[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 95 KB, 500x500, Doom-Sony-Playstation.jpg [View same] [iqdb] [saucenao] [google] [report]
436308 No.436308 [Reply] [Original] [archived.moe]

Question, fourchumps.

Howcome the PS1 port of Doom is so crappy and cut down, when they managed to port Quake fucking 2 to the system near flawlessly? How the hell did they even do that? They neglected Quake 1 entirely because they thought it couldn't be done, then went and ported it's sequel, perfectly?

Doom General I guess. It boggles my mind that new content is still coming out to this day.

>> No.436334

already got a doom thread over here m8

>> No.436362

Later on down the road, devs figured out ways to use the hardware better. Not too much of a mystery here.

>> No.436403
File: 127 KB, 257x250, 1362516338207.png [View same] [iqdb] [saucenao] [google] [report]

>ps1 Quake 2
>near flawlessly
I must've got a bad copy

>> No.436545

Wasn't Doom ported really early in the PS1 lifespan? P

>> No.436634

Does he know that there's a flying skull behind him?

>> No.436659

Why is he wearing what looks like biker or generic tough guy clothing instead of actual armor? Also shooting a shotgun with one hand is kinda dangerous and could fuck up your aim.

>> No.438396
File: 241 KB, 555x569, 1364512427370.png [View same] [iqdb] [saucenao] [google] [report]

But the PS1 port was good.

Rather than be a boring, already-overdone straight port that would get horribly butchered to the limitations of development during the PS1's early days, it did it's own thing with reworked maps and a bunch of new maps thrown in to make up for what was taken out. It made the effort to have a modestly cool lighting system for sectors and even had the same sound design that would later be used for Doom 64, which made everything a lot cooler.

The only things you'd really miss are the replaced levels and the Icon of Sin, SS Soldiers and Archvile enemies. But nobody really cared, because it was a better 1995 PS1 shooter than fucking PO'ed.

>> No.441017

>Also shooting a shotgun with one hand is kinda dangerous and could fuck up your aim

He's like three feet away from the imp, though.

>> No.441049

This guy gets it.
>dat club doom

>> No.441109


There's already a Doom thread, newfriend

>> No.441134

What if they don't want to post in it?

>> No.441138

There's no reason not to
There's been an ongoing Doom thread since /vr/ was created

>> No.441145

>tfw doomfags can't take their shit to /vg/ despite constantly remaking their threads

not a good feel

and don't bother replying, I'm hiding this shit like I do every fucking time

all the fucking time

fuck you doomfags

>> No.441165

Ha ha fuck off. PS1 version ruled.


>> No.441174

Retro games belong on the retro game board

>> No.441382

/vg/ is poison, it's the purgatory of subjects people don't care about, yet can't stop posting about.

>> No.441423

Glad there's some people in this thread with some good taste. I loved the PSX doom as a kid, and I still do. I cherish my doom 64 copy (and still play it) because it's got that nice atmospheric/creepy music and sounds that the psx doom did.

I still love my pc doom, and I will always play it a lot more than the psx one, but I still respect it for what it is. It's not perfect but it is unique and still a good experience. Also the lighting is a big darker and it was modified for many levels, which is cool.

Lastly it had one unique enemy, the nightmare spectre which again made it unique. It wasn't a bad game at all.

>> No.441758

It was a pretty bad port. Then again, every doom console port sucked.

>snes one sucked hard, except the red cartridge was awesome
>im sure there was a 32x one that was shit
>jaguar one was OK, but i don't remember it having any music at all
>probably half a dozen other ones that also sucked

>> No.443529

It had more than one unique enemy you puffed up little cunt. Motherdemon...hello?

Plus, pre existing enemies were reworked, like the arachnotron shooting two bolts at once

>> No.443560

32x Doom actually ran pretty well, given how Doom ran on most PCs of the time.


Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.