SPOILER] 
File: 41 KB, 396x382, 1511536162043.jpg [View same] [iqdb] [saucenao] [google]
4417889

>>4417879

>Don't like Doom
>Hate Quake
>Like Quake II

>> No.4417896

>>4417889

How 'bout you open wide and get ready to hold your breath?

>> No.4417901

>>4410523
STALKER? Where simulating creature behaviour actually matters.

>> No.4417973

>>4417813
lol no

explain

how is it good level design when you get stuck?

what do you define as good level design?

what genre are you talking about?

>> No.4417975

>>4417810
perfectionism delays satisfaction, kiddo

>> No.4417990 [DELETED] 
File: 632 KB, 576x432, [HUUHs metallically].webm [View same] [iqdb] [saucenao] [google]
4417990

>>4417889
>anything that doesn't conform to my circlejerk is the opposing circlejerk
fuck off to your containment thread, doom/q1 babby

>> No.4418058

>>4417853
>slow
Christ why is /vr/ so casual.

>> No.4419239

>>4418058
You can strafejump fast but if you think the gunplay is anything but slow you're fucking trash at FPS. The weapons witching alone is fucking molasses.

>> No.4419435

>>4419239
"I'm too ADD to wait for my gun to change" is not a good definition of slow gameplay

>you're fucking trash at FPS
not even that guy but if you can't handle slower weapon switching then maybe you're the trash one

>> No.4420049

>>4413920
Based anon

>> No.4420175

This game literally ruined the FPS genre.

>> No.4420209

>>4410658
like half life 2

>> No.4420214

>>4414485
what? hidden doors are only ever used for secrets, as they should be

>> No.4420302 [DELETED] 

>>4419239
You're the trash one bitch nigga. I'll play you any day of the week in Quakeworld or Quake 2.

>> No.4420421

>>4414479

That and the Playstation 2 port.

>> No.4420446

>>4420175

Nah it spawned the purest of FPS, CS on Dust2

>> No.4420460

>>4420175
Lmao

It was regenerating health bullshit that did.

>> No.4420578 [DELETED] 

>>4419239
>mods cant handle trash talk
Play me in QW or Q2 any day of the week and see if you can put your money where your mouth is.

>> No.4420730

>>4407661
>you'd need nostalgia to still appreciate it like we did back in the day.
I just started playing Half-Life for the first time about a week ago. I went in with low expectations because it's 19 years old, but it's actually the most fun I've had playing an FPS in a while, even after playing tons of modern FPS.
I'm gonna try portal next.

>> No.4420808

>>4417386
You're wrong, but you made me laugh. Have a (((you)))

>> No.4420860

Half Life is just a cinematic retelling of Quake.

>> No.4420873

>>4420860
Holy shit.

>> No.4420885

>>4420860
half-life feels more like quake 2 than quake 2

>> No.4420905

>>4420860
>Half Life is just a cinematic retelling of Quake.
name some cinematic events in Half Life

>> No.4421301

>>4413542
Holy fuck the game looks so small but it feels way bigger when you're playing it.

>> No.4421338

>>4417583
>I wanted to shoot at humans but there was almost no human enemies at all.

NIG
GA

>> No.4421373

>>4417813
While its certainly not the worst of its kind, Half Life basically wrote the book on linear cinematic level design.

>> No.4421421

Just bought HL2 and its 2 eps because of Autumn sale, should I play it now despite not knowing what happened at Xen?

>> No.4421512

>>4407543
I just think it's neat

>> No.4423345
File: 129 KB, 1200x1200, 1511591959550.png [View same] [iqdb] [saucenao] [google]
4423345

>>4420885
>Half-life feels more like quake 2 than quake 2

What did he mean by this?

>> No.4423348

>>4423345
it's almost a retelling of quake except you're there to witness the disaster happen and it's set in a more believable world

>> No.4424324

>>4417661
>>4417590

doombabbys actually believe this. Just got through with the first episode of Quake. It's fucking shit. Quake 2 looks better in every way, but isn't worth dealing with Yamagi Quake to play.

>> No.4424326

>>4417889
>anything that doesn't conform to my circlejerk is the opposing circlejerk
fuck off to your containment thread, doom/q1 babby

>> No.4424327

>>4419239
You're the trash one bitch nigga. I'll play you any day of the week in Quakeworld or Quake 2.

>> No.4424328

>>4419239
>mods cant handle trash talk
Play me in QW or Q2 any day of the week and see if you can put your money where your mouth is.

>> No.4424332

Half-Life is legitimately the best FPS released after Doom. It pulled off something really interesting and new after years of inferior Doom clones that make me fall asleep. It's a great game with a great narrative and gun feel. 2 is almost as good.

>> No.4424539 [DELETED] 

>>4407554
>Doesn't defend the game at all
>Insults OP to hide the insecurities that the game isnt perfect.

