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4376154 No.4376154 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4369234

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4376158


-Repugnus has put the Halloween mapping project on hold due to mapping fatigue and lack of submissions.
-Last updated WAD

-Officially released. Go play it!

-Looking to update the OP, suggestions are welcome
-Include The Inmost Dens somewhere?

=== NEWS ===

[11-5] Dakka apparently updated a month ago

[11-5] Hexenkessel map released on idgames archive

[11-3]eriguns v2.2.0 released

[11-3] Marshmallow Doom: new source port based on Crispy Doom has first release

[11-3] Anon brings up a few Hexen II things

[11-3] La Tailor Girl beta released

[11-2] 32in24-16 released

[11-2] Netronian Chaos updated

[11-1] Death Wish for Blood updated

[11-1] BDv21 public beta released

[10-30] Castlevania: Simon's Destiny (GZDoom .ipk3) released

[10-30] DooD, underwater, and beer goggle shaders for GZDoom

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4376160

heil hitler

>> No.4376172

heil ur mum

>> No.4376176

gzdoom 3.2.1 keeps crashing on me. Is it a bug or something? I can't get it to work at all.

>> No.4376178

>Sgt Shivers is now online on ZDoom forums

>> No.4376180

I-I will report you to the authorities, you can't say that and get away with it

>> No.4376203

>Yholl also online
C-Could it be?

>> No.4376204

Jesus, I get some guys are into ahegao, but this is just ridiculous.

>> No.4376218

is that a form of gas torture?

>> No.4376230

Is Chocolate Doom still the best way to experience Vanilla Doom?

>> No.4376352

Playing the Halloween wad now (slowpoke.jpg). On the second map. So far not bad at all. Although on the second map, there's a wall where the archvile clips through and can attack you through. Also in the first map there's a tree with a secret room in it, with nothing inside.

>> No.4376360

well what could possibly be more exciting than a hole in a tree

>> No.4376397


rule 34 surely has no limits

>> No.4376401

Its more the most convenient. Vanilla with Dosbox works fine if setup properly, but setting up dosbox properly is a hassle, especially if you don't have access to the gog/steam installs.

>> No.4376415

Further observations:
Map03 has a completely unnecessary ssg & associated revenant encounter (since the ssg is already in map01).
Map04 has cool architecture but is a huge leap in difficulty from the first 3 maps.

>> No.4376432

same here. what do?

>> No.4376462

It's probably just shit, I went back to 3.1.somthing and it's suddenly fine again.

>> No.4376472

those maps weren't made with continuity in mind so the SSG isn't unnecessary

>> No.4376570

is sector coloring a la quake 64 possible in quakespasm and the such?

I'm giving it a go right now and by god I love the look of it.

>> No.4376610
File: 30 KB, 250x250, 2chcat_angry.jpg [View same] [iqdb] [saucenao] [google] [report]

>you're actually supposed to play the level from start to finish without saves
>people actually do this on UV
>without quicksaving
>with pistolstart

This is probably the most casual post of the thread, but damn. Mind blown.

>> No.4376642
File: 244 KB, 1366x768, Screenshot_Doom_ultramarine.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4376646
File: 306 KB, 1366x768, Screenshot_Doom_20171105_022418.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4376648

wad name pls?

>> No.4376649


>> No.4376656

Oh that kind of extreme long single maps, aright downloading thanks

>> No.4376663
File: 139 KB, 1366x768, Screenshot_Doom_20171105_034236.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4376685

Doom runs full speed on DOSBox, no matter how shit your PC is, so Chocolate Doom is a rather pointless endevour.

>> No.4376707

is there a way to swap out the projectile shotguns in arcane dimensions for the traditional ones?

>> No.4376709

>so Chocolate Doom is a rather pointless endevour.
I wouldn't call it pointless. While you'll generally get the same experience having setup dosbox properly, Chocolate Doom does have the advantage of working natively on Windows, which means it'll work outside the box, and thus a lot less hassle to set up, especially for those who do not have immediate access to the gog/steam installs. It also has the option to disable the savegame and demo recording limitations of vanilla, as these only serve as inconveniences on the player, and don't effect map compatibility.

>> No.4376736
File: 290 KB, 640x768, Dafuqpc.jpg [View same] [iqdb] [saucenao] [google] [report]

>30 sec par time


>> No.4376743

Enjoy running ZDL with DOSBox, fucking retard. Why would I want to use an emulator that emulates an entire DOS environment instead of just double clicking a sourceport if I just want to play DOOM? It might be pointless to you, but I assume wasting time and being unable to have an easy drag-drop GUI to run WADs is your job. Enjoy it.

>> No.4376754

Yes. DOSBox is the most authentic next to building a retro rig, but Chocolate DOOM is the easiest. No use setting up DOSBox when you can just download chocolate DOOM and run your iwad in it. It’s just less hassle and you can still load patch wads later on if you want easily. With Vanilla DOOM it’s a pain in the ass.

>> No.4376791

No, because Quake doesn't use sectors, it uses brush mapping. Colored lighting is completely possible though, just add a key named "_color" to the light entity/entities of your choice (this includes sunlight, as sunlight_color) and a value of 'x y z' where each letters is the red, green, and blue respectively of the light color you want. You can use either 0-255 or 0-1.0; i.e. 255 255 255 is plain white light (the default).

>> No.4376794

Did you read the Readme?

>> No.4376797

Yeah I do that a lot with the exception of the pistol starts because the way the game is set up for me I retain all weapons for the next map so I figure no reason to really not play like this. I've tried pistol starts sometimes though just usually for certain individual levels I want to play.

UV is nothing really. Nightmare is the true test of difficulty.

>> No.4376868
File: 182 KB, 1920x1080, Screenshot_Doom_20170904_120504.png [View same] [iqdb] [saucenao] [google] [report]

Oh hey, my Hitler Ahegao pic in the OP, nice!

>> No.4376878

Completed 300mins/vr/ yesterday, thanks very much folks, that was a great WAD!

>> No.4376929

Blood is quite popular around here, why doesn't it have a pastebin?
I'd like to know which version I should get, and how to set it up with GDX.

>> No.4376954

nightmare is bullshit

it's actually easier to speedrun game on nightmare than play it properly

>> No.4376994
File: 85 KB, 640x832, ahegao.jpg [View same] [iqdb] [saucenao] [google] [report]

Glad you had fun with it, it was nice to knock together a doom map again and to see and play maps of all sorts.

>> No.4377032
File: 388 KB, 500x577, 84c5946c57ff2d1d3ef791c6eddc95eb.jpg [View same] [iqdb] [saucenao] [google] [report]

What if DOOM had angels?

>> No.4377070

The best sector lighting I've seen is in Doom64 and its only decent PC port, Doom64EX

>> No.4377079

A very last episode unlocked after you finished all the other ones, all the levels are set in a beautiful and arcadic scenery, no fight with minions but only boss battles against the angels, after finishing all the levels you discover that were the angels who let the hell on earth or whatever, to punish mankind.
So you will kill all the angels, one angel/one level.

>> No.4377085



>> No.4377095

What is the widescreen option in BloodGDX for?
I'm running it in 600x480, and all it seems to do is stretch the game vertically a bit.
I'm not sure if I should leave it on or off for the original look.

>> No.4377105 [SPOILER] 
File: 47 KB, 600x327, 1509886548983.jpg [View same] [iqdb] [saucenao] [google] [report]

>final boss is God

>> No.4377130

Holy shit, that would be perfect.

>> No.4377132

>Giant sprite of Carmack photo making MMMMM sound.
That would Terrywad tier garbage.

>> No.4377219

Most mappers never change the par time to fit their own map, so the wad still displays the original Entryway par instead.

Not that anyone outside of speedrunners give a fuck about par times anyway.

>> No.4377240

the garbage of one man is the treasure of another.

>> No.4377378


>> No.4377409
File: 18 KB, 346x300, 1324503554001.jpg [View same] [iqdb] [saucenao] [google] [report]

> Quake III engine
> Quake I branding
> DOOM skin

>> No.4377425

I was sleepy when i noticed that par time, but now yeah i thought on that, i keep forgetting that old maps the mappers don't care much about change the par time properly or even removing it.

>> No.4377432

what is this

>> No.4377434


>> No.4377438

Gzdoom is Quake 3 engine?

>> No.4377440
File: 345 KB, 1920x1017, Screenshot_Doom_20171105_161220.png [View same] [iqdb] [saucenao] [google] [report]

since frostgun doesnt seem to get much love, I figured to give SSG slot the same thing I did for rockets

do people like optionally chargeable guns?

>> No.4377448

> video title

>> No.4377520

Memento Mori turned out to be better than i thought.
Some of its secrets are fun and well done.

>> No.4377529

Now all we need is a 100 minutes of /vr/.

>> No.4377656

Thats Zandronum technically, DBThanatos always focuses his mods towards that.

>> No.4377658

I've noticed a trend recently where people write song titles on the screen with HudMessage. I saw it in few mapsets and gameplay mods. How do you feel about this?

>> No.4377675

Reposting for fun

>> No.4377684
File: 197 KB, 1280x1280, 1506272459993.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any good new gameplay mods out?

About to start playing Disjunction on the advice of this thread, but don't want to play with vanilla.

>> No.4377719

High Noon Drifter

>> No.4377780


60 minutes of /vr/

>> No.4377790

If I don't limit myself to level start saves then the whole thing feels like cheesing the game.

If I start quick-saving then Pandora's box opens and the challenge is gone. I'll just mash that button after every encounter and all tension is gone.

>> No.4377792

I'll check it out.

