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/vr/ - Retro Games

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4255168 No.4255168 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4250082

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)










>> No.4255171
File: 30 KB, 240x90, DN3DClickBait2.png [View same] [iqdb] [saucenao] [google] [report]


300 MINUTES OF /vr/
-Speedmapping project managed by 300manager !Os4LYDp5eQ
-33 maps submitted
-no even beta, alpha release?

-hello darkness my old friend

-Project is underway
-All rules found here

-Looking to update the OP, suggestions are welcome

=== NEWS ===

[9-11] Doom Builder X: continuation of DB2 by anotak

[9-11] PortaDOOM Cacowards 2016 released

[9-10] A new Touhou Doom mod

[9-10] The Inmost Dens, a sideblog of new mod releases for Doom and other retro FPS

[9-8] Golden Souls creator working on a Castlevania TC, Simon's Destiny

[9-7] Zeromaster successfully completes a pacifist run of MAP02 Underhalls

[9-7] Zandronum 3.0 finally released

[9-2] Ter Shibboleth for Quake released

[9-1] Anon made a website for uploading and sharing WAD and PK3 files

[9-1] Anon remakes E1M1 in ROTT

[8-31] Tim Willits BTFO

[8-31] Colorful Hell 0.91

=== PREVIOUS ===


=== PROTIP ===

Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link.

>> No.4255174 [DELETED] 

>doom babbies

>> No.4255178

How do I Init refresh daemon?

>> No.4255182

I'll init your refresh daemon ;)

>> No.4255184
File: 69 KB, 704x704, happydoom3.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4255191


Refreshing a demon?

>> No.4255192
File: 98 KB, 1138x1478, Kenneth Scott Doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw you are demons

>> No.4255201

demon in exotic beach
have... TASTY drin k

>> No.4255203
File: 126 KB, 1138x1478, youarethedemonsjohn.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4255214

Any wads where I ride a cacodemon?

>> No.4255217


>> No.4255219

You cheeky breeki

>> No.4255232

I've got a challenge: Beat/get as far as you can on UAC Ultra with Hideous Destructor or Project Brutality + UDV on UDV Truly Brutal with no PR health regen.

>> No.4255236
File: 356 KB, 724x960, Godmachine-Doom-Icon-of-Sin-print.png [View same] [iqdb] [saucenao] [google] [report]

Challenge image for this one

>> No.4255286

code it yourself anon, its easy. Just a little bit of ACS.

>> No.4255303

Post dumb and silly mod ideas.
>Everything is the same except all sound effects get randomly switched around at the start of each level
>Plasma cannon can be a constant stream of revenant screams
>Explosions could be replaced with UNF

>> No.4255309
File: 455 KB, 200x125, cat_milk.gif [View same] [iqdb] [saucenao] [google] [report]

>It's Hideous Destructor but good

>> No.4255312

>Revenants run around with streams of urine trailing after them everywhere they go
>the explosion sound from the revenant is now a fart

>> No.4255318
File: 1.65 MB, 1199x1367, FOR THE BLIND.png [View same] [iqdb] [saucenao] [google] [report]

UAC Ultra is honestly a fine mapset, but certain sections make me want to rip and tear the skin.

>> No.4255360

The Chao Garden style pet cacodemon mod idea from last thread. Raise baby cacos in different gardens, play mini-games, raise stats until they turn into different breeds, etc.

>> No.4255389

I just downloaded Arcane Dimensions for Quake. How do I play this? I have Quakespasm installed and set up.

>> No.4255396

Did you read the readme?

>> No.4255408

iirc, place the AD folder in your quakespasm directory, name it "ad"

Then when you start quake, type this in the console:

-game ad

>> No.4255418

Is 300 minutes ready yet? I installed GZDoom at work just to play it.

>> No.4255427
File: 58 KB, 372x450, Dook Nookum.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4255428
File: 17 KB, 700x326, Capture.png [View same] [iqdb] [saucenao] [google] [report]

It's not working anon. I tried -game ad and what it says in this pic but it didn't start.

>> No.4255430

Take a screenshot of the contents of your Quake directory and the \ad directory.

>> No.4255436

I'll post the screenshot one sec. Pic related happens. It says game changed to ad but it doesn't actually start.

>> No.4255439
File: 2.13 MB, 1499x931, Capture.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4255441
File: 137 KB, 1920x939, quake dir.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4255445

Just use QuakeInjector and download it from there.

>> No.4255448


Can we see what your launch line looks like? Not sure if this is right but Quakespasm is reporting it as "-ad" when it should just be "ad", right?

Actually, it looks like you are trying to run "game" in the console, when you should be running it as a command line flag.

>> No.4255449

Simple error, you put a dash before 'ad'. Don't do that, the command is just 'game ad'. Or make a shortcut to QS and use the -game ad launch option (this is better so you don't have to use the console every time, because you are NOT going to finish all of Arcane Dimensions' maps in one sitting).

Also word of advice, if you're using multiple sourceports it's usually a good idea to keep them separate in different folders with their own \id1 copies. Darkplaces in particular likes to fuck with config files and not play nice with other ports.

>> No.4255451

>Actually, it looks like you are trying to run "game" in the console, when you should be running it as a command line flag.
It works fine from the console, you just have to manually type exec quake.rc in case the mod has extra stuff set up in its own default configs. Using the -game switch in the command line tells it to automatically also read quake.rc.

>> No.4255452
File: 55 KB, 996x631, Capture.png [View same] [iqdb] [saucenao] [google] [report]


>Actually, it looks like you are trying to run "game" in the console, when you should be running it as a command line flag.
what's the correct way to do it then? :(

>Darkplaces in particular likes to fuck with config files and not play nice with other ports.
yeah I noticed that... made my cfg read only

>> No.4255456

>Or make a shortcut to QS and use the -game ad launch option
How do I do that? Sorry for being such a noob.

>> No.4255458
File: 300 KB, 661x437, wew.png [View same] [iqdb] [saucenao] [google] [report]

>Simple error, you put a dash before 'ad'. Don't do that, the command is just 'game ad'.
hey it worked, thanks my dude

>> No.4255461

Do you want our son to grow up like a sissy-boy? We're gonna teach him about command lines and autoexecs and subfolders and we're gonna make a man out of him yet. I don't want him being tainted by that wussy QuakeInjector crap, or worse, Doom-esque drag'n'drop file-onto-exe nonsense. That's how you never learn how to troubleshoot things.

Right click the Quakespasm executable file. Left click 'Create shortcut.' Right click the newly created shortcut, left click 'Properties,' and look for the text field labeled 'Target.' At the end of the line, add
-game ad
then hit apply, save, and you're done.

No problemo. Quake's console commands are finicky at times- if something doesn't work right, always double-check your spelling and make sure you didn't accidentally hold shift too long if you were using underscores 'cause all commands are case-sensitive.

>> No.4255462
File: 64 KB, 300x300, 1499433578925.png [View same] [iqdb] [saucenao] [google] [report]


I like this doomer.

>> No.4255476
File: 699 KB, 1211x1467, n4nodqGTY41s95hkno1_1280[1].png [View same] [iqdb] [saucenao] [google] [report]

but I'm not a doomer

>> No.4255494

you're a /doom/er

>> No.4255496

yer a /vr/zard, harry

>> No.4255501

A weapons mod that replaces all weapons with various demon arms (or head/eyeballs) that lets you shoot out their respective projectile attacks.
The catch is that you have to rip the arm/head/eyeball off by force before you get the "weapon" and have to do that once the body part runs out of demon magic (ammo).
>Imp arm fires fireballs
>Caco's eye spits lightning orbs
>Baron/knight arms shoot green flames
>Revenant skulls, somehow, fire rockets
>Archvile skulls summon flames
Etc. etc.

>> No.4255503
File: 108 KB, 309x266, Quake(r)guy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4255561
File: 133 KB, 393x369, yerAutisticErry.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4255562

that sounds like a terrible idea

>> No.4255574
File: 106 KB, 1200x800, super-monkey-ball-banana-blitz-screenshot-big.0.jpg [View same] [iqdb] [saucenao] [google] [report]


Make a monkey ball-esque mod for doom.

But basically The player and monsters are all stationary and you move yourself (and the enemies) around the map by tilting it with the WASD keys.

>> No.4255579

The only way I could see this working is if using WASD instead moved all actors and objects around the map instead of tilting the map itself, which seems impossible in Doom even if it'd be cool.

>> No.4255585

Doomguy can only move by teleporting short distances

>> No.4255607

just fucking use quake injector, speaking of which I think im going to play some quake right now

>> No.4255639

Custom monsters that are balanced around Russian Overkill weapons.

>> No.4255640

Stick RPG but it's Doom

>> No.4255645

Complex doom monsters.

>> No.4255668

Reminder MAP14 is the best map in Doom II

>> No.4255670

Every song has the first few seconds of D_RUNNIN mixed into the beginning, and D_RUNNIN itself is just those first few seconds playing over and over again.

>> No.4255676

anyone have a download for Tenebrae for Quake?
the link on the quake guide doesnt work

>> No.4255687
File: 595 KB, 500x358, GAME OVER!.gif [View same] [iqdb] [saucenao] [google] [report]

God, I love Duke Nukem 3D so fucking much.

>> No.4255690


>> No.4255709

you were close. its second best after circle of destruction.

>> No.4255716

*refueling base

>> No.4255717

Objective Doom 2 Map Rankings

God Tier
>11 Circle of Death
>14 Inmost Dens

Great Tier
>1 Entryway
>2 Underhalls
>3 Gantlet
>4 Focus
>7 Dead Simple
>9 Pit
>15 Industrial Zone
>17 Tenements
>20 Gotcha!
>22 Catacombs
>25 Bloodfalls
>26 Abandoned Mines
>27 Monster Condo
>29 The Living End
>30 Icon of Sin

Good Tier
>5 Waste Tunnels
>6 Crusher
>8 Tricks and Traps
>10 Refueling Base
>23 Barrels O’ Fun
>28 Spirit World

Okay Tier
>13 Downtown
>21 Nirvana

Shit Tier
>12 Factory
>16 Suburbs
>18 Courtyard
>19 Citadel

Chasm Tier
>24 Chasm

Doom II is not as bad as everyone likes to meme here. Only 5 maps are outright bad. Ultimate Doom is fucking boring and reaches nowhere near the heights of Doom 2 at its best.

>> No.4255725

or go the other way, Rock of Ages except the player is a rolling cacodemon.

>> No.4255726

>D_RUNNIN itself is just those first few seconds playing over and over again.

A couple of maps in WOOO and WOOO2 do that, in fact.

>> No.4255729

I hate to be the one to correct but Complex doom enemies alone doesn't contain the legendaries
the legendaries of complex doom comes from LCA, its addon "dusted addon", its other addon "random mons", and a shitload of Uncredited and umpermisioned stuff from the addon creator, also in regards of news of the mod creator he is removing the bullshit invincibility shit from the normal legendary monsters best attacks.

>> No.4255734

sorry i misswrote it
a shitload of other addons made for lca that aren't credited or permisioned by the addon creator, usualy those type of Addons are made by russians and they are pretty broken all things considered

>> No.4255740


>> No.4255741

>Inmost Dens
>Dead Simple
>Industrial Zone
>Abandoned Mines
I honestly don't much like these maps at all. Tenements, Downtown and Inmost Dens in particular are really boring to me. I outright hate Nirvana.

Agree, especially Factory, I think I hate it the most.

Honestly, I can see why there are lots of things to not like about Chasm, but I actually find that enjoy many parts of it. Same with Citadel and Courtyard.

>Spirit World
>Refueling Base
>Circle Of Death/O Of Destruction
>The Pit
>Tricks & Traps
I really like these, I think they're the strongest maps in Doom 2

>> No.4255746

>Doom II is not as bad as everyone likes to meme here
You're right, it gets a lot of hatred but its levels aren't that bad
>Ultimate Doom is fucking boring
Okay, you are just having the meme contrarian opinion now.

>> No.4255751
File: 530 KB, 1920x1080, AAAAAAAAAAAAAAAA.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4255752
File: 219 KB, 648x818, Filtered.png [View same] [iqdb] [saucenao] [google] [report]

>"Objective" rankings
>Ultimate Doom is fucking boring
>and reaches nowhere near the heights of Doom 2 at its best

>> No.4255760
File: 148 KB, 600x800, 1500708232034.png [View same] [iqdb] [saucenao] [google] [report]

What does the Z& 3.0 release able to run that it couldn't before?

