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/vr/ - Retro Games


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4315954 No.4315954 [Reply] [Original]

Could we please dispel this myth that Half-Life 1 is "cinematic", or whatever nonsense is spouted here? The word 'cinematic' is very dishonest and misleading, as it implies that the game purposely omits gameplay or becomes an autopilot. This couldn't be further from the truth in the case of Half-Life. The weapon selection here is fantastic. The enemy selection was groundbreaking and varied. All of the environments and levels were immensely unique, smart and interesting. The game has so much variety because it has a constant stream of new things introduced and flowing. How do possibly deny that Half-Life is a bad game? The weapons, enemies, and environments paired together are immensely good and original.
You cannot possibly suggest that the game is fatally designed because it uses cutscenes and story. That wasn't even a new thing in 1998. Lots of games had far more cutscenes and far more story long before this did, even in the FPS genre (Marathon in particular had a huge story, and Dark Forces was the first FPS to make a big deal of cutscenes). Even the opening build-up wasn't exactly new. Don't tell me that most JRPGs don't do that, or countless other games.
Half-Life has environments that look more realistic and intricate, as opposed to generic key mazes. So what? Half-Life has more competent AI, details, and set-pieces. So what? Why do people imply these are bad? Don't they not realize that this is expanding the context and consequences? Why do you want every game to be a limited arcade style? Are you autistic?

In short, when people say "Half-Life is cinematic", they actually mean "Half-Life doesn't have non-descript levels, like I prefer" .

>> No.4315981

>>4315954
>Are you autistic?
Try reading your entire post back to yourself loudly, then ask yourself the same.

>> No.4316000

>>4315981
That was a very forced way to say, "no u".

>> No.4316007

>>4315981
This.

>> No.4316009

People actually never realize that half life 1’s gunplay is dull as fuck and does not hold up todsy

>> No.4316786

>>4316009
half-life 1 has next to no variety in gameplay in general. you're either shooting utter bullet sponges, going in loops to complete area after area, or dodging enemies you can't kill yet. there aren't any truly unique enemies and new gameplay features are used for a single area and then dropped.

half-life 2 works far better b e c a u s e it's so much more linear with shit like the gravity gun and more unique enemies like the ant-lions and different types of zombies to spice it up.

>> No.4316801

>>4315954
Why do modern games twist the meanings of words? A cinematic game is exactly what it means. HL ain't cinematic . Your post is a mess.
>>4316009
>hold up
K, kid.