>> No.4377809

What the hell is this?

>> No.4377825

6 minutes of /vr/
It's just a single room every time with some hastily made spam of Revenants and Chaingunners for each map

>> No.4377835

It looks like a succubus enjoying a rocket launcher a bit too much.
Being a demon I'd rather she felt the business end of one, but most modders seem to disagree. Whatever.

>> No.4377858

2 minutes to midnight

>> No.4377859

I do!

>> No.4377874

I like optionally chargeable guns

>> No.4377884

One room of /vr/

>> No.4377895
File: 738 KB, 903x960, 04B69D59-B723-4ACF-A630-63103F19E228.jpg [View same] [iqdb] [saucenao] [google] [report]

Can u guys post doom wojacks and meme shit? I need to start a folder

>> No.4377901

some gimmicky limit shit could be fun, maybe something like "20 monsters of /vr/" where you cant use more or less than 20 monsters and archivles are fine to resurrect enemies and lost souls spawned by pain elementals dont count towards limit
I imagine people would come up with interesting encounters, some levels would feel like boss encounters due to nature of enemy limit, and maps could be short because of that and this wouldnt get tiring to play even as 32 level megawad

>> No.4377908

I feel strange every time I see the original "Doomguy with coffee mug" picture, years and years ago I was the one who asked a drawfriend on /tg/ to make it, then it became popular.

I wish he signed it, bet him even moreso.

>> No.4378002
File: 10 KB, 217x232, excuseme.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4378005
File: 154 KB, 211x512, pop.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4378007
File: 274 KB, 500x502, doomguycam.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4378031

>playing going down with lithium
>beat map 20


>> No.4378032


>> No.4378035


It's really nice to know what a song title is if I like the song.

>> No.4378082
File: 1.70 MB, 1920x1080, Screenshot_Doom_20171105_124444.png [View same] [iqdb] [saucenao] [google] [report]

Your hope and optimism is heartening, but no, we're still not close to done.
We have been working on it non-stop the past few days though, so here, have a picture.

>> No.4378092

Is that the JPCP HUD?
Is his BFG at least, somewhat done?

>> No.4378107 [DELETED] 
File: 2.93 MB, 784x362, 1509887666699.webm [View same] [iqdb] [saucenao] [google] [report]

Has anybody tried the Doomzone mod?


He doesn't put it on Zdoom forums so I didn't even know it was fully playable until recently, though it hasn't got a guide on what classes do and have what.

>> No.4378157

Since this guy is requesting shit, does anyone have that gif of Doomguy going from neutral to his pickup grin with the smooth transition?

>> No.4378169
File: 250 KB, 600x473, 005.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4378172
File: 2.46 MB, 512x512, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4378181
File: 191 KB, 1500x1300, DDW17O1U0AECciV.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4378184
File: 100 KB, 96x96, 1503445681219.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4378186
File: 39 KB, 321x490, megasphere_spotted.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4378190

Yeah, english version of the JPCP hud.

The BFG has gone through two iterations already, scrapped the last one yesterday.
Mechanically it's not done at all, but we've got all the resources to put it back together in a better way.

>> No.4378194

wish I had a version of this that went from neutral to disgusted

>> No.4378196
File: 75 KB, 480x580, kawaii-doomguy.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4378204
File: 161 KB, 540x498, tumblr_o7dubfmpLG1tcgllho1_540.png [View same] [iqdb] [saucenao] [google] [report]

And last one I got, some tumblr artist was inspired by two figurines on their desk resulting in this

>> No.4378206
File: 40 KB, 1099x586, q.jpg [View same] [iqdb] [saucenao] [google] [report]

two more and we could have bohemian rhapsody

>> No.4378217

Are those Mio's eyes?

>> No.4378220


>> No.4378223

wrong game

>> No.4378231

Couldn't tell ya. Someone posted some transparent animu eyes, I decided I oughta paste them over Doomguy, can't tell ya anything past that.

>> No.4378242
File: 337 KB, 1366x768, Screenshot_Doom_suicida2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4378260
File: 38 KB, 390x470, OH IM LAFFIN.jpg [View same] [iqdb] [saucenao] [google] [report]

>someone made a Mandalay Bay shooting simulator in brutal doom

O shit my sides

>> No.4378283

Thank you.

>> No.4378316
File: 911 KB, 1920x1080, Screenshot_Doom_20171020_030903.png [View same] [iqdb] [saucenao] [google] [report]

Have fun on Necropolis!

>Running with SmoothKetchup tanked my frames to single-digit

>> No.4378323

No I mean, you know how you lose your weapons after map 20? It's a big deal with lithium and know i think i can't play anymore

>> No.4378362

Ah, I feel ya. I still haven't tried any gameplay mods, so I figured Lithium just tuned the difficulty up.

I really ought to try some gameplay mods, but vanilla is still so damn good.

>> No.4378387

decide theme of my next map
>caverns & stone
>techbase & town
>guts & tech
>marble & blood
>wood & library
>metal & nukage

>> No.4378394

Guts and tech

>> No.4378505

Make a desert & rust techbase.

>> No.4378519


jungle and jungle

>> No.4378532
File: 19 KB, 75x75, tumblr_inline_ovx20eLUGP1qmi7a3_75sq.gif [View same] [iqdb] [saucenao] [google] [report]

Ass and titties
Or just techbase and town.

>> No.4378542

pussy and ass

>> No.4378543

I like the way you think

>> No.4378547


>> No.4378548

OVER 20 lbs!

>> No.4378560
File: 244 KB, 1152x1040, OH BABY.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4378567

Name it "High impact sexual ultra violence"

>> No.4378569

That might be neat. Everyone makes a room, and the manager stitches them together.
# Rooms of /vr/

>> No.4378590

guts & tech

>> No.4378662

That hollow tree contains a rocket launcher and some ammo for it, which means you probably played this with the new Brutal Doom.

>> No.4378672

It has.

You're Earth's guardian angel.

>> No.4378715

I'm about to download the wad now. Should I be playing these with pistol start or is it okay to take the weapons found into the levels?

>> No.4378738

The maps were all designed in a vacuum, so pistol start is suggested.

>> No.4378739

Well, I know that at the very least map 22 (punching map) can become very easy if not played with a pistol start.

>> No.4378748
File: 803 KB, 1280x1004, image.gif [View same] [iqdb] [saucenao] [google] [report]

I want a doom mod done in the style of hado/fadocanslap

>> No.4378750

Okay then will do pistol starts when I play. I tested out the first level. Pretty good level I liked it.

>> No.4378763 [DELETED] 

Any traps in the community?

>> No.4378782

I'm sorry, we play video games here.

>> No.4378798 [SPOILER] 
File: 372 KB, 708x681, 1509933942917.png [View same] [iqdb] [saucenao] [google] [report]

Yeah. Why?

>> No.4378818


>> No.4378819

You might like map08.

>> No.4378823


That art style looks cool, would be interesting to see.
Foreverhood is the closest thing I can think of, but it's deader than dead right now.

>> No.4378831
File: 79 KB, 910x878, image.jpg [View same] [iqdb] [saucenao] [google] [report]

They don't draw like that anymore, here's their latest drawing.

>> No.4378836
File: 29 KB, 725x212, Weapons-Doom-Pistol-h[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Every once in a while I evangelize for pistol starting. If you've never considered doing it before, I strongly recommend you give it a shot through your favorite IWAD. Maps designed for pistol start have an inherent drama to them: you're forced to pick your battles based on what you have at hand, creating tension when you have to cut and run, and a sense of release when you've got the gear to take the fight back to those enemies that once overwhelmed you. Secrets become godsends. The scarcity of high level weapons makes them feel powerful again when you finally do get your hands on one. All of those thrills are diluted when you can just carry over a shotgun with 50 shells or always have a rocket launcher ready when it gets a little too hot.

Try it. You won't regret it.

>> No.4378839

Are DOOM speedruns still only done with Chocolate DOOM?

>> No.4378841

I’m currently using ZDoom. Am I fucking up here? Should I be using GZDoom, or is there something even better than both?

>> No.4378842

>finish brutal doom
>new version gets immediately announced
What have I missed? I’ll need a break before starting all over again

>> No.4378847
File: 201 KB, 479x498, 515.png [View same] [iqdb] [saucenao] [google] [report]

the development of zdoom is discontinued, and the latest stable of it has a very early version of zscript

so yes, you probably should get gzdoom instead

>> No.4378848

ZDoom is discontinued. Use GZDoom if you want to play modern maps and mods. Use PRBoom+ if you want to have something closer to vanilla but still can play most modern maps. Use Chocolate if you want to play it like the old days, or Crispy if you want it only slightly newer than the old days.

>> No.4378850

Zdoom runs on toasters and works decently with a few mods, but development is dead, so don't expect anything new for it. Just use GZ for everything, and Boom or Chocolate if you want some vanilla-friendly WADS.

>> No.4378872

I remember playing simpsons doom back in the 90s. Did that mod ever get updated?
Are there any other mods based on animated tv shows?

>> No.4378874
File: 140 KB, 224x350, dunce.png [View same] [iqdb] [saucenao] [google] [report]

I had it coming.

>> No.4378928

What are some good mods for Co-op? My friend was asking me earlier and I couldn't give him a concrete answer.

>> No.4378935

Mods or mapsets?

>> No.4378938
File: 70 KB, 640x480, doomsp.jpg [View same] [iqdb] [saucenao] [google] [report]

south park doom ain't bad

>> No.4378945

More priority on mods than mapsets.

Both to be used together, if possible.

>> No.4378981

Like in DoomRL?

