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/vr/ - Retro Games


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File: 2.63 MB, 640x480, 2017-09-16_18-51-26.webm [View same] [iqdb] [saucenao] [google]
4262549 No.4262549 [Reply] [Original]

what's the best way to play Blood on a modern pc?

>> No.4262552

>>4262549
STEP 1: Install DOSBox.

STEP 2: Download the version with the Plasma Pak and Cryptic Passage expansions.

STEP 3: Drag the .exe file for Blood onto the icon for DOSBox. If you want to play Cryptic Passage then drag the .exe for that onto the DOSBox icon instead.

>> No.4262558

>>4262549
Dosbox

>> No.4262560

>>4262549
dosbox.

and before you go "muh fps": set cycles to "auto" in the config file.

>> No.4262584

>>4262560
>>4262558
>>4262552
Why shouldn't I use a source port?

>> No.4262630

>>4262549
>>4262584

BloodGDX is the only passable "source port" at the moment; everything else is shit due to being inaccurate approximations of Blood, not a proper reverse-engineering effort

That said, BloodGDX is in beta and has a few issues (some RoR effects are broken, no multiplayer). The gameplay is almost completely identical to the original otherwise, so it's up to you whether a few bugs here and there are worth playing Blood in native 1080p with good mouselook and a true-3D renderer

>> No.4262635

>>4262584
>Why shouldn't I use a source port?
Because none exist
The source code was never released, therefore any attempt at running the thing in modern hardware is just an empirical approximation of how the game code actually worked.

>> No.4262645

>>4262635

>A source port that functions like DOS Blood near-identically as a byproduct of source leaks and reverse engineering isn't a source port because [insert retarded arbitrary reason here]

>> No.4262653
File: 84 KB, 466x492, 1435499974239.png [View same] [iqdb] [saucenao] [google]
4262653

>>4262645
>source leaks
Just an alpha version that looks and plays nothing like the original game and the BUILD engine code we've had for years.
You CAN'T fill the holes without some guessing.

>near-identically
It's not the same, you can't claim accuracy if it's just "identical", especially when you don't even have software mode for your render.
Imagine if everyone had to play GZDoom if they wanted "accuracy"

You can't have a SOURCE port without the SOURCE code.

>> No.4262664

>>4262549
>>4262552
STEP 1: Go on JewBay or if you aren't a 'murican on your local cheapo sales site with your modern PC.

SETP 2: Buy God tier parts for a ebin 486DX4 or Pentrium build using your modern PC.

STPE 3: Using your modern PC for guides how to assemble everything (because you're an idiot).

SEPT 4: After completing the build, PLAY IT! Using your modern PC as a chair.

>> No.4262674

>>4262664
I have a retro pc but I rather play on my modern pc, looks like it works good enough with 86box

>> No.4262763

>>4262674
>I have a perfect platform to play it on but I rather emulate and play with a flat screen, etc

>> No.4262853

>>4262653
Except it runs demos from '97 perfectly with no desync so it actually is accurate to the real game. Sorry shitter but you don't know what you're talking about.

>> No.4262883

>>4262853
They desync because he lacks the RNG generator that's in the original source code.
I'm sorry that you're too retarded and easily impressed by superficial results.

>> No.4262971

>>4262653
>Just an alpha version that looks and plays nothing like the original game
The current code is not the alpha code you tool. At the very least it's accurate to Blood retail 1.0, and last I heard from him he said it's somewhere between 1.0 and 1.21 (that was many months ago). Blood retail 1.0 is still very much Blood, the only differences between 1.21 and 1.0 apart from bug fixes included different behaviour of voodoo doll and life leach, hand sway speed and flare gun used to stun cultists on contact. All of these non-bug elements have already been changed and accurately reproduced. There is also slightly different behaviour of Caleb's projectile auto-aim which hasn't been change yet.

