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/vr/ - Retro Games


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4393430 No.4393430 [Reply] [Original]

why are so many of the popular games on this thing better played on other platforms (not counting emulators)?

>> No.4393432

>>4393430
Because Sony doesn't make video games.

>> No.4393441

Define "so many". You're probably wrong for the most of those, or at best they are only marginally better and they're still missing stuff from the PS1 version, or it's not working properly.

>> No.4393445

>>4393430
Because of shit hardware and load times?

Everything is best played portable imo

>> No.4393447

>>4393432
What did he mean by this?

>> No.4393456

>>4393441
He's wrong about "better". Other than stuff like Blood Omen which is way better on PC. But most are equivalent on the Saturn or N64.

I mean, there ARE games that are way better on N64. But I wouldn't consider Armorines a classic.

>> No.4393457

>>4393430
Like what? SOTN and fft have PSP ports that are arguably better, but not outright. Same thing with a lot of other psx games. And multiplayer it shared with the n64 and Dreamcast were often a mix.
Like the n64 version of a game having no load times, but blurry graphics and shit sound quality. Or several cases where games like soul reaver got ported to dc, but it's controller had to be mapped wonky because of not having enough buttons

IMO, remakes shouldn't count, because they're often not really the same games anyway. And lastly, I'd like to point out that many of the best games on the hardware were never ported at all.

If anything, you could make an argument for psone classics, but that's because you can shorten load times and make graphics slightly better.

90% of the responses you'll get to this thread will be trolls telling you psx games suck anyway. That's just how this place works, so why bother with a thread like this in the first place?

>> No.4393462

>>4393447
I think what he's trying to get at is that unlike nintendo (and even sega somewhat), sony has always relied more heavily on third party support, which gives their consoles a bigger, more diverse library

>> No.4393465

>>4393457
PSP doesn't count. Decade removed non /vr/ console, and it doesn't even have TV out, so it sucks to play on regardless.

>> No.4393472

>>4393441
tomb raider 1,2,3,4,5 - better played on pc or dreamcast
resident evil 1,2,3 - better played on pc, n64, and gamecube respectively
final fantasy 7 - better played on pc
metal gear solid - better played on pc
every capcom fighter - better played on saturn
soulreaver - better played on pc or dreamcast
croc - better played on saturn

>> No.4393474

>>4393457
i don't think you belong here anon

>> No.4393478

https://i.ytimg.com/vi/xmcQ5k64spY/hqdefault.jpg?sqp=-oaymwEXCPYBEIoBSFryq4qpAwkIARUAAIhCGAE=&rs=AOn4CLDQpj7rm9joWEGGDHmWd05ljVnwmw

FUCK YOU DOOM IS KING

>> No.4393480

>>4393472
>Resident Evil
>Better played on N64
>N64
>Better?
>compressed FMV's on N64
>not better
Troll detected.

>> No.4393481

>>4393462
Meh, what you're referring to is more like second party, but SCE did and still has internal studios for developing self published titles, I don't get why people always argue about this.

>>4393465
PSP had TV out though.

>> No.4393482

>>4393480
the option for normal analog control immediately makes it the superior version

>> No.4393486

>>4393481
Turns out the later models do. Mine doesn't.

>> No.4393498

>>4393480
>caring about FMVs
spot the sonypony

>> No.4393502

>>4393472
>resident evil 1,2,3 - better played on pc, n64, and gamecube respectively

L m a o, good luck with compatibility and blur, also
>remake

>final fantasy 7 - better played on pc

Why though? Doesn't even have the proper music out of the box.

>metal gear solid - better played on pc

What a laugh, that port is the fucking worst and audio-wise can't event begin to compare with the PS1 original, let alone the missing post processing video effects

>soulreaver - better played on pc or dreamcast

PC sucks, it's missing the dynamic music, analog controls and proper colors/lighting. Dreamcast is still missing the proper lighting from the PS1 original and the music is not the most optimal, but the extra framerate and texture detail is nice.

>croc - better played on saturn

Really now, why is that? You could nave said PC. You don't even know it had a PC port did you?

>> No.4393509

>>4393482
Dual Shock version faggot

>> No.4393530

>>4393502
FF7 is not really better played on PC. Half the graphics are better, half are worse. The music depended on what type of midi you had.