>> No.4378989

Is there a revenant version of that Big Enough AHHHHH meme yet?

>> No.4378998

Not really. Most people use PRBoom+ or a Choco fork called Competition Doom last time I checked.

>> No.4379006

Why have so many UV Speed WRs gone unbroken for so long?

>> No.4379024

No I didn't dumbfuck, I only loaded the files in the Halloween folder.

>> No.4379043
File: 137 KB, 623x527, 1485992164391.png [View same] [iqdb] [saucenao] [google] [report]

give me a saraismap to pull out of my ass in less than 5 mins.

>> No.4379053

Not him but what other rules are there? Is mouse allowed or do you have to run that shit with keyboard only?

I just couldn't imagine running the game keyboard only.

>> No.4379094
File: 37 KB, 670x496, 1474096666179.jpg [View same] [iqdb] [saucenao] [google] [report]

Jesus Christ, calm your tits. I only said that because the rocket launcher shows up on my side, and a common reported bug in the newest version of Brutal Doom is the rocket launcher not showing up when playing on Purist mode. No idea why that happened to you.

>> No.4379171
File: 238 KB, 800x600, Screenshot_Doom_20171105_120610.png [View same] [iqdb] [saucenao] [google] [report]

There's a lot you can do with an invulnerabilitysphere and a chainsaw.

>> No.4379175
File: 171 KB, 800x600, Screenshot_Doom_20171105_121342.png [View same] [iqdb] [saucenao] [google] [report]

Totally not a trap.

>> No.4379182
File: 120 KB, 800x600, Screenshot_Doom_20171105_121401.png [View same] [iqdb] [saucenao] [google] [report]

There's also a lot you can do with a berserk pack and a bayonet.

>> No.4379291

(G)zdoom is great If you want to play anything other than doom.

>> No.4379349

Nah, it's great for Doom.

>> No.4379362

Who's the best doom modder? Who's your favorite? Are they the same person?

>> No.4379373
File: 8 KB, 200x199, 1498706585306.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey is there by chance a glitch in vanilla DOOM where enemies resurrected by archviles can become immortal? Because I pumped about ten SSG blasts into a shotgunner on MAP11 of TNT and he wouldn't die.

>> No.4379382 [SPOILER] 
File: 135 KB, 640x384, 1509953848864.jpg [View same] [iqdb] [saucenao] [google] [report]

TerminusEst13 and Enjay

>> No.4379386

>Who's the best doom modder?
Objectively ijon tichy
>Who's your favorite?
TerminusEst13 or Marty Kirra. Kegan close runnerup.
Kinsie worst modder and meme peddler 2008-2018

Yes, there is a bug where they take on the property of the gib and have a really small hitbox that cannot be aimed at. Rockets can still damage them.

>> No.4379389


>> No.4379390

Good to know, that bug killed a pretty good run of the map (by my standards because I'm terrible at DOOM). I'll definitely use rockets if it happens again. I feel pretty bad at how slow I've been progressing through these maps, TNT is definitely a lot harder than the original two games due to all the hitscan.

>> No.4379401

>Objectively ijon tichy
Good choice. What makes him the objectively best?
What have you done that's so great?

>> No.4379403

I made doom

>> No.4379407

Marrub deserves a mention for those sexy menus in Lithium

>> No.4379408

Tom Hall? Cool!

>> No.4379412

>Marrub deserves a mention for those sexy menus in Lithium
Up there on my list too. I don't think he's done anything Doom-wise in months to a year maybe. Not sure what he's up to.

>> No.4379414

He last released an update back in September

>> No.4379445

zeromasters runs from the past six months have been done on crispy doom

>> No.4379462

[11-05] Crispy Doom 5.0 released: now switched to SDL2

>> No.4379490
File: 329 KB, 720x360, Early berserk fists.webm [View same] [iqdb] [saucenao] [google] [report]

Early version of the berserk fists, as I go on with these the plan is primary will throw jabs really fast and then you throw a massive haymaker, and secondary will lunge you forward to throw an instant haymaker if you bump into something

>> No.4379517

Anyone? Too much time; not enough to do with it.

>> No.4379524

nobody wants another one of your horrible maps

>> No.4379527

Well then...
How about this:
Who's the sexiest doom modder? Who's the cutest?

>> No.4379534

Me and me

>> No.4379536
File: 196 KB, 720x360, tweaked punching.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4379537

Hdoomguy, Sergeant MK4.

>> No.4379541

The duderino that did GMOTA and some other mod/s. His mods are definition of fun mechanics.

>> No.4379543

>Who's the cutest?
88alice obviously. listen to her moe'ing it up on terminus's streams

>> No.4379546

Sounds about right.

>> No.4379582

mods: jumpmaze, samsara

mapsets: slaughterfest 2012, newgothic movement

>> No.4379641

Just beat Doom II for the first time. Only a few years late.

>> No.4379646


>> No.4379657
File: 1.35 MB, 720x360, it's clobberin time.webm [View same] [iqdb] [saucenao] [google] [report]

Working on the lifedrain effects and a powerful hook you throw after throwing a set number of punches.

>> No.4379658
File: 68 KB, 1280x1440, 1509967917.jpg [View same] [iqdb] [saucenao] [google] [report]

yeah they are, you can tell because of the three lines below her left eye, it's from the don't say lazy video. that was the first thing i thought of

>> No.4379662

Better late than never.
So - what you think of it?
Do you think that doom 1 had better level design?

>> No.4379663

can't decide if ATATATATATATA or turning the pedals on an invisible bike

>> No.4379669

These look very weightless

>> No.4379672


Yeah Doom 1 feels like the 'tighter' game, but 2 is more creative. Sometimes I got kinda sick of the enemy count on UV though.

Wondering what I should do next. I guess vanilla plutonia?

>> No.4379675

Yeah sadly I can't have really fast punches be heavy.
and I want really fast punches for the primary.

>> No.4379676

>Wondering what I should do next.
Or check out some mapsets.
And speaking of - did you play it vanilla or did you use some more modern sourceport features (like freelook and stuff)?

>> No.4379678


Where do you upload your weapons? Are they on Realm667?

>> No.4379679

> making standalone weapons

>> No.4379682

I used GZdoom with jump, crouch and freelook turned off.

Might try using smoothdoom for the things I do next.

>> No.4379684

>Who's the cutest?
I don't know what anyone looks like, but personality-wise I think Captain J is the cutest.

>> No.4379686


So what mod are they for?

>> No.4379687

We actually need more people making standalone weapons as resources for Realm667, I use them all the time.

>> No.4379689

he just doesn't into english

>> No.4379691


>> No.4379710

I don't know. He just seems so happy and positive and cute.

>> No.4379715
File: 827 KB, 720x360, better punches.webm [View same] [iqdb] [saucenao] [google] [report]

Nope fuck it I changed my mind, I've slowed the jabs down and made them BURLY.
Now the fists feel crunchy.
This is why I listen to feedback and why I value your guys' input so much

>> No.4379716

that's better

>> No.4379717

Ooh, could you do that thing Nocturne in Yellow does with the spear where you get a different animation if you hit?

>> No.4379718

You could add some knockback and knockup, maybe screenshake, and maybe make the punches follow-through a bit more, tho it might look weird to have the next punch being tossed out while it's still following through, idk. I'm imagining it sorta looking like someone using a boxing speed ball

>> No.4379721

I was thinking about that, but I also want to keep the jabs fluid, they've gotten slower already, any slower and you're liable to catch a mace to the face while you punch things.

Did this fix it? >>4379715

>> No.4379723

Oh yeah, that looks much better. I bet a small screen shake when a punch lands would be cool too

>> No.4379724

There actually IS some screenshake on hit, it's just hard to notice in the webms.

>> No.4379730

Ah, suppose we'll have to wait for the real deal, cuz yeah it's imperceptible in the webm

>> No.4379749
File: 122 KB, 1920x1080, 1496654504506.png [View same] [iqdb] [saucenao] [google] [report]

>install fall creators update
>get this

>> No.4379768


nevermind, I had to install dx 9.0c

>> No.4379770

Yholl all day everyday.

>> No.4379780
File: 2.51 MB, 5424x2487, 23982942340_55e767d1a1_o.jpg [View same] [iqdb] [saucenao] [google] [report]

Damn, doom 64 is so atmospheric. I can tell it would have spooked the shit out of me as a kid. The moody lighting and low key music.

What mods have a similar effect?

>> No.4379847

Anyone happen to have an older version of Smooth Doom laying around?

I downloaded the latest version and it has some issues with green and blue blood for me, and unfortunately I didn't keep the old version on hand and can't seem to to find any downloads for it.


>> No.4379962

I don't really like Doom

>> No.4379980
File: 17 KB, 265x454, heretic golem.png [View same] [iqdb] [saucenao] [google] [report]

I thought they were mummies.

>> No.4379990
File: 217 KB, 1920x1080, thisismylifestyle.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey guys, Mac user here, I've never played any Doom mods, nor have I played the original doom, but recently my interest has been peaked, I want to try out Blood and that new castlevania mod,

I bought Ultimate Doom off GOG and downloaded GZDoom, but what kind of extractor do I use to get the WAD out of my Doom.exe file?

>> No.4379996

Look up for doom.wad in GoG's Doom folder.

>> No.4380009

Just copy and paste doom.wad and DOOM2.wad into your GZDoom folder.
And if you want to stack few mods at the same time look up the ZDL launcher - it let's you manage multiple files and sourceports easily.