BloodGDX does not play like the alpha at all. BloodGDX plays like retail Blood, and all the nuances and even strange bugs (excluding the damage load glitch which has been fixed) of the original are all right here. The fact that you apparently can't even tell this and think GDX plays like the alpha is really telling how little you know of Blood's gameplay. This is a reverse engineered port, still in beta, and it's an accurate and successful replication, otherwise you would get demo desync as mentioned by another anon. This is also coming from someone that shat extensively all over BloodCM. Since according to you there will be a wealth of differences of gameplay between GDX and the original, I challenge you to actually tell us what these differences are.

Currently GDX's only issues gameplay wise are related to clipping. This includes explosion clipping. Obviously these things are going to be ironed out as the project nears completion.

>> No.4262973
File: 62 KB, 1068x626, Capture.png [View same] [iqdb] [saucenao] [google]
4262973

>>4262971
Forgot pic.

>> No.4263001

>>4262883
They don't desync though you asspulling liar.

>superficial results
This is all I need to know that you REALLY have absolutely no clue what the fuck you're saying. The only way for a port to be accurate to the original is for gameplay behaviours to be the same, otherwise you would get demo desync. It's not one or two demos either, it's a plethora of them. Again, demonstrate the gameplay differences, preferably in the form of a webm, or I'm simply not going to waste any more time with you. It should be easy considering you made the claim that GDX is the equivalent of the alpha code (utter ignorance on display here).

>> No.4263016

>>4262653
>Imagine if everyone had to play GZDoom if they wanted "accuracy"
Flawed analogy. GZDoom does not run original Doom demos. Guess what? BloodGDX does run original Blood demos. Uh oh.

>> No.4263017

doesn't blood have a 3dfx version??!?! (how the hell does that even work) couldn't you use a voodoo warper like dgvoodoo2 to have it run better on dosbox?

>> No.4263021

>>4263016
**with no desync

>> No.4263570

>>4263017
Possible. I think you're limited to 800*600 though and the 3DFX version isn't without glitches. Also no voxels.

>> No.4263575

Not OP buy why people prefer the GOG version over Steam?

>> No.4263612

>>4263570
Oh well that's wack, just an idea I was throwing out there.

>> No.4263620

Get an old Win9x laptop lmao

>> No.4263678

>>4263016
>>4263021
GZDoom is a source port though
Syncing demos has nothing to do with accuracy, you can make workarounds so demos don't desync but that has nothing to do with how the game code actually works.

>> No.4263696

>>4263678
BloodGDX is a reverse engineered source port though, accurate to Blood retail 1.0. And your second sentence is the same bullshit you said before, really showing what a fantastic fucking idiot you are. Provide a webm demonstrating inaccurate gameplay or stay fucked off.

>> No.4263704 [DELETED] 

>>4263696
>accurate
>No source code
>not even the final version of the game

What did he mean by this?

>> No.4263706

>>4263704
Nice webm demonstrating all that inaccurate gameplay you know nothing about.

>> No.4263714 [DELETED] 
File: 145 KB, 530x371, hmm.png [View same] [iqdb] [saucenao] [google]
4263714

>>4263706
I should I demonstrate the obvious?

By your logic GZDoom, a true source port coded in a real language based on the real source code is innacurate, unlike your java homework project that has nothing but a bunch of guesses of how the game might've worked, because the source code of Blood was never released.

>> No.4263716

>>4263714
Yes, demonstrate the obvious. Show me webms of the gameplay inaccuracy. Still waiting kiddo.

>> No.4263720

The best way to play Blood is to post another "which version is the most autistic" bait thread.

Pirate GOG version, download BloodGDX. Get the fuck out of here.

>> No.4263721 [DELETED] 

>>4263716
Do you even know what accuracy means?

What you're doing is the equivalent of saying
>My games on the ZNES work perfectly fine, therefore it's an accurate emulator

Seriously, educate yourself kid

>> No.4263731

>>4263721
>Do you even know what accuracy means?
Show me how BloodGDX gameplay differs from original Blood gameplay. It's a pretty simple request kiddo. When kids asked what was wrong with CM it was easily done, why can't you do this with BloodGDX, a port you foolishly claimed is using the Blood alpha code. Show me the off gameplay behaviours child.

