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/vr/ - Retro Games


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426159 No.426159 [Reply] [Original]

DOOM THREAD!
Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum
http://zandronum.com/download
Standard passwords for /vr/ servers: vidya, vidyagaems, videojuegos
If these do not work, ctrl+f the server name.

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.
http://svn.drdteam.org/gzdoom/

This is a begginer's pack someone kindly put up for everyone
IWAD Pack (40 MB)
http://www.mediafire.com/?jdl2pbv0vfv0b6n
Doom Pack (200 MB)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p

Mumble server:
173.193.185.210:31477

Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/VhM8i35b

>> No.426186 [DELETED] 
File: 7 KB, 228x221, Do ya punk.jpg [View same] [iqdb] [saucenao] [google]
426186

You think you're the toughest in the west? A land where the law is a gun, and a man's life can be lost in an instant.
>The clock ticks.

>> No.426187

>>426159
That caco is so fucking cute.

>> No.426271

Repostan:
I was thinking of making a mega or not-so-mega .wad that was tailor made to be played with an existing weapon mod (not brutal doom). At the moment, I'm thinking of either using Psychic or WW-Diaz, but I'd like suggestions for weapon mods that don't majorly overhaul the entire game. Ideally, just mods that change the player's loadout and don't have any effect on enemy strength.

>> No.426289
File: 53 KB, 720x480, 492016-doom-playstation-screenshot-special-nightmare-spectre-for[1].jpg [View same] [iqdb] [saucenao] [google]
426289

I referenced the psx doom briefly in the last thread.

Has anyone ever brought in the nightmare spectre from the playstation doom for pc? I know they did on the Doom 64 TC but that's it.

here's a few stats

Hit points 500
Speed 20
Pain chance 180 (70.31%)
Damage 4-40

>> No.426302

>>426289
I can easily do that with just some text files, if you want.

>> No.426323
File: 147 KB, 813x792, mixedweps-unknown.png [View same] [iqdb] [saucenao] [google]
426323

Hey, can anyone identify what the weapons are from in this sheet?

>> No.426317
File: 100 KB, 625x914, doom64spectre[1].png [View same] [iqdb] [saucenao] [google]
426317

>>426302
That'd be awesome, I've already been googling sprite sheets.. can't find one for the psx ver, only the 64 version. Then again I've never made a map before, I'd like to in the future. I'd rather see someone with skill do something with it.

http://doom.wikia.com/wiki/Nightmare_Spectre

>> No.426328

>>426289
There's a PSX Doom TC for GZdoom. I'd figure it'd have everything you need to port over the Nightmare Demon to other projects.

>> No.426345

>>426323
I recognize some of those from Cyclones, one of Raven's games before they became id's best buddies. They might all be from that game, I never played it much and as far as I know there's no source port or anything so I'd have to use DOSBox.

>> No.426356
File: 366 KB, 320x240, screenshotdoom201206291[1].png [View same] [iqdb] [saucenao] [google]
426356

>>426328
right, I did in fact see that, haven't tried it yet. I might look into that for a future project. Thanks

>> No.426357

>>426264
It's hard to balance a map pack around a mod that adds a bunch of different characters/loadouts. I'm just looking to balance the maps around a specific loadout that isn't the default Doom one.

>> No.426368

>>426323
Good god, what a clusterfuck. I think at least that claw in the left corner is from Necrodome? Some others may be too, I'd look at some screenshots if I were you.

>> No.426391

>>426345
>>426368
Thanks. I'm pretty sure it's necrodome.

>> No.426424
File: 1.08 MB, 1920x1080, Screenshot_Doom_20130411_225323.png [View same] [iqdb] [saucenao] [google]
426424

The shit monster was killed.

>> No.426491

We should have a BossBattle server, I'd totally join that

>> No.426507
File: 174 KB, 1280x800, Screenshot_Doom_20130412_003700.png [View same] [iqdb] [saucenao] [google]
426507

>> No.426565
File: 179 KB, 1000x1600, handlersheet.png [View same] [iqdb] [saucenao] [google]
426565

Any good Aliens themed mods? I already know about Colonial Marines

>> No.426587

>>426565
dem sexy sprites

>> No.426626

>>426491
me too

well not right now, but when ill be playing

>> No.426705
File: 143 KB, 1920x1080, IQ0Oo[1].png [View same] [iqdb] [saucenao] [google]
426705

http://www.youtube.com/watch?v=S56YduoXoaw

>> No.426707

What if Doom had been made in this day'n'age?
>http://www.youtube.com/watch?v=C4yIxUOWrtw

>> No.426741

>>426707
And I gotta post part 2
>http://www.youtube.com/watch?v=NURfvG0lfpA
They actually did a really nice job replicating the beginning of BLOPS.

>> No.426745
File: 116 KB, 491x438, textures.gif [View same] [iqdb] [saucenao] [google]
426745

I've been learning to work with Mapinfo and decided to share this
>http://www.sendspacedotcom/file/5l06gk

This is the Master levels and No Rest for the Living compilied into addon episodes for Doom 2. Each map uses a unique map number and doesn't replace any stock maps. The NRftL maps have had sky textures restored and have proper music tracks set, all of the master levels have their own music tracks (mostly SNES music for the sake of keeping file size down.) The only map alteration done was to Mephisto, but its just a secret level entrance. Master Level episodes are broken down according to author and Dr. Sleep's missing canto maps are included.

pic unrelated

>> No.426758

>>426705
my fucking ears
MY FUCKING EARS
AFHKIlo;'fg'zxdfvgb n mjvhb n

>> No.426864

>>426271
Doomtra

>> No.426919

>>426864
>>426271
Wait I'm probably wrong. And I didn't read your whole post.

>> No.427006
File: 737 KB, 1882x862, collection.png [View same] [iqdb] [saucenao] [google]
427006

so, how about them sprite folders?

>> No.427174

Any more codeguys looking for something to work on?

Picture this fucking idea:

You are a Spider Mastermind. You have been charged with the masters of Hell to take over X moonbase. You start with a basic UAC-themed base, and must build off of it. It plays like Dungeon Master, where you control the different hellspawn from vanilla Doom 1/2 in similar ways to how Dungeon Master plays, except they probably don't have "morale" so much as "they get angry at each other and start infighting". And you don't have to pay them probably, but you might have "control" or something.

So you slowly build the base up, managing the day-to-day lives of da demuns, capturing and converting UAC marines into zombiemen, experimentan on monsters to make new monsters and melding different fleshy and mechanical materials together becuz HELLSCIENCE, and your goal is to achieve [OBJECTIVE] as best you can before Doomguy comes.

When Doomguy comes, he starts tearing through your base nonstop, obliterating everything. Then you have to do [OBJECTIVE] or perhaps [OTHER OBJECTIVE] or maybe [ESCAPE WITH OBJECTIVE] while slowing Doomguy down to enable you to do so before he inevitably kills you and destroys everything you built.

>> No.427191

>>427174
Thanks! I've been looking for something to do. Problem is mapping, I'm horrible at it. I know how to, I'm just really bad. Especially at integrating ACS with it.

>> No.427245

>>427191
I think the mapping is not reall ythe issue here.

worst case scenario you take the map form dungeon lords directly.

>> No.427302

>>427191
>>427245
It depends on how far into Dungeon Master territory you want to go. DM players start with a small room and DIG their entire base, with the "mapping" element being only an occasional river and the placement of "gold", the resource used to buy every action.

>> No.427332

>>427302
Nah, you attack the base, digging it would make no sense.

Maybe the vanilla campain levels could be fun. Anyways, i think the best way to make a good map is to know how to balance it, and we need the wad and the game mechanics to do that.

>> No.427361

>>427332
Yeah, I was just saying that's what Dungeon Keeper had. But I was thinking maybe you'd have a large starting base you had to take over, then you DID start digging into it for the hell/mutation aspect, but it's more like melting it or morphing it or growing it or whatever demons do, maybe summoning parts of hell for additional map parts.

Either way, some kind of map-changing code would be needed.

>> No.427382

>>427361
>Melting
>Morphing
>Growing

Now let's put something in so you can specialize your minions and give them little abilities, or the option to unlock stronger demons by evolving lower ones. Some kind of resource you get for killing enemies, and enemies are spawned from generators like Gauntlet so you have to destroy the generators in an area to contrl it and stop the flow of enemeis.

>> No.427386

>>427361
I like this idea

it could be like creep in SC. You can spawn your more powerful demons there but you can spawn zomvieman and imp on non-creep ones

>> No.427397

>>427382
Would you be sending your minions after these capturable areas/resources, or going yourself as a hands-on Spider Mastermind RIPPAN AN GATTLANAN?

>> No.427413

>>427397
You cuold be able to do both but beware, the spider mastermind does not regen HP

>> No.427426

>>427413
The minions shouldn't receive orders directly though, it should be more like a "some imps attack here!" type thing, with simulated autonomy.

>> No.427430 [DELETED] 
File: 289 KB, 1280x800, Screenshot_Doom_20130412_024159.png [View same] [iqdb] [saucenao] [google]
427430

>> No.427437

>>427430

what a waste of a .wad

>> No.427441
File: 652 KB, 323x148, mmvcd.gif [View same] [iqdb] [saucenao] [google]
427441

ive only played brutaldoom the past few months

>> No.427450

>>427441
You should probably check some other stuff now. BD's fine and all, but it's good to have a balanced diet of gameplay.

>> No.427451

>>427426
the higher the tier of the unit the more independant?

i dunno, i feel like imp should ovey without a problem but a cyberdemon would be like, fuck yo shit, i do what i want

>> No.427452
File: 32 KB, 367x550, 1338501719046.jpg [View same] [iqdb] [saucenao] [google]
427452

>>427430
ijustblewmy.WAD

>> No.427458

>>427452
>ijustblewmy.WAD
why is that not real?

>> No.427460
File: 110 KB, 500x418, tumblr_inline_mjkp07BA6V1qz4rgp[1].png [View same] [iqdb] [saucenao] [google]
427460

>>427441

>> No.427490

>>427451
I suppose it would have to be like that. Zombiemen just stand there doing nothing. Would imps be the ones doing the gruntwork of zombie converting/tearing shit apart, using pinky demons to help?

Maybe certain species could have special grudges. Barons and Cacos, for example. I dunno what else.

I think, based on the wiki entry on Archviles, they'd be the most autonomous. But they wouldn't ever turn on you, the Spider Mastermind, just like other demons will never turn on them. They just want to heal their beloved comrades through some kind of horrible dark resurrection practice.

>> No.427507

>>427490
Maybe having Archviles around make them obedient?

I like having zombieman just hanging and being there. Imp and demon/specter should do the grunt work. I dont know what to make of the other except for the cyber wich is 100% independant and defensive, by that i mean that he never leaves "the creep"

>> No.427526

>>427430
ThiS ActUalLY ReMindS Me 0F WhEn TyPIng L1Ke Th1S wAs C0nSidEreD "C00L"

>> No.427529

Someone has set up an ambicious GZDoom project in what could be called "Doom 64 Two", planning to include the Chaingunner, Revenant, Archvile and the Mastermind that weren't included in the original release

http://forum.zdoom.org/viewtopic.php?f=19&t=35855

Also, has anyone here ever heard about the IDL Radio thing? Is it good?

>> No.427541

>>427529
Looks very nice, this guy has some skill.
Never heard of IDL radio, is it sort of like those horse race radio announcers but for doom?

>> No.427546 [DELETED] 

>>426745
protip: if sendspace was bannable here, typing dot instead the . wouldn't deter the wrath of the bot, take this from a /mu/tant that has gotten banned for using the wrong sites before, though I have to wonder what the point of some sharesites being bannable and others not is.

>> No.427557

>>427546
what
On a more sensical note, this is pretty cool.
http://chrisuede..tumblr.com/post/47727390356/gibbing

>> No.427569

>>427507
Nother idea!

As you build your map, secrets form, whether you want them to or not. Secret areas you don't know about because of reasons, that help Doomguy. If your units discover it (higher level units being able to find harder ones), you can populate it with traps and monsters. But I'm not sure if weapons/items other than general upgrades for Doomguy should be present on the map. Maybe it's assumed the monsters don't recognize their function and therefore can't interact with them/move them except in special cases (like spending dosh to create a trap on top of a weapon or a key).