>> No.4255778

Off-topic, but is there some explanation somewhere for how/why computerised text isn't actually black and is made up of a bunch of different colours when you zoom in/enlarge it?

>> No.4255781

clear type font

>> No.4255783


From what I can read, it just smooth out the letters and allow for higher resolution.

>> No.4255787

who cares lmao

>> No.4255789
File: 9 KB, 460x224, john carmack.gif [View same] [iqdb] [saucenao] [google] [report]

Oh I see, it's fading out subpixels for smoother text, which in turn makes the coloured effect if you enlarge the image past normal pixel size. Thanks!

>> No.4255791

A bunch of nerdy stuff and details normal people don't care about.

>> No.4255792
File: 2 KB, 101x140, heh.png [View same] [iqdb] [saucenao] [google] [report]

>john carmack.gif

>> No.4255796


>> No.4255797

DoomRLA's pre 1.0 betas.

>> No.4255803

> December 2015, Skillsaw took it and made a "vaccinated" edition, removing the custom monsters and weapons and replacing them with vanilla equivalents, providing an alternative mapset that people could play with gameplay mods. It wasn't the intended experience at all, but it sure was fun to go through.
>This is the same thing, but for Ultimate Torment & Torture.
Those 4 Hectebi still appear at the end of the first map, though?

>> No.4255808
File: 191 KB, 1024x768, ad_sepulcher.jpg [View same] [iqdb] [saucenao] [google] [report]


download THIS version of quakespasm:


download this version of arcane dimensions:


paste this map over it:


>> No.4255810


I love low poly models

>> No.4255814


I didn't see the troubleshooting kept going, I'm a flying faggot

>> No.4255817
File: 1.95 MB, 490x390, DukeNukem3D.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4255820

Any of these retro fps splitscreen? want to play them with my nephew in coop.

>> No.4255825

quake 64 had multiplayer I guess.

>> No.4255827

This should be what you're looking for, my man.

>> No.4255836

thanks he's only 6 but he's pretty good at games. I'm going to try playing Sonic robo blast 2 with him, which I found out about because of you.

>> No.4255845


>Where do I find the DarkPlaces Engine for Quake?

>Doesn't look like its on Moddb..


>> No.4255848

is there any Doom mod that let's me play multiplayer vs bots offline with splitscreen?

>> No.4255864
File: 745 KB, 963x643, firefox_2017-09-13_14-40-53.png [View same] [iqdb] [saucenao] [google] [report]

> Doom 2 (GBA) - PC Conversion Pack
Does anybody even play GBA version?

>> No.4255870

I got annoyed that you cannot disable panning for ambient sounds in ZDoom, makes doing an area sound difficult as the user can make out an origin of it. So I tried implementing it myself with a linear scale for falloff.

I don't feel like working on it anymore much; I took it as an opportunity to get into ACS and that shit's left a foul taste in my mouth.

Anyway, here is code: https://pastebin.com/wfS43BJY

>Error: Audio streams are not allowed.

Fuck you, too, Jap Moot.


By the way, can ZScript do everything ACS can? Wiki makes it out to be just a supped up DECORATE.

>> No.4255872

I had Doom 1 on GBA and it was pgud for what it was. Doom 2 GBA is way harder to find though.

>> No.4255873

On the topic of handheld ports, did anyone ever do a good source port for the 3DS?

>> No.4255874

Back in the early 2000's, it was the only way to have portable Doom (outside of a laptop, but of course that's a different beast).

They're kind of butchered and truncated in many ways (though surprisingly all the levels and enemies in 2 are largely intact), but ultimately, they are still Doom, and Doom is still fun.
I speak as someone who enjoyed the 32X port though (not for it's music, mind you).

>> No.4255896

3DS can run Doom, but no one managed to make a good port so far. Like, the only thing you have is prboom3ds that can only run Doom IWADs and cannot run PWADS.

>> No.4255897

Oh well, guess I'll have to stick to ctrQuake then.

>> No.4255907 [DELETED] 

Just got through with these games, first time playing.

Why is the level design so awful? Every level is some bland variation of a space station with pentagram decals every so often. When Doom 1 was released in 1993 there were already video games miles ahead in terms of level design. And no, level design doesn't mean how well you make the stairs or what dumb trick jump you have to do to reach a certain point in the level, it means aesthetic theme and design (e.g. jungle level vs desert level, how realistic and how much sense the rooms make e.g. Duke Nukem, Blood).

And people hold this up as a pinnacle of world-changing game design? Get real, there were first person dungeon crawlers released before Doom that were vastly more complex (e.g. Ultima Underworld).

The only redeeming thing I can see about the old series of games is the Brutal doom mod. I think it gives the games a well-needed sense of humour and over-the-topness that it originally lacked.

>> No.4255909

>start up 300vr
>first map
>absolutely raped until I give up
Good show so far boys, fuck me

>> No.4255913

Low energy chum.

>> No.4255915

when doom 1 was released in 1993 there weren't any other FPS games like that. it was straight upgrade from glorified dungeon crawler level designs from wolfenstein 3d

>> No.4255918

> Duke Nukem, Blood
Those came later

If you want to play good looking levels, try Wads
Any stuff made by Lainos or SkillSaw are pretty good for example

>> No.4255919

It's bait you idiots

>> No.4255923

wait, what... its released?

>> No.4255925

Like a day ago, I dunno why its not being spammed

>> No.4255926


it's an alpha release

>> No.4255928


it's right in the news post

>> No.4255942

That site seems unsafe.

Why wasn't there a massive announcement from the 300vr manager? did I miss it?

>> No.4255947

That file was mostly for me, since it contained the map title graphics I had been asking for. I'm trying to fix a visplane error on one map. Once that's done I'll upload the complete version of 300 minutes of /vr/ to Dropbox and post the link so we can have some last minute bugtests before I send it off to idgames.

>> No.4255949


Guy who has played Doom for over 100 hours here.

Is it bad that I agree with this post?

>> No.4255970

How do I run the Twin Dragon and Wanton Destruction expansions for Shadow Warrior?

>> No.4255972


>> No.4255973

Yeah the first maps a bit large for a starter imo, it also skews continuous play by giving you plenty of ammo and all the guns but then again the maporder isn't final I think

>> No.4255985

yeah ideally you want a short and snappy map for the first slot.
First map of doom2 has 19 monsters. Crash site has 123

>> No.4256001


(I like Arcane Dimensions)

>> No.4256009
File: 54 KB, 1280x1024, Screenshot_Doom_20170913_102134.png [View same] [iqdb] [saucenao] [google] [report]

Are ya winnin, /vr/oom?

>> No.4256013

What mod is this?

>> No.4256020
File: 1.01 MB, 1280x1024, Screenshot_Doom_20170913_102918.png [View same] [iqdb] [saucenao] [google] [report]

Hideous Destructor, mapset is Ultimate Torment and Torture. Took me a while to get past the first room, but it's been pretty smooth sailing since then. These fights aren't easy, but I've got the tools I need to win them.

>> No.4256028

Best Hell wad?

>> No.4256029


>> No.4256034
File: 510 KB, 1280x1024, Screenshot_Doom_20170913_104258.png [View same] [iqdb] [saucenao] [google] [report]

>three archviles guarding the blue key
>now scattered across the map, reviving monsters and shitting fire everywhere
It's not smooth sailing anymore.

>> No.4256061
File: 14 KB, 999x885, latest[4].png [View same] [iqdb] [saucenao] [google] [report]

This goes to show how debatable DOOM maps are. I love DOOM II, but I have a lot of disagreements here.

>14 Inmost Dens
I like it, and the architecture is nice, but it feels under-cooked. Neurosphere from Plutonia is a superior remake of this map. Would not put this in the top-tier of DOOM II.

>25 Bloodfalls
This is the worst map in DOOM II. It's just a straight line with uninspired encounters, tons of energy cells, with nothing really to use it all on. Don't know why this is in your great-tier.

>5 Waste Tunnels
>6 Crusher
This is where the complexity of DOOM II's maps really comes into play, and this is where the game truly starts for me. No idea why these are so low.

>10 Refueling Base
Now, ranking this one so lowly is just wrong. A wonderful combat sandbox, tons of challenging encounters, with tons variety in strategy and approach. A blast to pistol-start.

>13 Downtown
I know this one is a bit contentious, but I strongly disagree. Except for that one elevator which you have to take several times for 100% completion, it's an incredibly fun map.

>19 Citadel
What the actual fuck? It's one of the best maps in the game. Navigating such an intricate, labyrinthine structure is a blast.

>Chasm Tier
>24 Chasm
I know this one is widely loathed, but the hate this one receives is largely a meme. I get that ledge-walking is an immediate turnoff for casuals, but this is actually a pretty ambitious and rewarding map. It's far from the worst map in DOOM II, which like I said, is Bloodfalls

>Ultimate Doom is fucking boring

>> No.4256064

>So if I wanted to make my shotgun not only reload two shells at a time (assuming there's space for at least two more and that there are two more available), but also mimic the thing in Accessories To Murder where the pump-animation is skipped if you start a reload with ammo left in the gun, and I wouldn't have to calculate a whole bunch of state jumps and checks and set up dummy items?

Yes to all of that. Sorry for the late answer. I use a custom base weapon all other weapons inherit from which has these default variables and values:

ammo_useamount = 1;
ammo_mag_cap = 20;
ammo_mag_cur = 20;
loaded_chamber = true;

It can get a bit complicated if you want to obsessive about details which I personally am. My shotgun for example has a tube capacity of 4 shells. If you've expended all 5, the reload animation pauses after the 4th shell, pumps a shell into the chamber, then inserts the 5th.

Also, shooting a gun doesn't take away an ammo inventory item, it just subtracts 1 from the magazine cartridge counter variable. Reloading checks if you have the actual inventory item, removes one, then adds 1 to the magazine counter.

>> No.4256068

Guy who has played Doom for over 101 hours here.

Yes it is bad that you agree with that post.

>> No.4256075
File: 8 KB, 882x154, reload_func.png [View same] [iqdb] [saucenao] [google] [report]

Here's an example reload state with no loops or inventory tokens. (I've since gone on to use custom A_Something type functions but this is easier to grasp).

"invoker.variablename" means the variable is stored in the gun actor itself rather than on the player. If I'd put "owner.variablename" that'd be the player.

Side note: points like that can be used with action functions. Like you could put

TNT1 A 0 {target.A_Explode(...);}

in a monster's state to make it telepathically explode whatever it's chasing after.

>> No.4256079

Where do I find Quakes "map directory"? Do I just have to make a map folder and place in the ID1 folder?

This shit is so much more difficult than Doom modding..

>> No.4256083

how do people put non-midi songs in their mods?

>> No.4256085

By defining level music in the MAPINFO lump.

>> No.4256087
File: 571 KB, 1280x1024, Screenshot_Doom_20170913_112909.png [View same] [iqdb] [saucenao] [google] [report]

door stuck

>> No.4256093

I'm a mid-niiiiiiiight tok-er.

>> No.4256096
File: 5 KB, 250x160, new_classic_doom_item_light[1].gif [View same] [iqdb] [saucenao] [google] [report]

Is there any console command which will give me the Light Amplication Visor in GZDOOM? Some dark sections are almost unplayable in daylight.

>> No.4256097

Thanks, that's what I wanted to know.

>If you've expended all 5, the reload animation pauses after the 4th shell, pumps a shell into the chamber, then inserts the 5th.
That's what I want to do.

>> No.4256098

what?! it's far from a difficult map.
i'm not 300manager. but i posted an alpha build in the last thread, mostly for his benefit, but it got picked up by others including the news post writer.
it's fine. use wget --content-disposition <url> if your browser / OS's false positive warnings bother you so much.
i look forward to it. just so you know i am still working on various small fixes across several of the maps: jumpy things near moving sectors, unpegged doortracks, transparent textures on one-sided walls, that sort of thing. i'll be glad to finally have a beta from you so i can know my own set of maps are all the latest ones.
the fact that the first map gives you every weapon in the game is an anvil-sized hint that it's *not* made for playing continuously.
i put crash site first precisely *because* it is a long adventure map with a great introduction scene of crash-landing on a planet. i believe this will draw in players, who are probably thinking "oh this is going to be another bunch of shitty tiny speedmaps". please see my map order justification post in the previous thread.

>> No.4256101

You could always get a flashlight mod.