>> No.4393531

>>4393502
>L m a o, good luck with compatibility and blur, also remake
none of those are issues
>final fantasy 7 - better played on pc
>Why though? Doesn't even have the proper music out of the box
because it looks better and is more convenient to play
>What a laugh, that port is the fucking worst and audio-wise can't event begin to compare with the PS1 original, let alone the missing post processing video effects
how is it bad other than missing the nauseating blur? audio is also a subjective issue
>PC sucks, it's missing the dynamic music, analog controls and proper colors/lighting. Dreamcast is still missing the proper lighting from the PS1 original and the music is not the most optimal, but the extra framerate and texture detail is nice.
because lighting is a very small trade off for better control, framerate, and playability
>croc - better played on saturn
really now, why is that? You could nave said PC.
because it plays much better with the saturn analog pad
>You don't even know it had a PC port did you?
not an argument, please keep your snarky upvote whoring attitude off this board. and please fix your spacing

>> No.4393532

>>4393509
the playstation dualshock version supports the analog stick yes but it still uses those hideous tank controls

>> No.4393536

>>4393532
The tank controls are better for old school horror games

>> No.4393539

>>4393536
no

>> No.4393540

>>4393530
This, the clashing of low res pre-rendered backgrounds with high res 3D models look absolutely atrocious.

>> No.4393542

>>4393539
Yes

>> No.4393543

>>4393542
wrong

>> No.4393545

The GBA version of RE2 was the best

http://www.youtube.com/watch?v=FwUztKstRP4

>> No.4393547

>>4393482
Resident Evil 2 has analog in the dual shock version.

>>4393498
>sonypony
Doesn't describe me because unlike poorfags like you, I own multiple consoles from multiple brands such as Sega, Nintendo, Sony & Microsoft. I'm sorry that your mommy couldn't afford to buy you multiple consoles and that you were stuck with Nintendo only consoles.

>> No.4393548

>>4393540
It doesn't look "atrocious", as the PC version is supposed to be played at 640x480, which is only 2x scale, or 800x600, which is not an proper multiplier and is uglier. But it certainly isn't better.

>> No.4393551

>>4393547
i think he meant that it's usually sonyponies who use literal movies as selling points for video games
>>4393547
see
>>4393532

>> No.4393557

>>4393531
>more convenient to play

How so...?

>audio is also a subjective issue

No it fucking isn't, because then everything is unless it fuels your narrative. We're talking about literal missing content, bugs in the implementaton and music/effects at a quarter of their original quality, muffled beyond belief and with zero reverberation. Also, your "nauseating" blur (which is okay for RE, clearly not biased) includesse both motion and depth of field. I guess all movies are nauseating to you then. Codec also looks like crap.

>better control, framerate, and playability

Playability being the buzzword of the century because it's a sum of many factors such as controls, and framerate, congratulations on being redundant, and admitting Soul Reaver actually controls better on the Dreamcast, wew.

>because it plays much better with the saturn analog pad

Sure feels subjective to me :^)

>> No.4393558

>>4393551
Except FMV's can look good on any platform(except N64). I personally prefer the Dreamcast version of Resident Evil 2.

>> No.4393561

>>4393557
you sound awfully mad anon

>> No.4393569

>>4393557
Has there ever been a more SEETHING post?

>> No.4393578

>>4393558
They look like garbage on all platforms. Super low res videos of mid 90s cgi animations.

>> No.4393605

>>4393578
They look fine on a CRT TV.

>> No.4393613

>>4393605
no, they don't. artifacts are just as visible on a crt as on an lcd

>> No.4393617

>>4393548
>, as the PC version is supposed to be played at 640x480,
The steam remaster rerelease thing goes as high as 4k

>> No.4393637

MGS on PSX does not have depth of field.

That wasn't even a graphical feature on consoles until seventh gen.

Soul Reaver is far and beyond better on Dreamcast than on PSX, it's incredibly stupid to claim otherwise. I can only imagine the reason to defend the PSX version is retard fanboy bullshit. It's not even a version that needs defending, it's the best looking PSX game, the fact that better hardware does the job better is fine.

>> No.4393645

>>4393637
Having depth of field makes zero sense unless youre operating a camera in the game like in Beyond Good and Evil

>> No.4393659

>>4393645

Why? Your eyes can only focus on one distance at a time, just like a lense.