On that note, maybe a toolset of simple traps and MECHANICS that can be linked together via ENGINEERING for grand projects such as more complex traps or level interactions? Dorf fort style?

>> No.427571

Is the EYE guy around?
How is his mod coming along?

>> No.427580

>>427569
I dont know much about map building or Dfort.

But i think you should be able to see the items but ouy cant interact with them.

the secret thing is a good idea but i think only X type of creature and the mastermind should be able to see them.

i said X because im not sure wich one. Maybe craco, since theyre flying.

>> No.427584

>>427507
>>427569
Howabout Lost Souls just being a byproduct of EXPURIMENTS? Or maybe really failed experiments degrade into Lost Souls?

>> No.427590

>>427584
Don't forget pain elementals. They should be failed cacodemons.

>> No.427589

>>427580
http://www.doomworld.com/idgames/index.php?id=9122

>dem reviews oh shit.

>> No.427594

>>427590
>failed cacodemons

I never thought of it that way. Yeah they are pretty fucking shitty. A joke monster, really. But that's honestly due to the glitches that can kill their lost souls right when they spawn (being too close to ANYTHING)

>> No.427596

>>426705
gg

>> No.427597

>>426707
>>426741
this is kinda funny, but there are still pure shooters similar to Doom around, I don't really get the point of these sort of people that get all mad because not all shooters are like the older ones, just don't play them if you don't like them.

>> No.427603

>>427594
I mean because of the fact that they look like.. well.. failed cacos that spit lost souls instead of fire.. ball.. things.

>> No.427606

>>427557
why are you doing this spoilering thing? it's pointless

>> No.427602

>>427589
I have no idea why you answered ot me but sure.
"Back in 1997 for some dumb reason Shambler66 mailbombed me and ICQ-bombed me calling me stuff like a "nigger jew spic". I went on to run Doomworld and he made furry porn Doom WADs. Uh, the end."

this made me lol hard

>>427584
Or maybe the marines you kills that dont becime zombieman cna become lost souls?

>> No.427608

>>427602
>I have no idea why you answered ot me but sure.
Sorry about that.

>> No.427612

>>427606
Because some people dislike tumblr.

>> No.427613

>>427608
"Disgusting. 5/5"

Dont say sorry, i like it a lot.

>> No.427617

>>427608
>dem reviews

"I'm offended."
gold mine i tell you

>> No.427619

>>427612
well they can get over it
it's not like you are talking about "tumbler culture" or other such nonsense... which is what I understand is what rustle's people's jimmies

>> No.427623

>>427617
>"AAAAAARRRRRRGGGGHHHH NO NOT FURRY SEX ANYTHING BUT FURRY SEX ANYTHING BUT FURRIES PERIOD *screams in rage* DAMN YOU TO HELL SHAMBLER66! DAMN YOU, DAMN YOU, DAMN YOU!!! MAY LARGE ARMADILLOS COPULATE IN YOUR RECTUM, YOU DOUCHE BAG!"
i'm fucking dying here

>> No.427627

>>427623
"If Zdoom.org's (ex)resident furry hates this, does that mean it's REALLY terrible? I don't know the quality because I'm not even touching this with a hundred-foot pole. 1/5 just to be safe."

>admits not habing played the wad
>rate it anyways
i lold

>> No.427632

>>427606
Your post can be misconstrued by the bot as spam for having links in it. adding spoiler tags to break it up apparently gets past the filter.

>> No.427638

>>427627
>Personally, I've seen WAY better furry art than this. In particular, anthro chicks with massive, lightweight gazongas posing seductively, bouncing their racks like basketballs, and all that crap. Still, why would I wanna see any of THAT in Doom anyway? -dljosef

this man is obviously a connoisseur

>> No.427641

>>427632
only certain sites

>> No.427643

>>427589
>http://www.doomworld.com/idgames/index.php?id=9122
>It's just a titlepic replacement of some shitty furry porn drawn in crayons

Holy shit why does this even exist, who would sit down and go "Oh gee you know what would be a cool idea, IF I REPLACED THE DOOM TITLEPICS WITH FURRY PORN".

>> No.427651

>>427643
shambler66 obviously

>> No.427652 [DELETED] 
File: 58 KB, 1280x800, Screenshot_Doom_20130412_033251.png [View same] [iqdb] [saucenao] [google]
427652

>> No.427656 [DELETED] 

>>427652
"just because i masturbate with a dildo doenst mena that im gay"

This is the mars of destruction of doom mod, so bad, its good.

>> No.427657 [DELETED] 
File: 69 KB, 386x503, 2013 the gun.jpg [View same] [iqdb] [saucenao] [google]
427657

>>427652

>> No.427658

>>427641
I never know which sites, so I just do it to all links I have to post on here.

Not the one who posted earlier, though.

>> No.427669

>>427658
I dunno, I find it kinda annoying because on the other board I go to it's usually a sign that the person is a /b/tard

>> No.427686

>>427669
is the list the same for all boards
because i thought it was different on different boards

>> No.427715

>>427686
I think it's the same, because on like /mu/ you can get banned for posting links to certain file sharing sites but no others, and when /b/ was spaming all the more active boards with blogger scams but not /mu/ the bot would still ban you for posting blogger links on /mu/.
I know this board is connected to /v/, and /v/ hates /mu/, but that's the example I know.

>> No.427758

Does anyone know if there is a mod to convert the PC version of Doom to something similar to Doom 64?

>> No.427764
File: 290 KB, 800x600, Screenshot_Doom_20130412_030000.png [View same] [iqdb] [saucenao] [google]
427764

So I just learned how to run GZdoom with Russian Overkill.

I can't stop smiling.

>> No.427781
File: 169 KB, 800x600, Screenshot_Doom_20130412_030315.png [View same] [iqdb] [saucenao] [google]
427781

>>427764
OH GOD YES. OH GOD FUCK YES.

>> No.427785

>>427764
>>427781
just you wait

>> No.427837

>>427715
/v/ doesn't hate /mu/, /mu/ hates themselves

i think it's alright so long as you never ask anyone there for their general opinion of music or post your own

it's a pretty good place to get recommendations from, i think.

>> No.427880
File: 132 KB, 800x600, Screenshot_Doom_20110128_011151[1].png [View same] [iqdb] [saucenao] [google]
427880

Oh fuck, I just realized, the dude who's making >>427529 did Global Death too

http://forum.zdoom.org/viewtopic.php?f=19&t=28582

Go play that shit now. Stunning visuals, and a perfect mix of non-vanilla monsters, plus altern exits and endings, yay.

>> No.427915
File: 132 KB, 1440x900, DOOM64 2013-04-12 00-28-20-189.jpg [View same] [iqdb] [saucenao] [google]
427915

>>427758

Doom 64 EX. Google it, It's standalone but needs a Doom 64 ROM to run. Pretty easy, especially if you already emulate Doom 64 and have the ROM on hand.

>> No.427916

I started doing mapmaking for Cyberrunner, and in general.

So far I've just been doing very basic test levels to experiment with how CR handles different environments (ie. Hallways become elevators unless you go about 1500 units wide).

Any advice for a newbie mapper or for mapping CR levels?

>> No.427923
File: 185 KB, 665x600, druid[1].png [View same] [iqdb] [saucenao] [google]
427923

>>427837
They did put me onto sunn o))), though I don't think they intended to. Whether they did or not, my life was enriched.
>mfw

Sadly, that was pretty much the only thing I've got worthwhile out of there. Interesting visiting, though, it's like an alternate-universe, with its own memes and shitposting.

>> No.427952

I made this for you guys.
https://dl.dropboxusercontent.com/u/27048651/brutaldoit.pk3
BRUTAL DO-IT

>> No.427953

>>427923
Last time I went there I got several good album recommendations and some that weren't so good but the overall turnout was majority positive. Either way there wasn't much shitposting or memespouting which was great, but I could see that in all the other threads it was just everywhere.
>>427916
A general rule of thumb when starting out: Always make rooms about 50% bigger than you think they need to be.

Though, for Cyberrunner, just take your map idea and blow that shit up like 10 times. Don't sweat the small details, focus on the big things like layout and the eye catching details people are going to notice. Most of all, play your map and make sure you can maintain a constant flow of motion and don't get hitched on too many things.

>> No.427973

>>427952
Wait, redownload it, I just added a MP fix.

>> No.428049

>>427952
Doesn't work. What source port is it for?

>> No.428061

>>428049
G/Zdoom.

>> No.428069

>>427953
>Either way there wasn't much shitposting or memespouting which was great
this must have been quite a while ago, go there now, I dare you

>> No.428087

i feel really dumb for asking this but did vanilla doom already have horizontal mouselook

i didn't get my first pc until circa 1997 so i missed out on all the doom craze

>> No.428094

>>428087
Nope, only vertical.

>> No.428098

>>428087
No, the normal game never had it since it was using a software renderer that went bonkers crazy wacko shit when you looked up or down.

>> No.428118

WHY IS IT SO HARD TO WASDWSWDSAWS?

>> No.428124

>>427953
Thanks. I've been doing the 'blow it up' so far by just setting my grid size to 512 and going to town. No plans yet, no inspiration either. I'm thinking something about building-hopping though (since rectangles are most painless to create).

I've found that I get weird graphics problems in game that I don't see in Doom Builder. Walls that appear properly textured in the 3D mode don't appear that way in game (using Zandronum). Do you have any idea why that would be going awry?

>> No.428137

>>428124
Hm, that depends

Take a screenshot of the thing in game and in editor

>> No.428145

Actually, how was hell before Doomguy ?

>> No.428146
File: 45 KB, 320x240, 1360918771342.jpg [View same] [iqdb] [saucenao] [google]
428146

>Have any of us doomers played blood?

>I got it recently and love it

>> No.428152

>>428098
>>428094
>horizontal

>> No.428158

>>428146
love it - needs to come to steam, actually. Imagine they're looking at redoing all the Build engine games now

>> No.428172
File: 270 KB, 1440x900, DOOM64 2013-04-12 00-59-25-549.jpg [View same] [iqdb] [saucenao] [google]
428172

Wow, forgot how much more grotesque and demonic these demons are.

Cacodemon's death animation is actually pretty offputting, same with hellknights. The game's a lot more sinister and violent overall.

>> No.428173

>>428172
No, they really feel like clay monster.

>> No.428241

>>428124

If they're showing up pitch black in the test mode (the one that uses zandronum/zdoom/whatever you have configured) that you launch from within doom builder it doesn't carry over to the actual game. If you want to test this save your map and then run it like you would any other pwad; the textures should display correctly.

Dunno why this is. Also might be true for other texture/graphic errors.

>> No.428365
File: 279 KB, 800x600, Screenshot_Doom_20130412_054608.png [View same] [iqdb] [saucenao] [google]
428365

Hey what happens if I alt-fire this?

>> No.428373

>>428365
>*** Fatal Error ***
>Address not mapped to object (signal 11)
>Address: 0x8

>> No.428416

>>428373
What port you runnin?

>> No.428420

>>428416
Gzdoom

>> No.428425

>>428420
Ah, how shit is your computer on a scale of 0 to 1000?
Also your ram?

>> No.428434

>>428425
3 GB ram.

And pentium dual core.

It's pretty shit but works decent enough.

>> No.428508

>>428434
Ah, that explains it. Probably overloaded something and crashed, that thing's altfire is really intensive.

>> No.428530

>>428508
Damn, and I really wanted to see what'd happen.

>> No.428545

>>428530
Try shooting it in one of Sunder's giant maps. Being point blank to one of the superweapons when they go off can murder the framerate of just about any computer.

>> No.428550 [DELETED] 

>>427430
Gonna need a sauce on the pic.

>> No.428554

>>428545
Can you give a link? Google is being a cunt.

>> No.428556

>>428550
I don't think you're going to get any, ever.

>> No.428559

>>427430
Actually, where can I aquire SEXXX.wad?

>> No.428560

>>428554
http://doomedsda.us/lmps/1193/sunder.zip

>> No.428562

>>428556
Fuck. I too gullible for retro porn.
It's always something about the low res pixels.

