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/vr/ - Retro Games


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4382839 No.4382839 [Reply] [Original]

Do you have any love for the ColecoVision?

>> No.4382842

Yes.

>> No.4382847
File: 40 KB, 542x542, 1509844818767.jpg [View same] [iqdb] [saucenao] [google]
4382847

>>4382839
Never played it, but I'd love to.
I don't know what the fuck is going on with that controller, but I'm loving the phone cord. It's weird how long controllers took to not be retarded

ADVANCED RACING GAMES!

>> No.4382860
File: 15 KB, 200x310, colecovision_lady_bug_manual.jpg [View same] [iqdb] [saucenao] [google]
4382860

Yes, it was my first contact with video games.
Also had great arca ports for the time (and actually, they're still decent today).
I know the controller is kinda weird, but I loved the bucle cable, like a telephone.

>> No.4385036

I would like to own one. Lots of good looking arcade ports. I just don't know if I want to spend around $100 on Ebay to own one.

>> No.4386225

>>4382839
If it had a better controller and sound processing it could have owned the space Nintendo did. Hell Nintendo designed the Famicom based on the Colecovision.

>> No.4386234

Good games
Awful controllers

>> No.4386297

i got a bit of love it and colecovision. never really played them. but the consoles aesthetic is very much like an all-in-one command console. wired controllers, strange case design with lots of random spaces, the overlays for the controllers. i guess i can compare it to a monopoly game board ( nes and up) vs hungry hippos (coleco/intelli)...Monopoly game board you just put accessories on, hungry hippos was all interconnected, like a single functioning unit.

>> No.4386386

>>4382839

those colors

>> No.4388470
File: 26 KB, 587x255, boss coleco.jpg [View same] [iqdb] [saucenao] [google]
4388470

Fun fact: The video chip in the Colecovision natively outputs component video.

There was a run of custom multi-out boards so you could have component, svideo, composite and even optical+coax spdif out. Not sure where you'd get one now though.

Also there's so much space in the fuckhueg case that you can mod it to have an internal modern power supply. The whole thing can run off +5V if you replace the RAM chips with modern ones and don't need the RF out.

>> No.4389085

One of my favorite consoles. Really really fucking good games for the era, and was largely advertised as "an arcade experience at home". The library is a bit small, the controller is a bit stiff, and Atari had exclusive licenses to a lot of the big arcade hits at the time and never ported them to the CV, but it was still the fucking king of the hill in its day.

>> No.4389103

What the heck is a Coleco?

>> No.4389131

Fond memories of retrogaming with it in the NES/SNES era

But does it have any 1) good exclusives or 2) games with endings? Nowadays I'd rather emulate the original arcade versions of games.

>> No.4389316

I grew up on that shit

>> No.4389323

>>4389131
It has the best version of The Smurfs, at least. But yeah, it was primarily focusing on arcade ports.

>> No.4389425

>>4382839
Pepper II
All I gotta say.

>> No.4389451
File: 15 KB, 237x320, _-2010-The-Graphic-Action-Game-Colecovision-_.jpg [View same] [iqdb] [saucenao] [google]
4389451

>>4389131
Cabbage Patch Kids is a good platformer, with really good graphics for the time, might be the best looking Coleco game in fact. It was made by Konami, it's probably their first licensed video game focused on the western market.
Other exclusive that comes to mind is 2010, based on the movie, based on the novel book, sequel to 2001: A Space Odyssey.
It's a weird puzzle game where you have to fix circuit boards. It's based in one of the scenes of the movie iirc.
I'm not sure about games with ending, I think most of them were just 4 or 5 stages before it looped with higher difficulty or whatever. I remember rescuing smurfette on Gargamel's castle multiple times, but I don't remember a proper ending, I'm sure the game looped.

>> No.4389618

>>4389451
Yeah, Smurfs loops. The interesting part about the game is that for each loops, you need to beat each level an additional time.
It's a very solid platformer for its time, can't think of any similar games that predate it.

>> No.4389624

>>4389451
Wargames I'm pretty sure ends. It's a pretty cool concept where you use the numpad on the controller to switch between several different screens with shit that needs to be defended from attacks. It's another movie-based exclusive that's worth picking up if you have the system.

>> No.4389747

>>4389624
Yeah, Wargames has an ending, and you can both try to just plain beat it on the different difficulty settings and attempt to get a high score on them.

Pretty fun game, basically a tactical version of Missile Command.

>> No.4390498

>>4389103
Connecticut Leather Company. It's kind of strange that they decided to go into electronics.

>> No.4392585

>>4390498
Diversification makes companies do strange things. They're still around as a leather company, though. If you have anything made of leather in the USA, odds are they supplied the skin.

>> No.4392607
File: 3 KB, 512x384, Clipboard01.png [View same] [iqdb] [saucenao] [google]
4392607

>>4389451
Damn, this is a second generation console? These graphics look better than many NES games.
Maybe I should look into Colecovision

>> No.4392610

How is the emulation for this? I assume it would be inconvenient for using the keypad.

>> No.4392613
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4392613

>>4390498
I mean, Nintendo started as a playing card company, just saying.
It seems a lot of companies went into videogames for a time in the mid-80s.

>> No.4392672

>>4392613
They became a toy company before making video games,though

>> No.4392898

A friend of mine had the Coleco + the steering wheel + the atari 2600 module when I was a kid. I was super jelly of him.

We just mostly played 2600 games on it tho.

>> No.4393121

>>4385036
Keep looking at local sales and stuff, I got one for $25 at an estate sale.

Also, Tarzan is where it's at.

>> No.4394904

>>4392607
It's basically an MSX with small RAM

>> No.4395808

>>4392607

The CV is practically identical under the hood to the SG-1000, and the NES ran circles around it.

But compared to the other consoles of its time (Atari 5200, Intellivision), the ColecoVision was the very best of a console generation killed by the video game crash of '83.

>> No.4395861
File: 341 KB, 480x360, coleco.gif [View same] [iqdb] [saucenao] [google]
4395861

>>4389103

>> No.4397226

>>4386225
>>4386234
>>4382847
>>4382860
You can use a sega genesis controller instead.

>> No.4397435

>>4397226
Some games need the pad but the controller can be greatly improved with replacement springs and microswitch mods.

>> No.4398656
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4398656

>>4392607
It was the best console for its time.

>> No.4398668
File: 84 KB, 800x847, tk6umwxw6e19zelv679t.jpg [View same] [iqdb] [saucenao] [google]
4398668

>>4395861

>> No.4400390

I always like Intellivision and Colecovision.

>> No.4400521

>>4382839
I owned a CV, but I only had like 2 games for it. Tarzan and Chuck Norris Superkicks. Occasionally I got to swap games with other CV owners. There weren't many. I do have a little nostalgia for the system.