Also MGS is a movie so I guess depth of field can be defended in that case.

>> No.4393672

>>4393613
LCD's aren't compatible to light guns. Which is why CRT is better to play retro consoles with.

>> No.4393675 [DELETED] 

>>4393617
>Steam
Not Retro

>4gay
>muh resolutions
Also not retro.

>> No.4393682 [DELETED] 

>>4393675

Reported. Remakes and remasters are welcome on /vr/

>> No.4393684 [DELETED] 

>>4393682
>Reported
>butt-hurt cuckfirmed
Go back to /v/.

>> No.4393689 [DELETED] 

>>4393682
announcing reporting are a bannable offense reddit

>> No.4393692 [DELETED] 
File: 5 KB, 309x75, report.png [View same] [iqdb] [saucenao] [google]
4393692

>>4393682

>> No.4393694 [DELETED] 

>>4393689

Also increases odds of reports, so I'll do it anyway. A rule that exists just to make mods feel better doesn't matter, a rule that forms the basis of the board, like remakes and remasters, actually mattes.

>> No.4393695

>>4393694
>phoneposter flagrantly disregards the rules
what else is new

>> No.4393697 [DELETED] 

>>4393695

You mean like you're doing? Off topic posting.

>> No.4393704 [DELETED] 

>>4393697
>off-topic posting in my own thread
>>>/r/eddit

>> No.4393706

>>4393637
>MGS on PSX does not have depth of field.

It does, there's a specific routine for that, it's simulated by offsetting a semi-transparent copy of a portion of the framebuffer on top of itself a few pixels on the left.

>That wasn't even a graphical feature on consoles until seventh gen.

Tons of 6th gen games had DOF (MGS2/3 and other Konami titles being the primary examples, and they do it without cheats this time), educate yourself and don't go saying things like they are granted when you're not up to your info.

>Soul Reaver is far and beyond better on Dreamcast than on PSX, it's incredibly stupid to claim otherwise.

No it isn't. The frame rate makes it more playable, and the textures come from higher quality assets, but let's be honest, the whole point of that fucking game is being immersed in the corrupted Nosgoth atmosphere and its ethereal counterparts, in order for the artistic direction to do its wonders, a thought-out lighting is pivotal. Without it, while the game may still look ok for the casual observers, the ones who played the PS1 version or those more sensitive to tonal discrepancies might notice the world looking more drab than it needs to be, and since the looks don't match up you feel less connected the world, and thus may get bored more quickly and decide to quit the game. Nobody mentions this, but Crystal Dynamics didn't do the Dreamcast port, it was outsourced to a third party studio, which may explain why some of the things from the original PS1 including the aforementioned lighting weren't properly implemented. Also this is subjective, but Raziel's and Kain's new models look like ass IMO. They're far less uncanny valley and more stylized in their low poly iterations.

>> No.4393718

>>4393706

That's not depth of field. If that's depth of field, then the PS2 copy of black has motion blur, depth of field, and HDR (it has none of those). Half-baked copies of effects are not the same effects.

And no, the PS2 MGS games don't have those graphical features, either.

> but let's be honest, the whole point of that fucking game is being immersed in the corrupted Nosgoth atmosphere and its ethereal counterparts

Right, which is why the Dreamcast version looks better, if for no other reason than the polygons do not shake all over the place like 99.99% of 3D PSX games. The world transforming looks far better on Dreamcast especially.

>> No.4393757

>>4393718
Every modern shader is a half baked copy of what happens in a real life camera, stop being retarded. Motion blur and DoF were very feasible effects on the PS2. Putting something extraneous and relatively modern like HDR on the list of 6th gen features only makes you sound more desperate than you need to be.

>And no, the PS2 MGS games don't have those graphical features, either.

Except they do, and not only that, they couldn't even replicate those effects on the Xbox and PC porta of MGS2. See

https://www.youtube.com/watch?v=mH2ZVlOLPNI

It's not even a pre-baked effect like in MGS1, using a specific build of the game like the one used in that video, you can travel around the cutscenes, and the DoF constantly updates everything per-model depending on the camera's position.

Silent Hill 3 used DoF in order to have extremely detailed facial features while masking a very low poly/mipmapped copy of the environments. Look it up.