>> No.4424707

>>4421421
Yes.
Quick rundown of HL1's Xen: Freeman goes to Xen, kicks giant ballsack and the big baddie, gets put into statis.

>> No.4424735

>>4423348
yeah that doesn't describe quake 2 at all
i prefer HL1 SP to quake 2 SP though

>> No.4425396

It’s not like they spent years making it and put a lot of effort into making a game that isn’t some generic bullshit

>> No.4425674

Half-Life didn't age well at all.

>> No.4425740

>>4417606
Unreal is pretty but kind of empty and boring, like a 90s dental office screensaver turned into an FPS

>> No.4425770

>>4417859
Did you even play Quake?

>> No.4425871

>>4421301
To be fair, the player would only be about 1 or 2 pixels in that image.

>> No.4426136

>>4424707
>put into statis
By who? From the memes I suppose it is G Man? All the wikis have big ass warning at the front page about HL2 spoiler so I haven't read them yet, was intent to go in fresh to see what's the big deal about it that was "revolutionary" and has "immortal status".

>> No.4427060

>>4408959
that looks like a ballsack
cthulhu is green, has wings, and tentacles all over his face

>> No.4427864

>>4424332
It's not. Two is much worse.

>> No.4427916

>>4413481
https://www.youtube.com/watch?v=9jO-P3kXlCI

>> No.4427954

>>4417606
HL has way better movement and more enemies overall.

>> No.4428447

>>4427954
The skaarj are more interesting than entirety of HL's monsters tho.

>> No.4428461

>>4428447
not really
you only fight 2 or 3 at a time at most and they just feel like multiplayer bots

>> No.4428716

i like banni hopping

>> No.4428719 [DELETED] 

epic thread
simply epic

>> No.4429229

>>4421338
Maybe he is german and he got to shoot those rather cool military bots?

>> No.4429380

>>4414485
Doom never had any moments like that. I believe you're thinking of Wolfenstein 3D

>> No.4430161

>>4413703
>Wolf3D, ROTT, Strife, Goldeneye, Turok, Redneck Rampage
None of these are better than Half-Life

>> No.4431683 [DELETED] 

>>4417661
>>4417590

doombabbys actually believe this. Just got through with the first episode of Quake. It's fucking shit. Quake 2 looks better in every way, but isn't worth dealing with Yamagi Quake to play.

>> No.4431685 [DELETED] 

>>4417889
>anything that doesn't conform to my circlejerk is the opposing circlejerk
fuck off to your containment thread, doom/q1 babby

>> No.4431687 [DELETED] 

>>4419239
You're the trash one bitch nigga. I'll play you any day of the week in Quakeworld or Quake 2.

>> No.4431690 [DELETED] 

>>4419239
>mods cant handle trash talk
Play me in QW or Q2 any day of the week and see if you can put your money where your mouth is.

>> No.4431696 [DELETED] 

>>4407554
>Doesn't defend the game at all
>Insults OP to hide the insecurities that the game isnt perfect.

>> No.4431702 [DELETED] 

epic thread
simply epic

>> No.4431704 [DELETED] 

>>4431690
>>4431687
stop reposting my posts and using them as bait faggot

>> No.4431732 [DELETED] 

>>4431704

No. :^)

jannytard is going to learn to accept his appellation of "doombabby" and he will fucking learn to LIKE it, instead of deleting posts like some diaper-wearing autismo.

>> No.4431754

>>4417973
>how is it good level design when you get stuck?
What, do you think the priority of level design is to make sure the player never gets stuck? MODERN level design, maybe. The point of good level design is to be interesting, which unfortunately can't be balanced for all skill levels. There's always some doofus claiming XYZ was too confusing.

also who the fuck gets stuck in HL1 at all

>> No.4431913

>>4431754
>What, do you think the priority of level design is to make sure the player never gets stuck?
Says who, faggot?

>The point of good level design is to be interesting, which unfortunately can't be balanced for all skill levels.
What does "interesting" mean?

>> No.4431935

>>4431913
Whats better than basking in the environment of a games design. Its there to tell a story, give depth, easter eggs, treasures. Its much better than just being ushered all over the place with arrows and pointers. Its like game design these days forces to go certain directions, instead of letting you figure out what to do. I do understand that certain genres need a bit of ushering, like racing games, puzzle games, arcade games, etc.. but we are talking about a specific type of game. A story driven fps. And its very atmospheric indeed.

>> No.4431951

>>4407554

>upvotes

fuck off

>> No.4431957
File: 1.95 MB, 500x349, 4389243024.gif [View same] [iqdb] [saucenao] [google]
4431957

>>4431935
>Whats better than basking in the environment of a games design. Its there to tell a story, give depth, easter eggs, treasures.
What room in Half-Life does a really good job of telling a story, shows depth, has easter eggs, and treasures?