>> No.428564

>>428559
>>428562
Come on anon, you're better than this.
Also, it's a joke. There is no sexxx.wad

>> No.428568

>>428564
God dammit.
And here I was thinking I could get a really nice H-Game to play.

>> No.428567

>>428560
Nope, crashed again.

It's so fucking awesome my PC can't handle it ;-;

>> No.428571

>>428568
http://www.doomworld.com/idgames/?dir=themes/x-rated/i_am_old_enough_to_look_at_this/
Enjoy.

>> No.428573

>>428567
Knowing Russian Overkill, the thing might actually crash the computer on purpose.

>> No.428576
File: 175 KB, 800x600, Screenshot_Doom_20130412_071045.png [View same] [iqdb] [saucenao] [google]
428576

>>428573
Probably

>>428571
http://www.doomworld.com/idgames/?id=12963
>pic related

>> No.428640
File: 5 KB, 64x64, HEAD.gif [View same] [iqdb] [saucenao] [google]
428640

YES YES YES I FINALLY FOUND IT!!!

Wolfenstein3D: Evil Blood (aka: Wolf3D being "brutal" way before being "brutal something" was cool)

http://www.mediafire.com/?w5bss60azg5qlcg

Here's a video showcasing this mod, note the copious amount of blood and gibs, specially on the poor dogs
https://www.youtube.com/watch?v=zwcQSY1vyzc

Obviously, expect me to rip and post his respective resource files with the graphics

>> No.428701

>>428640
Why are the weapon frames so fucked up?

>> No.428715

>>428701

Apparently there's a conflict involving the way the weapons are comfigured in the mod. From what I could gather the problem relies in a file called VSWAP or something like that.

>> No.428761

>download ECWolf
>it uses a very, very similar DECORATE structure as zdoom
>I can easily add stuff at will as well as new weapons and stuff
God, I fucking love this port. We wolf3d now.

>> No.428779

>>428761
Do you reckon that ECWolf will ever be merged with ZDoom?

>> No.428781

>>428761
>it literally has the same structures as zdoom for modding
I BOW TO OUR NAZI OVERLORDS, THIS PORT IS AMAZING
>>428779
It basically is as of now, the thing uses the same everything internally.

>> No.428824

>>428761
>>428779
>>428781
Too bad no custom wolf levels have really been converted for the wolf3D Doom TC it seems. The original Wolf3D levels don't seem like they would make for good coop/survival.

>> No.428908

Are there any more /vr/ resources floating around like the Chaingun-Rocket Launcher hybrid?

Links to /vr/ made resources would probably be a good addition to the DOOM THREAD FAQ pastebin.

>> No.429154

Did that one anon ever post the best XXX wads?

>> No.429186

>>428908

Well, some other anon kindly put a simple shotgun variant which you can use to shot backwards a-la Blackthorne, there's literally no weapon that has such effect, and I've promised myself to make their proper weapon + player sprites for it once I get into sprite editing

But other than that, I don't think so. But don't worry, I'm expecting to see more OC once I post some tutorials regarding everything about Doom modding.

Also, here's the stuff from that gory Wolf3D mod

https://www.dropbox.com/s/twuxh7ggt56xj2l/Wolf3D%20Evil%20Blood%20Resources%20%28texures%2C%20sprites%29.zip

If you guys want to play the game itself, check >>428640 for the link


>>429154

I guess he went to sleep; but I'm expecting to see him around in a couple of hours, I don't think it would be THAT hard to check for every single XXX wad

>> No.429240

>>429186
>>428640
Now we wait for someone to convert this to an ECWolf mod without the broken weapons.

>> No.429252

>>429240
Sure, I'll do that right now.

>> No.429270

>>429240
>>429252

The only thing that needs to be added is the gorish graphics and nothing else (From the top of my head, it's just the player/enemies sprites, some items, the food replacements and a Hitler picture)

>> No.429279

>>429270
Just extracted the edited ones. Expect it to be done within the hour or so, might be hard to get sprite names right.

>> No.429321

>>428908
>Chaingun-Rocket Launcher hybrid
what

>> No.429384

>>429321

Yep

https://www.youtube.com/watch?v=9DdmnkziOFw

I found the sprites in the zDoom forums, and someone made it real

>> No.429402

>>429270
Sorry, won't be able to add the knife due to strange scaling problems. Oh well, it looked shitty anyway.

>> No.429496

>>429402
>>429279
Almost done with sprites, I believe.

>> No.429547
File: 893 B, 64x64, Sprite0134.png [View same] [iqdb] [saucenao] [google]
429547

Anyone know what this sprite replaces? Once I know what it's for I can move on to the walls.

>> No.429560

>>429547

BJ's head and the hand (yep, it's a hand) replace the health bonuses. Head is medikit

>> No.429568

>>429560
Head? I don't see one, except the one on a table which should just replace the empty table?

>> No.429593

>>429568

...Um, then what's the thing you posted? Isn't that the BJ's bloody head?

And yes, replace the table with that

>> No.429616

>>429593
Oh, then what hand and head?
Also, getting the walls done now.

>> No.429673

Alright, never worked with flats and don't really want to because they're annoying to do, so I'm just gonna give the sprites.
https://dl.dropboxusercontent.com/u/27048651/evilblood.wad

>> No.429705
File: 9 KB, 320x180, mqdefault.jpg [View same] [iqdb] [saucenao] [google]
429705

you can't deny this is the best wad ever made.

>> No.429720
File: 31 KB, 372x424, Streets of El Paso.jpg [View same] [iqdb] [saucenao] [google]
429720

You think you're the toughest in the west? A land where the law is the cold metal in a man's hand, and where that man can lose his life in an instant.
>The clock ticks.
You think you can kill a man, at noon, sun beating down on the sand swept road as you stare him in the eyes? Your heart, thumping in your chest as the sweat pools on your brow, knowing that this next shot might be your last. Knowing that even if you kill this man, there will always be another cutthroat bastard waiting to leave you dead in the streets; just like you'll leave this one.
>The clock ticks.
Burning pains rip through your chest as your shirt is drenched with crimson; darkness seeping into your vision. You try to stand, but your legs fail you. You try to shoot, but your fingers won't grip the trigger. You try to curse him, but your lips can't find the words. As you fall to the ground, you see that lonesome bastard walking away; knowing where you fall, he too must fall someday.

Hostname: /vr/ Cowboy Doom Train
Password: vidyagaems
Gamemode: Deathmatch - 30 kills
Mapwad: dynamite

>> No.429980
File: 18 KB, 170x220, Huda huda huda.png [View same] [iqdb] [saucenao] [google]
429980

Here a vidya;
http://www.youtube.com/watch?v=W6aVuhrgX3o

>> No.430023

>>429980
holy shit man

>> No.430102

>>429980
>http://www.youtube.com/watch?v=W6aVuhrgX3o
Looking pretty good so far.

>> No.430131

>>426159
>http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
Contains what...?

>> No.430165
File: 251 KB, 1280x800, Screenshot_Doom_20130412_141726.png [View same] [iqdb] [saucenao] [google]
430165

>> No.430212

>>430131
Read the fucking FAQ, holy shit.

>> No.430238

Come play on the cowboy server bros. Pass is vidyagaems

>> No.430242
File: 21 KB, 660x216, doom_builder.jpg [View same] [iqdb] [saucenao] [google]
430242

Tell us about your maps and mapping tips n' shit that you have.

I actually like to write down DoomBuilder 2 tricks that people mention here from time to time, or come back hours later and refresh the thread to see what I've missed so it's always appreciated.

>> No.430313

>>430212
Have YOU read it? Because there isn't anything about that pack's contents.

>> No.430328 [DELETED] 

>>430313
I made it nigger.
Apparently it was deleted, I have no idea how. Lemme see if I can find it.

>> No.430334

>>430328
>Q: What's in the mega pack? / What's in the DOOM pack? / What's in the IWAD pack?
>A: A truckload of WADS, everything required to play and handy little batch files to run it all. / Everything required to play and a bit more, if I'm not mistaken. / All the IWADS required to play. Nothing else.
(For the mega pack, download latest GZDoom SVN version and drag it into the gzdoom folder, or it will not work.)
Will add to next revision of the FAQ.

>> No.430348

>>430334
>A truckload of WADS,
BUT WHAT ARE THE FUCKING WADS

>> No.430359

>>430348
Why do you need to know specifically? It's pretty much a grab bag of good wads.

>> No.430404

>>430348
Pretty much all the above average ones. Saves a lot of time looking through the doomworld archives and other places on the net.

>> No.430476

Anyone feeling like palying anything?

>> No.430560

Just beat nuts.wad. Man that thing is a massive lagfest.

Least the Archviles were nice enough to jump me to the exit switch.

>> No.430571
File: 45 KB, 259x300, trollface4.png [View same] [iqdb] [saucenao] [google]
430571

>>430560
>nuts.wad

I've always imagined that there's some guy who works with one of the worlds supercomputers who has loaded nuts onto them just for a laugh.

>> No.430609

I'm thinking of picking up the concept of Ghoul's Forest and expanding it to a whole adventure/fps game. Different forests connected in an open world kinda like Dark Souls.

>> No.430629

>>430571
Today's could handle nuts.wad easy.

A real test would be to load up Brutal Doom alongside with it.

>> No.430639

>>430629
The strength of the computer doesn't matter, it's the engine you play it with. ZDoom and its derivatives aren't particularly good at handling the AI for thousands of monsters at once. On the other hand, PRBoom+ can run nuts.wad without any decrease in framerate whatsoever even on the shittiest computers.

>> No.430642

>>430242
I'm interested, please go on.

>> No.430649
File: 77 KB, 622x429, 1359226504008.jpg [View same] [iqdb] [saucenao] [google]
430649

>>430629
Ketshup mod + Sv_fastweapons 2 and use the rocket launcher only

>> No.430729

>>430609
Whats the concept of ghouls and forest?

>> No.430740
File: 281 KB, 1024x768, 1301057093755.jpg [View same] [iqdb] [saucenao] [google]
430740

>>430609
This sounds somewhat cool, actually.
You mean you might even use medieval weapons, ala Hexen / Heretic?

This reminds me a bit of 7 Portals from Hexen, you could even use a few assets from Realm667 to spice it up and make it a bit more fresh weapon/monster wise.

or team up with Brutal Hexen and make a scenario based on that

>> No.430750

>>426159
Any WAD compilations?
DOOM 3 BFG Edition fucking sucks shit.

>> No.430752
File: 13 KB, 264x306, 1360256155383.jpg [View same] [iqdb] [saucenao] [google]
430752

I just want to thank all of you regular Doom posters, because of you I played through almost all of the regular Doom 1 and am now playing Brutal Doom's second chapter. I haven't had this fun with an FPS since the Half-Life 1 and 2, CS and STALKER. Thank you.

>> No.430773

hey my fellow /vr/oomers, I was playing around with russian overkill and I may have found a rather fun slaughter wad to put to use with it.

http://www.doomworld.com/idgames/?id=14250

https://www.youtube.com/watch?v=Wiqo6hMs4AA

Some gameplay, I actually really like this wad as far as slaughterwads go. It's far from impossible if you keep at it long enough.

>> No.430785
File: 136 KB, 1536x1024, 1300439202491(2).jpg [View same] [iqdb] [saucenao] [google]
430785

>>430642
Off the top of my head....

Stupid shit:
>lava/acid pits you can never escape from
>there's a bunch of switches, 1 is the right one the rest = death, no clues
>fighting arch viles with zero cover

>> No.430786
File: 68 KB, 320x300, BURL_FUCKING_TUMD.png [View same] [iqdb] [saucenao] [google]
430786

>>430752
I know I advertise it too much, but you could also try BURL TUMD for some tough Faster Mr. McBlaster action.

Or well, I find it a blast myself. Go try it if you want. :4

>> No.430805
File: 22 KB, 315x310, 1354033711442.jpg [View same] [iqdb] [saucenao] [google]
430805

>>430786
The YouTube footage I found of it looks like pretty fun, I will def check it out.

>> No.430818
File: 4 KB, 259x194, handshake.jpg [View same] [iqdb] [saucenao] [google]
430818

>>430752
Ur welcome m8.
It's always good to have more doomers at the table.

>> No.430827

>>430786
You're the same Bloax from the Zdoom forums?