>> No.4380039
File: 70 KB, 548x548, mfw pizzagate.jpg [View same] [iqdb] [saucenao] [google] [report]

I need suggestions for map packs to get, preferably good. Ive played:
> ancient aliens, kdizd, memento mori1&2, final doom, plutonia2, btsx
> 1024 series

needs to work with smooth doom

>> No.4380072

>You are the only one to ever take that screencap

>> No.4380085


>> No.4380113
File: 86 KB, 1165x1075, C8-_mPCXkAARmVf.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks brah, no more red mixin with blue or green

>> No.4380124

Umm... yes?
That's literally the pic I posted several times in Spetember with the words "Hitler Ahegao!"

>> No.4380139
File: 653 KB, 420x420, dare.gif [View same] [iqdb] [saucenao] [google] [report]

Alright, got GZdoom working and a whole day to do anything I want, any Mods that you guys suggest?

I like games that are fast and require knowledge of maps/memorization.

>> No.4380160

Figure out the latest version of this, play it. http://jinotra.in/downloads/mods/doom/dakka/

>> No.4380196

The same pistol start argument applies to most retro FPS, like Duke, Quake, Shadow Warrior, and Blood my favorite.

>> No.4380203

No real control requirements; use what you're comfortable with. Traditionally, most runners record a demo through the program, but it's not really necessary these days (especially since you can't do that if you're running GZDoom WADs and the like).

>> No.4380252

Some levels play fine with pistol start, but some are just a meatgrinder.

>> No.4380306 [DELETED] 

[11-05] Doom2 UV-speed in 18:45 by eLim

"This is payback for Zero-Master beating my 30nm by 1 second previously! :P"

>> No.4380309

[11-06] Doom2 UV-speed in 18:45 by eLim

"This is payback for Zero-Master beating my 30nm by 1 second previously! :P"

>> No.4380316
File: 23 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Seconding this recommendation. I don't know how I can go back to anything else after playing this shit. Every weapon is so fun and satisfying.

>> No.4380325

I still can't unsee that fucking chaingunner in the background...
And the pizza sun

>> No.4380326

BTSX E1 is a safe bet for a good mapset. As is Scythe and Scythe 2.

For gameplay mods there's a lot of different styles to choose from and I'm not sure which would fit a new guy the best.

>> No.4380334
File: 54 KB, 540x359, ultimate_annoyance.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4380347

I'm interested in making textures, but I've having trouble deciding what I should make. Are there any types of terrain that aren't adequately covered by existing texture packs?

>> No.4380351

A dirt floor covered in bleached bones, ribs and skulls, all partially buried?

>> No.4380359

meat curtains

>> No.4380403

>"This is payback for Zero-Master beating my 30nm by 1 second previously! :P"

this quote is from doomworld, for those wondering

>> No.4380412

oh yes sorry i should have said.

>> No.4380415
File: 30 KB, 330x309, firefox_2017-11-06_18-42-23.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4380440
File: 1.13 MB, 400x225, i'mokay.gif [View same] [iqdb] [saucenao] [google] [report]

I spent all day playing doom and now I have the most radical headache

>> No.4380456


>> No.4380472

>This is why I listen to feedback and why I value your guys' input so much
it's glad that we have someone that does that, instead of throwing a fit on twitter and his private discord about how we're so mean to him

>> No.4380480

look at the So You Want To Play Some Fucking Doom in the OP

>> No.4380483

>What makes him the objectively best?
He has made a shit ton of code that got used by lots of modders, and done lots related to netplay. I think he even did some zand engine code.

>> No.4380494

>I bought Ultimate Doom off GOG

No reason to give your money to bethesda/zenimax when id released their source cod for the games ages ago. I have been interested in playing Blood as well since I just recently finished Duke Nukem 3D.

>> No.4380498

Something tells me that nowadays he's just doing it to look cool.

>> No.4380505

>and done lots related to netplay. I think he even did some zand engine code.
ijon's cool but this is incorrect

>> No.4380507

Thought that as a kid. Cant not see it

>> No.4380512

>When you put effort into a map and no one says anything about it or gives you feedback

This is hell.

>> No.4380518

i didn't know sarais had a twitter

>> No.4380523
File: 175 KB, 500x390, tumblr_owrbddiFUX1r2to8go1_500.png [View same] [iqdb] [saucenao] [google] [report]

I know this feel, anon.
I know it all too well...

>> No.4380541

>MetaDoom GL's grenades come from Duke 64
Never noticed it until now

>> No.4380547


That's what their actor name is, so.

>> No.4380550
File: 55 KB, 207x198, 1466274571267.png [View same] [iqdb] [saucenao] [google] [report]

Help a brainlet. I tried to insall Quake II with yamagi but the tutorial says that, after copying the 3.20 patch, delete some files including quake2.exe. How am I supposed to boot up the game if yamagi doesn't come with an executable?

>> No.4380603

>but is a huge leap in difficulty from the first 3 maps.
everything he makes is unnecessarily painful and difficult, shame

>> No.4380615

Realistic industrial and urban textures. Nice concrete and such.

>> No.4380619

I drew blood while modding last week. Foot fell asleep while deep into zscript and I didn't notice, so when I got up I fell and banged my wrist hard into a stainless steel sofa leg.

>> No.4380658


This sounds like a dangerous game, should be banned.

>> No.4380674

You can always make computers/machinery and flesh/bone textures that look unique.

>> No.4380680
File: 33 KB, 260x400, 3638.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4380684

No suggestions really?

>> No.4380685
File: 37 KB, 366x369, itled.png [View same] [iqdb] [saucenao] [google] [report]


kissu my assu

>> No.4380691

UAC Ultra

>> No.4380703

Going Down

>> No.4380710

Going Down
Vae Victus 1+2
BTSX ep2
Vela Pax

>> No.4380740
File: 796 KB, 498x466, spurdoroll.gif [View same] [iqdb] [saucenao] [google] [report]

I never play pistol start (partially because I don't know how, but mainly because I'm a metroidfag and love progression) and given the massive sprawling killfest WADs that are typical these days i give myself rules on when im allowed to save instead of forgoing them entirely. Every 100 kills or every keycard, usually. If the maps dont support those rules well i go by secrets. I just dont have the time to completely master every level in every WAD these days, and playing on anything less than UV feels less satisfying than taking saves.

>> No.4380743

these work with smooth doom?

> I dont want any custom weapons or half assed bullet casings, which I turn off anyway

>> No.4380746

have you looked at the So You Want To Play Some Fucking Doom image?

>> No.4380751

BTSX needs a further compatibility patch to work with it because it uses a custom palette. But it's well worth it.

>> No.4380764

yeah but I grabbed most of what I wanted from there

where can I find that?

>> No.4380813

Hi Sgt. Mark IV

>> No.4380821

support me on patreon thanks in advance

>> No.4380907

When Ranger gets hiccups, he goes HUH

>> No.4380910

I should impose some rules onto myself like that, I save way too often to the point of savescumming.

>> No.4380920

when BJ nuts and anya keeps on sucking he goes [brown noise]

>> No.4381012


Has this been completed yet or is it meant to only be 10 or so levels?

>> No.4381024


>> No.4381039

shrug, the guy did two episodes then disappeared again. that was ~10 years ago.

>> No.4381143

I wonder how /v/ would have received Doom II as a sequel upon release?
Would they have shit on it for using same assets, with no new modes or innovative gameplay mechanics?

>> No.4381179

>Would /v/ have shit on it
Yes, regardless of what "it" is

>> No.4381191

You know - "IT". The game they made one map for that one time.

Oh wait, no... That was /pol/
Shit... it's easy to mix them up.

>> No.4381194


>> No.4381206

>Would they have shit on it for using same assets, with no new modes or innovative gameplay mechanics?

Make a wild fucking guess.

>> No.4381219


How does /v/ receive games it hasn't played, anon?

>> No.4381231
File: 139 KB, 970x546, new d44m mod revealed.jpg [View same] [iqdb] [saucenao] [google] [report]

they'll circlejerk about the lore & complain about the following:
>muh graphix
>muh locked 30 fps
>ur multiplayer avatar is a shit
>the gameplay
then they'll either resort to posting THICC demon pron or tell everybody to kill themselves. you know, the yuge

>> No.4381236

seems about their speed.

>> No.4381259

30 hours of cutscenes!
30 minutes of gameplay!
QTEs and SJW propaganda!
And after few days all doom-related threads would get deleted.

>> No.4381262

The actor name is still mummy so you're not entirely wrong.

They could potentially be mummies that were resurrected as golems?

>> No.4381273

What map? I'll play it and give feedback.

>> No.4381291
File: 419 KB, 936x499, 07f7d5d15e7d7b16cca685489c2a90047e469d9d.png [View same] [iqdb] [saucenao] [google] [report]

hopefully this becomes the new OP pic.

>> No.4381375

Quake but Cthulu and Nyaralat Hotep are added in, and the Outer Gods are secret bosses.

>> No.4381449
File: 611 KB, 1600x900, Screenshot_Harmony_20171106_221740.png [View same] [iqdb] [saucenao] [google] [report]

Literally nobody ever asked for or wanted this, but here we go anyway.

>> No.4381459

what mapset?

>> No.4381461

lol good luck dodging all the instakill portals, while dodging the monster spawns
> and Nyar just disintegrates you as an archvile attack
> and even if you survive somehow
> you find out Nyar cant actually be killed, it just turns into something else

>> No.4381462


Harmony, an iwad.

>> No.4381464

Where do I go for the DOOM speedrunning authority?