>if for no other reason than the polygons do not shake all over the place like 99.99% of 3D PSX games

I'm completely fine with that, especially in a game like SR, when your own existence and the balance of the world itself became something extremely feeble, and the jitterying polygons help in portrarying how dream-like and unpredictable the spiritual realm displays. Also I get the good lighting so more points go into the immersion.

>> No.4393795

>>4393757

That's not motion blur or depth of field in that video. Motion blur is exactly that: blur caused by motion. Letting pixels hang on screen is not motion blur, otherwise the sprite effect Alucard has in SotN is just as justified in claiming its motion blur.

You keep talking about me educating yourself when you don't even know that effects like these have actual standards they have to adhere to. The half-baked versions are full of issues, like the part where it only looks good in cut-scenes and the cut-scenes have to be framed in a manner where the issues with the half-baked effects don't become obvious. The fact that Black looks like shit is because it puts those half-baked effects in gameplay where you can plainly see all of the issues with the effects that you're defending in MGS.

HDR is not recent, it began seeing widespread use during the PS2's lifetime, that's why a PS2 game like Black wanted to advertise that it had the feature.

>> No.4393818

>>4393706
So that makes the PC version the best

>> No.4394112

>>4393430
>why are so many popular games later ported or remade for other systems?
gee I dunno

>> No.4394125

...Why does an obvious bait thread have 40+ replies?

>> No.4394150

>>4393818
Not him, but I've played the PC version before and when I was fighting Liquid Snake when he was flying the Hind D, the game froze on me & wouldn't let me shoot the Stinger. But on the PS1 version I was able to play just fine. Which makes the PS1 version the superior version, which you can get a digital version of via PSN. But the Gamecube remake easily outclasses both versions.

>> No.4394156

>>4394125
reddit go home

>> No.4394174

Anyone has a chart or somethin of PS exclusives?
By that I mean games that were only available on that console, doesn't matter if they were ported to a newer console

>> No.4394181

>>4394156

>Anon is currently having an inferiority-mediated shitfit about reddit

>> No.4394193

>>4394181
that's not how you greentext newfriend

>> No.4394219

>>4394193

Yes it is.

>> No.4394220

>>4394181
>inferiority-mediated shitfit
>inferiority
No one here hates reddit out of some inferiority conplex, it’s because reddit posters who crosspost on 4chan have consistently been proven to be the worst demographic on the site

>> No.4394225

>>4394220

Nah, you're prolly the same dumbasses who started the "sure is summer in here" garbage that m00t himself had to eventually disprove with detailed webtraffic graphs.

>> No.4394230

>>4394225
Moot lied out his ass, there are websites tracking 4chan posts that indicate a very real increase in activity during summer.

>> No.4394232

>>4394225
not that guy but nice reddit spacing

>> No.4394239

>>4394225
>is clearly upset over being called out for being an obvious redditor
>spouts the 4chan is jelous of reddit meme
>consistently posts with reddit/forum spacing
>greentexts wrong
>“im not from reddit guise I swear SUMMER ISNT REAL”
Are you finished yet?

>> No.4394240
File: 16 KB, 346x268, greentext.png [View same] [iqdb] [saucenao] [google]
4394240

>>4394219
no, it's not. greentext is used to quote people's posts either directly or by summarizing several

>> No.4394243

>>4394230
To be fair summer on /vr/ didn’t end this year for some reason

>> No.4394246
File: 343 KB, 1920x1080, P1yDvGN.png [View same] [iqdb] [saucenao] [google]
4394246

>>4394230
>>4394232
>>4394239
>>4394240

Triggered as FUCK.

>> No.4394247

>>4394246
isn't that a reddit filename

>> No.4394250

>>4394247

>REEEEEEEE! REEEEEEEEE!

>> No.4394251

The worst part is he that he is from reddit and underage

>> No.4394254 [DELETED] 

What do people on this sub have against reddit? I thought that place was the same as 4chan

>> No.4394256 [DELETED] 

>>4394251

...My penis can only get so erect, you know. 'Tard tears are the best lube.

>> No.4394259

>>4394254

It is, they're in complete denial about it.