>> No.4263748 [DELETED] 

>>4263731
>Show me how BloodGDX gameplay differs from original Blood gameplay.
Oh yeah, did you happen to completely ignore my equivalent comparison? How convenient

Look, unlike you, I have better things to do other than defending my shit tier java fizzbuzz code

Syncing something isn't hard, you should know this if you actually knew anything about programming.
The thing is that without the original source code that, you will NEVER make something accurate, no matter how hard you try.

ZDoom can't sync demos, yet it's 1000 times more accurate than your shit because it's a real source port based on the real source code of the game. Not a shitty remake made in fucking java for Christ's sake.

Might as well claim that ZNES and Project64 are accurate

>> No.4263767 [DELETED] 

>>4263748
Still waiting on the webms kiddo.

>Just an alpha version that looks and plays nothing like the original game and the BUILD engine code we've had for years.
>You CAN'T fill the holes without some guessing.
You'd think it would be easy to show the inaccuracy, eh?

>> No.4263774 [DELETED] 

>>4263767
Are you retarded or just pretending?
Can't you fucking read?

>> No.4263776 [DELETED] 

>>4263774
lol still waiting on the gameplay inaccuracy kiddo

>> No.4263779 [DELETED] 

>>4263776
>le I need a webm to understand the concept of inaccuracy
>le gameplay is all that matters, I love playing my games on ZNES, sooo accurate
>le kiddo xD

>>>/r/eddit

>> No.4263783 [DELETED] 

>>4263779
aww poor kiddo can't demonstrate gameplay inaccuracy of a game he pretends to know shit about. easy with the meme arrows there bud

>> No.4263790 [DELETED] 

>>4263783
aww poor kiddo can't understand the concept of inaccuracy of a game he pretends to know shit about and is easily impressed like a little kid by something that's trivial to program

>> No.4263798 [DELETED] 

>>4263790
still waiting on the webms kiddo

>> No.4263803 [DELETED] 

>>4263798
There's no need to, I proved you wrong and you got BTFO like 10 posts ago

>> No.4263826

whoever said it was inaccurate the burden of proof is on you to provide evidence for those claims faglord

>> No.4263831 [DELETED] 

whoever said it was accurate the burden of proof is on you to provide evidence for those claims faglord

>> No.4263892 [DELETED] 

>>4263831
no it's not, it's supposed to be as accurate as possible so you have to prove otherwise.

>> No.4263904 [DELETED] 

>>4263892
Then why is it inaccurate? It's failed it's sole purpose
Last (You)

>> No.4263928

>>4263790
Nah, I know fucking Blood and its nuances, far more than you could ever hope to. I have hundreds of hours in this game. You don't jump into a port of a game you have that much muscle memory tied to and immediately feel at home if gameplay is off (bar minor beta issues like clipping that are still being ironed out). Same movement, same enemy AI and behaviour, same damage modeling, same gunplay, same throw mechanics, same explosive range, same everything. It's especially the minute details -- the tiny minor details that you don't really pay attention to while playing Blood -- that when you notice and recognise are also in GDX you can't help but smile to yourself at how fucking legit the port is. BloodGDX is a triumph. I wasn't even expecting it to be so good; I really thought there would be something mechanically wrong with it but it's just not there. The actual Blood community is celebrating over it right now as we should be doing. The only criticism I've seen is that the dude is not currently planning to release the souce code. Then there's you: a sad island of a clueless neckbeard erroneously in pursuit of an "elitist" position of a game he clearly knows jack shit about. At best you're a shitposter, at worst you're a fucking idiot, and you will NEVER be able to demonstrate your bullshit claims of gameplay inaccuracy with a simple webm.