>> No.4381471


> use Harmony as your iwad
> recreate plutonia as a pwad, replacing all the maps, episodes, and graphics
> its completely free

>> No.4381487
File: 14 KB, 300x269, were in for it now scoob.png [View same] [iqdb] [saucenao] [google] [report]

unfortunately unlike other eldritch deities and various monster overlords that might gloat or leave themselves open to attack, nyarlathothep was known for his intelligence and was well, god-tier when it came to that
> chooses to fight the player on the first map
> there's no weapons or ammo on the map, he removed all of them
> makes the player an offer instead, interprets "no" to mean yes in a very obtuse legalistic manner and transforms the player into a box of condoms so he will be used by women for sex

>> No.4381506
File: 200 KB, 729x3280, deudly slipgates.jpg [View same] [iqdb] [saucenao] [google] [report]

>implying Ranger needs weapons to kill an Old One

>> No.4381543


It'd be appropriate, Harmony seems to be even more fond of chaingunners as Plutonia is, with even more bastardly placement.

>> No.4381559
File: 2 KB, 128x128, DoomIdeal.png [View same] [iqdb] [saucenao] [google] [report]

here's a palette if anyone wants to do this crazy thing, it should serve a doom conversion very well (from the bottom up that is, it is not compatible with existing gfx at all but has a bunch of extra color ranges added)

>> No.4381603

/v/ doesn't play games. They just parrot reviews.

>> No.4381608

When I'm Playing the current Dakka what does the flashing blue do?

>> No.4381697
File: 206 KB, 700x700, 1509556430607.jpg [View same] [iqdb] [saucenao] [google] [report]

the same way that they do with every game
"What went wrong?"
"Blunder of the year"
moving sale goalposts and saying that DOOM 2 was a failure compared to the first, without citing sources
threads that say something like "John Carmack, more like John Cuckmack"
a few wojack threads that use it to falseflag that X as a platform is shit
a few cherry picked screenshots that show how ugly it is compared to another game released around the same time
people saying that they are gonna pirate it even though its bad
very little actual discussion of the game, that quickly gets archived because of the mountain of low quality shitposts that makes it reach page 11 in 7 minutes
/v/ is one of the worst boards

>> No.4381842
File: 22 KB, 645x773, 1353209663229.gif [View same] [iqdb] [saucenao] [google] [report]

>tfw too stupid to make a script like this to test it
I'm trying to see if it would be POSSIBLE to imitate (even poorly) a vanilla start.
What I mean is go in the pattern of starting a demo playing in background after the initial doom title sequence.
Since demos don't work with ZDoom I was wondering if it would be possible to spawn a bot in the levels recorded and take perspective of it.
Would this be possible or am I just being stupid for something impossible at the moment.

>> No.4381889

I kinda wish there's a consumable/usable "blueprint/sewing kit" that bestows you with a random suit if the tattered fabric you are currently wearing is at least a hundred points or more; she's a tailor after all, is she not.

>> No.4381906
File: 51 KB, 500x517, deus wut.png [View same] [iqdb] [saucenao] [google] [report]

What's this .ipk3 format I've been seeing floating around for GZDoom mods lately?

>> No.4381924

IWAD file in PK3 format

>> No.4381927 [SPOILER] 
File: 535 KB, 1280x720, 1510039519154.png [View same] [iqdb] [saucenao] [google] [report]

so when is cowboy meme in HND?

>> No.4381947
File: 1.74 MB, 1680x1050, squirmie.png [View same] [iqdb] [saucenao] [google] [report]

does he ever stop squirming ?

>> No.4381958

no, well, not unless you're pklaying a mod that mkaes him shootable.

>> No.4381964

Back to >>>/v/

>> No.4381982

poor guy

>> No.4382019
File: 81 KB, 500x375, murica.jpg [View same] [iqdb] [saucenao] [google] [report]

yeah. but it reminds you why you're fighting, and what you're fighting for.

>> No.4382049 [SPOILER] 
File: 310 KB, 1920x1017, 1510043917692.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4382109
File: 1.35 MB, 720x360, Better burly punches, now with altfire.webm [View same] [iqdb] [saucenao] [google] [report]

Fuck it, those shadow warrior jabs just aren't as good as the haymaker, so now you just throw haymakers, altfire slings you sword out for a quietus style attack for ranged attacks because the thought of not being able to beat up things out of range when berserking upsets me.

>> No.4382209

Decided to play No Rest For The Living next. Seems excellent. Making me realise how much I actually disliked Doom 2's levels.

>> No.4382232

NuDoomGuy doesn't take shit from skeletons

>> No.4382235

it looks like the sword is throwing your own blood. so maybe it should cost like 5% health?

>> No.4382242

I thought about that, but the berserk ability is supposed to be a clutch tool to stop players from dying, I'm not sure if it'd be a good idea to drain health for the alt attack. It would make for a neat little tug of war between the primary attack seeing as that gives life on hit.
Gotta remember that you won't be able to select this weapon whenever you want, you'll have to build up energy by dealing damage to enemies and then triggering this state for a short time.

>> No.4382397
File: 561 KB, 1920x1017, Screenshot_Doom_20171107_154244.png [View same] [iqdb] [saucenao] [google] [report]

Have you cleaned your room?

>> No.4382435

sometimes u just gotta pour loads of effort into zscript, and to successfully do so for some, u *must* distract yourself with physical pain to trudge through the journey that is working with zscript (especially as a novice at acs or decorate)

>> No.4382438

I have! I cleaned my room a few days ago.

>> No.4382450
File: 248 KB, 386x314, emote.png [View same] [iqdb] [saucenao] [google] [report]

>Grew up on console gaming
>Decide to finally give DOOM a try
>Get motion sickness really fast
>"Maybe I'll get used to it"
>Cold sweat
>Wanna DOOM
>Throw up
>Give up

Some things were just not meant to be..

>> No.4382454

>grow up on console
>eventually play pc years later
>never have motion sickness problems ever

maybe ur just a pussy anon

>> No.4382491
File: 4 KB, 96x96, 1509712069028.png [View same] [iqdb] [saucenao] [google] [report]

1. Turn off weapon sway
2. Change camera bobbing
3. Increase your FOV
4. Turn off autorun
5. Play on hardware rendering mode to avoid this weird warping effect when looking up and down.
6. git gud

Hope this helps.
Maybe with settings like that you won't get motion sick.
Good luck, anon.

>> No.4382493

>Grow up on Doom
>decide to give console games a try
>can't pass second boss of Streets of Rage 2
>watch entire series in youtube.

>> No.4382519

my thumbs have evolved specifically to firmly grip things and press spacebar/mouse side button
and nothing else
they get very confused when more than one button is involved

>> No.4382531


Alright, what even is this? A fap mod for a game that requires both hands?

>> No.4382537

it's a bit on the risque side, but, it is a legit gameplay mod too

>> No.4382540

Doom can be played with only one hand easily.

>> No.4382545

Thanks for the advice.

Sadly I really like camera bobbing because I like to imagine doom guy waving around his body like a psychopath doing a dempsey roll while shooting wildly.

>> No.4382626
File: 142 KB, 900x720, 1505567953790.jpg [View same] [iqdb] [saucenao] [google] [report]

Anybody got any good 1 level maps to suggest?

Feeling like a quick romp.
If you're making a map I'll test it for you provided it's got some size.

>> No.4382634

these were both cool, although on the hard side

>> No.4382635

I just played this
It's pretty cool - you can finish it in around 10 minutes.

>> No.4382641

In A.D. 2017, war BD vs PB was beginning. (get ready to eat that popcorn, lads)

>> No.4382643

why would i care about the reddit mod and an extension there of

>> No.4382652

Thanks guys.

>> No.4382661

What's going on?
I hope this "war" will result in casualties on both sides.

>> No.4382680

HINT: muh test builds

>> No.4382707

just post the link you fucker

>> No.4382725
File: 32 KB, 739x194, discord shit.png [View same] [iqdb] [saucenao] [google] [report]

not him but i hear that mark got all pissy about the dev builds.i have no idea myself and that might just be rumor

>> No.4382732

>NDA for a mod

>> No.4382736
File: 35 KB, 112x112, IMBALUL.png [View same] [iqdb] [saucenao] [google] [report]

>NDA for a mod


>> No.4382737
File: 81 KB, 466x486, 1484835557119.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4382739

what's an NDA?
i'm a bit of a dummy

>> No.4382743

thanks. yeah i can guess what's happened, because it happened before, when he used to post beta builds of v20(?) here, he stopped because the mods of mods were incorporating v20 stuff even before v20 was out

i think it's fair enough to ask others not to base work off the beta builds but to wait until the final is out.

>> No.4382745

non disclosure agreement. basically a legal contract that says you can't talk about it to anyone

>> No.4382747
File: 170 KB, 1200x1600, 1344728847266.jpg [View same] [iqdb] [saucenao] [google] [report]

my fucking lord

>> No.4382748

Non-Disclosure Agreement aka you agree to sign a paper that cockblocks you from talking about a game, common thing that journalists and voice actors must sign in the industry

>> No.4382749
File: 109 KB, 320x240, 1508814779731.png [View same] [iqdb] [saucenao] [google] [report]

>NDA for a mod
And of course it had to be for Brootal dewm's even more retarded cousin.

Non-Disclosure Agreement

>> No.4382751
File: 15 KB, 331x291, dum.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't. because PB's Discord is currently nuked. But I'll hand out a quick summary before the said demise happened:
An announcement was made in the PB Discord that handouts for subsequent test builds now require being acknowledged as an official bug tester of sorts. Chimpout ensues, the highlight with the PB dev saying that they went for that decision in order to avoid (alleged) flak from Markymark and the BD "community".