I've been registered to the Zdoom forums for a while but dont post very often, I wonder actually that if I upload my map to there and mention in the credits /vr/ in the testing I'll get people being like "4chan? batten down the hatches!"

>> No.430853
File: 754 KB, 160x120, cutman.gif [View same] [iqdb] [saucenao] [google]
430853

>>430827
oh snap i am so busted going around with the same name aren't i

>> No.430864

>>430786
>playing BURT HUTT: The Wad
I mean, if it was released as only being competition to Sarge I'd play it, but all that bullshit included in and around it makes me want to keep away. Sorry, that's just my opinion on the matter.

>> No.430881

What is the best WAD ever made in the history of mankind?

>> No.430887

>>430881
doom.wad

>> No.430892
File: 61 KB, 640x480, Screenshot_Chex_20110520_220938.png [View same] [iqdb] [saucenao] [google]
430892

>>430881
Chex.wad

>> No.430893

>>426705

Mr. Impse has accused


Incorrectly
http://www.youtube.com/watch?v=NW75UzSrdrk

>> No.430901

>>430881
>>430887
doom2.wad

>> No.430921

>>430827
>and mention in the credits /vr/ in the testing I'll get people being like "4chan? batten down the hatches!"

Terminus and Bloax are channers and people seem to love their shit.
You'll be fine.

>> No.430925

>>430864
Eh, sure it's pretty butthurt, but that doesn't really keep it from being a good mod.

>> No.430931

>>430881
nuts.wad

>> No.430946

>>430864

This.
I'm not interested in petty forum grudges, no matter how justified or not they are.

Oh, and the "ironic" writing makes me want to fucking puke.

>> No.430965

>>430853
Chillax, just checking and besides, there *are* posers in the doom community who use others names to make them look like dicks or hang of coattails.

>> No.430967

>>430881
sexxx.wad

>> No.430987

Me my friend are going to play some Shotgun frenzy.

the more the merrier.

>> No.430985

>>430946
That and it just HAPPENED to be out right when Kinsie's Social Justice Crusade got both him and Sarge banned over a LINE of text. And I was also pretty pissed to see 90% LESS RACISM on Reelisms page. I bet you anything Kinsie is a tumblrtard.

>> No.431019

>>430987

I'm assuming this is on the Shotgun /vr/enzy server.

vidyagaems

>> No.431028

>>430985
>social justice crusade
>tumblrtard
He's...a goon.
You dense fuck.

>> No.431032

>>430864
Why do you call it that? I'm just asking. I don't know anything about the history of it.

>> No.431039

>>431032
Sarge, in one of his many, many, many shitfits to criticism, said that the maker couldn't make a wad even if he tried, and even if he did Brutal Doom would still be better.
The dude went on to make Burl Tumd. And by God, he sure would not let people forget that Sarge was the bastard that spurred it on.

This is an instance of both parties being complete fucks.

>> No.431043

>>431028
SA users are indistinguishable from tumblr users now? When the hell did that happen?

>> No.431048

>>431028
People still affiliate with that piece of trash?

>> No.431050
File: 269 KB, 683x384, scaledskills.png [View same] [iqdb] [saucenao] [google]
431050

>>431032
Burl Tumd was originally conceived as a stab at Brutal Doom for slowing down the player (in older versions). Hence the focus on SPEED EVERYTHING UP. Unfortunately, the author couldn't just leave it at that, and had to let his petty grudge seep into the mod itself. Pic related is an example.

>> No.431067
File: 183 KB, 1280x800, Screenshot_Doom_20130412_164119.png [View same] [iqdb] [saucenao] [google]
431067

>> No.431073

>>426565

Have you tried "aliens TC"?

>> No.431101
File: 38 KB, 240x328, eric-harris.jpg [View same] [iqdb] [saucenao] [google]
431101

>>431067
top lel

>> No.431180

>>431067
is this why I'm such a nice guy?

>> No.431182
File: 4 KB, 72x70, CorvusEh2.png [View same] [iqdb] [saucenao] [google]
431182

>>431050
The mod is intentionally a complete joke on the outside (absolutely incomprehensible readme, stabs at rbutl dumb, you name it), but the important stuff is actually the gameplay-mod part of it. :p

So yeah, I wouldn't really recommend being repulsed at what's actually specifically intended to be the ugly-as-sin shell - and focus more on the core.

Though I'm not the one to say what you should do, so yeah. :e

>> No.431219

>>431182
Too bad it's immersed in petty shit.

>> No.431232

>>431219

To be honest, I never knew there was a history with Burl Tumd until just now and I really enjoyed playing through Doom 1 with it.

>> No.431237

>>431232

Seriously? You never wondered "Man, what's with that intermission screen?"

>> No.431253
File: 232 KB, 945x1181, 1342375657073.jpg [View same] [iqdb] [saucenao] [google]
431253

>>431028
>>430985
Didnt SomethingAwful become a social justice slacktivist circlejerk anyway?

>> No.431348

>>431253
It's been that way for some time now.

>> No.431352
File: 340 KB, 1280x800, Screenshot_Doom_20130412_171839.png [View same] [iqdb] [saucenao] [google]
431352

Oh shit.

>> No.431364

I was doing my yearly playthrough of Doom and Serious Sam recently, and I just noticed that in both games enemies make noises even if they're several rooms back.

What's the deal with that?
It's easily the creepiest part of the game.

>> No.431378

>>431352
So how many of those wonderful porn wads have you trekked through so far?

>> No.431407

>>431352
AIM FOR THE NIPPLES

>> No.431417

>>430785
>chaingunner with archvile placed so that he can revive the chaingunner without being exposed to your weapons

>> No.431431
File: 1.57 MB, 2048x3072, 1206601476551.gif [View same] [iqdb] [saucenao] [google]
431431

anyone have this version of yukkuri doom? the later ones have generic touhou wall textures

>> No.431439

>>431431
What in the fuck is this?

>> No.431447

>>431431

That's not Yukkuri Doom.
It's also shit.

>> No.431459

>>431431

>nova from one must fall

made my fuckin day

>> No.431462

>>431378
Every XXX wad.

>http://www.doomworld.com/idgames/index.php?id=14163

>0/0. Ha Ha u r gay! ony a gay guy would make a porn levels for gays.

>> No.431472

>>431417
I know what level you're referencing and cmon man.
Plutonia was made to be ultra hard.

>> No.431479

>>431431
http://www.youtube.com/watch?v=8dEtgP3zq08
I think that's what you're looking for.

>> No.431493

>>431472
Actually, I was thinking of an Epic 2 map that employed the same trick. It was equally annoying.

>> No.431524

>>431237

Which one? I don't recall seeing anything different from what Doom 1 normally has. Unless you meant the difficulty select screen. Which I thought was just a dumb joke.

>> No.431548
File: 32 KB, 320x240, interpic.png [View same] [iqdb] [saucenao] [google]
431548

>>431524

>> No.431564

>>431479
unfortunately he kept updating the link, so thats not the same build. extracted the wad to check the textures

>> No.431570

>>431050
That's one of the few things remaining, and it's mostly because asking "Are you sure you want to FUCK YOURSELF?" for confirmation is too great to pass up. I intend to move the intermission screen to the casting call at the end, though by now everyone's already seen it so there's not much point in doing it.

>>430946
>Oh, and the "ironic" writing makes me want to fucking puke.
There's a "readable" version of the readme, if that's what you're talking about. Otherwise, there's none of that in the mod beyond difficulty selection, and if it bothers you that much you can use the console to set skill level.

>> No.431574
File: 13 KB, 268x268, 1348561319794.jpg [View same] [iqdb] [saucenao] [google]
431574

Why is it that when some doomers make things and they like the things that they make or promote them they're accused of being up themselves?

It's so fucking childish and lame that people do this.

Unless the author is going around to other authors and being like "This sucks! my thing is way better! my shit is better in every single way!" then it really does seem so contrived.

>> No.431578

I don't like the very vertical levels in Congestion. I can't see what is in front of me unless it is the ceiling or stairs.

>> No.431582

>>431548

Oh, that. I didn't start seeing that one until Episode 4. And I've also seen it in other wads played in /vr/ servers, so I didn't quite get the reference until now.

>> No.431607

>>431578
You have mouselook on?

>> No.431624

>>431570
>Otherwise, there's none of that in the mod beyond difficulty selection,

And the weapon names.

>> No.431630

>>431624
Oh, right, forgot that Zandronum is four years behind ZDoom and still doesn't support the Tag property. I can fix that, I suppose, pointless as it is.

>> No.431648

http://www.doomworld.com/idgames/index.php?id=12117

Someone mixed together Doom 1 and Doom 2's opening levels. Works really well. I was pretty pleased playing it.

Also I've been banned for the last day for "linking to referral sites" or something. Which I never did. I think it was a case of posting at the same time as someone, or the auto-ban being an overzealous fuck

>> No.431660

>>431578
Yeah, I don't think congestion was made with the complete original gameplay style in mind.

Best to have freelook on. It's a lot of fun then.

>> No.431705

>>431648
>http://www.doomworld.com/idgames/index.php?id=12117
That's pretty awesome.

>> No.431715

>>431705
Yeah. Quite a bit of fun. Would be neat to see the whole game done that way. But that would take a while I imagine. But then again, all wads do.

>> No.431725

Here another vidya;
http://www.youtube.com/watch?v=PUUfSQsjhoQ

>> No.431729

>>431648
Pretty interesting. Feels more open somehow, and I like how they handled that weird walkover line secret near the end.

>> No.431735
File: 30 KB, 352x220, kick3.png [View same] [iqdb] [saucenao] [google]
431735

>>431725

Forgot pic not that it was great..

>> No.431736

>>431607
No, I personally play with it off. I do like some of the levels, one with the crumbling base was nice, and I am trying to wrap my head on how they created two floors.

>> No.431740
File: 8 KB, 389x371, 1330742721930.png [View same] [iqdb] [saucenao] [google]
431740

So...last night, I had a few dreams. Like any night obviously.

One of them though was nothing more than a weird looking doom .wad. And by that, I can only remember my dream transitioning into a game of doom, into a map I have never seen before.

It was eerie, and very weird looking. Almost like an ancient castle in hell that has been mostly abandoned. Not very gothic looking, but sort of holy. The music I remember playing in the background didn't help either:

http://www.youtube.com/watch?v=kmmpZfRmBFk

And sometimes I was hearing this, but only at brief moments.

http://www.youtube.com/watch?v=T78GmHNafN4

Why metroid music, I don't know. Nonetheless, the level was rather long and big. Lots of long and tall, winding and curvy hallways. Not many monsters, but when there were, they were waiting behind doors, as like I was being ambushed. The only weapons I had were shotguns, yet I was fighting barons and cacodemons. It seemed to go on for an hour or so.

One of the weirder things I noticed was Doomguy's face. It was in gray scale And motionless. As the level went on, the face started changing frames. First he opened his mouth, then his eyes went in opposite directions, and it was as if he was frozen screaming. The dream ended when I noticed the faces eyes glowing yellow (like IDDQD).

So...what I am asking of you guys is, should I make this into a wad? I remember it rather vividly. And within a few days I can get some decent screens up.

>> No.431752

>>431740
Go for it.

>> No.431770

>>431740
sure

>> No.431776

>>431725
if only those vids could be shorter.

17 seconds is way too much to handle.

>> No.431774

>>431740

Dude, just make a Metroid TC for Doom, that would be more than enough.

>> No.431797

>>431736
What map is that? I'm only like 1/4th through the game... Sounds cool.

>> No.431803

>>431740

Yes.

I didn't even read your post. All I saw was "Should I make this into a wad?" Wads and dreams are sure to make an interesting combination.

>> No.431829

>>431752
>>431770
>>431803
Alrighty, I'll go ahead and get started. I can't promise an amazing level though.

>>431774
Hasn't that been done? I would, but I have no idea how to work with SLADE, DECORATE, or XME. Hell, I can't even find XME. All I can do is make mediocre levels.

>> No.431838
File: 20 KB, 468x409, 1338473848986.jpg [View same] [iqdb] [saucenao] [google]
431838

>>431736
If the wads playing like it was made for a vertical fight at least turn it on just this once.