>> No.4256102

just type IDBEHOLDA outside the console. Or "give infrared" within it.

>> No.4256103

Nah, except for free mouselook in GZDOOM, I prefer to play as vanilla as possible. DOS has a console command for the visor, but I can't find one for GZDOOM.

>> No.4256107

Thanks, famm. Exactly what I needed. Now I can actually play through Pharao in the daytime.

>> No.4256108

pls respon...

>> No.4256110

bind [key] give infrared
then press [key] when it gets too dark

>> No.4256119

just make a folder called 'maps' in the \id1 folder
if you mean to play the maps in a mod (i.e. arcane dimensions), put the files in a 'maps' folder in the mod's folder instead

>> No.4256124


>> No.4256126

Much obliged anon.

>> No.4256129


Guy who has played Doom since 1993 here.


>> No.4256130

no, no oblige
here in quake land we've gotta hand-build each and every one of our maps

>> No.4256132

does anyone know where to download the Doom RPG launcher?, the dropbox link on the forum post is 404'd

>> No.4256135

the status bar suggests it's from jenesis but i forget which map exactly.

>> No.4256139
File: 11 KB, 320x200, 1504830999103.png [View same] [iqdb] [saucenao] [google] [report]


Alright here's the beta. Map 32 still causes a visplane overflow when the archvile pillars lower, if we have any experts in the thread please help with this because I'm a huge retard.

If there's anything wrong or missing in the wad or the txt file please let me know.

>> No.4256142

>100 hours here
That's almost nothing, I can easily get through that in a week.

>Map 32 still causes a visplane overflow when the archvile pillars lower, if we have any experts in the thread please help with this because I'm a huge retard.
Hate being a smartass, but reduce the visplanes?

>> No.4256151

I've tried, got the visplane count to below 128, but for some reason, when they lower chocolate doom still crashes.

>> No.4256152

If the mapset is to blame, it's probably better to adjust the "minimum light level" opengl option though.

>> No.4256170

excellent, thank you!

>> No.4256176

What's that recent quake-looking fps done by a fan that's meant to play like old FPS games? I think it was made a by a japanese guy?

>> No.4256179

It looks like map 03 from Epic.

>> No.4256196
File: 38 KB, 800x500, visplanes.png [View same] [iqdb] [saucenao] [google] [report]

There's just too many visplanes even if pillars are up.

>> No.4256267

Frankly I don't get why anyone gives a shit about staying within vanilla visplane limits when http://prboom-plus.sourceforge.net/doom-plus.features.html exists

>> No.4256298
File: 29 KB, 350x350, 1503788886841.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder why there was no Doom port to the Amiga CD32, PSP, PS Vita, nor DS? I could understand the former of the 3, but why not the others?

>> No.4256302

*former of the 4

>> No.4256308

I'm not sure the PSP ever did that hot.

Good point on the DS though, I would love to see a new port of classic Doom (with all the iwads) on the 3DS. Problem being that Nintendo would force the 3D gimmick on it which might not work that good in a raycasting engine.

>> No.4256318


God Tier
>8 Tricks and Traps
>11 Circle of Death
>27 Monster Condo
>29 The Living End

Great Tier
>1 Entryway
>9 Pit
>10 Refueling Base
>15 Industrial Zone
>17 Tenements
>20 Gotcha!
>26 Abandoned Mines
>28 Spirit World

Good Tier
>2 Underhalls
>5 Waste Tunnels
>7 Dead Simple
>12 Factory
>14 Inmost Dens
>18 Courtyard
>19 Citadel
>23 Barrels O’ Fun

Okay Tier
>3 Gantlet
>4 Focus
>6 Crusher
>13 Downtown
>16 Suburbs
>21 Nirvana
>22 Catacombs
>24 Chasm

Shit Tier
>25 Bloodfalls
>30 Icon of Sin

>> No.4256321
File: 521 KB, 1680x1050, Screenshot_Doom_20170913_211622.png [View same] [iqdb] [saucenao] [google] [report]

I don't know if that was intended but you can sort of "break" this part of map04 by just continuing running forward

>> No.4256323
File: 30 KB, 600x338, 1492058620799.jpg [View same] [iqdb] [saucenao] [google] [report]

Probably a newfag question, but what's a turtlemap?

>> No.4256324
File: 55 KB, 800x810, doomds.jpg [View same] [iqdb] [saucenao] [google] [report]

here you go.

>> No.4256328

chocolate doom refuses to support doom plus. fraggle thinks its offtopic, or something.


>> No.4256330

yeah the wall doesn't go up fast enough, i could fix this in the same way as i fixed the ambush end of Crash Site if consensus thinks it's worth it?

>> No.4256331

There was a doom port to the PSP if I remember correctly

>> No.4256334

doom is on psp and ds

>> No.4256356
File: 117 KB, 1680x1050, Screenshot_Doom_20170913_214231.png [View same] [iqdb] [saucenao] [google] [report]

Do you plan to change intermission screens in the final version or is it something that's not usually done in these sorts of projects?

>> No.4256359

*sighs theatrically*
@doom_txt fell for this. He thinks it's real, and so do all his retarded followers.
God damn it, Claude. Learn to recognize fakeposts, and stop falling for obvious bait! Stop being part of the problem!

>> No.4256367

you can't alter where they show up in vanilla so IMO it's better not to bother instead of coming up with some forced plot or whatever

>> No.4256374

Could just make it say some silly meme stuff. Or just say nigger a lot.

>> No.4256375

In regards to continuous play unless we explicitly enforce pistol starts (which I imagine is impossible in a vanilla was) then people are going to play continuous no matter how much you or I advise against it. What's worse is that there aren't any monsters in the hell section that deserves a BFG.

First impressions are important and I agree that a longish map should be first so we can deter the stigma associated with speedmapping and the implied crash landing is a cool idea aswell.

>> No.4256378

yeah, no.

>> No.4256379

Chocolate Doom is specifically trying to be as accurate as possible to vanilla. If you don't want limits, use Crispy Doom.

>> No.4256380

>First impressions are important and I agree that a longish map should be first so we can deter the stigma associated with speedmapping and the implied crash landing is a cool idea aswell.
thank you for your support but it looks like i've been overruled - the beta has the maps in a different order and Crash Site is now map10

>> No.4256387

i propose the two unnamed maps be called "Conception" rather than 300minsconceptign and "Choose Your Path" instead of 300vr_anon. i have added this to my build and will regenerate the level title graphics.

>> No.4256404

Some people like the challenge of keeping within those limits while mapping. And believe it or not, some people also like to play without source port enhancements of any kind.

>> No.4256430

you still have plenty of limits while mapping for vanilla doom. having the game crash if you find a spot where 129 visplanes are in view instead of 128 is not fun or neat or user friendly.

>> No.4256436

yeah doom_txt never posts trolly stuff on purpose. nope never

>> No.4256438

Oh shit, did /vr/doom make another 300min speedmap compilation? I loved the first one and did a handful of maps for it.

>> No.4256442

i want to know how many 200 min veteran anons came back for 300 min

>> No.4256445

You mean IDBEHOLDL, IDBEHOLDA is for the map I believe.

>> No.4256447

Visplane limit is still a vanilla limit.

>> No.4256451

Probably because you aren't checking visplanes with them lowered and all doors open? the visplane checker can't account for platforms that might move later on.

>> No.4256454

see >>4256196

>> No.4256465

You should stick around, we're thinking of making a short one in Boom format for Halloween.

>> No.4256467

Oh it's 300min instead of 200, didn't realize. Wish I was paying attention as I'd have loved to make a map or two.

>> No.4256468

we are?

>> No.4256472

was it ever explained why demons impaled their own boss to a wall and exposed his brains?

>> No.4256473

Yeah nigga. I need to find some good textures that would fit a spooky theme.

>> No.4256474

The Icon of Sin was just a mass-production facility, it wasn't the boss of anything.

>> No.4256483

chaotic evil man. dun gotta splain shiet

>> No.4256484

Canonically it's a unique Super-Demon though, and it seems to be the one building most of the demons you've been fighting.
He's got to be important to them somehow.

>> No.4256489

He was into that sorta stuff

>> No.4256491

yes, the bosses have been left in

>> No.4256492

I played C2Doom port for on both Siemens C75 and Nokia NGage QD.
It was pretty cool and very much playable thanks to first one having a 8-positional stick and second one an actual D-pad.

>> No.4256493

A map that encourages defensive play.

>> No.4256495

Does metadoom reduce the player's movement speed?
I can't beat scythe's "run from it" map no matter how perfectly I pull everything off, it's literally impossible

>> No.4256497

It looked imposing and metal as fuck. Maybe it's part of some dark ritual, or is how the ruler of Hell spends their time. Satan in the Divine Comedy spends his days half frozen in the ground and crying about it while munching Judas like gum that's lost it's flavour, it's just how the bosses of Hell like to hang out I guess.

I do like how it looks like he's just shoved his face through the wall in the boss room like the "I cam here to laugh at you" image though.

>> No.4256498

i've never heard this term before. what is its source?

>> No.4256501

He isn't "impaled to a wall," he literally IS the level. The flavour text literally describes his formless limbs (Akira-style) slithering throughout Earth. What a fucking nightmare to imagine.

>> No.4256504

I thought that was the case, but then i tried to check both vanilla play and MetaDoom and didn't noticed a difference.

>> No.4256505

But I always play defensively and carefully. Running out on a full assault can be too risky and normally needs to be choreographed though multiple attempts, be it pistol starts or saving.

>> No.4256517
File: 3 KB, 200x132, hamster.jpg [View same] [iqdb] [saucenao] [google] [report]

>Mfw you make an article to get highlighted in ModDB and it gets ignored but months later you make a regular article and it gets highlighted

I will never understand how the admins on ModDB priorize stuff.

>> No.4256525
File: 2.83 MB, 710x400, metadooom run.webm [View same] [iqdb] [saucenao] [google] [report]

I recorded myself going through the level and it definitely seems slower to me than a vanilla playthrough I found on youtube, but maybe it's just my butthurt making me see things
I'll let you guys judge
webm vs https://www.youtube.com/watch?v=NyvrlnMgkbw

>> No.4256528

I only ever played Doom way after the fact, and I thought it was okay but didn't really get what made it so insanely popular and how it's still widely-modded today. Are there some mods or something they elevate it to crazy heights, or do you have to already be in love with the core gameplay to really "get it?" I just kind of feel like I'm missing out on something.

>> No.4256531

The mods might twist the gameplay but it is ultimately the same gameplay. If you aren't big on the gameplay, you won't be super into it. I reccommend playing through vanilla.

>> No.4256536

Do the weapons in MetaDoom have horizontal recoil? That'd slow you down if you're shooting while running.

>> No.4256541

I've never noticed them having such recoil and before recording this I tried several times without firing a single shot

>> No.4256542
File: 200 KB, 768x461, tadaima.png [View same] [iqdb] [saucenao] [google] [report]

>I do like how it looks like he's just shoved his face through the wall in the boss room like the "I came here to laugh at you" image though.

>> No.4256546

i wouldn't say they "fell" for it, because doom_txt does often post blatantly trolly stuff
but there's no way that comment wasn't made intentionally just to get on doom_txt, which is the problem with _txt accounts: they glorify this shit

people don't see it as a mark of shame, they want their stuff on there and go "woohoo! my post!"
so they intentionally make shitty posts to try and get on there

>> No.4256550

you appear to be just running. i'm pretty sure sc28 needs straferunning (or even strafe50) to win on UV.

>> No.4256551

play the ultimate doom first for the atmospheric genre-setting, critical step imo
doom 2 for the new additions but it's not as good

>> No.4256556

>the problem with _txt accounts: they glorify this shit
Ironically, this was the justification on Doomworld for getting rid of Post Hell. The reason it's ironic? Linguica is one of the people behind @doom_txt.

>> No.4256557
File: 332 KB, 378x400, NO FUN ALLOWED.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4256564

Fucking sausage-man.

I'd like to think we're not 2006 era /b/

>> No.4256565

I never realised it made a difference, gonna try it again

>> No.4256570

your idea of fun is spamming memes and nigger? go back to v/pol/wherever you came from

>> No.4256579

I failed again but that was because I got bodyblocked by an enemy right before the exit, it's definitely beatable now. Thanks a lot

>> No.4256581

Wolfenstien sort of invented the modern FPS, but Doom made it popular through (what was then) amazing graphics, music, satisfying combat and good level design. Back then there was nothing like it and the reason why so many FPS games came out in the mid to late 90's was due to companies wanting at least some of it's success.
It's still popular today because the game play is sound - it is the standard FPS formula in it's most basic form after all. Plus all the monsters and weapons have their own uses and purposes, making a well designed map a lot of fun to play.