>> No.4394457

>>4393472
>tombraider
you enjoyed it without a control pad? Odd. The graphics were better, I guess.
>Resident Evil on n64, gamecube
Are you serious? Perhaps you didn't notice the ...what, SIX YEAR GAP between resident evil on the psx and the n64? All the fmv was missing too.
>MGS is better on PC
I'm gonna take a guess and call you a kid, but again, MGS came out on the psx, and then on the pc about 5-6 years later
>capcom fighters better on the saturn
not really. In some cases, but SFzero2 on PSX was a very tight release.
>soulreaver better on anything other than PSX
well no shit. Damn thing had a 2x cd drive. That thing was badass considering, but you can have that one, no contest. Did pretty well on load times despite that.
>Croc
as in 'what a croc o' shite'? Saturn didn't have Crash bandicoot, which was my preferred title of the two platformers.

Was this bait? There were some advantages to Saturn Castlevania over PSX version...

>> No.4394461

>>4393472
Yeah, I think I was so consumed with rage that I forgot to even acknowledge the FF7 on PC thing.
For a start, I think it used midi sound, so had inferior audio, but the fact that it was released 4-5 years afterwards the psx release was certainly a factor in my rage.

>> No.4394473

>>4394461
>>4394457
maybe you should like, i dunno, read the entire thread before posting

>> No.4394508

>>4394457
>Are you serious? Perhaps you didn't notice the ...what, SIX YEAR GAP between resident evil on the psx and the n64? All the fmv was missing too.

Either you are high or retarded or something. Resident Evil 2 (which he's talking about, since it is the one on N64) came out a few months later for the system and included the FMV.

>> No.4394518

>>4393430
But it's best games are literary not multiplats.

>> No.4394529

>>4394508
No and no but I do wish I was high -.-

>> No.4394858

>>4393795
Whatever, I don't think any of those "half baked" effects have notable issues (please post them), and even if they do you come off as a twat for going "there's no dof" in >>4393637 where it's at least attempted, and unavailable at all on the PC version.

>> No.4395024

>>4393472
Honestly? PC needs to become standard and mandatory already. Consoles as we know them need to die or do what Nintendo is doing. Making a Tablet/Console/Handheld hybrid console. That is the only way consoles should deserve to live these days and that is also only because phones are the absolute worst way to be playing games period and always will be.

>> No.4395035

>>4395024

What makes PC so special? It becomes more locked-down every year.

>> No.4395037

>>4394858
>Whatever

Good answer.

>I don't think any of those "half baked" effects have notable issues

Then go play Black, it's the exact same shit. MGS gets away with it because the effects you're vaunting are only used in cutscenes, Black uses it for real and everyone knows it looks awful.

The bullshit you're talking about looks awful with any amount of interaction when the dev can't make a carefully framed cutscene to imitate an effect that doesn't even that good anyway. I'd much rather play MGS in higher res on PC than with a shitty pseudo depth of field effect.

>> No.4395042

>>4395035
>What makes PC so special?

Quit asking dumb questions.

>> No.4395054

>>4395042

I'm completely serious, answer my question.

>> No.4395086

>>4395037
Sadly, I can't prove you wrong without footage I can't currently record. Keep spamming Black and the assumption it uses the same tech from MGS as a counterargument though. And even though you might play MGS1 at a higher res, you still have to deal with the sub-par audio, nice job. This thread sucks, because OP carefully excluded emulation so that people would argue the actual best way to play some PS1 games was through broken PC ports and not by emulating the flawless original releases with the bells and whistles from the PC ports.

>> No.4395853

>>4395024
>consoles need to die
You need to fuck off back to /v/

Besides, consoles aren't going anywhere anytime soon. For as long as PC parts are over priced, they'll never truly dominate the gaming market. Because the average consumer doesn't want to spend time buying PC parts to make a "gaming PC". They want to play games right away. The only way to do that is to buy a console. Even the retro console scene is expanding. No one wants to play Dreamcast games on an emulator. The poorfags want to play Dreamcast games by using burned CD-R's. I'm opposed to the idea because it's more convenient to emulate than to use a burned CD-R to play Dreamcast games. But it just goes to show people love consoles more than PC. I'm a PC gamer and I acknowledge this. But just because I'm a PC gamer, doesn't mean I can't enjoy consoles, because I am a console gamer too.