>> No.4382753


>> No.4382761

i doubt he means an actual legal contract literally with lawyers and all that, you clowns.

>> No.4382762
File: 203 KB, 800x418, I'm on the street now.png [View same] [iqdb] [saucenao] [google] [report]

this all reads like the introductory passages to a religious cult.

you can't make this shit up.

>> No.4382763

we're aware, retard.

it's just the sudden seriousness to it that is so amusing.

>> No.4382773

i'd get serious too if the alternative was being swamped by a horde of thousands of brutal doom sycophants which mark sicced onto me

>> No.4382780
File: 162 KB, 1344x765, 1508906835857.jpg [View same] [iqdb] [saucenao] [google] [report]

This whole mess is the best instance of monster infighting i've ever seen.

Pic kinda related...

>> No.4382786

Can someone clear up some confusion for me? What is the name of ZDoom's creator? Half of the time I see it credited to Marisa Heit, the other half, to Randy Heit.

>> No.4382789

what will most likely happen is someone uploading it somewhere out of spite, I doubt they would watermark that shit

>> No.4382794

he probably wants PB to be ready for when BD21 final comes out, which means he needs to start merging it now, and that work will need testing. but he knows mark doesn't like people basing work off beta versions, so out of respect he wants to keep a lid on it. everyone knows what an NDA so that's how he's phrased it, like as an analogy.

he could have just said "okay i need to keep a lid on this until bd21 is out, so i only want testers of good standing who i trust will not leak it" instead of using a legal term, but maybe others wouldn't take that so seriously themselves.

>> No.4382797

(apparently former) Randy is transsexual.

>> No.4382808

When he started, he was named Randy. A few years he changed his zdoom forums name to Randi. Most recently, he was calling himself Marisa.

So basically if you want to be respectful towards a sufferer of gender disphoria, then it's Marisa. But if you think he's a mentally ill tranny, continue to use Randy.

>> No.4382816
File: 3 KB, 73x119, tempofield.png [View same] [iqdb] [saucenao] [google] [report]


All these are correct

>> No.4382826 [DELETED] 

Finally, this answer my question about traps in the community!

>> No.4382836
File: 147 KB, 900x1350, 1463569582931.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4382840

traps and trans isn't the same, though

>> No.4382850

this is totally in good faith, nothing wrong here

>> No.4382859

Eh, close enough for the purposes of my, ahem, research.

>> No.4382861

I love how they look like little kids with a Doomguy costume, so silly.

>> No.4382865

The 3DGE dev is one too. I personally don't think we ought to talk shit (which hasn't happened ITT yet but probably will) about either out of respect for their contributions to the community.

On another note: What are some guns you guys have never or rarely seen in a game but would like to?

>> No.4382870
File: 1.10 MB, 184x141, 1444654884979.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4382876
File: 2.84 MB, 2250x1500, КС-23М_вид_слева_без_приклада_03.jpg [View same] [iqdb] [saucenao] [google] [report]

>The 3DGE dev is one too. I personally don't think we ought to talk shit (which hasn't happened ITT yet but probably will) about either out of respect for their contributions to the community.
To be fair, my interest in this topic is less about shitting on them, and more about you know what. But it's still offtopic so I'll stop now.

>On another note: What are some guns you guys have never or rarely seen in a game but would like to?
KS-23, full stop. I could even give money to whoever brings this beauty into Doom. The closest thing to how I imagine it depicted in Doom would probably be the project MSX nailshotgun.

>> No.4382892

Plutonia is my favourite mapset for me. Its quintessential doom imo. Small levels that i think have a lot to them. If you can get over the higher population of revs and chaingunners you will find a beautiful solid and brutal world in plutonia.

You havent played doom yet.

Also tnt is lots of fun.

>> No.4382894

You know, I've been thinking a long time about what the shotgun should end up being in my mod and that's been a strong contender. A HK69 with a servo-controlled with 40mm buckshot shells (a thing that actually exists) is another

Both go really well with the multiple ammo types system I'm using and have an actual reason for a steep damage falloff.

>> No.4382896

servo-controlled choke*

>> No.4382918

Sounds neat. What kinds of ammo would you include for the KS-23 and the HK69?

>> No.4382932

So would be better if he used the " symbol, to siginfy that's not really a legal thing
So "NDA" instead of just NDA

>> No.4382934


I figured that's what it was, but I didn't know which way the transition went.

>> No.4382935

I'm doing either/or, not both. Or something else entirely.

If I go with ks23 then buckshot and high pressure slugs. Maybe a delayed fuse HE-AP slug that penetrates then gibs from the inside. If the grenade launcher route then buckshot, HE, white phosphorous incendiary and perhaps some kinda plasma grenade. Or if you have some idea yourself I'd consider it because of the minimal work needed for each ammo type.

>> No.4382937

meh ive got a theory that the shotguns native to doom are already firing 8 gauge shells

It might spit out 7 pellets and thus cause 7 bleeding holes but its doing as much damage apiece as the pistol and chaingun (which are probably firing AP rounds since they can get through the zombie body armor).

Also 7 pellets is an unusual number for twelve gauge to fire, even with quadruple ought buckshot you still get 8. Im suggesting that the standard doom shotgun ammo is 8 Gauge firing seven .45cal or .50cal buckshot pellets.

Also consider hard statistics, it takes at least 15 rounds of AP ammo to take down a pinky demon... but it only takes 2 shotgun blasts to do it (assuming ssg). And a direct hit from a rocket barely does more than the amount of damage an ssg causes.

If he wants Spread then just have a spreader choke on the end of it. Though the doom shotgun is implied to have one already (including on beta screenshots).

if you're going with multiple ammo types for the 40mm may I suggest that the usual explosive kind is on the belt feed, and to fire alternate ammo the player goes through a loading animation to insert one round of the buckshot and then fire it (this way they can do that, but its tedious and not what the weapon is designed for).

It would have to be a high pressure load just like an auto-launcher would use, otherwise the buckshot wouldn't be worth a shit.

> decreasing damage over distance for shotgun hitscans doesnt seem to be possible but I did just get the idea of being able to alter the damage stat of a projectile as time goes on
> however now scenery objects will stop the shots unlike hitscans

>> No.4382941

>it takes at least 15 rounds of AP ammo to take down a pinky demon... but it only takes 2 shotgun blasts to do it (assuming ssg)
>demons require 2 ssg shots

>> No.4382942

>high pressure slugs

>> No.4382949

Just remember the SSG is shooting out more pellets than 1 shotgun blast, despite taking only two shells.

We're more about gameplay over realism, buuut I know what you mean and I get obsessed on this shit too. I'd say give the gun a knockback effect on the enemies but some might find it obnoxious, perhaps a guaranteed flinch?

>> No.4382958

how is his aim so bad that he thinks pinkys need two super shotgun firings?

>> No.4382978

>but it only takes 2 shotgun blasts to do it
>2 shotgun shells
> about 50% of the time the shotgun needs 3 shells to do it, but assuming that you're using the ssg it will only take a single attack, thus only 2 shells

saved some word count for you by condensing it from this, not my fault you didnt have the intelligence to figure that out

>> No.4382983

>explain something retardedly
>hurr you're too stupid to understand
Fuck off back to /v/, cunt.

>> No.4383015


>> No.4383020

>if you're going with multiple ammo types for the 40mm may I suggest that the usual explosive kind is on the belt feed
A HK 69 is a single-shot launcher.
Changing ammunition would play the normal reload animation except the inserted shell would of course match the selected ammo type.

>We're more about gameplay over realism, buuut I know what you mean and I get obsessed on this shit too. I'd say give the gun a knockback effect on the enemies but some might find it obnoxious, perhaps a guaranteed flinch?
Haven't gotten that far, but each weapon/attack will have its own pain chance modifier. No knockback on enemies except for grenades, but powerful single shot weapons will have more knockback on the player.

Anyway the planned weapon lineup for now is something like

>semi auto pistol
>machine pistol
>combined shotgun/grenade weapon
>crude assault rifle
>fancy schmancy assault rifle with scope
>plasma gun (projectiles, full auto large magazine)
>particle accelerator (penetrating beam with damage falloff by distance)
>futuristic carl gustaf recoilless rifle

Then a bunch of throwables and deployables. BFG equivalents live here as deployable gravitational singularities and orbital strike beacons or whatever.

>> No.4383068

>futuristic carl gustaf recoilless rifle
Jesus Christ I want this.

>> No.4383095

I want firing it to feel like it fucking hurts.

>> No.4383098

> recoilless
> implying it has any recoil to hurt you

>> No.4383101

That ending was awkward as hell.
I thought Mike had become tamer as of late after the whole scandal about his fake accounts and shady online bullshit to the point of suspection of spamming on /vr/ to kill threads that badmouthed him.
But I digress, what the fuck, this actually looks good but the hitboxes are all fucked.

>> No.4383112

No, but shooting one supposedly feels like being kicked in the everything all at once. Because of the violent overpressure and noise from both sides of the tube of course. There are restrictions for how many training shots a soldier is allowed to fire in a day due to health concerns.

>> No.4383124


>> No.4383132 [DELETED] 

>To be fair, my interest in this topic is less about shitting on them, and more about you know what.
No, I don't know what.

But I have a feeling whatever it is, it's going to guarantee that I call you a dumbass for your dumbassery.

>> No.4383139

>I thought Mike had become tamer as of late after the whole scandal about his fake accounts and shady online bullshit to the point of suspection of spamming on /vr/ to kill threads that badmouthed him.
this run-on sentence doesn't make any sense.
is there something you want to actually tell us? preferably something relevant to retro video games instead of trying to stir up pretend drama?

