>>4251972
attempt #3 continued:
the map tries to force a switch to rockets and simultaneously teleport to a spectre and 2 lost souls right in your face, but the lines were visible, so i went having switched to something more sensible. pleased to take no damage here.
now with keycard, i opened the final stage of the map. this turned out to contain: 1 mancubus, easily removed; then 4 hellknights guarding plasma. they can be woken one at a time. finally the exit is found behind 2 barons. but here i experienced Total Ammo Exhaustion a second time. i retreated and found a half bullet clip, but getting it ate 14%(!!) of my health (not realising the nukage pool was 20% damage - i had up to then remained undamaged from the 20% i had earlier). left with no choice i tried to chainsaw the second baron but was unsuccessful.
attempt #4:
i nearly quit after having died so close to the end, but gave it one more go. started with EXTREME NEGATIVE DOOR ABUSE strategy - stand in the chainsaw secret holding the door half-open, slicing the monsters' legs. combined with infighting at the back, i remained mostly unscathed, even able to save the medikit for later.
at the nukage pool i hung back, let chaingunners start infighting, then hid on the lift alcove, sawing cacodemons that approached. as a bonus, even the pain elemental showed up to taste my blade. i lost some health in the melee (ugh, 49% again) but still had the saved medikit, plus a large number of shells to take into the next section, which from experience i was confident i could pass without taking damage. indeed the rest went fine, defeating the archvile, 2 revenants, mancubus, 4 hellknights, and 2 barons, unharmed, one at a time with the super shotgun.
with 4 shells, 2 rockets, 40 plasma and 89 bullets remaining, i had full choice of weapons to use on the final monster. to see which one i chose, watch the recording.
demo:
http://temp-host.com/download.php?file=vk57wj