I'm actually wanting to make a level where the fight get's more vertical.

>> No.431878

>>431838
I just don't see Doom as the place for vert fights. Unless you're doing Risen3d or some shit, anyway. Sprites billboarding on 2 axes looks stupid, and if they don't work it gets stupid.

>> No.431898

>>431829
>XME
You mean XWE? That's just SLADE only older, unmaintained, and barely works.

>> No.431912

>>431878
Why.
It's a shooter, it has mouselook now.

>Sprites billboarding on 2 axes looks stupid, and if they don't work it gets stupid.

So dont make the distances huge.

>> No.431923

>>431574

I agree.

>This man is trying to get people to play something he made for free in his spare time in the hopes that they will find it enjoyable and fun!

>What a gigantic colossal faggot!

>> No.431921

>>431912
Then that's not very vertical.

>> No.431924

Anyone feeling like playing some su/vr/ival?
Anyways, just join if you want to.

pass is vidyagaems iirc

>> No.431926

>>427006
>those keycard sprites

Tell me more.

>> No.431929

>>431924
its vidya actualy

>> No.431941

>>431926
http://forum.zdoom.org/viewtopic.php?f=37&t=34009

>> No.431956

>>431924
I hate survival, for one, just one semi irrational reason.

Won't let me just join and play (Yes, I understand why). That irritates me to no end.

>> No.431979

>>431956
Yeah, sure, if the people also on the server are dipshits and spend four hours finding the exit.

>> No.431986
File: 10 KB, 150x151, 1334005994467.jpg [View same] [iqdb] [saucenao] [google]
431986

>>431921
>have to look up or down to shoot at an enemy
>"not vertical"

>> No.431993

>>431986
But you don't.

>> No.432017

>>431979
On /vr/ servers that's usually the case, on public servers that's always the case.

>>431986
Fine, make an annoying wad that's irritating to play. Just saying vertical combat doesn't work great in this engine.

>> No.432008
File: 102 KB, 724x838, 1363321933672.png [View same] [iqdb] [saucenao] [google]
432008

>>427923
>Sunn O)))
Are there any drone doom wads for Doom?

>> No.432030
File: 23 KB, 500x311, 1331319701043.jpg [View same] [iqdb] [saucenao] [google]
432030

>>431993
>>432017
>>431993
You very initial complaint stemmed from the fact that it's hard to shoot at enemies because you're restricting yourself from using mouselook, mastermind.

>Fine, make an annoying wad that's irritating to play.

Maybe because the author if the wad you're playing intended you to have it on? Then you're like "dis is irritaing" when you play it with the wrong settings.
That's your mistake.

>> No.432042

>>431898
Yeah that, and I honestly didn't know SLADE was just a better XWE. At least I have SLADE.

>> No.432052
File: 189 KB, 800x600, Screenshot_Doom_20130412_165905.png [View same] [iqdb] [saucenao] [google]
432052

Before I head off to my parents' place, I whipped up the first two rooms and the door. This thing will be huge.

>> No.432054

>>432030
Oh, you think I'm both people. I'm not.

I'm only >>432017 and the initial "vertical + doom = not gud" one, that's it.

>> No.432058

>>429705
What the hell is it? Why does it looks like you're playing it on a calculator?

>> No.432081

>>428365
It's a pilotable missile that has a fuckhuge explosion.

>> No.432084

>>427006
>OICW
pics pls

>> No.432091

So I make doom levels from time to time, and have come up with some "rules" (rather guidelines) I try to follow whenever I make a map. And I'm curious is anyone has any others to add. Simple shit first:

Properly aligned textures and no harsh texture transitions - keep them divided by extra little struts or what have you if need be.

Ground break ups - Avoid large flat areas of floor. put in missing tiles, or change the floor level slighting. Light and shadows also work well to keep floors from looking too flat (though floors are flat irl)

Don't put monsters that drop weapons out of reach of the player - It's annoying as fuck to see a chaingun you need just out of reach, or be unable to 100% the level because a shotgun is on a pedestal. Put in a secret teleport if need be.

Lights - have an excuse for them. Don't just randomly light levels without light sources. Lamps, ceiling lights, wall lights. anything. Doesn't take much to put a light in a room.

Keep the room levels changing - Makes the game feel more 3D to go up and down stairs and elevators when traversing the map.

No cheap deaths - It should be the player vs demons, not player vs level design (generally). Try not to put any unavoidable death traps in the game. Think of yourself like the dungeon master to their adventurer.

That's what I got (that I can think of). Anyone else got anything?

>> No.432093

>>432052

Good luck with your wad, Digger.

>> No.432095
File: 14 KB, 500x334, 1345810553402.jpg [View same] [iqdb] [saucenao] [google]
432095

>>432054
>play a level of some guys wad that wants you to use mouselook
>dont use mouselook
>find it irritating
>blame the game

Yes, let's have every doom level play like wolfenstien with no height variations.

>> No.432101

>>428146
It's pretty good, but it's a seriously fucking hard game.
Even on easiest, the game will try it's hardest to bust your balls.

But in a good way, the game is challenging but fun.
Not as good as Duke, but better than Shadow Warrior.

>> No.432129

>>432101

I disagree, I think Blood is the better game, then Duke, and then Shadow warrior (just completed SW the other day). Hard as hell though, I agree, I've never finished Blood.

>> No.432134

>>432054
If it makes you feel any better, when I make wads I try to make it so people who play with or without freelook can enjoy it equally.

But I don't think that maps that more or less need vertical look are bad in any way. They're just not for people who don't use freelook. Tough break.

>> No.432149
File: 500 KB, 500x381, 1353090441460.gif [View same] [iqdb] [saucenao] [google]
432149

>>432091
Chaingunners everywhere. Teleporting chaingunners, chaingunners that come up from behind you, chaingunners behind grating, often times a wall coming up to reveal them, more chaingunners while the player is distracted with chaingunners ahead of them, putting chaingunners in high places while they can hit you and you can't hit them, archviles in separate areas to revive chaingunners, getting surrounded by chaingunners from left, right, front, and back, and lots of dark rooms with plenty of chaingunners in them, and chaingunners on platforms that have many monster teleporters on them so they teleport all over the map.

I make a list of all these things, and by the ending of the level if I end up checking less than half of the list I scrap the map and make a new one to accommodate my preferred design.

>> No.432153
File: 9 KB, 180x108, oicw-sgtshivers.png [View same] [iqdb] [saucenao] [google]
432153

>>432084
Sure.

>> No.432178

>>432129

Although I too think Blood is better then both duke and shadow warrior, I have to say it is a bit of an unfair comparison based on the crazy amount of time blood was in development for

Blood's development cycle lasted a whole 3 and a half years (starting sometime in mid 94) and the people who made the game had a lot of more time to go back and perfect things that they felt needed to be perfected

This is also probably why the game got so damn hard, seeing as there was a lot of in-house level testing with the people who made the level causing them to get really good at the levels and start adding stuff to make it harder for them

>> No.432196

>>432178
>This is also probably why the game got so damn hard, seeing as there was a lot of in-house level testing with the people who made the level causing them to get really good at the levels and start adding stuff to make it harder for them
This is something interesting to bring up about map making, do other people feel like making the maps hard after many more play through because they get so good at it because of repetition and forget how the average person will be at it and make the map much harder than it needs to be?

>> No.432197

>>432149
Brilliant. I'm going to add: 0 health packs.

>> No.432216

>>432196
I figure if I can consistently beat it with a decent amount of health and ammo on UV then it's easy enough for others on lower difficulties. I test the other difficulties to make sure they are in fact easier.

But this kinda goes along with my other post: >>432091

Thanks for inadvertently contributing

>> No.432220

>>432153
Biehn.

>> No.432247
File: 35 KB, 500x500, 1326704558440.png [View same] [iqdb] [saucenao] [google]
432247

>>432091
>Properly aligned textures and no harsh texture transitions - keep them divided by extra little struts or what have you if need be.

It varies, changing textures can be by composition as well. Eg: Having base like textures next to eachother without supports can be alright.
Not every texture in DooM and DooM 2 has a support between it. Though if it's a base and an outdoor grassy area, you might want it.

Otherwise you have supports everywhere.

>Ground break ups - Avoid large flat areas of floor. put in missing tiles, or change the floor level slighting. Light and shadows also work well to keep floors from looking too flat (though floors are flat irl)

Generally yes, unless the area is a battle arena that might require the player moves around fast without looking where his legs are taking him as people hate getting snagged on details when they gottagofast.

>> No.432257

>>432095
Sigh. Still the wrong guy. I do play with mouselook. Sprite billboarding makes super-vert levels blow niggers.

Now, stairs? Fine. Windows, lower shit, whatever... But... not a vert combat map. But again, make what you want, don't get mad when nobody wants to play that shit with a 10% sized hitbox on enemies that should be 100% size.

>> No.432263

We need you to survive.

Su/vr/ival
pass: vidya

Best character is Chex for some odd reason. Security officer is also prety good.
Anyways, 2 people is not nearly enough. Also, does anyone know if its possible to change map?

>> No.432275

I onced watched a Blood walkthrough on Youtube. I think it was the second highest difficulty, don't remember.

The player was fucking good. Finished the whole game, Add On included.

Some of the later level (which I never saw) were really fucking beautiful.

>> No.432280
File: 7 KB, 200x200, revenant.gif [View same] [iqdb] [saucenao] [google]
432280

>>432149
>I hate chaingunners.

So how do you use them well?
Try to think more about what is hard and challenging (ok) and what is just straight up bullshit tactics.

Also
>Not hating revenants more

Fuck them in the sun, fuck them in the rain, fuck them on a bus, fuck them on a plane, fuck them in street, fuck them in the park, fuck them in the light and FUCK THEM IN THE DARK

Fuck agitating skeletons.
They're just so overused. Thank goodness for custom monsters.

>> No.432282

>>432263
>Best character is Chex for some odd reason
>Longer rocket launcher firing time
>Lower plasma damage
>No SSG
>Best
lol

vii's pretty cool tho

>> No.432295

>>432280
>not hating both revenants and chaingunners

>> No.432292

>>432263
>no add-ons

Hell yes.

>> No.432301
File: 2 KB, 126x92, 1336016425179.jpg [View same] [iqdb] [saucenao] [google]
432301

>>432257
>vertical fights are hard and suck

justyouropinionman.tiff

You can at least be a man and link us this map you think is doing it wrong instead of demanding we take your word.
You must have fucking hated Deus Vult 1 and 2

>> No.432308

>>432247
>changing textures can be by composition as well
Definitely. It doesn't need a little support or strut. If the transition well without it I generally don't bother either. Particularly if I want to do that home design thing where you make one wall a different color than the others. They do a lot of that in mirrors edge as well and it works pretty damn well.

>snagged on details
Another good point. I don't want the player hindered, and by ground breakups I don't mean obstacles. So long as you're changing the floor minorly, or textures only, you won't hinder the player.

You generally don't want the player getting snagged on anything, so when you have little struts and shit poking out from walls you can round them off with impassable linedefs if need be (I've only really ever done this on more organic maps). try not to make it obvious though.

But, that's why they're guidelines and not really rules.

>> No.432326

>>432280
For revenants: Put in pillars or something to lure their rockets into, same with archviles (which is why I usually change them out in different difficulties, and supplement arch viles with former humans/sergeants.

For chaingunners: similar. Just put something to run behind to keep them from shooting you. Could be pillars, could be other monsters... That sort of thing.

>> No.432378
File: 24 KB, 443x376, 1362302773901.png [View same] [iqdb] [saucenao] [google]
432378

>>432326
The main reason I hate revenants is because they're so god damn overused.
By the end of Plutonia I was over them completely. They're excellent medium tier monsters and work well in groups but they're almost exclusive in their threat level and as more doom levels get made that's why I dont mind if some mappers want to use custom monsters.

How many times have we played a map only to be confronted by 20+ revenants? Or you fight a huge group of them?
A revenant swarm is almost an entirely new monster in itself, they're great in mobs.

Not saying levels that use them are bad or it's a silly tactic, it's a viable tactic. But I just see it so often I'd like a change.

>> No.432391
File: 157 KB, 560x400, 1305754468001.png [View same] [iqdb] [saucenao] [google]
432391

Bare with me for a moment. So what if Pain Elementals shot out Lost Souls and then after a few seconds the Lost Souls morphed into Revenants?