>> No.4383154 [DELETED] 

Just call me a degenerate, that would be the correct term if what you want is being angry at me.

>> No.4383156

don't enable

>> No.4383157

it's the doom popo
quick, make a run for it

>> No.4383169
File: 2.49 MB, 1325x1024, unknown.png [View same] [iqdb] [saucenao] [google] [report]

We're one month away from the Cacowards.

What are your picks, lads?

>> No.4383173

zscript should get a cacoward for being great and whoever is responsible for that

>> No.4383174

I can't choose, there should be multiple winners.

>> No.4383176

Fuck the Cacowards are a great concept.

So glad the community has kept them going for so long, they're practically necessary at this point too.

>> No.4383179

Could MetaDoom get in, simply for not appearing last year and not being finished?

>> No.4383180

There are pages and pages of winners, man.

>> No.4383183

pretty shitty reason to appear, t b h

randi for espi
if final doomer ACTUALLY FUCKING UPDATES, that for gameplay mod
scuba pushes for BoE episode 2 to get another caco
lilith.pk3 for caco
simon's destiny

>> No.4383185

Final Doomer, since it will come out very soon and just in time for the Cacowards.

R-Right guys?

>> No.4383187

It's a mod that is centered around being a mix of every Doom game.
An honorable mention could be ok, i guess, at least, if they also bring up JPF.

>> No.4383189

Why can't you nominate for mods released after awards but before new years? It's a Doom year.

>> No.4383190

You can. You totally can.

>> No.4383192

you can, dude

>> No.4383196

Help me out here guys.
What is the best way to play quake 2 on a modern hardware?
Are there any decent sourceports or mods worth checking out?
It's been a while since i played it and i'm out of the loop

>> No.4383205
File: 980 KB, 335x348, 1509682566602.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4383209

yamagi quake 2
both expansion packs I guess?

>> No.4383215

>f they also bring up JPF
Juvenile Power Fantasy? But that was shit, probably one of the worst Kinsie mods out there. Or did he release an update fixing the grossly underpowered guns?

>> No.4383217

someone posted this on /co/ lads

someone really hates you term

>> No.4383220

what an absolute asshole

>> No.4383229

He isn't wrong though.

>> No.4383234
File: 914 KB, 1068x614, 1506215981208.png [View same] [iqdb] [saucenao] [google] [report]



I thought those late honourable mentions meant they were forever excluded.

>> No.4383239

Thanks, anon.
It runs well so far.
The only problem i have so far is that i don't hear any music. The console says that it can't find a playlist.
Is there any way i can fix this?
Oh and im using the steam version

>> No.4383242

This, but for Mordeth award.

>> No.4383249

i'm sure you can look up some instructions on how to do that somewhere. iirc you have to download the ogg songs yourself and plop them into a folder named music, same as quake 1

>> No.4383256

to clarify this
download the songs in OGG format
said 'music' folder has to be located inside the ID1

>> No.4383259

Ok got it - it was right there in the first thread on the steam community hub.
It was so long that i completely forgot this was even a thing.

Still - thanks.
I missed this

>> No.4383261

term did sorta quit demonsteele, but it's mostly for the fact that the artist who was working on his character sprites has never, and still hasn't gotten back to him, and he can't find anyone else suitable to do so
Metroid Dreadnaught is pretty unfortunate, but i have no idea what would be added to it besides enemies
i don't really think two projects on hiatus is grounds for memery

>> No.4383267

but isn't demonsteele pretty much finished appart from the other character lacking a third person sprite?

>> No.4383269

it is
i have also never heard of a planned third character, that poster might be retarded in thinking "third person" means third character

>> No.4383270

no problem!
one final thing:
one advantage yamagi quake 2 has over the original exe is the ability to turn off mouse smoothing, which would be m_filter 0 on the console

you might notice your aim feels slightly off if it's on (m_filter 1), I recommed you swap that out for raw input. cheers

>> No.4383272

i think everyone here suggests loads of times, mainly now with Samus Returns

>Melee Attack
>A Megawad if someone wants it
>Suit upgrades
>Better Player Sprites, like the edited SM ones
but then Gzdoom now supports 3d models so ripping it from Prime 3 or SMB would be better

>> No.4383280

melee attack would be weird for something trying to emulate Prime rather than any of the 2d games, Samus Returns included, unless Prime 4 is gonna have one
term is currently doing mapping for Cosmic Tides and has been quiet about it since "nobody wants to see/hear someone complaining about maps" since he's never really done it that much before to my knowledge
on that note, i think it would be nice if he'd finish the gameplay part, release it as gameplay mod, and then do map things and then release the full version with the maps as his standalone project
suit upgrades would be cool
no idea how easy it is to get 3d models into gzdoom, like ones that are in Prime

>> No.4383283

>i posted this on /co/ then came here to link it

>> No.4383295

i'm more of a mapper, so i never understood this complaint. it seems that gameplay mods are more of a perpetual development thing and very few of them ever get "finished". even the extremely big gameplay mods, like nazis, psychic, and msx, are woefully unfinished, but people seem all right with that?
is there something i'm missing?

>> No.4383297

i also thiought there was meant to be three characters, but maybe i am getting it mixed up with gmota

which one was meant to have the not-albert-wesker character? was that space pirate?

>> No.4383298

High noon drifter to cement that anything Terminus makes will win regardless.

>> No.4383303

You just have to tune the monster HP down.

>> No.4383304

>melee attack
there are hundreds already
>suit upgrades
>better player sprites
they're currently fine, i guess zero suit mode would be good maybe?

>> No.4383305

Gameplay mods can easily be finished, but most modders bust their load too early and end up patching 5ever. The issue with Terminus's mod is that nearly every single one was left unfinished except Push and HND. He'll argue Dreadnought was finished too, but it clearly wasn't. He just worked on them for too long, got bored, slapped a 1.0 on and called it a day. This is also why I'm hoping he hold off releasing Cosmic Tides until it's actually goddamn finished.

>> No.4383307


I dunno, if someone's biggest issue with me is leaving mods "unfinished", then I actually take that as a compliment.
It kind of means everything else is okay enough to the point where the only thing left to point out is that they want more of it. Then that's actually a good thing, isn't it?


Shihong is woefully underperforming compared to Hae-Lin, mind. But it's certainly playable enough as it is.
Still could use one more update polishing everything off and putting a cap on it, probably, but art's still an issue.

>> No.4383308

>He'll argue Dreadnought was finished too, but it clearly wasn't.
how was it not

>> No.4383312

That's weird - looks like i already had mouse smoothing off.
>The way everything goes quiet after picking up the SSG on the secret level in unit one
I'm not going to lie i got spooked a bit...

>> No.4383316

i still don't understand, sorry.
if gameplay mods are always being patched 5ever (and i know of at least several that aren't), then they're never finished. so why is it suddenly an issue when another modder does it?

>> No.4383318


Yeah, Space Pirate was meant to have a not-Albert Wesker type.
GMOTA also has three, now four. Blaz, Kustam, Samson, and now Doomslayer dude.

>> No.4383320

>but art's still an issue.
is it really that difficult to find someone to do a few sprites that most people won't even see?
And i feel Shihong is ok as it is anyway

>> No.4383332
File: 58 KB, 640x400, FINALE3b 2x.png [View same] [iqdb] [saucenao] [google] [report]


Surprisingly, yes. Artists are rare in the Doom community, much less artists who're willing to do something significantly more time-investing like player/monster sprites.
It's a whole lot of work for not a lot of payoff. So I've been taking the Pillowblaster route and working on improving my own art abilities myself. I'm still not very good at it, but I can cheat out a player skin and a bit of art, as seen with High Noon Drifter.
Who knows, maybe some time in the future I'll be able to finally put the lid on DemonSteele and give it that last 1.0 touch. I know a lot of folks think it's a pipe dream at this point, but I've always been an optimist.

>> No.4383335

me too, heh.
luckily enough you can turn on music shuffle in options and swim through each song at your whim and play it regardless of the event. I always put on descent into cerberon, it's one of my favorites.

>> No.4383339
File: 61 KB, 531x532, 1704.png [View same] [iqdb] [saucenao] [google] [report]

someone suggested here a long time ago about replacing samus player sprites with the Edited SM/SA-X ones on Spriters Resource, it needs only back turning sprites and walking, but the kit itself is complete

>> No.4383343

>but the kit itself is complete
i would disagree, it doesn't seem to have anything except the side sprites and front standing sprites

>> No.4383368
File: 19 KB, 698x720, Sprite Template.png [View same] [iqdb] [saucenao] [google] [report]


I took the template I use for character sprites and I decided to try and slot them in.
I managed to get a full standing rotation out of it, which is pretty good, but there's a lot of other stuff missing.
You could proooobably salvage the death animation by just having her blow up into the existing zero suit sprites, so that'd cut down on the workload.

>> No.4383379

is it really necessary to restrict her to four frames for running? she's got a lot more animation.

>> No.4383380


No, but each frame needed you'd have to multiply by at least five for the total amount of frames you'll have to make. So a simple four-frame run animation would take at least 20 unique sprites.

>> No.4383381

necessary, no, but each additional frame exponentially multiplies the work needed.
there's a big reason monster/player sprites are a rarity in this community, at least unique ones that aren't recolors.

>> No.4383390
File: 165 KB, 1009x1364, samus SR388 spritepack.png [View same] [iqdb] [saucenao] [google] [report]

Spriters resource has an Entire page of Samus edited sprites and customs, heres one that was used for a mugen character i think


>> No.4383401

that's cool but still no angles aside from side view.