>> No.4256594

>it is the standard FPS formula in it's most basic form after all.
Quake is even simpler than Wolfenstein and Doom, as you don't even get a use key in that game.

>> No.4256598

and what a great idea that wasn't.

>> No.4256603

indeed. but there is zero reason anyone needs to play doom.exe in 2017. even if you really want to play on ye olde 486 in DOS there is still a patched doom.exe that raises the visplane limit significantly and removes the omnipresent danger of the game spontaneously crashing because someone didn't take into account what happens if you happen to see through two open doors at once.

>> No.4256605

D_MESSAG (map20 music) is definitely not the one i submitted. i don't know what it contains, but it's 6729 bytes long, not 232.

>> No.4256608

Wolfenstein don't have powerups.

>> No.4256612

True, but there's another point I forgot to mention on it's popularity: The Doom engine is super versatile and easy to mod compared to most FPS games.

>> No.4256614

MF Doom stands for MetaFucking Doom

>> No.4256624

Except for how Wolfenstein 3D had no verticality and all walls are at perfect 90 degree angles in perfect even length, Doom has good potential for verticality and can have walls at any angle or height and all kinds of floor levels, and Quake has endless potential for verticality, allowing you to build and shape environments in any which way you want.

True 3D environments is a very serious advancement, and can allow for unbelievably advanced and imaginative level design with very few limits.
Quake does a good job of showcasing this capability, especially in some maps.

>> No.4256626 [DELETED] 

heh, i see what's happened, you've copied the wrong lump out of cchest3.wad. it appears to be D_ROMER2, not D_TENSE

>> No.4256631

>>4256605 (me)
heh, i see what's happened, you've copied the wrong lump out of cchest3.wad. it appears to be D_ROMER2, not D_TENSE

>> No.4256635

>even if you really want to play on ye olde 486 in DOS there is still a patched doom.exe that raises the visplane limit significantly and removes the omnipresent danger of the game spontaneously crashing because someone didn't take into account what happens if you happen to see through two open doors at once.

I highly doubt you'd be able to play a limit removing wad smoothly on a 486.

>> No.4256636 [DELETED] 

Noob to Doom modding. Can someone explain to me why people here dislike Project Brutality/Brutal Doom? Genuinely curious and want opinions before downloading

>> No.4256638 [DELETED] 

go away donald

>> No.4256639

D_TENSE doesn't seem to actually play any music. Is this intentional?

>> No.4256642 [DELETED] 


they are popular

>> No.4256645 [DELETED] 

Overrated/Overpraised, there's nothing wrong with them specifically, they just gets too much attention for so little now.

>> No.4256648

It's a solid enough mod, but the guy behind it is a dick and it essentially tries to get the CoD audience into Doom, who then demand all other mods are compatible with it because they refuse to use vanilla guns or gameplay after it.
Plus the emphasis on torturing injured opponents as they scream for ages is a bit fucked up.

>> No.4256650

>implying wallhumping and UNFing every texture you see is better than smacking a super obvious button with an axe

>> No.4256656

But I enjoy grinding and grunting against every wall like a horny dog. Plus I like to imagine the looks on the Demon's faces as I do it.

>> No.4256657

>Plus the emphasis on torturing injured opponents as they scream for ages is a bit fucked up.
I mean we are killing demons as well as blowing them up

>> No.4256660 [DELETED] 

Cause mark had the word "nigger" in his code and hurt some people's feelings unrelated to the nigger thing

>> No.4256662 [DELETED] 

He also egged a potentially suicidal person on in the zdoom forums.

>> No.4256665

Yeah, but this is literally loud, agonized screaming that lasts for far too long and then you start tearing and gouging at them as they lay bleeding.
Standard gameplay has them fighting back at all times until they collapse dead, fighting a furious demon is different to tearing the head off a guy as he howls in pain on the floor, unable to do anything.

>> No.4256667

the old "new to doom here why do people hate brutal doom???????" is still bait and it's amazing people still fall for it to this day

even if they say >i just want opinions before downloading!!
form your own opinions
it's not like it's a game you have to buy, it takes 5 minutes to download it and play it and make your own thoughts

>> No.4256681

yes that is exactly as intended.

it goes like this: i don't, and never have, played doom with the music on. so having no working knowledge of available MIDIs and so forth, i have no way to choose appropriate music for my maps, nor any particular interest or motivation for doing so.

when i submitted a map for cchest3, i thought about this, and i decided i wanted the music to be silent. after attempting a couple of hacks that crashed various old engines that couldn't cope (like zero-length lumps), The Green Herring (who was cchest3 manager/compiler, now better known as one of the /idgames archive maintainers - he's sure gone up in the world!) gave up, and wrote a tiny midi that was a looped minute of silence.

i asked him if i could reuse it in future projects, which he was fine with, and we joked about John Cage, hence the silly name credit.

>> No.4256682
File: 202 KB, 1877x690, file.png [View same] [iqdb] [saucenao] [google] [report]

Here's to all Brootal Dum posters

>> No.4256684

So were you the fag who reported and got my post removed? I ask because I wanted some opinions that weren't kissing the mod's ass. I have some free time at work and want to have a general idea about what to expect or even see if it's worth my time at all

>> No.4256687
File: 29 KB, 306x364, file.png [View same] [iqdb] [saucenao] [google] [report]

captcha "toilets right" symbolizes

>> No.4256690

then download it and play it and form your own opinion

>> No.4256692


And what's stopping you from playing it yourself?

>> No.4256696

But you got responses, some of them even helpful. Just scroll up.

>> No.4256702

Stolen content, claiming ideas of others as his own, generally being a dick everywhere he goes.
Cancerous fanbase.
Numerous bugs that break most maps with voodoo-doll based scripting because Mark was a faggot who tied looping scripts to doomguy actor.
Spaghetty code that makes it a grand achievment to fix it, and Mark is too busy adding new shit nobody wanted instead of fixing his mod.
gamejournos praising BD as The Thing that revitalised Doom Modding, while all it did is bring in hundreds of whiny schoolchildren that pestered modders about BD compatibility that just couldn't be done.

Project Brutality is a better version of BD that adds tiered monster and weapon variants (that you can turn off if you want to) and attempts to fix numerous map-breaking problems original BD causes.

>> No.4256704


There is literally nothing wrong in wanting to know someone else's opinion beforehand, it's not like it makes it impossible for him to form an opinion afterewards.

>> No.4256707

Alrighty, it's fixed. Thanks for letting me know.

>> No.4256709
File: 357 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4256712

Only helpful 1 was >>4256702


>> No.4256716

no, but there is everything wrong in intentionally trying to invoke another brutal doom shitstorm, especially with so unbelievably flimsy a pretense.

got caught, simply put.

>> No.4256718

I actually enjoyed his childish excitement over Doom'16 because it was nice to see someone having that much fun, but watching him playing the classic games is horrible. He's part of the reason why so many annoying kids demand BD compatibility for fucking everything or even refuse to play the game without it.

>> No.4256721

This one too, though.

>> No.4256724
File: 186 KB, 813x651, mh.png [View same] [iqdb] [saucenao] [google] [report]

>Moonlit Harbor

Don't suppose there's any relation to another custom Moonlit Harbor map for another game?

>> No.4256725

>No way someone could be new to Doom and want opinions from a Doom General

Get over yourself and take a break from 4chan

>> No.4256727

Maybe if this was actually new.

>> No.4256728

you realize this has been happening for years

>> No.4256729

"i'm new and why does everyone hate brutal doom?" is literally the lowest-hanging bait.

>> No.4256730

certainly not no way, but the chances of it being authentic are miniscule at best

>> No.4256735
File: 996 KB, 1920x1080, Screenshot_Doom_20170913_221334.png [View same] [iqdb] [saucenao] [google] [report]

GZDoom starts doing really absurd things when you mess with alpha channels in shaders.

A sprite should *not* be able to mess with the color of anything behind it AFAIK

>> No.4256736

It shouldn't but that looks rad as hell.

>> No.4256737

You'd think that after so much time, someone should have come up with an informative pasta about BD so that this becomes a non-issue.

>> No.4256739

they did.
it stopped nothing.

>> No.4256740


That just changed the posts from "i'm new and why does everyone hate brutal doom?" to "i've read the pasta but i wanna know what people REALLY think..."

>> No.4256741 [DELETED] 

But it wasn't. I enjoyed Doom enough, but holy shit this community is pretentious as fuck. Worse than CSGO or Stalker fags. Perhaps I'll just stick to the "You Wanna Play Some Mother Fucking Doom" guide and GTFO. Sorry to disturb you, REEEing frogs

>> No.4256743

In which case, lurk moar faggot.

>> No.4256745

lol bye

>> No.4256748

you mentioned BD.
rest is your fault.

>> No.4256749

Anyone got this pasta for future reference?

>> No.4256750

I'm fine with fatalities in a decent context, Doom 4 made them a core gameplay function, and did so rather well.

The fatalities in Brutal are not perhaps so graceful, but they're not really the worst part, there's the fact that you can shoot an enemy and they don't immediately die, they make a ruckus and get in the way.
Largely this feels like it's playing on the suffering especially, and honestly it doesn't appeal to me that much.
The monsters in Doom are supposed to be vicious, determined and fearless, they don't run for cover, they don't dodge, they don't stop their goal is you and generally this means they will B-line straight to you to try to get you.

When they enter that wounded state it really plays on their suffering but also their fear, the imp desperately holding in his guts and what not. It changes the tone of Doom radically and in my opinion not in the best way.
It feels too sadistic (especially the brain damaged caco), it makes me uncomfortable, I prefer the killing to be relatively expedient.
It doesn't have to be clean by any means, blood and guts is great, but please make it fucking end at that point.

I think if the demons, instead of going into a state passive of shock or suffering, instead just maintained their aggressive mindset, the guy is crawling, limping, or is bleeding profusely from his gut wound, trying to apply pressure with one hand/claw, but he's still advancing towards you with deadly intent and a mean look, pitching the odd projectile or making a lunge. Perhaps some of these states have a limited 'timer', with them bleeding out or collapsing in enough time.
Given the lacking self-preservation of the Doom AI (walks into incoming fire or hazards without stopping) and how aggression is their only mode, I feel this better 'characterizes' them.

>> No.4256752

It's only that way about BD for very obvious reasons mentioned in a few of the posts above you.
And maybe a bit uppity on the pistol start and saves issue, but that's probably only a couple of anons and otherwise this place is really chill and is the nicest general I've been on.

>> No.4256754

Legit, play Brutal Doom or Project Brutality, purists will whine about it but they're legit fun, and good gateway mods to Doom. Brutal Doom is more "vanilla" while Project Brutality adds more weapon and enemy varients.

>> No.4256758
File: 681 KB, 1920x1080, Screenshot_Doom_20170913_222513.png [View same] [iqdb] [saucenao] [google] [report]

Fuaark it works for hud sprites as well. Fucking demon-vision or whatever.

>> No.4256759

nigga this shit ain't even mildly warm you blubbering pussy
you ever go into the shmup general? or even spend a couple moments on /vg/? this is practically fucking daisy petals tinkling across your face

>> No.4256762

> hey guys what's going on in this thread?


guess i'll check back in an hour or two

>> No.4256763

someone is new to 4chan

>> No.4256765

Mark is like the ultimate example of a terrible modder and yet he's the one getting all those articles, praise and a fucking Patreon.

>> No.4256769

That's cool as fuck.

Someone should tell Graf to implement that as a feature, if it wasn't for him [NO]'ing it.

>> No.4256770

Who do you think even made that guide?

>> No.4256774

> activate nightmare vision goggles

>> No.4256775

Low test.

>> No.4256780

But he's already [YES]'d custom postprocessing shaders, and they'll make zscript able to hook into it eventually.

I have no fucking idea what I've discovered, except that it's the sort of thing that sends graf into a rage because you're not supposed to do that.

Basically, the shader just sets the color of the sprite to 0.5, 0.0, 0.0 in rgb then sets alpha to 10.0 (!). For some reason alpha unlike rgb goes way above 1.0 and fucks things up when it does.