>> No.432397

There's probably a really obvious answer to this but how do you debind shit in this game? For some godawful reason moving forward is bound to both w and mouse motion. I can modify which key it binds to (it's up arrow originally after all) but I can't seem to modify or better yet get rid of the mouse input.

>> No.432410

>>432397

Short of disabling mouse in general, that is, which I'd prefer not to do.

>> No.432416

>>432391
As long as the Revenants launch homing Chaingun Guys.

>> No.432429

>>432282
>ssg
>have to get close to enemy
>cant kyte

not my style. i enjoy the long range of chex more than the dps of another char

>> No.432430

>>432397
Options > Mouse Options > Lookspring > Off

>> No.432435

>>432280
I felt the same way about hell knights after finishing Doom 64.

>> No.432443

>>432429

Basically this.
Everyone keeps saying the Super Large Zorcher sucks, but...really, it only sucks if you try to use it like the SSG.
Chexguy is beast at mid-to-long range. You want close, you pull out the Zorch Propulsor.

>> No.432453
File: 879 KB, 229x188, e0J9dxJ.gif [View same] [iqdb] [saucenao] [google]
432453

>>432391

>> No.432468

>>432443
>SLG
I gotta play this mod.

>> No.432470
File: 415 KB, 488x519, doom-rage.gif [View same] [iqdb] [saucenao] [google]
432470

>>432391

>> No.432476

>>432378
I just try to use all monsters throughout. Wherever they're best suited.

>> No.432482

>>432416
Actually, I have a better idea: The Revenant rockets act like the Flying Nimbus that Chaingunners ride. They orbit around the player while the Chaingunners mow the player down. When the Chaingunners die, the revenant rockets seek the player and blow up on him.

>> No.432480

>>432416
>As long as the Revenants launch homing Chaingun Guys.
This would be just hilarious to see...

>> No.432485

>>428365
Wait is that a fucking Redeemer from UT99?

>> No.432496

anyone know where to get the doom v1.0 wad?

Or the doom 2 wad with No Rest for the Living?

>> No.432503

>>432468
It's Samsara. Pretty neat mod. One of the best, I think.

>> No.432505

>>432485
>Wait is that a fucking Redeemer from UT99?
Yulp.

>> No.432521
File: 48 KB, 1016x749, doom_screen_textures.jpg [View same] [iqdb] [saucenao] [google]
432521

>RE: Texture transitioning.

How is it done here? Good? Bad? Why?
I think it's alright, they're all around the same color range.
(You might have to turn up the brightness to make out the ceiling, sorry)

This is a screenshot from ''Back to Saturn X" for relevance.

>> No.432530

>>432496
i was going to suggest IWAD Patcher for Doom v1.0 but it's not listed as an option. You can find a modified No Rest for the Living Wad that actually works properly linked in >>426745 to use with any old Doom 2 Wad. You can even use IWadPatcher (http://user.cs.tu-berlin.de/~phenex/IWadPatcher/)) to change the DOOM2.WAD version to BFG if you really want to.

>> No.432538

Any of you guys use SgtMarkIV's Ketchup? It's a gore mod; basically all of the GUTS that Brutal Doom had but no gameplay changes whatsoever.

http://zandronum.com/forum/showthread.php?tid=2277

>> No.432550
File: 13 KB, 521x288, 1346121286090.png [View same] [iqdb] [saucenao] [google]
432550

>>432482
I like where this is all going.

>> No.432567

>>432530
That patcher sounds good.

I don't want the bfg version because it's all censored and b.s.
But I do want No Rest for the Living.
I got my Doom 2 iwad right off a Doom II CD.

>> No.432574

can we get another Cyberrunner LMS server running? I'm itchin' to play some more with bros but I can't host for shit on my connection.

>> No.432593

Newbie mapper here, can anyone explain how sometimes the original Doom maps have no texture assigned to a wall, but it ends up that they don't cause the whole 'smearing' thing that happens when you normally look at a completely untextured thing in Doom? Is it something about placing other things to look at?

>> No.432597

I finally came to take a look at the Doom thread on /vr/. I forgot about the new board.
I'm joining that Delta Invasion + Samsara server in a few minutes.

>> No.432612

Anyone have the lastest version of the "SO YOU WANT TO PLAY SOME FUCKING DOOM" image?

>> No.432619

>>432521
Looks fine to me, besides that weird striped floor texture on that step between the rocky area and the interior.

>> No.432625

>>432593
I assume you're referring to lines marked as impassable?

>> No.432628

>>432567
in that case you can use that patcher to make it a DOOM2 1.9 Wad and download the files in the linked post.
I had originally played NRFTL before D3BFG came out due to the fact i grabbed the XBLA version of Doom 2 and grabbed the wads from within the packed file.
I did buy it on XBLA at the time due to circumstances at the time (Most of my time was on the 360)

>> No.432632
File: 1.53 MB, 1543x2719, 1336936997193.jpg [View same] [iqdb] [saucenao] [google]
432632

>>432612
I believe this is the most updated one, but then again it's the only one I have DL'd.

>> No.432634
File: 12 KB, 300x400, 1304286703685.jpg [View same] [iqdb] [saucenao] [google]
432634

>>432597
>join server
>aw yeah motherfukers
>Zandronum crashes
Okay.

>> No.432642

>>432521
Looks fine enough to me. I wouldn't call it harsh or smooth in particular. Looks decent enough. I disagree with other guy... Caution stripe looks fine.

>> No.432645

>>432634
Server just shut down to restart, it may not have been a crash.

>> No.432648

>>432642
Actually I take that back. The transition from the strip part to the step part looks a little off, but even that isn't that big of a deal. So long as doom levels don't look like ass they usually look pretty okay.

>> No.432652

>>432632
Nah that's the old one. The new one has UPDATED on it

>> No.432658

>>432642
Is that what that texture is? Didn't really strike me as a caution stripe, but I suppose it makes sense in that context. I thought it was more something like, "wall is destroyed here and reveals rocky shit".

>> No.432659

>>432625
I'm not sure if that's the specific requirement, but look at these screenshots of MAP01 of Doom 2 from Doom Builder and from the actual game.

>> No.432664

>>432593
If they're part of a subsector is doesn't matter. It only matters when you're looking into null space.

>> No.432680

>>432659
I'm looking as hard as I can...

>> No.432695

>>432659
>look at these screenshots
You forgot your screenshots, mate.

>> No.432712
File: 2.03 MB, 2169x3819, 1363647101373.png [View same] [iqdb] [saucenao] [google]
432712

>>432652

>> No.432717

>the classes have more differences than just gun selection
whaoaoh

>> No.432728

>>431956
Well, if you could join at any time, everyone would just cheese it by quitting then re-joining

>> No.432735
File: 1.01 MB, 756x1096, 1352190062783.png [View same] [iqdb] [saucenao] [google]
432735

armageddon and delta/alpha invasion survival server up. NOW WITH MUSIC AND BOSSES!

server: Sur/vr/ival
ip:108.61.83.66:15061
password: vidya

>> No.432764
File: 664 KB, 1888x888, Builder 2013-04-12 19-38-33-41.jpg [View same] [iqdb] [saucenao] [google]
432764

>>432659
>>432659
>>432659

The images go over max file size, let me fix that.

>> No.432769
File: 586 KB, 1920x1080, zandronum 2013-04-12 19-39-31-93.jpg [View same] [iqdb] [saucenao] [google]
432769

>>432764

>> No.432793

why is parias so fucking boss

>> No.432806
File: 15 KB, 313x216, mflash.png [View same] [iqdb] [saucenao] [google]
432806

So uh, does this muzzleflash look good?

>> No.432807

>>432764
>>432769

That area is selected for Line Horizon.
With Line Horizon, doesn't matter if an area has a texture or not.

>> No.432815
File: 4 KB, 133x150, Parias.gif [View same] [iqdb] [saucenao] [google]
432815

>>432793

REST IN PEACE.

>> No.432847
File: 168 KB, 600x750, threehunterszu9.jpg [View same] [iqdb] [saucenao] [google]
432847

>>432793
Silly anon, that's not how you write Security Officer.

Kidding, of course, but GOD DAMN I giddied the fuck out when he was added. Best class, bar none.

>> No.432860

>>432717
i guess youre refering to samsara?

right now all that i know is that chex takes 20% less damage, duke can (almost) always attacke melee, on of the medieval guys(the one with the mace and the ice spell) can only heal when using pot and securityofficer have moonjumping.

>> No.432926

>>432847
Mah nigga.
capatcha - alliances
hell yeah capatcha

>> No.432936

>>432793
Because the HAMMER OF JUDGEMENT and the FROST AXE are so fucking boss.
I mean the first is a rocketlauncher that you can melee with, and the second does roughly as much damage as a berserkpacked doomguy.

Then there are the flamestrike gloves, which with a rage rune, is essentially GENOCIDE

and then the fact that you can pick up medkits and store them up and heal yourself later when you really need it
parias is so fucking boss

>> No.432941

Whats the best version of samara? IMO there is way too much people in the current one and I want to split it.

>> No.432951

>>432936
Does he take more damage? I always felt hes was weaker for some reason.

>> No.432956

>>431548

Oh man, once people get a hold of Mark's ientity, expect him to see his face everywhere in "TerryWAD-styled" maps

>>432280
>Thank goodness for custom monsters.
>someone replaces the agitating skeletons with the CUM-SWALLOWING PISS-SMELLING BITCHES also known as Vores

>>432538

I've been using it since the day I saw it in the zDoom forums, v3 is the best version

I don't get why Mark doesn't post earlier versions, sometimes they serve as alternatives for those who have conflicts with certain things that make behave Doom abnormally

Anyway, HERE it is, Ketchup v3

https://www.dropbox.com/s/6rvguirdk9r7fjm/ketchuptest3.pk3

Also, I almost forgot. Were you guys looking for other characters to add them to Samsara? Here are my suggestions

>Keen
>The dude from Catacombs (an early game made by Carmack)
>Dangerous Dave

>> No.432959

>>432496
Apparently 0.99 and 1.0 are the same, and I do have 0.99 though there wasn't a Registered version of it released just Shareware.

>> No.432979

>>432951
Actually, he takes less damage from explosives, moves more quickly, and jumps higher. Those are his Things.

If only he had a rocketlauncher so he could rocketjump.

>> No.433005
File: 299 KB, 1024x768, DSCN2066.jpg [View same] [iqdb] [saucenao] [google]
433005

EVENING NIGGERS

>> No.433010
File: 4 KB, 88x67, introducing_ms_spider_mastermind_by_rpwhitaker-d61g7zp[1].gif [View same] [iqdb] [saucenao] [google]
433010

>>433005

Manual?

>> No.433014

>>433005
jelly.mp3

>> No.433016

>>432956
We should compile the biggest list of chars and send them over to the dev. Make this mugen fps.

>> No.433021

>>433005
>no complete longbox
No, it is you who is the nigger

>> No.433023

>>432936
>and then the fact that you can pick up medkits and store them up and heal yourself later when you really need it
oh, that's why the medkits won't heal me
how do i use them?

>> No.433024

>>433023
Use item.

>> No.433029

>>433005

>NOTICE: All cases are empty

>> No.433030
File: 43 KB, 423x222, 1339067812361.jpg [View same] [iqdb] [saucenao] [google]
433030

>>432956
>fighting the vore in a doom map (the refinery, by Torm)
>shoots it's shit at me
>dodge around the corner and wait
>realize the reason the vore was famous
>benny hill style chase ensues as I run away from the projectile as it follows me around the map

>> No.433032

>>432941
Samsara-v0.28b, no addons

>Captcha: truly Dabest

>> No.433053 [DELETED] 
File: 8 KB, 250x205, 1339101970770.jpg [View same] [iqdb] [saucenao] [google]
433053

>>432712
Thanks for the link.

I own these games but lost my copy of Strife a while back.
>this better not be a virus, impse

>> No.433059

>>432956
>>433016
The jedi from Star Wars: Dark Forces. The first OR second.

>> No.433063

>>433032
>No addons
Stop being a faggot.