>>4263831
But that's already been shown with the Blood demos being accurate kiddo. The fact that you even try to deny this as evidence is only more proof of how utterly clueless you are. Whatever though, stay the stupid little irrelevant shit you are on 4chan, who gives a fuck. The Blood community is loving it and recognise GDX for what it is: nothing less than a fucking godsend. Blood at flawless 120hz/fps with flawless mouse is straight gameplay sex and goddammit that russian bastard has made something brilliant for us. You however are welcome to eat shit in the corner like the irrelevant nobody you are.

>> No.4264131

>>4262653
>Just an alpha version that looks and plays nothing like the original game and the BUILD engine code we've had for years.
I'll give you looks but come on, it plays very similarly to the original

>> No.4264160

>>4262630
I made the mistake of playing the ZDoom version of Blood, it was alright but never again.
>>4262653
I just got my hands on the alpha. Is it really that different? It doesn't look as polished but it still seems cool. Is it like the Duke Nukem alpha that is significantly different?

>> No.4264164

>>4264160
also has anyone tried multiplayer? thinking of doing something else horror-themed besides coc or ravenloft this ocotober

>> No.4264251
File: 15 KB, 425x207, Capture.png [View same] [iqdb] [saucenao] [google]
4264251

>>4264160
BloodGDX is far ahead of the alpha. It's most like Blood 1.21 (i.e. the latest release). The only real current difference gameplay wise (that's not a bug/clipping due to early beta development; this clipping includes explosions) is Caleb's projectile auto-aim is currently the same as it was in 1.0 rather than how it is in 1.21 (which is a minor difference anyway and it's inevitably going to be changed like everything else that's been fixed along the way). This example of auto aim is something that kid doesn't even know btw.

Don't listen to that fucking idiot. He's trying really hard to come off as an "elitist" but he has not given ONE actual example against BloodGDX core gameplay mechanics and how they differ from the original game. Look at how not once he has given an actual example or shown a demonstration of what is off mechanically with GDX because he can't. He can't talk specifically about enemy AI/behaviour/HP, he can't mention Caleb's movement, he can't mention damage modeling, he can't talk about environmental damage or the gore engine, he can't talk about physics or throw mechanics, he has absolutely ZERO arguments. All of that shit is spot on. This is the same faggot who tried to claim that GDX plays like the fucking Blood alpha, which has so many differences between it and the final release it's ridiculous -- so he literally is talking straight out of his ass about shit he has no idea about. All he can do is shitpost like the clueless fucking pigeon he is. GDX is a legit reverse engineer. You do not get a plethora of demos that don't desync if you have not made an extremely accurate port, period. This shouldn't even be a fucking argument but the kid is so stupid he calls demo accuracy merely 'superficial'. Kid is a grade A retard. GDX is not merely 'guesswork'; the guy is intuitively decompiling blood.exe and he's doing a damn good job.

>> No.4264269

>>4264251
Reminder that Hendricks is probably monitoring these threads and shitting all over BloodGDX because he's a salty cunt.

>> No.4264302
File: 57 KB, 1726x281, Capture.png [View same] [iqdb] [saucenao] [google]
4264302

>>4264269
Actually, even Hendricks admits that BloodGDX is an in-progress faithful reverse engineer.

https://forums.duke4.net/topic/9353-what-do-you-think-about-bloodgdx/

^In this entire thread he never attacks the actual gameplay of the port (actually no one does). Apparently his problem with it is that it's using Java, an argument I really don't understand. It runs very solid at like 3000 FPS and I haven't experienced a single crash even in its current beta form so why is Java such a grave sin? I guess it's just programmer pettiness. Another problem he has with it is that it apparently uses illegal code or some shite. To me it just sounds like he's jelly that someone else managed to actually do something worthwhile with Blood's and it wasn't him. In that same thread I believe later on he flat out says that his own port will be better (yeah my ass it will ever even be completed).

I don't really know what his problem is or follow the drama but for some reason Hendricks is pretty passive aggressive the whole thread and M210 just ignores him. This anon provided some apparent background to the situation: >>4253614

>> No.4264646

>>4262549
what is the deal with the gameplay on display?