>> No.4256781
File: 23 KB, 316x206, 1504206294851.png [View same] [iqdb] [saucenao] [google] [report]

This thread right now

>> No.4256782

> i don't, and never have, played doom with the music on
But why?

>> No.4256785

for the first five years i had the game, the computer i played it on simply didn't have the means to play the game music, so i never played the game with the music. even when i got a new computer which could play music, i didn't care. it's all stuff i'm not into anyway.

>> No.4256790

So do you put on something else instead?

>> No.4256792

you've been trying to pull this shit day in day out for, what, 4.5 years now? just shut the fuck up.

>> No.4256794
File: 1.06 MB, 1920x1080, lets_try_these_nightmare_vision_goggles.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4256796

Not him, but I used to mute the music and play some music on youtube or something in the background.
Then that anon made the Synthwave Jimmy's Jukebox and I've been using that instead/ adding to it occasionally.

>> No.4256803
File: 817 KB, 1378x828, file.png [View same] [iqdb] [saucenao] [google] [report]

this is rad

>> No.4256808



>> No.4256810

No, this is red

>> No.4256813


>> No.4256818

yeah i listen to old hardcore and jungle techno pretty much constantly.

here's some records i like


the null lines bootlegs are better than the originals.

>> No.4256828
File: 58 KB, 600x600, larry blackmon.jpg [View same] [iqdb] [saucenao] [google] [report]

Fair enough.

I have pretty wide tastes. I used to be a big metalhead (still am), but I find there's just so much I like. I recently found I really like Cameo.

>> No.4256830

>Virtual Boy Doom

>> No.4256836
File: 942 KB, 800x600, lets_try_these_nightmare_vision_goggles_02.webm [View same] [iqdb] [saucenao] [google] [report]

Final one. Fit the sprite (huge 1920*1080 one scaled through TEXTURSE) better to the screen and made it BRIGHT. Here's the entire shader for anyone who wants to try it out:

vec4 Process(vec4 color)
vec2 texCoord = vTexCoord.st;
vec4 texColor = getTexel(texCoord);
texColor.r = 0.5;
texColor.g = 0.0;
texColor.b = 0.0;
texColor.a = 10.0;
return texColor*0.5 ;

That's literally it.

>> No.4256839
File: 45 KB, 960x508, best-trolley-problem.jpg [View same] [iqdb] [saucenao] [google] [report]

I just learned about the High Noon Drifter weaponset, and it made me realize I would fucking love to play a weaponset or mod with an emphasis on melee and projectile deflection. Recommendations? Pic unrelated.

>> No.4256842

demonsteele from same guy
gmota has sword and shield

>> No.4256843

aagh jesus my eyes christ fuck

>> No.4256852

did you remove the music from map30? i seem to have a D_OPENIN which isn't in your beta.wad.

>> No.4256854

doom had a virtual boy release?

>> No.4256863
File: 667 KB, 964x642, Command Center.png [View same] [iqdb] [saucenao] [google] [report]

I was legitimately playing through GBA Doom via emulation for a while but haven't picked it up in a long time. I just wanted to see what the port was like and experience the game in a new, highly pixelated, hard to control way. Using a USB SNES controller made it easier to handle but the control layouts (it has six options) are still pretty clunky, I use L/R for strafing (basically necessary to play well) and have to hold L+R+up/down to switch weapons (and some control layouts are pretty funky). I think it did a pretty good job of running the game that it is on the handheld that it was, even if it's a slightly chopped up version of the Jaguar port, it did a good job for the time as a weak handheld port. Some levels can be really hard to recognize though, whether it be due to small changes for simpler geometry or texture changes.

>> No.4256869

Anybody know how to do this? I'm playing the game in DOSBox, but I've only been able to find the vanilla version of the game (with 2 episodes). I have no fucking clue how to get the expansions working.

>> No.4256873

D_OPENIN is the default music for map 30, no need to add it.

>> No.4256874

heh, never mind, the D_OPENIN in the wad you posted is just D_OPENIN from doom2.wad. now your map is in the right slot, it doesn't need its own music lump.

>> No.4256875

What is the best way to play Dark Forces on a modern system?

Last time I tried it, I think it was the GOG version, it had this really annoying thing that made you move foward and backwards when you moved the mouse. didnt see any options to disable it.

>> No.4256876

oh look at that
i was 8 seconds too slow!

>> No.4256885

Dosbox, no other way.
There was a tool to disable back/forward mouse movement.

Or get a ball mouse and tear out vertical roller.

>> No.4256901


if you have a razer you can configure x and y movement independently

>> No.4256904

>ROTT support in ecwolf never ever

>> No.4256905


>> No.4256915


does WinROTT suck that hard? Never knew too much about ROTT source ports

>> No.4256919

Sure these titles sound good. I was actually debating on whether I should have changed them or not.

>> No.4256920

it never ran properly for me

besides the zdoom features and the QOL improvements they bring would be nice to have for that game

imagine having mouselook that's actually smooth and doesn't cause y-shearing

>> No.4256937

Anyone want to play some DOOM co-op?

>> No.4256943

i would but i'm at work

>> No.4256947

in what source port?

>> No.4256948

Marine's Best Crispy Chocolate GGQZVaboomternity+

>> No.4256951


>> No.4256964

GZDoom, Ultimate doom.

>> No.4256976
File: 597 KB, 690x1085, tumblr_orfd2tREcC1uwi6g0o1_raw[1].png [View same] [iqdb] [saucenao] [google] [report]


>> No.4256993

What HUD mod is that anyway? It looks like Ultimate Doom Visor, but not shit.

>> No.4256994



>> No.4257007


>> No.4257015
File: 151 KB, 732x526, DJiSxN4XgAAgBR4.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey /vr/, have *you* finished DOOM & DOOM II already?

>> No.4257018

I'm guessing these levels were just stolen off community projects and not quality tested at all? Like the D! Zone bullshit back then.

>> No.4257021
File: 296 KB, 1000x1326, DJoGOuDVoAAp2uj.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4257036

no, i couldn't beat the cyberdemon lord of the lost deimos base


>> No.4257053

Has anyone know if there is any Turn Based Doom mod? or maybe something like an jrpg?

>> No.4257070

This looks like a shovelware scam in the making. Maybe even a random level generation scam if they had that available.

>> No.4257072


>> No.4257081

>God damn it, Claude.
its claudette now. or something

>> No.4257084

>In addition, lost souls damaged by other monsters forget their targets after a single counterattack (whether successful or not) and then turn back to the player, although the monster that the lost soul had damaged does not forget the flaming skull's offense.
Sometimes the wiki makes me chuckle for innocently silly writing.

>> No.4257091
File: 609 KB, 1024x768, freeman looks into the ark of the convent.jpg [View same] [iqdb] [saucenao] [google] [report]

Is GoldSrc Half Life good or is Half Life Source better?

>> No.4257093


>> No.4257095

Retail GoldSrc HL1 > Steam GoldSrc HL1 > HL1 Source

>> No.4257103

I don't know if this counts as news because it's not about the original games, but Doom 4 is getting a Switch port alongside Wolfenstein II.

>> No.4257104


isn't Xash3d closer to retail than Steam HL1?

>> No.4257105

it's a shame that valve seemed to be fixing all the issues in the steam version 1-2 years ago and they just stopped

>> No.4257117
File: 202 KB, 512x512, 1505337131000.gif [View same] [iqdb] [saucenao] [google] [report]

Yes. All versions of vanilla HL1 have issues in any video rendering mode other than software, though- all the textures get blurry as fuck because the game is forcibly stretching them to a power-of-2 resolution. This is really obvious with filtering disabled so you can see the lower quality.

Seems like a weird bug? Backstory: the exact same thing happens in Quake. Software mode doesn't care about texture size, but GLQuake resizes everything to power-of-2: not a huge deal because most of Quake's textures are already 64x or 128x, plus filtering is enabled by default, but Valve used a lot less standard-sized textures when making Half-Life and GoldSrc is directly based on the Quake 1 engine so the same bugs crop up.

>> No.4257132

Yeah I know, that thread was where JoeIlyaBestEverPost.png came from.

>> No.4257137


WildWeasel's Doomvisor HUD

>> No.4257140

What are your top five favorite Doom songs?
>Blood Jungle
>Sign of Evil
>Legion of the Lost
>They're Going to Get You

>> No.4257149

how do i get Hideous destructor running in ZDL?

>> No.4257150

Load it with a command line option. Or pack it up into a .zip and rename it to a .pk3.

>> No.4257154

what if doom modding was done in current year

doomguy dating sim

>> No.4257161
File: 16 KB, 386x530, c773ccf0ff43d7b21ee128cd88f4c7234b52e0b5.jpg [View same] [iqdb] [saucenao] [google] [report]


>they are not kidding about about a Doom 2016 SWITCH PORT

reeeee not retro

>> No.4257167

All I can think of is DoomRL, although that's a separate game rather than a mod for Doom. But it's just as addictive once you learn it.

>> No.4257172

The didn't. It's just stolen user maps compiled onto a CD with a frontend.

>> No.4257179
File: 931 KB, 2400x2400, bd791fca-c320-461e-afe0-b63a64227544_1.ce31e573a15611ef183db444186f3584.jpg [View same] [iqdb] [saucenao] [google] [report]

Does doomguy wear Pomade?

>> No.4257197

Cool, thanks.
It's pretty much what I've been looking for in a HUD for a long time.

>> No.4257208

He's a Dapper Dan man.

>> No.4257218

Themed and built faster than a speedmap, but usually more compact and constrained than your average solid/good/great map. I've only seen Quake mappers use the term regularly.

>> No.4257230

I absolutely love map09 of 300 Minutes, it's a shame that the track it uses doesn't loop properly though.

>> No.4257245
File: 69 KB, 456x386, Stop It.jpg [View same] [iqdb] [saucenao] [google] [report]

>open doomseeker

>Complex Doom
>MegaMan 8-Bit Deathmatch
>servers that still haven't updated to 3.0

>close doomseeker

>> No.4257249

sure wish everyone shared your tastes huh?

>> No.4257250

I should add, I think it's time I start playing more single-player Doom and start beating some of these WADs.

So wanting variety is a bad thing now?

>> No.4257251

it's been nothing but exactly that for like, a year or two now

>> No.4257252

Nobody said it's good or bad, it's just you implying like it's wrong for people to like something you don't, regardless of how popular that is. Those wads are popular for a reason, people like them.

>> No.4257256

So? Completely irrelevant, it could be that way till the end of time and it wouldn't matter to the point at hand. Just like some people like to only play one sport and that passion is shared by millions, lasting decades and even centuries.

>> No.4257257
File: 17 KB, 725x561, 1504869830815.png [View same] [iqdb] [saucenao] [google] [report]

Which demon type do you think is the most liked amongst other demons?
I'd say it's the Archvile. Who wouldn't like a guy that can resurrect you and forces the bane of your kind to run the fuck away

>> No.4257260

Start a server then, nerd.

>> No.4257261

not him but I miss playing all out war 2 on doom seeker there used to be a game going every night, it was so fun just getting baked as hell and running around listening to that amazing soundtrack from renegade

>> No.4257264

people like brutal doom

>> No.4257267

>open doomseeker
>see if anyone's playing d4t
>one server
>its canadian
>everyone stops after every kill to say sorry

>> No.4257268

Stop lying, everytime I check there's different things like wrath of chronos, whodunnit, ghouls, shotgun frenzy, zdoom wars, realgunsadvanced that other level-based rpg mod I forgot the name of but it's initials are something like "dnd". And that's just gameplay mods, I'm not even counting maps, even if there's always one complex alien vendetta server up and packed, it doesn't make the other servers not exist.

>> No.4257271


>> No.4257272

u bickd up a suber shotgub!

>> No.4257274



Ninteodo of Japan's going for a pacifist run.

>> No.4257278
File: 1.10 MB, 1280x893, 1477936872938.png [View same] [iqdb] [saucenao] [google] [report]

A Halloween themed boom project sounds great. Will it have time limits?

>> No.4257280

the one guys wrath of cronos server is fucked and he didnt have the right flags set so the RPG menu doesnt even work, I was running a server the other day and played hexen with some dudes from /v/ it was pretty awesome. Ill probably run a server again once i get moved into my girlfriends place

>> No.4257282

I'm honestly shocked that a game like Dark Forces hasn't gotten a proper sourceport yet.

>> No.4257283

At least 2.
Most people didn't list as anonymous this time though.

>> No.4257286

>nazi symbols and satan's hellspawn in a nintendo video
now I've seen everything.