>> No.433064

>>433053
>wad
>virus
fuck am I reading?

>> No.433072

>>433030

FUCKING missiles, they chase you better than the revs' ones. You can't believe how pissed I was when I saw this video

http://www.youtube.com/watch?v=T9BMtcSd2gg

I mean, he's fucking fighting her in an open map, for crying out loud! Put that bitch in paths where you have little to none space to dodge her missiles, just like ZDCMP2

Fuck that bitch, seriously

>> No.433074
File: 280 KB, 1024x768, DSCN2067.jpg [View same] [iqdb] [saucenao] [google]
433074

>>433029
>implying

>> No.433090

Tier list for Samsara.

God: SO, Ranger
Top: Doomguy, Corvus, BJ
Mid: Chex, Parias
Low: Duke

>> No.433098

>>433074
>Greatest Hits
Disgusting
Also, is the Saturn version any good?

>> No.433106

>>433098
it's like the playstation port but less music and a shittier framerate

>> No.433113

>>432806
Looks fine to me.

>> No.433117

>>433106
Well, fuck. Dodged a bullet there.
I might hunt down a complete PSX version.

>> No.433124

>>433074
Lol.

>> No.433164

>>430560
Turn on "Actors are infinitely tall" in compatability options and play nuts.wad the way it was meant to be played.

>> No.433183

>>432936
>>the second does roughly as much damage as a berserkpacked doomguy.

Timon's Axe also has FUCKING RANGE for a melee weapon. Trying to chainsaw Parias? Timon's Axe will fucking hit you first, it has that much reach.

>>432951

He seems weaker because a lot of his weapons that are actual ranged weapons are lacking either in the damage department (Sapphire Wand), the projectile speed department (Hammer, Serpent Staff, Wraithverge), or the actual range department (Firestorm will only hit up to a certain range, and the Serpent Staff is best when used in melee because of life drain).

He's really a guy you want to get up close and personal with.

>> No.433190

>>432628
will patching it remove the wolfenstein aspects and make the red crosses vitamins?

>> No.433195

>>433072
>>433072
I like the Vore overall though, she's a challenging miniboss.
You see in that video, one trick was to not go all the way around the corner but just to the edge so you sort of ''trick'' the projectile into thinking it's got room to clear the corner but it whacks straight into it.

>> No.433202

>>430609
>Make an open world .wad like Dark Souls

That by itself is a good idea.

>> No.433203

fuCKING HELL IT DOESN'T EVEN WORK

>> No.433205

>>433190
That's BFG edition only. 1.9 is the latest version of Doom 2 before BFG edition came out.

>> No.433221

Aight, so i made another su/vr/ival server because 10 players is just toomuch

su/vr/ival2
pass:vidyagaems

>> No.433224

ALL USED GAMES ARE GUARANTEED TO PLAY MY ASS

>> No.433229
File: 65 KB, 450x510, 1358110604134.jpg [View same] [iqdb] [saucenao] [google]
433229

>>433224
>>433203

>> No.433230
File: 818 KB, 550x309, 1358735449250.gif [View same] [iqdb] [saucenao] [google]
433230

>>433224

>> No.433235

>>433224
Have you tried blowing in the cartridge?

But seriously, try cleaning the disc.

>> No.433237 [DELETED] 
File: 8 KB, 400x308, 1340463984893.png [View same] [iqdb] [saucenao] [google]
433237

>>433053
>>432712
Downloaded.

What are ''Harmony'' ''Haxcs" and "Voices" ?

>> No.433251

>>433237
VOICES is the voices module for strife.
Hacx is a doom... iwad.. thing.
Harmony is a shitty attempt at creating something retro and failing miserably.
Why do you not even try them before you ask?

>> No.433246

>>433221
wait shit, im missing a wad, we have a unlimited number of lives

what wad am i missing?

>> No.433249

>>433183
>He's really a guy you want to get up close and personal with.

Hence extra move/jump speed.
All in all, parias is fucking awesome.

>> No.433258

>>433235
DISK IS SCRATCHLESS

>> No.433268

>>433258
Are you playing it in a PS1 or PS2?

>> No.433273

>>433268
PS3

>> No.433282
File: 815 KB, 1468x1082, masterwhy.png [View same] [iqdb] [saucenao] [google]
433282

>>433072

>> No.433295
File: 330 KB, 1280x720, Better+_0b5ab6396ecdc3d9d74e4d1623870511.png [View same] [iqdb] [saucenao] [google]
433295

>>433273

>> No.433304

>>433282
>implying I can't turn off filters

>> No.433305

>>433221
Ok its up again, lets hope we acutaly have the possibility to loose this one.

>> No.433320

>>433273
Well, when I tried playing BrainDead 13, it had audio issues. Try testing it with something else

>> No.433327

>>433237
Voices is for Strife. It's all the voice acting lines.
Hacx is a TC, the first Doom mod to go commercial. It's not particularly good and actually incomplete, but there's a remake project seeking to fix that.
Harmony's another standalone TC that was released relatively recently.

>> No.433342

>>433320
I don't have anything else to test it with

>> No.433343
File: 127 KB, 500x375, 1362540410050.png [View same] [iqdb] [saucenao] [google]
433343

>>433273
So wait you must be playing Doom 3 BFG edition

>> No.433347

>>433342
You're using it right now, m8

>> No.433356

>>433347
my shitty laptop isn't a playstation product

>> No.433359
File: 36 KB, 572x288, 1362540472297.jpg [View same] [iqdb] [saucenao] [google]
433359

>>433343
Disregard me, I'm a complete fucking retard and didn't read the thread

I will not delete my post so you can all laugh at me

>> No.433380

>>433356
You can still load up physical discs in PS1 emulators last time I checked. It's worth a shot at least.

>> No.433382

>>433356
epsxe

It'll run like dick but at least it'd let you know if the disc works.

Supposedly the PS3 should be able to run it, but if you have a newer one who the fuck knows.

>> No.433386
File: 232 KB, 280x200, scoobydoo.png [View same] [iqdb] [saucenao] [google]
433386

ARRRRGH i dont know why but we have unlimited lives in my samsara server


y dis

>> No.433390

>>433382
it depends on the version, the bigger the hdd the less chance it can read it IIRC

>> No.433391
File: 284 KB, 1440x900, neat.png [View same] [iqdb] [saucenao] [google]
433391

>>433205
>>432628
Neat, I can just load both those wads and all the levels are here.
NRFTL starts at map70, the master levels are between them and doom II.
Thanks

>> No.433394

>>433386
You need to set a value for sv_maxlives.

>> No.433395

so is there any real difference between iwads, pwads, wads, etc, or are they just a label to differentiate custom projects from official or something of the sort?

>> No.433404

>>433386
You are the worst server host.
Seriously, how much do you know about hosting servers?

>> No.433406
File: 7 KB, 300x120, YOUR+MOTHER+WHAT+_767bbda41cbab6117e38b42c908d70ca.jpg [View same] [iqdb] [saucenao] [google]
433406

>>433394

>> No.433412

>>433404
nothing obviously.

you gotta learn one day or another

>> No.433414

>>433395
Pwads/wads typically can't run without an iwad so I'd say iwads are just anything that can run standalone.

>> No.433420

>>432628
XBLA Doom was a great port anyway. worked perfectly, and multiplayer was easy to get into, though everyone was just running E1M1 and rushing the rocket... Doom maps suck for DM.

>> No.433432

>>433090
lol

God Tier: Doomguy, SecOff
Top Tier: Ranger, BJ
Mid Tier: Parias, Corvus
Low Tier: Chexguy, Duke

Prove me wrong, nerds.

You can't. I'm right.

>> No.433441

>>433420
Speaking of xbla port...
I'm used to playing doom with a 360 controller.
GZ doom does it fine, except it doesn't increase the turn speed when I hold down sprint.
why.jpg

>> No.433443
File: 334 KB, 320x320, heresyveinpopping.png [View same] [iqdb] [saucenao] [google]
433443

>>433432
>chex guys take 20% less damage
>low tier

>> No.433449

>>433443
>chexguy can't damage worth shit

>> No.433459

>>433449
hes not supposed to, hes ranged. Hes supposed to kyte.

>> No.433467

>>433441
I love to run around in relatively old first person shooters with a 360 controller. Xpadder works really well for what its meant for. While I have Quake II for Xbox 360, I still play on the computer

>> No.433469
File: 4 KB, 226x204, DoomGuyConfused.png [View same] [iqdb] [saucenao] [google]
433469

>>433273

>> No.433474

>>433412
http://wiki.zandronum.com/DMFlags
http://wiki.zandronum.com/Console_Variables
http://wiki.zandronum.com/Server_Variables
http://wiki.zandronum.com/Console_Commands
http://wiki.zandronum.com/LMSFlags

these are your best friends

>> No.433478

>>433443
I led a /vg/ server playing as Douk the entire time on a pretty successful run (samsara invasion)...

Or are you talking about DM? I've barely played Samsara DM

>> No.433480

>>433459
>he's not supposed to damage worth shit

okay then

>> No.433484

>>433480
>that tank/kyte character cant damage outpute he sucks

is like saying

>dat brawler character cant range, he suck

>> No.433486

>>433478
I think CTF is where its at with Samsara.

Shit is super fun.

>> No.433495

>>433478
im talking about invasion.

>> No.433557
File: 32 KB, 764x287, hue.jpg [View same] [iqdb] [saucenao] [google]
433557

>> No.433559

>>433010
>m-my minigun is spinning its own!

>> No.433567

Any of you guys played new Ghouls vs Humans?

How do you like it?

>> No.433571
File: 503 KB, 500x645, OOOOOOOOO.gif [View same] [iqdb] [saucenao] [google]
433571

>>433486
A class based team based doom mod that isn't completely ripped off from TF2?
Sign me the fuck up!

>> No.433582

>>433571
Have there even been any class based doom mods that were completely ripped off of TF2?

>> No.433585
File: 1.02 MB, 320x181, nuh uh.gif [View same] [iqdb] [saucenao] [google]
433585

>>433567
It sucks.
Every Cutman wad sucks.

>> No.433586

>>433567
I haven't but since it's GvH I think it's a bunch of stupid gay shit.

>> No.433581

>>433484
But the brawler character can damage worth a damn. Chexguy can't damage, ergo he takes more damage while fighting, ergo dies faster.

>>433495
I'm talking everything.

>> No.433602

>>433581
>Chexguy can't damage, ergo he takes more damage while fighting
no because he doesnt have to be 2 feet away from someone to hurt him. He can be pretty far and still deal optimal damage.

also i have no idea about anything else than invasion

>> No.433605

>>433582
There's an actual TF2 mod out there.

>> No.433615

>>433582
Doom Fortress.
http://www.ganggarrison.com/forums/index.php?topic=19487.0

>> No.433617

>>433585
MM8BDM doesn't suck. It was pretty good.

>> No.433631

Anyone got the list of map for samsara?

>> No.433636
File: 166 KB, 250x254, Booom.png [View same] [iqdb] [saucenao] [google]
433636

>>433617
Except the colors completely burn your retinas after a few minutes of gameplay.
The Megaman palette was not made for a 3D game.

>> No.433646

>>433414
are pk3s loadable like wads?

>> No.433652

>>433646
Yes. Exactly the same.

>> No.433654

>>433636
That's true. You gotta turn the contrast down if you want to be able to tell what the fuck is going on.

It looks pretty good in still images, though.
>>433615
>gang garrison
Man, that game used to be awesome a couple years ago before all the autistic motherfuckers swarmed it.

>> No.433656 [DELETED] 

>>433585
>>433586

>That butthurt

What's the matter, skullfags? Still butthurt about GvH becoming too popular and no one playing deathmatch?

Skulltag was shit at classic DM from the very beggining and shitty new weapons only made it worse.

Deal with it, faggots.

>> No.433651

>>433631
Samsara doesn't have any maps.

>> No.433671
File: 17 KB, 225x208, tumblr_m6nwk3ZpLQ1ruc976o2_250.jpg [View same] [iqdb] [saucenao] [google]
433671

>>433651
hmmmmm

than i have no idea wtf kind of my map my server has.

sweet.

>> No.433672

>>433656
I never even played Skulltag, I just think GvH is boring gay shit.