>> No.4264763

>>4264269
That Hendricks guy is a joke.

>> No.4265193

>>4263779
>le gameplay is all that matters
That's correct.

>> No.4265764 [DELETED] 

BloodGDX is innacurate

>> No.4265789 [DELETED] 

>>4265764
No

>> No.4265794 [DELETED] 

>>4265789
Ye

>> No.4265943 [DELETED] 
File: 1001 KB, 500x256, giphy.gif [View same] [iqdb] [saucenao] [google]
4265943

>>4265764
>innacurate
that irony though. 12 year old confirmed?

>> No.4265954 [DELETED] 

>>4265943
He's right though
No need to be a retarded underage because you got BTFO

>> No.4266063

>>4265954
Where exactly? You are literally a child, holding your ears closed and screaming while offering no evidence of your claims. Everything that needs to be said about you has been nicely summarised here >>4263928 >>4264251. Until you provide some actual substance and show me these 'innacuracies' you claim exist I consider this conversation over.

>> No.4266069

BloodGDX

>> No.4266079 [DELETED] 

is innacurate as fuck.

>> No.4266083 [DELETED] 

>>4266063
See
>>4262653
>>4263714

>> No.4266140 [DELETED] 
File: 1.83 MB, 500x280, mhmm.gif [View same] [iqdb] [saucenao] [google]
4266140

>>4266083
I've literally replied to both of those shitposts to which you had no response but the continued shitposting you are still doing. GZDoom is not an adequate comparison to BloodGDX, as it does NOT run original Doom demos without desync. BloodGDX does.

Looks like someone's been samefagging
>By your logic GZDoom, a true source port coded in a real language based on the real source code is innacurate
>innacurate
still waiting on that gameplay 'innacuracy' kiddo.

>> No.4266153 [DELETED] 
File: 7 KB, 244x398, 147894373.png [View same] [iqdb] [saucenao] [google]
4266153

>>4266140
>GZDoom is not an adequate comparison to BloodGDX
You claim that BloodGDX is a real source port
Then why wouldn't a comparison to another real source port be fair?
huh?

>> No.4266181 [DELETED] 

>>4266153
You have a point. GZDoom actually is an adequate comparison. However that kid apparently wants to get into the real nitty gritty of 'acuracy' and wants to claim that not even GZDoom is an actual representation of Doom's gameplay (which is of course dumb). I'm merely pointing out however that on that note GDX, gameplay wise, is even truer to Blood than GZDoom is to Doom. This is of course disregarding the bugs that are still being ironed out as the project is still in beta.

>> No.4266197 [DELETED] 
File: 1.25 MB, 467x490, 1449098696827.gif [View same] [iqdb] [saucenao] [google]
4266197

>>4266181
>GDX, gameplay wise, is even truer to Blood than GZDoom is to Doom

>> No.4266995

>>4262549
what would it take for Atari to fork over the source code?

>> No.4267010

don't. dosbox is fucking horrible. Just get an ibm t42, install win98 ubcd and the drivers from ibm, and enjoy your god-tier 9x/dos machine.

>> No.4267014 [DELETED] 

>>4266995
can't tell, half chan can't make webms for shit.

>> No.4267718

>>4264302
EDuke32 is usingsome of Ken Silverman's original Build code that was licensed. EDuke32 has permission to use said code on a basis that it should remain opensource.

M210 guy uses EDuke32 code parts that are owned by Ken Silverman, and also uses java and obfuscates code, which makes it closed source, which make it borderline illegal theft of Silverman's code.

M210 claims that he will release the code once he's done and port reaches 1.0 release, but thing is that he is legally required to do so now, and there is still a possibility that he will not do so.

>> No.4267746

>>4267718
https://www.youtube.com/watch?v=flBqojLpAnI

>> No.4267751

>>4267746
I don't really care either, but the etiquette around open source projects is really important to some people, and I can see why they'd be a little upset about it.