>we are talking about a specific type of game. A story driven fps.
How do you define story driven?

>> No.4431960

>>4431951
The extent to which you are not getting it is hard to watch

>> No.4432109

>>4417901
Stalker is kind of the exact opposite of half life, I personally find that kind of game more immersive too but he probably doesn't. A few of the big self contained "levels" like the biggest underground one or where you're climbing up to the brain scorcher are like a great section in a half life game but in between those you're running around the world and for someone who finds half life more immersive than anything that would probably be disruptive to that feeling. If you're wondering if you'd like the mechanics of stalker think if you liked deus ex and imagine that with realistic guns

>> No.4432524

>>4431935
>A story driven fps
and what game would that be? because the "story" of HL1 doesn't drive the gameplay

you can completely ignore the story and still complete the game and have fun while doing so

>> No.4432626

>>4427916
Coding some naptime isn't intelligent nor is it most of the AI anyway. Most of the AI was people shooting at you, HECU grunts. Well, shooting at you when they didn't bug out stare at you for thirty seconds because they couldn't figure out why you didn't shit their pants when they said - THROWING A GRENADE! before throwing a grenade, which is the perfect time to run up in their face as they're not shooting when they're throwing. And their movement and tactical decisions are terrible when they're not busy getting brain farts. Not AI but it's also shit that they do have invincibility in some animations.

>> No.4432669

>>4425674
>aged

>> No.4435001
File: 46 KB, 700x466, cactuscat.jpg [View same] [iqdb] [saucenao] [google]
4435001

>>4431957
>How do you define story driven?
Not that guy, but one way you could say it is that every map in Half-Life has narrative purpose, meaning that you're ostensibly playing through "the story" of Gordon Freeman escaping. The graphics and mapping are realistic enough that this feeling is preserved seamlessly. The "story" that's being driven is a bare-bones disaster movie plot ("Scientists escapes dangerous accident, fights aliens to get out") but you can imagine every level as a scene from it. Contrast with Doom or Duke 3D where there are too many arcade-style holdovers for the levels to make much realistic sense beyond being fun dungeons to blast through.

I'm not saying this is a good or bad way to design a game but I don't think you can argue that's the #1 thing HL well enough to be popular. It wasn't the scripted events, it was the commitment to "this is a real place."

>> No.4435016

>>4435001
>realism, immersion and continuity are equal to being story-driven
I am not okay with this

>> No.4435048

>>4435016
You're saying what it is. The point is WHY it is. And yes, the setting (a narrative element) is driving the level design. The #1 criteria for a Half-Life map making it into the final game is that it make narrative sense by plausibly following from the previous scenario. All of your objectives are driven by the "Gordon Freeman desperately overcomes obstacles to escape the damaged facility". It wouldn't make sense to have bonus objectives or collectible trinkets, just buttons to lower bridges, open doors, turn on the power, etc. Those are narrative constraints.

>> No.4435210

>>4435001
Okay, that's a reasonable answer. The other guy is just farting out buzzwords. He's either stupid or underage.

>>4435016
Also this.

>> No.4435369
File: 510 KB, 448x532, unforseen consequences.png [View same] [iqdb] [saucenao] [google]
4435369

>>4435048
>The point is WHY it is.
>writes self a wall of text describing "what" it is just the post before

>The #1 criteria for a Half-Life map making it into the final game is that it make narrative sense by plausibly following from the previous scenario.
and then you're implying the same shit again
continuity of events does not imply being story-driven
your personal projections why a game was made one way and not another are not factual points

>It wouldn't make sense to have bonus objectives or collectible trinkets
because stories never ever have red herrings in them.

>> No.4435848

>>4435369
If you don't like the term for what to call it, that's fine. But it sounds like we're not disagreeing on the fact that half-Life does it, and it's a big part of the appeal. Would you deny that Half-Life's maps being the way they are makes them feel MORE story-based than if they were a collection of Quake 1-style maps? Even if you don't like the term.

>> No.4436417

>>4435848
are you dense or just trolling?

for the last time, a game being coherent or immersive does not automatically mean a game is story driven. a game being story driven does not automatically make it coherent or immersive

HL1 is not a story driven game. you can completely ignore the whole "story" and just go through the maps start to finish while losing little to nothing out of the experience

only "appeal" for HL1 having some blownout story comes from post-HL2 fags

>> No.4436828

>>4436417
Saying the plot is too simple or minimal and can be easily ignored by the player is not the same thing as saying the plot doesn't affect the game design. Player-focused vs developer-focused maybe, if you would accept that. I mean, it's not a binary yes/no thing anyway. I don't think you can say it's not a notable thing about the game though, for 1997.