>> No.433679

>>433656
>Implying GvH was any better

>> No.433687

>timesphere causes so much lag at this point that it literally stops my computer
fuck this

>> No.433692

>>433602
>no because he doesnt have to be 2 feet away from someone to hurt him. He can be pretty far and still deal optimal damage.

Optimal damage? All of his heavy damage weapons are fucking projectiles. You can't be too far away, else all of them will miss.

>> No.433696

>>433679

>implying it wasn't.

>>433672

How do you know if you didn't play it online?

>> No.433710
File: 270 KB, 1280x800, Screenshot_Doom_20130412_224738.png [View same] [iqdb] [saucenao] [google]
433710

This wad is perfect.

>> No.433702
File: 364 KB, 1360x768, Screenshot_Doom_20130413_024551.png [View same] [iqdb] [saucenao] [google]
433702

>Not playing Doom as D'sparil with a massive mage army.

>> No.433704

>>433692
you dont need to be at 100 feet to be at a safe distance. the mobs aslo use projectile most of the time except theirs is slower.

>> No.433720

>>433702

This reminds me ZDoom Wars, which was pretty boring.

>> No.433723

>>433696
>if you didn't play it online?

But a lot of people actually did; this shit ain't /v/-grade of hating, they state their opinions on the Ghoul's series because they actually played the games

>> No.433725

>>433702
gimme

>> No.433726
File: 51 KB, 635x57, Untitled.png [View same] [iqdb] [saucenao] [google]
433726

well fuck you too

>> No.433731

>>433726
>at position 1

Wouldn't that mean you need to load it as "map1"?

>> No.433735

>>433720
>pretty awesome

Fixed.
Don't worry, it's a common typo.

>> No.433738

>>433710

>Weird rehash of the original Doom level

Is that some map from DWANGO1-12?

Anyway: I've been looking for song number 12 from Dwango6 map pack. Anyone knows it's name? Doomwiki doesn't have this one on it's list.

>> No.433761

>>433738
http://www.doomworld.com/idgames/index.php?id=12117

>> No.433765

>>433723

I wouldn't trust those people, though. See that guy for example >>433735

>> No.433785

>>433738
>Is that some map from DWANGO1-12?

Nope, here >>431648 is the link apparently

Also, I wish I could play the Doom 1 maps in the style of memorial.wad, I think it could be totally doable

(for those who don't know, memorial is a big ass WAD with all of the Doom 2 maps mashed in one level)

>> No.433786

>>433731
probably.

If you havent figured it out yet, i suck at servers.

>> No.433804

I vividly recall a Doom from my childhood that had allied marines that were still alive and fought alongside you. (They usually died pretty fast though) Am I just imagining this or was their a doom with living allies?

>> No.433810

>>433726
The map needs to be added to the server through rcon, otherwise you're adding it for your client, which is useless.

>> No.433812

>>433804
There's some ZDoom mods that do this.

>> No.433813
File: 572 KB, 1920x1080, Screenshot_Doom_20130204_054828.png [View same] [iqdb] [saucenao] [google]
433813

Alright, so here's an idea
>Heretic or Hexen .wad
>GZDoom
>Hub based, open world
>Rebalanced so that enemies hit harder/the player can make less mistakes
>Souls series inspired atmosphere
>Lods e traps, lods e secrets
>At least a few attempts at interesting bossfights and puzzles

y/n? I'm pretty competent at visuals (I've spent ages dicking around with advanced sourceport features and enviro art is what I do outside of Doom) but might need outside assistance with gameplay/layout/general brainstorming.

>> No.433831

>>433696
I'm not >>433672 but I did play it online, so can I have an opinion?
It sucks. Ghouls have an advantage in every aspect. They're usually faster, can fly, and have much more "surprise" elements. Hell, if the whole team went.. whatever that one ghoul was that crawls on the ground, and one person switched to Sjas or something, then everyone would be looking to fight Sjas and not notice the Creeper guys. Then when they do notice the creeper guys, but then the Sjas guy can wreck their shit, alongside the other creepers!

The maps suck dick too, which only helps the ghouls take everyone by surprise, especially when some maps pretty much force you to be alone. THIS IS A TEAM GAME THAT MAKES YOU BE ALONE.

And lastly, Jitterskull + 300+ ping = Unstoppable.

>> No.433840

>>433810
thanks

>> No.433858

>>433813
id play it

>> No.433876

>>433696
Sorry, I went to take a shower. I did play it online, but on zandronum, and I don't like it.

>> No.433885

>>433813
>Heretic or Hexen .wad
>GZDoom
>Hub based, open world
Stopped reading there

I'd play it.

>> No.433934

http://www.youtube.com/watch?v=-fEuUix_o-s
my sides are in orbit

>> No.433952

>>433934
>Stop bashing on archviles and revenants.... tired of the dumbing down of games.
Fucking youtube geniuses showing their brilliance yet again.
>Don't like the cheapest and most annoying enemies in DOOM? FUK U CASUL

>> No.433990

>>433934
>archviles are op'd
>WE NEED MORE HITSCAN CHAINGUNNERS HUEHUEHUEHUEE

>> No.434001

>>433990
Archviles and Chaingunners.

>> No.434027
File: 10 KB, 204x136, 1364913871833.gif [View same] [iqdb] [saucenao] [google]
434027

I can always do with a reminder that I am literally the only person in existence who likes the Revenants.

>> No.434047
File: 29 KB, 350x350, Impsex.gif [View same] [iqdb] [saucenao] [google]
434047

Team LMS Internal Conflict Server up
Hostname: /vr/ Demon Dogpile
Password: vidya

>> No.434052

>>434027
I think they're funny. But the gameplay portion of them can go fuck a duck. Also anyone who puts more than 3 revenants in a small area can go get fucked too.

>> No.434070

>>433813
I'd like a boss battle where you had to crush the boss using floors/ceilings.

I always thought that'd make for a neat boss fight. You gotta fight off the little guys, dodge the big boss, and activate the switches.

>> No.434072

ok, so i finalyl managed to fix the fact that everyone had an infinite number of lives, but now you can only carry one type of gun and the pick up thngy dont respawn.

what do?

>> No.434078
File: 2.23 MB, 256x144, young japanese girl visits america.gif [View same] [iqdb] [saucenao] [google]
434078

>>428146

I fucking love Blood. It is without exception my favorite old-school FPS.

>dat insanity
>dat horror
>dat difficulty
>dat hilarity
>dat constant referencing of Evil Dead
>every weapon, especially the flaregun

>> No.434080

>>434072

sv_weaponstay true

>> No.434086

>>434078
Doom, Blood, and D3D are my favorites from early on.

In vanilla format, I'd say Blood's held up the best.

>> No.434087
File: 379 KB, 300x168, 4470936+_435d515197cd8cca3526eca2f1a52397.gif [View same] [iqdb] [saucenao] [google]
434087

>>434080
thanks

>> No.434095
File: 72 KB, 250x250, 1365374047832.png [View same] [iqdb] [saucenao] [google]
434095

>>434078
My favorite game is DN3D. But I've never tried Blood. Should I do it?

>> No.434096

>>434072
What are you talking about exactly?

>> No.434102

>>434027
Honestly Plutonia has really made me neutral against Revenants. I still hate Chaingunners a ton, especially since people are assholes with their locations.

Pain Elementals can be bad, well at least depending upon where they are put. If you can just run up to them easily then they aren't a threat.

>> No.434105

>>434072
Also, sv_itemrespawn 1

Actually, here.
http://wiki.zandronum.com/DMFlags

Go over this.

>> No.434110

>>434080
well now the pick up thingy doesnt despawn but i still cant carry more than one gun.

>> No.434129

>>434095
I remember back as a kid in a computer store and there was a demo for Duke3D. I got it soon after. My first FPS since I mostly played on consoles (Genesis). Though Duke3D and Doom differ when it comes to how you approach the game.

>> No.434151
File: 17 KB, 339x264, arachnotrondu7[1].jpg [View same] [iqdb] [saucenao] [google]
434151

>>434027

After playing ZDCMP2 and experiencing the FUCKING VORES I can safely say that you're not alone in this world, pal

What I fucking hate instead are the little arachnotrons. Not having a good place to cover + no shotties or chainguns is a pain in the ass

Also, we bump limit now

>> No.434159

>>434095

Yes. Blood is Duke3D's batshit crazy cousin.

They're both 3D Realms games.

>> No.434165

gib link for teh new thread.

>> No.434168

>>434151
Well you can always use a rocket launcher or plasma gun as well. Or just run up to them one on one with a chainsaw.

>> No.434172

>>434151
should include the IRC in the next thread

irc.zandronum.com #vr
password vrtroopers

>> No.434187
File: 17 KB, 251x166, mic.jpg [View same] [iqdb] [saucenao] [google]
434187

IN THIS POST

You tell us:
>a doom monster(s)
>how to use them well
>(optional) how to NOT use them well

So we can all become better mappers and the doom community can improve as a whole.

>> No.434206
File: 37 KB, 316x368, 1322790065971.jpg [View same] [iqdb] [saucenao] [google]
434206

>>434187
Stack Barons of Hell in hallways that can fit only one person. Put them on both sides of the player.

>> No.434207

>>434187
>monster
Zombies
>how to use them well
Intersped with bigger monsters, all on their lonesome in the middle of hallways so that they alert all the other demons, like a sentry, in small 'squads' that aren't too far away

>how NOT to use them well

Firing line from the other side of the map, in the dark, Entire slaughterhouse hordes.

>> No.434212

>>434187
>cracodemon
>around a corner at doomguy level, the craco will attack as soon as he sees doomguy
>in a corridor

>> No.434216

>>434187
Put chaingunners up on towers and have assloads of towers.

>> No.434225

>>434216
Make sure there are Archviles that can revive them and the player cannot see them as well.

>> No.434239

>>434225
And there's a button that lowers the towers but if you press it, the button also releases a horde of hell knights.

>> No.434250

>>434187
>Archvile
>Use them: to deny the player from safely entering an area or killing the enemies in an area until they're dealt with
>Don't use them: as a substitute for a well designed challenge, in open spaces with nowhere to hide and no other way to approach them

>> No.434261

>>434187
>Monster
Revenant
>How to use them
with one or two to back up another, stronger monster, such as a mancubus or archvile
>How not to use them
in groups, seriously nigger what are you doing

>> No.434281
File: 469 KB, 680x713, 1333472786889.png [View same] [iqdb] [saucenao] [google]
434281

>>434250
>>434187
A really good way I saw an Archvile used was in Unloved.

There is a small herd of demons that come at the player down a previously cleared corridor and then an arch vile brings up the rear.

The vile in this case was like a force multiplier and that fight was HARD given your resources, not cheese, though when you play on UV you have less right to complain about diff.

>> No.434285

Alright guys NEW THREAD

>>434274

Also help since I'm running out of cheesy names for the OP post

>> No.434289

>>434261
If I want to have a dozen Revenants coming at you then I will do it. I hope you like gigantic orange fireballs.

>> No.435301

>>428146
I wish they would release the fucking source-code already.

>> No.435374

>>433005
Whatever scrub, I have the longbox version WITH the manual and the color CD.

>> No.435395

>>435301
BUILD source isn't out? Damn.

>> No.435406

>>435374
Wait ,is the longbox version rare or something?

>> No.435446

>>435395
Well BUILD's source code is out, but not the Blood source code.
I forget the reason why they haven't released Blood's source.

>> No.435463

>>435301
Wasn't the source for Blood lost?

>> No.435464

>>435446
Ahhh. Well I doubt it's too dramatically different, but yeah, that sucks, because Blood was/is badass.

>> No.435472

>>435446
>>435463
Because Atari went bankrupt.

>> No.436320
File: 479 KB, 1280x720, 2013-04-13_00001.jpg [View same] [iqdb] [saucenao] [google]
436320

Is there a reason this keeps happening? Is there a way to get into multiplayer games through zandronum itself and not doomseeker? I replaced the dosbox version on steam with zandronum so I can keep track of my hours and wanna keep track of multiplayer too.

>> No.436447

>>436320
You may want to head to the new thread or post on the Zandro forum.

>> No.437468

>>433391
that's no problem at all.
>>433420
almost no-one was on the multiplayer for me at the time.