>> No.4257290

can't make a sourceport when you don't have the source

i think the daggerxl guy was working on reverse-engineering it though

>> No.4257291

okay, first round of fixes:

- updated cwilv11 ("conception"), cwilv15 ("choose your path") for maps 12, 16
- dehacked: set map names to be consistent with level title graphics
- map04 (warehouse cleaning): speed up blue key trap barrier so you can't just run past it
- map05 (bay 54): fix transparent textures on 1s walls, lower unpeg all the doors
- map09 (go slowly): move several things to prevent jumping when nearby sectors move


also in the text file please credit Demo Anon as RjY instead. but i didn't make the title and intermission screen pictures, i don't know who did that. thanks in advance. i will carry on with E2/E3 tomorrow, also i'll try to make an ENDOOM screen out of the title picture, as 200minvr had.

>> No.4257292


>where have you been when Todd Howard saved Nintendo

>> No.4257294

Only if you activate filters.

>> No.4257296

>but i didn't make the title and intermission screen pictures, i don't know who did that.
wait i am stupid and misinterpreted "intermission title graphics". never mind.

>> No.4257297
File: 143 KB, 1280x720, 1449732833462.jpg [View same] [iqdb] [saucenao] [google] [report]

What would life be like if Deus Ex were on Goldsrc instead?

>> No.4257298

Nope. Project will start October 1st and end on the 30th for a release on the 31st. I'll probably have people sign up to take map slots. I don't think I want it to be a megawad though, so there will most likely be 12 maps.

>> No.4257304

Thanks a bunch!

>> No.4257305

I'm sorry but I seriously do not get the appeal of MM8BDM, at all. I think it's dull as fucking shit.

I guess it's time for me to play every WAD on the "So you want to play some fucking Doom" image. And probably time for me to make my own maps too.

>> No.4257308

he was working on it 7 years ago

>> No.4257309
File: 24 KB, 416x491, mmmmm.png [View same] [iqdb] [saucenao] [google] [report]

>end on the 30th for a release on the 31st
might not want to cut it that close. should probably end on the 28th or 29th at latest, given /vr/'s penchant for last minute contributions.

>> No.4257310

it's boring and its for fucking shitters who suck at greenwar or anything that takes any semblance of skill

>> No.4257321

Less HUPs, more HUHs

>> No.4257323

no problem, i see you've already done a bunch of things i was going to fix too, which is pretty cool!

>> No.4257325

You mean, not the Super Shorgun Spam, right?

>> No.4257342

super shotgun spam at least takes lightning reflexes

>> No.4257359



>> No.4257374
File: 296 KB, 800x450, george broussard pogs.jpg [View same] [iqdb] [saucenao] [google] [report]

Anybody got a link to that internal memo about how Broussard wanted to defraud the IRS?

>> No.4257375

the problems with deus ex aren't the fault of the engine

>> No.4257446
File: 6 KB, 226x226, oldguy.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4257465
File: 63 KB, 159x182, doomcomfy.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone have any good suggestions for WADS for Coop? Especially ones that add on/change weapons/full conversions. I got High Noon Drifter n Metroid Dreadnought around but, anything else good? Any suggestions on good level packs/monster packs would be appreciated too. Thanks in advance.

>> No.4257521

>A sprite should *not* be able to mess with the color of anything behind it AFAIK
Dunno what you were expecting when working with shaders and transparency.

>> No.4257559

How the fug do I host servers through Quakespasm? I'm trying to play arcane dimensions on co-op but no one can connect.

>> No.4257561

port forward

>> No.4257565
File: 23 KB, 600x600, 36c67cf603670d027a5a2ed3b04f81a6.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some good map wads to use with DemonSteele?

>> No.4257572

Yeah, I'm doing all that, but for some reason it doesn't work. Which ports should I be forwarding? I'm only doing 26000

>> No.4257579

scythe 2 is the obvious answer

>> No.4257620
File: 2.99 MB, 1280x720, slam.webm [View same] [iqdb] [saucenao] [google] [report]

What Doom mod let's me play B-ball?

>> No.4257628

Reelism has a basketball stadium as one of its maps that opens up with WELCOME TO NBA JAAAAAAAM

>> No.4257640

All I remember is horrible slowdowns due to reflective floor + multiple camera feed textures in a large open area

>> No.4257643

>only the dead know the joys of this evil

>> No.4257646

It chokes like a motherfucker on Z& but I've had better luck on GZDoom.

>> No.4257649

Good Doom 2 maps are Circle of Death, Suburbs, Dead Simple, Industrial Zone, Courtyard, Downtown, Chasm, Refueling Base, and Living End. Everything else is pretty forgettable or just bad.

>> No.4257652

downtown is the greatest doom map

>> No.4257654

Looks like Bethesda has higher confidence in making ports for the Switch in general than other third-parties it seems

>> No.4257660

wait a minute deus ex isn't a game about the matrix

>> No.4257665

it is if you enable cheats and type 'thereisnospoon'

>> No.4257673 [DELETED] 

Hey DRAWFAGS, It's the local xenofag.

I'm only suggesting this because the idea sounds fuckin' RAD.
Let's have Doomguy with a pet Xeno-Queen as his faithful battle-steed.

>> No.4257679

No he should ride a Deviljho instead

>> No.4257680

More like faithful butthole-seed.

>> No.4257681 [DELETED] 

I don't think you understand the Writefag and Drawfag material possible out of my request.

>> No.4257731
File: 225 KB, 1258x768, doom.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4257738

Is it possible for Spawn() to return a number bigger than 1?

>> No.4257760

Fuck that. Instead, give me the mod where you play as Iosa the Invincible.

>> No.4257776
File: 34 KB, 800x800, 1353652313632.png [View same] [iqdb] [saucenao] [google] [report]

Now that's fuckin' obscure, my man.

>> No.4257792

>please someone validate my fetish, please, please

>> No.4257794 [DELETED] 

>it's entirely fetish-based guise
>he doesn't know about the "rule of cool"
do you ever stop

>> No.4257795
File: 83 KB, 600x600, 1345011418782.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.4257806

Your bosses are acclimated and shall be accumulated for our own purposes.
The Talon shall bring about the end of all things.
Demons are the least of your worries. Because we bring the fight to you; the one most capable of interrupting His demands.

>> No.4257827
File: 14 KB, 201x212, pain.png [View same] [iqdb] [saucenao] [google] [report]

When playing through HL1 and its xpacks, does /doom/ prefer the classic or HD models?

>> No.4257831

always classic

>> No.4257839

Classic. HD anything is rarely good.

>> No.4257842

Even the official HD models?

>> No.4257845

Normally those aren't done by the original devs.

>> No.4257848

Even uglier.

>> No.4257852

in this case they aren't, iirc the hd models are from gearbox, not valve

>> No.4257854
File: 1 KB, 52x60, 1493027806081.gif [View same] [iqdb] [saucenao] [google] [report]

What's the difference?

>> No.4257856

i don't understand the joke

>> No.4257858

I prefer the HD pack.

>> No.4257859

The MP5 change into the AR is weird though

>> No.4257860

I always felt a whole lot of the original Half-Life models were pretty ugly, especially the weapons.

The HD pack models I feel fits the aesthetic while looking good.

>> No.4257861


>> No.4257862

How do people have such poor taste?

>> No.4257867
File: 91 KB, 640x813, 1491793142713.jpg [View same] [iqdb] [saucenao] [google] [report]

That's the joke.
Gearbox and Valve are pretty much on par for being scummy companies now!

>> No.4257868

when I was younger I liked the HD pack but now I definitely prefer classic.

>> No.4257871
File: 122 KB, 1024x724, tumblr_njplhbVjax1sjbs7ao2_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Eh, I like the idea of an MP5 with a 40mm launcher, but the AR is an oldschool Colt 733, not like one of those modern thing covered in rails. I'm a sucker for classic AR15s

They're really ugly though, the Crowbar barely resembles one, the revolver has really chunky and weird proportions, the shotgun and MP5 are just rough, etc.

>> No.4257872

Has Valve defrauded Sega for millions of dollars?
Gearbox has.

>> No.4257873

i wouldn't even say the shotgun is rough, it's an abomination

>> No.4257874

Has valve mislead and lied to it's consumers to extract money from them to secure it's corporate future then simultaneously stab it's entire fanbase in the back by more or less telling their fans to go fuck themselves and never produce another game again by pushing out a card game?
Valve did.

>> No.4257876 [DELETED] 

God damn, the moment you come back you go right back to being an annoying piece of shit.

>> No.4257879

Don't forget CS GO scam.

>> No.4257880

Oh I haven't forgotten their mannconomy and GACHA BOXES

>> No.4257883

Valve silently approved CS GO illegal gambling before government found out.

>> No.4257887
File: 74 KB, 600x800, 1496974640040.jpg [View same] [iqdb] [saucenao] [google] [report]

It's a "shut it down" episode?
Fuck happened, valve? Did all that hat money go to your head? Did contact with EA on L4D turn you into it's clone?

>> No.4257897

who is "you"?

>> No.4257902

i am assuming the xenofag that loudly and obnoxiously announced himself and insisted his bad idea had a lot of "potential"

>> No.4257906 [DELETED] 

Just ignore him; he'll never be satisfied until he's the only one here.

>> No.4257918

If you're using DOSbox, you'll need to find and download the extra expansions. Those were released for free by 3D Realms, so I assume it will say in the readme file how to load them.

I used to be big into Build engine level design but I've actually forgotten how to do it off the top of my head. If you're still stuck Just buy the Redux editionand try to ignore the butchered skyboxes

>> No.4257960

Does anybody has a link to that hilariously terrible review of the original Doom that took a dump on the modding scene for sticking with obsolete game and not something like CoD? Im sifting through archives but can't find it.

>> No.4257974

Classic - and make sure to play the game using Xash3D source port as well.

Bonus points if you use it with the WON version of the game.

>> No.4258005


Never heard of this source port before. What are the benefits and isn't GoldSrc closed-source?

>> No.4258046
File: 503 KB, 800x353, 1503378158769.png [View same] [iqdb] [saucenao] [google] [report]

>d44m doesn't have mod support
it hurts even more when you consider it's published by FUCKING BETHESDA
also post more friendly/happy doom

>> No.4258056
File: 246 KB, 285x224, New marines on the block.gif [View same] [iqdb] [saucenao] [google] [report]

Does this count?

>> No.4258058

>Bethesda urges id to add mod support to their games
>There's a shitload of strings attached

>> No.4258060
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>> No.4258064
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>> No.4258068
File: 343 KB, 843x516, but where is keen.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4258080
File: 751 KB, 1504x1524, MysArtDegeneration.png [View same] [iqdb] [saucenao] [google] [report]

Serious question, is Mystical still going to be doing the HDoom CG? Because...yeah.

>> No.4258082

His old stuff was better.

>> No.4258083


>> No.4258092

tumblr obviously, but i don't know the name

>> No.4258105
File: 1.07 MB, 794x1224, DoomTroid_by_AlexRoadway.jpg [View same] [iqdb] [saucenao] [google] [report]

Sooner or later nuDoom will have mod support, it takes time, but it will happen.

remember that everyone said that skyrim SE would never run Script Extender, and now its running because bethesda "helped" them

as for SwitchDOOM
the magic of idtech6 and Vulkan
>aim looked like Prime aiming on video

>> No.4258110

>bethesda "helped" them

What is the story about this? Seems like it's getting some kind of release by the time most people would be disinterested.

>> No.4258114

Creation Club exclusive

>> No.4258119

get this modern shit outta here

>> No.4258124

I miss old Imp-tan.

>> No.4258125

me too, my aim is awful

>> No.4258128

>alpha release
>it runs every shit from old SKSE

Creation Club was made for sonyfags, bethesda knows that you can pirate CC mods and they will do nothing.

>> No.4258147

Is there anywhere to download Shadow Warrior Classic Complete?

I can probably find the expansions. I'll try to get them working, but who knows if that'll work.

If anyone knows any more about this, a step-by-step setup would be appreciated.

>> No.4258163

Well wait for half an hour and try again.

Unless you have particularly good endurance that is.

>> No.4258201
File: 87 KB, 533x800, TheUACDidThis.jpg [View same] [iqdb] [saucenao] [google] [report]

>300 MINUTES OF /vr/

>curse of the donuts

>that fucking pain elemental
>those fucking chaingunners

>> No.4258205

>not liking big aureola
laeve my sight

>> No.4258206
File: 20 KB, 399x302, pet the cacodemon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4258216

huh? it doesn't take that long to refill a supersoaker.