>> No.4383416

>the yuge

>> No.4383421

if not hnd then space hunter

>> No.4383461

They're already bitching about the SS remake, most of those FAGGOTS never played SS


>> No.4383470

is /v/ singlehandedly the worst board on the site? if not then I wonder which would be the nominees.

>> No.4383478

it's not any one board, it's all of them that have a cross-population of teenage idiots who come here to shitpost anonymously because they can't do it on facebook where mom will see what you wrote and ground you.

>> No.4383479

>modders bust their load too early and end up patching 5ever.
this doesn't make sense with the meaning of "bust their load"

>> No.4383481

I don't think space Hunter is substantial enough to be considered Caco material

>> No.4383482

it's a tie between /v/, /tv/, /co/ and /pol/. /b/ and /mlp/ are irrelevant, but they are pretty bad too

>> No.4383494

as >>4383478 says, it's not that it's particularly a bad board to be in itself. every place has its own roster of shitposters and regular retards after all, as you may be aware, and /v/ is no exception. even taking the '90% of everything is shit' unsung rule out of context.

now, that it's a CONSISTENTLY fucking terrible board, I don't think anybody anywhere will deny that. much like /pol/, /tv/ and /mu/ it's got that fame of being a godawful place for a reason, and anyone who tells you to positively stay away from it is probably doing you a favor.

>> No.4383496

yeah okay it's not some highly complex thing like doomrla, but its a full set of replacement weapons, it's about as substantial as high noon drifter, which everyone seems to think is a shoo-in

>> No.4383506

on my part, it's partially ribbing. term has said he's not going to give the award to himself, so i'm telling him "fuck you i liked it".
i think space hunter is ok, but the year's been full of good releases, like metadoom, final doomer, lithium, and more

>> No.4383546

gmota for mordeth
somebody is gonna vote aoed for joke
bd21 for 3rd

>> No.4383560
File: 8 KB, 170x172, cre.jpg [View same] [iqdb] [saucenao] [google] [report]

i just got to river styx on evilution .

what did you guys think of evilution ?

>> No.4383565


D4T ended up being better than D4D

>> No.4383567

TNT: Revilution for Mordeth, it has all the right qualities, endlessly long development time, lots of drama, changes of leaderships, even started off as an acrimonious split from another TNT fan sequel megawad

>> No.4383569

about half of the maps are good. a few are excellent. there are a lot of bad ones though. i skip those.

>> No.4383586


Shores of Zdoom, its dead at this rate

>> No.4383590

D4T and D4D are kind of two sides of the same coin, aren't they?

>> No.4383591

Vader claims it is not dead but being developed like one small room per month.

>> No.4383595

They started by the same modder, DBThanatos, tho he dropped D4D in the hands of MajorCooke and moved to D4T now he and Michaelis are doing Quake Champions: Doom Edition.

>> No.4383596
File: 74 KB, 1020x734, ff.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4383616

This kind of thinking is what got BD and PB to where they are now.

>> No.4383638

i like that one. for me, that's one of the good ones.

>> No.4383662

What do you need, son?

>> No.4383678

What's the best place to upload WADs for people to download? Is idGames database the best?

>> No.4383702

idgames database or tspg, yeah

>> No.4383721
File: 727 KB, 1920x1080, Screenshot_Doom_20171107_203142.png [View same] [iqdb] [saucenao] [google] [report]

That's for things that haven't been out for years.
This mod was already released, you're waiting on an update.
Also fuck you.

There's only like, 1 major thing and two minor things left on the todo list, we've been hammering it out the past few days. Shouldn't be much longer.

>> No.4383758

My point is space Hunter is pretty paltry compared to some of the other mods that have come out this year. It's not Caco material

>> No.4383783
File: 2.17 MB, 1680x1050, neat.png [View same] [iqdb] [saucenao] [google] [report]

i done did it

>> No.4383785

I'm rubbing my belly in celebration

>> No.4383787


>> No.4383789

Where do I send my demos to? I see speedrun.com, doom.com.hr, and doomed sda.

>> No.4383791



>> No.4383795

you done did it
im celebrating it by engorging myself in my blankets with some hot coco and rubbing my belly
what's not to get it's freezing outside

>> No.4383810
File: 41 KB, 572x555, apu aputus.jpg [View same] [iqdb] [saucenao] [google] [report]

I like to save the cocoa for when its colder, it's still apple cider and tea weather

>> No.4383813
File: 53 KB, 197x190, Comfy guy.jpg [View same] [iqdb] [saucenao] [google] [report]

I think this was the meme that you meant to post instead. But that's okay, we all make mistakes.

>> No.4383818
File: 78 KB, 568x548, 1494887973019.png [View same] [iqdb] [saucenao] [google] [report]

who is that man

>> No.4383824
File: 72 KB, 400x340, samRun.gif [View same] [iqdb] [saucenao] [google] [report]

I did a 3D samus a while ago, but never finished the paintovers.

>> No.4383830
File: 1.99 MB, 1137x1524, 1497454077888.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4383840
File: 67 KB, 640x400, Screenshot_Doom_20171107_211911.png [View same] [iqdb] [saucenao] [google] [report]

I wonder what this means
> danger
> heavy
> machinery

>> No.4383851
File: 112 KB, 398x500, 1508454668446.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4383858

uac ultra is so inexplicably comfy. I think it might be the music.

btsx e1 and 2 give off this exact same feeling too.

>> No.4383861

the texturing is highly reminiscent of silent hill
its like everything is caked in soot

>> No.4383873

Either post on doomworld and attach the demos, or send them directly to Andy Olivera at DSDA by mail. Andy says he prefers the former as he scrapes the forum for new demos weekly and you might get advice on proper textfile conventions in the meantime if it's lacking. Ignore speedrun.com and anything speedrun-generic, doom speedrunning goes far beyond their limited scope.

>> No.4383874
File: 89 KB, 640x400, Screenshot_Doom_20171107_214836.png [View same] [iqdb] [saucenao] [google] [report]

also some of the texturing reminds me of 90s style grunge rock and music videos, this room has a matrix-style feel while others remind me of NiN closer

>> No.4383903

Fuck, i have to read that doujinshi again. A

>> No.4383908


>> No.4383936

here it is if you want it. it's just renders and some have minor painting. they're blue instead of orange for reasons i don't remember, but you can batch color match or whatever in photoshop easily enough.

>> No.4384169



>> No.4384201


>> No.4384325

Something was missing from my berserk fists, after a bit of talking and brainstorming, I've come up with this.


>> No.4384398


>> No.4384413
File: 2.96 MB, 600x374, video.webm [View same] [iqdb] [saucenao] [google] [report]

Putting in a recommendation for Karnak for Heretic. It fixes a ton of the stuff I really hate about Heretic: weapons are stronger and faster, enemies have more interesting attack patterns, and everything's just plain less boring. It amps up the aggression by making everyone hit faster and harder, and cleans up some of the uselessness from Heretic's arsenal, making every weapon worthwhile with or without a Tome of Power.

Here's a (really shitty) webm.

>> No.4384415

What does it do for the staff and gold wand?

>> No.4384416

>Inb4 someone adds Samus in Samsara extra heroes if its even a thing

>> No.4384425

Staff is a machete that hits pretty hard. Many enemies go down in around 2-4 hits. Tome speeds the attack speed dramatically. Wand is the hand in the webm: fire rate is way higher and deals much more damage, but isn't hitscan. Tome acts like it does in vanilla, but doesn't increase the ammo consumption, so it basically becomes a full auto shotgun with up to 200 shots.

>> No.4384457
File: 9 KB, 313x461, ntr_chaos.png [View same] [iqdb] [saucenao] [google] [report]

Crossover with Netronian Chaos when

>> No.4384469

Looks nice, what's the ying yang thing in the hud?

>> No.4384473

That's the BFG ammo meter, instead of the green bars the other huds have (apart from BTSX)

>> No.4384497

>Shouldn't be much longer
Yeah, right. Just like how that DRLA update shouldn't be taking much longer. And like GMOTA too, which was supposed to just remake Blaz, finish monsters and then get released. I hope that Final Doomer will finally get a long awaited update and nothing will interfere this time, like it happened a few times previously.

>> No.4384509

I'm not a machine, I don't exist to churn these out. Things happen, IRL stuff will always take precedence over something I just do as a hobby.

In any case, Final Doomer is about 99% done right now, DRLA is probably about 90% done.

>> No.4384512

As long as it comes before the year ends, i'll enjoy it.
Thanks for the effort you've put into this great mod.

>> No.4384513

That's understandable. That's why I said "nothing will interfere this time". I hope the updates will eventually happen, if not this year, then, maybe, next year. After all DRLA 1.1(more like 2.0 now, because of all these changes) was in progress for about a year or even more at this point. Not like I can't wait for one more year or before Zandronum 4.0 will release.

>> No.4384515

Thank you. I would hope you'd enjoy it regardless of when it came out though.

Yeaaaaaaaaah, not a day goes by without me thinking about how looooong it's been since 1.05. Feels bad keeping people waiting so long.

>> No.4384524

hope it goes great, but you better leave just in case you dont waste much time here.
just saying.

>> No.4384538

New thread.


>> No.4384592

>And like GMOTA too, which was supposed to just remake Blaz, finish monsters and then get released
Okay I've actually had plans for the surprise Doomslayer in this particular update since january though

>> No.4385060

Someone should really do a Captain Claw mod

>> No.4385123 [DELETED] 

Sup, Mike.

>> No.4385187

never got an answer
sad to say this was expected

>> No.4386284

I think they make some kind of medicine to help you with that anon

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