>> No.4258217

I just played a few levels with this and it's...interesting. I expected it to be a little more over-the-top in a Brutal Doom kind of way, but with semen instead of blood. I don't know how I feel about it. I don't think it will be quite good until its next release.

>> No.4258224

I was short on time and had to think of some sort of encounter at the end that couldn't be rushed through too quickly. I meant to have only one chaingunner on HMP, but seems I forgot and ran out of time. Did you find the chaingun behind where the mancubus comes out? It's pretty much required if you want to kill the PE.
But yeah, the PE placement was designed to go unnoticed by the player as long as possible and flank them when they're distracted.
Sorry the ammo was so tight!

>> No.4258235

I remember therebeing such an article and it being talked about for a whole thread and then more, it was about a year or so ago.

>> No.4258249

If you mean that huge wall of text by that Icycalm guy, please, leave it buried.

>> No.4258259


yes, my only chance was stunlock him with the chaingun

>> No.4258264


>> No.4258265


>> No.4258269

The new Imp-tan is great

>> No.4258271
File: 2.00 MB, 450x371, succeeding the QTE.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4258295

That running animation, dear lord. He's swingin around that shit like its his penor

>> No.4258303
File: 311 KB, 803x688, AAAAAA1.jpg [View same] [iqdb] [saucenao] [google] [report]

This is the one and only time I've seen something that disgusting on 4chan, and I've seen loli diaper fetishes, and anal prolapses with blue waffle as another guy fucks it.
Jesus fucking christ. This is not okay. It's OVER THE LINE.


>> No.4258307



>> No.4258317

please don't think you need to make the map easier because it doesn't need it
nicely played although you did wander round a bit more than necessary. but of course it'll be more troublesome with fast monsters on.

>> No.4258324

Jesus Christ I didn't know hitscanners behind doors were so horrible with -fast. I'm so sorry about that.

>> No.4258347

you don't have to balance for -fast, it's a challenge mode

>> No.4258350
File: 3 KB, 128x96, hideous.gif [View same] [iqdb] [saucenao] [google] [report]

Posting reaction image

>> No.4258371
File: 87 KB, 772x397, Dk6lGAK.jpg [View same] [iqdb] [saucenao] [google] [report]

>too big areola
>saggy tits and ass
>overall design turned into cancerous thicc meme

>> No.4258373

Is that what the kids call it these days?

>> No.4258481
File: 263 KB, 1366x768, 20170914095351_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4258518

Why doesn't princess Sevenleaf play Doom anymore?

>> No.4258548

I expected that map to be very atmospheric and mild. I was wrong.

>> No.4258554

I like your thinking. If BD did that it would be a much more fun experience.

>> No.4258557


>> No.4258565
File: 144 KB, 1366x706, Screenshot_Doom_20170914_132757.png [View same] [iqdb] [saucenao] [google] [report]

Is there a tutorial on how to make stuff like this
I forget what it's called or I'd google it

>> No.4258570

Is there a set texture pack being used or just vanilla?

>> No.4258571

What was the post? I'm curious.

>> No.4258579

3D Floors, alternatively .m3d models

>> No.4258595

I downloaded PowerSlave Ex the other night.
It's really pretty good. I'm enjoying it alot

>> No.4258635
File: 1.06 MB, 477x268, gxElAiW.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4258648

Are you gay?

>> No.4258654

Mystical please go back to the older style.

>> No.4258657

Older style is shit

>> No.4258659


>> No.4258659,1 [INTERNAL] 


>> No.4258663

Mystical don't be upset just because no one likes the new style.

>> No.4258672

You're the first I've heard it from.

>> No.4258675

i like the older hdoom title screen more and older hell knight looked better

>> No.4258685


>> No.4258687
File: 624 KB, 1680x1050, Screenshot_Doom_20170914_221536.png [View same] [iqdb] [saucenao] [google] [report]

Now I want to play some The Incredible Machine instead. Also, for some reason I had a passing thought about Terminus as I was playing this map and turns out it's made by him. Spooky. Last encounter was great though.

>> No.4258698

have you not been following these threads?

it's all anyone talks about once hdoom comes up.
you can set a clock to it, really.

>> No.4258702

Either that or "n-not monstrous enough!".

>> No.4258708
File: 2.06 MB, 2712x1526, 1503974640836.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4258709

i was under the impression only s'arais cared about that, and frankly i just disregard his opinions on anything

>> No.4258717 [SPOILER] 
File: 186 KB, 798x1024, 1505414352403.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't like fat chicks is all.

>> No.4258719

Truly the way it was meant to be played™.

>> No.4258721

But she's not fat at all

>> No.4258726
File: 7 KB, 200x222, 1504929299656.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4258729

>not a chunky and stocky eyesore

>> No.4258730
File: 243 KB, 1366x768, 20170914100124_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4258732

Whatever you just posted, I don't like that.

>> No.4258736

I don't really care for most of her body anuway
Her boobs are amazing

>> No.4258737

Don't trigger thiccfags, they can get pretty nasty.

>> No.4258740

I'm just waiting for someone to casually mentioned thicc=/=fat but all these posts will probably already be pruned by then

>> No.4258743
File: 241 KB, 1366x768, 20170914100122_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4258748
File: 1.49 MB, 1280x1024, Screenshot_Doom_20170914_144747.png [View same] [iqdb] [saucenao] [google] [report]

more senseless picking and fiddling with Not-Doors.


drop comments

should be vanilla compat; many unusual flaws are mostly workarounds for drawseg/visplane overflow prevention. run in chocolate and above as a safety net.
hopefully it's all fun

best options are to play through E1M8 then go straight to E2M1, as they're intended to be directly connected.
save before exiting e2m1; the player is meant to start with a minimal level of health (enough that one hit will kill him) for sakes of tension on e2m2; which aside from the initial "oh fuck, run" , is pistol-start compat.

i may very well title the episode "i can't see shit without my glasses"- but that wouldn't apply when one gets new glasses. hm.

>> No.4258751


>> No.4258754

Voxels. Try starting out with slab6.

>> No.4258762 [DELETED] 

Well that's the wrong impression because I think HDOOM is aids.

>> No.4258764

Voxels are no good in GZDoom, every individual voxel is fucking rendered as an individual 3D model, you'll quickly start using a lot of system resources rendering a room furnished with voxel furniture.

Entirely unoptimized.

>> No.4258770 [DELETED] 


>> No.4258772

only M7 is un-exitable for the reasons of not being remotely done

>> No.4258774 [DELETED] 

HDOOM can be all sorts of STDs, anon
gotta be careful out there

>> No.4258778 [DELETED] 

why? because it's not monstrous enough?

>> No.4258779
File: 244 KB, 1626x879, explorer_2017-09-14_22-06-54.png [View same] [iqdb] [saucenao] [google] [report]

I'm trying to play Rise of the Triad
But WinROTTgl just keeps crashing!

>> No.4258781 [DELETED] 

Yeah man. There's a reason I don't play what are unabashedly and unashamedly literally nothing but somebody's fetish

I don't do that. I don't touch my content with my fetishes unless it would make for good gameplay value and even then am extremely against doing so. The only notable times I have ever seen somebody's fetish properly used as an interesting gameplay mechanic is in Natural Selection's Onos.

>> No.4258785 [DELETED] 

>Picked up the mega condom

>> No.4258786 [DELETED] 

Because it's a porn fetish mod for the sake of being a porn fetish mod.

Now, see, if it wasn't directly a porn fetish mod for being a porn fetish mod; I'd probably see it in higher straights.

>> No.4258790 [DELETED] 

I wish it would be more like a VN.

>> No.4258794 [DELETED] 

what does this even mean?

>> No.4258795 [DELETED] 

Not really my cup of joe.

Gameplay is first and foremost above all. That's just a given; it's called a video GAME.

But you should at least give the player something intresting to look at.

I'm aware most of the stuff I put out is utter garbage; That's not the point anyway and that's technically fine; There's others in the community that could look at my works, hopefully be inspired; and do what i did but several times better.

>> No.4258798 [DELETED] 

I'm saying if it wasn't literally "guys look at my monstergirl fetish!" the wad, and had a bit more to it (meaningless trivial storyline; changes to combat mechanics, various demons designed to BE lust demons and not just furry-lite versions of the Doom cast, etc.) then I might consider it a bit diffrently

>> No.4258801 [DELETED] 

>and had a bit more to it (meaningless trivial storyline; changes to combat mechanics, various demons designed to BE lust demons and not just furry-lite versions of the Doom cast, etc.)
all of these are already in

>> No.4258802 [DELETED] 

To be fair, it is only a tech demo so far.

>> No.4258803 [DELETED] 

Name one monster that is not a 1:1 equivalent of the original doom cast.

>> No.4258804 [DELETED] 

the zombies

>> No.4258805 [DELETED] 


The zombies.

>> No.4258806 [DELETED] 

Zombiemen, Shotgunguys, Chaingunners.

>> No.4258807 [DELETED] 

Well, I wouldn't know that because I don't have any interest in it. Still, that's indeed fair enough.

>> No.4258812 [DELETED] 

Again, something I wouldn't know because I have zero intrest in HDOOM and figure Mike's time on such a project would be better spent bringing back MAG and the like.

>> No.4258813 [DELETED] 
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>> No.4258814

you should probably stop talking shit about something you know nothing about, f y i

>> No.4258817 [DELETED] 

Well, it was from my understanding that it was virtually just a reskinned version of the default enemies. If they do indeed have differing behavior, then again, it's better than what I presumed.

>> No.4258818

Playing 300 Mins and Ultra Progessive Land is fucking hilarious. And whoever put the Godspeed You Black Emperor hands in that one level I love you.

>> No.4258819

I know all that but he was asking about them.

>> No.4258821 [DELETED] 

And yet, you regularly post about how you'd love to have a guro version like the sick fuck you are (remember that time you 'updated' the /vr/ skins wad with a poorly drawn skin of a little girl who pisses herself while getting her head blown off? jesus fucking christ, dude.), or bitch about it being 'not monstrous enough' or calling it 'furry-lite'.

Evidently, it's less 'you don't care' and more 'you care to the point of fucking obsession'

>> No.4258824 [DELETED] 
File: 115 KB, 782x437, neverhappened.gif [View same] [iqdb] [saucenao] [google] [report]

what the hell is this guy talkin' about

>> No.4258825 [DELETED] 

The why the fuck are you even talking about it like you know everything?
Also, just so you konw, there is a test level that has like two dialogues. One with stationary demon, the other with a shotgun-kun

>> No.4258826 [DELETED] 

Don't play dumb, retard. Everyone from the #VR irc remembers that fucking stunt of yours.

You even had the audacity to blame it on a 'friend' - which is more laughable in retrospect since you clearly don't have any.

>> No.4258827

So they're a poor solution, he'd be better off sculpting a furniture piece with a voxel program and then converting it to a solid model for GZDoom, much better performance.

>> No.4258828 [DELETED] 

Does anyone know what the hell he's talking about?

>> No.4258836
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

Quit getting so agitated, ya boners

>> No.4258846

>Try to talk about the newest wad the general made
>h-doom arguments instead
Fucking hell

>> No.4258850

What do you want to talk about? I'm eager to switch topics right now.

>> No.4258852
File: 351 KB, 500x738, 1451143643129.png [View same] [iqdb] [saucenao] [google] [report]

Could you clowns maybe take this elsewhere?

>> No.4258853

Is 300mins even complete yet?
I want to try it but the thread has so many anons who want the game to be super hard that I'm worried it'll be impossible for an average player like myself.

>> No.4258854

Say, what are your plans for the incoming Halloween project?

>> No.4258856

There's a beta bit that was released yesterday

>> No.4258859


I want to make a horror game.
A couple threads back there were some interesting ideas about combat in a horror game and how it plays, I wanna try my take on it. I've also been playing a lot of RPG Maker puzzle-horror games lately and they're comfy as fuck, but are sorely limited by the engine in terms of combat abilities.

>> No.4258860

Favorite maps from the wad so far? Or secrets you've found. Like one map had a Godspeed You Black Emperor album cover drawn in verts on the map.

>> No.4258872

yeah there's two maps with hands. i didn't get it.

>> No.4258884

same as usual, huge numbers of teleporting monsters. just this time with Boom silent teleporters for extra spookiness.

>> No.4258885

Well, I haven't tried many yet, but the Wolfenstein maps are some good fun. Also like how MAP32 does have a Spear of Destiny of sorts at the end.

>> No.4258889

Silent teleporters could work great for a scary wad.

>> No.4258902

>Is 300mins even complete yet?
it's like 90% there, there's a bunch of bugfixing to do

>I want to try it but the thread has so many anons who want the game to be super hard that I'm worried it'll be impossible for an average player like myself.
it's not hard at all, it's about as hard as doom2.wad or scythe.wad on average. there are a couple of tricky maps that you might die on a couple of times. but if you play continuous you'll be fine.

>> No.4258905

What textures could work well for Halloween? I was thinking maybe some stuff Heretic? Also cobwebs.

>> No.4258908

Dark and orange because pumpkins.

>> No.4258913

Shall the cacos have Cacolantern skins?

>> No.4258914

recreate Pumpkin Hill

>> No.4258918

heh, not the way i use teleporters

>> No.4258924

I normally do, but since this was made by a bunch of seperate people who weren't really communicating I think trying pistol starting might be the best bet.
I hear it's a good way to get better at the game anyway.

>> No.4258925

i prefer the HD guns but i hate the character models

especially when you consider how inferior they are to the PS2 version and sven coop's variant

>> No.4258927
File: 1.00 MB, 1280x1024, Screenshot_Doom_20170914_154942.png [View same] [iqdb] [saucenao] [google] [report]

Fleshy textures, obviously.

Floor buttons are fun

>> No.4258930

It will certainly work better for maps like my Punch Dimension. A map built around Berserk could get pretty easy if you start it already stocked with weapons and ammo.

>> No.4258938

>saggy, natural, full tits
>not top-tier

>> No.4258940

That'd be neat.

>> No.4258950

Would you enjoy a game mod with limited weapon slots (2-3, and higher tier monster replacements would be guaranteed to drop higher tier guns) and a lot of heretic-type activatable and throwable objects?

>> No.4258953


>> No.4258954

If done well, sure.

>> No.4258957

well yeah i personally think playing continuous on a wad like this is borderline cheating but i didn't want to put you off

>> No.4258959

That's what heavy things do, anon.

>> No.4258961

Is there a halloween-themed sprite pack? With Doom monsters dressed in various costumes and such.

>> No.4258965

>All demons have halloween themed skins
>The zombies have shit costumes
>Cacos look like flying pumpkins
>Spectres are now wearing a white sheet with eye cut outs
>Archviles now wear a shitty martian costume
>Revenants are basically untouched because they're already fucking skeletons how spooky do they need to be?

>> No.4258968

It's also pretty fun, I used to only play continuous until a couple of years ago and replaying Ultimate Doom by pistol start made my appreciate the game a lot more

>> No.4258974

But 200 min had a forced pistol start
Shouldn't this one have forced pistol starts too?

>> No.4258975

they're not natural, they're completely out of proportion with the rest of the body. also the legs are too short and the hips are too wide, making the overall appearance like a midget with dwarfism and steroid abuse. then there's the face. the manic grin is nowhere near as charming as the previous version's frown combined with slight blush that shows she's hiding her interest. no, the new version is in no way superior to the old.

>> No.4258978

oh sorry, i thought we were talking about the nyx they drew
i don't care about the imp at all

>> No.4258981

What if we implement dead ends at the end of each episode?

>> No.4258985

Or wait, this sounds better >>4258974

>> No.4258986

did it? i remember adding one to a map but then taking it out again. i don't think there were any left in the final version.

>> No.4258990

Nice. My reasoning is that better guns wouldn't make lower tier ones obsolete, thus forcing more variation into the game. And the inventory items would be there to help when you happen to face relatively dangerous enemies with relatively weak guns.

>> No.4259006

>Shouldn't this one have forced pistol starts too?
i believe in letting the player choose how they play a wad. if somebody wants to play continuously then they should be able to if they want, no matter what i think personally about how much it might trivialise the maps. forcibly killing the player at the end of each map removes this choice, so i argue against it. it's especially obnoxious to people who want to use mods like DoomRLA with complicated upgrade systems that you want to be able to play a long game to experience properly.

>> No.4259021

What about killing the player at the end of each episode? Would that work better?

>> No.4259029

Here's a wild idea: if you want to pistol start every level, just use IDCLEV

>> No.4259031

that's my preferred solution
leave it to the player to decide
if he starts thinking "this is boring because it's too easy" he'll know what to do

>> No.4259042

> revenants have a paper skull mask

>> No.4259043

Do Blood's textures work well with Doom's?

>> No.4259047

Revenants need xylophone sound effects.

>> No.4259051

If you can mesh them with pre-existing textures, sure.

>> No.4259102
File: 25 KB, 105x124, Imp-tan.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4259109
File: 63 KB, 497x373, allaroundmearefamiliarfaces.png [View same] [iqdb] [saucenao] [google] [report]

Demons are not for sexual, they are for kill.
Doomguy doesn't even know what sex is.

>> No.4259115

Can confirm, he didn't try to fug any qt 2hus is Touhou Doom.

>> No.4259140

Has this model been ripped yet?

>> No.4259153
File: 8 KB, 62x62, 1487081921820.gif [View same] [iqdb] [saucenao] [google] [report]

Kinda wish it had shaders like the other skins for him though. He had blue armor too

>> No.4259158

They should have made cosmetic stuff out of the light amplification viser and the radiation suit.
Maybe even something based on the colored keycards.

>> No.4259168

This offends me but I can't be arsed arguing.

>> No.4259169
File: 370 KB, 1280x1024, canoncute.png [View same] [iqdb] [saucenao] [google] [report]

Yeah. Lot of missed potential; This said, it's still a very good model

Cacodemon canonically cutest demon

>> No.4259183

You really need to do something with those filters, senpai.

>> No.4259187

>There's zero filters in the image
Knock it off memelord

>> No.4259197

Look at the chainsaw.

>> No.4259203
File: 167 KB, 1764x634, no filters here at all.png [View same] [iqdb] [saucenao] [google] [report]

I really don't want to turn this into an argument about filters and what not but... what do you think is going on on this picture?

>> No.4259204

>just realize that the EXE for the builder somehow switched itself from zdoom to gzdoom
what kinda fuckin' demon magic is this

>> No.4259226

And gzdoom uses bilinear or trilinear filtering by default, but not any of the 'high quality' resize filters AFAIK, which you have in your screenshots. Don't take this the wrong way, I'm giving you honest friendly advice here. I know I'd definitely be at least a little more receptive to your works if your screenshots weren't always a distorted mess like this pic >>4255752.

>> No.4259229
File: 589 KB, 1366x768, Screenshot_Doom_20170914_233102.png [View same] [iqdb] [saucenao] [google] [report]

Remove most of the bullshit optional features and UDV isn't that bad at all.

>> No.4259232
File: 206 KB, 1280x1024, Screenshot_Doom_20170914_183343.png [View same] [iqdb] [saucenao] [google] [report]

Is that better for you, pretty princess?

>> No.4259238


Yes, actually.

>> No.4259245

I don't really see how, but whatever.
What about what I've actually worked on instead of the state of some pixels?

>> No.4259260

Why does Doomguy hold every gun right up to his face?

>> No.4259264


>> No.4259265

Really need to work on your texturing some more. I can't find much else to say based on just these pictures. Jarring stuff like the brown wall texture becoming metal all of a sudden and the red carpet continuing on the ledges and IN the door. Also, that misalignment.

>> No.4259268

he doesn't, he holds them close to his chest

it's just his eyes are between his shoulders. seriously, they are: check the doomguy's view height and match it up with his sprite, and you'll end up right between his shoulders, near the top of them.

>> No.4259269

I've 'shilled' the wad I don't know how many times

see >>4258748

E7 is still a wip, as are all of them technically but the others, barring m8, are mostly just going to be polish and fixing up game-breaking issues.

>> No.4259282
File: 1.14 MB, 1680x1050, Screenshot_Doom_20170915_030505.png [View same] [iqdb] [saucenao] [google] [report]

Am I doing something wrong or is the only way to get back to the central pillar on map27 of 300min is by jumping in lava? Guess it wasn't called "Perfect Faggot" for nothing

>> No.4259289

Could low-resolution technology and low fov be a factor for why the weapons look the way they do?

>> No.4259292
File: 1.40 MB, 1680x1050, Screenshot_Doom_20170915_031339.png [View same] [iqdb] [saucenao] [google] [report]

Strange, I can get back just fine from the red key area but not from the area that does not require a key

>> No.4259293
File: 681 KB, 1280x720, file.png [View same] [iqdb] [saucenao] [google] [report]

HAve anybody heard from the guy who made Nevermore monster pack for Heretic+Trailblazer?

He was working on retooling project MSX but kinda disappeared from my radar. I havent visited these threads in a bit and only returned recently.

Wat happened?

>> No.4259295

yes it makes you jump in the lava a lot. aim for the bridge ends and hit the switches as fast as possible.

>> No.4259297

OK, I downloaded the .exe file for Wanton Destruction from here:


When I try to run it, it asks to install. I click to install it, but seemingly nothing happens, yet I end up with less space on my hard drive, so clearly something must have installed? Can someone tell me exactly where these installed files are stored so that I can delete them. I don't want extra shit taking up space that I can't use anything for. I already searched and searched and searched and I can't find shit.

>> No.4259301

I know some anon did a polished version of Project MSX and it was actually pretty good. But I suppose you're referring to the guy who was instead doing a major overhaul with new enemies and stuff like that, right?

>> No.4259307

There were 2 anons.
One worked on retooling MSX somehwat big

Other one was making Nevermore, then got burned out and switched to polishing ProjectMSX

>> No.4259315
File: 316 KB, 1280x1024, Screenshot_Doom_20170914_192611.png [View same] [iqdb] [saucenao] [google] [report]

A lot of the things don't really feel coherant or fitting to an E2 and better for an E3, but that's probably understandable considering my tear on what to do there.

>> No.4259329

So PB is the way to go then if I just want something to run through OBLIGE and what not then right?

>> No.4259340

>Project Brutality is a better version of BD that adds tiered monster and weapon variants (that you can turn off if you want to) and attempts to fix numerous map-breaking problems original BD causes.
Frankly I find PB even more convoluted than regular Brutl.

>> No.4259361

nevermore anon goes by the name amv2k9 at zdf

>> No.4259373
File: 388 KB, 1280x1024, Screenshot_Doom_20170914_201155.png [View same] [iqdb] [saucenao] [google] [report]

I appear to have missed a few untextured walls. My stupidity.

No, you don't fight this mastermind. They teleport away, like the cyberdemon do

>> No.4259438

I get really bad motion sickness and headaches when I play FPS games. Which, one of these days I should probably discuss with a doctor.

>> No.4259461

even if you increase the fov a lot?

>> No.4259501
File: 332 KB, 1919x1082, hump1.png [View same] [iqdb] [saucenao] [google] [report]

This is getting a little out of hand.

>> No.4259510
File: 121 KB, 640x480, HalfLife_PC_big_27b.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4259513

I used to get this when I played Marathon on Xbox360 (way before I got into Doom)

Also happened to me recently in The Talos Principle, they even had options for me to fix it. Strangest thing. I get motion sickness in cars and roller coasters and shit, but I don't know what those 2 games were doing to me to make me motion sickness.

>> No.4259523

I couldn't imagine getting motion sickness from being in a car, but that's probably 'cause I have no public transportation available and so if you can't drive, you die.

>> No.4259524

Ah, a classic "takes a full fucking hour to complete" map.

>> No.4259531

I should specify, being in a car for a long time.
I wanna say 1 hour is when i start to feel queezy

>> No.4259540

Made me drop Eviltech.

>> No.4259590

Looking forward to playing these

>> No.4259630

New thread.


>> No.4259694

So can we make a list of and agree on what are the most popular and iconic maps of Doom and Doom II?

>> No.4259750
File: 173 KB, 1000x748, are you ready princess peach.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4260269

In my perfect world, Tormentor667 would be as popular as Sgt_Huehue_IV instead.

However, it's not like "game journalists" can't be arsed to do some investigative research on the matter. Have you ever read about the Cacowards on Kotaku or PC Gamer?

...thought so.

>> No.4260473

>Have you ever read about the Cacowards on Kotaku or PC Gamer?

Actually we have.

>> No.4260536 [DELETED] 



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